Skill List

From SMT: Dx2 Wiki
(Redirected from Elec Skills)
Jump to: navigation, search

Physical Skills

Name MP Cost Effect Target Skill Points Learned By Transferable From
Cleave 4 MP Inflicts Phys (Physical) damage with 120 power on a Single Enemy.

Lv2: +5% to damage.
Lv3: +8% to damage.
Lv4: +11% to damage.
Lv5: +14% to damage.
Lv6: +17% to damage.

Single Enemy 1 Sandman Cu Sith,Dominion (Yellow Gacha), Gui Xian (Purple Gacha), Oberon (Red Gacha), Slime,Tam Lin (Teal Gacha), Valkyrie (Yellow Gacha)
Fatal Sword L 4 MP Inflicts Phys (Physical) damage with 140 power on a Single Enemy.

Lv2: +5% to damage.
Lv3: +8% to damage.
Lv4: +11% to damage.
Lv5: +14% to damage.
Lv6: +17% to damage.

Single Enemy 6
Lunge 4 MP Inflicts Phys (Physical) damage with 30% crit rate and 115 power on a Single Enemy.

Lv2: +4% to Phys attack hit rate.
Lv3: +7% to Phys attack hit rate.
Lv4: +10% to Phys attack hit rate.
Lv5: +13% to Phys attack hit rate.
Lv6: +16% to Phys attack hit rate.

Single Enemy 2 Ara Mitama, Gremlin (Clear Archetype), Jack the Ripper, Kodama (Clear Archetype), Mokoi, Obariyon (Clear Archetype), Reiko Kashima Bicorn,Tam Lin (Purple Gacha)
SEBURO C-40A 4 MP Inflicts Phys (Physical) Pierce effect damage 3 times (Power: 40) with 50% crit rate on a single enemy.

Activates the following Chain Effect when the attack is successful: Inflicts Phys (Physical) Pierce effect damage 5 times (Power: 40) with 30% crit rate on random enemies.
*Damage inflicted by this skill (Chain Effect included) will ignore Counter effects.
Lv2:+6% to damage dealt using this skill.
Lv3:+9% to damage dealt using this skill.
Lv4:+12% to damage dealt using this skill.
Lv5:+15% to damage dealt using this skill.
Lv6:+15% to damage dealt using this skill. +20% to hit rate of this skill.

Single Enemy - Batou
Berserk 5 MP Inflicts Phys (Physical) damage (Power: 160) with Bulwark Pierce and a 50% crit rate on a single enemy and then lowers the target's Phys Attribute Affinity by 1 level. (1 turn).

Activates the following Chain Effect when the attack is successful:
Inflicts Phys (Physical) damage (Power: 160) with Bulwark Pierce and a 50% crit rate on a single enemy and then lowers the target's Phys Attribute Affinity by 1 level. (1 turn)
Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.
Lv2:+6% to damage dealt using this skill.
Lv3:+9% to damage dealt using this skill.
Lv4:+12% to damage dealt using this skill.
Lv5:+15% to damage dealt using this skill.
Lv6: +15% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Berserker Guts
Binding Claw 5 MP Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Bind when using this skill.

Lv2: +2% chance to inflict status ailments when using this skill.
Lv3: +4% chance to inflict status ailments when using this skill.
Lv4: +6% chance to inflict status ailments when using this skill.
Lv5: +8% chance to inflict status ailments when using this skill.
Lv6: +10% chance to inflict status ailments when using this skill.
Lv7:+16% chance to inflict status ailments when using this skill.

Single Enemy 6 Gurr (Yellow Archetype), Kabuso, Man Eater (Yellow Archetype), Nekomata A (Red Archetype), Nue (Clear Archetype), Raijuu (Red Archetype), Shiisaa (Clear Archetype), Shikome (Clear Archetype) Grendel (Red Gacha), Jikokuten (Red Gacha)
Boar Rush 5 MP Inflicts Phys (Physical) damage (Power: 150) with 30% crit rate on a single enemy.

* The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
* Damage inflicted by this effect will ignore all death prevention skills.

Single Enemy - Albedo (Red Archetype), Arioch (Red Archetype)
Dark Sword 5 MP Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Mute.

Lv2: +2% chance to inflict status ailments when using this skill.
Lv3: +4% chance to inflict status ailments when using this skill.
Lv4: +6% chance to inflict status ailments when using this skill.
Lv5: +8% chance to inflict status ailments when using this skill.
Lv6: +10% chance to inflict status ailments when using this skill.
Lv7:+16% chance to inflict status ailments when using this skill.

Single Enemy 6 Berserker, Cait Sith (Red Archetype), Chernobog (Red Archetype), Jeanne (Yellow Archetype), Jeanne☆ (Yellow Archetype), Rakshasa (Red Archetype), Sandman (Red Archetype), Tam Lin Matador,Ongyo-Ki,
Eat Whole 5 MP Inflicts Phys (Physical) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt.

Lv2: +3% to damage.
Lv3: +5% to damage.
Lv4: +7% to damage.
Lv5: +9% to damage.
Lv6: +11% to damage.

Single Enemy 6 Camazotz, Fenrir (Clear Archetype), Man Eater, Nue, Orthrus, Vetala Fenrir (Yellow Gacha), Loki (Yellow Gacha), Surt (Teal Gacha)
Fatal Sword 5 MP Inflicts Phys (Physical) damage with 140 power on a Single Enemy.

Lv2: +5% to damage.
Lv3: +8% to damage.
Lv4: +11% to damage.
Lv5: +14% to damage.
Lv6: +17% to damage.

Single Enemy 6 Dante, Eligor (Red Archetype), Power, Red Rider (Red Archetype), Valkyrie Naga,Rakshasa,Titania (Purple Gacha)
Indra (Skill) 5 MP Inflicts Phys damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.

Activates the following Chain Effect when the attack is successful:
Inflicts Phys damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.
*Damage inflicted by this skill will ignore Counter effects and all death prevention skills.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill & +20% to hit rate of this skill.

Single Enemy - Indra
Iron Judgement 5 MP Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy and 80% chance to inflict Bind on hit enemies. This skill will have Phys Pierce effect.

Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Demonee-Ho
Oni-Kagura 5 MP Inflicts Phys (Physical) damage with 30% crit rate and 135 power on a Single Enemy.

Lv2: +4% to Phys attack hit rate.
Lv3: +7% to Phys attack hit rate.
Lv4: +10% to Phys attack hit rate.
Lv5: +13% to Phys attack hit rate.
Lv6: +16% to Phys attack hit rate.

Single Enemy 5 Beloved, Ippon-Datara, Momunofu (Red Archetype), Oni (Clear Archetype), Take-Minakata, Wu Kong, Zhong Kui Setanta,
Paralyzing Bite 5 MP Inflicts Phys (Physical) damage with 160 power on a Single Enemy with 35% chance to inflict Bind. Single Enemy - Kamiotoko
Soul Break 5 MP Inflicts Phys (Physical) Pierce effect damage (Power: 145) with 30% crit rate on a single enemy and reduces MP by 3.

Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy 6 Sraosha
Sweet Bite 5 MP Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Charm.

Lv2: +2% chance to inflict status ailments when using this skill.
Lv3: +4% chance to inflict status ailments when using this skill.
Lv4: +6% chance to inflict status ailments when using this skill.
Lv5: +8% chance to inflict status ailments when using this skill.
Lv6: +10% chance to inflict status ailments when using this skill.
Lv7:+16% chance to inflict status ailments when using this skill.

Single Enemy 6 Bayonetta (Yellow Archetype), Bayonetta☆ (Yellow Archetype), Black Ooze, Bodyconian (Red Archetype), Camazotz (Yellow Archetype), Cu Sith (Red Archetype), Pisaca Azrael (Red Gacha), Makara (Teal Gacha), Seth (Red Gacha)
Toxic Sting 5 MP Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Poison.

Lv2: +2% chance to inflict status ailments.
Lv3: +4% chance to inflict status ailments.
Lv4: +6% chance to inflict status ailments.
Lv5: +8% chance to inflict status ailments.
Lv6: +10% chance to inflict status ailments
Lv7:+16% chance to inflict status ailments when using this skill..

Single Enemy 6 Camazotz (Red Archetype), Kabuso (Clear Archetype), Nergal (Yellow Archetype), Shikome Gurr,Kwancha,Pallas Athena (Purple Gacha), Vouivre,
Astral Saintstrike 6 MP Inflicts Phys damage (Physical, Power: 70) with Bulwark Pierce 2 times on a single enemy.

Activates the following Chain Effect if the attack is successful:
Inflicts Phys damage (Physical, Power: 50) with Bulwark Pierce 2 times on all enemies.
Then, places self into a state of Charge and grants the party an additional Press Turn Icon. (Activates once per turn)
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Artemis
Berserker God 6 MP Inflicts Phys (Physical) damage with 160 power on a Single Enemy.

Lv2: +5% to damage.
Lv3: +8% to damage.
Lv4: +11% to damage.
Lv5: +14% to damage.
Lv6: +17% to damage.

Single Enemy 9 Ares (Red Archetype), Arianrhod, Atavaka (Red Archetype), Batou (Red Archetype), Bishamonten, Chimera (Clear Archetype), Cu Chulainn A (Red Archetype), Dakini, Huang Di (Red Archetype), Long (Red Archetype), Makami (Red Archetype) Futsunushi,Ganesha,Gucumatz (Red Gacha), Hachiman,Nergal,Siegfried,Surt,
Binge Eating 6 MP Inflicts Phys (Physical) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt.

Lv2: +3% to damage.
Lv3: +5% to damage.
Lv4: +7% to damage.
Lv5: +9% to damage.
Lv6: +11% to damage.

Single Enemy 8 Abaddon, Ammut (Red Archetype), Berserker Guts (Red Archetype), Dantalian (Red Archetype), Fafnir (Red Archetype), Girimekhala (Red Archetype), Hecatoncheires (Red Archetype), Ladon (Red Archetype), Masakado (Yellow Archetype) Abaddon A,King Frost (Yellow Gacha), Nidhoggr,Shiva (Purple Gacha), Sleipnir (Yellow Gacha)
Bleeder 6 MP Inflicts Phys (Physical) damage with 120 power on a Single Enemy and reduces MP by 2. Single Enemy 8 Man Eater (Red Archetype), Seth (Red Archetype), Susano-o (Red Archetype) Cait Sith,Fafnir (Yellow Gacha)
Crushing Force 6 MP Inflicts Phys (Physical) damage (Power: 150) with a 30% critical hit rate on a single enemy.

Activates the following Chain Effect if the attack is successful: Increases ATK of All Party Members by 20% for 1 turn.
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
*Damage inflicted by this skill will ignore all death prevention skills.

Single Enemy - Gozu-Tennoh (Red Archetype)
Daylight Blade 6 MP Inflicts Phys (Physical, Power: 200) damage with Bulwark Pierce and a 50% Critical hit rate on a single enemy and enters into a state of Concentrate if the attack is successful.

*Ignores all death prevention skills.
Lv2:+5% to AC.
Lv3:+10% to AC.
Lv4:+15% to AC.
Lv5:+20% to AC.
Lv6:+20% to AC. + MP cost of this skill -1.

Single Enemy - Marici
Flying High 6 MP Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy.

*Damage from this skill ignores all death prevention skills.
Activates the following Chain Effect when the attack is successful:
Sends all party members into a state of Zenith. (1 turn)
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. MP cost of this skill -1.

Single Enemy - Lanling Wang
Heavenly Sword 6 MP Inflicts Phys (Physical) damage (Power: 125) on a single enemy.

*Damage from this skill ignores all death prevention skills.
*Enters a state of Might and Charge, and gains 1 Boost level for Sword of Hallel if the attack is successful.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Ose Hallel
Heavenly Sword Stroke 6 MP Inflicts Phys (Magic) damage (Power: 300) with Bulwark Pierce and Remnants to a single enemy.

Activates the following Chain Effect if the attack is successful:
Adds an additional Press Turn Icon.
(This effect activates once per turn)
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
*Ignores all death prevention skills.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Masakado B
I'll Finish Up Alone 6 MP Inflicts Phys damage (Physical, Power: 100) on a single enemy, then lowers the target's Phys Attribute Affinity by 1 Level. (1 turn)

Activates the following Chain Effect when the attack is successful:
Inflicts Phys damage (Physical, Power: 40) on all enemies, lowers the Phys Attribute Affinity of all enemies by 1 Level, then decreases their DEF and EV/AC by 20%.
Then, inflicts Phys damage (Physical, Power: 80) on all enemies.
*Damage done by this skill, including the Chain Effect, is dependent on Mag ATK, and has Bulwark Pierce.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Homura Akemi
Impartial Fist 6 MP Inflicts Phys damage (Physical, Power: 250) with Bulwark Pierce to a single enemy, then decreases that enemy's Phys Attribute Affinity by 2 levels.

Activates the following Chain Effect if the attack is successful: Places all party members into a state of Might, restores 2 MP to all party members, the casts Rakukaja+ and Sukukaja+ on the party. (1 turn)
*Damage dealt by this skill is dependent on Phys DEF, and ignores all death prevention skills.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Mitra-Buddha
Iron Fist 6 MP Inflicts Phys (Physical) Pierce effect damage (Power: 120) with 50% crit rate on a single enemy. Increases own party's ATK and EV/AC by 20% if the attack is successful. (2 turns)

Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Flauros
Jet-Black Light 6 MP Inflicts Phys damage (Magic, Power: 300) with Bulwark Pierce and Remnants to a single enemy, and then lowers the target's Phys Attribute Affinity by 2 level. (1 turn)

Activates the following Chain Effect if the attack is successful: Heals all status ailments from all party members. *Ignores all death prevention skills.

Single Enemy - Femto
Lord Astaroth 6 MP Inflicts Phys (Physical) damage (Power: 125) with 50% crit rate on a single enemy.

Activates the following Chain Effect when the attack is successful:
Inflicts Phys (Physical) damage (Power: 125) with 50% crit rate on a single enemy.
Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills. *Enemies downed by this skill will not be able to revive.
Lv2: +5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Astaroth
Macha Slash 6 MP Inflicts Phys damage (Physical, Power: 250) with Bulwark Pierce on a single enemy.

Activates the following Chain Effect if the attack is successful:
Casts Tarukaja+ on the party (1 turn), then places self into a state of Might. (Activates once per turn)
*Ignores all death prevention skills.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Macha
Merciful Slaughter 6 MP Inflicts Phys damage (Physical, Power: 130) with Bulwark Pierce on a single enemy.

Activates the following Chain Effect when the attack is successful: Inflicts Phys damage (Physical, Power: 130) with Bulwark Pierce to all enemies.
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
*Damage inflicted by this skill will ignore all death prevention skills.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Albedo
Mortal Jihad 6 MP Inflicts Phys (Physical) damage with 30% crit rate and 155 power on a Single Enemy.

Lv2: +4% to Phys attack hit rate.
Lv3: +7% to Phys attack hit rate.
Lv4: +10% to Phys attack hit rate.
Lv5: +13% to Phys attack hit rate.
Lv6: +16% to Phys attack hit rate.

Single Enemy 7 Grendel, Kartikeya, Pallas Athena (Red Archetype), Sphinx (Clear Archetype), Susano-o, Yatagarasu (Red Archetype) Bayonetta,Bayonetta☆,Cu Chulainn (Yellow Gacha), Shiva (Yellow Gacha)
Muscle Punch 6 MP Inflicts Phys (Physical) damage on a single enemy.Power: 170 *The damage inflicted by this skill is dependent on Phys DEF.

Lv2:+5% to damage dealt using this skill.
Lv3:+8% to damage dealt using this skill.
Lv4:+11% to damage dealt using this skill.
Lv5:+14% to damage dealt using this skill.
Lv6:+17% to damage dealt using this skill.

Single Enemy 9 Gogmagog (Red Archetype) Mozgus,Nidhoggr (Purple Gacha), Titan,
Physical Hunt 6 MP Inflicts Phys (Physical) Pierce effect damage (Power: 180) with 80% crit rate on a single enemy, while healing caster 50% of damage dealt and drains 3 MP.

Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4:+10% to damage dealt using this skill. +20% to hit rate of this skill.

Single Enemy - Ban
Ruin and Grace 6 MP Inflicts Phys (Physical) damage (Power: 240) with Pierce and a 50% critical hit rate on a single enemy.

Heals all party members (Power: 80) if the attack is successful.
*The damage inflicted and HP healed by this skill is dependent on Mag ATK.
*Ignores all counter and death prevention skills.
*This skill has a chance of missing or landing a critical hit.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Ardha
Sword of Fealty 6 MP Inflicts Phys damage (Physical, Power: 200) with a 100% critical hit rate on a single enemy.

Activates the following Chain Effect if the attack is successful:
Puts all party member into a state of Might, and increase the party's ATK and EV/AC by 20%. (1 turn)
*Ignores all counter and death prevention skills.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Hagen
Violent Dance 6 MP Inflicts Phys (Physical) damage (Power: 35) with 30% crit rate on a single enemy 6 times. Enters a state of Might when attack is successful.

Counter effects will not work on this skill.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Kali
Violent Slash 6 MP Inflicts Phys damage (Physical, Power: 280) with a 30% Critical hit rate on a single enemy, and decreases the target's MP by 2.

*This skill will gain 1 Boost level with each use.
Boost Level 1: Increases Critical hit rate to 50%, and Power to 300. Will also now ignore all death prevention skills.
Boost Level 2: Increases Critical hit rate to 80%, and Power to 320. Will also now ignore all counter skills.
Boost Level 3: Increases Critical hit rate to 100%, and will now cause the target to lose 3 MP.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Susano-o A
Dragon Blade 7 MP Inflicts Phys (Physical) damage (power: 150) with 30% crit rate on a single enemy. Activates the following Chain Effect when an attack is successful: Inflicts Phys (Physical) damage (power: 80) with 30% crit rate on all enemies.

Lv2:+6% to damage dealt using this skill.
Lv3:+9% to damage dealt using this skill.
Lv4:+12% to damage dealt using this skill.
Lv5:+15% to damage dealt using this skill.
Lv6:+15% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Guan Yu
Megaton Raid 7 MP Inflicts Phys (Physical) damage with 180 power on a Single Enemy.


Lv2: +5% to damage.
Lv3: +8% to damage.
Lv4: +11% to damage.
Lv5: +14% to damage.
Lv6: +17% to damage.

Single Enemy 12 Abaddon (Red Archetype), Dante (Red Archetype), Dante☆ (Red Archetype), Ganesha (Red Archetype), Guts (Red Archetype), Jikokuten (Red Archetype), Mara (Clear Archetype), Odin (Red Archetype), Zhong Kui (Red Archetype), Zodd (Red Archetype) Meliodas,Thor,
Power Hit 7 MP Use 10% of own HP to Inflicts Phys (Physical) damage with 170 power on a Single Enemy.

Lv2: +3% to damage.
Lv3: +5% to damage.
Lv4: +7% to damage.
Lv5: +9% to damage.
Lv6: +11% to damage.

Single Enemy 6 Apis (Red Archetype), Beloved (Red Archetype), Ganesha (Clear Archetype), Hell Biker (Clear Archetype), Horkos (Red Archetype), Tachikoma (Red Archetype) Kikuri-Hime (Purple Gacha), Nidhoggr (Red Gacha)
God's Hand 8 MP Inflicts Phys (Physical) damage with 200 power on a Single Enemy.

Lv2: +5% to damage.
Lv3: +8% to damage.
Lv4: +11% to damage.
Lv5: +14% to damage.

Single Enemy 15 Shiva (Red Archetype), Zaou-Gongen Atavaka (Purple Gacha), Cu Chulainn (Red Gacha), Flauros (Purple Gacha), Red Rider (Purple Gacha), Skull Knight (Red Gacha), Yoshitsune (Red Gacha)
Occult Flash 8 MP Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy, with 100% chance to inflict Mortal.

*Nullifies all death prevention skills.
Lv2: +5% to AC.
Lv3: +10% to AC.
Lv4: +15% to AC.
Lv5: +20% to AC.
Lv6: +20% to AC. MP cost -1.

Single Enemy - Masakado
Herculean Strike L 4 MP Inflicts Phys (Physical) damage with 100 power on All Enemies.

Lv2: +5% to damage dealt using this skill.
Lv3: +8% to damage dealt using this skill.
Lv4: +11% to damage dealt using this skill.
Lv5: +14% to damage dealt using this skill.
Lv6:+17% to damage dealt using this skill.

All Enemies 4
Mow Down 4 MP Inflicts Phys (Physical) damage with 80 power on All Enemies.


Lv2: +5% to damage dealt using this skill.
Lv3: +8% to damage dealt using this skill.
Lv4: +11% to damage dealt using this skill.
Lv5: +14% to damage dealt using this skill.
Lv6:+17% to damage dealt using this skill.

All Enemies 2 Eligor, Ippon-Datara (Red Archetype) Arahabaki (Red Gacha), Chatterskull (Red Gacha), Efreet (Red Gacha), Momunofu,Silky (Yellow Gacha), Unicorn (Teal Gacha)
Heat Wave 5 MP Inflicts Phys (Physical) damage with 30% crit rate and 85 power on All Enemies.

Lv2: +4% to Phys attack hit rate.
Lv3: +7% to Phys attack hit rate.
Lv4: +10% to Phys attack hit rate.
Lv5: +13% to Phys attack hit rate.
Lv6: +16% to Phys attack hit rate.

All Enemies 2 Agathion (Red Archetype), Archangel (Clear Archetype), Bicorn (Red Archetype), Momunofu (Clear Archetype), Valkyrie (Clear Archetype) Cerberus (Purple Gacha), Efreet (Yellow Gacha), Gucumatz,Illuyanka (Red Gacha), Lailah (Purple Gacha), Mothman (Yellow Gacha), Setanta (Teal Gacha), Vetala (Purple Gacha)
Herculean Strike 5 MP Inflicts Phys (Physical) damage with 100 power on All Enemies.

Lv2: +5% to damage dealt using this skill.
Lv3: +8% to damage dealt using this skill.
Lv4: +11% to damage dealt using this skill.
Lv5: +14% to damage dealt using this skill.
Lv6:+17% to damage dealt using this skill.

All Enemies 4 Abraxas (Red Archetype), Fomorian, Grendel (Red Archetype), Oni, Orthrus (Clear Archetype), Setanta, Suparna, Zaou-Gongen (Red Archetype), Zouchouten Ares,
Beloved Slash 6 MP Inflicts Phys (Physical) damage on all enemies twice.

Power: 60

All Enemies - Beloved
Blight 6 MP Inflicts Phys (Physical) damage with 30% crit rate on all enemies with 30% chance to inflict Poison on hit enemies. Power: 100

Lv2:+5% chance to inflict status ailments when using this skill.
Lv3:+8% chance to inflict status ailments when using this skill.
Lv4:+11% chance to inflict status ailments when using this skill.
Lv5:+17% chance to inflict status ailments when using this skill.

All Enemies 8 Gurr (Red Archetype), Vouivre (Clear Archetype) Fafnir,
Cleaving Aura 6 MP Inflicts Phys (Physical) damage (Power: 120) with 30% crit rate on all enemies and reduces MP by 2. All Enemies - Astaroth (Red Archetype), Kalki (Red Archetype), Morrighan (Red Archetype)
Dragon Slayer 6 MP Inflicts Phys damage (Physical, Power: 130) with Phys/Bulwark Pierce and a 30% critical hit rate on all enemies. *Ignores all counter skills.

This skill will gain 1 Boost level with each use.
[Boost Level: 1] Increases critical hit rate to 50% and Power to 150. Will also now ignore all death prevention skills.
[Boost Level: 2] Power increases to 160, and will cause enemies to lose 2 MP.
[Boost Level: 3] Increases Critical hit rate to 70% and Power to 170.
Lv2:+6% to damage dealt using this skill.
Lv3:+9% to damage dealt using this skill.
Lv4:+12% to damage dealt using this skill.
Lv5:+15% to damage dealt using this skill.
Lv6:+15% to damage dealt using this skill. + MP cost of this skill -1.

All Enemies - Guts
Hades Blast 6 MP Inflicts Phys (Physical) damage with 120 power on All Enemies.

Lv2: +5% to damage dealt using this skill.
Lv3: +8% to damage dealt using this skill.
Lv4: +11% to damage dealt using this skill.
Lv5: +14% to damage dealt using this skill.
Lv6:+17% to damage dealt using this skill

All Enemies 6 Bishamonten (Red Archetype), Cerberus A (Red Archetype), Chatterskull (Red Archetype), Chernobog, Fenrir (Red Archetype), Flauros (Red Archetype), Jikokuten, Kali (Red Archetype), Koumokuten, Matador (Red Archetype), Murmur (Red Archetype), Nergal (Red Archetype), Ose Hallel (Red Archetype), Rama (Clear Archetype), Scathach, Skull Knight (Red Archetype) Huang Di,Jeanne,Jeanne☆,Ose,Yatagarasu,
Iai Isshin 6 MP Inflicts Phys (Physical) damage (Power: 80) on all enemies.

Enters a state of Charge if the attack is successful.

All Enemies - Futsunushi (Yellow Archetype)
Lionfall 6 MP Inflicts Phys (Physical) damage (Power: 120) with 50% crit rate on all enemies.

* The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
* Damage inflicted by this effect will ignore all death prevention skills.
Lv2: +5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. +20% to hit rate of this skill.

All Enemies - Arioch
Mantra 6 MP Inflict Phys (Physical) damage (Power: 100) to all enemies.

*This skill will receive a boost in power for each skill with a stat buff effect activated by a party member (including the one with this skill).
*+5 Power for every skill with a stat buff effect activated. (+150 Max)
Adds the following effect after the 10th boost: If the attack is successful, 100% chance to inflict Mortal on all enemies hit.
*Damage done by this skill depends on own Max HP and references 30% of Max HP to calculate.
*Damage done by this skill ignores all death prevention skills.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

All Enemies - Gozu-Tennoh
Megaton Press 6 MP Inflicts Phys (Physical) damage with 30% crit rate and 105 power on All Enemies.

Lv2: +4% to Phys attack hit rate.
Lv3: +7% to Phys attack hit rate.
Lv4: +10% to Phys attack hit rate.
Lv5: +13% to Phys attack hit rate.
Lv6: +16% to Phys attack hit rate.

All Enemies 4 Berserker (Red Archetype), Girimekhala, Kanbari (Clear Archetype), King Frost, Koumokuten (Clear Archetype), Nidhoggr (Red Archetype), Orochi, Ose (Red Archetype), Tachikoma Hecatoncheires,Sandalphon (Teal Gacha), Sphinx (Yellow Gacha)
Earthquake 7 MP Inflicts Phys (Physical) damage on all enemies.Power: 150 *The damage inflicted by this skill is dependent on Phys DEF.

Lv2 +4% to damage dealt using this skill.
Lv3:+7% to damage dealt using this skill.
Lv4:+10% to damage dealt using this skill.
Lv5:+13% to damage dealt using this skill.

All Enemies 10 Longinus (Red Archetype), Mitra-Buddha (Red Archetype), Mozgus (Red Archetype) Gogmagog,
Gomorrah (B) 7 MP Can be used from the 2nd turn. Inflicts Phys (Physical) damage with 50% crit rate on a single enemy 5 times and a 50% chance to inflict Charm on all enemies.

Power: 50
*Damage inflicted by this skill is 70% dependent on Phys ATK, 30% on Mag ATK and will have Phys Pierce effect.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +10% to damage dealt using this skill. -1 MP cost.

All Enemies - Bayonetta☆
Gomorrah (J) 7 MP Can be used from the 2nd turn. Inflicts Phys (Physical) damage with 50% crit rate on all enemies and a 50% chance to inflict Bind on all enemies.

Power: 180
*Damage inflicted by this skill is 30% dependent on Phys ATK, 70% on Mag ATK and will have Phys Pierce effect.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +10% to damage dealt using this skill. -1 MP cost.

All Enemies - Jeanne☆
Gungnir 7 MP Inflicts Phys (Physical) damage with 30% crit rate and 145 power on All Enemies.

Lv2: +10% to Phys attack hit rate.
Lv3: +15% to Phys attack hit rate.
Lv4: +20% to Phys attack hit rate. +15% to damage.

All Enemies - Odin
Rip 7 MP Inflicts Phys (Physical) damage (Power: 110) with Phys/Bulwark Pierce and a 40% critical hit rate on all enemies.

*Ignores all death prevention skills and recovers 50% of the damage dealt.
This skill will gain 1 Boost level at the start of own turn.
[Boost Level: 1] Increases Power to 130.
[Boost Level: 2] Increases critical hit rate to 60%, and Power to 150.
[Boost Level: 3] Increases critical hit rate to 80%, and Power to 170.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+10% to damage dealt using this skill + 100% chance of 2 MP recovery when using this skill.

All Enemies - Zodd
Titanomachia 7 MP Inflicts Phys (Physical) damage with 30% crit rate and 125 power on All Enemies.

Lv2: +4% to Phys attack hit rate.
Lv3: +7% to Phys attack hit rate.
Lv4: +10% to Phys attack hit rate.
Lv5: +13% to Phys attack hit rate.
Lv6: +16% to Phys attack hit rate.

All Enemies 6 Apsu (Red Archetype), Dante, Mara, Seth (Clear Archetype), Siegfried (Red Archetype), Titan (Red Archetype), Wu Kong (Red Archetype) Bayonetta☆ (Teal Gacha), Michael (Red Gacha)
Vorpal Blade 7 MP Inflicts Phys (Physical) damage with 140 power on All Enemies.

Lv2: +4% to damage.
Lv3: +7% to damage.
Lv4: +10% to damage.
Lv5: +13% to damage.

All Enemies 8 Ban (Red Archetype), Belial (Red Archetype), Griffith (Red Archetype), Guan Yu (Red Archetype), Hachiman (Red Archetype), Hagen (Red Archetype), Hanuman, Indra (Red Archetype), Kama (Clear Archetype), Koga Saburo (Red Archetype), Lanling Wang (Red Archetype), Loup-Garou (Red Archetype), Motoko Kusanagi (Red Archetype), Rangda (Clear Archetype), Sonic (Red Archetype), Sraosha (Red Archetype), Susano-o A (Red Archetype) Long (Yellow Gacha), Masakado,Matador (Purple Gacha), Seth (Purple Gacha), Yoshitsune,
Ashura 8 MP Inflicts Phys damage (Physical, Power: 50) with a 50% Critical hit rate on all enemies.

If the attack is successful, removes all stat buffs from all enemies, and activates the following Chain Effect:
Inflicts Phys damage (Physical, Power: 25) with an 80% Critical hit rate 10 times on random enemies.*Damage dealt by this skill, including by the Chain Effect, will ignore the effects of all counter skills.
Lv2:+6% to damage dealt using this skill.
Lv3:+9% to damage dealt using this skill.
Lv4:+12% to damage dealt using this skill.
Lv5:+15% to damage dealt using this skill.
Lv6:+15% to damage dealt using this skill. + MP cost of this skill -1.

All Enemies - Asura
Gigantomachia 8 MP Inflicts Phys (Physical) damage with 160 power on All Enemies.

Lv2: +4% to damage.
Lv3: +7% to damage.
Lv4: +10% to damage.
Lv5: +13% to damage.

All Enemies 10 Asura (Red Archetype), Asura Lord (Red Archetype), Chi You (Red Archetype), Macha (Red Archetype), Melchizedek (Red Archetype), Meliodas (Red Archetype), Thor (Red Archetype), Thor A (Red Archetype), Yoshitsune (Red Archetype) Ananta (Red Gacha), Batou (Purple Gacha), Berserker Guts (Purple Gacha), Kali (Purple Gacha)
Million Stab 8 MP Inflicts Phys (Physical) damage (Power: 40) 4 times on all enemies.

This skill will have Phys Pierce effect.
*Counter effects will not work on this skill.
Lv2: +10% to Phys attack hit rate of this skill.
Lv3: +15% to Phys attack hit rate of this skill.
Lv4: +20% to Phys attack hit rate of this skill.
Lv5: +25% to Phys attack hit rate of this skill.
Lv6: +25% to Phys attack hit rate of this skill. 100% chance of 2MP recovery when using this skill.

All Enemies - Dante☆
Yinglong Killer 8 MP Inflicts Phys (Physical) damage with 50% crit rate and 150 power on All Enemies.

Lv2: +6% to damage dealt using this skill.
Lv3: +9% to damage dealt using this skill.
Lv4: +12% to damage dealt using this skill.
Lv5: +15% to damage dealt using this skill.
Lv6: +15% to damage dealt using this skill. MP cost of this skill -1.

All Enemies - Huang Di
Gigantomachia H 9 MP Inflicts Phys (Physical) damage with 160 power on All Enemies.

Lv2: +4% to damage.
Lv3: +7% to damage.
Lv4: +10% to damage.
Lv5: +13% to damage.

All Enemies 10
Rampage 3 MP Inflicts Phys (Physical) damage 2 to 3 times with 45 power on Random Enemy/(ies).

Lv2: +3% to damage.
Lv3: +6% to damage.
Lv4: +9% to damage.
Lv5: +12% to damage.

Random Enemies 3 Kelpie, Mokoi (Clear Archetype), Nozuchi (Clear Archetype), Obariyon (Red Archetype), Vetala (Clear Archetype) Ammut (Yellow Gacha), Ares (Teal Gacha), Baphomet (Red Gacha), Chatterskull (Purple Gacha), Jack the Ripper,Kanbari,Mermaid (Teal Gacha), Mermaid (Yellow Gacha), Scathach (Teal Gacha)
Deathbound 4 MP Inflicts Phys (Physical) damage 2 to 3 times with 55 power on Random Enemy/(ies).

Lv2: +3% to damage.
Lv3: +6% to damage.
Lv4: +9% to damage.
Lv5: +12% to damage.

Random Enemies 5 Jatayu (Red Archetype), Legion (Clear Archetype), Naga (Red Archetype), Setanta (Clear Archetype), Shikome (Red Archetype), Tam Lin (Red Archetype), Valkyrie (Red Archetype) Grendel,Pazuzu (Teal Gacha)
Hell Claw 5 MP Inflicts Phys (Physical) damage 3 times with 30% crit rate and 65 power on Random Enemy/(ies).

Lv2: +10% to Phys attack hit rate.
Lv3: +20% to Phys attack hit rate.
Lv4: +20% to Phys attack hit rate. +15% to damage.

Random Enemies - Cerberus
Madness Nails 5 MP Inflicts Phys (Physical) damage 2 to 3 times with 65 power on Random Enemy/(ies).

Lv2: +3% to damage.
Lv3: +6% to damage.
Lv4: +9% to damage.
Lv5: +12% to damage.

Random Enemies 7 Ammut, Baihu (Clear Archetype), Chimera, Hanuman (Clear Archetype), Scathach (Red Archetype) Camazotz (Red Gacha)
Tempest Slash 5 MP Inflicts Phys (Physical) damage 2 to 5 times with 50 power on Random Enemy/(ies).

Lv2: +3% to damage.
Lv3: +6% to damage.
Lv4: +9% to damage.
Lv5: +12% to damage.

Random Enemies 7 Jeanne☆ (Red Archetype), Kresnik (Red Archetype), Oni (Red Archetype), Yaksini (Clear Archetype) Chernobog (Purple Gacha), Dante (Yellow Gacha), Pallas Athena (Red Gacha), Rakshasa (Red Gacha)
Bloody Frenzy 6 MP Inflicts Phys (Physical) damage 4 times (Power: 50, Total: 200) to random enemies. *Enemies downed by this skill will not be able to revive. Random Enemies - Kali A (Red Archetype)
Breakneck Dance 6 MP Inflicts Phys (Magic) damage 4 to 5 times (Power: 65) on random enemies.

*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.

Random Enemies - Masakado B (Red Archetype)
Mist Slashes 6 MP Inflicts Phys (Physical) damage 3 to 5 times with 50 power on Random Enemy/(ies). Random Enemies - Attis
Nihil Claw 6 MP Inflicts Phys (Physical) damage 2 to 3 times with 75 power on Random Enemy/(ies).

Lv2: +3% to damage.
Lv3: +6% to damage.
Lv4: +9% to damage.
Lv5: +12% to damage.

Random Enemies 9 Gurr (Clear Archetype), Ongyo-Ki (Red Archetype) Fenrir,
Tempest Slash + 6 MP Inflicts Phys (Physical) damage 4 to 5 times (Power: 50) on random enemies.

*Damage inflicted by this effect will ignore all death prevention skills.

Random Enemies - Fariedone (Red Archetype), Futsunushi (Red Archetype)
Gae Bulg 7 MP Inflicts Phys (Physical) damage 4 to 6 times with 50 power on Random Enemy/(ies).

Lv2: +10% to Phys attack hit rate.
Lv3: +20% to Phys attack hit rate.
Lv4: +40% to Phys attack hit rate.

Random Enemies - Cu Chulainn
Hassou Tobi 7 MP Inflicts Phys (Physical) damage 8 times with 35 power on Random Enemy/(ies). This skill will have Phys Pierce effect.

Lv2: +10% to Phys hit rate.
Lv3: +15% to Phys hit rate.
Lv4: +20% to Phys hit rate.
Lv5: +25% to Phys hit rate.
Lv6: +25% to Phys hit rate. +20% to damage.

Random Enemies - Yoshitsune
Hell Thrust 7 MP Inflicts Phys (Physical) damage with 50 power on Random Enemy/(ies) 4 times with a 35% chance to inflict Charm.

Lv2: +5% to damage.
Lv3: +10% to damage.
Lv4: +15% to damage.
Lv5: +20% to damage.
Lv6: +20% to damage. 100% chance of 2 MP recovery.

Random Enemies - Mara
Myriad Arrows 7 MP Inflicts Phys (Physical) damage 2 to 5 times with 65 power on Random Enemy/(ies).

Lv2: +3% to damage.
Lv3: +6% to damage.
Lv4: +9% to damage.
Lv5: +12% to damage.

Random Enemies 9 Arianrhod (Red Archetype), Bayonetta (Red Archetype), Bayonetta☆ (Red Archetype), Demonee-Ho (Red Archetype), Ikusa (Red Archetype), Jeanne (Red Archetype), Marici (Red Archetype), Masakado (Red Archetype), Masakado A (Red Archetype), Pallas Athena Guts (Purple Gacha), Motoko Kusanagi (Purple Gacha), Siegfried (Purple Gacha)


Fire Skills

Name MP Cost Effect Target Skill Points Learned By Transferable From
Agi 4 MP Inflicts Fire (Magic) damage with 120 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 1 Archangel, Bicorn, Cu Sith, Hua Po, Legion, Melchom Apis (Red Gacha), Inugami,Makami (Teal Gacha), Ose (Red Gacha), Pyro Jack,Unicorn (Red Gacha), Virtue (Yellow Gacha)
Agilao L 4 MP Inflicts Fire (Magic) damage with 140 power on Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

Single Enemy 6
Abyss Flame 5 MP Inflict Fire attribute Magic damage (Power: 150) to a single enemy.

*Damage dealt by this skill is dependent on Mag DEF.
*Ignores all death prevention skills.

Single Enemy - Amon (Red Archetype)
Agilao 5 MP Inflicts Fire (Magic) damage with 140 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 6 Archangel (Red Archetype), Dakini, Decarabia (Red Archetype), Dis, Inugami (Red Archetype), Pele, Pyro Jack (Clear Archetype), Yaksini, Zouchouten Anubis (Teal Gacha), Efreet,Feng Huang,Halloween Jack,Orthrus,
Fire Slash 5 MP Inflicts Fire (Physical) damage (Power: 120) with 30% crit rate on a single enemy.

Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +20% to damage dealt using this skill.

Single Enemy 10
Agidyne 6 MP Inflicts Fire (Magic) damage with 160 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 9 Azrael, Dakini (Red Archetype), Efreet (Clear Archetype), Hua Po (Red Archetype), Kikuri-Hime (Red Archetype), Loki, Orochi (Red Archetype), Prometheus, Tlaltecuhtli, Uriel (Clear Archetype) Cerberus,Girimekhala (Yellow Gacha), Hell Biker (Red Gacha)
Fatal Burn 6 MP Inflicts Fire damage (Physical, Power: 250) with Bulwark Pierce to single enemy and adds 1 to the count of Spirit Chains (Intimidation) if hit.

Activates the following Chain Effect if the attack is successful:
Grants an additional Press Turn Icon.This Chain Effect activates once per turn.
The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
*Ignores all death prevention skills.
Spirit Chains (Intimidation): Decreases Phys ATK and Mag ATK by 50%. Each completed action will decrease the count. (Max Count: 5)
When the count reaches 0, the effects will be removed.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Lost Name
Fire Technique 6 MP Inflicts Fire damage (Magic, Power: 240) with Bulwark Pierce and Remnants to a single enemy, then lowers the target's Fire Attribute Affinity by 1 Level. (1 turn)

Damage inflicted by this skill will ignore all death prevention skills.
This skill can only be transferred to Deity Thoth.

Single Enemy 1
Guillotine Blaze 6 MP Inflicts Fire (Physical) Pierce effect damage (Power: 150) with 80% crit rate on a single enemy, with 10% chance to inflict mortal.

*The damage inflicted by this skill is dependent on Mag ATK.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
*Nullifies all death prevention skills.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Azazel
Hell Blaze 6 MP Inflicts Fire damage (Physical, Power: 50) with Bulwark Pierce 3 times (Total Power: 150) to a single enemy.

Activates the following Chain Effect when the attack is successful: Inflicts Fire damage (Physical, Power: 30) with Bulwark Pierce 3 times (Total Power: 90) to all enemies.
*This skill will gain one Boost level with each use.
[Boost Level 1]: Increases Power of single-enemy attacks to 70.
[Boost Level 2]: Increases Power of all-enemy attacks to 40.
*Damage from this skill, including the Chain Effect, will ignore all counter skills.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Cerberus A
Quivering Flames 6 MP Inflicts Fire damage (Magic, Power: 280) with a Remnant to a single enemy.

Activates the following Chain Effect if the attack is successful: 30% chance to inflict Bind on all enemies.
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
*Ignores all death prevention skills.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill.  + MP cost of this skill -1.

Single Enemy - Moloch
Sacrificial Inferno 6 MP Inflicts Fire (Magic) damage (Power: 240) with Bulwark Pierce on a single enemy and increases ATK of all party members by 20% if the attack is successful. (2 turns)

* Damage from this skill ignores all death prevention skills.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Adramelech
Scarlet Chop 6 MP Inflicts Fire (Physical) damage (Power: 150) with a 80% critical hit rate on a single enemy.

Activates the following Chain Effect when the attack is successful: Inflicts Fire (Physical) damage (Power: 150) with a 80% critical hit rate on a single enemy.*Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Hinokagutsuchi
Scarlet Inferno 6 MP Inflicts Fire (Magic) damage (Power: 150) on a single enemy. Activates the following Chain Effect when the attack is successful:

Inflicts Fire (Magic) damage 8 times (Power: 20) on random enemies with 30% chance to inflict Charm on hit enemies.
Lv2: +5% to damage.
Lv3: +10% to damage.
Lv4: +15% to damage.
Lv5: +20% to damage.
Lv6: +20% to damage. +20% chance to inflict status ailments when using this skill.

Single Enemy - Mada
Solar Flare 6 MP Inflicts Fire (Magic) damage (Power: 200) with remnants on a single enemy.

Activates the following Chain Effect when the attack is successful: Inflicts Fire (Magic) damage (Power: 80) on all enemies.
*Damage from this skill (including Chain Effects) ignores all death prevention skills.
Lv2: +5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Elohim
Wrathful Flame 6 MP Inflicts Fire (Magic) damage with 80 power 3 times (Total Power: 240) on a single enemy.

If the attack is successful, reduces ATK and DEF of all enemies by 20%. (3 turns)
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. MP cost of this skill -1.

Single Enemy - Mahakala
Ragnarok 7 MP Inflicts Fire (Magic) damage with 215 power on a Single Enemy. Adds 20% damage to this skill based on your Phys ATK status.

Lv2: +5% to damage.
Lv3: +10% to damage.
Lv4: +15% to damage.
Lv5: +20% to damage.
Lv6: +20% to damage. 100% chance of 2 MP recovery.

Single Enemy - Surt
Trisagion 7 MP Inflicts Fire (Magic) damage with 180 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 12 Amaterasu (Red Archetype), Asherah (Red Archetype), Cybele (Clear Archetype), Lucifer, Quetzalcoatl A (Red Archetype), Surt A (Red Archetype) Garuda (Red Gacha), Seraph,Trumpeter (Purple Gacha), Uriel (Purple Gacha)
Maragi L 4 MP Inflicts Fire (Magic) damage with 80 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 2
50 mm Grenade Launcher 5 MP Inflicts Fire (Physical) Pierce effect damage (Power: 80) with 30% crit rate on all enemies.

*The damage inflicted by this skill is dependent on Phys ATK.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
*Counter effects will not work on this skill.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+10% to damage dealt using this skill. + MP cost of this skill -1.

All Enemies - Tachikoma
Maragi 5 MP Inflicts Fire (Magic) damage with 80 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 2 Baphomet, Bicorn (Clear Archetype), Efreet, Inugami (Clear Archetype), Melchom (Red Archetype), Oni, Orthrus, Pyro Jack Decarabia,Horus (Purple Gacha), Hua Po,Kushinada (Yellow Gacha), Odin (Yellow Gacha), Peallaidh (Yellow Gacha), Shiki-Ouji (Yellow Gacha), Tam Lin (Yellow Gacha), Wu Kong (Purple Gacha)
Abyss Flare 6 MP Inflict Fire damage (Magic, Power: 140) with Remnants and Bulwark Pierce to all enemies.

*Damage dealt by this skill is dependent on Mag DEF.
*Ignores all death prevention skills.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

All Enemies - Amon
All-Consuming Furnace 6 MP Inflicts Fire damage (Magic, Power: 120) to all enemies.

*Damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.

All Enemies - Moloch (Red Archetype)
Aztec Pulse 6 MP Inflicts Fire damage (Magic, Power: 120) on all enemies and decreases enemy ATK/DEF by 20% (3 turns) if the attack is successful.

This skill will gain 1 Boost level with each use.
[Boost Level 1]: Increases Power to 130 and adds Remnants.
[Boost Level 2]: Increases Power to 140. Will also now ignore all death prevention skills.
[Boost Level 3]: Increases Power to 160.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. + MP cost of this skill -1.

All Enemies - Quetzalcoatl A
Flames of Gomorrah 6 MP Inflicts Fire (Physical, Power: 140) damage on all enemies with Bulwark Pierce and an 80% chance to inflict Curse on hit enemies.

*The damage inflicted by this skill is dependent on Phys ATK.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

All Enemies - Belial
Maragion 6 MP Inflicts Fire (Magic) damage with 100 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 6 Abaddon, Agni, Asherah, Black Frost (Clear Archetype), Kikuri-Hime, Pele (Red Archetype), Throne, Tlaltecuhtli (Red Archetype) Amaterasu,Hell Biker,White Rider (Teal Gacha), Yatagarasu (Red Gacha)
Rending Fire 6 MP Inflicts Fire (Physical) damage (Power: 90) with 30% crit rate on all enemies.

Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +20% to damage dealt using this skill.

All Enemies 10 Hinokagutsuchi (Red Archetype), Moloch A (Red Archetype)
Eruption 7 MP Inflicts Fire damage (Magic, Power: 120) with Bulwark Pierce and Remnants to all enemies, then decreases the DEF of all enemies by 20%. (3 turns)

Activates the following Chain Effect when the attack is successful: Inflicts Fire damage (Magic, Power: 25) with Bulwark Pierce 4 times on random enemies.
*This skill will gain 1 Boost level with each use.
[Boost Level 1]: Chain Effect will now inflict damage 5 times.
[Boost Level 2]: Chain Effect will now inflict damage 6 times.
[Boost Level 3]: Chain Effect will now inflict damage 7 times.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. + MP cost of this skill -1.

All Enemies - Surt A
MahaLantine 7 MP Inflicts Fire (Magic) damage with 50 power on All Enemies twice.

Lv2: +5% to all damage.
Lv3: +10% to all damage.
Lv4:+15% to all damage.
Lv5: +20% to all damage.
Lv6: +20% to all damage. MP cost -1.

All Enemies - Halloween Jack (Clear Archetype)
Maragidyne 7 MP Inflicts Fire (Magic) damage with 120 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 9 Adramelech (Red Archetype), Azazel (Red Archetype), Cybele, Garuda (Red Archetype), Mada (Red Archetype), Mahakala (Red Archetype), Mithras (Red Archetype), Prometheus (Red Archetype), Surt (Red Archetype) Agni (Yellow Gacha), Master Therion (Purple Gacha), Metatron (Yellow Gacha), Quetzalcoatl,Vairocana (Purple Gacha), Zaou-Gongen,
Maragibarion 8 MP Inflicts Fire (Magic) damage (Power: 130) on all enemies.

Lv2:+5% to damage.
Lv3:+10% to damage.
Lv4:+20% to damage.

All Enemies 12
Maragidyne H 8 MP Inflicts Fire (Magic) damage with 120 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 9
Fire Breath 4 MP Inflicts Fire (Magic) damage 2 to 4 times with 45 power on Random Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

Random Enemies 7 Ara Mitama (Red Archetype), Cerberus (Red Archetype), Melchom (Clear Archetype), Mou-Ryo, Orthrus (Red Archetype), Pyro Jack (Red Archetype), Zouchouten (Red Archetype) Hua Po (Purple Gacha), Samael (Red Gacha), Sleipnir (Red Gacha)
Hellfire 5 MP Inflicts Fire (Magic) damage 2 to 4 times with 55 power on Random Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

Random Enemies 10 Abaddon (Clear Archetype), Abaddon A (Red Archetype), Agni (Red Archetype), Ares, Efreet (Red Archetype), Horkos, Yama (Clear Archetype) Surt (Red Gacha), Tlaltecuhtli (Red Gacha), Vishnu (Red Gacha), Zaou-Gongen (Purple Gacha)
Fiery Soul Prison 6 MP Inflicts Fire (Magic) damage 3 to 4 times on random enemy/ies. Power: 60

Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+20% to damage dealt using this skill.

Random Enemies 12
Robust Fire Dance 6 MP Inflicts Fire (Physical) damage 4 times (Power: 50, Total Power: 200) to random enemies. *The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP. Random Enemies - Lost Name (Red Archetype)
Heartless Flames 6 MP Inflicts Fire damage (Physical, Power: 250) on a single enemy and places 2 counts of Spirit Chains (Corrosion) on the target.

Activates the following Chain Effect if the attack is successful:
Inflicts Fractional damage equivalent to 50% of Max HP (Max: 3000) on the enemy with the highest current HP.
*This skill gains 1 Boost Level after each use.
[Boost Level 1]: Chain Effect's max damage increases to 4000.
[Boost Level 2]: Chain Effect's max damage increases to 5000.
*Damage inflicted by this skill will ignore all death prevention skills, and will have Bulwark Pierce.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.

Self - Moloch A


Ice Skills

Name MP Cost Effect Target Skill Points Learned By Transferable From
Bufu 4 MP Inflicts Ice (Magic) damage with 120 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 1 Apsaras, Azumi, Decarabia, Gremlin, Leanan Sidhe, Principality Beiji-Weng (Purple Gacha), Dominion (Teal Gacha), Jack Frost,Koumokuten (Teal Gacha), Lailah (Teal Gacha), Lilim (Yellow Gacha), Preta,Scathach (Red Gacha), Zouchouten (Teal Gacha)
Bufula L 4 MP Inflicts Ice (Magic) damage with 140 power on Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

Single Enemy 6
Bufula 5 MP Inflicts Ice (Magic) damage with 140 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 6 Abraxas, Apsaras (Red Archetype), Fomorian (Red Archetype), Jack Frost (Red Archetype), Naga, Shikome Forneus,Girimekhala (Teal Gacha), Gui Xian,Helper Frost,Makara (Red Gacha), Odin (Purple Gacha), Tiamat (Teal Gacha), White Rider (Red Gacha)
Ice Slash 5 MP Inflicts Ice (Physical) damage (Power: 120) with 30% crit rate on a single enemy.

Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +20% to damage dealt using this skill.

Single Enemy 10
Vengeful Frost Fist 5 MP Inflicts Ice damage (Physical, Power: 200) with Bulwark Pierce on a single enemy.

*The damage inflicted by this skill is dependent on Mag ATK.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Frost Ace
Bufudyne 6 MP Inflicts Ice (Magic) damage with 160 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 9 Beiji-Weng, Bishamonten, Gui Xian (Red Archetype), Hel (Red Archetype), Illuyanka (Clear Archetype), Ixtab, Loki (Red Archetype), Mermaid (Red Archetype), Sarasvati (Clear Archetype), Silky, Succubus, Tiamat (Red Archetype), Unicorn (Clear Archetype), Vetala, Ym (Clear Archetype), Yurlungur (Red Archetype) Barong (Red Gacha), Black Rider,Hel (Purple Gacha), Hresvelgr,King Frost (Red Gacha), Orochi,Persephone,Vishnu,Ym (Red Gacha)
Frost Comet 6 MP Inflicts Ice damage (Magic, Power: 240) with Bulwark Pierce and Remnants to a single enemy.

Activates the following Chain Effect if the attack is successful:
Restores 2 MP to all party members, and then increases the ATK of all party members by 20%. (1 turn).
*Ignores all death prevention skills.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Queen Frost
Hell Stream 6 MP Inflicts Ice (Magic) damage (Power: 280) with Bulwark Pierce on a single enemy.

Increases ATK/DEF of all party members by 20% and decreases the ATK and DEF of all enemies by 20% if the attack is successful. (1 turn)
*Damage from this skill ignores all death prevention skills.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Anahita
Lethal Flood 6 MP Inflicts Ice damage (Physical, Power: 200) with Bulwark Pierce on a single enemy.

Activates the following Chain Effect when the attack is successful:
Inflicts Ice damage (Physical, Power: 70) with Bulwark Pierce to all enemies.
*Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Dagon
Primordial Vortex 6 MP Inflicts Ice damage (Physical) with 300 Power on a single enemy.

Activates the following Chain Effect if the attack is successful:
Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
*Ignores all death prevention skills.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill + -1 MP to the cost of this skill.

Single Enemy - Apsu
Sea Dragon's Fury 6 MP Inflicts Ice damage (Physical, Power: 200) with a 50% critical hit rate to a single enemy.

This skill will be boosted based on the number of times a party member (including the one with this skill) uses a skill with a Stat Buff effect.
*10 Power will be added to the attack for each use. (Max: +150 Power)
*Ignores all counter and death prevention skills.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Rahab
Teardrop 6 MP Inflicts Ice damage (Magic, Power: 180) with Remnants to a single enemy.

Activates the following Chain Effect when the attack is successful: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill.  + MP cost of this skill -1.

Single Enemy - Vivian
Ice Age 7 MP Inflicts Ice (Magic) damage with 180 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 12 Echidna (Red Archetype), Mastema (Red Archetype), Vasuki (Clear Archetype) Black Frost (Purple Gacha), Black Rider (Purple Gacha), Ishtar (Red Gacha), Rama (Purple Gacha), Vasuki (Red Gacha)
Mabufu L 4 MP Inflicts Ice (Magic) damage with 80 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 2
Mabufu 5 MP Inflicts Ice (Magic) damage with 80 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 2 Azumi (Red Archetype), Berserker, Decarabia, Jack Frost, Makara, Preta (Clear Archetype) Ammut (Teal Gacha), Baihu (Yellow Gacha), Baphomet (Yellow Gacha), Fomorian,Horkos (Red Gacha), Koumokuten (Yellow Gacha)
Everlasting Ice Dance 6 MP Inflicts Ice damage (Magic Power: 100) with a Bulwark Pierce to all enemies. All Enemies - Sukuna-Hikona A (Red Archetype)
Freezing Gale 6 MP Inflicts Ice damage (Magic) 4 (Power: 35, Total Power: 140) times on all enemies.

When the attack is successful, decreases enemy ATK, DEF, and EV/AC by 20%. (1 turn)
*Enemies downed by this skill will not be able to revive.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.

All Enemies - Echidna
Great Waterfall Torrent 6 MP Inflicts Ice damage (Physical, Power: 120) with a 50% critical hit rate to all enemies.

*Ignores all counter and death prevention skills.

All Enemies - Rahab (Red Archetype)
Mabufula 6 MP Inflicts Ice (Magic) damage with 100 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 6 Forneus (Red Archetype), Frost Ace (Red Archetype), Gui Xian, Ongyo-Ki, Silky (Red Archetype), Ym, Yurlungur Hel,Rangda (Yellow Gacha), Sarasvati,Succubus (Yellow Gacha), Tiamat,
Rending Ice 6 MP Inflicts Ice (Physical) damage (Power: 90) with 30% crit rate on all enemies.

Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +20% to damage dealt using this skill.

All Enemies 10 Dagon (Red Archetype)
Roaring Torrent 6 MP Inflicts Ice damage (Magic, Power: 140) with Bulwark Pierce and Remnants to all enemies.

Activates the following Chain Effect if the attack is successful:
Places self into a state of Concentrate.
*Damage from this skill is dependent on Mag DEF, and ignores all death prevention skills.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill + MP cost of this skill -1.

All Enemies - Kuzuryu
Cold World 7 MP Inflicts Ice (Magic) damage with 130 power on All Enemies and reduces enemy's DEF 20% for 3 turns. All Enemies - King Frost
Mabufudyne 7 MP Inflicts Ice (Magic) damage with 120 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 9 Anahita (Red Archetype), Ananta (Red Archetype), Beiji-Weng (Red Archetype), Master Therion (Red Archetype), Vasuki (Red Archetype) Atropos (Purple Gacha), Black Frost,Frost Ace (Yellow Gacha), Hresvelgr (Red Gacha), Ixtab (Teal Gacha), Quetzalcoatl (Red Gacha), Rama,
MahaFrosty 7 MP Inflicts Ice (Magic) damage with 50 power on All Enemies twice.

Lv2: +5% to all damage.
Lv3: +10% to all damage.
Lv4:+15% to all damage.
Lv5: +20% to all damage.
Lv6: +20% to all damage. MP cost -1.

All Enemies - Helper Frost (Clear Archetype)
Mabufubarion 8 MP Inflicts Ice (Magic) damage (Power: 130) on all enemies.

Lv2:+5% to damage.
Lv3:+10% to damage.
Lv4:+20% to damage.

All Enemies 12 Queen Frost (Red Archetype), Vivian (Red Archetype)
Mabufudyne H 8 MP Inflicts Ice (Magic) damage with 120 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 9
Ice Breath 4 MP Inflicts Ice (Magic) damage 2 to 4 times with 45 power on Random Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

Random Enemies 7 Arahabaki (Red Archetype), Azumi (Clear Archetype), Gucumatz, Hel (Clear Archetype), Ikusa, Nigi Mitama (Red Archetype), Tiamat Dantalian (Yellow Gacha), Illuyanka,Mermaid,
Glacial Blast 5 MP Inflicts Ice (Magic) damage 2 to 4 times with 55 power on Random Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

Random Enemies 10 Beiji-Weng, Black Rider (Red Archetype), King Frost (Red Archetype), Sarasvati (Red Archetype), Skadi (Red Archetype), Unicorn (Red Archetype), Ym (Red Archetype) Alice (Red Gacha), Hresvelgr (Purple Gacha)
Frozen World 6 MP Inflicts Ice (Magic) damage 3 to 4 times on random enemy/ies. Power: 60

Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+20% to damage dealt using this skill.

Random Enemies 12
Halahala 6 MP Inflicts Ice damage (Magic, Power: 60) 5 times on random enemies, with a 50% chance to inflict Poison on hit enemies.

Activates the following Chain Effect if the attack is successful: Decreases the ATK and DEF of all enemies by 20% (3 turns) with a 50% chance to inflict Poison.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.

Random Enemies - Vasuki


Electricity Skills

Name MP Cost Effect Target Skill Points Learned By Transferable From
Zio 4 MP Inflicts Elec (Magic) damage with 120 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 1 Agathion, Chagrin, Nue, Pixie A (Red Archetype) Ammut (Red Gacha), Baphomet (Teal Gacha), Feng Huang (Teal Gacha), Forneus (Purple Gacha), Gremlin,Lilim (Teal Gacha), Mad Gasser (Red Gacha), Mokoi,Peallaidh (Red Gacha), Phantom,Setanta (Yellow Gacha), Suparna,
Zionga L 4 MP Inflicts Elec (Magic) damage with 140 power on Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

Single Enemy 6
Thunder Fist 5 MP Inflicts Elec damage (Physical, Power: 125) on a single enemy, then lowers the target's Phys/Elec Attribute Affinities by 1 level each. (1 turn).

Activates the following Chain Effect if the attack is successful: Inflicts Elec damage (Physical, Power: 125) on a single enemy.
*All damage done by this skill, including from the Chain Effect, will have Elec Pierce and Bulwark Pierce.

Single Enemy - Artemis (Red Archetype)
Thunder Slash 5 MP Inflicts Elec (Physical) damage (Power: 120) with 30% crit rate on a single enemy.

Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +20% to damage dealt using this skill..

Single Enemy 10
Zionga 5 MP Inflicts Elec (Magic) damage with 140 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 6 Baihu, Chimera, Hamsa, Hathor, Heqet (Clear Archetype), Kelpie, Mokoi (Red Archetype), Nozuchi (Red Archetype), Nue (Red Archetype), Phantom (Red Archetype), Poltergeist (Clear Archetype), Raijuu, Take-Minakata, Yaksini (Red Archetype) Koumokuten,Tsukuyomi (Teal Gacha)
Accursed Lightning 6 MP Inflict Elec (Magic) damage 4 times (Power: 70, Total: 280) to a single enemy, with a 50% chance to inflict Mute.

Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Botis
Glorious Bolt 6 MP Inflicts Elec damage (Magic, Power: 260) with Bulwark Pierce and Remnants to a single enemy.

Activates the following Chain Effect if the attack is successful: Recovers 2MP for all party members and casts Repel Magic (including Almighty) effect on all party members (1 turn).
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. MP cost of this skill -1.

Single Enemy - Aniel
Griffe de Tonnerre 6 MP Inflicts Elec damage (Physical, Power: 260) with a 50% Critical hit rate to a single enemy.

Activates the following Chain Effect if the attack is successful:
Lowers the Elec Attribute Affinity of all enemies by 1 level. (1 turn)
*Damage done by this skill ignores all counter and death prevention skills.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Loup-Garou
Keraunos 6 MP Inflicts Elec (Physical) damage (Power: 150) to a single enemy, and decrease the enemy's Elec attribute affinity by 1 level for 1 turn.

Activates the following Chain Effect if the attack is successful: Inflicts Elec (Physical) damage (Power: 150) to a single enemy.
The following applies to damage dealt with this skill, including the Chain Effect: Ignores counter effects and death prevention skills. *Enemies downed by this skill will not be able to revive.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Zeus
Lightning Shower 6 MP Inflicts Elec (Magic) damage with 40 power 6 times on a single enemy (Total Power: 240) with a 30% chance to inflict Bind.

Activates the following Chain Effect if the attack is successful: Increases the ATK and DEF of all party members by 20%. (1 turn)
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. MP cost of this skill -1.

Single Enemy - Indrajit
Raijin Koryu Palm Strike 6 MP Inflicts Elec (Magic) damage (Power: 240) on a single enemy and reduces DEF of all enemies by 20% if the attack is successful. (2 turns)

* Damage from this skill ignores all death prevention skills
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1

Single Enemy - Vritra
Thunderous Hammer 6 MP Inflicts Elec damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.

Activates the following Chain Effect if the attack is successful:
Inflicts Elec damage (Physical, Power: 125) with a 50% Critical hit rate on a single enemy.
*This skill will gain 1 Boost level with each use.
Boost Level 1: Increases the Critical hit rate (including for the Chain Effect) to 80%.
Boost Level 2: Increases the Power of the Chain Effect to 150.
Boost Level 3: Increases the Critical hit rate (including for the Chain Effect) to 100%.
*Damage inflicted by this skill (Chain Effect included) will ignore all counter and death prevention skills.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Thor A
Ziodyne 6 MP Inflicts Elec (Magic) damage with 160 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 9 Ame no Uzume, Dominion (Red Archetype), Gabriel (Clear Archetype), Koumokuten (Red Archetype), Loki (Clear Archetype), Mothman (Red Archetype), Nero (Red Archetype), Nero☆ (Red Archetype), Sphinx (Red Archetype) Anzu,Lakshmi (Red Gacha), Long (Purple Gacha), Michael (Purple Gacha), Nero (Purple Gacha), White Rider,
Thunder Reign 7 MP Inflicts Elec (Magic) damage with 180 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 12 Anat (Red Archetype), Barong (Red Archetype), Schierke (Red Archetype) Alice (Teal Gacha), Gabriel,Samyaza,
Mazio L 4 MP Inflicts Elec (Magic) damage with 80 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 2
Mazio 5 MP Inflicts Elec (Magic) damage with 80 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 2 Agathion (Clear Archetype), Chagrin (Red Archetype), Forneus, Hathor (Red Archetype), Heqet, High Pixie, Koropokkur (Red Archetype), Mothman, Nozuchi, Phantom (Clear Archetype), Pixie (Red Archetype), Shadow Arianrhod (Red Gacha), Chatterskull (Teal Gacha), Mitra (Purple Gacha), Nue,Virtue (Red Gacha)
Cleaving Thunder 6 MP Inflicts Elec (Physical) damage (Power: 100) with 30% crit rate on all enemies and reduces MP by 2. All Enemies - Odin A (Red Archetype)
Mazionga 6 MP Inflicts Elec (Magic) damage with 100 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 6 Anzu (Red Archetype), Baihu (Red Archetype), Beelzebub, Chimera (Red Archetype), Dominion, Indrajit (Red Archetype), Neko Shogun, Nero, Ose, Power (Red Archetype), Succubus (Red Archetype), Titania Barong,Mishaguji,Tlaltecuhtli,
Rending Thunder 6 MP Inflicts Elec (Physical) damage (Power: 90) with 30% crit rate on all enemies.

Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +20% to damage dealt using this skill.

All Enemies 10 Zeus (Red Archetype)
Vile Lightning 6 MP Inflict 4 Elec attacks (Magic, Power: 30 (Total: 120)) to all enemies, with a 50% chance to inflict Mute. All Enemies - Botis (Red Archetype)
Maziodyne 7 MP Inflicts Elec (Magic) damage with 120 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 9 Ame no Uzume (Red Archetype), Aniel (Red Archetype), Thor (Clear Archetype), Vritra (Red Archetype) Erlkonig,Gabriel (Purple Gacha), Izanami (Purple Gacha), Lilith,Metatron (Purple Gacha), Schierke (Red Gacha)
Overture 7 MP After inflicting Elec (Magic) damage (Power: 80) on all enemies, enters into a state of Concentrate, increasing next Mag attack damage by 125%. This skill will have Elec Pierce.

Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. MP cost of this skill -1.

All Enemies - Nero☆
Maziobarion 8 MP Inflicts Elec (Magic) damage (Power: 130) on all enemies.

Lv2:+5% to damage.
Lv3:+10% to damage.
Lv4:+20% to damage.

All Enemies 12
Maziodyne H 8 MP Inflicts Elec (Magic) damage with 120 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 9
Thunderstorm 8 MP Inflicts Elec (Magic) damage (Power: 130) with Elec Pierce effect on all enemies. Reduces ATK of all enemies by 20% if the attack is successful.(3 turns.)

Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. MP cost of this skill -1.

All Enemies - Anat
Shock 4 MP Inflicts Elec (Magic) damage 2 to 4 times with 45 power on Random Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

Random Enemies 7 Chagrin (Clear Archetype), Heqet (Red Archetype), High Pixie (Red Archetype), Mishaguji (Red Archetype), Raijuu, Saki Mitama (Red Archetype), Take-Minakata (Red Archetype) Skadi (Red Gacha), Titania (Teal Gacha)
Bolt Storm 5 MP Inflicts Elec (Magic) damage 2 to 4 times with 55 power on Random Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

Random Enemies 10 Barong, Beelzebub (Red Archetype), Odin, Titania (Red Archetype), White Rider (Clear Archetype) Anzu (Red Gacha), Dakini (Yellow Gacha), Izanami,Tlaltecuhtli (Purple Gacha)
Thunderous Advent 6 MP Inflicts Elec (Magic) damage 3 to 4 times on random enemy/ies. Power: 60

Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+20% to damage dealt using this skill.

Random Enemies 12
Mjolnir 7 MP Inflicts Elec (Magic) damage 5 times (Power: 60) on random enemies.

Lv2: +5% to damage.
Lv3: +10% to damage.
Lv4: +15% to damage.
Lv5: +20% to damage.
Lv6: +20% to damage. 100% chance of 2 MP recovery.

Random Enemies - Thor


Force Skills

Name MP Cost Effect Target Skill Points Learned By Transferable From
Zan 4 MP Inflicts Force (Magic) damage with 120 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 1 Blob, Dis, Hathor, Incubus, Koppa Tengu, Shiisaa Efreet (Purple Gacha), Horkos (Yellow Gacha), Isis (Teal Gacha), Kodama,Kushinada (Teal Gacha), Lailah (Red Gacha), Mothman (Red Gacha), Pixie,Sandman,
Zanma L 4 MP Inflicts Force (Magic) damage with 140 power on Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

Single Enemy 6
Wind Slash 5 MP Inflicts Force (Physical) damage (Power: 120) with 30% crit rate on a single enemy.

Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +20% to damage dealt using this skill.

Single Enemy 10
Zanma 5 MP Inflicts Force (Magic) damage with 140 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 6 Illuyanka, Koppa Tengu (Red Archetype), Kurama Tengu (Red Archetype), Nekomata (Red Archetype), Setanta (Red Archetype), Tsukuyomi Jeanne d'Arc (Teal Gacha), Moh Shuvuu,Pazuzu (Purple Gacha), Scathach,
Blossoming Cyclone 6 MP Inflicts Force (Magic) Pierce effect damage (Power: 170) on a single enemy, and Heals all party members (Power: 80) if the attack is successful

Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Mahamayuri
Great Calamity 6 MP Inflicts Force damage (Magic, Power: 150) with Bulwark Pierce and Remnants to a single enemy.

Activates the following Chain Effect if the attack is successful:
Inflicts Force damage (Magic, Power: 100) with Bulwark Pierce to all enemies, then decreases the enemy's ATK and DEF by 20%. (1 turn)
Activates the following Chain Effect when the attack is successful and also in a Bonus Turn: Inflicts Force damage (Magic, Power: 200) on the enemy with the lowest current HP.
The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
Ignores all death prevention skills.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Walpurgisnacht
Kusanagi 6 MP Inflicts Force (Magic) damage (Power: 200) on a single enemy and increases ATK of all party members by 20% (3 turns).

*The damage inflicted by this skill is dependent on Phys ATK.
*Damage from this skill ignores all death prevention skills.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. MP cost of this skill -1.

Single Enemy - Susano-o
Love Pain 6 MP Inflicts Force damage (Magic, Power: 40) with Remnants to a single enemy.

Activates the following Chain Effect if the attack is successful: Inflicts Force damage (Magic, Power: 150) with Bulwark Pierce and a 60% chance to inflict Charm to a single enemy.
*Ignores all death prevention skills.

Single Enemy - Narcissus (Red Archetype)
Ruthless Death Gale 6 MP Inflicts Force damage (Magic, Power: 90) 3 times (Total Power: 270) with Bulwark Pierce and Remnants and decreases the Force Attribute Affinity (1 turn) of the target by 1 level per hit (Total: 3 levels) and adds 1 to the count for Spirit Chains (Corrosion) per hit (Total: 3 counts).

Activates the following Chain Effect if the attack is successful: Increases the party's ATK, DEF, and EV/AC by 20%. (1 turn)
*Damage inflicted by this skill is dependent on Phys ATK.
[Spirit Chains (Corrosion)]: -80% to Phys DEF and Mag DEF. Each completed action will decrease the count. (Max Count: 5).
When the count reaches 0, the effects will be removed.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Morrighan
Salvation's Melody 6 MP Inflicts Force damage (Magic, Power: 300) with Bulwark Pierce and Remnants to a single enemy.

Activates the following Chain Effect if the attack is successful:
Removes 1 count from any Spirit Chains afflicting all party members, then grants the party an additional Press Turn Icon. (Activates once per turn)
Ignores all death prevention skills.
Enemies downed by this attack will be unable to revive.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill.  + MP cost of this skill -1.

Single Enemy - Krishna
Soaring Blades 6 MP Inflicts Force (Physical) damage 4 times (Power: 40) with Force Pierce and 50% crit rate on a single enemy.

Activates the following Chain Effect when the attack is successful:
Inflicts Force (Physical) damage 2 times (Power: 50) with Force Pierce and 50% crit rate on all enemies.
*Counter effects will not work on this skill.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Koga Saburo
Tathlum Strike 6 MP Inflicts Force damage (Physical, Power: 200) with Bulwark Pierce and a 100% Critical hit rate to a single enemy, and decreases the Force Attribute Affinity of a single enemy by 1 level (1 turn).

Cures all status ailments for all party members if the attack is successful.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Lugh
Weird Pain 6 MP Inflicts Force damage (Physical, Power: 260) with Bulwark Pierce and a 100% Critical hit rate to a single enemy, and causes them to lose 1 MP.

Activates the following Chain Effect when the attack is successful: Inflicts all enemies with Gloom. (1 turn)
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Old Ones
Zandyne 6 MP Inflicts Force (Magic) damage with 160 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 9 Hanuman (Red Archetype), Isis, Jikokuten (Clear Archetype), Lilim (Red Archetype), Long, Oberon, Sandalphon Alraune (Red Gacha), Garuda,Loki,Pale Rider,Seth,
Killing Wind 7 MP Inflicts Force (Magic) damage with 180 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 12 Baal (Red Archetype), Cu Chulainn (Red Archetype), Lakshmi (Red Archetype), Nyarlathotep (Red Archetype), Samyaza (Red Archetype) Mastema (Red Gacha), Pale Rider (Purple Gacha)
Fallen Impact Force Inflicts Force damage (Magic, Power: 130) with Bulwark Pierce and Remnants to a single enemy, and then inflicts 1 count of Decay to that enemy.

Activates the following Chain Effect when the attack is successful: Inflicts Force damage (Magic, Power: 130) with Bulwark Pierce to a single enemy.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill.  + MP cost of this skill -1.

Single Enemy - Barbatos
Mazan L 4 MP Inflicts Force (Magic) damage with 80 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 2
Mazan 5 MP Inflicts Force (Magic) damage with 80 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 2 Blob, Incubus (Red Archetype), Isis (Red Archetype), Kodama (Red Archetype), Kurama Tengu, Moh Shuvuu, Nekomata, Shiisaa (Red Archetype), Tsukuyomi (Clear Archetype), Unicorn, Yaksini Beiji-Weng (Yellow Gacha), Chupacabra,Jatayu (Red Gacha), Lailah (Yellow Gacha), Legion,Makami (Yellow Gacha), Mandrake (Red Gacha), Pele (Yellow Gacha), Tam Lin (Red Gacha)
Wind Trick 5 MP Inflicts Force damage (Magic, Power: 100) with Bulwark Pierce to all enemies.

Activates the following Chain Effect if the attack is successful: Restores 2 MP to all party members. (Activates up to twice per turn).

All Enemies - Harpy
Barbed Spear 6 MP Inflicts Force Damage (Physical, Power: 35) with Bulwark Pierce to all enemies 3 times, and activates the following Chain Effect when the attack is successful:

Inflicts Force Damage (Physical, Power: 25) with Bulwark Pierce 2 times on random enemies.
*Ignores the activation of all counter skills.
*This skill will gain 1 Boost level with each use.
[Boost Level 1]: Chain Effect will now inflict damage 3 times.
[Boost Level 2]: Chain Effect will now inflict damage 4 times.
[Boost Level 3]: Chain Effect will now inflict damage 5 times.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. + MP cost of this skill -1.

All Enemies - Cu Chulainn A
Mazanma 6 MP Inflicts Force (Magic) damage with 100 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 6 Hanuman, Illuyanka (Red Archetype), Lilim Jikokuten,Prometheus (Yellow Gacha)
Otherworldly Force 6 MP Inflicts Force (Magic) damage 4 times (Power: 35, Total: 140) on all enemies.

*Enemies downed by this skill will not be able to revive.
Lv2: +5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

All Enemies - Nyarlathotep
Rending Wind 6 MP Inflicts Force (Physical) damage (Power: 90) with 30% crit rate on all enemies.

Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +20% to damage dealt using this skill.

All Enemies 10 Kumbhanda (Red Archetype), Lugh (Red Archetype), Old Ones (Red Archetype)
Sanction 6 MP Inflicts Force (Magic) damage (Power: 120) with Remnants on all enemies and 30% chance to inflict Bind.

Activates the following Chain Effect when the attack is successful and also in a Bonus Turn:
Receive 1 additional Press Turn Icon. (This Chain Effect can only be activated once per turn.)
*Damage from this skill ignores all death prevention skills.
Lv2: +5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill + MP cost of this skill -1.

All Enemies - Sabaoth
Mazandyne 7 MP Inflicts Force (Magic) damage with 120 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 9 Cu Chulainn, Garuda A (Red Archetype), Hariti (Red Archetype), Harpy (Red Archetype), Hresvelgr (Red Archetype), Mahamayuri (Red Archetype), Pale Rider (Red Archetype), Quetzalcoatl, Rangda Ananta (Purple Gacha), Atropos (Yellow Gacha), Ganesha (Yellow Gacha), Long (Red Gacha), Raphael (Purple Gacha)
Mazanbarion 8 MP Inflicts Force (Magic) damage (Power: 130) on all enemies.

Lv2:+5% to damage.
Lv3:+10% to damage.
Lv4:+20% to damage.

All Enemies 12 Baphomet A (Red Archetype), Barbatos (Red Archetype), Krishna (Red Archetype)
Mazandyne H 8 MP Inflicts Force (Magic) damage with 120 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 9
Tempest 8 MP Inflicts Force (Magic) damage on all enemies. Reduces EV/AC of all enemies by 20% when the attack is successful. (3 turns) This skill will have Force Pierce effect. Power: 130

Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. MP cost of this skill -1.

All Enemies - Baal
Wind Breath 4 MP Inflicts Force (Magic) damage 2 to 4 times with 45 power on Random Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

Random Enemies 7 Gucumatz (Red Archetype), Koppa Tengu (Clear Archetype), Kusi Mitama (Red Archetype), Legion (Red Archetype), Mermaid, Patrimpas (Red Archetype), Scathach, Shiisaa, Tam Lin Moh Shuvuu (Teal Gacha), Ongyo-Ki (Teal Gacha), Rangda (Red Gacha), Samael (Purple Gacha), Vishnu (Purple Gacha), Yatagarasu (Purple Gacha)
Spin Dash 5 MP Inflicts Force (Physical) damage 4 times (Power: 45) on random enemies.

When in a state of Might, this skill will have Force Pierce.
*The damage inflicted by this skill is dependent on Phys ATK.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+10% to damage dealt using this skill. + MP cost of this skill -1.

Random Enemies - Sonic
Twister 5 MP Inflicts Force (Magic) damage 2 to 4 times with 55 power on Random Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

Random Enemies 10 Lakshmi, Oberon (Red Archetype) Pallas Athena (Teal Gacha), Sleipnir (Purple Gacha)
Gale Talon 6 MP Inflicts Force damage (Magic, Power: 40) with Bulwark Pierce 4 times on random enemies. *This skill will gain 1 Boost level with each use.

[Boost Level 1]: Increases the number of attacks to 6.
[Boost Level 2]: Increases the number of attacks to 8.
[Boost Level 3]: Increases the number of attacks to 10.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. + MP cost of this skill -1.

Random Enemies - Garuda A
Turbulent Advent 6 MP Inflicts Force (Magic) damage 3 to 4 times on random enemy/ies. Power: 60

Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+20% to damage dealt using this skill.

Random Enemies 12 Walpurgisnacht (Red Archetype)
Tailwind 6 MP Inflicts Force damage (Magic, Power: 80) with Bulwark Pierce 4 times on random enemies.

Activates the following Chain Effect if the attack is successful:
Cures all status ailments of all party members.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. MP cost of this skill -1.

Random Enemies/Party Members - Raphael


Light Skills

Name MP Cost Effect Target Skill Points Learned By Transferable From
Hama 4 MP Inflicts Light (Magic) damage with 120 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 1 Archangel, Jack Frost (Clear Archetype), Kodama, Koropokkur, Kurama Tengu, Shiki-Ouji Angel,Fenrir (Teal Gacha), Hamsa,Mad Gasser (Yellow Gacha)
Hamaon L 4 MP Inflicts Light (Magic) damage with 140 power on Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

Single Enemy 6
Exorcise Evil 5 MP Inflicts Light (Physical) damage (Power: 150) on a single enemy.

*The damage inflicted by this is dependent on Mag ATK, and counter effects will not work on this skill.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
Lv2: +5% to AC.
Lv3: +10% to AC.
Lv4: +15% to AC.
Lv5: +20% to AC.
Lv6: +20% to AC. + MP cost -1.

Single Enemy - Sukuna-Hikona
Goddess's Prank 5 MP Inflicts Light damage (Magic, Power: 200) with Remnants and a 30% chance to inflict Poison/Bind/Charm/Mute/Curse/Weak to a single enemy.

Activates the following Chain Effect when the attack is successful:
Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. +20% chance to inflict status ailments when using this skill.

Single Enemy - Idun
Hamaon 5 MP Inflicts Light (Magic) damage with 140 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 6 Fomorian, Helper Frost, Kanbari, Kushinada (Red Archetype), Principality, Virtue Arianrhod,Illuyanka (Purple Gacha), Tsukuyomi (Purple Gacha)
White Slash 5 MP Inflicts Light (Physical) damage (Power: 120) with 30% crit rate on a single enemy.

Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +20% to damage dealt using this skill.

Single Enemy 10
Amakusa Uprising 6 MP Inflicts Light (Physical) damage (Power: 150) with Light Pierce effect on a single enemy. *The damage inflicted by this skill is dependent on Mag ATK. *This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates. When attack is successful, increases own party's ATK and EV/AC by 20%. (2 turn)

Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Tokisada
Ascension 6 MP Inflicts Light damage (Magic, Power: 200) with Bulwark Pierce on a single enemy.

Activates the following Chain Effect when the attack is successful: Inflicts Light damage (Magic, Power: 80) with Bulwark Pierce on all enemies.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. MP cost of this skill -1.

Single Enemy - Gabriel
Baptisma 6 MP Inflicts Light (Magic) damage (Power: 170) on a single enemy.

*Damage from this skill ignores all death prevention skills.
*Enemies downed by this skill will not be able to revive.
*Gains 1 Boost level for Halo of Hallel if the attack is successful.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Flauros Hallel
Hamadyne 6 MP Inflicts Light (Magic) damage with 160 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 9 Baldur, Dantalian, Horus (Red Archetype), Lailah (Red Archetype), Sleipnir (Red Archetype), Tam Lin (Clear Archetype) Mastema (Purple Gacha), Sandalphon,V (Purple Gacha)
Impure Sword of Light 6 MP Inflicts Light damage (Physical, Power: 260) with Bulwark Pierce and a 50% Critical hit rate to a single enemy.

+1 to the count of Spirit Chains (Indignation) to the target if successful.
Activates the following Chain Effect if the attack is successful:
Grants an additional Press Turn Icon. (This Chain Effect activates once per turn.)
*Ignores all death prevention skills.
Spirit Chains (Indignation): Increases the cost of skills by 6MP, and prevents the use of Pass. Each completed action will decrease the count. (Max Count: 5)
When the count reaches 0, the effects will be removed.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost -1.

Single Enemy - Camael
It'll be all right 6 MP Inflicts Light damage (Magic, Power: 40) with Bulwark Pierce and Remnants to a single enemy, removes Bulwark from that enemy with a 100% chance to inflict Mortal on them.

Activates the following Chain Effect when the attack is successful:
Inflicts Light damage (Magic, Power: 280) with Bulwark Pierce on a single enemy.
Grants the party an additional Press Turn Icon if successful. (Activates up to once per turn.)
All damage from this skill, including the Chain Effect, ignores all death prevention skills.
Enemies downed by this skill will be unable to revive.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Madoka Kaname
Last Nemesis 6 MP Inflicts Light damage (Magic, Power: 280) with Bulwark Pierce and Remnants on a single enemy.

Activates the following Chain Effect if the attack is successful:
Casts Repel Magic (including Almighty) effect on all allies. (1 turn)
*Ignores all death prevention skills.
Lv2:+5% to damage dealt using this skill. Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. +MP cost of this skill -1.

Single Enemy - The 6th Angel
Radiant Blast 6 MP Inflicts Light damage (Magic, Power: 300) with Bulwark Pierce and Remnants to a single enemy with an 80% chance to inflict Charm.

Activates the following Chain Effect if the attack is successful: Adds one count of Spirit Chains (Corrosion) to all enemies.
Then, grants the party an additional Press Turn Icon. (Once per turn)
*Ignores all death prevention skills.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Cleopatra
Sword of Izumo 6 MP Inflicts Light (Magic) damage (Power: 240) with Remnants on a single enemy.

*Damage from this skill ignores all death prevention skills.
If the attack is successful, cures all status ailments for all party members.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Okuninushi
God's Bow 7 MP Inflicts Light (Magic) damage with 200 power on a Single Enemy with a 50% chance to inflict Mortal.

Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. 100% chance of 2 MP recovery.

Single Enemy - White Rider
Thunderclap 7 MP Inflicts Light (Magic) damage with 180 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 12 Ishtar (Red Archetype), Michael (Red Archetype), Seraph, Uriel (Red Archetype) Aniel,Baldur (Red Gacha), Indrajit (Purple Gacha), Raphael,Wu Kong (Red Gacha)
Mahama L 4 MP Inflicts Light (Magic) damage with 80 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 2
Mahama 5 MP Inflicts Light (Magic) damage with 80 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 2 Angel, Apis, Feng Huang (Red Archetype), Hamsa (Red Archetype), Horus, Kurama Tengu (Clear Archetype), Kushinada, Kwancha Chimera (Yellow Gacha), Kaiwan (Teal Gacha), Valkyrie,Yurlungur (Teal Gacha)
Cleaving Light 6 MP Inflicts Light (Physical) damage (Power: 100) with 30% crit rate on all enemies and reduces MP by 2. All Enemies - Camael (Red Archetype)
Destructive Light Wave 6 MP Inflicts Light damage (Magic) with 100 Power and Bulwark Pierce on all enemies. All Enemies - The 6th Angel (Red Archetype)
Light of Ruin 6 MP Inflicts Light damage (Magic, Power: 300) with Bulwark Pierce and Remnants on a single enemy.

Activates the following Chain Effect when the attack is successful:
Decreases the Dark Attribute Affinity of all enemies by 1 level. (1 turn)
Furthermore, activates the following Chain Effect if this skill is used while the one with this skill has two or more counts of Malice:
Inflicts Dark damage (Magic, Power: 150) with Bulwark Pierce and a 100% chance to inflict Mortal to all enemies.
*Damage from this skill (including the Chain Effect) ignores all death prevention skills.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.

All Enemies - Metatron M
Mahamaon 6 MP Inflicts Light (Magic) damage with 100 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 6 Frost Ace (Clear Archetype), Lailah, Mitra (Red Archetype), Sandalphon (Red Archetype), Sleipnir, Sphinx, Throne (Red Archetype) Ishtar,Zhong Kui (Teal Gacha)
Nirvana 6 MP Inflicts Light damage (Magic, Power: 120) on all enemies.

Activates the following Chain Effect if the attack is successful: Receive 1 additional Press Turn Icon. (Activates once per turn)
*This skill will gain 1 Boost level at the start of own turn.
Boost Level 1: Will now nullify all death prevention skills.
Boost Level 2: Increases Power to 140, and adds the following Chain Effect when the attack is successful: Decreases enemy ATK, DEF, and EV/AC by 20%. (1 turn)
Boost Level 3: Increases Power to 160.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

All Enemies - Vishnu A
Rending White 6 MP Inflicts Light (Physical) damage (Power: 90) with 30% crit rate on all enemies.

Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +20% to damage dealt using this skill.

All Enemies 10
Mahamadyne 7 MP Inflicts Light (Magic) damage with 120 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 9 Aniel (Clear Archetype), Baldur (Red Archetype), Daisoujou (Red Archetype), Flauros Hallel (Red Archetype), Gabriel (Red Archetype), Metatron (Red Archetype), Metatron M (Red Archetype), Quetzalcoatl (Red Archetype), Raphael (Red Archetype), Sukuna-Hikona (Red Archetype), Tokisada (Red Archetype) Amaterasu (Purple Gacha), Aniel (Purple Gacha), Thor (Red Gacha), Uriel,
Trial of Hate 7 MP Inflicts Light (Magic) damage with 130 power on All Enemies and decreases ATK or DEF or EVA/AC by 20% for 3 turns.

Lv2: +5% to damage.
Lv3: +10% to damage.
Lv4: +15% to damage.
Lv5: +20% to damage.
Lv6: +20% to damage. MP cost -1

All Enemies - Mastema
Mahamabarion 8 MP Inflicts Light (Magic) damage (Power: 130) on all enemies.

Lv2:+5% to damage.
Lv3:+10% to damage.
Lv4:+20% to damage.

All Enemies 12 Cleopatra (Red Archetype), Idun (Red Archetype), Madoka Kaname (Red Archetype), Okuninushi (Red Archetype)
Mahamadyne H 8 MP Inflicts Light (Magic) damage with 120 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 9
Judgement Light 4 MP Inflicts Light (Magic) damage 2 to 4 times with 45 power on Random Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

Random Enemies 7 Angel (Red Archetype), Anubis, Kresnik, Principality (Red Archetype), Virtue (Red Archetype) Azrael (Teal Gacha), Es (Red Gacha), Girimekhala (Red Gacha), Hanuman (Purple Gacha), Mastema,
Holy Wrath 5 MP Inflicts Light (Magic) damage 2 to 4 times with 55 power on Random Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

Random Enemies 10 Ananta (Clear Archetype), Jeanne d'Arc, Pallas Athena, Vishnu Ganesha (Purple Gacha), Metatron,
Soul Judgement 5 MP Inflicts Light (Magic, Power: 40) damage 7 times with Remnants and Bulwark Pierce on Random Enemies.

Activates the following Chain Effect if the attack is successful:
Restores 15% HP to all party members, then decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.

Random Enemies - Michael
Divine Massacre 6 MP Inflicts Light (Magic) damage 3 to 4 times on random enemy/ies. Power: 60

Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+20% to damage dealt using this skill.

Random Enemies 12


Dark Skills

Name MP Cost Effect Target Skill Points Learned By Transferable From
Mudo 4 MP Inflicts Dark (Magic) damage with 120 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 1 Gremlin (Red Archetype), Legion, Phantom, Preta, Shadow, Shiki-Ouji Arahabaki (Purple Gacha), Eligor,Kushinada (Red Gacha), Mou-Ryo,Power (Yellow Gacha), Reiko Kashima,
Mudoon L 4 MP Inflicts Dark (Magic) damage with 140 power on Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

Single Enemy 6
Black Slash 5 MP Inflicts Dark (Physical) damage (Power: 120) with 30% crit rate on a single enemy.

Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +20% to damage dealt using this skill.

Single Enemy 10
Dynamic Evil Spear 5 MP Inflicts Dark (Physical) Pierce effect damage (Power: 150) with 80% crit rate on a single enemy.

Revives all party members with 30% HP if the attack is successful.
*The damage inflicted by this skill is dependent on Phys ATK.
*Ignores all death prevention skills.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill and +20% to hit rate of this skill.

Single Enemy - Murmur
Light Devourer 5 MP Inflicts Dark (Magic) damage (Power: 170) with Dark Pierce effect on a single enemy, while healing caster 100% of damage dealt.

Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill & MP cost of this skill -1.

Single Enemy - Lucifuge
Mudoon 5 MP Inflicts Dark (Magic) damage with 140 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 6 Chatterskull, Halloween Jack, Incubus, Leanan Sidhe (Red Archetype), Pisaca (Red Archetype), Shadow (Red Archetype), Tsukuyomi (Red Archetype) Ippon-Datara,Kaiwan,Kamiotoko,Loki (Teal Gacha)
Dark Gift 6 MP Inflicts Dark damage (Physical, Power: 250) with a 100% critical hit rate on a single enemy.

*Damage done by this skill depends on own Magic ATK and ignores all counter and death prevention skills.
Activates the following chain effect if the attack is successful: Inflicts Gloom on all enemies. (2 turn)
Lv2: +5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Guedhe
Demonic Sword 6 MP Inflicts Dark damage (Physical, 260 Power) with Bulwark Pierce and a 50% Critical hit rate on a Single Enemy.

Activates the following Chain Effect if the attack is successful: Increases the party's ATK, DEF, and EV/AC by 20%. (1 turn)
*Ignores all counter and death prevention skills.
*Enemies downed by this skill will be unable to revive.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. +MP cost of this skill -1.

Single Enemy - Unit 01 Dx2 Type
Fangs of Vengeance 6 MP Inflicts Dark (Physical) damage (Power: 100) with 50% crit rate on a single enemy 3 times (Total Power: 300) with a 50% chance to inflict Charm and Poison.

Activates the following Chain Effect if the attack is successful: Receive 1 additional Press Turn Icon. (This Chain Effect activates once per turn.)
*This skill will gain 1 Boost level after being used.
[Boost Level 1: Increases critical hit rate to 100%.]
[Boost Level 2: Increases number of hits to 4 (New Total Power: 400).]
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Tiamat A
Hell's Trivia 6 MP Inflicts Dark (Magic) damage (Power: 140) with Dark Pierce effect on a single enemy. Activates the following Chain Effect when the attack is successful: Inflict Dark (Magic) damage (Power: 80) with Dark Pierce effect on all enemies.

Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill.+ MP cost of this skill -1.

Single Enemy - Hecate
Hero-Killing Venom 6 MP Inflicts Dark damage (Magic, Power: 50) with Bulwark Pierce and Remnants on a single enemy, then add 2 counts of Decay to that target.

Activates the following Chain Effect if the attack is successful:
Inflicts Dark damage (Magic, Power: 160) with Bulwark Pierce on all enemies, and places 1 count of Spirit Chains of Corrosion on enemies that are hit and has an 80% chance to inflict Poison.
*All damage dealt by this skill, including the Chain Effect, will be calculated using 30% of own Max HP as the ATK stat.
*Ignores all death prevention skills.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Hydra
Malicious Scale 6 MP Inflicts Dark damage (Magic, Power: 300) with Bulwark Pierce and Remnants to a single enemy.

Activates the following Chain Effect if the attack is successful: Places 1 count of Malice on self.
Furthermore, activates the following Chain Effect if this skill is used while the one with this skill has 2 or more counts of Malice:
Inflicts Dark damage (Magic, Power: 300) with Bulwark Pierce on the enemy with the lowest current HP.
Damage dealt by this skill is dependent on Mag DEF, and ignores all death prevention skills.
Enemies downed by this skill will be unable to revive.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill.  + MP cost of this skill -1.

Single Enemy - Vanitas
Mudodyne 6 MP Inflicts Dark (Magic) damage with 160 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 9 Alice, Anubis, Azrael (Red Archetype), Baphomet (Red Archetype), Kudlak (Red Archetype), Mad Gasser, Mandrake (Red Archetype), Rangda, Vishnu (Clear Archetype) Beelzebub,Samael (Yellow Gacha), Yama,
Soul Hunt 6 MP Inflicts Dark (Magic) Pierce effect damage (Power:180) on a single enemy and reduces ATK/DEF of all enemies by 20% if the attack is successful. (3 turns)

*Damage from this skill ignores all death prevention skills.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Cernunnos
Soul Levy 6 MP Inflicts Dark damage (Magic, Power: 50) with Bulwark Pierce and Remnants on a single enemy and adds 3 counts of Decay on that enemy.

Activates the following Chain Effect when the attack is successful:
Inflicts Dark damage (Magic, Power: 250) with Bulwark Pierce to a single enemy.
*Damage inflicted by this skill will ignore all death prevention skills.
*Enemies downed by this skill will not be able to revive.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1

Single Enemy - Mephisto
Temptation 6 MP Inflicts Dark (Physical) damage (Power: 140) with 50% crit rate on a single enemy with 50% chance to inflict Charm on all enemies if the attack is successful.

*The damage inflicted by this skill is dependent on Mag ATK.
*Nullifies all death prevention skills.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
*Enemies downed by this skill will not be able to revive.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Lilith A
Underworld Miasma 6 MP Inflicts Dark damage (Magic, Power: 280) with Bulwark Pierce and Remnants to a single enemy.

Activates the following Chain Effect if the attack is successful:
Adds 1 count of Fortify to the one with this skill.
*Damage done by this skill will be calculated by using 30% of own Max HP as their ATK stat.*Ignores all death prevention skills.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Osiris
Die for Me! 7 MP Inflicts Dark (Magic) Pierce effect damage (Power: 200) on a single enemy with 100% chance to inflict Mortal. Nullifies all death prevention skills. (Uses: 1)

Lv2:+10% to damage dealt using this skill.
Lv3:+15% to damage dealt using this skill.
Lv4:+20% to damage dealt using this skill.
Lv5:+25% to damage dealt using this skill.
Lv6:+25% to damage dealt using this skill. MP cost of this skill -1.

Single Enemy - Alice
Great Chaos 7 MP Inflicts Dark (Magic) damage with Dark Pierce and 160 Power on a Single Enemy with 80% chance to inflict Mute on hit enemies.

Inflicts Elec (Magic) damage with Elec Pierce and 80 Power on all enemies with 50% chance to inflict Bind on hit enemies if the attack is successful.
Lv2: +10% chance to inflict status ailments when using this skill.
Lv3: +20% chance to inflict status ailments when using this skill.
Lv4: +20% chance to inflict status ailments when using this skill + MP cost of this skill -1.

Single Enemy - Beelzebub (Human)
Hell Gaze 7 MP Inflicts Dark (Magic) damage with 180 power on a Single Enemy.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.
Lv6: +12% to damage.

Single Enemy 12 Alice (Red Archetype), Alice A (Red Archetype), Black Frost (Red Archetype), Ixtab (Red Archetype), Izanami (Red Archetype), Tezcatlipoca (Red Archetype) Erlkonig (Red Gacha), Huang Long (Purple Gacha), Orcus (Purple Gacha), Tzitzimitl (Purple Gacha), Wu Kong (Yellow Gacha)
Mamudo L 4 MP Inflicts Dark (Magic) damage with 80 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 2
Mamudo 5 MP Inflicts Dark (Magic) damage with 80 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 2 Hel, Kaiwan, Mandrake Baphomet,Kresnik (Yellow Gacha), Pisaca,Titania (Yellow Gacha)
Allure 6 MP Inflicts Dark (Magic) damage with 110 power on All Enemies with 35% chance to inflict Charm.

Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. MP cost of this skill -1.

All Enemies - Lilith
Black Drill Destruction 6 MP Inflict Dark damage (Physical, Power: 80) with Bulwark Pierce and a 30% Critical hit rate on all enemies. All Enemies - Unit 01 Dx2 Type (Red Archetype)
Mamudoon 6 MP Inflicts Dark (Magic) damage with 100 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 6 Hell Biker (Red Archetype), Ikusa, Kaiwan (Red Archetype), Orcus (Red Archetype), Peallaidh, Persephone, Skadi Alice,Ixtab,Loki (Purple Gacha), Succubus (Teal Gacha)
Rending Black 6 MP Inflicts Dark (Physical) damage (Power: 90) with 30% crit rate on all enemies.

Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +20% to damage dealt using this skill.

All Enemies 10 Tiamat A (Red Archetype)
Yohuallipoca 6 MP Inflicts Dark (Magic) damage (Power: 120) on all enemies with 80% chance to inflict Curse on hit enemies.

Activates the following Chain Effect when the attack is successful:
Inflicts Dark (Magic) damage 6 times (Power: 25) on random enemies.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

All Enemies - Tezcatlipoca
Gluttony 7 MP Inflicts Dark (Magic) damage with 130 power on All Enemies, while healing caster 50% of damage dealt.

Lv2: +5% to damage.
Lv3: +10% to damage.
Lv4: +15% to damage.
Lv5: +20% to damage.
Lv6: +20% to damage. 100% chance of 2 MP recovery.

All Enemies - Beelzebub
Go to Hell! 7 MP Inflicts Dark (Magic) damage with 110 power on All Enemies with a 80% chance to inflict Curse. This skill has the Dark Pierce effect.

Lv2: +10% chance to inflict status ailments when using this skill.
Lv3: +20% chance to inflict status ailments when using this skill.
Lv4: +20% chance to inflict status ailments when using this skill + MP cost of this skill -1.

All Enemies - Black Frost
Mamudodyne 7 MP Inflicts Dark (Magic) damage with 120 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 9 Erlkonig (Red Archetype), Guedhe (Red Archetype), Hecate (Red Archetype), Lilith A (Red Archetype), Mot, Pazuzu (Red Archetype), Yama (Red Archetype) Cernunnos (Purple Gacha), Quetzalcoatl (Teal Gacha), Zhong Kui (Red Gacha)
Mamudobarion 8 MP Inflicts Dark (Magic) damage (Power: 130) on all enemies.

Lv2:+5% to damage.
Lv3:+10% to damage.
Lv4:+20% to damage.

All Enemies 12 Mephisto (Red Archetype), Osiris (Red Archetype), Vishnu A (Red Archetype)
Mamudodyne H 8 MP Inflicts Dark (Magic) damage with 120 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

All Enemies 9
Evil Gaze 4 MP Inflicts Dark (Magic) damage 2 to 4 times with 45 power on Random Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

Random Enemies 7 Azrael, Mitra, Mou-Ryo (Red Archetype), Peallaidh (Red Archetype) Hanuman (Yellow Gacha), Lakshmi (Teal Gacha), Lucifer (Purple Gacha), Odin (Red Gacha), Sarasvati (Teal Gacha), Sphinx (Teal Gacha)
Purgatory 5 MP Inflicts Dark (Magic) damage 2 to 4 times with 55 power on Random Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

Random Enemies 10 Anubis (Red Archetype), Pazuzu, Rangda (Red Archetype), Samael (Red Archetype) Jeanne d'Arc (Purple Gacha)
Eternal Hell 6 MP Inflicts Dark (Magic) damage 3 to 4 times on random enemy/ies. Power: 60

Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+20% to damage dealt using this skill.

Random Enemies 12


Almighty Skills

Name MP Cost Effect Target Skill Points Learned By Transferable From
Life Drain 5 MP Inflicts Almighty (Magic) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt.

Lv2: 5% chance of 1 MP recovery.
Lv3: 9% chance of 1 MP recovery.
Lv4: 13% chance of 1 MP recovery.
Lv5: 17% chance of 1 MP recovery.
Lv6: 25% chance of 1 MP recovery.

Single Enemy 3 Baphomet, Incubus (Clear Archetype), Moh Shuvuu, Pisaca, Preta (Red Archetype), Shalltear (Red Archetype), Slime (Clear Archetype) Jikokuten (Teal Gacha), Succubus (Red Gacha)
Mind Break 5 MP Inflicts Almighty (Magic) damage with 80 power on a Single Enemy and reduces MP by 3 MP. Single Enemy 6 Es (Red Archetype), Hydra (Red Archetype), Kwancha (Red Archetype), Lilith (Red Archetype) Baihu (Purple Gacha), Jeanne d'Arc (Red Gacha), Makara (Purple Gacha)
Ark 6 MP Inflicts Almighty (Magic) damage (Power: 180) on a single enemy.

100% chance to inflict Bind on hit enemies if the attack is successful.
* Enemies downed by this skill will not be able to revive.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +10% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Elizabeth
Blade of the Absolute 6 MP Inflicts Almighty (Physical, Power: 50) damage with 5 times (Total Power: 250) with high accuracy, Bulwark Pierce and a 50% critical hit rate on a single enemy, and with a 60% chance to inflict Charm.

If the attack is successful, the one with this skill will enter a state of Might.
*Ignores all counter skills.
Lv2:+3% to damage dealt using this skill.
Lv3:+6% to damage dealt using this skill.
Lv4:+9% to damage dealt using this skill.
Lv5:+12% to damage dealt using this skill.
Lv6:+12% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Griffith
Deathtouch 6 MP Inflicts Almighty (Magic) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt.

Lv2: 5% chance of 1 MP recovery.
Lv3: 9% chance of 1 MP recovery.
Lv4: 13% chance of 1 MP recovery.
Lv5: 17% chance of 1 MP recovery.
Lv6: 25% chance of 1 MP recovery.

Single Enemy 6 Ainz (Red Archetype), Ammut, Black Maria (Red Archetype), Black Ooze (Red Archetype), Chatterskull, Lakshmi A (Red Archetype), Mad Gasser (Red Archetype), Man Eater (Clear Archetype), Mot (Red Archetype), Mother Harlot (Red Archetype), Nebiros (Red Archetype), Ongyo-Ki (Clear Archetype) Alraune,Throne (Purple Gacha)
Deity's Melody 6 MP Inflicts Almighty damage (Magic, Power: 100) with Bulwark Pierce and Remnants to a single enemy.

Activates the following Chain Effect when the attack is successful: Inflicts Almighty damage (Magic, Power: 100) with Bulwark Pierce to a single enemy.
*Damage inflicted by this skill will ignore all death prevention skills.

Single Enemy - Thoth (Red Archetype)
Destructive Beam 6 MP Inflicts Almighty (Magic) damage with 180 Power to a single enemy.*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP. Single Enemy - The 10th Angel (Red Archetype)
Fallen Down 6 MP Inflicts Almighty damage (Magic, Power: 200) with Bulwark Pierce and Remnants to a single enemy.

Activates the following Chain Effect if the attack is successful:
Inflicts Almighty damage (Magic, Power: 80) with Bulwark Pierce to all enemies, and then decreases the ATK, DEF, and EV/AC of all enemies by 20%.
*Ignores all death prevention skills.
Lv2: +3% to damage dealt using this skill.
Lv3: +6% to damage dealt using this skill.
Lv4: +9% to damage dealt using this skill.
Lv5: +12% to damage dealt using this skill.
Lv6: +12% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Ainz
Mighty Blow 6 MP Inflicts Almighty (Physical) damage to a single enemy (Power: 150) with a 50% critical hit rate.

Activates the following Chain Effect if the attack is successful:
Inflicts Almighty (Physical) damage 10 times (Power: 20) with 50% crit rate on random enemies.
*Damage inflicted by this skill will ignore Counter effects.
Lv2:+5% to hit rate of this skill.
Lv3:+10% to hit rate of this skill.
Lv4:+15% to hit rate of this skill.
Lv5:+20% to hit rate of this skill.
Lv6:+20% to hit rate of this skill. + MP cost of this skill -1.

Single Enemy - Melchizedek
My Harvest! 6 MP Inflict Almighty (Magic) damage (Power: 150) with Remnants to a single enemy.

Activates the following Chain Effect if the attack is successful:
Grants all party members a Bulwark with 20% of their respective HP values for one turn, and all party members recover 2 MP.
Lv2:+3% to damage dealt using this skill.
Lv3:+6% to damage dealt using this skill.
Lv4:+9% to damage dealt using this skill.
Lv5:+12% to damage dealt using this skill.
Lv6:+12% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Demeter
Ratnamaru 6 MP Inflicts Almighty damage (Magic, Power: 240) with Remnant on a single enemy.

Activates the following Chain Effect if the attack is successful:
Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), and heals 30% HP of all party members.
*The damage inflicted by this skill is dependent on Phys ATK.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Kalki
Slaughter All 6 MP Inflicts Almighty (Physical) damage (Power: 250) with a 50% Critical hit rate to a single enemy.

*Ignores all counter and death prevention skills.
Lv2:+3% to damage dealt using this skill.
Lv3:+6% to damage dealt using this skill.
Lv4:+9% to damage dealt using this skill.
Lv5:+12% to damage dealt using this skill.
Lv6:+12% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Asura Lord
Spirit Drain 6 MP Inflicts Almighty (Magic) damage with 100 power on a Single Enemy and drains 1 MP.

Lv2: 5% chance of 1 MP recovery.
Lv3: 9% chance of 1 MP recovery.
Lv4: 13% chance of 1 MP recovery.
Lv5: 17% chance of 1 MP recovery.
Lv6: 25% chance of 1 MP recovery.

Single Enemy 3 Blob (Red Archetype), Kelpie (Red Archetype), Lilim (Clear Archetype), Mou-Ryo (Clear Archetype), Slime (Red Archetype), Succubus (Clear Archetype), Suparna (Red Archetype) Anubis (Red Gacha), Metatron (Red Gacha), Oberon (Teal Gacha), Orochi (Purple Gacha), Rangda (Teal Gacha)
Stout Horn 6 MP Inflicts Almighty (Magic) damage (Power: 200) on a single enemy, and activates the following Chain Effect when the attack is successful:

Adds a Bulwark of approximately 650 HP to all party members. (1 turn)
This Skill becomes [Heroic Horn] while own HP is 80% or lower.
[Heroic Horn]
Inflicts Almighty (Magic) damage (Power: 200) on a single enemy, and activates the following Chain Effect when the attack is successful:
Inflicts 25% fractional damage (1,000 max) on all enemies based on their max HP.
Lv2:+3% to damage dealt.
Lv2:+6% to damage dealt.
Lv4:+9% to damage dealt.
Lv5:+12% to damage dealt.
Lv6:+12% to damage dealt. + MP cost of this skill -1.

Single Enemy - Heimdall
Sword of Actuation 6 MP Inflicts Almighty (Physical, Power: 250) damage with Bulwark Pierce on a single enemy.*Nullifies all death prevention skills.

*Enemies downed by this skill will not be able to revive.
Lv2:+3% to damage dealt using this skill.
Lv3:+6% to damage dealt using this skill.
Lv4:+9% to damage dealt using this skill.
Lv5:+12% to damage dealt using this skill.
Lv6:+12% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Skull Knight
What a Handful! 6 MP Inflicts Almighty damage (Magic, Power: 80) with Remnants to a single enemy.

Activates the following Chain Effect if the attack is successful: Heals all party members. (Power: 100)
This skill will gain 1 Boost level with each use.
Boost Level 1: Increases power of the restoration effect to 130.
Boost Level 2: Adds the following effect to the Chain Effect: Restore 1 MP to all party members (Activates up to 2 times per turn)
Lv2: +5% to Healing amount of this skill.
Lv3: +10% to Healing amount of this skill.
Lv4: +10% to Healing amount of this skill. MP cost of this skill -1.

Single Enemy - Pixie A
Energy Drain 7 MP Inflicts Almighty (Magic) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt and drains 1 MP.

Lv2: 5% chance of 1 MP recovery.
Lv3: 9% chance of 1 MP recovery.
Lv4: 13% chance of 1 MP recovery.
Lv5: 17% chance of 1 MP recovery.
Lv6: 25% chance of 1 MP recovery.

Single Enemy 6 Arahabaki (Clear Archetype), Huang Long (Red Archetype), Lilith, Persephone (Red Archetype), Rama (Red Archetype), Vetala (Red Archetype) Bishamonten (Red Gacha), Kudlak,
Godly Judgement 7 MP Inflicts Almighty (Magic) damage (Power: 220) on a single enemy.

*Damage inflicted by this effect will ignore all death prevention skills.
*Enemies downed by this skill will not be able to revive.

Single Enemy - Elohim (Red Archetype), Kuzuryu (Red Archetype), Sabaoth (Red Archetype), Shaddai (Red Archetype)
God's Malice 7 MP Inflicts Almighty (Magic) damage with 120 power on a single enemy with 30% chance to inflict Poison, Bind, Mute and Charm.

Lv2: +10% chance to inflict status ailments.
Lv3: +20% chance to inflict status ailments.
Lv4: +20% chance to inflict status ailments. MP cost -1.

Single Enemy - Samael
Mind Blast 7 MP Inflicts Almighty (Magic) damage on a single enemy with 100 power and reduces MP by 4. Single Enemy 8 Black Rider (Yellow Archetype), Clotho (Yellow Archetype), David (Red Archetype), Loki (Yellow Archetype), Lucifer (Red Archetype), Ouroboros (Red Archetype), Tzitzimitl (Red Archetype) Erlkonig (Purple Gacha)
Ars Magna 8 MP Inflicts Almighty (Magic) damage (Power: 200) on a single enemy. Single Enemy - Beelzebub☆ (Red Archetype), Cthulhu (Red Archetype), Demiurge (Red Archetype)
Divine Bows' Allure 8 MP Inflicts Almighty (Magic) damage with 190 power on a Single Enemy with 45% chance to inflict Charm. Single Enemy - Kama
Soul Drain 8 MP Inflicts Almighty (Magic) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt and drains 1 MP.

Lv2: 5% chance of 1 MP recovery.
Lv3: 9% chance of 1 MP recovery.
Lv4: 13% chance of 1 MP recovery.
Lv5: 17% chance of 1 MP recovery.
Lv6: 25% chance of 1 MP recovery.

Single Enemy 7 Alice (Clear Archetype), Bayonetta, Jeanne, Mara (Red Archetype), Shiva A (Red Archetype), Trumpeter, V, White Rider (Red Archetype) Berserker (Red Gacha), Daisoujou,Ym (Yellow Gacha)
Pralaya 5 MP Inflicts Almighty (Magic, Power: 120) damage on All Enemies with Bulwark Pierce while removing Repel Phys and Repel Mag. Inflicts Almighty damage (Magic, Power: 100) with Bulwark Pierce to the enemy with the lowest current HP if successful.

*The damage inflicted by this skill is dependent on Phys ATK.
Lv2: +4% to damage dealt using this skill.
Lv3: +6% to damage dealt using this skill.
Lv4: +8% to damage dealt using this skill.
Lv5: +10% to damage dealt using this skill.
Lv6: +12% to damage dealt using this skill.

All Enemies - Shiva
Apocalypse 6 MP Inflict Almighty (Magic) damage (Power: 130) on all enemies, with a 80% chance to inflict Mute.

Lv2: +10% chance to inflict status ailments.
Lv3: +20% chance to inflict status ailments.
Lv4: +20% chance to inflict status ailments. MP cost -1.

All Enemies - Trumpeter
El Rey 6 MP Inflicts Almighty (Magic) damage (Power: 100) on all enemies.

Reduces ATK, DEF and EV/AC of all enemies by 20% if the attack is successful. (3 turns)
Activates the following Chain Effect if also in a Bonus Turn: Inflicts Almighty (Magic) damage (Power: 50) on all enemies.
Damage inflicted by this skill (Chain Effect included) will follow the below conditions.
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
*Damage inflicted by this effect will ignore all death prevention skills.
Lv2: +3% to damage dealt using this skill.
Lv3: +6% to damage dealt using this skill.
Lv4: +9% to damage dealt using this skill.
Lv5: +12% to damage dealt using this skill.
Lv6: +12% to damage dealt using this skill + MP cost of this skill -1.

All Enemies - Shaddai
Gallows 6 MP Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce and a 60% critical hit rate on all enemies. All Enemies - Yggdrasil (Red Archetype)
Lost Sanity 6 MP Inflicts Almighty (Magic) damage (Power: 120) on all enemies with 50% chance to inflict Bind and Charm on hit enemies, and reduces MP by 2.

Lv2:+3% to damage dealt using this skill.
Lv3:+6% to damage dealt using this skill.
Lv4:+9% to damage dealt using this skill.
Lv5:+12% to damage dealt using this skill.
Lv6:+12% to damage dealt using this skill. + MP cost of this skill -1.

All Enemies - Cthulhu
Megido 6 MP Inflicts Almighty (Magic) damage with 80 power on All Enemies.

Lv2: +2% to damage.
Lv3: +4% to damage.
Lv4: +6% to damage.
Lv5: +8% to damage.
Lv6: +10% to damage.

All Enemies 5 Dis (Red Archetype), Dominion (Clear Archetype), Makara (Red Archetype), Mitra (Clear Archetype), Power, Shiki-Ouji (Red Archetype), Tlaltecuhtli (Clear Archetype), V Arahabaki,Kinmamon,Tiamat (Purple Gacha)
Ray of Ruin 6 MP Inflicts Almighty damage (Magic, Power: 100) with Bulwark Pierce and Remnants to all enemies.

Activates the following Chain Effect if the attack is successful: Inflicts Almighty damage (Magic, Power: 150) to the enemy with the lowest current HP.
*The damage inflicted by this skill (including Chain Effect) is dependent on max HP for up to 30% of one's max HP.
*Damage inflicted by this skill (including Chain Effect) will ignore all death prevention skills.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. +MP cost of this skill -1.

All Enemies - The 10th Angel
Brahmastra 7 MP Inflicts Almighty (Magic) damage 3 times with 40 power on All Enemies.

Lv2: +3% to damage.
Lv3: +6% to damage.
Lv4: +9% to damage.
Lv5: +12% to damage.
Lv6: +12% to damage. 100% chance of 2 MP recovery.

All Enemies - Rama
Kuyo Flash 7 MP Inflicts Almighty (Magic) damage (Power: 160) all enemies.

When the attack is successful, reduces ATK, DEF and EV/AC of all enemies by 20% and increases own party's ATK, DEF and EV/AC by 20%. (1 turn)
*The damage inflicted by this skill is dependent on Phys ATK.
Lv2:+3% to damage dealt using this skill.
Lv3:+6% to damage dealt using this skill.
Lv4:+9% to damage dealt using this skill.
Lv5:+12% to damage dealt using this skill.
Lv6:+12% to damage dealt using this skill. + MP cost of this skill -1.

All Enemies - Masakado A
Megidola 7 MP Inflicts Almighty (Magic) damage with 100 power on All Enemies.

Lv2: +2% to damage.
Lv3: +4% to damage.
Lv4: +6% to damage.
Lv5: +8% to damage.
Lv6: +10% to damage.

All Enemies 8 Alraune (Red Archetype), Cernunnos (Red Archetype), Kinmamon (Clear Archetype), Tiamat (Clear Archetype) Alilat,Garuda (Yellow Gacha), Jeanne☆ (Teal Gacha)
Mesopotamian Star 7 MP Inflicts Almighty (Magic) damage (Power: 120) with Remnants on all enemies, reduces ATK, DEF and EV/AC of all enemies by 20%, and increases ATK, DEF and EV/AC of all party members by 20%. (3 turns)

Lv2: 25% chance of 1 MP recovery.
Lv3: 50% chance of 1 MP recovery.
Lv4: 50% chance of 1 MP recovery + MP cost -1.

All Enemies - Ishtar
Morning Star 7 MP Inflicts Almighty (Magic) damage with 170 Power and Bulwark Pierce on All Enemies.

Lv2:+3% to damage dealt using this skill.
Lv3:+6% to damage dealt using this skill.
Lv4:+9% to damage dealt using this skill.
Lv5:+12% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill.

All Enemies - Lucifer
Babylon Goblet 8 MP Inflicts Almighty (Magic) damage with 100 power and drains 1 MP on All Enemies.

Lv2: +3% to damage.
Lv3: +6% to damage.
Lv4: +9% to damage.
Lv5: +12% to damage.
Lv6: +12% to damage. MP cost -1.

All Enemies - Mother Harlot
Death Flyers 8 MP Inflicts Almighty (Magic) damage (Power: 110) on all enemies and reduces ATK, DEF and EV/AC of all enemies by 20% if the attack is successful. (3 turns)

*Nullifies all death prevention skills.
This skill will gain 1 Boost level at the start of own turn.
[Boost Level: 1] No extra effect.
[Boost Level: 2] Increases Power to 130.
[Boost Level: 3] 100% chance to inflict Mortal on hit enemies if the attack is successful.
Lv2:+3% to damage dealt using this skill.
Lv3:+6% to damage dealt using this skill.
Lv4:+9% to damage dealt using this skill.
Lv5:+12% to damage dealt using this skill.
Lv6:+12% to damage dealt using this skill. + MP cost of this skill -1.

All Enemies - Beelzebub☆
Megidolaon 8 MP Inflicts Almighty (Magic) damage with 120 power on All Enemies.

Lv2: +2% to damage.
Lv3: +4% to damage.
Lv4: +6% to damage.
Lv5: +8% to damage.
Lv6: +10% to damage.

All Enemies 12 Angra Mainyu (Red Archetype), Ardha (Red Archetype), Beelzebub (Human) (Red Archetype), Gemori (Red Archetype), Huang Long, Maria (Red Archetype), Maya (Red Archetype), Vishnu (Red Archetype) Demiurge,Lucifer,Mot,Party Pixie,V☆ (Purple Gacha)
Third Eye 8 MP Inflicts Almighty damage (Physical, Power: 130) with Bulwark Pierce to all enemies, and then decreases the DEF and EV/AC of all enemies by 20% (1 turn).

*This skill will gain 1 Boost level with each use.
[Boost Level 1]: Power increases to 140
[Boost Level 2]: Power increases to 150
[Boost Level 3]: Power increases to 160
*The damage inflicted by this skill is dependent on Mag ATK and counter effects will not work on this skill.
Lv2: +3% to damage.
Lv3: +6% to damage.
Lv4: +9% to damage.
Lv5: +12% to damage.
Lv6: +12% to damage. MP cost -1

All Enemies - Shiva A
Demon Birth Cry 9 MP Inflicts Almighty (Magic) damage on all enemies with 100 power and reduces all enemy ATK by 20%. (3 turns)

Lv2: +4% to damage dealt using this skill.
Lv3: +8% to damage dealt using this skill.
Lv4: +8% to damage dealt using this skill. MP cost of this skill -1.

All Enemies 12 Nebiros (Yellow Archetype), Trumpeter (Yellow Archetype)
Judgement 9 MP Inflicts Almighty (Magic) damage with 100 power on All Enemies and increases own party's ATK 20% for 3 turns.

Lv2: +4% to damage dealt using this skill.
Lv3: +8% to damage dealt using this skill.
Lv4: +8% to damage dealt using this skill. MP cost of this skill -1.

All Enemies 12 Atropos (Red Archetype), Beiji-Weng (Yellow Archetype), Demeter (Red Archetype), Elizabeth (Red Archetype), Heimdall (Red Archetype), Jeanne d'Arc (Red Archetype), Kangiten (Red Archetype), Mot (Yellow Archetype), Trumpeter (Red Archetype), Yama (Yellow Archetype)
Necro Dogma 9 MP Inflicts Almighty (Magic) damage on all enemies with 100 power and increases own parties DEF by 20%. (3 turns)

Lv2: +4% to damage dealt using this skill.
Lv3: +8% to damage dealt using this skill.
Lv4: +8% to damage dealt using this skill. MP cost of this skill -1.

All Enemies 12 Abaddon A (Yellow Archetype), Alice (Yellow Archetype), Lucifuge (Clear Archetype), Nero (Yellow Archetype), Nero☆ (Yellow Archetype), Pales (Red Archetype) Nebiros (Teal Gacha)
Rattle 9 MP Inflicts Almighty (Magic) damage with 100 power on All Enemies and reduces all enemy EV/AC by 20% for 3 turns.

Lv2: +4% to damage dealt using this skill.
Lv3: +8% to damage dealt using this skill.
Lv4: +8% to damage dealt using this skill. MP cost of this skill -1.

All Enemies 12 Azazel (Yellow Archetype), Hel (Yellow Archetype), Lachesis (Red Archetype), Surt (Yellow Archetype), V (Yellow Archetype), V☆ (Yellow Archetype) Maya (Purple Gacha), Pales (Teal Gacha)
Sea of Chaos 9 MP Inflicts Almighty (Magic) damage with 100 power on All Enemies and reduces enemy's DEF 20% for 3 turns.

Lv2: +4% to damage dealt using this skill.
Lv3: +8% to damage dealt using this skill.
Lv4: +8% to damage dealt using this skill. MP cost of this skill -1.

All Enemies 12 Alice A (Yellow Archetype), Asherah (Clear Archetype), Beelzebub (Yellow Archetype), Chernobog (Clear Archetype), V (Red Archetype), V☆ (Red Archetype), Vairocana (Red Archetype), Ym (Yellow Archetype) Black Maria (Red Gacha), Vasuki (Yellow Gacha)
Foresight 9 MP Inflicts Almighty (Magic) damage on all enemies and increases own parties EV/AC by 20%. (3 turns)

Lv2: +4% to damage dealt using this skill.
Lv3: +8% to damage dealt using this skill.
Lv4: +8% to damage dealt using this skill. MP cost of this skill -1.

All Enemies/Party Members 12 Azrael (Yellow Archetype), Clotho (Red Archetype), Xi Wangmu (Red Archetype)
Fire of Sinai 7 MP Inflicts Almighty damage (Magic, Power: 60) with Bulwark Pierce 5 times to random enemies. *Enemies defeated by this skill will not be able to revive.

Lv2: +3% to all damage.
Lv3: +6% to all damage.
Lv4: +9% to all damage.
Lv5: +12% to all damage.
Lv6: +12% to all damage and MP cost -1.

Random Enemies - Metatron


Multiple Skills

Name MP Cost Effect Target Skill Points Learned By Transferable From
Blasphemy 6 MP Inflicts Fire (Magic) or Ice (Magic) damage on a single enemy (Power: 166) with 66% chance to inflict Charm/Poison on all enemies if the attack is successful.

The attribute will be selected automatically based on the situation.
This skill will have attribute piercing effect.
Lv2: +5% to damage.
Lv3: +10% to damage.
Lv4: +15% to damage.
Lv5: +20% to damage.
Lv6: +20% to damage. +MP cost of this skill -1.

Single Enemy - Master Therion
Divine Spear Gungnir 6 MP Inflict Phys/Elec (Physical, Power: 200) damage to a single enemy.

Activates the following Chain Effect when the attack is successful: Inflict damage (Power: 100) of a selected element to all enemies.
*The element used will be selected depending on the situation.
Boost Level 1: Single target attack power increases to 240.
Boost Level 2: Chain Effect attack power increases to 120.
*Damage done by this skill, including the Chain Effect will ignore all counter and death prevention skills and have Bulwark Pierce.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Odin A
Dragon King's Rage 6 MP Inflicts Ice/Force damage (Magic, Power: 170) with Bulwark Pierce to a single enemy.*The attribute will be selected automatically based on the situation. Single Enemy - Pendragon (Red Archetype)
Einherjar 6 MP Inflicts Fire or Light damage (Physical, Power: 260) with Bulwark Pierce to a single enemy and recovers 50% of the damage dealt.

Activates the following Chain Effect when the attack is successful: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn).
*The attribute used will be selected automatically.
*Damage inflicted by this skill ignores all death prevention skills.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Shalltear
Holy Lance of Longinus 6 MP Inflicts Phys or Light damage (Physical, Power: 250) with a 80% critical hit rate on a single enemy.

Activates the following Chain Effect if the attack is successful:
Removes Good Status from all enemies.*The element used will be selected depending on the situation.
*Damage inflicted by this skill depends on own Phys DEF.
*Damage inflicted by this skill ignores all counter and death prevention skills.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Longinus
Mark of Punishment 6 MP Inflicts Fire (Magic) or Light (Magic) damage on a single enemy (Power: 240).

The attribute is selected automatically based on the situation. Damage from this skill ignores all death prevention skills.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Mithras
Mother Goddess's Fury 6 MP Inflicts Fire/Ice/Elec/Force damage (Magic, Power: 180) with Bulwark Pierce and Remnants to a single enemy.

Activates the following Chain Effect when the attack is successful:
Inflicts damage of the same attribute as the activated skill (Magic, Power: 140) with Bulwark Pierce to all enemies, then decreases the ATK and DEF of all enemies by 20%. (1 turn)
Increases the party's Press Turn Icons by 1 if successful. (Activates once per turn)
*The element used will be selected depending on the situation.
*Damage inflicted by this skill is dependent on Mag DEF.
*Ignores all death prevention skills.
Lv2: +5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Inanna
Ouas 6 MP Inflicts Phys (Physical) or Force (Physical) damage (Power: 160) with 50% crit rate on single enemy, while healing caster 50% of damage dealt.

The attribute will be selected automatically based on the situation.
This skill will have attribute piercing effect.
Lv2: +10% to Phys hit rate.
Lv3: +20% to Phys hit rate.
Lv4: +20% to Phys hit rate. +15% to damage.

Single Enemy - Seth
Queen's Fury 6 MP Inflicts Fire/Elec damage (Magic, Power: 170) with Bulwark Pierce effect on a single enemy, and has a 30% chance to inflict Charm. *The attribute will be selected automatically based on the situation. Single Enemy - Queen Mab (Red Archetype)
Severed Fate 6 MP Inflicts Magic damage (Power:160) of a chosen Attribute with Pierce effect on a single enemy.

Automatically selects an Attribute from Fire, Ice, Elec and Force depending on the situation.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

Single Enemy - Atropos
Souljack 6 MP Inflicts Ice/Force damage (Physical, Power: 260) with Bulwark Pierce to a single enemy, then adds two counts of Spirit Chains (Corrosion) to the target.

Activates the following Chain Effect if the attack is successful: Grants the party an additional Press Turn Icon. (Once per turn)
Attribute selected automatically.
Ignores all death prevention skills.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Kumbhanda
Enigma's Rage 7 MP Inflicts Light/Dark damage (Magic, Power: 170) with Bulwark Pierce to a single enemy with a 50% chance to inflict Mortal. Nullifies all death prevention skills.

*The attribute will be decided automatically based on the situation.

Single Enemy - Ame no Futotama (Red Archetype)
Four Raging Calamities 7 MP Inflicts Fire/Ice/Elec/Force damage (Magic, Power: 150) with Bulwark Pierce and Remnants to a single enemy. (Attribute is chosen automatically)

Activates the following Chain Effect when the attack is successful:
Increases the party's ATK and DEF by 20%. (1 turn)
*Damage inflicted by this skill is dependent on Mag DEF

Single Enemy -
Elemental Magic 5 MP Automatically selects one of the following effects to activate depending on the situation:

Fire Light: Inflicts Fire (Magic) damage (Power: 120) on all enemies.
Water Light: Inflicts Ice (Magic) damage (Power: 120) on all enemies.
Wind Light: Inflicts Force (Magic) damage (Power: 120) on all enemies.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+10% to damage dealt using this skill. + MP cost of this skill -1.

All Enemies - Schierke
Sunrise 6 MP Inflicts Fire/Light damage (Magic, Power: 130) with Bulwark Pierce on all enemies.

*The attribute will be selected automatically based on the situation.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill. MP cost of this skill -1.

All Enemies - Uriel
Cuailnge 7 MP Inflicts Fire/Elec damage (Magic, Power: 180) with Bulwark Pierce on all enemies, with a 30% chance to inflict Charm.

Activates the following Chain Effect when the attack is successful:
Places self into a state of Concentrate.
*The attribute will be selected automatically based on the situation.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill + MP cost of this skill -1.

All Enemies - Queen Mab
Ruler of the Skies 7 MP Inflicts Ice/Force (Magic) damage with 180 Power to all enemies, and adds 1 Boost Level to the one with this skill's Dragon Chief skill.*The attribute will be selected automatically based on the situation.

Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.

All Enemies - Pendragon
Scapulimancy 7 MP Inflicts Light/Dark damage (Magic, Power: 180) with Bulwark Pierce to all enemies.

Activates the following Chain Effect if the attack is successful: Decreases the DEF of all enemies by 20%. (1 turn)
*The attribute will be decided automatically based on the situation.
Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.

All Enemies - Ame no Futotama
Summon Elementals 7 MP Can be used every 2 turns. Automatically selects one of the following effects to activate depending on the situation:

Salamander: Inflicts Fire (Magic) damage (Power: 160) with Fire Pierce effect on all enemies. Reduces DEF of all enemies by 20% if the attack is successful. (3 turns)
Undine: Inflicts Ice (Magic) damage (Power: 160) with Ice Pierce effect on all enemies. Reduces ATK of all enemies by 20% if the attack is successful. (3 turns)
Sylph: Inflicts Force (Magic) damage (Power: 160) with Force Pierce effect on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns)
Lv2:+6% to damage dealt using this skill.
Lv3:+9% to damage dealt using this skill.
Lv4:+12% to damage dealt using this skill.
Lv5:+15% to damage dealt using this skill.
Lv6:+15% to damage dealt using this skill. + MP cost of this skill -1.

All Enemies - Schierke
Discipline 6 MP Inflicts Phys/Force damage (Magic, Power: 70) with Bulwark Pierce and Remnants 4 times on random enemies.

Activates the following Chain Effect if the attack is successful: Restores 2 MP and 20% HP to all party members, then grants the party Evade Mortal. (1 turn)
*The attribute is selected automatically based on the situation.
*Damage from this skill ignores all death prevention skills.
*Enemies downed by this attack will be unable to revive.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill + MP cost of this skill -1.

Random Enemies - Hariti


Fractional Skills

Name MP Cost Effect Target Skill Points Learned By Transferable From
Dark Premonition 5 MP This Skill becomes [Disastrous Eclipse] while own HP is 50% or lower.

Dark Premonition: 50% chance to inflict Mute on all enemies. Then activates the Chain Effect of Inflicting 51% fractional damage on self based on own current HP. Fractional damage will not be affected by stat/damage increase or reduction effects.
Disastrous Eclipse: Inflicts Dark (Magic) damage (Power: 100) with Dark Pierce effect on all enemies. *Enemies downed by this skill will not be able to revive.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

All Enemies - Tzitzimitl
Blade of Terror 6 MP Inflict 25% fractional damage to all enemies based on their current HP (1,500 Max) with a 40% chance to inflict Bind.

Activates the following Chain Effect if the attack is successful:
Inflict Phys damage (Power:80) to all enemies with a 50% critical hit rate. *Damage inflicted by this skill ignores all counter and death prevention skills.
Lv2:+10% chance to inflict status ailments when using this skill.
Lv3:+20% chance to inflict status ailments when using this skill.
Lv4:+20% chance to inflict status ailments when using this skill. + MP cost of this skill -1.

All Enemies - Red Rider
16 Scourges 8 MP Inflicts 25% fractional damage (1,000 max) on all enemies based on their max HP with 20% chance to inflict Poison, Bind, Charm, Mute, Curse and Weak.

Lv2:+10% chance to inflict status ailments when using this skill.
Lv3:+20% chance to inflict status ailments when using this skill.
Lv4:+20% chance to inflict status ailments when using this skill + MP cost of this skill -1.

All Enemies - Angra Mainyu
Do Me A Favor 9 MP Activates [Be My Friend] when there is a Cursed enemy, activates [Play With Me?] when there isn't.

*Damage has Bulwark Pierce and Remnants.
Play With Me?:
Inflicts 50% fractional damage (3000 max) on all enemies based on their current HP with 80% chance to inflict Curse.
Be My Friend:
Inflicts 50% fractional damage (3000 max) on all Cursed enemies based on their max HP with 100% chance to inflict Mortal.
*Nullifies all death prevention skills.
Lv2:+10% chance to inflict status ailments when using this skill.
Lv3:+20% chance to inflict status ailments when using this skill.
Lv4:+30% chance to inflict status ailments when using this skill.
Lv5:+40% chance to inflict status ailments when using this skill.
Lv6:+40% chance to inflict status ailments when using this skill + MP cost of this skill -1.

All Enemies - Alice A


Status Ailment Skills

Name MP Cost Effect Target Skill Points Learned By Transferable From
Dezoreto 5 MP 70% chance to inflict Weak on a Single Enemy.

Lv2: +3% to chance to inflict status ailments.
Lv3: +6% to chance to inflict status ailments.
Lv4: +9% to chance to inflict status ailments.
Lv5: +12% to chance to inflict status ailments.
Lv6: +20% to chance to inflict status ailments.

Single Enemy 2 Naga (Yellow Archetype), Shadow (Yellow Archetype) Ganesha (Teal Gacha), High Pixie,
Ju 5 MP 50% chance to inflict Curse on a Single Enemy.

Lv2: +3% to chance to inflict status ailments.
Lv3: +6% to chance to inflict status ailments.
Lv4: +9% to chance to inflict status ailments.
Lv5: +12% to chance to inflict status ailments.
Lv6: +20% to chance to inflict status ailments.

Single Enemy 2 Pisaca (Clear Archetype) Abaddon (Purple Gacha), Black Ooze,Sphinx (Red Gacha)
Makajam 5 MP 40% chance to inflict Mute on a Single Enemy.

Lv2: +3% to chance to inflict status ailments.
Lv3: +6% to chance to inflict status ailments.
Lv4: +9% to chance to inflict status ailments.
Lv5: +12% to chance to inflict status ailments.
Lv6: +20% to chance to inflict status ailments.

Single Enemy 2 Gremlin (Yellow Archetype), Hamsa (Clear Archetype) Dis,
Marin Karin 5 MP 40% chance to inflict Charm on a Single Enemy.

Lv2: +3% to chance to inflict status ailments.
Lv3: +6% to chance to inflict status ailments.
Lv4: +9% to chance to inflict status ailments.
Lv5: +12% to chance to inflict status ailments.
Lv6: +20% to chance to inflict status ailments.

Single Enemy 2 Decarabia (Clear Archetype), Lilim, Vouivre Incubus,
Poisma 5 MP 40% chance to inflict Poison on a Single Enemy.

Lv2: +3% to chance to inflict status ailments.
Lv3: +6% to chance to inflict status ailments.
Lv4: +9% to chance to inflict status ailments.
Lv5: +12% to chance to inflict status ailments.
Lv6: +20% to chance to inflict status ailments.

Single Enemy 2 Black Ooze Anubis (Yellow Gacha), Blob,
Shibaboo 5 MP 40% chance to inflict Bind on a Single Enemy.

Lv2: +3% to chance to inflict status ailments.
Lv3: +6% to chance to inflict status ailments.
Lv4: +9% to chance to inflict status ailments.
Lv5: +12% to chance to inflict status ailments.
Lv6: +20% to chance to inflict status ailments.

Single Enemy 2 Sandman (Clear Archetype), Yaksini (Yellow Archetype) Poltergeist,Shiisaa,
Dezoreton 6 MP 80% chance to inflict Weak on a Single Enemy.

Lv2: +3% to chance to inflict status ailments.
Lv3: +6% to chance to inflict status ailments.
Lv4: +9% to chance to inflict status ailments.
Lv5: +12% to chance to inflict status ailments.
Lv6: +20% to chance to inflict status ailments.

Single Enemy 8
Juon 6 MP 60% chance to inflict Curse on a Single Enemy.

Lv2: +3% to chance to inflict status ailments.
Lv3: +6% to chance to inflict status ailments.
Lv4: +9% to chance to inflict status ailments.
Lv5: +12% to chance to inflict status ailments.
Lv6: +20% to chance to inflict status ailments.

Single Enemy 8 Ikusa (Yellow Archetype)
Makajamaon 6 MP 50% chance to inflict Mute on a Single Enemy.

Lv2: +3% to chance to inflict status ailments.
Lv3: +6% to chance to inflict status ailments.
Lv4: +9% to chance to inflict status ailments.
Lv5: +12% to chance to inflict status ailments.
Lv6: +20% to chance to inflict status ailments.

Single Enemy 8 Lailah (Clear Archetype), Mastema (Yellow Archetype), Titania Bishamonten (Yellow Gacha)
Marin Karion 6 MP 50% chance to inflict Charm on a Single Enemy.

Lv2: +3% to chance to inflict status ailments.
Lv3: +6% to chance to inflict status ailments.
Lv4: +9% to chance to inflict status ailments.
Lv5: +12% to chance to inflict status ailments.
Lv6: +20% to chance to inflict status ailments.

Single Enemy 8 Kikuri-Hime Lucifer (Teal Gacha)
Poismaon 6 MP 50% chance to inflict Poison on a Single Enemy.

Lv2: +3% to chance to inflict status ailments.
Lv3: +6% to chance to inflict status ailments.
Lv4: +9% to chance to inflict status ailments.
Lv5: +12% to chance to inflict status ailments.
Lv6: +20% to chance to inflict status ailments.

Single Enemy 8 Dakini (Clear Archetype) Apis (Yellow Gacha)
Shibabooon 6 MP 50% chance to inflict Bind on a Single Enemy.

Lv2: +3% to chance to inflict status ailments.
Lv3: +6% to chance to inflict status ailments.
Lv4: +9% to chance to inflict status ailments.
Lv5: +12% to chance to inflict status ailments.
Lv6: +20% to chance to inflict status ailments.

Single Enemy 8 Mothman (Yellow Archetype), Mou-Ryo Ares (Purple Gacha), Mandrake,
Bemusing Rhapsody 6 MP 50% chance to inflict Charm on all enemies and 80% chance to Curse all enemies after removing Barriers from all enemies.

Lv2:+10% chance to inflict status ailments when using this skill.
Lv3:+20% chance to inflict status ailments when using this skill.
Lv4:+20% chance to inflict status ailments when using this skill + MP cost of this skill -1.

All Enemies - David
Lotus Dance 6 MP 80% chance to inflict Charm on all enemies. All party members recover 1 MP.

Lv2: +10% chance to inflict status ailments when using this skill.
Lv3: +20% chance to inflict status ailments when using this skill.
Lv4: +20% chance to inflict status ailments when using this skill. MP cost of this skill -1.

All Enemies - Lakshmi
Madezoreto 6 MP 60% chance to inflict Weak on All Enemies.

Lv2: +4% to chance to inflict status ailments.
Lv3: +7% to chance to inflict status ailments.
Lv4: +15% to chance to inflict status ailments.

All Enemies 5 Succubus (Yellow Archetype) Peallaidh,
Mahaju 6 MP 60% chance to inflict Curse on All Enemies.

Lv2: +4% to chance to inflict status ailments.
Lv3: +7% to chance to inflict status ailments.
Lv4: +15% to chance to inflict status ailments.

All Enemies 5 Black Ooze (Yellow Archetype), Ippon-Datara (Clear Archetype) Mitra,
Mahamakajam 6 MP 30% chance to inflict Mute on All Enemies.

Lv2: +4% to chance to inflict status ailments.
Lv3: +7% to chance to inflict status ailments.
Lv4: +15% to chance to inflict status ailments.

All Enemies 5 Dakini (Yellow Archetype), David (Yellow Archetype), Isis, Neko Shogun (Clear Archetype) Es,Skadi,
Mahamarin Karin 6 MP 30% chance to inflict Charm on All Enemies.

Lv2: +4% to chance to inflict status ailments.
Lv3: +7% to chance to inflict status ailments.
Lv4: +15% to chance to inflict status ailments.

All Enemies 5 Hecate (Yellow Archetype), Moh Shuvuu (Yellow Archetype), Nekomata A (Yellow Archetype) Succubus,
Mahapoisma 6 MP 30% chance to inflict Poison on All Enemies.

Lv2: +4% to chance to inflict status ailments.
Lv3: +7% to chance to inflict status ailments.
Lv4: +15% to chance to inflict status ailments.

All Enemies 5 Baphomet (Yellow Archetype), Blob (Yellow Archetype) Mad Gasser,
Mahashibaboo 6 MP 30% chance to inflict Bind on All Enemies.

Lv2: +4% to chance to inflict status ailments.
Lv3: +7% to chance to inflict status ailments.
Lv4: +15% to chance to inflict status ailments.

All Enemies 5 Es (Yellow Archetype), Forneus (Yellow Archetype), Master Therion (Yellow Archetype), Mothman, Pisaca (Yellow Archetype), Tzitzimitl (Yellow Archetype) Barong (Yellow Gacha), Yurlungur,
Madezoreton 7 MP 70% chance to inflict Weak on All Enemies.

Lv2: +4% to chance to inflict status ailments.
Lv3: +7% to chance to inflict status ailments.
Lv4: +15% to chance to inflict status ailments.

All Enemies 9 Kudlak (Yellow Archetype) Beelzebub (Red Gacha), Lilith (Yellow Gacha)
Mahajuon 7 MP 70% chance to inflict Curse on All Enemies.

Lv2: +4% to chance to inflict status ailments.
Lv3: +7% to chance to inflict status ailments.
Lv4: +17% to chance to inflict status ailments.

All Enemies 9 Rangda,
Mahamakajamaon 7 MP 40% chance to inflict Mute on All Enemies.

Lv2: +4% to chance to inflict status ailments.
Lv3: +7% to chance to inflict status ailments.
Lv4: +15% to chance to inflict status ailments.

All Enemies 9 Trumpeter (Clear Archetype) Amaterasu (Teal Gacha)
Mahamarin Karinon 7 MP 40% chance to inflict Charm on All Enemies.

Lv2: +4% to chance to inflict status ailments.
Lv3: +7% to chance to inflict status ailments.
Lv4: +15% to chance to inflict status ailments.

All Enemies 9 Oberon Ishtar (Yellow Gacha)
Mahapoismaon 7 MP 40% chance to inflict Poison on All Enemies.

Lv2: +4% to chance to inflict status ailments.
Lv3: +7% to chance to inflict status ailments.
Lv4: +15% to chance to inflict status ailments.

All Enemies 9 Ananta (Yellow Archetype) Kikuri-Hime (Yellow Gacha), Kudlak (Yellow Gacha)
Mahashibabooon 7 MP 40% chance to inflict Bind on All Enemies.

Lv2: +4% to chance to inflict status ailments.
Lv3: +7% to chance to inflict status ailments.
Lv4: +15% to chance to inflict status ailments.

All Enemies 9 Ixtab (Yellow Archetype), Jikokuten (Yellow Archetype) Sleipnir (Teal Gacha)
Binding Cry 6 MP 30% chance to inflict Bind 3 to 4 times on Random Enemies.

Lv2: +4% to chance to inflict status ailments.
Lv3: +7% to chance to inflict status ailments.
Lv4: +15% to chance to inflict status ailments.

Random Enemies 7 Dantalian (Yellow Archetype), Feng Huang (Yellow Archetype), Girimekhala (Clear Archetype), Kwancha (Yellow Archetype), Mastema Dantalian (Red Gacha)
Outbreak 6 MP 60% chance to inflict Weak 3 to 4 times on Random Enemies.

Lv2: +4% to chance to inflict status ailments.
Lv3: +7% to chance to inflict status ailments.
Lv4: +15% to chance to inflict status ailments.

Random Enemies 7 Chernobog (Yellow Archetype), Kwancha (Clear Archetype) Efreet (Teal Gacha)
Sexy Dance 6 MP 30% chance to inflict Charm 3 to 4 times on Random Enemies.

Lv2: +4% to chance to inflict status ailments.
Lv3: +7% to chance to inflict status ailments.
Lv4: +15% to chance to inflict status ailments.

Random Enemies 7 Ame no Uzume (Clear Archetype), Bodyconian, Mermaid (Clear Archetype) Ares (Yellow Gacha), Man Eater,
Toxic Cloud 6 MP 30% chance to inflict Poison 3 to 4 times on Random Enemies.

Lv2: +4% to chance to inflict status ailments.
Lv3: +7% to chance to inflict status ailments.
Lv4: +15% to chance to inflict status ailments.

Random Enemies 7 Fafnir (Clear Archetype), Peallaidh (Clear Archetype) Camazotz,Dakini (Red Gacha)
Vengeance 6 MP 40% chance to inflict Curse 3 to 4 times on Random Enemies.

Lv2: +4% to chance to inflict status ailments.
Lv3: +7% to chance to inflict status ailments.
Lv4: +15% to chance to inflict status ailments.

Random Enemies 7 Mishaguji (Clear Archetype), Persephone (Clear Archetype) Shiki-Ouji (Purple Gacha)
White Noise 6 MP 30% chance to inflict Mute 3 to 4 times on Random Enemies.

Lv2: +4% to chance to inflict status ailments.
Lv3: +7% to chance to inflict status ailments.
Lv4: +15% to chance to inflict status ailments.

Random Enemies 7 Pazuzu (Clear Archetype), White Rider Jikokuten (Purple Gacha)


Recovery Skills

Name MP Cost Effect Target Skill Points Learned By Transferable From
Charmdi 3 MP Cures a Single Party Member of Charm. Reduces the chance of being Charmed during this wave by 30%. Single Party Member 1 Angel (Yellow Archetype), Bicorn (Yellow Archetype) Arianrhod (Yellow Gacha), Forneus (Teal Gacha), Nekomata,Ose (Yellow Gacha)
Cursedi 3 MP Cures a Single Party Member of Curse. Reduces the chance of being Cursed during this wave by 30%. Single Party Member 1 Melchom (Yellow Archetype), Mou-Ryo (Yellow Archetype), Nozuchi (Yellow Archetype), Principality (Yellow Archetype) Agathion,Horus (Red Gacha), Horus (Teal Gacha), Jatayu (Teal Gacha), Setanta (Purple Gacha), Unicorn (Purple Gacha), Vetala (Red Gacha)
Mutudi 3 MP Cures a Single Party Member of Mute. Reduces the chance of being Muted during this wave by 30%. Single Party Member 1 Agathion (Yellow Archetype) Apis (Teal Gacha), Arianrhod (Teal Gacha), Berserker (Purple Gacha), Feng Huang (Yellow Gacha), Girimekhala (Purple Gacha), Ikusa (Red Gacha), Mermaid (Red Gacha), Obariyon,Valkyrie (Purple Gacha)
Paraladi 3 MP Cures a Single Party Member of Bind. Reduces the chance of being Bound during this wave by 30%. Single Party Member 1 Inugami Azumi,Chimera (Red Gacha), Horus (Yellow Gacha), Makami (Red Gacha), Mermaid (Purple Gacha)
Posumudi 3 MP Cures a Single Party Member of Poison. Reduces the chance of being Poisoned during this wave by 30%. Single Party Member 1 Slime (Yellow Archetype) Apsaras,Chatterskull (Yellow Gacha), Odin (Teal Gacha)
Weakdi 3 MP Cures a Single Party Member of Weak. Reduces the chance of being Weakened during this wave by 30%. Single Party Member 1 Mokoi (Yellow Archetype), Shikome (Yellow Archetype) Chagrin,Lilim (Purple Gacha), Valkyrie (Teal Gacha)
Amrita 4 MP Cures all status ailments of a Single Party Member. Single Party Member 3 Abraxas (Yellow Archetype), Cu Sith (Clear Archetype), Horus (Yellow Archetype), Hua Po (Yellow Archetype), Koropokkur (Clear Archetype), Makami (Clear Archetype), Nekomata (Yellow Archetype), Patrimpas (Yellow Archetype), Sandalphon (Clear Archetype) Hathor,
Dia 4 MP Heals a Single Party Member with 50 power. (9 uses)

Lv2: +3% to Healing amount.
Lv3: +6% to Healing amount.
Lv4: +9% to Healing amount.
Lv5: +12% to Healing amount.
Lv6: +15% to Healing amount.

Single Party Member 1 Azumi (Yellow Archetype), Pixie Anubis (Purple Gacha), Leanan Sidhe,Makami (Purple Gacha), Melchom,Mitra (Yellow Gacha), Shiki-Ouji (Teal Gacha)
Diara L 4 MP Heals a Single Party Member with 90 power. (9 uses)

Lv2: +3% to Healing amount.
Lv3: +6% to Healing amount.
Lv4: +9% to Healing amount.
Lv5: +12% to Healing amount.
Lv6: +15% to Healing amount.

Single Party Member 5
Diara 5 MP Heals a Single Party Member with 90 power. (9 uses)

Lv2: +3% to Healing amount.
Lv3: +6% to Healing amount.
Lv4: +9% to Healing amount.
Lv5: +12% to Healing amount.
Lv6: +15% to Healing amount.

Single Party Member 5 Angel, Apsaras (Clear Archetype), Arianrhod (Clear Archetype), High Pixie (Yellow Archetype), Kodama (Yellow Archetype), Nadja, Nigi Mitama (Yellow Archetype), Pele (Clear Archetype), Power (Clear Archetype), Suparna (Clear Archetype) Kelpie,Kushinada,
Diarama 6 MP Heals a Single Party Member with 130 power. (9 uses)

Lv2: +3% to Healing amount.
Lv3: +6% to Healing amount.
Lv4: +9% to Healing amount.
Lv5: +12% to Healing amount.
Lv6: +15% to Healing amount.

Single Party Member 8 Kikuri-Hime (Yellow Archetype), Makami, Moh Shuvuu (Clear Archetype), Patrimpas, Scathach (Yellow Archetype), Yurlungur (Yellow Archetype) Horus,
Orlean Prayer 6 MP Heals a Single Party Member with 130 power and recovers 3 MP.

Lv2: +5% to healing amount.
Lv3: +10% to healing amount.
Lv4: +10% to healing amount. MP cost -1.

Single Party Member - Jeanne d'Arc
Recarm 6 MP Revive a Single Party Member with 10% HP. (3 uses) Single Party Member 6 Beiji-Weng (Clear Archetype), Hare of Inaba (Clear Archetype), Jatayu (Yellow Archetype), Lailah (Yellow Archetype), Leanan Sidhe (Yellow Archetype), Nigi Mitama, Orthrus (Yellow Archetype), Parvati (Clear Archetype), Pele (Yellow Archetype), Tsukuyomi (Yellow Archetype) Patrimpas,Principality,
Diarahan 7 MP Heals a Single Party Member with 170 power. (9 uses)

Lv2: +3% to Healing amount.
Lv3: +6% to Healing amount.
Lv4: +9% to Healing amount.
Lv5: +12% to Healing amount.
Lv6: +15% to Healing amount.

Single Party Member 11 Alilat (Clear Archetype), Daisoujou (Yellow Archetype), Ishtar, Pallas Athena (Yellow Archetype), Sleipnir (Yellow Archetype), Throne (Yellow Archetype) Ananta,Lakshmi,
Fortune's Blessing 7 MP Heal a single ally (Power: 130) and cause them to recover from all status ailments. Single Party Member - Party Pixie (Clear Archetype)
Goddess' Embrace 7 MP Revives a single party member with 100% HP, and casts Barrier on them. Single Party Member - Inanna (Yellow Archetype), Maria (Yellow Archetype)
Mother Creation 7 MP After reviving a single party member with full HP and casting Lydia, receive 1 additional Press Turn Icon. (1 use)

Lv2: 25% chance of 1MP recovery when using this skill.
Lv3: 50% chance of 1MP recovery when using this skill.
Lv4: 50% chance of 1MP recovery when using this skill. MP cost of this skill -1.

Single Party Member - Asherah
Samrecarm 8 MP Revive a Single Party Member with full HP. (1 use) Single Party Member 8 Alraune (Yellow Archetype), Ishtar (Clear Archetype), Lilith (Yellow Archetype), Makami (Yellow Archetype), Pazuzu (Yellow Archetype), Sandalphon (Yellow Archetype), Sleipnir (Clear Archetype), Yurlungur Isis,
Mediarahan H 10 MP Heals All Party Members with 130 power. (9 uses)

Lv2: +3% to Healing amount.
Lv3: +6% to Healing amount.
Lv4: +9% to Healing amount.

All Party Members 11
Mecharmdi 4 MP Cures All Party Members of Charm. Reduces the chance of being Charmed during this wave by 30%. All Party Members 5 Apsaras (Yellow Archetype), Hathor (Yellow Archetype), Mermaid (Yellow Archetype), Oberon (Yellow Archetype) Arahabaki (Teal Gacha), Bishamonten (Purple Gacha), Dominion (Red Gacha), Isis (Purple Gacha), Mad Gasser (Teal Gacha), Sarasvati (Red Gacha), Unicorn,White Rider (Purple Gacha), Zouchouten (Purple Gacha)
Mekasudi 4 MP Cures All Party Members of Curse. Reduces the chance of being Cursed during this wave by 30%. All Party Members 5 Dominion,Ikusa (Purple Gacha)
Memutudi 4 MP Cures All Party Members of Mute. Reduces the chance of being Muted during this wave by 30%. All Party Members 5 Decarabia (Yellow Archetype), Efreet (Yellow Archetype), Lilim (Yellow Archetype), Unicorn (Yellow Archetype) Abaddon (Teal Gacha), Forneus (Yellow Gacha), Virtue,
Meparaladi 4 MP Cures All Party Members of Bind. Reduces the chance of being Bound during this wave by 30%. All Party Members 5 Incubus (Yellow Archetype), Take-Minakata (Yellow Archetype) Feng Huang (Purple Gacha), Kushinada (Purple Gacha), Makami,Mothman (Teal Gacha), Power (Red Gacha)
Meposumudi 4 MP Cures All Party Members of Poison. Reduces the chance of being Poisoned during this wave by 30%. All Party Members 5 Arahabaki (Yellow Archetype), Hathor (Clear Archetype), Heqet, Hua Po (Clear Archetype) Ganesha (Red Gacha), Jatayu (Purple Gacha), Nadja,Pele,Sandalphon (Red Gacha)
Meweakdi 4 MP Cures All Party Members of Weak. Reduces the chance of being Weakened during this wave by 30%. All Party Members 5 Isis (Yellow Archetype) Fenrir (Purple Gacha), Ikusa (Teal Gacha), Pele (Red Gacha), Shiki-Ouji (Red Gacha), Silky,Valkyrie (Red Gacha)
Prayer 5 MP Cures all status ailments of All Party Members. All Party Members 8 Ame no Uzume (Yellow Archetype), Camael (Yellow Archetype), Dominion (Yellow Archetype), Gemori (Yellow Archetype), Persephone (Yellow Archetype), Raphael (Yellow Archetype), Titania (Yellow Archetype), Xi Wangmu (Yellow Archetype) Black Maria (Teal Gacha), Clotho (Yellow Gacha)
Black Lullaby 6 MP 50% chance to inflict Mute on all enemies. Heals all party members (Power: 80).

Lv2:+10% chance to inflict status ailments when using this skill.
Lv3:+20% chance to inflict status ailments when using this skill.
Lv4:+20% chance to inflict status ailments when using this skill + MP cost of this skill -1.

All Party Members - Black Maria
Ce Acatls' Return 6 MP Revives all party members with 100% HP, then increases ATK, DEF, and EV/AC of all party members by 20% (3 turns)

Lv2: 25% chance of 1 MP recovery when using this skill.
Lv3: 50% chance of 1 MP recovery when using this skill.
Lv4: 50% chance of 1 MP recovery when using this skill. MP cost of this skill -1

All Party Members - Quetzalcoatl
Media 6 MP Heals All Party Members with 25 power. (9 uses)

Lv2: +3% to Healing amount.
Lv3: +6% to Healing amount.
Lv4: +9% to Healing amount.

All Party Members 2 Arianrhod, Hamsa (Yellow Archetype), Hare of Inaba, High Pixie, Kushinada (Clear Archetype), Leanan Sidhe (Clear Archetype), Mermaid, Nigi Mitama, Obariyon, Pixie (Yellow Archetype), Principality (Clear Archetype) Apis (Purple Gacha), Chimera (Purple Gacha), Heqet,Mitra (Red Gacha), Ose (Purple Gacha), Pazuzu (Yellow Gacha), Power,
Mediara L 6 MP Heals All Party Members with 60 power. (9 uses)

Lv2: +3% to Healing amount.
Lv3: +6% to Healing amount.
Lv4: +9% to Healing amount.

All Party Members 5
Woven Fate 6 MP Heals all party members (Power: 75), then revives an ally at random with 50% HP.

Lv2: +5% to Healing amount of this skill.
Lv3: +10% to Healing amount of this skill.
Lv4: +10% to Healing amount of this skill. MP cost of this skill -1.

All Party Members - Clotho
Mediara 7 MP Heals All Party Members with 60 power. (9 uses)

Lv2: +3% to Healing amount.
Lv3: +6% to Healing amount.
Lv4: +9% to Healing amount.

All Party Members 5 Apis (Clear Archetype), Dis (Clear Archetype), Silky (Clear Archetype), Tam Lin (Yellow Archetype), Throne (Clear Archetype) Gucumatz (Teal Gacha), Lailah,Mandrake (Yellow Gacha), Parvati,Skadi (Purple Gacha)
Mediarama 8 MP Heals All Party Members with 95 power. (9 uses)

Lv2: +3% to Healing amount.
Lv3: +6% to Healing amount.
Lv4: +9% to Healing amount.

All Party Members 8 Aniel (Yellow Archetype), Feng Huang, Pazuzu, Raphael (Clear Archetype), Sarasvati (Yellow Archetype) Ame no Uzume,Asherah,Gemori,Jeanne d'Arc (Yellow Gacha), Neko Shogun,Xi Wangmu,
Recarmdra 8 MP Revive All Party Members with full HP, caster dies. (1 use) All Party Members 10 Attis, Barong (Yellow Archetype), Black Maria (Yellow Archetype), Cu Chulainn (Yellow Archetype), Erlkonig (Yellow Archetype), Hell Biker (Yellow Archetype), Lucifer (Yellow Archetype), Orochi (Yellow Archetype), Ose Hallel (Yellow Archetype), Pales (Yellow Archetype), Prometheus (Yellow Archetype), Quetzalcoatl A (Yellow Archetype), Rangda (Yellow Archetype), Tlaltecuhtli (Yellow Archetype), White Rider (Yellow Archetype), Yggdrasil (Yellow Archetype) Ame no Uzume (Teal Gacha), Daisoujou (Purple Gacha), Izanami (Teal Gacha), Lachesis (Purple Gacha), Yurlungur (Yellow Gacha)
Mediarahan 9 MP Heals All Party Members with 130 power. (9 uses)

Lv2: +3% to Healing amount.
Lv3: +6% to Healing amount.
Lv4: +9% to Healing amount.

All Party Members 11 Amaterasu (Yellow Archetype), Kangiten (Yellow Archetype), Michael (Yellow Archetype), Norn (Clear Archetype), Sphinx (Yellow Archetype), Vairocana (Yellow Archetype) Jikokuten (Yellow Gacha)
Salvation 9 MP Heals All Party Members with 95 power. Cures all status aliments. (3 uses)

Lv2: +5% to Healing amount of this skill.
Lv3: +10% to Healing amount of this skill.
Lv4: +10% to Healing amount of this skill. MP cost of this skill -1.

All Party Members 15 Huang Di (Yellow Archetype), Samael Maria,
Silent Prayer 7 MP Cures all status ailments and removes all Good Status effects of All Party Members and Enemies. All Enemies/Party Members 8 Asherah (Yellow Archetype), Jeanne d'Arc (Yellow Archetype), Kalki (Yellow Archetype), Sarasvati, Tiamat (Yellow Archetype) Izanami (Yellow Gacha), Pallas Athena (Yellow Gacha), Schierke (Purple Gacha)


Support Skills

Name MP Cost Effect Target Skill Points Learned By Transferable From
Barrier 4 MP Casts a Barrier on a Single Party Member, granting immunity to all status ailments for 3 turns. Single Party Member 8 Kinmamon, Orochi (Clear Archetype), Sarasvati, Virtue (Clear Archetype) Sphinx,
Lydia 4 MP Casts Lydia on a Single Party Member, healing their HP at the beginning of their turn for 3 turns. Single Party Member 8 High Pixie (Clear Archetype), Kelpie (Yellow Archetype), Kushinada (Yellow Archetype), Silky (Yellow Archetype) Bodyconian (Yellow Gacha), Kikuri-Hime,
Tetraja 4 MP All Party Members will evade Instant Kill for 1 turn All Party Members 4 Patrimpas Mishaguji (Red Gacha)
Cleansing Shout 5 MP Cures all status ailments and removes debuffs from all party members.

Lv2:25% chance of 1MP recovery when using this skill.
Lv3:50% chance of 1MP recovery when using this skill.
Lv4:50% chance of 1MP recovery when using this skill. MP cost of this skill -1.

All Party Members - Daisoujou
Dekunda 5 MP Remove debuffs from All Party Members.

Lv2: +5% chance of 1 MP recovery.
Lv3: +10% chance of 1 MP recovery.
Lv4: +15% chance of 1 MP recovery.
Lv5: +25% chance of 1 MP recovery.

All Party Members 4 Anubis (Clear Archetype), Ares (Clear Archetype), Heqet (Yellow Archetype), Horus, Kama, Momunofu (Yellow Archetype) Abraxas,Azrael (Yellow Gacha)
Rakukaja 5 MP Increases DEF of All Party Members by 20% for 3 turns.

Lv2: +5% chance of 1 MP recovery.
Lv3: +10% chance of 1 MP recovery.
Lv4: +15% chance of 1 MP recovery.
Lv5: +25% chance of 1 MP recovery.

All Party Members 6 Abraxas (Clear Archetype), Angel (Clear Archetype), Eligor (Yellow Archetype), Ganesha, Gui Xian (Clear Archetype), Saki Mitama (Yellow Archetype), Suparna Kikuri-Hime (Teal Gacha), Mandrake (Teal Gacha), Zouchouten,
Sukukaja 5 MP Increases EV/AC of All Party Members by 20% for 3 turns.

Lv2: +5% chance of 1 MP recovery.
Lv3: +10% chance of 1 MP recovery.
Lv4: +15% chance of 1 MP recovery.
Lv5: +25% chance of 1 MP recovery.

All Party Members 6 Chagrin (Yellow Archetype), Hamsa, Kaiwan (Clear Archetype), Koropokkur (Yellow Archetype), Koumokuten (Yellow Archetype), Kusi Mitama (Yellow Archetype), Nekomata (Clear Archetype), Yatagarasu (Yellow Archetype) Jatayu,Kurama Tengu,Mad Gasser (Purple Gacha), Tsukuyomi (Red Gacha)
Tarukaja 5 MP Increases ATK of All Party Members by 20% for 3 turns.

Lv2: +5% chance of 1 MP recovery.
Lv3: +10% chance of 1 MP recovery.
Lv4: +15% chance of 1 MP recovery.
Lv5: +25% chance of 1 MP recovery.

All Party Members 6 Abraxas, Ara Mitama (Yellow Archetype), Bishamonten (Clear Archetype), Cu Sith (Yellow Archetype), Ippon-Datara (Yellow Archetype), Odin (Yellow Archetype), Setanta (Yellow Archetype), Shadow (Clear Archetype) Apis,Archangel,Oberon (Purple Gacha)
Blood Rush 6 MP Increases own parties ATK and EV/AC by 20%. (3 turns) All Party Members 6 Asura (Yellow Archetype), Belial (Yellow Archetype), Cu Chulainn A (Yellow Archetype), Marici (Yellow Archetype), Shiva A (Yellow Archetype), Wu Kong (Yellow Archetype), Zhong Kui (Yellow Archetype) Nekomata A (Teal Gacha)
Five Elements 6 MP Casts Repel Magic (including Almighty) effect on all Party Members (1 turn)

Lv2: 25% chance of 1 MP recovery when using this skill.
Lv3: 50% chance of 1 MP recovery when using this skill.
Lv4: 50% chance of 1 MP recovery when using this skill. MP cost of this skill -1

All Party Members - Huang Long
Nocturne 6 MP Increases own party's DEF and EV/AC by 20% for 3 turns. All Party Members 8 Mandrake (Yellow Archetype), Ongyo-Ki (Yellow Archetype), Orcus (Yellow Archetype), Seth (Yellow Archetype)
Virtuous Prosperity 6 MP Heals all party members (Power: 100), then removes status ailments from all party members and adds immunity to skills that inflict Mortal. (1 turn)

*This skill will gain 1 Boost level with each use.
Boost Level 1: Will now cast Barrier on all party members (1 turn).
Boost Level 2: Will now cast Repel Magic (including Almighty) on all allies. (1 turn)
Boost Level 3: Increases Power to 130.
Lv2: +5% to Healing amount of this skill.
Lv3: +10% to Healing amount of this skill.
Lv4: +10% to Healing amount of this skill. MP cost of this skill -1.

All Party Members - Lakshmi A
Barong Dance 7 MP Heals All Party Members with 95 power and increases ATK, DEF, EV/AC of All Party Members by 20% for 3 turns.

Lv2: +5% to Healing amount of this skill.
Lv3: +10% to Healing amount of this skill.
Lv4: +10% to Healing amount of this skill. MP cost of this skill -1.

All Party Members - Barong
Barrier's Blessing 7 MP Restores 1 MP to all party members, then gives all party members Bulwark with 500 HP. (2 turns) All Party Members - Madoka Kaname (Yellow Archetype)
Fortune's Kiss 7 MP Casts Lydia on own party, and for 3 turns all party members gain +20% to ATK, DEF, and AC/EV.

Lv2:25% chance of 1MP recovery when using this skill.
Lv3:50% chance of 1MP recovery when using this skill.
Lv4:50% chance of 1MP recovery when using this skill. + MP cost of this skill -1.

All Party Members - Party Pixie
Makarakarn 7 MP All Party Members repels Magic damage for 1 turn. All Party Members 8 Arahabaki, Azrael (Clear Archetype), Makara (Yellow Archetype), Oberon (Clear Archetype), Pallas Athena (Clear Archetype), Saki Mitama Dantalian,
Red Zone 7 MP All Party Members enter a state of Might. The next Phys attack will have a Critical effect. (3 uses)

Lv2: +25% chance of 1 MP recovery.
Lv3: +50% chance of 1 MP recovery.
Lv4: +50% chance of 1 MP recovery. MP cost -1.

All Party Members - Hell Biker
Tenson Korin 7 MP Removes debuffs and increases the ATK, DEF, EV/AC of All Party Members by 20% for 6 turns.

Lv2:25% chance of 1MP recovery when using this skill.
Lv3:50% chance of 1MP recovery when using this skill.
Lv4:50% chance of 1MP recovery when using this skill. MP cost of this skill -1.

All Party Members - Amaterasu
Tetrakarn 7 MP All Party Members repels Physical damage for 1 turn. All Party Members 8 Anubis (Yellow Archetype), Ose (Yellow Archetype), Samael (Yellow Archetype) Azrael,
Luster Candy 8 MP Increases ATK, DEF, EV/AC of All Party Members by 20% for 3 turns.

Lv2: +25% of 1MP recovery when using this skill.
Lv3: +50% of 1MP recovery when using this skill.
Lv4: +50% of 1MP recovery when using this skill. MP cost of this skill -1.

All Party Members 15 Adramelech (Yellow Archetype), Anat (Yellow Archetype), Ardha (Yellow Archetype), Beelzebub☆ (Yellow Archetype), Huang Long (Yellow Archetype), Mahamayuri (Yellow Archetype), Maya (Yellow Archetype), Rama (Yellow Archetype)
Arms Dance 6 MP Activates the following Chain Effect after reducing DEF and EV/AC of all enemies by 20% (1 turn):

Inflicts Phys (Physical) damage 4 times (Power: 50; Total: 200) on a single enemy.
Lv2: +5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill + MP cost of this skill -1.

Single Enemy - Chi You
Dance of Rebellion 6 MP Places all party members into a state of Might, then inflicts Phys (Physical) damage 4 times (Power: 50, Total: 200) on a single enemy. Single Enemy - Kali A (Yellow Archetype)
Barrier Break 3 MP Remove Barrier from All Enemies. All Enemies 6 Dis (Yellow Archetype), Mad Gasser (Yellow Archetype), Mitra, Raijuu (Yellow Archetype), Shiisaa (Yellow Archetype) Dakini,Es (Purple Gacha)
Discord 3 MP Removes Charge, Concentrate and Might from All Enemies. All Enemies 6 Apis (Yellow Archetype), Bishamonten (Yellow Archetype), Preta (Yellow Archetype) Chatterskull,
Lydia Break 3 MP Removes Lydia from All Enemies. All Enemies 6 Archangel (Yellow Archetype), Arianrhod (Yellow Archetype) Vetala,
Makara Break 3 MP Removes Repel Mag from All Enemies. All Enemies 6 Ainz (Yellow Archetype), Fenrir (Yellow Archetype), Gui Xian (Yellow Archetype), Kaiwan (Yellow Archetype), Legion (Yellow Archetype), Skadi (Yellow Archetype) Chimera,Long (Teal Gacha), Makara,
Taunt 3 MP Increases ATK and reduces DEF of All Enemies by 20% for 3 turns.

Lv2: +5% chance of 1 MP recovery.
Lv3: +10% chance of 1 MP recovery.
Lv4: +15% chance of 1 MP recovery.
Lv5: +25% chance of 1 MP recovery.

All Enemies 8 Bodyconian (Yellow Archetype), Dante (Yellow Archetype), Dante☆ (Yellow Archetype), Ganesha (Yellow Archetype), Hanuman (Yellow Archetype), Matador (Clear Archetype), Rakshasa (Yellow Archetype), Wu Kong, Zouchouten (Yellow Archetype) Dantalian (Purple Gacha), Matador (Teal Gacha)
Tetra Break 3 MP Removes Repel Phys from All Enemies. All Enemies 6 Horkos (Yellow Archetype), Koumokuten, Valkyrie (Yellow Archetype) Oni,
Dark Pandemic 5 MP Remove buffs from All Enemies, and reduces either ATK, DEF or EV/AC of All Enemies by 20% for 3 turns.

Lv2: 25% chance of 1 MP recovery.
Lv3: 50% chance of 1 MP recovery.
Lv4: 50% chance of 1 MP recovery. MP cost -1.

All Enemies - Kudlak
Dekaja 5 MP Remove buffs from All Enemies.

Lv2: +5% chance of 1 MP recovery.
Lv3: +10% chance of 1 MP recovery.
Lv4: +15% chance of 1 MP recovery.
Lv5: +25% chance of 1 MP recovery.

All Enemies 4 Chatterskull (Clear Archetype), Jatayu, Phantom (Yellow Archetype), Shiki-Ouji (Clear Archetype) Hare of Inaba,Orochi (Yellow Gacha), Rangda (Purple Gacha)
Invisible Mischief 5 MP Decreases DEF of all enemies by 20% (1 turn), caster dies. All Enemies - Poltergeist
Plague of Babylon 5 MP 100% chance to inflict Weak and Poison on all enemies after removing Barriers from all enemies.

Lv2: 25% chance of 1 MP recovery.
Lv3: 50% chance of 1 MP recovery.
Lv4: 50% chance of 1 MP recovery. MP cost -1.

All Enemies - Nergal
Rakunda 5 MP Reduces DEF of All Enemies by 20% for 3 turns.

Lv2: +5% chance of 1 MP recovery.
Lv3: +10% chance of 1 MP recovery.
Lv4: +15% chance of 1 MP recovery.
Lv5: +25% chance of 1 MP recovery.

All Enemies 6 Girimekhala (Yellow Archetype), Inugami (Yellow Archetype), Nue (Yellow Archetype), Shiki-Ouji (Yellow Archetype) Sandalphon (Purple Gacha), Shadow,
Sukunda 5 MP Reduces EV/AC of All Enemies by 20% for 3 turns.

Lv2: +5% chance of 1 MP recovery.
Lv3: +10% chance of 1 MP recovery.
Lv4: +15% chance of 1 MP recovery.
Lv5: +25% chance of 1 MP recovery.

All Enemies 6 Jatayu (Clear Archetype), Kurama Tengu (Yellow Archetype), Obariyon (Yellow Archetype), Sandman (Yellow Archetype) Baihu,Kresnik,
Tarunda 5 MP Reduces ATK of All Enemies by 20% for 3 turns.

Lv2: +5% chance of 1 MP recovery.
Lv3: +10% chance of 1 MP recovery.
Lv4: +15% chance of 1 MP recovery.
Lv5: +25% chance of 1 MP recovery.

All Enemies 6 Amaterasu, Blob (Clear Archetype), Koppa Tengu (Yellow Archetype), Makara, Suparna (Yellow Archetype) Gucumatz (Yellow Gacha), Koropokkur,Shikome,Titania (Red Gacha)
Acid Breath 6 MP Reduces DEF and EV/AC of All Enemies by 20% for 3 turns.

Lv2: +5% chance of 1 MP recovery.
Lv3: +10% chance of 1 MP recovery.
Lv4: +15% chance of 1 MP recovery.
Lv5: +25% chance of 1 MP recovery.

All Enemies 8 Abaddon (Yellow Archetype), Anzu (Yellow Archetype), Illuyanka (Yellow Archetype), Vetala (Yellow Archetype) Erlkonig (Yellow Gacha), Hecatoncheires (Purple Gacha), Persephone (Red Gacha), Yurlungur (Red Gacha)
Demonsbane 6 MP Puts all party members into a state of Zenith. (1 turn)

Then activates the following Chain Effect: Inflicts Phys (Physical) damage 4 times (Power: 35; Total: 140) with 30% crit rate on all enemies.
*Counter effects will not work on this skill.
Lv2: +5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill + MP cost of this skill -1.

All Enemies - Fariedone
Fog Breath 6 MP Reduces ATK and EV/AC of All Enemies by 20% for 3 turns.

Lv2: +5% chance of 1 MP recovery.
Lv3: +10% chance of 1 MP recovery.
Lv4: +15% chance of 1 MP recovery.
Lv5: +25% chance of 1 MP recovery.

All Enemies 8 Agni (Yellow Archetype), Dantalian, Forneus, Garuda (Yellow Archetype), Gucumatz (Yellow Archetype), Mitra (Yellow Archetype), Nidhoggr (Yellow Archetype) Susano-o (Purple Gacha)
Fury Raid 6 MP Activates the following Chain Effect after reducing the DEF and EV/AC of all enemies by 20% (1 turn):

Inflicts Phys damage (Physical, Power: 120) with Bulwark Pierce and a 30% Critical hit rate to all enemies.
When the attack is successful, inflicts Bind on all enemies that were hit with a 50% infliction rate.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.

All Enemies - Ladon
Ghost Hack 6 MP 50% chance to inflict Mute/Bind on all enemies after removing Barriers from all enemies.

Lv2:+10% chance to inflict status ailments when using this skill.
Lv3:+20% chance to inflict status ailments when using this skill.
Lv4:+20% chance to inflict status ailments when using this skill + MP cost of this skill -1.

All Enemies - Motoko Kusanagi
Last Resort 6 MP Inflicts 30% fractional damage (1,000 max) on all enemies based on their current HP. The demon with this skill will be downed upon activation. Fractional damage will not be affected by stat/damage increase or reduction effects. All Enemies - Moh Shuvuu (Red Archetype)
War Cry 6 MP Reduces ATK and DEF of All Enemies by 20% for 3 turns.

Lv2: +5% chance of 1 MP recovery.
Lv3: +10% chance of 1 MP recovery.
Lv4: +15% chance of 1 MP recovery.
Lv5: +25% chance of 1 MP recovery.

All Enemies 8 Ammut (Yellow Archetype), Anzu, Cerberus, Chatterskull (Yellow Archetype), Chimera (Yellow Archetype), Fafnir (Yellow Archetype), Flauros (Yellow Archetype), Hresvelgr (Yellow Archetype), Kali (Yellow Archetype), Kamiotoko (Clear Archetype), Mandrake (Clear Archetype), Mozgus (Yellow Archetype), Susano-o A (Yellow Archetype) Hell Biker (Yellow Gacha), Orcus,Persephone (Purple Gacha), Throne (Red Gacha)
Goddess' Fan 7 MP Remove all status buffs of all enemies and decrease the ATK, DEF and EV/AC of all enemies by 20%. (6 turns)

Lv2:25% chance of 1MP recovery when using this skill.
Lv3:50% chance of 1MP recovery when using this skill.
Lv4:50% chance of 1MP recovery when using this skill. + MP cost of this skill -1.

All Enemies - Xi Wangmu
Debilitate 8 MP Reduces ATK, DEF, and EV/AC of All Enemies by 20% for 3 turns.

Lv2: +25% of 1MP recovery when using this skill.
Lv3: +50% of 1MP recovery when using this skill.
Lv4: +50% of 1MP recovery when using this skill. MP cost of this skill -1.

All Enemies 15 Angra Mainyu (Yellow Archetype), Baal (Yellow Archetype), Lilith A (Yellow Archetype), Mada (Yellow Archetype), Mother Harlot (Yellow Archetype), Nyarlathotep (Yellow Archetype), Pale Rider (Yellow Archetype), Seth, Tokisada (Yellow Archetype) Adramelech (Yellow Gacha)
Enemy Annihilation 8 MP Decreases ATK, DEF and EV/AC of all enemies by 20% (1 turn), then activates the following Chain Effect: Inflicts Phys (Physical) damage (power: 120) with 30% crit rate on all enemies. This skill will have Phys Pierce effect.

Lv2: +5% to damage dealt using this skill.
Lv3: +10% to damage dealt using this skill.
Lv4: +15% to damage dealt using this skill.
Lv5: +20% to damage dealt using this skill.
Lv6: +20% to damage dealt using this skill.+ MP cost of this skill -1.

All Enemies - Atavaka
Path of Prominence 8 MP Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn) Then activates the following Chain Effect: Inflict Almighty (Magic) damage (power: 120) on all enemies.

Lv2: +3% to damage dealt using this skill.
Lv3: +6% to damage dealt using this skill.
Lv4: +9% to damage dealt using this skill.
Lv5: +12% to damage dealt using this skill.
Lv6: +12% to damage dealt using this skill. + MP cost of this skill -1.

All Enemies - Vairocana
Measured Fate 6 MP Removes debuffs from all party members.

Removes buffs and Good Status Null Mortal effects from all enemies.
Lv2:25% chance of 1MP recovery when using this skill.
Lv3:50% chance of 1MP recovery when using this skill.
Lv4:50% chance of 1MP recovery when using this skill. + MP cost of this skill -1.

All Enemies/Party Members - Lachesis
Noblewoman Aid 6 MP Increases own party's ATK, DEF and EV/AC by 20%. (1 turn)

This skill will gain 1 Boost level with each use.
[Boost Level: 1] Adds Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn)
[Boost Level: 2] Skill effects, including additional effects, will last for 3 turns.
Lv2:25% chance of 1MP recovery when using this skill.
Lv3:50% chance of 1MP recovery when using this skill.
Lv4:50% chance of 1MP recovery when using this skill. MP cost of this skill -1.

All Enemies/Party Members - Gemori
War Dance 6 MP Increases own parties ATK and DEF by 20% for 3 turns. All Enemies/Party Members 8 Baldur (Yellow Archetype), Cerberus (Yellow Archetype), Frost Ace (Yellow Archetype), Guan Yu (Yellow Archetype), Tachikoma (Yellow Archetype), Vishnu (Yellow Archetype) Nekomata A (Purple Gacha), Pales (Purple Gacha)
Agile Cry 7 MP Reduces all enemy EV/AC and increases own parties EV/AC by 20%. (3 turns) All Enemies/Party Members 15 Garuda A (Yellow Archetype), Griffith (Yellow Archetype), Lachesis (Yellow Archetype), Lugh (Yellow Archetype), Matador (Yellow Archetype)
Defensive Cry 7 MP Reduces all enemy ATK and increases own parties DEF by 20% for 3 turns. All Enemies/Party Members 15 Lakshmi (Yellow Archetype), Lakshmi A (Yellow Archetype), Masakado A (Yellow Archetype)
Offensive Cry 7 MP Increases entire party's ATK by 20% and decreases DEF of all enemies by 20%. (1 turn) All Enemies/Party Members 15 Berserker Guts (Yellow Archetype), Lost Name (Yellow Archetype), Metatron (Yellow Archetype), Rahab (Yellow Archetype), Skull Knight (Yellow Archetype) Gozu-Tennoh (Yellow Gacha)
Chief God's Haki 8 MP Puts all party members in a state of Zenith for two turns, and inflicts Gloom on all enemies for two turns. All Enemies/Party Members - Odin A (Yellow Archetype)
Invasion 8 MP Increases ATK, DEF and EV/AC of all party members by 20% and reduces all enemy ATK, DEF and EV/AC by 20%. (1 turn) All Enemies/Party Members - Demiurge (Yellow Archetype)
Tag 3 MP Skips a turn without using a Press turn Icon.

Increases own party's ATK or DEF or EV/AC by 20% (1 turn).
*Cannot be used in battles with Break System rules.
*This skill can only be used once per turn for all party members.

Self 6 Jack Frost (Yellow Archetype), Pyro Jack (Yellow Archetype), Queen Frost (Yellow Archetype)
Rebellion 4 MP Self enters a state of Might. The next Phys attack will have a Critical effect. Self 8 Beloved (Yellow Archetype), Berserker (Yellow Archetype), Cu Chulainn (Clear Archetype), Fomorian (Yellow Archetype), Kresnik (Yellow Archetype), Naga (Clear Archetype), Power (Yellow Archetype), Shiva (Yellow Archetype), Siegfried, Thor (Yellow Archetype), Zaou-Gongen (Yellow Archetype) Ammut,
Charge 6 MP Self enters a state of Charge. Increases the next Phys attack damage by 125%. Self 8 Ara Mitama, Ares (Yellow Archetype), Asura Lord (Yellow Archetype), Atavaka (Yellow Archetype), Demonee-Ho (Yellow Archetype), Gogmagog (Yellow Archetype), Gozu-Tennoh (Yellow Archetype), Grendel (Yellow Archetype), Guts (Yellow Archetype), Hecatoncheires (Yellow Archetype), Kusi Mitama, Ladon (Yellow Archetype), Mara (Yellow Archetype), Motoko Kusanagi (Yellow Archetype), Oni (Yellow Archetype), Ose, Rakshasa, Red Rider (Yellow Archetype), Siegfried (Yellow Archetype), Sonic (Yellow Archetype), Susano-o (Yellow Archetype), Thor, Titan (Yellow Archetype), Wu Kong (Clear Archetype), Yoshitsune (Yellow Archetype), Zodd (Yellow Archetype), Zouchouten (Clear Archetype) Berserker,
Concentrate 6 MP Self enters a state of Concentrate. Increases the next Mag attack damage by 125%. Self 8 Arahabaki, Atropos (Yellow Archetype), Baihu (Yellow Archetype), Black Frost (Yellow Archetype), Flauros Hallel (Yellow Archetype), Gabriel (Yellow Archetype), Indrajit (Yellow Archetype), Ishtar (Yellow Archetype), Izanami (Yellow Archetype), King Frost (Yellow Archetype), Kusi Mitama, Long (Yellow Archetype), Mahakala (Yellow Archetype), Mishaguji (Yellow Archetype), Peallaidh (Yellow Archetype), Quetzalcoatl (Yellow Archetype), Schierke (Yellow Archetype), Surt A (Yellow Archetype), Uriel (Yellow Archetype), Vasuki (Yellow Archetype), Virtue (Yellow Archetype) Rama (Yellow Gacha), Trumpeter,
Mega Boost 6 MP Self enters a state of Charge and Might. Increases the next Phys attack damage by 125% and will have a Critical effect.

Lv2: 25% chance of 1MP recovery when using this skill.
Lv3: 50% chance of 1MP recovery when using this skill.
Lv4: 50% chance of 1MP recovery when using this skill. MP cost of this skill -1.

Self - Girimekhala


Passive Skills

Name MP Cost Effect Target Skill Points Learned By Transferable From
Diwali passive Adds Light Pierce. +50% to Max HP. Adds Null Poison/Charm/Mute.\Activates the following Chain Effect when a party member (including the one with this skill) uses a demon skill with an HP recovery effect:

Restores 1 MP to all party members, and inflicts Light damage (Magic, Power: 220) on a single enemy.
Activates the following Chain Effect when the enemy attacks first at the start of battle:
Puts the party in a state of Evade Mortal (1 turn).
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Party Members - Lakshmi A
God's Grace passive Adds Elec/Light Pierce.

+10% to Elec/Light damage.
While the one with this skill is alive, all Divine/Herald demon party members will receive the following effect: -10% to damage received and +10% to damage dealt.
When there are 3 or more Divine/Herald demons alive in your party, activates the following Chain Effect at the beginning of the enemy turn:
Restores 2MP to all party members, casts Repel Magic (including Almighty) effect on all Party Members and increases party's DEF by 20%. (1 turn)
Lv2: +3% to Elec/Light damage.
Lv3: +6% to Elec/Light damage.
Lv4: +10% to Elec/Light damage.

All Party Members - Aniel
Kujaku Myo-o passive Becomes immune to all status ailments.

Activates the following Chain Effect at the beginning of own turn:
Cures all status ailments of all party members.

All Party Members - Mahamayuri
Lunar Prosperity passive Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:

Increases own party's DEF and EV/AC by 20%. (1 turn)

All Party Members 18 Chi You (Yellow Archetype), Echidna (Yellow Archetype), Longinus (Yellow Archetype), Melchizedek (Yellow Archetype) Clotho (Teal Gacha)
Moment of Fate passive -30% to Light/Dark damage received. Activates the following Chain Effect at the beginning of the first turn in a boss battle: Removes debuffs and increases the ATK, DEF and EV/AC of all party members by 20%. (3 turns)

Lv.2: Ma +3
Lv.3: Ma +6
Lv.4: Ma +9
Lv.5: Ma +12
Lv.6: Ma +20

All Party Members - Norn
Solar Prosperity passive Activates the following Chain Effect when attacking first:

Increases own party's ATK and EV/AC by 20%. (1 turn)

All Party Members 18 Apsu (Yellow Archetype), Botis (Yellow Archetype), Cerberus A (Yellow Archetype), Femto (Yellow Archetype), Hariti (Purple Archetype), Koga Saburo (Yellow Archetype), Lanling Wang (Yellow Archetype), Samyaza (Yellow Archetype), Sukuna-Hikona A (Yellow Archetype) Azazel (Yellow Gacha), Batou (Yellow Gacha), Elizabeth (Yellow Gacha), Odin A (Yellow Gacha), Tezcatlipoca (Yellow Gacha), Thor A (Yellow Gacha), Vishnu A (Teal Gacha)
Aqua Grace Passive Adds Ice Pierce.

+20% to own effect on Battle Speed.
Activates the following Chain Effect at the beginning of the 1st turn, as well as at the start of own turn: Adds Bulwark of approximately 1000 HP to all party members (3 turns).
While the one with this skill is alive, all party members will receive the following effect: While being the recipient of Bulwark, +30% to Magic damage and +1 MP to naturally recovered MP.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Party Members - Anahita
Bifrost Keeper Passive +30% to max HP. Activates the following Chain Effect at the start of enemy turn:

Adds a Bulwark of approximately 2,500 HP to self. (1 turn)
+20% to DEF of all party members. (1 turn) (This Chain Effect can only be activated twice per battle.)
Activates the following Chain Effect at the beginning of own turn:
Increases ATK of all party members by 20%. (1 turn)
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Party Members - Heimdall
Call of the Dead Passive Activates the following Chain Effect when an enemy is inflicted with Curse, as well as when at the end of enemy turn when there is a Cursed enemy:

Revives all party members with 100% HP (Once per turn) and then places 2 counts of Fortify on all party members (Once per turn).
Changes Normal Attack to the following: Inflicts Almighty damage (Magic, Power: 50) with Bulwark Pierce and Remnants to all enemies with a 60% chance to inflict Curse on all enemies that are hit.
Restores 1 MP to all party members if the attack is successful.
Lv2: +5% to Ailment Infliction.
Lv3: +10% to Ailment Infliction.
Lv4: +20% to Ailment Infliction.

All Party Members - Nebiros
Endless One Passive Activates the following Chain Effect at the beginning of own turn: Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)

Activates the following Chain Effect at the start of enemy turn: Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Party Members - Ananta
Endless War Passive Adds Phys Pierce.

While the one while the one with this skill is alive, all party members will receive the following effect: +20% to Critical hit rate, +15% to Critical hit damage.
Activates the following Chain Effect at the start of the 1st turn:
Increases the ATK and EV/AC of all party members by 20% (3 turns), and decreases the DEF and EV/AC of all enemies by 20%. (3 turns)
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Party Members - Asura Lord
Enma's Judgement Passive Adds Dark Pierce.

While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Dark Attribute Skills by 1 MP.
Activates the following Chain Effect at the start of the 1st turn:
Adds Null Mortal to all party members (6 turns), increases the ATK and DEF of all party members by 20% (6 turns), and decreases the ATK and DEF of all enemies by 20%. (6 turns)
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Party Members - Yama
Eruption of Madness Passive While the one with this skill is alive, all party members will receive the following effect: +20% chance to inflict status ailments. All Party Members - Moloch (Yellow Archetype)
Everything Evil Passive +20% to own Battle Speed.

While the one with this skill is alive, all party members will be granted the following effect: +25% to Ailment infliction rate.
Activates the following Chain Effect at the beginning of own turn:
All party members recover 3 MP.
*This Chain Effect will activate up to 2 times per battle.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Party Members - Angra Mainyu
Flag of Salvation Passive While the demon with this skill is alive, all party members will receive the following effect: +10% to Light damage. Recovers 2 MP when clearing a wave.

Lv2:+5% to own Phys hit rate.
Lv3:+10% to own Phys hit rate.
Lv4:+20% to own Phys hit rate.

All Party Members - Tokisada
Garden of Eden Passive While the demon with this skill is alive, all party members will receive the following effect: +25% damage when attacking the enemy's weak point and -25% to damage received when own weak point is attacked.

Activates the following Chain Effect at the beginning of a boss fight:
Increases the ATK of all party members by 20%, and decreases the DEF of all enemies by 20% (3 turns).
Lv2:+3 to Ma.
Lv3:+6 to Ma.
Lv4:+9 to Ma.
Lv5:+12 to Ma.
Lv6:+20 to Ma.

All Party Members - Seraph
God of Light Passive While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Light Skills by 1 MP. +5% to Light damage. All Party Members - Baldur
God's Blessing Passive Adds Force/Light Pierce.

Adds Null Charm/Bind/Mute.
+10% to Force/Light damage.
Activates the following Chain Effect when Tailwind is used:
Revives one fallen ally at random with 50% HP (Activates up to 6 times per battle).
When there are 3 or more Divine/Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn:
Heals all party members (Power: 90) and increases their DEF by 20% (1 turn).
Lv2: +3% to Force/Light damage.
Lv3: +6% to Force/Light damage.
Lv4: +10% to Force/Light damage.

All Party Members - Raphael
Good Fortune Passive Increases EXP gained by Dx2s and all party members by 20% and Macca obtained during battle by 20%.

*The Exp effect will not occur when used as a support demon.
While the demon with this skill is alive, all party members will receive the following effect: Recovers 2 MP when clearing a wave.

All Party Members - Ame no Futotama (Yellow Archetype)
Hell's Ministry Passive While the demon with this skill is alive, all party members of the Tyrant race will receive the following effect:

Increases damage of all attacks by 10%. -10% to all damage received. ​Reduces the cost of Almighty skills by 2 MP.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Party Members - Lucifuge
Hero of Prophecy Passive Adds Phys Pierce. Activates the following Chain Effect at the beginning of own turn:

Puts all party members into a state of Zenith (1 turn), and increases own party's ATK by 20%. (1 turn)
While the one with this skill is alive, all party members will receive the following effect:
When in a state of Zenith, +25% to Physical damage and +30% to Phys hit rate.
Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.

All Party Members - Fariedone
Icy Rage Passive Adds Ice Pierce. +20% to hit rate.

While the one with this skill is alive, all party members will receive the following effect: +10% to Ice damage.
Activates the following Chain Effect when Vengeful Frost Fist is used, as well as when a party member repels an attack:
Inflicts Ice damage (Physical, Power: 50) with Bulwark Pierce and a 50% Critical hit rate on a single enemy, then places all party members into a state of Might. *Damage done by this skill is dependent on Mag ATK.
Lv2:+5% to own Phys hit rate.
Lv3:+10% to own Phys hit rate.
Lv4:+20% to own Phys hit rate.

All Party Members - Frost Ace
Iwato Priestess Passive Nullifies Dark zone effects and Damage Panels in the Aura Gate.

Activates the following Chain Effect when an ally demon skill with an HP healing effect is used:
Increases ATK of all party members by 20%. (3 turns)

All Party Members - Ame no Uzume
Lurking Shadow Passive While the one with this skill is alive, all other party members will receive the following effect: +15% damage when attacking the enemy's weak point. All Party Members - Loup-Garou (Purple Archetype)
Miracle of Fatima Passive Activates the following Chain Effect when a member of your party (including self) is downed:

Removes revive ban from allies.
Increases ATK, DEF and EV/AC of all party members by 20%, and Heals all party members (Power: 80). (1 turn)
Activates the following Chain Effect at the end of an enemy turn if a party member is downed:
Revives all party members with 100% HP. (This can only be activated once per battle.)
This Chain Effect will not activate when your party is wiped out.
Lv2: +5% to Healing skill effectiveness.
Lv3: +10% to Healing skill effectiveness.
Lv4: +15% to Healing skill effectiveness.

All Party Members - Maria
Narcissus in Full Bloom Passive Activates the following Chain Effect at the start of the enemy turn:

Increases the DEF of all party members by 20%. (1 turn)
While the one with this skill is alive, all other party members will receive the following effect:
+75% to auto recovery rate from Charm.

All Party Members - Narcissus (Yellow Archetype)
Omniscient Guidance Passive Activates the following Chain Effect at the beginning of own turn: Increases the Boost level of the Skills with Boost levels of all living party members by 1 and removes debuffs from own party and buffs from all enemies.

Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Party Members - Gemori
Rains of Canaan Passive While the demon with this skill is alive, all party members will receive the following effects: +10% to Force damage and +10% to status ailment auto cure rate.

Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Party Members - Baal
Shaddai's Eye Passive +50% to max HP.

-30% to Critical hit damage received.
While the one with this skill is alive, all party members will receive the following effect:
No bonus turn will be granted for the instigating skill when receiving a critical hit.
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:
Reduces 2 enemy Press Turn Icons. (Only up to 2 Press Turn Icons can be reduced by skills or effects.)
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Party Members - Shaddai
Skanda Passive While the demon with this skill is alive, all party members will receive the following effect: +15% to Phys hit rate and +20% to Critical hit rate.

Lv2 : +3 to Ag.
Lv3:+6 to Ag.
Lv4:+9 to Ag.
Lv5:+12 to Ag.
Lv6:+20 to Ag.

All Party Members - Kartikeya
Support from the Shadows Passive While the one with this skill is alive, all other party members will receive the following effect: +15% to Physical damage. All Party Members - Hagen (Yellow Archetype)
Supreme Creator Passive Reduces the cost of all skills by 1 MP.

While the one with this skill is alive, Pierce will have no effect on any party member that can drain the attribute they are attacked with.
Activates the following Chain Effect when a party member (Including self) Drains an enemy attack:
Heals HP of all party members (Power: 90), and MP by 2.
Lv. 2: +5% to HP Healing Amount.
Lv. 3: +10% to HP Healing Amount.
Lv. 4: +20% to HP Healing Amount.

All Party Members - Demiurge
War Aid Passive +20% to Phys hit rate. While the demon with this skill is alive, Pierce will have no effect on any party member that can repel the attribute they are attacked with.

Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Party Members - Atavaka
Black Sabbath Passive Changes normal attack to the following:

Inflicts Force damage (Magic, Power: 250) with Bulwark Pierce and Remnants on a single enemy, and applies 1 count of Decay onto them.
*This skill's Boost Level will increase by 1 at the start of own turn.
[Boost Level 1]: Adds the following Chain Effect, when damage is inflicted with a normal attack: Restores 2MP to all party members.
[Boost Level 2]: Adds the following Chain Effect, when damage is inflicted with a normal attack: Decreases the DEF of all enemies by 20% (1 turn), and increases the ATK of all party members by 20%. (1 turn)
[Boost Level 3]: Adds the following effect to the skill: 100% chance to inflict Mortal on the hit enemy.
*Ignores all death prevention skills.
Lv2:+5% to Force damage.
Lv3:+10% to Force damage.
Lv4:+20% to Force damage.

Single Enemy - Baphomet A
Boundless Wave Passive Changes Normal Attack to the following: Inflicts Almighty damage (Magic, Power: 200) with Bulwark Pierce and Remnants to a single enemy. Inflicts Poison/Bind/Charm/Mute/Curse/Weak on all enemies with 20% chance when the attack is successful.

[Status Ailment Resonance]
(This skill will change depending on the status ailments afflicting all enemies.)
The effect of the Chain Effect will be determined by the Resonance Count before its activation:
[Resonance Count 1]: Adds the following Chain Effect, which activates when the one with this skill inflicts damage with their Normal Attack: Inflicts Almighty damage (Magic, Power: 88) with Bulwark Pierce to all enemies.
[Resonance Count 2]: The Resonance Count 1 Chain Effect activates twice.
*Damage from this skill, including from Chain Effects, ignores all death prevention skills.
Lv2: +5% to Ailment Infliction.
Lv3: +10% to Ailment Infliction.
Lv4: +15% to Ailment Infliction.

Single Enemy - Ouroboros
Descent of Ice and Snow Passive The effect of normal Attacks will be changed to the following:

Inflicts Ice Damage (Magic, Power: 100) with Bulwark Pierce 2 times to a single enemy (Total Power: 200), and decreases the target's Ice Attribute Affinity by 1 level. (1 turn).
Gains 1 Boost Level at the start of own turn.
[Boost Level 1]: Damage dealt by this skill, including the Chain Effect, will now ignore death prevention skills.
[Boost Level 2]: Increases Power to 120. (New Total Power: 240)
[Boost Level 3]: Now activates the following Chain Effect when the attack is successful: Inflicts Ice damage (Magic, Power: 60) with a Bulwark Pierce to all enemies.
Lv2:+5% to Ice damage.
Lv3:+10% to Ice damage.
Lv4:+20% to Ice damage.

Single Enemy - Sukuna-Hikona A
Faithful Counter Passive The following effect will activate when receiving a Phys Attack: 100% chance to counter dealing Phys (Physical) damage. Power: 100 Single Enemy 16 Artemis (Yellow Archetype), Griffith (Purple Archetype), Mozgus (Purple Archetype) Masakado A (Red Gacha), Melchizedek (Yellow Gacha)
Great Trunk Passive The effect of normal Attacks will be changed to the following: Inflicts Almighty damage (Physical, Power: 100) with a 100% critical hit rate to a single enemy.

While the one with this skill is alive, all party members will receive the following effect:
While the demon with this skill is alive, Pierce will have no effect on any party member that can repel or drain the attribute they are attacked with and when an attack is received while possessing Attribute Affinity Reinforcement, any Bonus Turns generated by that attack will be nullified.
*The effect regarding Repel and Absorb will not activate during battles with Break System rules.
Activates the following Chain Effect when an ally Repels or Drains an attack:
Removes buffs from all enemies and decreases the enemy's Press Turn Icons by 1.
Lv2: +5% to Phys hit rate.
Lv3: +10% to Phys hit rate.
Lv4: +20% to Phys hit rate.

Single Enemy - Yggdrasil
Merciless Love Passive The effect of normal Attacks will be changed to the following: Inflicts Force damage (Magic, Power: 40) with Remnants to a single enemy.

Activates the following Chain Effect when the attack is successful:
Inflicts Force damage (Magic, Power: 120) with Bulwark Pierce to all enemies.
Activates the following Chain Effect when there is a charmed enemy at the end of own turn:
Inflicts Force damage (Magic, Power: 40) with a 100% chance to inflict Mortal on all charmed enemies.
*Ignores all death prevention skills
Lv2: +5% to Force damage.
Lv3: +10% to Force damage.
Lv4: +20% to Force damage.

Single Enemy - Narcissus
Shimmer Arrow Passive Activates the following Chain Effect when a member of your party (including self) activates a Phys skill:

Inflicts Light (Magic) damage (Power: 80) with Light Pierce effect on a single enemy. The damage inflicted by this skill is dependent on Phys ATK.
*Nullifies all death prevention skills.
*Regular Attacks and Counter Effects will not activate this effect.
Lv2: +3% to Phys/Light damage.
Lv3: +6% to Phys/Light damage.
Lv4: +10% to Phys/Light damage.

Single Enemy - Marici
Thunderforce Passive Activates the following Chain Effect when a member of your party (including self) activates an Elec skill:

Inflicts Elec (Magic) damage (Power: 180) on a single enemy. (This Chain Effect will only activate once per turn.)
Activates the following Chain Effect when a member of your party (including self) activates a Force skill:
Inflicts Force (Magic) damage (Power: 180) on a single enemy. (This Chain Effect will only activate once per turn.)
Lv2: +3% to Elec/Force damage.
Lv3: +6% to Elec/Force damage.
Lv4: +10% to Elec/Force damage.

Single Enemy - Samyaza
Trillion Dark Passive Activates the following Chain Effect when this character activates a Phys skill:

Inflicts Dark (Physical) Pierce effect damage 10 times (Power: 15, Total: 150) with 30% crit rate on a single enemy.
* The damage inflicted by this skill is dependent on Phys ATK.
* Counter effects will not work on this skill.
* This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
* Regular Attacks and Counter Effects will not activate this effect.
Lv2:+5% to Dark damage.
Lv3:+10% to Dark damage.
Lv4:+15% to Dark damage.

Single Enemy - Meliodas
Ego Erosion passive While the one with this skill is alive, enemy's natural recovery rate of status ailments reduced by 10%.

Lv2: While the one with this skill is alive, -5% to enemy's natural recovery rate of status ailments.
Lv3: While the one with this skill is alive, -10% to enemy's natural recovery rate of status ailments.
Lv4: While the one with this skill is alive, -15% to enemy's natural recovery rate of status ailments.

All Enemies - Es
Give me Jewels passive Adds Null Bind/Mute. +40% to Max HP.

Activates the following Chain Effect when the enemy strikes first at the start of battle:
Decreases the enemy's Press Turn Icons by 1. (Max Decrease: 2)
Activates the following Chain Effect at the start of the first turn, as well as when a party member is about to act:
80% chance to inflict Curse on all enemies. (*Activates up to 2 times per turn)
Activates the following Chain Effect at the start of enemy turn: Inflicts 10% fractional damage (300 max) on all enemies based on their current HP and drains 2 MP.
*Fractional damage will not be affected by stat/damage increase or reduction effects.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Enemies - Alice A
Glamorous Allure passive The effect of normal Attacks will be changed to the following:

Inflicts Almighty (Magic) damage (Power: 80) on all enemies with 30% chance to inflict Charm on hit enemies.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Enemies - Maya
Hell Leopard passive +20% to Phys hit rate.

Activates the following Chain Effect after Iron Fist is activated:
Inflicts Phys (Physical) Pierce effect damage (Power: 40) with 30% crit rate on all enemies and enters a state of Might if the attack is successful.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Enemies - Flauros
Lunar Downfall passive Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:

Reduces all enemy ATK and EV/AC by 20%. (1 turn)

All Enemies 18 Amon (Yellow Archetype), Arioch (Yellow Archetype), Beelzebub (Human) (Yellow Archetype), Heimdall (Yellow Archetype), Hinokagutsuchi (Yellow Archetype) Demeter (Purple Gacha), Lachesis (Teal Gacha), Shaddai (Yellow Gacha), Surt A (Teal Gacha)
Optical Camouflage passive +20% Phys evasion rate. Activates the following Chain Effect at the end of own turn when there is an enemy with an ailment: Inflicts Phys (Physical) Pierce effect damage (Power: 100) with 30% crit rate on all enemies with an ailment. Counter effects will not work on this skill. All Enemies - Motoko Kusanagi
Passionate Allure passive +10% to Healing skill effectiveness. Activates the following Chain Effect at the end of enemy turn when there are 3 or more surviving Femme/Lady demons in your party:

50% chance to inflict Charm/Poison on all enemies after removing Barriers from all enemies.
Lv2: +5% to Healing skill effectiveness.
Lv3: +10% to Healing skill effectiveness.
Lv4: +15% to Healing skill effectiveness.

All Enemies - Clotho
Passionate Rage passive +5% to Fire/Ice/Elec/Force damage.Activates the following Chain Effect at the start of enemy turn when there are 3 or more surviving Femme/Lady demons in your party:

Inflicts Elec (Magic) damage (Power: 60) with Elec Pierce effect on all enemies.
Inflicts Fire (Magic) damage (Power: 60) with Fire Pierce effect on all enemies if the attack is successful
Lv2: +3% to Fire/Ice/Elec/Force damage.
Lv3: +6% to Fire/Ice/Elec/Force damage.
Lv4: +10% to Fire/Ice/Elec/Force damage..

All Enemies - Atropos
Resonant Garnet passive Activates the following Chain Effect when an enemy is poisoned:

Reduces DEF and EV/AC of all enemies by 20%. (2 turns)
Lv2: +10% to Ailment Infliction.
Lv3: +15% to Ailment Infliction.
Lv4: +20% to Ailment Infliction.

All Enemies - Vouivre
Solar Downfall passive Activates the following Chain Effect when attacking first:

Reduces all enemy DEF and EV/AC by 20%. (1 turn)

All Enemies 18 Anahita (Yellow Archetype), Astaroth (Yellow Archetype), Hachiman (Yellow Archetype), Harpy (Yellow Archetype), Pendragon (Yellow Archetype), Sukuna-Hikona (Yellow Archetype), Tezcatlipoca (Yellow Archetype), Vivian (Yellow Archetype), Vritra (Yellow Archetype) Angra Mainyu (Yellow Gacha), Baldur (Yellow Gacha), Elizabeth (Purple Gacha), Lanling Wang (Yellow Gacha)
Sweet Whisper passive Activates the following Chain Effect when an ally is downed:

30% chance to Charm all enemies. Reduces DEF of all enemies by 20%. (3 turns)
Lv2: +10% to Ailment Infliction.
Lv3: +15% to Ailment Infliction.
+Lv4: +20% to Ailment Infliction.

All Enemies - Alraune
Twilight Inferno passive Adds Fire Pierce. +20% to Fire damage.

Activates the following Chain Effect when the one with this skill is downed or at the end of enemy turn:
Inflicts Fire damage (Magic, Power: 160) with Bulwark Pierce to all enemies.
*Activates once per battle, but will not activate if the entire party is wiped out.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Enemies - Surt A
Black Beckoning Passive Activates the following Chain Effect at the end of own turn:

Inflicts 10% fractional damage (200 max) on all enemies based on their current HP.
This skill will gain 1 Boost level at the start of own turn.
Boost Level 1: No extra effect.
Boost Level 2: Increases damage to 50% fractional damage (2000 max) on all enemies based on their current HP.
Boost Level 3: Increases damage to 50% fractional damage (2000 max) on all enemies based on their max HP and Nullifies all death prevention skills. Uses: 1
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Enemies - Black Maria
Bloodshed Passive Adds Phys Pierce. +20% to Phys damage. +30% to critical hit damage.

Lv2:+5% to Phys damage.
Lv3:+10% to Phys damage.
Lv4:+15% to Phys damage.

All Enemies - Red Rider
Brilliant Wings Passive Adds Force Pierce.

+75% to own effect on Battle Speed. +30% to Phys evasion rate.
Activates the following Chain Effect when a member of your party evades a Physical attack:
Inflicts Force damage (Magic, Power: 80) with Bulwark Pierce on all enemies and reduces the ATK, DEF, and EV/AC of all enemies by 20% if the attack is successful. (2 turns)
Lv2: +5% to Phys evasion rate.
Lv3: +10% to Phys evasion rate.
Lv4: +20% to Phys evasion rate.

All Enemies - Garuda A
Cry of the Poor Passive When there are 2 or more Vile/Jaki/Drake demons alive in your party, activates the following Chain Effect at the end of own turn:

Inflicts 15% fractional damage (300 max) on all enemies based on their max HP.
When there are 3 or more alive in your party, activates the following additional effect:
Inflicts 15% fractional damage (300 max) on all enemies based on their max HP.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Enemies - Pales
Death Lust Passive +25% damage to Charmed enemies. Has a 30% chance to Charm all enemies at the beginning of the 1st turn.

Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Enemies - Mother Harlot
Famine Passive Adds Ice Pierce. +20% to Ice damage.

Activates the following Chain Effect at the end of an enemy turn: Inflicts 15% fractional damage (300 max) on all enemies based on their max HP and reduces their MP by 2.
Lv2:+5% to Ice damage.
Lv3:+10% to Ice damage.
Lv4:+15% to Ice damage.

All Enemies - Black Rider
God 1000 Fist Cannon Passive Adds Phys Pierce.

Activates the following Chain Effect at the end of own turn, as well as when an enemy lands a critical hit:
Inflicts Phys damage (Physical, Power: 25) with Bulwark Pierce and a 50% critical hit rate 6 times on random enemies.
Activates the following Chain Effect when a party member enters a state of Might:
Inflicts Phys damage (Physical, Power: 25) with Bulwark Pierce and a 50% critical hit rate 6 times on random enemies.
*This Chain Effect activates up to 3 times per turn.
*The damage inflicted by this skill is dependent on Phys DEF.
*Ignores all counter skills.
Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.

All Enemies - Mozgus
Golden Greed Passive While the demon with this skill is alive, +350% Poison damage to Poisoned enemies.

Activates the following Chain Effect at the start of enemy turn: 80% chance to inflict Poison on all enemies after removing Barriers from all enemies.
Lv2:+50% to Poison damage.
Lv3:+100% to Poison damage.
Lv4:+200% to Poison damage.

All Enemies - Fafnir
Guilty Passive +25% to Dark damage.

Activates the following Chain Effect at the beginning of the first turn in a boss battle:
Inflicts Dark (Magic) damage (Power: 200) on all enemies. If the attack is successful, inflicts Curse on all enemies with 100% infliction rate.

All Enemies - Yama
Heavenly Valor Passive Adds Phys Pierce. +50% to Max HP. +20% to Phys hit rate.

Activates the following Chain Effect when the enemy uses Pass:
Decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn), and inflicts Phys damage (Physical, Power: 85) with a 50% Critical hit rate on all enemies.
*Ignores the effect of all counter skills.
Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate..

All Enemies - Susano-o A
Ignite Passive Activates the following Chain Effect at the beginning of every second turn.

Inflicts Fire (Magic) damage (Power: 120) on all enemies. Reduces DEF of all enemies by 20%. (2 turns)

All Enemies - Agni
Judgement of Nahar Passive Activates the following Chain Effect at the beginning of every second turn: Inflicts Ice (Magic) damage on all enemies and if the attack is successful, reduces all enemy EV/AC by 20%. (2 turns) Power: 120 All Enemies - Ym
Light of Eternal Youth Passive Activates the following Chain Effect when an enemy is about to act:

Decreases the ATK of all enemies by 20% (1 turn).
*Activates once per turn.

All Enemies - Idun (Yellow Archetype)
Mark of the Beast Passive Activates the following Chain Effect at the end of own turn: 66% chance to Mute all Poisoned enemies and inflicts 666 fixed damage on all Charmed enemies.

*Damage from this skill ignores all death prevention skills.
Lv2:+5% to Ailment Infliction.
Lv3:+10% to Ailment Infliction.
Lv4:+20% to Ailment Infliction.

All Enemies - Master Therion
North Wind Passive Activates the following chain effect when an enemy is downed: Inflict Ice (Magic) damage (Power: 60) on all enemies.

Lv2:+5% to Ice damage.
Lv3:+10% to Ice damage.
Lv4:+15% to Ice damage.

All Enemies - Hresvelgr
Pestilence Passive Activates the following Chain Effect at the end of an enemy turn: Inflicts 50% fractional damage (2,500 max) on all Poisoned enemies based on their max HP.

*Nullifies all death prevention skills. Fractional damage will not be affected by stat/damage increase or reduction effects.
Lv2: +5% to Ailment Infliction.
Lv3: +10% to Ailment Infliction.
Lv4: +20% to Ailment Infliction.

All Enemies - Pale Rider
Plague Passive Adds Force Pierce. +20% to Force damage.

Activates the following Chain Effect when this demon uses a Force skill and at the end of own turn:
Inflicts 10% fractional damage (200 max) on all enemies based on their current HP, with a 100% chance to inflict Poison.
Lv2:+5% to Force damage.
Lv3:+10% to Force damage.
Lv4:+15% to Force damage.

All Enemies - Pale Rider
Soul Divide Passive Activates the following Chain Effect when an enemy demon skill with an HP healing effect is used: Inflicts 50% fractional damage (2,500 max) on all enemies based on their current HP. Fractional damage will not be affected by stat/damage increase or reduction effects.

Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Enemies - Black Rider
Soul Judgement (Sraosha) Passive Activates the following Chain Effect when a member of your party (including self) downs an enemy: Inflicts Phys (Physical) Pierce effect damage (Power: 60) with 30% crit rate on all enemies.

Lv2: +5% to Critical hit rate.
Lv3: +10% to Critical hit rate.
Lv4: +20% to Critical hit rate.

All Enemies - Sraosha
Spirit Phenomenon Passive Activates the following Chain Effect when attacking first at the start of battle:

Decreases DEF of all enemies by 20% (1 turn), caster dies.
Activates the following chain effect at the start of own turn if the one with this skill is dead:
Decreases DEF of all enemies by 20% (1 turn).

All Enemies - Poltergeist
Thunder of Destiny Passive Activates the following Chain Effect at the beginning of every second own turn: Inflict Elec (Magic) damage (Power: 120) on all enemies and reduces EV/AC of all enemies by 20% when attack is successful. (2 turns) All Enemies - Anzu
False God passive +10% to Almighty damage.

While the demon with this skill is alive, Pierce will have no effect on any party member that can repel the attribute they are attacked with.
Activates the following Chain Effect when a party member (Including self) Repels an enemy attack:
Inflict Almighty (Magic) damage (Power: 120) on all enemies.
Lv. 2: +3% to Almighty damage.
Lv. 3: +6% to Almighty damage.
Lv. 4: +10% to Almighty damage.

All Enemies/Party Members - Demiurge
Illusionary World passive +15% chance to inflict status ailments.

Activates the following Chain Effect when a party member (including self) is Muted: Cures all party members of Mute, then inflicts Almighty (Magic) damage (Power: 100) on all enemies.
Lv2: +5% to Ailment Infliction.
Lv3: +10% to Ailment Infliction.
Lv4: +15% to Ailment Infliction.

All Enemies/Party Members - Maya
Passionate Embrace passive +10% to max HP. Activates the following Chain Effect at the start of enemy turn when there are 3 or more surviving Femme/Lady demons in your party:

Reduces all enemy ATK/DEF and increases own party's ATK/DEF by 20%. (2 turns)
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Enemies/Party Members - Lachesis
Vile Glare passive When there are 2 or more Vile/Jaki/Drake demons alive in your party, activates the following Chain Effect at the beginning of a battle if the enemy attacks first:

Reduces ATK of all enemies by 20%. (3 turns). Reduces 1 enemy Press Turn Icon.
When there are 3 or more alive in your party, activates the following additional effect:
Reduces DEF of all enemies by 20%. (3 turns). Reduces 1 enemy Press Turn Icon.
*Only up to 2 Press Turn Icons can be reduced by skills or effects.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Enemies/Party Members - Pales
Alder King Passive Activates the following Chain Effect at the start of own turn: Heals 15% HP of all party members.

Activates the following Chain Effect at the start of enemy turn:
Adds 1 to the count for Spirit Chains (Intimidation) to the enemy with the highest Phys ATK and reduces ATK of all enemies by 20%. (1 turn)
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:
Decrease the enemy's Press Turn Icons by 1. (Max: 2)
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Enemies/Party Members - Erlkonig
Hand of Glory Passive +20% to Max HP.

Activates the following Chain Effect when another party member is downed:
80% chance to inflict Curse on all enemies and increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)
While the one with this skill is alive, all enemies will receive the following effect: -60% to damage dealt while Cursed.
Lv2: +5% to Ailment Infliction.
Lv3: +10% to Ailment Infliction.
Lv4: +15% to Ailment Infliction.

All Enemies/Party Members - Nebiros
Radiant Mantra Passive Activates the following Chain Effect at the start of enemy turn: Remove debuffs from own party and buffs from all enemies.

Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

All Enemies/Party Members - Vairocana
Rak Flexi Passive Activates the following Chain Effect when attacking first at the beginning of a battle: Reduces DEF of all enemies by 20%. (3 turns)

Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: +20% to DEF of all party members. (3 turns)

All Enemies/Party Members - Baphomet A (Yellow Archetype), Fariedone (Yellow Archetype)
Suk Flexi Passive Activates the following Chain Effect when attacking first at the beginning of a battle: Increases own party's EV/AC by 20%. (3 turns)

Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces EV/AC of all enemies by 20%. (3 turns)

All Enemies/Party Members - Cthulhu (Yellow Archetype), Guedhe (Yellow Archetype), Morrighan (Yellow Archetype)
Tar Flexi Passive Activates the following Chain Effect when attacking first at the beginning of a battle: Increases own party's ATK by 20%. (3 turns)

Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces ATK of all enemies by 20%. (3 turns)

All Enemies/Party Members - Barbatos (Yellow Archetype), Dagon (Yellow Archetype), Loup-Garou (Yellow Archetype), Mithras (Yellow Archetype), Shalltear (Yellow Archetype), Vishnu A (Yellow Archetype)
Bloodstained Divine Queen Passive Activates the following Chain Effect when an ally uses a skill that targets random allies/enemies: Inflicts Phys (Physical) damage 4 (Power: 40, Total: 160) times on random enemies.

(Activates up to 2 times per turn for each Boost Level)
At the beginning of own turn, this skill will gain one Boost Level. [Boost Level 1]: Increases Chain Effect's Power to 50.
[Boost Level 2]: When the attack is successful, the one with this skill will now enter a state of Charge.
*Enemies downed by this skill will not be able to revive.
Lv2:+5% to Phys damage.
Lv3:+10% to Phys damage.
Lv4:+20% to Phys damage.

Random Enemies - Kali A
Desperate Hit Passive Adds Phys Pierce. +20% to Phys/Almighty damage.

Activates the following Chain Effect at the end of own turn, as well as at the end of the enemy's turn:
Inflicts Almighty damage (Physical, Power: 30) with a 30% Critical hit rate 4-12 times on random enemies.
*Damage inflicted by this skill ignores Counter effects.
Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to own Phys hit rate.

Random Enemies - Demonee-Ho
God's Fire Passive Adds Fire/Light Pierce.

+10% to Fire/Light damage.
Activates the following Chain Effect when Sunrise is used:
Revives one fallen ally at random with 50% HP (Activates up to 6 times per battle).
When there are 3 or more Divine/Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn:
Inflicts Fire/Light damage (Magic, Power: 80) with Bulwark Pierce 3 times on random enemies. Increases party's ATK by 20% if attack is successful (1 turn).
*The attribute will be selected automatically based on the situation.
Lv2: +3% to Fire/Light damage.
Lv3: +6% to Fire/Light damage.
Lv4: +10% to Fire/Light damage.

Random Enemies - Uriel
Griffon-Bolt Passive When a member of your party deals damage with a regular Attack, inflicts Almighty (Mag) damage 4 times on random enemies.

Power: 30
Lv2: +2% to All/Random Attack damage.
Lv3: +3% to All/Random Attack damage.
Lv4: +4% to All/Random Attack damage.
Lv5: +5% to All/Random Attack damage.
Lv6: +10% to All/Random Attack damage.

Random Enemies - V☆
Terror of London Passive Activates the following Chain Effect when attacking first: Inflict Phys (Physical) damage (power: 40) with 50% crit rate 1 to 3 times on random enemies. Random Enemies - Jack the Ripper
The Great Darkness Passive Adds Fire Pierce. Activates the following Chain Effect when attacking first at the start of battle, as well as at the beginning of every own second turn:

Inflicts Fire (Magic) damage with 40 power 5 times on random enemies.
If the attack is successful, enters into a state of Concentrate and increases the damage of the next Magic attack by 125%.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Random Enemies - Mahakala
Yaksha Claw Passive Activates the following Chain Effect when enemy is poisoned: Inflict Phys (Physical) damage (Power: 35) 3 times on random enemies with 30% chance to inflict Bind to demon(s) that were hit when attack is successful. Random Enemies - Gurr
Peach of Immortality passive Activates the following Chain Effect when an ally is downed: Revives a random party member with 100% HP.

This Chain Effect will only activate up to 2 times per battle.
Lv2: +5% to Healing skill effectiveness.
Lv3: +10% to Healing skill effectiveness.
Lv4: +15% to Healing skill effectiveness.

Random Party Member - Xi Wangmu
Dark Technique 6 MP Inflicts Dark damage (Magic, Power: 240) with Bulwark Pierce and Remnants to a single enemy, then lowers the target's Dark Attribute Affinity by 1 Level. (1 turn)

Damage inflicted by this skill will ignore all death prevention skills.
This skill can only be transferred to Deity Thoth.

Self -
Elec Technique 6 MP Inflicts Elec damage (Magic, Power: 240) with Bulwark Pierce and Remnants to a single enemy, then lowers the target's Elec Attribute Affinity by 1 Level. (1 turn)

Damage inflicted by this skill will ignore all death prevention skills.
This skill can only be transferred to Deity Thoth.

Self -
Force Technique 6 MP Inflicts Force damage (Magic, Power: 240) with Bulwark Pierce and Remnants to a single enemy, then lowers the target's Force Attribute Affinity by 1 Level. (1 turn)

Damage inflicted by this skill will ignore all death prevention skills.
This skill can only be transferred to Deity Thoth.

Self -
Ice Technique 6 MP Inflicts Ice damage (Magic, Power: 240) with Bulwark Pierce and Remnants to a single enemy, then lowers the target's Ice Attribute Affinity by 1 Level. (1 turn)

Damage inflicted by this skill will ignore all death prevention skills.
This skill can only be transferred to Deity Thoth.

Self -
Light Technique 6 MP Inflicts Light damage (Magic, Power: 240) with Bulwark Pierce and Remnants to a single enemy, then lowers the target's Light Attribute Affinity by 1 Level. (1 turn)

Damage inflicted by this skill will ignore all death prevention skills.
This skill can only be transferred to Deity Thoth.

Self -
Almighty Boost passive +15% to Almighty damage. Self - Demiurge (Red Gacha)
Berserker Armor passive Adds Phys Pierce.

+50% to Phys damage. +100% to critical hit rate.
-40% damage received. +30% to own effect on Battle Speed.
Activates the following Chain Effect at the start of own turn:
Increases entire party's ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)
Activates the following Chain Effect when the one with this skill lands a Critical hit: Places 1 count of Decay on the enemy with the highest current HP.
Activates the following Chain Effect at the end of enemy turn:
Inflicts 30% fractional damage based on Max HP to the one with this skill. *Ignores all death prevention skills.
Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.

Self - Berserker Guts
Elemental Cycle passive +15% to Fire/Ice/Elec/Force damage. Self 14 Inanna (Purple Archetype) Atropos (Teal Gacha), Master Therion (Red Gacha), Pendragon (Yellow Gacha), Samyaza (Yellow Gacha)
Enduring Soul + passive Heals 500 HP upon receiving the first killing blow. Self 18 Azazel (Purple Archetype), Futsunushi (Purple Archetype) Cernunnos,Flauros (Yellow Gacha), Flauros Hallel,Marici,Meliodas (Red Gacha), Ose Hallel,
Forbidden Fruit passive Gains Dark Pierce.

+15% to Phys hit rate. +15% chance to inflict status ailments.
Activates Temptation as a Chain Effect at the end of own turn when there is a Charmed enemy.
Lv2:+5% to Dark damage.
Lv3:+10% to Dark damage.
Lv4:+15% to Dark damage.

Self - Lilith A
Halo of Hallel passive Adds Light Pierce.

Activates the following Chain Effect at the beginning of own turn: Enters a state of Lydia and gain 1 Boost level.
[Boost Level 1]: Adds Null Curse.
[Boost Level 2]: Lydia will target all party members.
[Boost Level 3]: Activates the Chain Effect Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn) at the beginning of own turn.
*Chain Effect activation is dependent on Boost level before start of own turn.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Flauros Hallel
Hawk of Light passive Adds Phys Pierce.

+40% to Phys evasion rate.
Activates the following Chain Effect at the start of the first turn: Puts party into a state of Zenith. (3 turns)
While the one with this skill is alive, all party members will receive the following effect: While in a state of Zenith, +25% to Physical damage dealt, and +30% chance to inflict status ailments.
Activates the following Chain Effect when a party member (including the one with this skill) downs a demon:
Recover 3 MP, casts Repel Physical (including Almighty) effect on all allies (1 turn) and cures all status ailments of All Party Members.
Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.

Self - Griffith
King of Hell passive Heals 800 HP upon receiving the first killing blow.

Activates the following Chain Effect when attacking first at the beginning of a battle: Recovers 3 MP. Increases own Party's ATK by 20% and reduces DEF of all enemies by 20%. (3 turns)
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 1 enemy Press Turn Icon. +20% to DEF of all party members and reduces ATK of all enemies by 20%. (3 turns)
*Only up to 2 Press Turn Icons can be reduced by skills or effects.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Beelzebub☆
King of Vengeance passive Adds Phys Pierce.

Activates the following Chain Effect at the start of enemy turn:
Adds a Bulwark of approximately 3,000 HP to self. (1 turn). Grants Evade Mortal to self. (1 turn)
Activates the following Chain Effect at the end of enemy turn:
Inflicts 20% fractional damage (1,000 max) on all enemies based on their max HP, and enters a state of Might and Charge.
Each Chain Effect can only activate once per battle.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Arioch
Lord of the Dead passive Heals 500 HP upon receiving the first killing blow.

Activates the following Chain Effect at the start of enemy turn:
Casts Repel Physical (including Almighty) effect on all allies and +20% to DEF of all party members. (1 turn)
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Beelzebub (Human)
Nosferatu passive Adds Phys Pierce.

+50% to Max HP. +20% to hit rate.
When the one with this skill's HP is at 80% or below, damage received will be reduced by 30%, and damage dealt will increase by 30% and the Critical hit rate of attacks received will be decreased by 50%.
Heals 500 HP upon receiving the first killing blow.
Increases damage dealt by the one with this skill by 25% at the start of own turn. (Max: 100%)
*Damage increase effect will reset when clearing a wave.
Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.

Self - Zodd
Null Drk Zone-Dmg Panel passive Nullifies Dark zone effects and Damage Panels in the Aura Gate. Self 16 Elizabeth (Purple Archetype)
Null Elec-Force passive Adds Null Elec/Null Force. Self - Demeter (Teal Archetype), Demiurge (Teal Archetype), Idun (Teal Archetype)
Ryujin Reflection passive -100% to Critical hit rate of damage received.

Activates the following Chain Effect when a member of your party receives a Physical attack:
Inflicts Physical damage (Power: 60) with 30% crit rate on all enemies and reduces ATK/DEF of all enemies by 20% if the attack is successful. (2 turns) *Counter effects will not work on this skill.
Lv2:+5% to Phys damage.
Lv3:+10% to Phys damage.
Lv4:+15% to Phys damage.

Self - Futsunushi
Sadistic Blow passive +15% to critical hit damage. +10% damage when attacking the enemy's weak point. Self 18 Ardha (Yellow Gacha), Futsunushi (Yellow Gacha), Lugh (Red Gacha), Odin A (Red Gacha), Shalltear,Thor A (Red Gacha), Tiamat A (Yellow Gacha)
Sahasrara passive +15% to damage dealt.

+25% to Phys hit rate.
+25% to HP recovered by healing skills.
Increases naturally recovered MP by 1.
Activates the following Chain Effect when a party member (including the skill holder) uses a Demon Skill with an HP recovery effect: Inflicts Phys (Physical) damage (Power: 60) with Pierce and a 50% critical hit rate on a single enemy.
*The damage inflicted by this skill is dependent on Mag ATK.
*Ignores all counter skills.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Ardha
Star of Darkness passive Activates the following effect when own HP is at 50% or lower: +30% to Dark damage and +40% Phys evasion rate.

Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Tzitzimitl
Supersonic Hedgehog passive HP stops at 1 HP upon receiving the first killing blow.

Activates the following Chain Effect at the beginning of own turn:
Enters a state of Might.

Self - Sonic
Sword of Hallel passive Adds Phys Pierce.

Activates the Chain Effect at the beginning of own turn: Enters a state of Might and gains 1 Boost level.
[Boost Level 1]: +20% to Phys hit rate.
[Boost Level 2]: +20% to Phys damage.
[Boost Level 3]: Activates the Chain Effect Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn) at the beginning of own turn.
*Chain Effect activation is dependent on Boost level before start of own turn.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Ose Hallel
6th Day Miracle Passive Adds Dark Pierce. Adds Null Mortal.

+100% to Max HP. +5 to Max MP.
-100% to damage taken when the skill holder has 1 or more counts of Malice.
Self starts the battle with 1 count of Fortify and a Bulwark with an HP value equivalent to 100% of Max HP. (3 turns)
Activates the following Chain Effect at the start of the enemy turn:
Places 1 count of Malice on self, restores 100% HP, and restores 4 MP. (Activates up to 3 times per battle)
Activates the following Chain Effect when an ally or enemy falls in battle: Places 1 count of Malice on self.
Activates the following Chain Effect if the one with this skill has 5 counts of Malice at the end of own turn:
Removes all Bulwarks and Malice counts from all enemies, inflicts Dark damage (Magic, Power: 200) 5 times on random enemies, and then lowers the Dark Attribute Affinity of hit enemies by 1 level. (1 turn)
*Damage dealt by this skill is dependent on Mag DEF.
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Vanitas
6th Sense Survivor Passive -50% to Critical hit rate of damage received. HP stops at 1 HP upon receiving the first killing blow. Self 14 Demeter (Yellow Gacha), Echidna (Yellow Gacha), Heimdall (Teal Gacha), Mithras (Teal Gacha), Mitra-Buddha,Nyarlathotep (Teal Gacha), Queen Frost (Teal Gacha), Yggdrasil (Yellow Gacha)
Agility Amp I Passive +5 to Agility. Self 3 Apsaras (Purple Archetype), Ara Mitama (Clear Archetype), Chagrin (Purple Archetype), Raijuu (Purple Archetype), Shadow (Purple Archetype) Abaddon (Red Gacha), Cerberus (Teal Gacha), Forneus (Red Gacha), Kusi Mitama,Peallaidh (Purple Gacha), Vetala (Teal Gacha), Vetala (Yellow Gacha), Virtue (Teal Gacha)
Agility Amp II Passive +10 to Agility. Self 8 Ammut (Clear Archetype), Fenrir, Long (Clear Archetype), Nero (Clear Archetype) Gurr (Purple Gacha), Hua Po (Teal Gacha), Huang Long,Nero (Red Gacha), Rakshasa (Yellow Gacha), Sonic (Yellow Gacha)
Agility Amp III Passive +15 to Agility. Self 12 Harpy (Clear Archetype), Indrajit (Clear Archetype), Sleipnir (Purple Archetype) Cait Sith (Purple Gacha), Lilith (Purple Gacha), Susano-o (Yellow Gacha)
Ailment Survivor Passive +15% chance to inflict status ailments, and HP stops at 1 HP upon receiving the first killing blow. Self - David (Red Gacha)
Almighty Accele Passive +15% to Almighty damage. +20% to own affect on Battle Speed. Self 16 Kalki (Purple Archetype)
Almighty Amp Passive +25% to Almighty damage. Self 21 Ainz (Purple Archetype), Melchizedek (Purple Archetype) Kalki (Yellow Gacha), Kangiten (Red Gacha), Shaddai (Red Gacha), The 10th Angel (Red Gacha)
Almighty Debuff Passive +15% to Almighty damage. +15% chance to inflict status ailments. Self 14 Cthulhu (Red Gacha), Elizabeth (Red Gacha), Ouroboros (Yellow Gacha)
Almighty Slowda Passive +15% to Almighty damage. -20% to own affect on Battle Speed. Self - Heimdall (Red Gacha), Melchizedek (Teal Gacha), Shaddai,The 10th Angel,
Almighty Survivor Passive +15% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow. Self 16 Demeter (Purple Archetype) Ainz (Teal Gacha), Beelzebub (Human) (Red Gacha), Cthulhu,Heimdall,Kalki,Kangiten (Teal Gacha), Ouroboros (Teal Gacha), Shaddai (Purple Gacha), The 10th Angel (Purple Gacha), Yggdrasil (Red Gacha)
Almighty Vital Passive +15% to Almighty damage. +20% to Max HP. Self - Ainz,Ouroboros,
Andalucia Passive Activates the following Chain Effect when this demon evades an enemy's Physical attack:Inflict Phys (physical) damage with 50% crit rate on all enemies 4 times.Counter effects will not work on this skill.Power:30.

Lv2: +4% to EV.
Lv3: +6% to EV.
Lv4: +8% to EV.
Lv5: +10% to EV.
Lv6: +20% to EV.

Self - Matador
Arcane Ritual Passive While the demon with this skill is alive, all party members gain +20% increase in status ailment auto cure rate. Self - Mishaguji
Archangel's Revelation Passive Activates the following Chain Effect at the start of own turn:

Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), grants them all a Bulwark equivalent to 50% of their max HP (1 turn), and grants them Evade Mortal (1 turn).
Then, lowers the Light Attribute Affinity of all enemies by 3 levels. (1 turn)
While the one with this skill is alive, all party members will receive the following effect: Reduces damage received by 20% from skills that target random opponents when in a state of Evade Mortal.

Self - Michael
Arms Mastery Passive +30% to Phys damage and +30% to Phys hit rate. Reduces the cost of Phys Skills by 1 MP.

Lv2: +2% to Phys damage, +2% to AC.
Lv3: +3% to Phys damage, +3% to AC.
Lv4: +4% to Phys damage, +4% to AC.
Lv5: +5% to Phys damage, +5% to AC.
Lv6: +10% to Phys damage, +10% to AC.

Self - Siegfried
Ascended General Passive +35% to Phys damage. +30% to own effect on Battle Speed. Self - Masakado B (Purple Archetype)
Ashihara no Nakatsukuni's Might Passive Adds Ice Pierce.

+20% to own effect on Battle Speed.
HP stops at 1 upon receiving the first 2 killing blows.
Activates the following Chain Effect at the start of own turn:
Decreases the Ice Attribute Affinity of all enemies by 2 levels. (1 turn)
Activates the following Chain Effect when a party member strikes an enemy weak point:
Restores 1 MP to all party members, increases the ATK of all party members by 20% (1 turn), and decreases the DEF of all enemies by 20%. (1 turn)
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Sukuna-Hikona A
Assassin Passive +10% to single-target attack skill damage. Self 8 Power (Purple Archetype) Bayonetta☆ (Purple Gacha), Ixtab (Red Gacha), Seth (Teal Gacha), Susano-o,
Auto-Debilitate Passive Activates the following Chain Effect at the beginning of the 1st turn: Cast Debilitate. Self - Macha (Yellow Archetype), Metatron M (Yellow Archetype), Moloch A (Yellow Archetype), Walpurgisnacht (Yellow Archetype)
Auto-Luster Candy Passive Activates the following Chain Effect at the beginning of the 1st turn: Cast Luster Candy. Self - Homura Akemi (Yellow Archetype), Mephisto (Yellow Archetype), Mitra-Buddha (Yellow Archetype), Zeus (Yellow Archetype)
Auto-Rakuka Passive Casts Rakukaja at the beginning of the 1st turn. Self 12 Hecatoncheires (Clear Archetype), Horkos (Clear Archetype), Nero (Purple Archetype), Nero☆ (Purple Archetype), Ongyo-Ki, Sphinx (Purple Archetype), Trumpeter (Purple Archetype) Aniel (Yellow Gacha), Cu Chulainn A (Yellow Gacha), Flauros Hallel (Yellow Gacha), Gogmagog (Yellow Gacha), Masakado (Teal Gacha), Mot (Yellow Gacha), Thor (Yellow Gacha), Vairocana (Yellow Gacha), Xi Wangmu (Teal Gacha)
Auto-Rakunda Passive Casts Rakunda at the beginning of the 1st turn. Self 12 Agni (Purple Archetype), Cernunnos (Yellow Archetype), Garuda, Hresvelgr (Purple Archetype), Pale Rider (Purple Archetype) Futsunushi (Teal Gacha), Ixtab (Purple Gacha), Izanami (Red Gacha), Lakshmi (Yellow Gacha), Masakado (Red Gacha), Motoko Kusanagi (Yellow Gacha), Uriel (Yellow Gacha)
Auto-Rebellion Passive Activates the following Chain Effect at the beginning of the 1st turn: Self enters a state of Might. The next Phys attack will have a Critical effect. Self 12 Cait Sith (Yellow Gacha), Gozu-Tennoh (Red Gacha), Marici (Yellow Gacha), Tokisada (Yellow Gacha)
Auto-Sukuka Passive Casts Sukukaja at the beginning of the 1st turn. Self 12 Amaterasu (Clear Archetype), Ban (Yellow Archetype), Cait Sith (Yellow Archetype), Chupacabra (Clear Archetype), Hell Biker (Purple Archetype), Jatayu, Oberon (Purple Archetype), Parvati, Sandalphon, Sraosha (Yellow Archetype), Virtue (Purple Archetype) Asura Lord (Purple Gacha), Atavaka (Yellow Gacha), Garuda A (Teal Gacha), Kali (Teal Gacha), Marici (Red Gacha), Nergal (Yellow Gacha), Pales (Red Gacha), Yoshitsune (Yellow Gacha)
Auto-Sukunda Passive Casts Sukunda at the beginning of the 1st turn. Self 12 Gurr (Purple Archetype), Murmur (Yellow Archetype), Red Rider (Purple Archetype), Yatagarasu Cerberus A (Yellow Gacha), Gabriel (Yellow Gacha), Masakado (Yellow Gacha), Ose Hallel (Yellow Gacha), Siegfried (Yellow Gacha), Sraosha (Yellow Gacha)
Auto-Taruka Passive Casts Tarukaja at the beginning of the 1st turn. Self 12 Ananta (Purple Archetype), Fenrir, Meliodas (Yellow Archetype), Nergal (Purple Archetype), Orochi (Purple Archetype), Thor A (Yellow Archetype), Zhong Kui Asura (Yellow Gacha), Asura Lord (Yellow Gacha), Demonee-Ho (Red Gacha), Hecate (Yellow Gacha), Huang Di (Red Gacha), Masakado (Purple Gacha), Murmur (Yellow Gacha), Quetzalcoatl A (Purple Gacha), Zaou-Gongen (Yellow Gacha)
Auto-Tarunda Passive Casts Tarunda at the beginning of the 1st turn. Self 12 Batou (Yellow Archetype), Black Rider (Purple Archetype), Elizabeth (Yellow Archetype), Feng Huang, Gucumatz, Moh Shuvuu (Purple Archetype), Quetzalcoatl (Purple Archetype) Daisoujou (Red Gacha), Lakshmi A (Red Gacha), Nebiros (Red Gacha), Orcus (Red Gacha), Raphael (Teal Gacha), Trumpeter (Yellow Gacha)
Avatar Passive Heals 500 HP upon receiving the first killing blow. Heals 50% HP when clearing a wave.

Lv2: +2 to Ma, +2% to HP.
Lv3: +3 to Ma, +3% to HP.
Lv4: +4 to Ma, +4% to HP.
Lv5: +5 to Ma, +5% to HP.
Lv6: +10 to Ma, +10% to HP.

Self - Vishnu
Azure Demon Dog Passive Adds Fire Pierce.

+50% to Max HP. +100% to Critical hit rate.
Adds Null Mute/Charm.
Activates the following Chain Effect at the start of the 1st turn:
Adds 1 to the count of Spirit Chains (Intimidation) to all enemies, and grants the one with this skill Bulwark with 2000 HP. (1 turn)
Activates the following Chain Effect when the one with this skill is about to act:
Places the one with this skill into a state of Charge and Zenith (1 turn), and then increases the party's ATK by 20%. (1 turn) *This Chain Effect activates up to two times per turn.
Lv2:+5% to AC.
Lv3:+10% to AC.
Lv4:+20% to AC.

Self - Lost Name
Back Attack Passive +10% damage when attacking the enemy's weak point. Self 6 Bishamonten (Purple Archetype), Cerberus (Purple Archetype), Efreet (Purple Archetype), Fomorian (Clear Archetype), Ippon-Datara (Purple Archetype), Isis (Purple Archetype), Kodama (Purple Archetype), Nero, Sarasvati (Purple Archetype), Shiki-Ouji (Purple Archetype), Titania (Purple Archetype), Ym (Purple Archetype) Anzu (Yellow Gacha), Dionysus,Kudlak (Purple Gacha), Quetzalcoatl (Yellow Gacha)
Barrier Survivor Passive HP stops at 1 HP upon receiving the first killing blow.

Activates the following Chain Effect at the beginning of the 1st turn: Cast a Barrier on self.

Self 18 Adramelech (Teal Gacha), Cleopatra (Teal Gacha), Kumbhanda (Teal Gacha), Vritra (Yellow Gacha)
Berserker (Skill) Passive +10% to damage dealt, but +20% to damage received. Self 18 Bayonetta, Garuda (Purple Archetype), Ixtab (Purple Archetype), Jeanne, Setanta (Purple Archetype) Agni (Purple Gacha), Man Eater (Red Gacha)
Between Heaven & Earth Passive Adds Elec Pierce.

+25% to Elec damage.
Activates the following Chain Effect when this character downs a demon:
Recovers 3 MP and inflicts Elec (Magic) damage (Power: 70) on all enemies.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Vritra
Blazing Sacrifice Passive Adds Fire Pierce. Adds Null Bind.

+50% to Max HP. +20% to hit rate. +100% to Critical hit rate.
While the one with this skill is alive, all party members will receive the following effect: +40% damage to enemies afflicted with Spirit Chains.
Activates the following Chain Effect when an enemy is inflicted with a type of Spirit Chains not already afflicting them:
Decreases the Fire Attribute Affinity of all enemies by 2 levels, then inflicts Fire damage (Physical, Power: 60) with Bulwark Pierce to all enemies afflicted with Spirit Chains.
Furthermore, restores 1MP to all party members, and increases their ATK and EV/AC by 20%. (1 turn)
*Activates up to 3 times per turn.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Moloch A
Blood Cradle Passive Adds Fire Pierce. Adds Null Bind.

+50% to Max HP. +20% to Fire damage.
While the one with this skill is alive, all party members will receive the following effect: +40% to Fire damage dealt.
Additionally, while the one with this skill is alive, any enemy demon that is revived will only have 1 HP.
Activates the following Chain Effect when an enemy is revived by a demon skill:
Inflicts Fire damage (Magic) with 120 Power to all enemies. (Activates once per turn)
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
*Ignores all death prevention skills.
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Moloch
Bloodstained Demon King Passive +20% to Max HP, Physical hit rate and Critical hit rate. Self - Moloch A (Purple Archetype)
Blood-Starved Werewolf Passive Adds Phys/Elec Pierce. +100% to Critical hit rate.

Activates the following Chain Effect at the start of the 1st turn:
Decreases the Elec Attribute Affinity of a single enemy by 3 levels. (1 turn)
Activates the following Chain Effect if a party member uses an Elec attribute skill while there is an enemy with Bulwark:
Removes Bulwark from all enemies.
While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Elec Attribute Skills by 1 MP and +30% to Elec damage.
Lv2: +5% to AC.
Lv3: +10% to AC.
Lv4: +20% to AC.

Self - Loup-Garou
Bloody Glee Passive +15% to Critical hit rate. Self 8 Abaddon (Purple Archetype), Ares (Purple Archetype), Hecatoncheires, Jack the Ripper (Clear Archetype), Oni (Purple Archetype), Titan Beelzebub (Purple Gacha), Beloved,Camazotz (Teal Gacha), Feng Huang (Red Gacha), Kaiwan (Purple Gacha), Koumokuten (Purple Gacha), Loki (Red Gacha), Silky (Red Gacha)
Bloody Scripture Passive +50% to Max HP.

Reduces the count of Spirit Chains of Corrosion inflicted on the skill holder by 1.
When the one with this skill's HP is at 80% or above, damage received will be reduced by 30%, and damage dealt will increase by 20%.
Activates the following Chain Effect at the start of enemy turn: Adds a bulwark of 1500 HP to the one with this skill for one turn.Activates the following Chain Effect when an ally lands a critical hit: Places self into a state of Might.
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Mozgus
Brightness Incarnate Passive +20% to Light damage. +20% to Phys hit rate. Self - Camael (Purple Archetype)
Burgundy's Resentment Passive Adds Phys Pierce. +50% to hit rate.

Heals 500 HP upon receiving the first killing blow.
While the one with this skill is alive, all party members will receive the following effect:
The cost of Physical skills will be reduced by 1MP.
Activates the following Chain Effect at the start of own turn, as well as when activating Sword of Fealty:
Decreases the Phys Attribute Affinity of all enemies by 1 level (1 turn), and inflicts Gloom on all enemies.
Activates the following Chain Effect at the end of own turn:
Inflicts Phys damage (Physical, Power: 100) one time to random enemies, with a 100% chance to inflict Mortal if the attack is successful.
*Damage inflicted by this skill will ignore Counter effects and all death prevention skills.
*Enemies downed by this skill will not be able to revive.
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Hagen
Butcher Passive +20% damage to skills that target all or random enemies. Self 24 Demonee-Ho (Purple Archetype), Echidna (Purple Archetype), Garuda A (Purple Archetype), Guts (Purple Archetype), Lucifer (Purple Archetype), Metatron M (Purple Archetype), Nyarlathotep (Purple Archetype), Quetzalcoatl A (Purple Archetype), Tezcatlipoca (Purple Archetype), Vairocana (Purple Archetype), Vasuki (Purple Archetype) Ainz (Red Gacha), Ame no Futotama (Red Gacha), Amon (Yellow Gacha), Ardha (Red Gacha), Atropos (Red Gacha), Beelzebub☆,Cthulhu (Purple Gacha), Gemori (Red Gacha), Guan Yu (Red Gacha), Hariti,Koga Saburo (Purple Gacha), Mahakala (Red Gacha), Masakado A,Maya (Red Gacha), Pendragon,Schierke (Yellow Gacha), Sukuna-Hikona (Red Gacha), Surt A (Yellow Gacha), V☆ (Red Gacha), Vishnu A (Purple Gacha)
Call of R'lyeh Passive Adds Null Mortal. Increases damage dealt to enemies inflicted with Gloom by 30%.

Activates the following Chain Effect when attacking first at the beginning of a battle:
Inflicts 10% fractional damage (200 max) on all enemies based on their current HP and reduces MP by 1.
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:
Reduces 2 enemy Press Turn Icons. (Only up to 2 Press Turn Icons can be reduced by skills or effects.)
Activates the following Chain Effect at the start of enemy turn:
Inflict Gloom on all enemies. (1 turn)
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Cthulhu
Call to Helheim Passive When the demon with this skill downs an enemy, reduces all enemy ATK and DEF by 20%. (3 turns) Self - Hel
Ce Acatl Passive Adds Fire Pierce. Adds Null Mortal.

+30% to Max HP.
Activates the following Chain Effect at the start of own turn if the one with this skill is downed:
Revives the one with this skill with 100% HP, grants an additional Press Turn Icon, and boosts the party's ATK, DEF, and EV/AC by 20% (1 turn).
*This Chain Effect activates up to 2 times per battle.
Activates the following Chain Effect when the one with this skill is downed:
All party members gain Bulwark with 20% of their respective max HP (1 turn), and restores 30% HP to all allies and removes revive ban from all allies.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Quetzalcoatl A
Centurion Passive Adds Phys/Light Pierce.

+50% to max HP.
Activates the following Chain Effect when Unique Skill Holy Lance of Longinus is used:
Grants the party 1 additional Press Turn Icon. (Activates once per turn)
Activates the following Chain Effect when the enemy attacks first at the start of battle:
Decrease the enemy's Press Turn Icons by 1 (Max: 2)
Activates the following Chain Effect when the one with this skill receives Physical, Magic or Fractional damage:
Increases two of the following: ATK, DEF or EV/AC of all party members by 20%. (1 turns)
Lv2:+5% to AC.
Lv3:+10% to AC.
Lv4:+20% to AC.

Self - Longinus
Centurion's Spearmanship Passive +30% to Phys hit rate. Self - Longinus (Purple Archetype)
Chaos Incarnate Passive +20% to hit rate. +20% to Dark damage. Self - Tiamat A (Purple Archetype), Unit 01 Dx2 Type (Purple Archetype)
Chaos Seeker Passive Adds Force Pierce. Adds Null Bind/Charm.

+25% to Force damage. +50% to Max HP. +50% to own effect on Battle Speed.
All party members will start the battle with 3 counts of Attribute Affinity Reinforcement (1 turn).
While the demon with this skill is alive, Pierce will have no effect on any party member that can repel or drain the attribute they are attacked with.
*The effect regarding the Repel/Drain Attribute Affinities will not activate during Break System battles.
Activates the following Chain Effect when the enemy strikes first at the start of battle as well as at the start of the enemy turn:
Places 3 counts of Decay on the enemy with the highest current HP, and then places 1 count of Fortify on all party members.
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Baphomet A
Chief God's Mastery Passive +20% to Phys/Elec damage. Self - Odin A (Purple Archetype)
Chief God's Rage Passive Adds Phys/Elec Pierce.

+100% to critical hit rate. +20% to hit rate. +40% to damage dealt by a critical hit.
When striking an enemy's weak point, attacks will not consume a press turn icon. (Does not apply in Democalypse.)
While the one with this skill is alive, +40% to Phys/Elec damage dealt by party members when in a state of Zenith.
While the one with this skill is alive, +40% to critical hit rate of damage received by enemies in a state of Gloom.
Activates the following Chain Effect at the start of the 1st turn: Puts all party members in a state of Zenith and inflicts Gloom on all enemies (3 turns).
When casting the skill Divine Spear Gungnir, the skill's Boost Level increases by one.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Odin A
Control's Wisdom Passive While the one with this skill is alive, all party members will receive the following effect:

When inflicted with Barrier, -70% to Critical hit rate of damage received.
Activates the following Chain Effect at the start of the 1st turn: Inflicts 500 fixed damage to all enemies and drains 1 MP.
*This skill can only be transferred to Deity Thoth.

Self 1
Corrosion's Wisdom Passive +30 to Ag. +30% to own effect on Battle Speed.

Activates the following Chain Effect when hit with a Magic attack or taking Fractional damage:
Places one count of Spirit Chains (Corrosion) to a single enemy.
*This skill can only be transferred to Deity Thoth.

Self 1
Counter Passive When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 50 power. Self 6 Eligor (Purple Archetype), Jack Frost (Purple Archetype), Koumokuten (Purple Archetype), Momunofu, Slime (Purple Archetype) Cerberus (Yellow Gacha), Makara (Yellow Gacha), Ongyo-Ki (Red Gacha), Sandalphon (Yellow Gacha), Scathach (Yellow Gacha), Take-Minakata,
Covenant Bless Passive Adds Fire Pierce and Light Pierce.

While the one with this skill is alive, all enemies receive the following effects:
Receive +40% damage from Fire and Light attribute skills; Deal -40% damage with Fire and Light attribute skills.
Activates the following Chain Effect when an ally or enemy activates a Fire or Light attribute skill:
Inflict Magic damage of the same attribute as the activated skill to a single enemy at 40 Power. The skill holder will recover the amount of damage dealt.
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Mithras
Crawling Chaos Passive Adds Force Pierce. Adds Null Bind.

Activates the following Chain Effect at the beginning of the 1st turn:
Inflict Gloom on all enemies. (3 turns)
While the one with this skill is alive, all enemies will receive the following effect:
When in a state of Gloom, +25% to all Magic damage received and decreases damage of all Magic attacks by 25%.
Gloom: -20% to Phys hit rate, Phys evasion rate, crit rate and chance to inflict status ailments. +20% to chance of receiving a critical attack and chance of receiving status ailments.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Nyarlathotep
Culann's Hound Passive Adds Phys/Force Pierce.

+50% to Critical hit rate.
Activates the following Chain Effect at the end of own turn: Places self into a state of Charge.
While the one with this skill is alive, all party members will receive the following effect: +10% to Phys/Force damage, and +10% damage to skills that target all or random enemies.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Cu Chulainn A
Curse of Anguish Passive +15% damage to Cursed enemies. -15% damage from Cursed enemies. Self - Black Frost, Kudlak
Curse of Distress Passive +10% damage to Cursed enemies. -10% damage from Cursed enemies. Self - Grendel, Ippon-Datara
Dark Accele Passive +15% to Dark damage. +20% to own affect on Battle Speed. Self 16 Ame no Futotama (Purple Gacha), Mephisto (Purple Gacha), Tezcatlipoca (Teal Gacha), Unit 01 Dx2 Type,
Dark Amp Passive +25% to Dark damage. Self 21 Alice (Purple Archetype), Cernunnos (Purple Archetype), Lilith A (Purple Archetype) Guedhe (Red Gacha), Hecate (Red Gacha), Hydra (Red Gacha), Lucifuge,Mephisto (Red Gacha), Murmur (Teal Gacha), Tezcatlipoca,Tiamat A (Red Gacha), Unit 01 Dx2 Type (Yellow Gacha), Vanitas (Red Gacha), Yama (Red Gacha)
Dark Avoid Passive +15% to Dark damage. +15% evasion rate. Self 14 Guedhe,
Dark Boost Passive +15% to Dark damage. Self 6 Baphomet (Purple Archetype), Kaiwan Anubis,
Dark Debuff Passive +15% to Dark damage. +15% chance to inflict status ailments. Self 14 Tezcatlipoca (Red Gacha), Tiamat A,
Dark Eclipse Voltage Passive Adds Elec Pierce and Null Mute.

+30% damage dealt to enemies that are Muted.
While the one with this skill is alive, all enemies will take +40% damage from Elec attacks.
Activates the following effect when using Accursed Lightning or Vile Lightning, or when an ally (excluding the one with this skill) uses an Elec Attribute Skill:
Decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn) with a 50% chance to inflict Mute.
If the attack is successful, inflict Elec damage (Magic, Power: 60) to a single enemy.
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Botis
Dark Enhancement Passive +15% to Dark damage. +10% damage when attacking the enemy's weak point. Self 16 Hecate (Purple Archetype) Lilith A (Red Gacha), Mephisto (Yellow Gacha), Tezcatlipoca (Purple Gacha), Tzitzimitl (Red Gacha), Yama (Yellow Gacha)
Dark Pierce Passive Dark attacks bypass resistances Self 32
Dark Pierce (weak) Passive Gains Dark Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Dark attribute.

Lv2: Decreases Dark Pierce damage reduction by 5%.
Lv3: Decreases Dark Pierce damage reduction by 10%.
Lv4: Decreases Dark Pierce damage reduction by 20%.

Self 16 Alice A (Red Gacha)
Dark Prana Passive +15% to Dark damage and recovers 5 MP when clearing a wave. Self 14
Dark Slowda Passive +15% to Dark damage. -20% to own affect on Battle Speed. Self 16 Vanitas (Teal Gacha)
Dark Survivor Passive +15% to Dark damage and HP stops at 1 HP upon receiving the first killing blow. Self 14 Guedhe (Teal Gacha), Hydra,Mephisto (Teal Gacha), Tiamat A (Teal Gacha), Unit 01 Dx2 Type (Teal Gacha), Vishnu A (Red Gacha)
Dark Vital Passive +15% to Dark damage. +20% to Max HP. Self - Mephisto (Purple Archetype), Osiris (Purple Archetype) Metatron M (Purple Gacha), Vanitas,
Deadly Bondage Passive +30% damage to Bound enemies. Self 13 Shiisaa (Purple Archetype) Cerberus (Red Gacha), Gurr (Yellow Gacha), Hell Biker (Purple Gacha), Jeanne (Yellow Gacha), Jeanne☆ (Yellow Gacha), Man Eater (Yellow Gacha), Susano-o (Red Gacha)
Deadly Charm Passive +30% damage to Charmed enemies. Self 13 Incubus (Purple Archetype), Mother Harlot (Purple Archetype), Succubus Bayonetta (Yellow Gacha), Bayonetta☆ (Yellow Gacha), Lilith (Red Gacha), Ongyo-Ki (Yellow Gacha)
Deadly Curse Passive +30% damage to Cursed enemies. Self 13 Hariti (Yellow Archetype) Hecatoncheires (Yellow Gacha), Kudlak (Red Gacha), Rakshasa (Purple Gacha)
Deadly Melody Passive Activates the following Chain Effect when an enemy is inflicted with a status ailment:

Increases two of the following by 20%: ATK, DEF or EV/AC of all party members (1 turn).
Reduces two of the following by 20%: ATK, DEF or EV/AC of all enemies. (1 turn)
Lv2:+5% to Ailment Infliction.
Lv3:+10% to Ailment Infliction.
Lv4:+20% to Ailment Infliction.

Self - David
Deadly Mute Passive +30% damage to Muted enemies. Self 13 Dis (Purple Archetype), Skadi Chernobog (Red Gacha), Harpy (Red Gacha), Matador (Red Gacha), Zhong Kui (Purple Gacha)
Deadly Poison Passive +30% damage to Poisoned enemies. Self 13 Camazotz (Purple Archetype), Mad Gasser Ananta (Yellow Gacha), Chernobog,Gurr (Red Gacha), Kwancha (Teal Gacha), Vasuki (Purple Gacha), Wu Kong (Teal Gacha), Yurlungur (Purple Gacha)
Death Blow Passive +20% to critical hit damage. Self 16 Batou (Purple Archetype), Berserker Guts (Purple Archetype), Meliodas (Purple Archetype), Sraosha (Purple Archetype) Dagon (Red Gacha), Griffith (Red Gacha), Kali (Yellow Gacha), Kumbhanda,Ose Hallel (Red Gacha), Tokisada,
Death Counter Passive When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 150 power. Self 18 Abaddon A, Dante (Purple Archetype), Dante☆ (Purple Archetype), Gogmagog (Purple Archetype), Ongyo-Ki (Purple Archetype), Pazuzu (Purple Archetype), Samael (Clear Archetype) Berserker Guts (Red Gacha), Cu Chulainn A (Teal Gacha), Fafnir (Purple Gacha), Flauros,Kali (Red Gacha), Ose Hallel (Teal Gacha), Zaou-Gongen (Teal Gacha)
Defense Function Passive Adds Repel Light/Dark. Self - Vanitas (Teal Archetype)
Demon Dog's Conviction Passive HP stops at 300 HP upon receiving the first killing blow. +20% to Fire damage. Self - Lost Name (Purple Archetype)
Demonic Flame's Aid Passive Adds Fire Pierce.

Decreases the counts of Spirit Chains (Corrosion) inflicted on the one with this skill by 1.
+50% to Max HP. -40% to damage received by Magic attacks.
Activates the following Chain Effect when the enemy goes first at the start of battle, or when hit with a Magic attack or taking Fractional damage:
Adds Bulwark of 1500 HP to self (3 turns).
*Effect activates up to 4 times per battle.
Activates the following Chain Effect at the end of the enemy turn:
Enters a state of concentrate. Effect activates once per battle.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Amon
Demonic Growth Passive +20% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow. Self - The 10th Angel (Purple Archetype)
Demonic Training Passive +25% to Magic damage. Self - The 6th Angel (Purple Archetype)
Demonized Form Passive Adds Dark Pierce. +25% to Dark damage.

+100% to Critical hit rate. +50% to own effect on Battle Speed.
Activates the following Chain Effect when attacking first at the start of battle:
Grants an additional Press Turn Icon, and the one with this skill gains a Bulwark with 100% of own Max HP (3 turns).
Activates the following Chain Effect when a party member downs a demon:
Decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn), and then inflicts Dark damage (Physical, Power: 100) with Bulwark Pierce to all enemies.
*Ignores all death prevention skills.
*The damage dealing portion of this Chain Effect will only activate once per turn.
Lv2:+5% to AC.
Lv3:+10% to AC.
Lv4:+20% to AC.

Self - Unit 01 Dx2 Type
Destroyer of Virtue Passive Adds Dark Pierce. +25% to Dark damage.

Activates the following Chain Effect at the start of the 1st turn, as well as when a party member downs a demon:
Adds 1 count of Decay each to the enemies with the highest and lowest current HP, and decreases their Dark Attribute Affinities by 3 levels.
Activates the following Chain Effect when the one with this skill is about to act:
Decreases the DEF of all enemies by 20%. (1 turn)
Activates the following Chain Effect when Soul Levy activates:
Increase the party's Press Turn Icons by 1. (Activates once per turn)
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Mephisto
Destruction's Origin Passive +20% to Phys hit rate and Critical hit rate.

Activates the following Chain Effect at the start of own turn: Decrease DEF of all enemies by 20%.
Activates the following Chain Effect at the end of own turn: Adds Repel Mag to all allies (1 turn).
The effect of normal Attacks will be changed to the following: Inflicts Phys damage (Physical, Power: 140) to all enemies.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Shiva
Determined Hero Passive Adds Phys Pierce. Adds Null Bind.

+50% to Max HP. +30% to Phys damage.
Reduces the count of Spirit Chains (Suppression) inflicted on the one with this skill by 1.
Activates the following Chain Effect when the enemy attacks first at the start of battle, as well as when a party member is about to act:
Adds 1 count of Spirit Chains (Suppression) to all enemies, and decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
*This Chain Effect activates up to once per turn.
Activates the following Chain Effect when Heavenly Sword Stroke is activated:
Removes Good Status from all enemies.
[Spirit Chains (Suppression)]: Chain Effects activated via Passive Skills will be prevented from activating. The count for Spirit Chains of Suppression (Max: 5) will decrease by 1 after completing an action, and the effect will fade when the count reaches 0.
*Spirit Chains (Suppression) can nullified by certain powerful enemies.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Masakado B
Divine Proxy Passive +30% to Max HP. +20% to Magic Damage.

Increases naturally recovered MP by 1.
While the demon with this skill is alive, Pierce will have no effect on any party member that can Repel the attribute they are attacked with.
Activates the following Chain Effect when a party member (including self) Repels an enemy attack: Puts self into a state of Concentrate. *Activates once per turn.
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Metatron
Divine's Wisdom Passive While the one with this skill is alive, all party members will receive the following effect: Increases naturally recovered MP by 1 MP.

Activates the following Chain Effect when a party member downs a demon:
Lowers the Fire/Ice/Elec/Force/Light/Dark Attribute Affinities of all enemies by 1 level for 1 turn. (Activates up to 2 times per turn)
This skill can only be transferred to Deity Thoth

Self 1
Dmg Panel Immunity Passive Nullifies Damage Panels in the Aura Gate. Self 8 Harpy (Purple Archetype), Nadja (Clear Archetype), Orochi, Zouchouten (Purple Archetype) Fafnir (Teal Gacha), Ishtar (Purple Gacha)
Dmg Panel V I Passive -25% to damage received from Damage Panels in the Aura Gate. Self 2 Baihu (Teal Gacha), Gui Xian (Red Gacha), Koppa Tengu,Orochi (Red Gacha), Peallaidh (Teal Gacha), Pele (Purple Gacha), Silky (Purple Gacha)
Dmg Panel V II Passive -50% to damage received from Damage Panels in the Aura Gate. Self 4 Feng Huang (Purple Archetype), Kurama Tengu (Purple Archetype), Pisaca (Purple Archetype) Chernobog (Yellow Gacha), Zhong Kui (Yellow Gacha)
Dodge Passive +10% Phys evasion rate. Self 4 Hua Po, Kusi Mitama (Purple Archetype), Obariyon (Purple Archetype), Shikome (Purple Archetype) Illuyanka (Yellow Gacha), Mothman (Purple Gacha), Nekomata A (Red Gacha)
Dragon Chief Passive Adds Ice/Force Pierce.

This skill gains a Boost Level at the start of own turn.
With each Boost Level, damage dealt when striking a weak point will be increased by 20%. (Max: +100%)
[Boost Level 1]: Now activates the following Chain Effect when an ally (other than the one with this skill) strikes an enemy's weak point: Inflict Ice or Force damage (Magic, Power: 60) to all enemies. (Attribute chosen automatically)
[Boost Level 5]: Increases the Power of the Chain Effect to 80.
Lv2:+3% to Ice/Force damage.
Lv3:+6% to Ice/Force damage.
Lv4:+10% to Ice/Force damage.

Self - Pendragon
Dragon King's Pride Passive While the one with this skill is alive, all party members (other than the one with this skill) will receive the following effect: +20% damage when attacking the enemy's weak point. Self - Pendragon (Purple Archetype)
Dragon of Defense Passive Adds Phys Pierce. +20% to Phys hit rate.

Activates the following Chain Effect when attacking first at the beginning of a battle:
Increases own party's EV/AC and reduces all enemy EV/AC by 20%. (3 turns)
Lv2:+5% to EV.
Lv3:+10% to EV.
Lv4:+20% to EV.

Self - Koga Saburo
Dragon of Hesperia Passive ​Adds Phys Pierce. Adds Null Mortal.

+50% to Max HP. ​+20% to Phys hit rate. +30% to Critical hit rate.
Activates the following Chain Effect when an enemy enters a state of Lydia: Removes Lydia from all enemies, reduces ATK/DEF of all enemies by 20% (2 turns), and inflicts Gloom on all enemies (2 turns).
Activates the following Chain Effect when an enemy uses a skill with an HP recovery effect: Inflicts 30% Fractional damage (Max: 2500) on all enemies based on their current HP and decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn), and inflicts Gloom on all enemies (1 turn).
Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.

Self - Ladon
Dragon Sense Passive +15% to Phys hit rate and +15% Phys evasion rate. Self 16 Illuyanka, Long Berserker Guts (Yellow Gacha), Koga Saburo,Rahab (Teal Gacha)
Drain Dark Passive Adds Dark Drain. Self 20 Hariti (Teal Archetype), Kudlak (Teal Archetype), Mahakala (Teal Archetype), Mandrake (Teal Archetype), Maya (Teal Archetype), Murmur (Teal Archetype), Persephone (Teal Archetype), Yggdrasil (Teal Archetype)
Drain Elec Passive Adds Elec Drain. Self 20 Beelzebub (Human) (Teal Archetype), Erlkonig (Teal Archetype), Koga Saburo (Teal Archetype), Mishaguji (Teal Archetype), Susano-o (Teal Archetype), Tiamat A (Teal Archetype), Tlaltecuhtli (Teal Archetype)
Drain Fire Passive Adds Fire Drain. Self 20 Master Therion (Teal Archetype), Narcissus (Teal Archetype), Prometheus (Teal Archetype), Seth (Teal Archetype), Tsukuyomi (Teal Archetype), Yama (Teal Archetype)
Drain Force Passive Adds Force Drain. Self 20 Barbatos (Teal Archetype), Hresvelgr (Teal Archetype), Moh Shuvuu (Teal Archetype), Old Ones (Teal Archetype), Shiva A (Teal Archetype)
Drain Ice Passive Adds Ice Drain. Self 20 Ananta (Teal Archetype), Indrajit (Teal Archetype), Rama (Teal Archetype), Shiva (Teal Archetype), Tiamat (Teal Archetype), Vivian (Teal Archetype), Ym (Teal Archetype)
Drain Light Passive Adds Light Drain. Self 20 Agni (Teal Archetype), Atropos (Teal Archetype), Clotho (Teal Archetype), Daisoujou (Teal Archetype), Elizabeth (Teal Archetype), Kangiten (Teal Archetype), Koropokkur (Teal Archetype), Lachesis (Teal Archetype), Lakshmi A (Teal Archetype), Lucifer (Teal Archetype), Maria (Teal Archetype), Marici (Teal Archetype), Masakado A (Teal Archetype), Mitra-Buddha (Teal Archetype), Sraosha (Teal Archetype), Xi Wangmu (Teal Archetype)
Drain Phys Passive Adds Phys Drain. Self 30 Ardha (Teal Archetype), Arioch (Teal Archetype), Asura Lord (Teal Archetype), Ban (Teal Archetype), Beelzebub☆ (Teal Archetype), Cu Chulainn A (Teal Archetype), Fariedone (Teal Archetype), Guan Yu (Teal Archetype), Hecatoncheires (Teal Archetype), Ladon (Teal Archetype), Mada (Teal Archetype), Masakado (Teal Archetype), Mother Harlot (Teal Archetype), Susano-o A (Teal Archetype), Thor A (Teal Archetype), Trumpeter (Teal Archetype), Yoshitsune (Teal Archetype), Zaou-Gongen (Teal Archetype), Zodd (Teal Archetype)
Drain Pierce Passive While the demon with this skill is alive, Pierce will have no effect on any party member that can drain the attribute they are attacked with.

Lv2:+5% to Almighty damage.
Lv3:+10% to Almighty damage.
Lv4:+15% to Almighty damage.

Self 20 Rama
Drunken Giant Passive Adds Fire Pierce. -30% to Phys/Fire damage received.

Activates the following Chain Effect at the beginning of a battle if the enemy attacks first and when an enemy is Charmed:
Adds a Bulwark of approximately 800 HP to all party members. (1 turn) (Bulwark values are dependent on max HP.)
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Mada
Duke of Hell Passive Adds Phys Pierce.

For every weak point within the party, increases damage of all attacks by 10%. (Max: 50%)
For every weak point within the party, decreases all damage received by 10%. (Max reduction: 70%)
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Murmur
Earth Sacrifice Passive Activates the following Chain Effect when downed: Casts Tetrakarn on own party and increases party's ATK/DEF/EV/AC by 20% for 1 turn. Won't activate when your party is wiped out.

Lv2: +3% to Fire damage, +3% to Elec damage.
Lv3: +6% to Fire damage, +6% to Elec damage.
Lv4: +10% to Fire damage, +10% to Elec damage.

Self - Tlaltecuhtli
Elec Accele Passive +15% to Elec damage. +20% to own affect on Battle Speed. Self 16 Botis,Vritra (Teal Gacha), Zeus (Purple Gacha)
Elec Amp Passive +25% to Elec damage. Self 21 Barong (Purple Archetype), Izanami (Purple Archetype), Thor A (Purple Archetype) Anat,Botis (Yellow Gacha), Indrajit (Red Gacha), Loup-Garou (Red Gacha), Nero☆ (Red Gacha), Samyaza (Purple Gacha), Vritra (Red Gacha), Zeus (Red Gacha)
Elec Avatar Passive +20% to Elec damage. +20% to hit rate. Self - Zeus (Purple Archetype)
Elec Avoid Passive +15% to Elec damage. +15% evasion rate. Self -
Elec Boost Passive +15% to Elec damage. Self 6 Anzu (Purple Archetype), Baihu, Mishaguji, Take-Minakata (Clear Archetype), Tlaltecuhtli (Purple Archetype) Nero,Nero☆,Thor (Purple Gacha), Titania,
Elec Debuff Passive +15% to Elec damage. +15% chance to inflict status ailments. Self 14 Botis (Purple Archetype)
Elec Enhancement Passive +15% to Elec damage. +10% damage when attacking the enemy's weak point. Self 16 Gabriel (Purple Archetype), Vritra (Purple Archetype) Ame no Uzume (Red Gacha), Anat (Yellow Gacha), Aniel (Red Gacha), Botis (Purple Gacha), Indrajit (Yellow Gacha), Loup-Garou (Purple Gacha), Queen Mab (Teal Gacha), Zeus (Yellow Gacha)
Elec Pierce Passive Elec attacks bypass resistances Self 32 Thor (Purple Archetype)
Elec Pierce (weak) Passive Gains Elec Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Elec attribute.

Lv2: Decreases Elec Pierce damage reduction by 5%.
Lv3: Decreases Elec Pierce damage reduction by 10%.
Lv4: Decreases Elec Pierce damage reduction by 20%.

Self 16
Elec Prana Passive +15% to Elec damage and recovers 5 MP when clearing a wave. Self 14
Elec Survivor Passive +15% to Elec damage and HP stops at 1 HP upon receiving the first killing blow. Self 14 Loup-Garou (Teal Gacha), Vritra,Zeus (Teal Gacha)
Elec Vital Passive +15% to Elec damage. +20% to Max HP. Self - Inanna (Purple Gacha)
Elusis's Blessing Passive +50% to Max HP. Adds Null Mortal.

Activates the following Chain Effect at the start of the first turn:
Adds Bulwark with 1500 HP for all party members for 1 turn, and restores 2 MP.
Activates the following Chain Effect when a party member (excluding the one with this skill) takes Physical, Magic or Fractional damage:
All party members gain Bulwark with 25% of their respective HP and increases ATK, DEF, EV/AC of All Party Members by 20% for 1 turn.
While the one with this skill is alive, all party members will receive the following effect:
While party members have Bulwark, they will gain immunity to all status ailments and take 20% less damage.
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Demeter
Endure Passive HP stops at 1 HP upon receiving the first killing blow. Self 6 Barong (Clear Archetype), Black Ooze (Purple Archetype), Eligor (Clear Archetype), Halloween Jack, Helper Frost, Kaiwan (Purple Archetype), Kudlak (Purple Archetype), Michael (Clear Archetype), Momunofu (Purple Archetype), Patrimpas (Purple Archetype), Raijuu (Clear Archetype), Rakshasa (Clear Archetype), Rangda (Purple Archetype) Grendel (Yellow Gacha), Horkos,Moh Shuvuu (Red Gacha), Sonic (Teal Gacha)
Enduring Soul Passive Heals 200 HP upon receiving the first killing blow. Self 12 Berserker (Clear Archetype), Cu Chulainn A (Purple Archetype), Daisoujou (Purple Archetype), Fafnir (Purple Archetype), Masakado A (Purple Archetype), Metatron (Clear Archetype), Nidhoggr, Siegfried (Purple Archetype), Tzitzimitl (Purple Archetype), Yoshitsune (Clear Archetype), Zaou-Gongen (Clear Archetype) Attis,Baldur (Teal Gacha), Black Rider (Teal Gacha), Hel (Yellow Gacha), Huang Long (Teal Gacha), Mahamayuri (Teal Gacha), Mot (Purple Gacha), Pale Rider (Teal Gacha), Red Rider (Teal Gacha), Skull Knight (Purple Gacha), V,V☆,Vairocana,Ym (Purple Gacha)
Enemy Of God Passive Adds Ice Pierce.

-25% to damage received when own weak point is struck. +50% to Hit Rate.
While the one with this skill is alive, all party members will receive the following effect:
For every weak point the party has, -8% damage when own weak point is struck. (Max: -40%)
Activates the following Chain Effect whenever a party member (including the one with this skill), or an enemy, strikes a weak point:
+20% to ATK and DEF (1 turn), and puts self into a State of Might.
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self -
Enma's Conviction Passive HP stops at 300 HP upon receiving the first killing blow. +20% to Dark damage. Self - Yama (Purple Archetype)
Epic Recovery Passive +30% to status ailment auto cure rate. Self 16 Lakshmi A (Purple Archetype), Sandman (Purple Archetype), Schierke (Purple Archetype) Alice (Yellow Gacha), Alice A (Purple Gacha), Baal (Teal Gacha), Ban (Purple Gacha), Motoko Kusanagi (Teal Gacha), Pales,Zodd (Purple Gacha)
Epitome of Aggression Passive +15% to Phys hit rate, -45% chance of receiving status ailments. Self 16 Belial,Cerberus A (Red Gacha), Cu Chulainn A,Demonee-Ho,Fariedone (Purple Gacha), Gogmagog (Teal Gacha), Griffith (Purple Gacha), Hachiman (Teal Gacha), Kumbhanda (Yellow Gacha), Lilith A,Masakado A (Teal Gacha), Motoko Kusanagi,Murmur,Sukuna-Hikona (Teal Gacha), Susano-o A (Yellow Gacha)
Epitome of Carnage Passive +20% to Critical hit rate, +15% to Phys damage. Self 14 Fariedone (Purple Archetype), Flauros (Purple Archetype), Hachiman (Purple Archetype) Ardha,Astaroth (Purple Gacha), Asura (Red Gacha), Asura Lord (Red Gacha), Ban (Red Gacha), Berserker Guts (Teal Gacha), Homura Akemi (Red Gacha), Indra (Purple Gacha), Motoko Kusanagi (Red Gacha), Red Rider (Yellow Gacha), Susano-o A,Zodd,
Epitome of Endurance Passive -25% to this demon's affect on Battle Speed. +20% to max HP. Self 16 Alice A (Yellow Gacha), Amon,Arioch,Beelzebub (Human) (Teal Gacha), Chi You (Yellow Gacha), Demiurge (Yellow Gacha), Echidna,Gozu-Tennoh,Heimdall (Purple Gacha), Hinokagutsuchi (Teal Gacha), Idun (Teal Gacha), Kangiten (Purple Gacha), Melchizedek (Purple Gacha), Osiris (Purple Gacha), The 10th Angel (Teal Gacha)
Epitome of Finesse Passive +20% to Critical hit rate, +15% to Phys hit rate. Self 16 Cerberus A (Purple Archetype), Kumbhanda (Yellow Archetype) Artemis (Red Gacha), Astaroth (Teal Gacha), Guedhe (Yellow Gacha), Hinokagutsuchi,Homura Akemi (Teal Gacha), Koga Saburo (Red Gacha), Lanling Wang (Teal Gacha), Longinus (Yellow Gacha), Lugh (Teal Gacha), Meliodas (Teal Gacha), Odin A (Teal Gacha), Shalltear (Teal Gacha)
Epitome of Fortitude Passive +20% to max HP, -50% to Critical hit rate of damage received. Self 14 Cthulhu (Purple Archetype), Flauros (Clear Archetype) Albedo (Yellow Gacha), Ardha (Teal Gacha), Ban,Batou,Beelzebub (Human) (Purple Gacha), Black Rider (Yellow Gacha), Camael (Yellow Gacha), Cernunnos (Teal Gacha), Cu Chulainn A (Purple Gacha), Demeter,Fariedone (Teal Gacha), Gogmagog (Purple Gacha), Heimdall (Yellow Gacha), Idun (Yellow Gacha), Lachesis (Red Gacha), Ladon (Yellow Gacha), Mada (Purple Gacha), Maria (Teal Gacha), Masakado A (Yellow Gacha), Masakado B (Red Gacha), Melchizedek (Red Gacha), Mithras (Red Gacha), Mitra-Buddha (Purple Gacha), Murmur (Purple Gacha), Nebiros (Yellow Gacha), Osiris (Yellow Gacha), Queen Frost (Purple Gacha), Walpurgisnacht (Purple Gacha), Xi Wangmu (Red Gacha), Zodd (Yellow Gacha)
Epitome of Hardiness Passive +20% to max HP. +20% to HP Healing skill effectiveness. Self 16 Albedo (Teal Gacha), Elizabeth (Teal Gacha), Gemori (Teal Gacha), Hydra (Yellow Gacha), Kangiten,Mahamayuri (Yellow Gacha), Maria (Yellow Gacha)
Epitome of Illusion Passive +15% to Phys evasion rate. -45% chance of receiving status ailments. Self 16 Gemori (Purple Archetype), Pales (Purple Archetype) Black Maria (Yellow Gacha), Guedhe (Purple Gacha), Old Ones (Yellow Gacha)
Epitome of Interception Passive +15% to Phys hit rate, +20% to max HP. Self 16 Albedo (Red Gacha), Camael,Chi You,Dagon (Purple Gacha), Gozu-Tennoh (Purple Gacha), Hagen (Purple Gacha), Indra,Longinus,Lost Name (Yellow Gacha), Melchizedek,Odin A (Purple Gacha), Old Ones,Rahab,Shalltear (Yellow Gacha), Yggdrasil,
Epitome of Madness Passive +15% chance to inflict status ailments, +15% to EV. Self 16 Master Therion (Purple Archetype) Angra Mainyu,Black Maria (Purple Gacha), Botis (Red Gacha), Clotho (Red Gacha), Cthulhu (Yellow Gacha), David,Kali A (Red Gacha), Moloch (Yellow Gacha), Nebiros,Pale Rider (Yellow Gacha), Queen Mab (Red Gacha), Sabaoth (Teal Gacha), Tzitzimitl (Yellow Gacha)
Epitome of Martial Arts Passive +15% to hit rate. +10% to Physical damage. Self 16 Albedo (Purple Gacha), Indra (Yellow Gacha), Kumbhanda (Purple Gacha), Longinus (Teal Gacha), Loup-Garou (Yellow Gacha), Macha,Moloch A (Purple Gacha)
Epitome of Swiftness Passive +25% to own effect on Battle Speed. +10% to evasion rate. Self 16 Femto (Purple Archetype), Thoth (Purple Archetype) Anahita (Yellow Gacha), Angra Mainyu (Red Gacha), Apsu (Red Gacha), Astaroth (Yellow Gacha), Botis (Teal Gacha), Cleopatra (Purple Gacha), David (Yellow Gacha), Elohim (Red Gacha), Hachiman (Red Gacha), Harpy (Yellow Gacha), Homura Akemi (Yellow Gacha), Kalki (Red Gacha), Koga Saburo (Yellow Gacha), Lanling Wang (Purple Gacha), Macha (Yellow Gacha), Masakado A (Purple Gacha), Meliodas (Yellow Gacha), Morrighan (Purple Gacha), Okuninushi (Yellow Gacha), Sabaoth (Red Gacha), Sukuna-Hikona (Purple Gacha), Sukuna-Hikona A (Yellow Gacha), Unit 01 Dx2 Type (Purple Gacha), Vivian (Purple Gacha)
Epitome of Valor Passive +15% to Physical damage. +15% to max HP. Self 16 Artemis,Kali A,
Epitome of Wisdom Passive +15% to Phys hit rate. +15% chance to inflict status ailments. Self 16 Lilith A (Yellow Gacha), Tiamat A (Purple Gacha)
Epitome of Wisdom 2 Passive +15% Magic Damage, +15% to max HP. Self 16 Baphomet A (Purple Archetype), Kangiten (Purple Archetype), Thoth (Yellow Archetype) Ainz (Purple Gacha), Barbatos (Yellow Gacha), Femto,Hariti (Yellow Gacha), Hydra (Purple Gacha), Inanna,Kalki (Purple Gacha), Madoka Kaname (Purple Gacha), Masakado B,Mephisto,Mithras,Morrighan (Yellow Gacha), Narcissus (Yellow Gacha), Okuninushi (Purple Gacha), Osiris (Red Gacha), Pendragon (Teal Gacha), Queen Frost (Yellow Gacha), Queen Mab (Purple Gacha), The 6th Angel (Purple Gacha), Vanitas (Purple Gacha), Vivian (Teal Gacha), Walpurgisnacht (Red Gacha)
Epitome of Witchcraft Passive +15% to Magic damage. +15% chance to inflict status ailments. Self 16 Harpy (Purple Gacha), Ouroboros (Purple Gacha)
Eternal Flames Passive Adds Drain Fire. -15% to Fire damage received. Self - Inanna (Teal Archetype)
Eternal Order Passive Adds Phys Pierce, Null Bind, and Null Mute.

+50% to Max HP.
While the one with this skill is alive, all party members will receive the following effect:
While the demon with this skill is alive, Pierce will have no effect on any party member that can repel or drain the attribute they are attacked with and naturally recovered MP of all party members is increased by 1 MP.
*The effect regarding the Repel/Drain Attribute Affinities will not activate during Break System battles.
Activates the following Chain Effect when Ratnamaru is used:
Revives a random fallen ally with 100% HP, and places a Bulwark with an HP value equivalent to 50% of the revived ally for 1 turn. (Activates 3 times per battle).
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Kalki
Eternize Passive +50% to Max HP.

While the one with this skill is alive, all allies (other than self) will receive the following effect: -30% to damage received.
Activates the following Chain Effect when the onw with this skill falls in battle:
Removes Revive Seal from all allies, then revives all fallen party members with 10% HP and places all party into a state of Lydia. *Up to 2 times per battle and Chain Effect will not activate if the party is wiped out.
Activates the following Chain Effect at the start of the 1st turn, as well as when the one with this skill is revived by a Demon Skill:
Inflicts Poison/Bind/Charm/Mute/Curse/Weak on all enemies with 20% chance, removes Repel Magic from all enemies, then places self into a state of Concentrate.
Lv2: +5% to Ailment Infliction.
Lv3: +10% to Ailment Infliction.
Lv4: +15% to Ailment Infliction.

Self - Ouroboros
Euphoric Frenzy Passive 50% chance to Charm the assailant when receiving a Phys Attack. Self - Dionysus
Evade Passive +20% Phys evasion rate. Self 16 Bodyconian (Purple Archetype), Jeanne (Purple Archetype), Jeanne☆ (Purple Archetype), Matador, Nekomata A, Shiva (Purple Archetype), Tachikoma (Purple Archetype), Throne (Purple Archetype), Yatagarasu (Purple Archetype) Angra Mainyu (Teal Gacha), David (Purple Gacha), Garuda (Purple Gacha), Garuda A (Yellow Gacha), Gemori (Purple Gacha), Griffith,Guts (Red Gacha), Lachesis (Yellow Gacha), Lakshmi A (Purple Gacha), Mahamayuri (Purple Gacha), Trumpeter (Red Gacha)
Faith in Wealth Passive +10% to Max HP. Activates the following Chain Effect when a Press Turn Icon is lost due to an enemy skill: All party members recover 1 MP. Self - Ganesha
Fallen Grigori Passive +20% to Phys hit rate.

Heals 300 HP upon receiving the first killing blow. Activates the following Chain Effect at the end of own turn when own HP is at 80% or lower:
Heals 30% of own HP, recovers 3MP and enters a state of Might.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Azazel
Fast Recovery Passive +20% to status ailment auto cure rate. Self 8 Kodama, Kushinada (Purple Archetype), Nigi Mitama (Purple Archetype), Patrimpas (Clear Archetype) Bodyconian (Teal Gacha), Chimera (Teal Gacha), Es (Yellow Gacha), Horkos (Teal Gacha), Hua Po (Yellow Gacha), Power (Teal Gacha), Scathach (Purple Gacha), Tachikoma (Purple Gacha), Tam Lin,Tsukuyomi (Yellow Gacha)
Fatal Vital Passive +15% to critical hit damage. +20% to max HP. Self - Old Ones (Purple Gacha)
Fecund Womb Passive Adds Ice Pierce.

Adds Null Mortal/Bind/Charm. +60% to Max HP.​
Activates the following Chain Effect if there is a fallen ally at the end of the enemy turn, or ​when Freezing Gale is used:
Revive one random ally with 100% HP. (Activates up to ​6 times per battle)​
Activates the following Chain Effect when the enemy attacks first at the start of battle:
Decrease the enemy's Press Turn Icons by 1. (Max: 2)​
Activates the following Chain Effect when an enemy gains Bulwark: Inflicts Gloom on all enemies (1 turn), and decreases enemy ATK by 20% (1 turn). *Activates once per battle.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Echidna
Fierce Guidance Passive Adds Null Poison. +25% to own effect on Battle Speed.

Activates the following Chain Effect at the start of the first turn:
Increases the ATK of all party members by 20% (1 turn), and decreases the DEF of all enemies by 20%. (1 turn)

Self - Krishna (Purple Archetype)
Final Opposition Passive Activates the following Chain Effect when own weak point is attacked: Heals own HP by 15%, enters a state of Might. The next Phys attack will have a Critical effect.

Lv2:+3 to Vi.
Lv3:+6 to Vi.
Lv4:+9 to Vi.
Lv5:+12 to Vi.
Lv6:+20 to Vi.

Self - Gogmagog
Fire Accele Passive +15% to Fire damage. +20% to own affect on Battle Speed. Self 16 Elohim,Lost Name (Red Gacha)
Fire Amp Passive +25% to Fire damage. Self 21 Belial (Purple Archetype), Zaou-Gongen (Purple Archetype) Adramelech (Red Gacha), Amon (Red Gacha), Azazel,Cerberus A,Elohim (Yellow Gacha), Hinokagutsuchi (Red Gacha), Mada,Mahakala,Moloch (Red Gacha), Moloch A (Red Gacha), Quetzalcoatl A,Surt A,
Fire Avoid Passive +15% to Fire damage. +15% evasion rate. Self -
Fire Boost Passive +15% to Fire damage. Self 6 Efreet, Hua Po (Purple Archetype) Abaddon A (Red Gacha), Agni,Hua Po (Red Gacha), Prometheus,Surt (Purple Gacha), Tachikoma (Red Gacha)
Fire Debuff Passive +15% to Fire damage. +15% chance to inflict status ailments. Self 14 Mada (Yellow Gacha), Moloch,
Fire Enhancement Passive +15% to Fire damage. +10% damage when attacking the enemy's weak point. Self 16 Uriel (Purple Archetype) Adramelech (Purple Gacha), Azazel (Red Gacha), Belial (Yellow Gacha), Cerberus A (Purple Gacha), Elohim (Purple Gacha), Mada (Red Gacha), Mahakala (Yellow Gacha), Moloch A (Yellow Gacha), Queen Mab (Yellow Gacha), Surt A (Red Gacha)
Fire Pierce Passive Fire attacks bypass resistances Self 32 Surt (Purple Archetype)
Fire Pierce (weak) Passive Gains Fire Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Fire attribute.

Lv2: Decreases Fire Pierce damage reduction by 5%.
Lv3: Decreases Fire Pierce damage reduction by 10%.
Lv4: Decreases Fire Pierce damage reduction by 20%.

Self 16
Fire Prana Passive +15% to Fire damage and recovers 5 MP when clearing a wave. Self 14
Fire Slowda Passive +15% to Fire damage. -20% to own affect on Battle Speed. Self 16 Amon (Teal Gacha), Hinokagutsuchi (Purple Gacha), Mada (Teal Gacha)
Fire Survivor Passive +15% to Fire damage and HP stops at 1 HP upon receiving the first killing blow. Self 14 Amon (Purple Archetype) Adramelech,Cerberus A (Teal Gacha), Elohim (Teal Gacha), Lost Name (Teal Gacha), Moloch (Teal Gacha), Moloch A (Teal Gacha)
Fire Vital Passive +15% to Fire damage. +20% to Max HP. Self - Inanna (Red Gacha), Lost Name,
Five Divine Attendants Passive Adds Light/Dark Pierce.

+15% to Light/Dark damage.
While the one with this skill is alive, all party members will receive the following effect:
+30% to damage dealt when striking a weak point.
Activates the following Chain Effect when a party member is about to act:
All party members gain Evade Mortal and increases their ATK by 20%. (1 turn)
*This effect will activate once per turn.
Activates the following Chain Effect when an ally strikes a weak point while the one with this skill has Evade Mortal:
Inflicts Light/Dark damage (Magic, Power: 60) with Bulwark Pierce to all enemies.
*The attribute will be decided automatically based on the situation.
Lv2: +3% to Light/Dark damage.
Lv3: +6% to Light/Dark damage.
Lv4: +10% to Light/Dark damage.

Self - Ame no Futotama
Foe of Demons Passive Adds Phys Pierce.

+20% to Max HP. +20% to damage dealt by skills that target a single enemy.
While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Almighty Attribute Skills by 1 MP.
Activates the following Chain Effect at the start of the own turn:
Decreases the DEF and EV/AC of all enemies by 20%. (1 turn)
Activates the following Chain Effect at the start of enemy turn:
Increases the party's DEF and EV/AC by 20%. (1 turn)
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Skull Knight
Fog of Death Passive When an enemy is Weakened, reduces all enemy EV/AC by 20% (3 turns) and 100% chance to inflict Poison. Self - Chernobog
Force Accele Passive +15% to Force damage. +20% to own affect on Battle Speed. Self 16 Baphomet A (Yellow Gacha), Krishna (Purple Gacha), Lugh (Yellow Gacha), Morrighan,Samyaza (Red Gacha)
Force Amp Passive +25% to Force damage. Self 21 Koga Saburo (Purple Archetype), Seth (Purple Archetype), Walpurgisnacht (Purple Archetype) Baal,Baphomet A,Barbatos,Garuda A,Hariti (Teal Gacha), Krishna,Mahamayuri,Morrighan (Red Gacha), Nyarlathotep (Red Gacha), Pale Rider (Red Gacha), Pendragon (Red Gacha), Sabaoth (Yellow Gacha)
Force Avatar Passive +20% to Force damage. +20% to Physical hit rate. Self - Old Ones (Purple Archetype)
Force Avoid Passive +15% to Force damage. +15% evasion rate. Self - Morrighan (Purple Archetype) Barbatos (Red Gacha)
Force Boost Passive +15% to Force damage. Self 6 Legion (Purple Archetype), Sonic (Purple Archetype) Cu Chulainn (Purple Gacha), Long,Oberon,
Force Debuff Passive +15% to Force damage. +15% chance to inflict status ailments. Self 14 Narcissus (Red Gacha), Sabaoth (Purple Gacha)
Force Enhancement Passive +15% to Force damage. +10% damage when attacking the enemy's weak point. Self 16 Raphael (Purple Archetype) Baal (Yellow Gacha), Lugh (Purple Gacha), Mahamayuri (Red Gacha), Nyarlathotep (Purple Gacha)
Force Pierce Passive Force attacks bypass resistances Self 32 Cu Chulainn (Purple Archetype)
Force Pierce (weak) Passive Gains Force Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Force attribute.

Lv2: Decreases Force Pierce damage reduction by 5%.
Lv3: Decreases Force Pierce damage reduction by 10%.
Lv4: Decreases Force Pierce damage reduction by 20%.

Self 16
Force Prana Passive +15% to Force damage and recovers 5 MP when clearing a wave. Self 14
Force Slowda Passive +15% to Force damage. -20% to own affect on Battle Speed. Self 16 Baphomet A (Purple Gacha), Krishna (Yellow Gacha)
Force Survivor Passive +15% to Force damage and HP stops at 1 HP upon receiving the first killing blow. Self 14 Barbatos (Purple Archetype) Baphomet A (Teal Gacha), Morrighan (Teal Gacha), Narcissus,Nyarlathotep,Old Ones (Red Gacha), Sabaoth,
Force Vital Passive +15% to Force damage. +20% to Max HP. Self - Baphomet A (Red Gacha), Barbatos (Purple Gacha), Inanna (Teal Gacha), Krishna (Teal Gacha), Narcissus (Teal Gacha), Old Ones (Teal Gacha), Walpurgisnacht,
Fortunate Visitor Passive +5 to St, Ma, Vi and Ag and +10 to Lu. Self -
Fortune's Light Passive Increases naturally recovered MP by 2 MP. Protects the one with this skill from all status ailments. Self - Party Pixie
Fox Sin of Greed Passive Adds Null Mortal.

Heals 800 HP upon receiving the first killing blow.
Activates the following Chain Effect at the beginning of own turn:
Inflicts 5% fractional damage (100 max) on all enemies based on their current HP and drains 1 MP.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Ban
Frost Queen Passive Adds Ice Pierce. Adds Null Mortal.

+20% to Ice damage. +30% to Max HP.
Activates the following Chain Effect at the start of own turn, as well as when the one with this skill repels an Almighty attack:
Places the self into a state of Concentrate, then casts Repel Physical (including Almighty) effect on all allies (1 turn).
Activates the following Chain Effect when a party member uses Tag:
Grants the party an additional Press Turn Icon.
While the one with this skill is alive, all party members will receive the following effect:
-50% to the Critical hit rate of attacks received, and -20% to damage received while in a state of Repel Phys.
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Queen Frost
Fruit of the Dead Passive While the demon with this skill is alive, any enemy demon that is revived will only have 1 HP. Self - Persephone
God of Ubiquity Passive Adds Light/Dark Pierce. +20% to Light/Dark damage.

+30% to own effect on Battle Speed.
Activates the following Chain Effect at the beginning of own turn:
Inflicts Dark (Magic) damage (Power: 100) on all enemies. Reduces ATK, DEF, and EV/AC of all enemies by 20% if the attack is successful. (1 turn)
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Vishnu A
God of Wisdom Passive Activates the following Chain Effect at the start of the 1st turn:

Lowers the Fire/Ice/Elec/Force/Light/Dark Attribute Affinities of all enemies by 1 level (1 turn), and then casts a Barrier on all party members (3 turns).
Activates the following Chain Effect when the enemy attacks first at the start of battle: Decreases all enemies' ATK by 20%. (1 turn)
Activates the following Chain Effect at the start of own turn: Increases the party's ATK by 20%.(1 turn).
Activates the following Chain Effect when this demon is about to act: Enters into a state of Concentrate. (Activates once per turn)
Lv2: +5% to Magic damage.
Lv3: +10% to Magic damage.
Lv4: +15% to Magic damage.

Self - Thoth
Goddess Aid Passive +20% to Healing skill effectiveness.

Activates the following Chain Effect at the beginning of own turn:
Cures Mute, Bind, Poison and Weak for all party members. Heals HP of all party members (Power: 80).
Lv2: +5% to Healing skill effectiveness.
Lv3: +10% to Healing skill effectiveness.
Lv4: +15% to Healing skill effectiveness.

Self - Elizabeth
Goddess of Madness Passive Adds Phys Pierce. +20% to Phys damage.

+40% to hit rate and Critical hit rate.
Activates the following Chain Effect when a Press Turn Icon is lost due to an enemy skill:
Places the party member with the highest Phys ATK into a state of Charge. (This Chain Effect activates once per turn)
Activates the following Chain Effect at the start of own turn: All party members gain Evade Mortal (1 turn), and then inflicts Curse on all enemies with an 80% infliction rate.
While the one with this skill is alive, all party members will receive the following effect: +25% to damage dealt when under a Good Status Effect, and +30% to Phys hit rate.
Lv2:+5% to AC.
Lv3:+10% to AC.
Lv4:+20% to AC.

Self - Kali A
Goddess of Slaughter Passive Adds Phys Pierce.

When in a state of Might, +20% to critical hit damage.
Activates the following Chain Effect when an enemy enters a state of Might: Enters a state of Might. The next Phys attack will have a Critical effect.
Lv2:+5% to own Phys hit rate.
Lv3:+10% to own Phys hit rate.
Lv4:+20% to own Phys hit rate.

Self - Kali
Godly Bastion Passive Adds Null Mute/Charm/Bind. Self - Elohim (Yellow Archetype), Kuzuryu (Yellow Archetype), Sabaoth (Yellow Archetype), Shaddai (Yellow Archetype)
Godly Power Passive +25% to Magic damage. Self - Elohim (Purple Archetype), Kuzuryu (Purple Archetype), Sabaoth (Purple Archetype), Shaddai (Purple Archetype)
Godly Shield Passive Adds Drain Light/Dark. Self - Elohim (Teal Archetype), Kuzuryu (Teal Archetype), Sabaoth (Teal Archetype), Shaddai (Teal Archetype)
God's Word Passive Adds Elec/Light Pierce.

+10% to Elec and Light damage.
Activates the following Chain Effect when Ascension is used: Revives one fallen ally at random with 50% HP (Activates up to 6 times per battle).
When there are 3 or more Divine/Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn:
Inflicts Light damage (Magic, Power: 100) with Bulwark Pierce on all enemies. Increases party's EV/AC by 20% if the attack is successful (1 turn).
Lv2: +3% to Elec/Light damage.
Lv3: +6% to Elec/Light damage.
Lv4: +10% to Elec/Light damage.

Self - Gabriel
Golden Apple Passive Adds Light Pierce. +50% to Max HP.

The one with this skill will start the battle with 4 counts of Fortify, and all other party members will start with 2.
While the one with this skill is alive, all party members will receive the following effect: Increases naturally recovered MP by 2 MP, and decreases damage taken by 20% when having 1 or more count of Fortify.
Activates the following Chain Effect when an ally is defeated: Revives a randomly selected fallen ally with 100% HP (Activates once per turn),
and adds 1 count of Fortify to all party members.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Idun
Good Aim Passive +10% to Phys hit rate. Self 4 Ara Mitama (Purple Archetype), Archangel (Purple Archetype), Guts (Clear Archetype), Naga, Nozuchi (Purple Archetype), Preta (Purple Archetype) Beloved (Red Gacha), Bodyconian (Red Gacha), Camazotz (Yellow Gacha), Isis (Yellow Gacha), Kresnik (Teal Gacha), Sonic (Purple Gacha), Tachikoma,White Rider (Yellow Gacha)
Great Aim Passive +20% to Phys hit rate. Self 16 Arianrhod (Purple Archetype), Asura (Purple Archetype), Grendel (Purple Archetype), Marici (Purple Archetype), Matador (Purple Archetype), Odin (Purple Archetype), Setanta Albedo,Arioch (Purple Gacha), Asura Lord,Atavaka,Batou (Teal Gacha), Belial (Red Gacha), Berserker Guts,Cait Sith (Red Gacha), Demonee-Ho (Purple Gacha), Guan Yu (Purple Gacha), Kali,Kartikeya,Mara (Yellow Gacha), Mozgus (Yellow Gacha), Murmur (Red Gacha), Ose Hallel (Purple Gacha), Shiva A (Yellow Gacha), Siegfried (Red Gacha), Skull Knight,Thor A (Purple Gacha)
Great Idea Passive +20 to St, Ma, Vi, Ag and Lu. Self 20 Mitra-Buddha (Purple Archetype) Camael (Red Gacha), Demeter (Red Gacha), Idun (Red Gacha), Kalki (Teal Gacha), Krishna (Red Gacha), Kuzuryu (Yellow Gacha), Maria (Red Gacha), Vanitas (Yellow Gacha), Vishnu A,
Guardian Deity's Aid Passive +25% to Phys damage.

Activates the following Chain Effect at the beginning of own 1st turn:
Puts all party members into a state of Zenith, and increases own party's ATK and AC/EV by 20%. (1 turn)
While the one with this skill is alive, all party members will receive the following effect:
When in a state of Zenith, +25% to Physical damage and +35% to damage dealt with critical hits.
Lv2:+5% to AC.
Lv3:+10% to AC.
Lv4:+20% to AC.

Self - Hachiman
Guardian of Records Passive Adds Fire/Ice/Elec/Force/Light/Dark Pierce. Adds Null Mortal.

+50% to Max HP. +20% to Magic damage,-20% to damage received by Magic attacks.
HP stops at 1 HP upon receiving the first killing blow.
While the one with this skill is alive, all party members will receive the following effect:
When under the effects of Barrier, +20% to damage dealt.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Thoth
Guardian of the East Passive Adds Phys Pierce.

Activates the following Chain Effect when attacking first at the start of battle: Gain an additional Press Turn Icon, increase the ATK and EV/AC of all party members by 20% (1 turn), and all party members recover 2 MP.
Activates the following Chain Effect at the start of the 1st turn: All party members gain Evade Mortal. (2 turns)
Lv2:+5% to Almighty damage.
Lv3:+10% to Almighty damage.
Lv4:+15% to Almighty damage.

Self - Masakado A
Guards of Tartarus Passive While the demon with this skill is alive, all party members will receive the following effect:

Reduces damage received by 15% when the attacker attacks all party members.

Self - Hecatoncheires
Hariti (Skill) Passive Adds Phys/Force Pierce. +20% to Phys/Force damage.

While the one with this skill is alive, all party members will receive the following effect: +40% to damage dealt to Cursed enemies.
Activates the following Chain Effect when an ally is about to act, or when the one with this skill uses an attack that targets random enemies:
Inflicts Phys/Force damage (Magic, Power: 60) with Bulwark Pierce 2-3 times on random enemies with an 80% to inflict Curse on hit enemies. (Attribute will be chosen automatically)
*Enemies downed by this skill will be unable to revive.
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Hariti
Harmonious Death Passive Activates the following Chain Effect at the beginning of every own second turn:

Damage dealt by the demon with this skill will increase by 20% (up to 60%) and all party members receive 1 additional Press Turn Icon.
*Damage increase effect will reset when clearing a wave.
Lv2: +2 Magic. +2% to Max HP.
Lv3: +3 Magic. +3% to Max HP.
Lv4: +4 Magic. +4% to Max HP.
Lv5: +5 Magic. +5% to Max HP.
Lv6: +10 Magic. +10% to Max HP.

Self - Mot
Harpyia's Wings Passive Adds Force Pierce. +20% to Force damage.

Activates the following Chain Effect when an ally receives Physical, Magic, or Fractional damage: Restores HP (Power: 90) to all party members. (Activates up to twice per turn)
Activates the following Chain Effect when attacking first at the start of battle or when a party member is about to act:
Inflicts Force damage (Magic, Power: 70) with Bulwark Pierce and an 80% chance to inflict Mute and Bind to enemies that are hit on all enemies. (Activates up to twice per turn)
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Harpy
Heal Survivor Passive +20% to Healing skill effectiveness, and HP stops at 1 HP upon receiving the first killing blow. Self 14 Ame no Uzume (Purple Gacha), Maria (Purple Gacha)
Hedonistic Reaper Passive Adds Dark Pierce. +50% to evasion rate.

Activates the following Chain Effect at the start of the 1st turn:
Removes Zenith from all enemies. Then, inflicts Gloom on all enemies, and lower their ATK, DEF, and EV/AC by 20%. (2 turns)
Activates the following Chain Effect when a member of the party (including the one with this skill) dodges a Physical type attack:
Inflict Gloom on all enemies and lower their EV/AC by 20%. (2 turns)
While the one with this skill is alive, all enemies in a state of Gloom will receive the following effects:
+25% damage taken from Physical attacks, -25% to damage dealt Physical attacks, -20% to Phys hit rate, -30% to evasion.
Lv2:+5% to AC.
Lv3:+10% to AC.
Lv4:+20% to AC.

Self - Guedhe
Hell Hound Passive Adds Phys/Fire Pierce.

+80% to Critical hit rate. +20% to own effect on Battle Speed.
Activates the following Chain Effect when a Press Turn Icon is lost due to an enemy skill, or when a party member (including the one with this skill) downs a demon: Receive 1 additional Press Turn Icon and enter a state of Charge. Reduces ATK/DEF of all enemies by 20%. (3 turns)
*Activates once per battle.
Activates the following Chain Effect when Hell Blaze is used: Inflicts 1 count of Spirit Chains (Intimidation) to a single enemy.
Lv2: +5% to Phys hit rate.
Lv3: +10% to Phys hit rate.
Lv4: +20% to Phys hit rate.

Self - Cerberus A
Hellish Mask Passive -35% chance of receiving status ailments. Self 8 Abraxas (Purple Archetype), Bicorn (Purple Archetype), Mad Gasser (Clear Archetype), Peallaidh (Purple Archetype), Phantom (Purple Archetype), Scathach (Purple Archetype), Suparna (Purple Archetype) Abaddon (Yellow Gacha), Abaddon A (Purple Gacha), Alraune (Yellow Gacha), Ares (Red Gacha), Beloved (Teal Gacha), King Frost (Purple Gacha), Kwancha (Purple Gacha), Zhong Kui,Zouchouten (Red Gacha)
Hell's Gate Passive While the demon with this skill is alive, all party members will receive the following effect: For every Weak attribute, all party members will receive 5% less damage from skills that target all or random allies. (Max reduction: 50%)

Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Orcus
Hell's Gunner Passive Adds Force Pierce. +20% to Force damage.

Reduces the counts of Spirit Chains (Intimidation) inflicted on the one with this skill by 1.
Activates the following Chain Effect at the start of the 1st turn: Adds 1 count of Decay to all enemies.
Activates the following Chain Effect when applying Decay results in an enemy having 2 or more counts of Decay, as well as when a party member downs a demon:
Inflicts Force damage (Magic, Power: 100) with Bulwark Pierce to all enemies, and reduces the MP of all enemies by 1 MP.
(Activates twice per turn)
*Damage inflicted by this skill nullifies all death prevention skills.
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Barbatos
Hinokagutsuchi (Skill) Passive Adds Fire Pierce. +50% to Max HP. -60% to all damage taken except if a weak point is hit.

Activates the following Chain Effect when a party member (including the one with this skill) has taken Physical damage, or at the end of the enemy turn:
Inflict Gloom on all enemies for 1 turn.
If the effect is successful, inflict Fire (Physical) damage (Power: 70) to all enemies.
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Hinokagutsuchi
Holy Immunity Passive Adds Drain Light and reduces Light damage received by 60%, but also adds Weak Fire and increases Fire Damage received by 60%. Self - Ainz (Teal Archetype)
Ice Accele Passive +15% to Ice damage. +20% to own affect on Battle Speed. Self 16 Vivian (Purple Archetype) Anahita,Apsu (Yellow Gacha), Sukuna-Hikona A,
Ice Amp Passive +25% to Ice damage. Self 21 Anahita (Purple Archetype), Black Frost (Purple Archetype), Queen Frost (Purple Archetype) Apsu,Black Rider (Red Gacha), Dagon,Kuzuryu (Red Gacha), Pendragon (Purple Gacha), Rahab (Red Gacha), Sukuna-Hikona A (Red Gacha), Vivian (Red Gacha)
Ice Avatar Passive +20% to Hit Rate. +20% to Ice damage. Self - Apsu (Purple Archetype), Dagon (Purple Archetype)
Ice Avoid Passive +15% to Ice damage. +15% evasion rate. Self -
Ice Boost Passive +15% to Ice damage. Self 6 Forneus (Purple Archetype), Gui Xian, Hel (Purple Archetype), Hresvelgr, Tiamat Beiji-Weng,Frost Ace,King Frost,Ym,
Ice Debuff Passive +15% to Ice damage. +15% chance to inflict status ailments. Self 14 Vasuki
Ice Enhancement Passive +15% to Ice damage. +10% damage when attacking the enemy's weak point. Self 16 Anahita (Red Gacha), Dagon (Yellow Gacha), Echidna (Red Gacha), Frost Ace (Red Gacha), Queen Frost (Red Gacha), Sukuna-Hikona A (Purple Gacha), Vivian (Yellow Gacha)
Ice Pierce Passive Ice attacks bypass resistances Self 32 Rama (Purple Archetype)
Ice Pierce (weak) Passive Gains Ice Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Ice attribute.

Lv2: Decreases Ice Pierce damage reduction by 5%.
Lv3: Decreases Ice Pierce damage reduction by 10%.
Lv4: Decreases Ice Pierce damage reduction by 20%.

Self 16
Ice Prana Passive +15% to Ice damage and recovers 5 MP when clearing a wave. Self 14
Ice Slowda Passive +15% to Ice damage. -20% to own affect on Battle Speed. Self 16 Kuzuryu (Purple Gacha), Rahab (Purple Gacha)
Ice Survivor Passive +15% to Ice damage and HP stops at 1 HP upon receiving the first killing blow. Self 14 Anahita (Teal Gacha), Apsu (Purple Gacha), Dagon (Teal Gacha), Echidna (Purple Gacha), Kuzuryu (Teal Gacha), Sukuna-Hikona A (Teal Gacha), Vivian,
Ice Vital Passive +15% to Ice damage. +20% to Max HP. Self - Inanna (Yellow Gacha), Kuzuryu,
Immortal Sea Serpent Passive Adds Dark Pierce. Adds Null Mortal/Poison/Bind/Charm.

+100% to Max HP. -30% to damage received from attacks that target a single enemy.
[Super Reaction]: When hit with a Physical attack, Magic attack, or Fractional damage, restores 30% of Max HP to self. (Up to 8 times per battle)
Activates the following Chain Effect at the start of the 1st turn:
Place 2 counts of Spirit Chains of Corrosion/Intimidation on all enemies.
Activates the following Chain Effect at the start of enemy turn if there are any fallen allies:
Revives all fallen allies with 10% HP. (Once per battle)
While the one with this skill is alive, all enemies will receive the following effect:
+5% to damage received for each type of Spirit Chains afflicting self.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Hydra
Impregnable Passive Adds Light Pierce. +25% to Light damage.

+40% to all damage dealt while the one with this skill has Bulwark.
-20% to damage received when own HP is at or above 99%.
Activates the following Chain Effect at the start of the 1st turn: The one with this skill gains Bulwark with 100% of own Max HP (3 turns).
Activates the following Chain Effect at the start of own turn:
Inflicts Light damage (Magic) with 100 Power and Bulwark Pierce on all enemies.
Activates the following Chain Effect when the one with this skill uses a Magic attack, or an attack that inflicts Fractional damage:
-20% to the ATK, DEF, and EV/AC of all enemies. (1 turn)
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - The 6th Angel
Infernal Mask Passive -60% chance of receiving status ailments. Self 16 Abaddon A (Purple Archetype), Alilat, Angra Mainyu (Purple Archetype), Dionysus, Es (Clear Archetype), Kwancha (Purple Archetype), Michael (Purple Archetype), Silky (Purple Archetype), V (Purple Archetype), V☆ (Purple Archetype) Anat (Teal Gacha), Cernunnos (Red Gacha), David (Teal Gacha), Demiurge (Purple Gacha), Demonee-Ho (Yellow Gacha), Frost Ace (Teal Gacha), Gemori (Yellow Gacha), Huang Di (Teal Gacha), Lilith A (Teal Gacha), Mother Harlot (Yellow Gacha), Skull Knight (Yellow Gacha), Tzitzimitl,Yama (Purple Gacha)
Infinite Chakra Passive Increases naturally recovered MP by 1 MP. Self 18 Ananta, Atropos (Purple Archetype), Mermaid (Purple Archetype), Prometheus (Purple Archetype), Samael (Purple Archetype)
Insanity Passive +20% chance to inflict status ailments. Self 24 Alraune (Purple Archetype), Black Maria (Purple Archetype), Clotho (Purple Archetype), David (Purple Archetype), Es (Purple Archetype), Kamiotoko, Kwancha, Lakshmi (Purple Archetype), Lilith (Clear Archetype), Man Eater (Purple Archetype), Mitra (Purple Archetype), Mothman (Purple Archetype), Peallaidh, Skadi (Purple Archetype) Alice A,Angra Mainyu (Purple Gacha), Beelzebub (Human),Black Frost (Yellow Gacha), Ixtab (Yellow Gacha), Master Therion (Yellow Gacha), Maya (Yellow Gacha), Mother Harlot (Purple Gacha), Vasuki,
Intimidating Stance Passive Reduces 1 enemy Press Turn at the beginning of a battle if the enemy attacks first. Only up to 2 Press Turn Icons can be reduced by skills or effects. Self 21 Arioch (Purple Archetype), Atavaka (Purple Archetype), Baihu (Purple Archetype), Beelzebub (Human) (Purple Archetype), Chi You (Purple Archetype), Guedhe (Purple Archetype), Hagen (Purple Archetype), Heimdall (Purple Archetype), Hinokagutsuchi (Purple Archetype), Hydra (Yellow Archetype), Lachesis (Purple Archetype), Ladon (Purple Archetype), Mada (Purple Archetype), Moloch (Purple Archetype), Old Ones (Yellow Archetype), Ouroboros (Purple Archetype), Rahab (Purple Archetype), Surt (Clear Archetype), Surt A (Purple Archetype), Zhong Kui (Purple Archetype)
Intimidation's Wisdom Passive +20% to Max HP. Activates the following Chain Effect when the enemy strikes first at the start of battle:

Places one count of Spirit Chains (Intimidation) on a single enemy with the highest Mag ATK and heals HP of all party members by 30%.*This skill can only be transferred to Deity Thoth.

Self -
Inventio Passive Adds Dark Pierce. Adds Null Mortal.

+50% to Max HP. This demon starts the battle with 2 counts of Fortify.
-10% to damage received for each count of Fortify on the one with this skill.
Activates the following Chain Effect if the one with this skill is dead at the start of own turn, or if Underworld Miasma is used:
Revive all fallen party members with 100% HP. (Once per battle)
Activates the following Chain Effect when a party member (including self) is revived by a Demon Skill:
Grants an additional Press Turn Icon (Once per turn).
Activates the following Chain Effect at the start of the enemy turn:
Heals 30% HP of all party members.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Osiris
Invincibilty Aid Passive Adds Light Pierce.

+20% to Light damage.
Activates the following Chain Effect when attacking first at the beginning of a battle:
Enters a state of Might.
Activates the following Chain Effect when a member of your party (including self) enter a state of Might, Charge or Concentrate:
Inflicts Light (Magic) damage (Power: 100) on a random enemy, and increases own party's ATK and EV/AC by 20%. (1 turn)
This Chain Effect can only be activated once per turn per status effect.
Lv2: +5% to Light damage.
Lv3: +10% to Light damage.
Lv4: +20% to Light damage.

Self -
Iron Defense's Wisdom Passive +20% to Max HP. -20% to damage received by Magic attacks.

While the one with this skill is alive, all party members will receive the following effect: -20% to damage received while HP is at 99% or above.
*This skill can only be transferred to Deity Thoth.

Self 1
Ishvara Passive +25% to Critical hit rate. +20% to Phys hit rate.

+40% to Almighty damage when in a state of Zenith. +5 to Max MP.
Activates the following Chain Effect at the start of the 1st turn: Places self into a state of Might and Zenith (3 turns).
Activates the following Chain Effect when the one with this skill downs a demon:
Decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn), and then inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce to all enemies.
This Chain Effect can only be activated once per turn.
Damage inflicted by this skill is dependent on Mag ATK and ignores all death prevention skills.
Lv2: +5% to Phys hit rate.
Lv3: +10% to Phys hit rate.
Lv4: +20% to Phys hit rate.

Self - Shiva A
Jingu's Divine Light Passive Adds Phys Pierce. Reduces the MP cost of all Phys skills by 1.

Activates the following Chain Effect when Berserker God or Vorpal Blade are used, as well as when a party member (aside from the one with this skill) performs any Physical attack, including a normal attack:
Puts all party members in a state of Zenith (1 turn), and inflicts Phys damage (Power: 70) to all enemies, with a 50% critical hit rate.
Lv2:+5% to Phys damage.
Lv3:+10% to Phys damage.
Lv4:+20% to Phys damage.

Self - Hachiman
Joy Song Passive +15% to Healing skill effectiveness.Activates the following Chain Effect when a Press Turn Icon is lost due to an enemy skill:All party members recover 1 MP. Self - Parvati
Kangiten's Dharma Passive Activates the following Chain Effect when a party member (including the one with this skill) uses a demon skill with an HP recovery effect:

Inflicts Almighty (Magic) damage with 200 power to a single enemy.
If the attack is successful, decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
Additionally, activates the following Chain Effect when this demon's HP is at or above 70%: All party members gain Bulwark with 1000 HP. (1 turn)
Lv2:+5% to Almighty damage.
Lv3:+10% to Almighty damage.
Lv4:+15% to Almighty damage.

Self - Kangiten
Kangiten's Mystery Passive +50% to Max HP. +30% to Healing skill effectiveness.

While the one with this skill is alive, all party members will receive the following effect: -15% to Magic damage received.
Activates the following Chain Effect when a party member (excluding the one with this skill) is downed:
Restores HP to all party members (Power: 80)
Normal attacks will now have the following effect:
Inflicts Almighty (Magic) damage with 80 Power to a single enemy and, if the attack is successful, restores own HP. (Power: 50)
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Kangiten
Killer Impulse Passive Activates the following Chain Effect when this demon downs an enemy:

Inflict Elec (Magic) damage (Power: 25) with Elec Pierce effect 4 times on random enemies.
*Consecutive activation limit: 2
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Anat
Kongo Zaou Passive While the demon with this skill is alive, all party members in a state of Might will gain Phys Pierce.

Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Zaou-Gongen
Kumbhanda (Skill) Passive Adds Ice/Force Pierce.

Increases Evasion and Phys Hit rate by 40%.
Increases Critical hit rate by 100%.
HP stops at 300 upon receiving the first killing blow.
Activates the following Chain Effect at the start of the 1st turn:
Lowers the Ice/Force Attribute Affinities of the enemies with the highest and lowest current HP by 3 levels, then inflicts 2 counts of Spirit Chains (Corrosion) to each of them.
Activates the following Chain Effect when Souljack is used: Inflicts Fractional damage equivalent to 50% of Max HP (Max damage: 2500) to all enemies. (Activates once per turn)
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Kumbhanda
Kunitsukami's Conviction Passive The one with this skill will survive the first killing blow with 300 HP. +20% to Light damage. Self - Okuninushi (Purple Archetype)
Kunitsukami's Might Passive While the one with this skill is alive, all other party members will receive the following effect: +15% to Magic damage. Self - Okuninushi (Yellow Archetype)
Kunitsukami's Pride Passive Adds Light Pierce.

Becomes immune to all status ailments.
+75% to own affect on Battle Speed.
Activates the following Chain Effect at the start of own turn:
Increases entire party's ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)
Activates the following Chain Effect when a demon skill cures a party member of a status ailment:
The one with this skill enters a state of Concentrate.
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Okuninushi
Kushinokami's Conviction Passive HP stops at 300 HP upon receiving the first killing blow. +20% to Ice damage. Self - Sukuna-Hikona A (Purple Archetype)
Lady of the Lake Passive Adds Ice Pierce. +30% to own effect on Battle Speed.

While the one with this skill is alive, all party members will receive the following effects:
Decreases cost of Ice skills by 1MP, and increases damage dealt by 30% when in a state of Zenith.
Additionally, all enemies will receive the following effect: +40% to Ice damage received.
Activates the following Chain Effect when attacking first at the start of battle, as well as when Teardrop is used:
Increases the ATK of all party members by 20%, and places them into a state of Zenith (1 turn).
Activates the following Chain Effect when the one with this skill enters a state of Zenith:
Restores 20% HP to all party members.
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Vivian
Law of Hell Passive While the one with this skill is alive, all party members will receive the following effect: No bonus turn will be granted for the instigating skill when a weak point is attacked.

Lv2: +2% to HP. +2% to Ailment Resistance.
Lv3: +3% to HP. +3% to Ailment Resistance.
Lv4: +4% to HP. +4% to Ailment Resistance.
Lv5: +5% to HP. +5% to Ailment Resistance.
Lv6: +10% to HP. +10% to Ailment Resistance.

Self - Orcus
Law of the Sea God Passive Adds Ice Pierce. -100% to Critical hit rate.

When an attack by the one with this skill lands a critical hit, a Press Turn Icon will not be consumed (This effect will not activate during Democalypse).
Activates the following Chain Effect at the start of own turn, as well as when the one with this skill downs a demon:
Places the one with this skill in a state of Might, and decreases the DEF and EV/AC of all enemies by 20%. (1 turn)
While the one while the one with this skill is alive, all party members will receive the following effects:
+40% to damage dealt when landing a critical hit, and +20% to hit rate.
Lv2:+5% to AC.
Lv3:+10% to AC.
Lv4:+20% to AC.

Self - Dagon
Leisurely Guidance Passive Adds Null Charm. +15% to Max HP.

Activates the following Chain Effect at the start of the first turn:
Decreases the ATK of all enemies by 20% (1 turn), and increases the DEF of all party members by 20%. (1 turn)

Self - Krishna (Yellow Archetype)
Life Aid Passive Heals 30% HP when clearing a wave. Self 6 Attis (Clear Archetype), Gui Xian (Purple Archetype), Huang Di (Clear Archetype), Huang Long (Clear Archetype), Jeanne d'Arc (Clear Archetype), Lailah (Purple Archetype), Siegfried (Clear Archetype) Dante☆ (Red Gacha), Michael,Mozgus (Teal Gacha), Tokisada (Purple Gacha)
Life Bonus Passive +10% to Max HP. Self 3 Azumi (Purple Archetype), Cu Sith (Purple Archetype), Saki Mitama, Slime Nozuchi,
Life Force Survivor Passive +20% to max HP. Stops HP at 1 upon receiving the first killing blow. Self 14 Albedo (Yellow Archetype) Femto (Yellow Gacha), Masakado B (Teal Gacha), Mitra-Buddha (Yellow Gacha), Walpurgisnacht (Teal Gacha)
Life Gain Passive +20% to Max HP. Self 7 Alraune (Clear Archetype), Cerberus (Clear Archetype), Fomorian (Purple Archetype), Grendel (Clear Archetype), Heqet (Purple Archetype), Naga (Purple Archetype), Scathach (Clear Archetype), Tsukuyomi (Purple Archetype) Abaddon A (Yellow Gacha), Nidhoggr (Yellow Gacha), Persephone (Yellow Gacha), Tlaltecuhtli (Yellow Gacha)
Life Surge Passive +30% to Max HP. Self 15 Apis (Purple Archetype), Gogmagog, Hecatoncheires (Purple Archetype), Izanami (Clear Archetype), Jikokuten (Purple Archetype), Makara (Purple Archetype), Mot (Purple Archetype), Valkyrie (Purple Archetype) Alice A (Teal Gacha), Amon (Purple Gacha), Azazel (Teal Gacha), Ban (Teal Gacha), Demeter (Teal Gacha), Echidna (Teal Gacha), Flauros Hallel (Teal Gacha), Hydra (Teal Gacha), Idun,Longinus (Purple Gacha), Lost Name (Purple Gacha), Moloch (Purple Gacha), Mozgus (Purple Gacha), Narcissus (Purple Gacha), Osiris,Shaddai (Teal Gacha), The 10th Angel (Yellow Gacha), Thor A,Tzitzimitl (Teal Gacha), Walpurgisnacht (Yellow Gacha), Yggdrasil (Purple Gacha)
Light Accele Passive +15% to Light damage. +20% to own affect on Battle Speed. Self 16 Ame no Futotama (Yellow Gacha), Cleopatra (Yellow Gacha), Madoka Kaname (Yellow Gacha), Okuninushi,Sukuna-Hikona,The 6th Angel (Yellow Gacha), Vishnu A (Yellow Gacha)
Light Amp Passive +25% to Light damage. Self 21 Madoka Kaname (Purple Archetype), Mastema (Purple Archetype), Tokisada (Purple Archetype) Camael (Purple Gacha), Cleopatra (Red Gacha), Flauros Hallel (Red Gacha), Okuninushi (Red Gacha), Sukuna-Hikona (Yellow Gacha), The 6th Angel,
Light Avoid Passive +15% to Light damage. +15% evasion rate. Self -
Light Boost Passive +15% to Light damage. Self 6 Horus (Purple Archetype), Lailah, Principality (Purple Archetype) Baldur,Sleipnir,
Light Debuff Passive +15% to Light damage. +15% chance to inflict status ailments. Self 14 Cleopatra,
Light Enhancement Passive +15% to Light damage. +10% damage when attacking the enemy's weak point. Self 16 Aniel (Purple Archetype), Sukuna-Hikona (Purple Archetype) Gabriel (Red Gacha), Madoka Kaname (Red Gacha), Raphael (Red Gacha), The 6th Angel (Red Gacha), Tokisada (Teal Gacha), Uriel (Red Gacha)
Light of Elohim Passive Adds Fire Pierce. +20% to Magic damage.

Activates the following Chain Effect when attacking first at the beginning of a battle and when Solar Flare is activated:
Increases own party's ATK by 20% and reduces DEF of all enemies by 20%. (1 turn)
Activates the following Chain Effect when a member of your party (including self) downs a demon:
Inflicts Fire (Magic) damage (Power: 120) on all enemies. *Damage from this skill ignores all death prevention skills. (This Chain Effect will only activate once per turn.)
Lv.2: +5% to Magic damage.
Lv.3: +10% to Magic damage.
Lv.4: +15% to Magic damage.

Self - Elohim
Light Pierce (weak) Passive Gains Light Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Light attribute.

Lv2: Decreases Light Pierce damage reduction by 5%.
Lv3: Decreases Light Pierce damage reduction by 10%.
Lv4: Decreases Light Pierce damage reduction by 20%.

Self 16
Light Prana Passive +15% to Light damage and recovers 5 MP when clearing a wave. Self 14
Light Slowda Passive +15% to Light damage. -20% to own effect on Battle Speed. Self 16
Light Survivor Passive +15% to Light damage and HP stops at 1 HP upon receiving the first killing blow. Self 14 Idun (Purple Archetype) Camael (Teal Gacha), Madoka Kaname (Teal Gacha), Okuninushi (Teal Gacha), The 6th Angel (Teal Gacha)
Light Vital Passive +15% to Light damage. +20% to Max HP. Self - Cleopatra (Purple Archetype) Idun (Purple Gacha), Madoka Kaname,Metatron M (Red Gacha)
Lord of Clouds Passive Adds Elec Pierce. +20% to Elec damage. +20% to own effect on Battle Speed.

Activates the following Chain Effect when a party member (including the one with this skill) downs a demon:
Recovers 3 MP and casts Repel Magic (including Almighty) effect on all allies. (1 turn)

Self - Indrajit
Lord of the Abyss Passive Removes all status buffs of all enemies at the beginning of the first turn in a boss battle and decreases the ATK, DEF and EV/AC of all enemies by 20%. (3 turns)

Lv2: +4% to HP.
Lv3: +6% to HP.
Lv4: +8% to HP.
Lv5: +10% to HP.
Lv6: +20% to HP.

Self - Abaddon A
Loyal God of War Passive Adds Phys Pierce.

Activates the following Chain Effect when the demon with this skill downs an enemy:
Recovers 3 MP and heals own HP by 30%.
Lv2: +4% to AC.
Lv3:+6% to AC.
Lv4:+8% to AC.
Lv5:+10% to AC.
Lv6: +20% to AC.

Self - Guan Yu
Luck Passive Increases Exp gained by Dx2 and all party members by 20% and Macca obtained during battle by 20%. Self - Kanbari
Luck Amp I Passive +5 to Luck. Self 3 Agathion (Purple Archetype), Nigi Mitama (Clear Archetype), Saki Mitama (Clear Archetype) Kaiwan (Yellow Gacha), Koumokuten (Red Gacha), Lilim (Red Gacha), Ongyo-Ki (Purple Gacha), Virtue (Purple Gacha)
Luck Amp II Passive +10 to Luck. Self 8 Bodyconian (Clear Archetype), Dionysus (Clear Archetype), Pele (Purple Archetype), Skadi (Clear Archetype) Dantalian (Teal Gacha), V (Yellow Gacha)
Luck Amp III Passive +15 to Luck. Self 12 Cait Sith (Clear Archetype), Clotho (Clear Archetype), King Frost (Purple Archetype), Lachesis (Clear Archetype), Lilith (Purple Archetype), Marici (Clear Archetype), Pale Rider (Clear Archetype), Yurlungur (Clear Archetype) Amaterasu (Red Gacha), Asherah (Purple Gacha), Seth (Yellow Gacha)
Lunar Awakening Passive Activates the following Chain Effect at the end of enemy turn: Heal own HP by 30% and cure all status ailments of self.

Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Hecate
Lunar Blessing Passive Reduces consumed MP by 1 MP. Self - Tsukuyomi
Madama Stomp Passive Activates the following Chain Effect when landing a critical hit: Inflicts Almighty (Magic) damage on a single enemy with a 30% chance to inflict Charm.

Power: 100
*Damage inflicted by this skill is dependent on Phys Atk
Lv2: +4% to Ailment Infliction. +4% Critical hit rate.
Lv3: +6% to Ailment Infliction. +6% Critical hit rate.
Lv4: +8% to Ailment Infliction. +8% Critical hit rate.
Lv5: +10% to Ailment Infliction. +10% Critical hit rate.
Lv6: +20% to Ailment Infliction. +25% Critical hit rate.

Self - Bayonetta☆
Madama Uppercut Passive Activates the following Chain Effect when an enemy is Charmed: Inflict Almighty (Magic) damage on a single enemy with a 30% chance to inflict Bind.

Power: 100
Lv2: +4% to Ailment Infliction. +4% Phys evasion rate.
Lv3: +6% to Ailment Infliction. +6% Phys evasion rate.
Lv4: +8% to Ailment Infliction. +8% Phys evasion rate.
Lv5: +10% to Ailment Infliction. +10% Phys evasion rate.
Lv6: +20% to Ailment Infliction. +20% Phys evasion rate.

Self - Jeanne☆
Madness Passive +10% chance to inflict status ailments. Self 8 Black Ooze (Clear Archetype), Blob (Purple Archetype), Camazotz, High Pixie (Purple Archetype), Mad Gasser (Purple Archetype), Saki Mitama (Purple Archetype) Arahabaki (Yellow Gacha), Baihu (Red Gacha), Beiji-Weng (Teal Gacha), Bodyconian,Gui Xian (Teal Gacha), Jatayu (Yellow Gacha), Kabuso,Kwancha (Yellow Gacha), Mandrake (Purple Gacha), Mastema (Yellow Gacha), Moh Shuvuu (Yellow Gacha), Nekomata A (Yellow Gacha), Ose (Teal Gacha), Prometheus (Purple Gacha)
Magic Amp I Passive +5 to Magic. Self 3 Mou-Ryo (Purple Archetype) Berserker (Yellow Gacha), Dakini (Purple Gacha), Kaiwan (Red Gacha), Nigi Mitama,Pele (Teal Gacha), Power (Purple Gacha), Unicorn (Yellow Gacha)
Magic Amp II Passive +10 to Magic. Self 8 Illuyanka (Purple Archetype), Jeanne (Clear Archetype), Lilim (Purple Archetype), Mahakala (Clear Archetype), V (Clear Archetype) Anzu (Purple Gacha), Jeanne (Red Gacha), Kwancha (Red Gacha), Nero (Yellow Gacha), Tiamat (Red Gacha), V (Red Gacha)
Magic Amp III Passive +15 to Magic. Self 12 Amaterasu (Purple Archetype), Anat (Clear Archetype), Baal (Clear Archetype), Botis (Clear Archetype), Garuda (Clear Archetype), Hresvelgr (Clear Archetype), Mother Harlot (Clear Archetype), Narcissus (Clear Archetype), Tzitzimitl (Clear Archetype), Vishnu A (Clear Archetype) Huang Long (Red Gacha), Jeanne☆ (Red Gacha), Michael (Yellow Gacha), Mot (Red Gacha), Surt (Yellow Gacha)
Magna Mater Passive While the demon with this skill is alive, all party members will receive the following effect: +10% to Fire damage. +10% to Healing skill effectiveness.

Lv2: +3 to Ma.
Lv3: +6 to Ma.
Lv4: +9 to Ma.
Lv5: +12 to Ma.
Lv6: +20 to Ma.

Self - Cybele
Makaraka Shift Passive Casts Makarakarn at the beginning of a battle if the enemy attacks first. Self 18 Apis, Arahabaki (Purple Archetype), Azrael (Purple Archetype), Beelzebub (Purple Archetype), Dantalian (Purple Archetype), Prometheus Lachesis,Mother Harlot (Teal Gacha), Vairocana (Red Gacha)
Mana Aid Passive Recovers 10 MP when clearing a wave. Self 12 Kresnik (Clear Archetype), Long (Purple Archetype), Pallas Athena (Purple Archetype), Tiamat (Purple Archetype), Yoshitsune, Zodd (Clear Archetype) Anat (Purple Gacha), Asura,Atavaka (Teal Gacha), Baal (Purple Gacha), Frost Ace (Purple Gacha), Nero☆ (Yellow Gacha), Rama (Red Gacha), Samael,Schierke,Shiva A (Purple Gacha)
Mana Bonus Passive +1 to max MP. Self 8 Gremlin (Purple Archetype), Hathor (Purple Archetype), Melchom (Purple Archetype), Mothman (Clear Archetype), Pyro Jack (Purple Archetype), Take-Minakata (Purple Archetype) Tsukuyomi,Yatagarasu (Yellow Gacha)
Mana Gain Passive +2 to max MP. Self 15 Baphomet (Clear Archetype), Dantalian (Clear Archetype), Horus (Clear Archetype), Isis (Clear Archetype), Kudlak (Clear Archetype), Lakshmi (Clear Archetype), Mastema (Clear Archetype), Metatron (Purple Archetype), Mot (Clear Archetype), Titania (Clear Archetype) Mishaguji (Yellow Gacha), Mother Harlot,
Mana Surge Passive +3 to max MP. Self 21 Thoth,
Marshland Monster Passive +20% to Dark damage. +20% to Max HP. Self - Hydra (Purple Archetype)
Mask of Veiled Beauty Passive Adds Phys Pierce. +20% to own affect on Battle Speed.

While the one with this skill is alive, all party members will receive the following effect:
When in a state of Zenith, +25% to Physical damage and +30% to Critical hit rate.
Activates the following Chain Effect when a member of your party (including self) downs a demon:
Enters a state of Charge. (This Chain Effect will only activate once per turn.)
Lv2: +5% to AC.
Lv3: +10% to AC.
Lv4: +20% to AC.

Self - Lanling Wang
Master Assassin Passive +20% to single-target attack skill damage. Self 24 Adramelech (Purple Archetype), Asura Lord (Purple Archetype), Ban (Purple Archetype), Frost Ace (Purple Archetype), Indrajit (Purple Archetype), Kumbhanda (Purple Archetype), Mahamayuri (Purple Archetype), Samyaza (Purple Archetype), Skull Knight (Purple Archetype), Susano-o A (Purple Archetype) Anahita (Purple Gacha), Anat (Red Gacha), Ardha (Purple Gacha), Baal (Red Gacha), Cernunnos (Yellow Gacha), Griffith (Yellow Gacha), Macha (Red Gacha), Mahakala (Teal Gacha), Meliodas (Purple Gacha), Mithras (Purple Gacha), Ouroboros (Red Gacha), Shalltear (Purple Gacha), Vritra (Purple Gacha)
Master of Hell Passive Adds Phys Pierce.

+100% to Critical hit rate, +50% to own affect on Battle Speed.
Activates the following Chain Effect when a member of your party (including self) downs a demon:
Receive 1 additional Press Turn Icon. (This Effect can only be activated during own turn, and can only be activated once per battle.) Increases ATK and EV/AC of all party members by 20%, and reduces DEF and EV/AC of all enemies by 20%. (1 turn)
Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.

Self - Astaroth
Master Prankster Passive Activates the following Chain Effect when enemy is poisoned:

30% chance to inflict Charm on random enemies 3 to 4 times.

Self - Kabuso
Megingjord Passive Adds Phys/Elec Pierce. +50% to Max HP.

+50% to Critical hit rate. +20% to Phys hit rate.
-30% damage taken from Physical attacks.
Decreases the critical hit rate of all attacks that hit the one with this skill by 50%.
Activates the following Chain Effect when the enemy attacks first at the start of battle: Decrease the enemies Press Turn Icons by 1. (Maximum of 2 total)
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Thor A
Merciless Blow Passive +20% damage when attacking the enemy's weak point. Self 12 Anat (Purple Archetype), Anubis (Purple Archetype), Ardha (Purple Archetype), Baal (Purple Archetype), Ikusa (Clear Archetype), Izanami, Kresnik (Purple Archetype), Mahakala (Purple Archetype), Norn, Odin (Clear Archetype), Seraph (Clear Archetype), Susano-o (Purple Archetype) Atropos,Baldur (Purple Gacha), Black Frost (Red Gacha), Cybele,Garuda A (Red Gacha), Hecate (Purple Gacha), Hel (Red Gacha), Indrajit,Marici (Purple Gacha), Nero☆ (Purple Gacha), Queen Mab,Quetzalcoatl A (Red Gacha), Tokisada (Red Gacha)
Meslamtaea Passive +20% to Phys hit rate. Activates the following Chain Effect when an enemy is poisoned: Puts all party members into a state of Might.

Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.

Self - Nergal
Moon's Luster Passive +20% to Max HP, hit rate, and Phys damage. Self - Artemis (Purple Archetype)
Mutant Passive Becomes immune to all status ailments. Self - Kinmamon
My Prayer Passive Grants Light Pierce.

+50% to Max HP. +25% to Light damage.
All party members will begin the battle with a Bulwark that has 2000 HP (2 turns) and 1 count of Fortify.
While the one with this skill is alive, all party members will receive the following effect:
+40% to damage dealt and -20% to damage taken while possessing Bulwark
Activates the following Chain Effect when a party member is about to act:
Remove Bulwarks from all enemies, restores 1 MP to all party members, then increases the ATK, DEF, and EV/AC of all party members for 1 turn.
*Activates up to 2 times per turn.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Madoka Kaname
Narcissism Passive Adds Force Pierce. +50% to Max HP.

-50% to damage received while Charmed.
-100% to the auto recovery rate for Charm. Nulls all status ailments except Charm.
Activates the following Chain Effect when the one with this skill is about to act as well as at the start of the enemy turn:
100% chance to inflict Charm on the one with this skill.
Activates the following Chain Effect when the one with this skill is inflicted with Charm:
Inflicts Force damage (Magic, Power: 80) with Bulwark Pierce with a 60% chance to inflict Charm on all enemies, and grants all party members Bulwark with 1000 HP (1 turn).
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Narcissus
Nastrond Passive Activates the following Chain Effect when an ally is downed: Heals own HP by 80% and become immune to Mortal skills. (1 turn) Self - Nidhoggr
New Hope Passive Activates the following Chain Effect when this demon is downed:Heals Hp of all party members by 30%.Won't activate when your party is wiped out. Self - Nadja
Nightlife Passive Increases Macca obtained during battle by 5%. Self - Bodyconian
Nine-Headed Dragon Passive Adds Null Mortal. Adds Ice Pierce.

+75% to max HP. -40% to Magic damage taken.
Decreases the count of Spirit Chains (Corrosion) inflicted on the one with this skill by 1.
Activates the following Chain Effect when the enemy attacks first at the start of battle:
Decreases enemy Press Turn Icons by 2 (Max 2 Press Turn Icons per turn).
Activates the following Chain Effect when the one with this skill is downed:
Decreases the DEF of all enemies by 20% (1 turn), and then inflicts Ice damage (Magic, Power: 180) with Bulwark Pierce to all enemies.
*This Chain Effect will activate once per battle, and will not activate if the party is wiped out.
Activates the following Chain Effect when Roaring Torrent is used: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), and decreases the DEF of all enemies by 20% (1 turn).
*Damage done by this skill is dependent on Mag DEF, and ignores all death prevention skills.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Kuzuryu
Null Bind Passive Adds Null Bind. Self 12 Chatterskull (Purple Archetype), Makami, Mandrake (Purple Archetype), Maya (Purple Archetype), Nebiros (Purple Archetype), Persephone (Purple Archetype), White Rider (Purple Archetype) Ame no Uzume (Yellow Gacha), Aniel (Teal Gacha), Asherah (Yellow Gacha), Azazel (Purple Gacha), Flauros (Teal Gacha), Flauros Hallel (Purple Gacha), Guan Yu (Teal Gacha), Harpy (Teal Gacha), Hecate,Indrajit (Teal Gacha), Ladon,Lakshmi A (Yellow Gacha), Mara,Marici (Teal Gacha), Michael (Teal Gacha), Orcus (Yellow Gacha), Raphael (Yellow Gacha), Sraosha (Teal Gacha), Susano-o A (Purple Gacha), Vishnu (Yellow Gacha), Xi Wangmu (Yellow Gacha)
Null Bind-Weak Passive Adds Null Bind and Null Weak. Self 16 Cait Sith (Purple Archetype), Cleopatra (Yellow Archetype), The 6th Angel (Yellow Archetype) Arioch (Yellow Gacha), Fariedone (Yellow Gacha)
Null Charm Passive Adds Null Charm. Self 12 Ammut (Purple Archetype), Flauros Hallel (Purple Archetype), Huang Di (Purple Archetype), Nekomata A (Purple Archetype), Shiva (Clear Archetype), Succubus (Purple Archetype), Unicorn Amaterasu (Yellow Gacha), Asura Lord (Teal Gacha), Gabriel (Teal Gacha), Lucifer (Yellow Gacha), Mahakala (Purple Gacha), Maya,Nebiros (Purple Gacha), Quetzalcoatl A (Yellow Gacha), Shiva A (Teal Gacha), Vairocana (Teal Gacha)
Null Charm-Poison Passive Adds Null Charm and Null Poison. Self 16 Queen Mab (Yellow Archetype), Tiamat A (Yellow Archetype), Unit 01 Dx2 Type (Yellow Archetype) Ame no Futotama (Teal Gacha), Cthulhu (Teal Gacha), Masakado B (Yellow Gacha)
Null Curse Passive Adds Null Curse. Self 12 Beiji-Weng (Purple Archetype), Dominion, Reiko Kashima (Clear Archetype) Maya (Teal Gacha)
Null Dark Passive Adds Dark Null. Self 12 Abraxas (Teal Archetype), Anubis (Teal Archetype), Azrael (Teal Archetype), Baldur (Teal Archetype), Barong (Teal Archetype), Bayonetta (Teal Archetype), Bayonetta☆ (Teal Archetype), Cleopatra (Teal Archetype), Dante (Teal Archetype), Dante☆ (Teal Archetype), Frost Ace (Teal Archetype), Futsunushi (Teal Archetype), Ganesha (Teal Archetype), Hagen (Teal Archetype), Huang Long (Teal Archetype), Kalki (Teal Archetype), Kresnik (Teal Archetype), Krishna (Teal Archetype), Mad Gasser (Teal Archetype), Nero (Teal Archetype), Nero☆ (Teal Archetype), Odin (Teal Archetype), Ongyo-Ki (Teal Archetype), Pendragon (Teal Archetype), Quetzalcoatl A (Teal Archetype), Sukuna-Hikona (Teal Archetype), Thoth (Teal Archetype), V (Teal Archetype), V☆ (Teal Archetype) Femto (Teal Gacha), Guts (Teal Gacha), Metatron M (Teal Gacha)
Null Elec Passive Adds Elec Null. Self 12 Amaterasu (Teal Archetype), Anahita (Teal Archetype), Apsu (Teal Archetype), Azazel (Teal Archetype), David (Teal Archetype), Dominion (Teal Archetype), Horus (Teal Archetype), Hua Po (Teal Archetype), Kresnik, Lilim (Teal Archetype), Longinus (Teal Archetype), Mahamayuri (Teal Archetype), Makami (Teal Archetype), Morrighan (Teal Archetype), Nidhoggr (Teal Archetype), Pale Rider (Teal Archetype), Queen Mab (Teal Archetype), Raijuu (Teal Archetype), Saki Mitama (Teal Archetype), Sukuna-Hikona A (Teal Archetype), Suparna (Teal Archetype) Nero☆ (Teal Gacha)
Null Fire Passive Adds Fire Null. Self 12 Alraune (Teal Archetype), Ara Mitama (Teal Archetype), Artemis (Teal Archetype), Black Frost (Teal Archetype), Black Ooze (Teal Archetype), Black Rider (Teal Archetype), Chernobog (Teal Archetype), Dagon (Teal Archetype), Es (Teal Archetype), Gucumatz (Teal Archetype), Heimdall (Teal Archetype), Jikokuten (Teal Archetype), Mothman (Teal Archetype), Mozgus (Teal Archetype), Ouroboros (Teal Archetype), Pales (Teal Archetype), Pallas Athena (Teal Archetype), Samael (Teal Archetype), Vasuki (Teal Archetype), Vishnu A (Teal Archetype) Dante☆ (Teal Gacha), Demonee-Ho (Teal Gacha), Susano-o A (Teal Gacha), Yggdrasil (Teal Gacha)
Null Force Passive Adds Force Null. Self 12 Ame no Uzume (Teal Archetype), Anat (Teal Archetype), Black Maria (Teal Archetype), Botis (Teal Archetype), Cait Sith (Teal Archetype), Cernunnos (Teal Archetype), Hachiman (Teal Archetype), Hathor (Teal Archetype), Homura Akemi (Teal Archetype), Illuyanka (Teal Archetype), Ishtar (Teal Archetype), Isis (Teal Archetype), Kusi Mitama (Teal Archetype), Kwancha (Teal Archetype), Lakshmi (Teal Archetype), Melchizedek (Teal Archetype), Odin A (Teal Archetype), Rakshasa (Teal Archetype), Rangda (Teal Archetype), Siegfried (Teal Archetype), Silky (Teal Archetype), Sonic (Teal Archetype), Vritra (Teal Archetype), White Rider (Teal Archetype), Zeus (Teal Archetype) Lakshmi A (Teal Gacha), Thor A (Teal Gacha)
Null Ice Passive Adds Ice Null. Self 12 Adramelech (Teal Archetype), Amon (Teal Archetype), Arahabaki (Teal Archetype), Arianrhod (Teal Archetype), Atavaka (Teal Archetype), Baal (Teal Archetype), Berserker (Teal Archetype), Cerberus A (Teal Archetype), Flauros (Teal Archetype), Garuda A (Teal Archetype), Gemori (Teal Archetype), Horkos (Teal Archetype), Indra (Teal Archetype), Kali A (Teal Archetype), Loup-Garou (Teal Archetype), Mara (Teal Archetype), Mermaid (Teal Archetype), Mithras (Teal Archetype), Moloch (Teal Archetype), Moloch A (Teal Archetype), Naga (Teal Archetype), Nigi Mitama (Teal Archetype), Red Rider (Teal Archetype), Sphinx (Teal Archetype), Surt (Teal Archetype), Throne (Teal Archetype), Virtue (Teal Archetype) Belial (Teal Gacha), Koga Saburo (Teal Gacha), Ladon (Teal Gacha), Samyaza (Teal Gacha), Schierke (Teal Gacha)
Null Ice-Elec Passive Adds Null Ice/Elec. Self - Pixie A (Purple Archetype)
Null Light Passive Adds Light Null. Self 12 Albedo (Teal Archetype), Angra Mainyu (Teal Archetype), Beloved (Teal Archetype), Cthulhu (Teal Archetype), Femto (Teal Archetype), Forneus (Teal Archetype), Garuda (Teal Archetype), Hecate (Teal Archetype), Ixtab (Teal Archetype), Jeanne (Teal Archetype), Jeanne☆ (Teal Archetype), Kushinada (Teal Archetype), Lilith (Teal Archetype), Lilith A (Teal Archetype), Macha (Teal Archetype), Mephisto (Teal Archetype), Nebiros (Teal Archetype), Nergal (Teal Archetype), Nyarlathotep (Teal Archetype), Orochi (Teal Archetype), Osiris (Teal Archetype), Pazuzu (Teal Archetype), Schierke (Teal Archetype), Sleipnir (Teal Archetype), Tezcatlipoca (Teal Archetype), Tzitzimitl (Teal Archetype), Walpurgisnacht (Teal Archetype) Master Therion (Teal Gacha), Skull Knight (Teal Gacha), V☆ (Teal Gacha)
Null Light-Dark Passive Adds Null Light/Dark Self - Ame no Futotama (Teal Archetype), Gozu-Tennoh (Teal Archetype), Masakado B (Teal Archetype), Pixie A (Teal Archetype)
Null Mortal Passive Adds Null Mortal. Self 12 Alice A (Purple Archetype), Beelzebub☆ (Purple Archetype), Demiurge (Purple Archetype), Erlkonig (Purple Archetype), Guan Yu (Purple Archetype), Murmur (Purple Archetype), Xi Wangmu (Purple Archetype), Zodd (Purple Archetype)
Null Mute Passive Adds Null Mute. Self 12 Angel (Purple Archetype), Dominion (Purple Archetype), Jeanne d'Arc (Purple Archetype), Virtue, Vishnu (Purple Archetype), Zhong Kui (Clear Archetype) Griffith (Teal Gacha), Master Therion,Quetzalcoatl (Purple Gacha), Rama (Teal Gacha), Shiva A (Red Gacha), Surt A (Purple Gacha), Uriel (Teal Gacha)
Null Mute-Curse Passive Adds Null Mute and Null Curse. Self 16 Indra (Yellow Archetype), Osiris (Yellow Archetype), The 10th Angel (Yellow Archetype) Apsu (Teal Gacha), Mithras (Yellow Gacha), Nyarlathotep (Yellow Gacha), Rahab (Yellow Gacha)
Null Phys Passive Adds Phys Null. Self 18 Abaddon (Teal Archetype), Camael (Teal Archetype), Guts (Teal Archetype), Harpy (Teal Archetype), Hinokagutsuchi (Teal Archetype), Madoka Kaname (Teal Archetype), Mot (Teal Archetype), Orcus (Teal Archetype), Ose (Teal Archetype), Shalltear (Teal Archetype), Tachikoma (Teal Archetype), The 10th Angel (Teal Archetype), Titan (Teal Archetype), Wu Kong (Teal Archetype) Barbatos (Teal Gacha), Demiurge (Teal Gacha), Huang Di (Yellow Gacha), Osiris (Teal Gacha), Quetzalcoatl A (Teal Gacha)
Null Phys-Fire Passive Adds Null Phys/Fire. Self - Pixie A (Yellow Archetype)
Null Poison Passive Adds Null Poison. Self 12 Dakini (Purple Archetype), Pele, Quetzalcoatl (Clear Archetype), Yurlungur (Purple Archetype) Vasuki (Teal Gacha)
Null Weak Passive Adds Null Weak. Self 12 Ixtab (Clear Archetype), Makara (Clear Archetype), Silky Lakshmi (Purple Gacha)
Ome Acatl Passive Adds Dark Pierce. Increases damage dealt to Cursed enemies by 50%.

Activates the following Chain Effect when attacking first at the beginning of a battle:
Removes Barrier from all enemies.
Activates the following Chain Effect when an enemy is revived by a demon skill:
Inflicts 50% fractional damage (2,000 max) on all enemies based on their current HP with 80% chance to inflict Curse.
Lv2: +5% to Ailment Infliction.
Lv3: +10% to Ailment Infliction.
Lv4: +20% to Ailment Infliction.

Self - Tezcatlipoca
Omen of Rebellion Passive Adds Phys Pierce.

+50% to Phys hit rate and +50% to Phys damage, but -100% to Critical hit rate.
Reduces damage received from skills that Attack All by 40%.
When in a state of Charge, -40% to all damage received.
Activates the following Chain Effect at the end of own turn and when an ally is downed:
Inflicts Phys (Physical) damage 4 times (Power: 20; Total: 80) on all enemies and enters a state of Charge.
Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.

Self - Chi You
Omniscience and Omnipotence Passive Adds Elec Pierce. +25% to Elec damage dealt.

Activates the following Chain Effect at the start of own turn:
Decreases the Elec attribute affinity of all enemies by 2 levels. (1 turn)
Activates the following Chain Effect at the start of enemy turn:
Inflicts Elec (Physical) damage (Power: 100) to a single enemy.
Activates the following Chain Effect when a party member (including the one with this skill) strikes a weak point:
Inflicts Elec (Physical) damage (Power: 100) to all enemies, and give the party an additional Press Turn Icon. (Once per turn)
*Attribute affinity decreases does not apply to Democalypse.
Lv2:+5% to AC.
Lv3:+10% to AC.
Lv4:+20% to AC.

Self - Zeus
One Who Sees God Passive Adds Light Pierce.

+50% to Max HP. +100% to Critical hit rate.
Activates the following Chain Effect at the start of own turn:
Restores 2 MP to all party members.
Increases entire party's ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)
Activates the following Chain Effect at the start of the enemy's turn:
Inflicts Light damage (Physical) with 60 Power and Bulwark Pierce on all enemies, and drains 1 MP.
+2 to the count of Spirit Chains (Indignation) to the enemy with the lowest current HP. (This effect will activate three times per battle)
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Camael
Origin Avatar Passive Adds Force Pierce. Adds Null Bind/Mute.

+30% to Max HP. +25% to Force damage. +2 to naturally recovered MP.
Activates the following Chain Effect when the enemy strikes first at the start of battle:
Places 1 count of Spirit Chains (Salvation) on the enemies with the highest and lowest current HP, and places 3 counts of Fortify on self.
Activates the following Chain Effect at the end of own turn:
Places 1 count of Spirit Chains (Salvation) on the enemy with the highest current HP.
While the one with this skill is alive, all party members will receive the following effect:
When attacked by an enemy afflicted with Spirit Chains (Salvation), all Bonus Turns generated by that attack will be nullified.
[Spirit Chains (Salvation)] (Max Count: 5): After the afflicted demon completes an action, they take Salvation Damage equivalent to 100% of its Max HP.
When the count reaches 0, the effects will be removed.
*Pierces Bulwark, ignores death prevention skills.
Max damage: 7500.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Krishna
Path of the Mage Passive Adds Elec/Force Pierce. +20% to Elec/Force damage. Reduces the cost of Thunder Reign by 1 MP.

While the one with this skill is alive, all party members will receive the following effect:
Reduces the cost of Magic attack, status ailment, support and healing skills by 1 MP.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Samyaza
Patriotic General Passive +25% to Phys damage.-30% to own effect on Battle Speed. -50% to the Critical hit rate of attacks inflicted on the skill holder. Self - Masakado B (Yellow Archetype)
Peerless Beauty Passive Adds Light Pierce. Adds Null Charm.

+20% to Light damage. +50% to Max HP.
Reduces the count of Spirit Chains (Intimidation) applied to the one with this skill by 1.
Activates the following Chain Effect at the beginning of the 1st turn:
Adds one count of Spirit Chains (Corrosion) and Spirit Chains (Intimidation) on all enemies, and removes Barriers. Then inflicts Charm on all enemies with an 80% infliction rate.
While the one with this skill is alive, all enemies will receive the following effect: -60% to damage dealt and +30% to damage received while afflicted with a status ailment.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Cleopatra
Phys Accele Passive +15% to Phys damage. +20% to own affect on Battle Speed. Self 16 Lanling Wang (Purple Archetype) Astaroth,Femto (Purple Gacha), Hachiman (Purple Gacha), Hagen,Homura Akemi (Purple Gacha), Indra (Red Gacha), Kali A (Yellow Gacha), Macha (Purple Gacha)
Phys Amp Passive +25% to Phys damage. Self 21 Astaroth (Purple Archetype), Indra (Purple Archetype), Kali (Purple Archetype), Kali A (Purple Archetype), Macha (Purple Archetype), Masakado (Purple Archetype), Ose Hallel (Purple Archetype), Yoshitsune (Purple Archetype) Arioch (Teal Gacha), Artemis (Purple Gacha), Asura (Purple Gacha), Atavaka (Red Gacha), Dante☆ (Yellow Gacha), Fariedone (Red Gacha), Flauros (Red Gacha), Guan Yu (Yellow Gacha), Guts (Yellow Gacha), Hachiman (Yellow Gacha), Hagen (Red Gacha), Hariti (Red Gacha), Ladon (Purple Gacha), Lanling Wang (Red Gacha), Mitra-Buddha (Red Gacha), Red Rider (Red Gacha), Sraosha (Red Gacha), Zodd (Red Gacha)
Phys Boost Passive +15% to Phys damage. Self 6 Ganesha (Purple Archetype), Tachikoma (Clear Archetype), Valkyrie, Yatagarasu (Clear Archetype) Bayonetta (Purple Gacha), Beloved (Yellow Gacha), Dante,Dante☆,Hecatoncheires (Red Gacha), Mara (Purple Gacha), Titan (Red Gacha), Wu Kong,
Phys Debuff Passive +15% to Phys damage. +15% chance to inflict status ailments. Self 14 Kali A (Purple Gacha), Ladon (Red Gacha)
Phys Enhancement Passive +15% to Phys damage. +10% damage when attacking the enemy's weak point. Self 16 Femto (Red Gacha), Hagen (Yellow Gacha)
Phys Pierce Passive Phys attacks bypass resistances Self 32 Mara (Purple Archetype), Motoko Kusanagi (Purple Archetype)
Phys Pierce (weak) Passive Gains Phys Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Phys attribute.

Lv2: Decreases Phys Pierce damage reduction by 5%.
Lv3: Decreases Phys Pierce damage reduction by 10%.
Lv4: Decreases Phys Pierce damage reduction by 20%.

Self 16 Ainz (Yellow Gacha), Gogmagog (Red Gacha)
Phys Prana Passive +15% to Phys damage and recovers 5 MP when clearing a wave. Self 14
Phys Slowda Passive +15% to Phys damage. -20% to own affect on Battle Speed. Self 16 Arioch (Red Gacha), Chi You (Purple Gacha), Gozu-Tennoh (Teal Gacha)
Phys Survivor Passive +15% to Phys damage and HP stops at 1 HP upon receiving the first killing blow. Self 14 Homura Akemi (Purple Archetype) Artemis (Teal Gacha), Ban (Yellow Gacha), Batou (Red Gacha), Cait Sith (Teal Gacha), Chi You (Red Gacha), Fariedone,Futsunushi (Red Gacha), Hagen (Teal Gacha), Indra (Teal Gacha), Kali A (Teal Gacha), Lanling Wang,Macha (Teal Gacha)
Phys Vital Passive +15% to Phys damage. +20% to Max HP. Self - Albedo (Purple Archetype) Artemis (Yellow Gacha), Masakado B (Purple Gacha), Mitra-Buddha (Teal Gacha)
Play's Editor Passive Adds Force Pierce. Adds Null Bind/Mortal.

+50% to Max HP. +5 MP to Max MP.
-25% to damage taken when weak point is hit.
The one with this skill begins the battle with a Bulwark that has an HP value equivalent to 100% of their HP. (2 turns)
-100% to damage taken while the one with this skill has Bulwark.
Activates the following Chain Effect at the start of the enemy's turn:
Increases the party's DEF by 20% (1 turn), and decreases all enemies' ATK by 20%. (1 turn)
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:
Reduces 2 enemy Press Turn Icons.
*Only up to 2 Press Turn Icons can be reduced by skills or effects.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Walpurgisnacht
Poison Dragon's Sympathy Passive Adds Phys Pierce.

+20% to Phys hit rate/Phys evasion rate/Critical hit rate/Chance to inflict status ailments.
Activates the following Chain Effect when the enemy strikes first at the start of battle: Increases the party's DEF and EV/AC by 20%. (1 turn)
While the one with this skill is alive, all enemies will receive the following effect: -40% to damage dealt while afflicted with a status ailment..
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Fafnir
Power of Black Forest Passive Adds Elec/Dark Pierce. -50% chance of receiving status ailments.

Activates the following Chain Effect at the beginning of the first turn:
Enters a state of Lydia, grants Bulwark with 1000 HP to self. (2 turn)
Activates the following Chain Effect when a member of the party (including the one with this skill) receives Bulwark:
Restores 10% HP to all party members and decreases the ATK of all enemies by 20% (1 turn).
*This Chain Effect will only activate up to 9 times per battle.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Erlkonig
Power of Life Passive -30% chance of receiving status ailments.

Activates the following Chain Effect at the beginning of the 1st turn:
Enters a state of Lydia.

Self - Alraune, Es, Mandrake
Power of the Three Jewels Passive Adds Phys Pierce. Adds Null Bind/Mute/Charm/Curse.

+50% to Max HP. +20% to Phys damage.
+40% to hit rate. +100% to Critical hit rate.
Activates the following Chain Effect when the enemy goes first at the start of battle: Decreases the enemy's Press Turn Icons by 1. (Max Decrease: 2)
Activates the following Chain Effect at the start of the 1st turn:
Places all party members into a state of Might, restores 2MP to all party members, and then places 3 counts of Fortify on the party member with the highest current HP.
Activates the following Chain Effect at the start of the enemy turn: Casts Rakukaja+ and Sukukaja+ on all party members. (1 turn)
While the one with this skill is alive, all party members will receive the following effect:
Grants Phys Pierce, increases damage when landing a Critical hit by 20%, and decreases the Critical hit rate of attacks received by 50%.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Mitra-Buddha
Preach Passive Becomes immune to all status ailments. Activates the following chain effect when an ally is Charmed: 50% chance to Mute all enemies.

Lv2: +5% to Ailment Infliction.
Lv3: +10% to Ailment Infliction.
Lv4: +20% to Ailment Infliction.

Self - Daisoujou
Prodigious Ability Passive +20% to Max HP. +20% to hit rate. Self - Gozu-Tennoh (Purple Archetype)
Pure Maiden Passive Adds Phys Pierce. Adds immunity to all status ailments.

+50% to Max HP. +20% to Phys damage.
+40% to Physical hit rate. +100% to Critical hit rate.
Decreases the count of Spirit Chains (Indignation) applied to self by 2.
The one with this skill will start the battle with Charge, Might, and with 4 counts of Fortify.
While the one with this skill is alive, all enemies will receive the following effect: +20% to damage taken from Critical hits.
If the one with this skill has 1 or more counts of Fortify, they will become the preferential target for single-target enemy skills.
Lv2:+5% to AC.
Lv3:+10% to AC.
Lv4:+20% to AC.

Self - Artemis
Pure-White Devil Passive Adds Phys Pierce. Adds Null Mortal/Bind.

+100% to Max HP. -40% to Physical damage received.
Activates the following Chain Effect on the start of the 1st turn: Places all party members into a state of Zenith (3 turns).
While the one with this skill is alive, all party members will receive the following effect: +30% to hit rate, and -70% to the Critical hit rate of attacks received while in a state of Zenith.
Activates the following Chain Effect when the one with this skill has taken Physical damage: Restores around 1000 HP to the one with this skill, inflicts Phys damage (Physical, Power: 130) with Bulwark Pierce to all enemies, and then decreases the ATK of all enemies by 20%. (1 turn)
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
*Damage inflicted by this effect will ignore all death prevention skills.
Lv2: +5% to AC.
Lv3: +10% to AC.
Lv4: +20% to AC.

Self - Albedo
Pussyfoot Passive While the demon with this skill is alive, all party members will receive the following effect: +20% EV.

Lv2: +3 to Ag.
Lv3: +6 to Ag.
Lv4: +9 to Ag.
Lv5: +12 to Ag.
Lv6: +20 to Ag.

Self - Nekomata A
Queen of the Night Passive Adds Fire/Elec Pierce.

+15% to Fire/Elec damage.
While the one with this skill is alive, all party members will receive the following effect: +25% to Fire/Elec damage.
Activates the following Chain Effect at the start of own turn:
Removes Barrier from all enemies, and increases the ATK of all party members by 20%. (1 turn)
Activates the following Chain Effect when a party member (other than the one with this skill) is about to act:
Inflicts Fire/Elec damage (Magic, Power: 60) with Bulwark Pierce to all enemies, and then lowers the DEF of all enemies by 20%. (1 turn)
*The attribute will be selected automatically based on the situation.
Lv2: +3% to Fire/Elec damage.
Lv3: +6% to Fire/Elec damage.
Lv4: +10% to Fire/Elec damage.

Self - Queen Mab
Radiant Light Passive +20% to Light/Fire damage. Self - Mithras (Purple Archetype), Shalltear (Purple Archetype)
Radiant White Storm Passive +20% to Force and Light damage. Self - Lugh (Purple Archetype)
Rapid Shot Passive +20% to Phys hit rate. Regular Attacks will change to the following effect. Inflicts Phys damage 5 times (Power: 25) on a single target with a 30% Crit Rate. Then enters a state of Might.*Counter effects will not work on this skill. Self - Dante☆
Rasetsu Passive +10% to Phys hit rate and casts Rebellion on self at the beginning of the 1st turn. Self - Rakshasa
Recovery Amp Passive +25% to Healing skill effectiveness. Self 21 Ame no Uzume (Purple Archetype), Asherah (Purple Archetype), Maria (Purple Archetype) Black Maria,Clotho,Daisoujou (Yellow Gacha), Elizabeth,Kangiten (Yellow Gacha), Lakshmi A,Norn,Pixie A,Xi Wangmu (Purple Gacha)
Recovery Boost Passive +15% to Healing skill effectiveness. Self 6 Kushinada, Makami (Purple Archetype), Pixie (Clear Archetype) Jeanne d'Arc,Samael (Teal Gacha)
Recovery's Wisdom Passive +30 to Ag. +30% to own effect on Battle Speed.

Activates the following Chain Effect when hit with a Magic attack or taking Fractional damage:
Cures all status ailments of all party members.
*This skill can only be transferred to Deity Thoth.

Self 1
Red-Feathered Macha Passive Adds Phys Pierce. Adds Null Charm.

+50% to own effect on Battle Speed.
+20% to Physical hit rate. +100% to Critical hit rate.
HP stops at 1 HP upon receiving the first two killing blows.
Self starts the battle in a state of Might.
Activates the following Chain Effect when attacking first at the start of battle:
Places 1 count of Spirit Chains of Intimidation on all enemies, then casts Tarukaja+ on all party members. (1 turn)
When the one with this skill deals Physical damage in a state of Might, a Press Turn Icon will not be consumed (effect will not activate during Democalypse).
[Party Effect]: +20% to Phys damage.
Lv2: +5% to AC.
Lv3: +10% to AC.
Lv4: +20% to AC.

Self - Macha
Rejection Passive Adds Null Mortal. +50% to max HP.

-40% to damage received when own HP is at or above 99%.
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:
Reduces 2 enemy Press Turn Icons. Only up to 2 Press Turn Icons can be reduced by skills or effects.
The one with this skill gains Bulwark with 100% of own Max HP (3 turns).
Activates the following Chain Effect when an ally is downed: Decreases the DEF of all enemies by 20% (1 turn), and then inflicts Almighty damage (Magic, Power: 140) with Bulwark Pierce to all enemies.
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
*Damage inflicted by this effect will ignore all death prevention skills.
Lv2:+5% to Almighty damage.
Lv3:+10% to Almighty damage.
Lv4:+20% to Almighty damage.

Self - The 10th Angel
Repel Dark Passive Adds Dark Repel. Self 16 Aniel (Teal Archetype), Belial (Teal Archetype), Cu Chulainn (Teal Archetype), Dantalian (Teal Archetype), Gabriel (Teal Archetype), Guedhe (Teal Archetype), Kali (Teal Archetype), Kumbhanda (Teal Archetype), Michael (Teal Archetype), Mou-Ryo (Teal Archetype), Okuninushi (Teal Archetype), Raphael (Teal Archetype), Samyaza (Teal Archetype), Unit 01 Dx2 Type (Teal Archetype), Uriel (Teal Archetype), Vairocana (Teal Archetype), Vishnu (Teal Archetype)
Repel Elec Passive Adds Elec Repel. Self 16 Anzu (Teal Archetype), Echidna (Teal Archetype), Fafnir (Teal Archetype), Flauros Hallel (Teal Archetype), Man Eater (Teal Archetype), Metatron (Teal Archetype), Nekomata A (Teal Archetype)
Repel Fire Passive Adds Fire Repel. Self 16 Chi You (Teal Archetype), Hydra (Teal Archetype), Jeanne d'Arc (Teal Archetype), Thor (Teal Archetype)
Repel Force Passive Adds Force Repel. Self 16 Gurr (Teal Archetype), Hanuman (Teal Archetype), Kodama (Teal Archetype), Long (Teal Archetype), Lugh (Teal Archetype)
Repel Ice Passive Adds Ice Repel. Self 16 Asherah (Teal Archetype), Beiji-Weng (Teal Archetype), Hel (Teal Archetype), Izanami (Teal Archetype), Mastema (Teal Archetype), Matador (Teal Archetype), Queen Frost (Teal Archetype), Rahab (Teal Archetype), Sarasvati (Teal Archetype), Surt A (Teal Archetype)
Repel Light Passive Adds Light Repel. Self 16 Alice (Teal Archetype), Alice A (Teal Archetype), Beelzebub (Teal Archetype), Hell Biker (Teal Archetype), Huang Di (Teal Archetype), Lost Name (Teal Archetype), Metatron M (Teal Archetype), The 6th Angel (Teal Archetype), Tokisada (Teal Archetype)
Repel Phys Passive Adds Phys Repel. Self 24 Abaddon A (Teal Archetype), Astaroth (Teal Archetype), Asura (Teal Archetype), Baphomet A (Teal Archetype), Batou (Teal Archetype), Berserker Guts (Teal Archetype), Camazotz (Teal Archetype), Demonee-Ho (Teal Archetype), Gogmagog (Teal Archetype), Griffith (Teal Archetype), Lanling Wang (Teal Archetype), Meliodas (Teal Archetype), Motoko Kusanagi (Teal Archetype), Ose Hallel (Teal Archetype), Quetzalcoatl (Teal Archetype), Skull Knight (Teal Archetype)
Repel Pierce Passive While the demon with this skill is alive, Pierce will have no effect on any party member that can repel the attribute they are attacked with.

Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Alilat
Resist Bind Passive Chance of being Bound reduced by 50%. Self 4 Inugami (Purple Archetype), Orthrus (Purple Archetype) King Frost (Teal Gacha), Mothman,Yatagarasu (Teal Gacha)
Resist Charm Passive Chance of being Charmed reduced by 50%. Self 4 Nekomata (Purple Archetype) Lilim,Tiamat (Yellow Gacha)
Resist Curse Passive Chance of being Cursed reduced by 50%. Self 4 Sarasvati (Yellow Gacha), Yaksini,
Resist Dark Passive Adds Dark Resist. Self 8 Agathion (Teal Archetype), Apis (Teal Archetype), Bishamonten (Teal Archetype), Chagrin (Teal Archetype), Inugami (Teal Archetype), Kelpie (Teal Archetype), Kikuri-Hime (Teal Archetype), Mokoi (Teal Archetype), Principality (Teal Archetype), Take-Minakata (Teal Archetype), Zouchouten (Teal Archetype) Asherah (Teal Gacha), Fenrir (Red Gacha), Girimekhala,Hell Biker (Teal Gacha), Ishtar (Teal Gacha), Siegfried (Teal Gacha)
Resist Elec Passive Adds Elec Resist. Self 8 Angel (Teal Archetype), Apsaras (Teal Archetype), Efreet (Teal Archetype), Forneus (Clear Archetype), Jack Frost (Teal Archetype), Jatayu (Teal Archetype), Lailah (Teal Archetype), Orthrus (Teal Archetype), Phantom (Teal Archetype), Scathach (Teal Archetype), Setanta (Teal Archetype), Valkyrie (Teal Archetype) Abaddon A (Teal Gacha), Beelzebub (Teal Gacha), Mastema (Teal Gacha), Mot (Teal Gacha), Persephone (Teal Gacha), Prometheus (Red Gacha), Skadi (Teal Gacha), Throne,
Resist Fire Passive Adds Fire Resist. Self 8 Cu Sith (Teal Archetype), Gremlin (Teal Archetype), Heqet (Teal Archetype), King Frost (Teal Archetype), Koppa Tengu (Teal Archetype), Kurama Tengu (Teal Archetype), Legion (Teal Archetype), Makara (Teal Archetype), Nozuchi (Teal Archetype), Obariyon (Teal Archetype), Patrimpas (Teal Archetype), Skadi (Teal Archetype), Tam Lin (Teal Archetype), Vetala (Teal Archetype), Yurlungur (Teal Archetype) Erlkonig (Teal Gacha), Hel (Teal Gacha), Kikuri-Hime (Red Gacha), Pazuzu,Susano-o (Teal Gacha), Trumpeter (Teal Gacha), Vishnu (Teal Gacha)
Resist Force Passive Adds Force Resist. Self 8 Azumi (Teal Archetype), Blob (Teal Archetype), Chatterskull (Teal Archetype), Chimera (Teal Archetype), Dis (Teal Archetype), Fenrir (Teal Archetype), Girimekhala (Teal Archetype), Grendel (Teal Archetype), Leanan Sidhe (Teal Archetype), Mitra (Teal Archetype), Momunofu (Teal Archetype), Oni (Teal Archetype), Power (Teal Archetype), Preta (Teal Archetype), Pyro Jack (Teal Archetype), Sandalphon (Teal Archetype), Shikome (Teal Archetype), Slime (Teal Archetype) Ananta (Teal Gacha), Anzu (Teal Gacha), Barong (Teal Gacha), Bishamonten (Teal Gacha), Es (Teal Gacha), Lilith (Teal Gacha), Mishaguji (Teal Gacha), Pallas Athena,Shiva (Teal Gacha), Thor (Teal Gacha), V (Teal Gacha), Ym (Teal Gacha)
Resist Ice Passive Adds Ice Resist. Self 8 Ammut (Teal Archetype), Dakini (Teal Archetype), Decarabia (Teal Archetype), Hamsa (Teal Archetype), Incubus (Teal Archetype), Kaiwan (Teal Archetype), Nekomata (Teal Archetype), Oberon (Teal Archetype), Pisaca (Teal Archetype), Sandman (Teal Archetype), Shadow (Teal Archetype), Shiisaa (Teal Archetype), Shiki-Ouji (Teal Archetype), Unicorn (Teal Archetype) Agni (Teal Gacha), Garuda (Teal Gacha), Nergal (Teal Gacha), Nero (Teal Gacha), Odin,Sphinx (Purple Gacha), Throne (Yellow Gacha), Tlaltecuhtli (Teal Gacha), Yoshitsune (Teal Gacha)
Resist Light Passive Adds Light Resist. Self 8 Baphomet (Teal Archetype), Bicorn (Teal Archetype), Bodyconian (Teal Archetype), Eligor (Teal Archetype), Fomorian (Teal Archetype), High Pixie (Teal Archetype), Ikusa (Teal Archetype), Ippon-Datara (Teal Archetype), Loki (Teal Archetype), Peallaidh (Teal Archetype), Pixie (Teal Archetype), Succubus (Teal Archetype) Beiji-Weng (Red Gacha), Bishamonten,Black Frost (Teal Gacha), Chernobog (Teal Gacha), Cu Chulainn (Teal Gacha), Gurr (Teal Gacha), Hecatoncheires (Teal Gacha), Kudlak (Teal Gacha), Man Eater (Teal Gacha), Nidhoggr (Teal Gacha)
Resist Mute Passive Chance of being Muted reduced by 50%. Self 4 Decarabia (Purple Archetype), Pixie (Purple Archetype) Pazuzu (Red Gacha), Shiki-Ouji,
Resist Phys Passive Adds Phys Resist. Self 12 Archangel (Teal Archetype), Ares (Teal Archetype), Baihu (Teal Archetype), Cerberus (Teal Archetype), Feng Huang (Teal Archetype), Gui Xian (Teal Archetype), Koumokuten (Teal Archetype), Melchom (Teal Archetype), Nue (Teal Archetype), Pele (Teal Archetype), Titania (Teal Archetype), Yaksini (Teal Archetype), Yatagarasu (Teal Archetype), Zhong Kui (Teal Archetype) Alraune (Teal Gacha), Beelzebub (Yellow Gacha), Dante (Teal Gacha), Hanuman,Hresvelgr (Teal Gacha), Mara (Teal Gacha), Metatron (Teal Gacha)
Resist Poison Passive Chance of being Poisoned reduced by 50%. Self 4 Leanan Sidhe (Purple Archetype), Vetala (Purple Archetype) Camazotz (Purple Gacha), Ikusa,Prometheus (Teal Gacha)
Resist Weak Passive Chance of being Weakened reduced by 50%. Self 4 Hanuman (Teal Gacha), Raijuu,
Retaliate Passive When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 100 power. Self 12 Ares, Beloved (Purple Archetype), Berserker (Purple Archetype), Camazotz (Clear Archetype), Chimera (Purple Archetype), Hanuman (Purple Archetype), Horkos, Ose (Clear Archetype), Rakshasa (Purple Archetype) Abaddon,Grendel (Purple Gacha), Gucumatz (Purple Gacha), Jeanne (Purple Gacha), Kresnik (Purple Gacha), Man Eater (Purple Gacha), Titan (Teal Gacha)
Sabaoth's Voice Passive Adds Force Pierce.

+15% to Magic damage.
Activates the following Chain Effect when attacking first at the beginning of a battle:
Enters into a state of Concentrate and all party members recover 2 MP.
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:
Inflicts 10% fractional damage (300 max) on all enemies based on their current HP and reduces MP by 2 with 80% to inflict Weak.
While the one with this skill is alive, all enemies will receive the following effect:
When inflicted with a status ailment, -30% to damage dealt.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Sabaoth
Sage of Slaughter Passive +15% to damage dealt with Magic attacks. +10% damage to attacks that hit all enemies or random enemies. Self - Queen Mab (Purple Archetype)
Samildanach Passive Adds Force/Light Pierce.

Becomes immune to all status ailments.
While the one with this skill is alive, all party members will receive the following effect:
+30% to damage inflicted when striking a weak point.
Activates the following Chain Effect at the start of own turn:
Lowers the Force/Light Attribute Affinities of all enemies by 1 level (1 turn), and then inflicts Light damage (Physical, Power: 60) to all enemies.
Reduces DEF and EV/AC of All Enemies by 20% (1 turn) if the attack is successful.
Activates the following Chain Effect when a party member (including the one with this skill) strikes a weak point:
Puts the skill holder into a state of Charge. (This Chain Effect activates once per turn).
Lv2:+5% to AC.
Lv3:+10% to AC.
Lv4:+20% to AC.

Self - Lugh
Sass Passive When an enemy is Charmed, reduces all enemy DEF by 20% (3 turns).

Lv2: +2% to Ailment Infliction. +2% Damage to Charmed enemies.
Lv3: +3% to Ailment Infliction. +3% Damage to Charmed enemies.
Lv4: +4% to Ailment Infliction. +4% Damage to Charmed enemies.
Lv5: +5% to Ailment Infliction. +5% Damage to Charmed enemies.
Lv6: +10% to Ailment Infliction. +10% Damage to Charmed enemies.

Self - Man Eater
Savage Glee Passive +25% to Critical hit rate. Self 14 Bayonetta (Purple Archetype), Bayonetta☆ (Purple Archetype), Chernobog (Purple Archetype), Girimekhala (Purple Archetype), Ikusa (Purple Archetype), Shiva A (Purple Archetype) Belial (Purple Gacha), Cu Chulainn,Cu Chulainn A (Red Gacha), Dante☆ (Purple Gacha), Guan Yu,Guts,Lilith A (Purple Gacha), Mozgus (Red Gacha), Nergal (Red Gacha), Orochi (Teal Gacha), Red Rider,Sarasvati (Purple Gacha), Sraosha (Purple Gacha), Yoshitsune (Purple Gacha), Zodd (Teal Gacha)
Serial Killer Passive +10% to multiple-target attack skill damage. Self 8 Unicorn (Purple Archetype) Agni (Red Gacha), Huang Di (Purple Gacha), Huang Long (Yellow Gacha), Jeanne☆ (Purple Gacha), Shiva,Shiva A,Sonic (Red Gacha)
Shadow-Shock Passive Regular Attacks will change to the following effect.

Inflicts Almighty (Magic) damage on a single target.
Power: 100

Self - V☆
Shogun's Order Passive Activates the following Chain Effect when an enemy is Muted: Increases own party's ATK and EV/AC by 20%. (2 turns) Self - Neko Shogun
Sinister Malice Passive Adds Light/Dark Pierce.

While the one with this skill is alive, all party members will receive the following effect: +25% to Light/Dark damage.
Activates the following Chain Effect at the start of the 1st turn:
Decreases the Light Attribute Affinity of all enemies by 3 levels. (1 turn)
Activates the following Chain Effect when an ally uses a Light or Dark attribute skill:
Applies 1 count of Malice to the one with this skill, lowers the Light Attribute Affinity of all enemies by 1 level (1 turn), and then inflicts Light damage (Magic, Power: 130) with Bulwark Pierce to all enemies. (Activates twice per turn)
*Damage from this skill ignores all death prevention skills.
Activates the following Chain Effect when Light of Ruin is used:
Applies 2 counts of Malice to the one with this skill, then grants the party an additional Press Turn Icon. (Once per turn)
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Metatron M
Sins of Sodom Passive Adds Phys/Fire Pierce. +50% to Phys hit rate.

Activates the following Chain Effect when the enemy strikes first at the start of battle:
Removes Barrier from all enemies, then places 2 counts of Decay on the enemy with the highest current HP.
Activates the following Chain Effect when an enemy is inflicted with Curse: Removes Barrier and Evade Mortal from all enemies, then decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
Then, places 1 count of Decay on all Cursed enemies. (Activates up to 3 times per battle)
Lv2: +3% to Phys/Fire damage.
Lv3: +6% to Phys/Fire damage.
Lv4: +10% to Phys/Fire damage.

Self - Belial
Sorcery's Wisdom Passive When inflicting Magic damage in a state of Concentrate, attacks will not consume a press turn icon (Does not apply in Democalypse).

While the one with this skill is alive, all party members will receive the following effect:
+30% damage when attacking the enemy's weak point.
*This skill can only be transferred to Deity Thoth.

Self 1
Speedster Passive +50% to Battle Speed of this demon. Self 10 Fenrir (Purple Archetype), Gurr, Hamsa (Purple Archetype), Hell Biker, Huang Long (Purple Archetype), Kartikeya (Clear Archetype), Sleipnir, Yatagarasu Bayonetta (Teal Gacha), Garuda A (Purple Gacha), Harpy,Hresvelgr (Yellow Gacha), Jeanne (Teal Gacha), Kama,Matador (Yellow Gacha), Mishaguji (Purple Gacha), Nekomata A,Rakshasa (Teal Gacha), Sonic,Sraosha,Tachikoma (Yellow Gacha)
Stealth Passive HP will stop at 1 upon receiving the first killing blow, and increases Phys evasion rate by +20%. Self - Chupacabra
Stella Maris Passive +50% to max HP.

Becomes immune to all status ailments.
Adds Null Mortal.
While the one with this skill is alive, all party members will receive the following effect:
Increases naturally recovered MP by 1 MP.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Maria
Strength Amp I Passive +5 to Strength. Self 3 Mokoi (Purple Archetype), Nue (Purple Archetype), Yaksini (Purple Archetype) Ara Mitama,Gui Xian (Yellow Gacha), Isis (Red Gacha), Zouchouten (Yellow Gacha)
Strength Amp II Passive +10 to Strength. Self 8 Asura Lord (Clear Archetype), Bayonetta (Clear Archetype), Dante (Clear Archetype), Ose (Purple Archetype), Titan (Clear Archetype) Bayonetta (Red Gacha), Dante (Red Gacha), Skadi (Yellow Gacha)
Strength Amp III Passive +15 to Strength. Self 12 Asura (Clear Archetype), Fariedone (Clear Archetype), Lanling Wang (Clear Archetype), Masakado A (Clear Archetype), Nergal (Clear Archetype), Red Rider (Clear Archetype), Sraosha (Clear Archetype), Susano-o (Clear Archetype) Bayonetta☆ (Red Gacha), Fafnir (Red Gacha), Mara (Red Gacha), Nergal (Purple Gacha), Shiva (Red Gacha), Zaou-Gongen (Red Gacha)
Strength Blessing Passive Grants Phys Pierce.

+30% to Max HP. +30% to hit rate.
When the one with this skill's HP is at 50% or below, damage received will be reduced by 60%, and damage dealt will increase by 50%.
Activates the following Chain Effect when a party member (including the one with this skill) dies:
Revives a single fallen party member at random with 49% HP, and adds a Bulwark (1 turn) with an HP value equal to 85% of their Max HP.
*This effect will only activate once per battle, and will not activate if the entire party is wiped out.
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Melchizedek
Strengthening Function Passive Activates the following Chain Effect at the start of the enemy turn: +20% to DEF of all party members and -20% to ATK of all enemies. (1 turn) Self - Vanitas (Yellow Archetype)
Strongest Magic Caster Passive +50% to Max HP. Adds Null Mortal.

+20% to Almighty damage. +5 to Max MP.
-60% to all damage received, except from Almighty and Light damage.
Activates the following Chain Effect when the one with this skill is about to act: Places self into a state of Concentrate, restores 3 MP to self, and then increases the ATK of all party members by 20%. (1 turn)
*Activates once per turn.
When inflicting Magic damage in a state of Concentrate, attacks will not consume a press turn icon (Does not apply in Democalypse).
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Ainz
Sun God's Majesty Passive Adds Fire Pierce.

+25% to Fire damage dealt. -15% to Fire damage received.
Activates the following Chain Effect at the beginning of the 1st turn:
Increases ATK, DEF and EV/AC of all party members by 20%. (3 turns).
Activates the following Chain Effect at the start of own turn:
Decreases the Fire Attribute Affinity of all enemies by 2 levels. (1 turn)
Activates the following Chain Effect when an enemy demon skill with an MP recovery effect is used:
Inflicts 50% fractional damage (2,500 max) on all enemies based on their max HP and reduces their MP by 1, and casts a Barrier on all party members.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Adramelech
Superior Power Passive +30% to Phys hit rate and adds Phys Pierce.

Lv2:+5% to own Phys hit rate.
Lv3:+10% to own Phys hit rate.
Lv4:+20% to own Phys hit rate.

Self - Huang Di
Suppress Stance Drain Passive Activates the following Chain Effect when an ally Drains an attack: Decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn) and decreases the enemy's Press Turn Icons by 1. Self - Jikokuten
Supreme Might Passive Adds Phys Pierce. +100% to Max HP. -20% to all damage received.

Activates the following Chain Effect at the start of enemy turn:
Reduces the enemy's Press Turn Icons by 1.
*Only up to 2 Press Turn Icons can be reduced by skills or effects.
*This Chain Effect will activate up to 3 times per battle.
For 2 turns, make all party members immune to Mortal skills and increase their DEF by 20%.
While the one with this skill is alive, all party members will receive the following effect:
While immune to Mortal skills, +30% to damage dealt and +50% to hit rate.
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Gozu-Tennoh
Sword Deity's Might Passive Adds Phys Pierce.

Activates the following Chain Effect at the beginning of own turn:
Puts all party members into a state of Might.
While the one with this skill is alive, all party members will receive the following effect:
When in a state of Might, +15% to Phys hit rate and +20% to critical hit damage.
Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.

Self - Futsunushi
Swordsman in Boots Passive Nullifies Damage Panels in the Aura Gate. +10% to own effect on Battle Speed.

Lv2:+5% to AC.
Lv3:+10% to AC.
Lv4:+20% to AC.

Self - Cait Sith
Tachikoma Support Passive +75% to own affect on Battle Speed.

Activates the following Chain Effect when attacking first at the beginning of a battle:
Reduces all enemy DEF and EV/AC by 20%. (2 turns)

Self - Batou
Tempestuous Malice Passive Adds Dark Pierce. While the one with this skill is alive, all enemies with status ailments will receive +30% damage.

Activates the following Chain Effect at the beginning of the 1st turn, as well as at the start of own turn:
Decreases the Dark Attribute Affinity of all enemies by 1 level (1 turn) and inflicts Poison/Charm to all enemies with a 50% infliction rate.
Activates the following Chain Effect when an enemy is inflicted with a Status Ailment:
Reduces all enemy ATK, DEF and EV/AC by 20%. (1 turn). Inflicts Dark (Physical) damage with 100 power to all enemies, and reduces enemy MP by 2. (Activates once per turn)
Lv2:+5% to AC.
Lv3:+10% to AC.
Lv4:+20% to AC. 

Self - Tiamat A
Tetraka Shift Passive Casts Tetrakarn at the beginning of a battle if the enemy attacks first. Self 18 Gucumatz (Purple Archetype), Ishtar (Purple Archetype), Kikuri-Hime (Purple Archetype), Orcus (Purple Archetype), Sphinx, Surt, Tam Lin (Purple Archetype), Titan (Purple Archetype) Mother Harlot (Red Gacha), Queen Frost,Yama (Teal Gacha)
The Beautiful One Passive +20% to max HP. Stops HP at 1 upon receiving the first killing blow. While the one with this skill is alive, -25% to enemy Charm auto cure rate. Self - Narcissus (Purple Archetype)
The Bloody Valkyrie Passive Adds Fire/Light Pierce. Adds Null Bind.

+30% to own effect on Battle Speed.
+20% to hit rate. +20% to Fire/Light damage.
+100% to Critical hit rate.
Restores 3000 HP upon receiving the first killing blow.
Activates the following Chain Effect when taking Physical damage, Magic damage, or Fractional damage, as well as when the one with this skill defeats a demon:
Decreases the DEF of all enemies by 20% (1 turn), and then inflicts Fire or Light damage (Physical, Power: 180) with Bulwark Pierce on the enemy with the lowest current HP and recovers 50% of the damage dealt (Activates up to twice per turn).
*The attribute used will be selected automatically.
*Damage from this skill ignores all death prevention skills.
Lv2:+5% to AC.
Lv3:+10% to AC.
Lv4:+20% to AC.

Self - Shalltear
The First Drop Passive Adds Ice Pierce.

+100% to Critical hit rate. +50% to own effect on Battle Speed.
Activates the following Chain Effect at the start of the 1st turn: Places all party members into a state of Lydia.
While the one with this skill is alive, all party members will receive the following effect: Increases naturally recovered MP by 1 MP.
While party members are in a state of Lydia, they will gain immunity to all status ailments and take 20% less damage.
Activates the following Chain Effect when a party member defeats a demon:
Removes debuffs from all party members and grant the party an additional Press Turn Icon. (Activates once per turn)
Lv2: +5% to AC.
Lv3: +10% to AC.
Lv4: +20% to AC.

Self - Apsu
The Seven Mes Passive Adds Fire/Ice/Elec/Force Pierce.

Adds Null Mortal/Bind/Mute/Charm.
+50% to Max HP. +5 to Max MP.
While the one with this skill is alive, all party members will receive the following effect:
-30% to damage received when hit with a Magic attack and no bonus turn will be granted for the instigating skill when receiving Magic damage.
Activates the following Chain Effect at the start of the 1st turn:
Places self into a state of Concentrate, restores 4MP, then places 1 count of Spirit Chains (Indignation) on the enemy with the highest Max HP.
Activates the following Chain Effect when the enemy strikes first at the start of battle: Decreases the enemy's Press Turn Icons by 2. (Max decrease: 2)
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Inanna
The Struggler Passive Adds Phys Pierce. +20% to damage dealt with Physical skills.

Reduces the cost of Physical attack skills by 1MP.
+25% to critical hit rate. +40% to Phys hit rate.
When dealt a killing blow, survive with 300 HP up to 5 times.
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Guts
The Ten Commandments Passive Adds Phys Pierce.

+20% to Critical hit rate, +20% to Phys hit rate.
Reduces the cost of Phys Skills by 2 MP.
Lv2: +5% to Critical hit rate, +5% to Phys hit rate.
Lv3: +10% to Critical hit rate, +10% to Phys hit rate.
Lv4: +15% to Critical hit rate, +15% to Phys hit rate.

Self - Meliodas
The Wings of Darkness Passive Adds Phys Pierce.

Adds immunity to all status ailments.
+25% to Phys damage.
Activates the following Chain Effect when attacking first at the start of the battle:
Applies 2 counts of Fortify to all party members and restores 2MP. Then, inflicts 1 count of Decay on all enemies.
While the one with this skill is alive, all party members will receive the following effect: Repel/Drain Attribute will function normally, even when the incoming attack has a pierce effect. Furthermore, all enemies will receive the following effect: -40% to damage dealt and +20% to damage received while inflicted with 1 or more counts of Decay.
*The effect regarding Repel/Drain Attribute and attacks with a pierce effect will not activate in battles with Break System rules.

Self - Femto
Three Faces Six Arms Passive Adds Phys Pierce. +50% to Max HP.

Reduces damage received by 30% from skills that target random opponents.
When the enemy uses attacks that target random opponents, this demon will become the main target.
Lv2:Reduces damage received from random attacks by 5%.
Lv3:Reduces damage received from random attacks by 10%.
Lv4:Reduces damage received from random attacks by 20%.

Self - Asura
Time Traveler Passive Adds Phys Pierce. Adds Null Charm.

+20% to Phys damage. +20% to hit rate.
+100% to Critical hit rate. +50% to own effect on Battle Speed.
HP stops at 1 HP upon receiving the first two killing blows.
Activates the following Chain Effect when attacking first at the start of battle:
Inflicts Bind on all enemies with an 80% chance, lowers their Phys Attribute Affinity by 3 levels, then places self into a state of Charge and restores 3 MP.
Lv2: +5% to AC.
Lv3: +10% to AC.
Lv4: +20% to AC.

Self -
Tiny Partner Passive Stops HP at 500 upon receiving the first killing blow.

While the one with this skill is alive, all party members will receive the following effect: -20% to damage received, unless a Weak Point is struck.
Activates the following Chain Effect at the start of the 1st turn and the start of own turn: Increases the ATK, DEF, and EV/AC of all party members by 20%. (1 turn)
Activates the following Chain Effect when an ally Dx2 performs any Phys attack, including a normal attack: places the ally Dx2 into a state of Charge.
Activates the following Chain Effect when an ally Dx2 uses a Magic attack: places the ally Dx2 into a state of Concentrate.

Self - Pixie A
Towering Tree Passive +20% to max HP. Recovers 500 HP upon receiving the first killing blow. Self - Yggdrasil (Purple Archetype)
Trap Free Passive -30% to damage received from Damage Panels in the Aura Gate, and nullifies Dark Zone effects. Self - Hare of Inaba
Trickster Passive 20% chance to avoid using Press Turn Icons when attacking the enemy's weak point.This skill will not activate in Democalypse. Self - Loki
Unknown Predator Passive Adds Force Pierce.

+50% to Max HP +40% to hit rate.
While the one with this skill is alive, all party members will receive the following effect:
+20% to damage dealt, and -1 to MP consumed by skills.
While the one with this skill is alive, all enemies will receive the following effect:
-60% to damage dealt when inflicted with Gloom, and +2 to the MP cost of skills.
Activates the following Chain Effect at the start of the 1st turn:
Adds one count of Spirit Chains (Indignation) to the enemy with the lowest current HP.
Then, removes Zenith from all enemies and inflicts them with Gloom. (2 turns)
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Old Ones
Unyielding Phalanx Passive While the demon with this skill is alive, all party members will receive the following effect: Reduces damage by 30% when Phys repel is Pierced.

Lv2: +3% to Phys damage and Acc.
Lv3: +6% to Phys damage and Acc.
Lv4: +10% to Phys damage and Acc.

Self - Titan
Vahana Passive +20% to Phys evasion rate. -50% chance of receiving status ailments.

Lv2: +5% Phys evasion rate.
Lv3: +10% Phys evasion rate.
Lv4: +20% Phys evasion rate.

Self - Garuda
Vitality Amp I Passive +5 to Vitality. Self 3 Kusi Mitama (Clear Archetype) Ammut (Purple Gacha), Arianrhod (Purple Gacha), Dominion (Purple Gacha), Hanuman (Red Gacha), Ikusa (Yellow Gacha), Kresnik (Red Gacha), Mitra (Teal Gacha), Oberon (Yellow Gacha), Saki Mitama,Setanta (Red Gacha)
Vitality Amp II Passive +10 to Vitality. Self 8 Beloved (Clear Archetype), Horkos (Purple Archetype), Kikuri-Hime (Clear Archetype) Alraune (Purple Gacha), Dante (Purple Gacha), Tachikoma (Teal Gacha)
Vitality Amp III Passive +15 to Vitality. Self 12 Black Rider (Clear Archetype), Erlkonig (Clear Archetype), Gogmagog (Clear Archetype), Gozu-Tennoh (Clear Archetype), Lucifer (Clear Archetype), Nidhoggr (Clear Archetype), Prometheus (Clear Archetype), Wu Kong (Purple Archetype) Asherah (Red Gacha), Barong (Purple Gacha), Lucifer (Red Gacha), Orcus (Teal Gacha), Titan (Yellow Gacha)
Void Dark Zones Passive Nullifies Dark Zone effects in the Aura Gate. Self 8 Baldur (Purple Archetype), Feng Huang (Clear Archetype), Kelpie (Clear Archetype), Loki (Purple Archetype), Throne Daisoujou (Teal Gacha)
Voltage Passive When Entering a state of Concentrate, increases own party's ATK and EV/AC by 20%. (1 turn) Self - Nero☆
War Goddess Passive Adds Phys/Force Pierce. +25% to Force damage.

+50% to own effect on Battle Speed. +50% to Max HP.
Activates the following Chain Effect when attacking first at the start of battle: Casts Repel Magic (including Almighty) effect on all Party Members (1 turn).
Activates the following Chain Effect when a party member defeats a demon: Add 1 to the count of Spirit Chains (Corrosion) to the enemy with the highest Phys ATK and the enemy with the highest Mag ATK.
While the one with this skill is alive, all party members will receive the following effect:
+25% to Physical evasion rate and Physical hit rate.
While the one with this skill is alive, all enemies under the effect of Spirit Chains (Corrosion) will receive the following effects:
-25% to Physical evasion rate and Physical hit rate, as well as +20% to damage received.
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Self - Morrighan
Warlord's Wrath Passive Adds Phys Pierce.

The following effect will activate when receiving a Phys Attack:
100% chance to counter dealing Phys (Physical) damage. Power: 200
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:
Reduces 2 enemy Press Turn Icons. Only up to 2 Press Turn Icons can be reduced by skills or effects.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Masakado
Wicked Strike Passive +20% to Critical hit rate, +20% to Critical hit damage. Self - Astaroth (Red Gacha), Homura Akemi,Kumbhanda (Red Gacha), Longinus (Red Gacha), Odin A,Shalltear (Red Gacha), Unit 01 Dx2 Type (Red Gacha)
Wild Guess Passive -25% to Critical hit rate of damage received. Self 8 Gucumatz (Clear Archetype), Jatayu (Purple Archetype), Kelpie (Purple Archetype), Koppa Tengu (Purple Archetype), Koropokkur (Purple Archetype) Baphomet (Purple Gacha), Beloved (Purple Gacha), Berserker (Teal Gacha), Bodyconian (Purple Gacha), Dakini (Teal Gacha), Grendel (Teal Gacha), Horkos (Purple Gacha), Illuyanka (Teal Gacha), Moh Shuvuu (Purple Gacha), Silky (Teal Gacha), Throne (Teal Gacha), Titan (Purple Gacha)
Wild Instinct Passive -75% to Critical hit rate of damage received. Self 14 Anzu (Clear Archetype), Beelzebub (Clear Archetype), King Frost (Clear Archetype), Mishaguji (Purple Archetype), Nidhoggr (Purple Archetype), Sandalphon (Purple Archetype) Alice (Purple Gacha), Asura (Teal Gacha), Azrael (Purple Gacha), Clotho (Purple Gacha), Hecate (Teal Gacha), Succubus (Purple Gacha), Susano-o A (Red Gacha), V☆ (Yellow Gacha)
World Tree Passive Adds Null Mortal/Bind. +50% to max HP.

-30% to damage received from attacks that target a single enemy.
Activates the following Chain Effect at the start of the 1st turn: Adds 3 levels of Attribute Affinity Reinforcement to all party members. (1 turn)
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:
Reduces 2 enemy Press Turn Icons.
*Only up to 2 Press Turn Icons can be reduced by skills or effects.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP.

Self - Yggdrasil
Wretched Blow Passive +30% damage when attacking the enemy's weak point. Self - Ame no Futotama (Purple Archetype) Hariti (Purple Gacha), Loup-Garou,Lugh,Metatron M,Moloch A,Zeus,
Yaxche Passive Activates the following Chain Effect when downed during the enemy turn:

Inflicts Almighty (Power:120) damage to the attacker, with 100% chance to inflict Mortal. Nullifies all death prevention skills. Won't activate when your party is wiped out.
Lv2: +2 to Ma, +2% to Ailment Infliction.
Lv3: +3 to Ma, +3% to Ailment Infliction.
Lv4: +4 to Ma, +4% to Ailment Infliction.
Lv5: +5 to Ma, +5% to Ailment Infliction.
Lv6: +10 to Ma, +10% to Ailment Infliction.

Self - Ixtab
Yin Yang Cycle Passive +20% to Light/Dark damage. Self - Vishnu A (Purple Archetype) Ame no Futotama,Metatron M (Yellow Gacha)
Yomotsu Okami Passive While the demon with this skill is alive, all party members gain +10% damage to Elec and Dark attacks.

Lv2: +3 Magic.
Lv3: +6 Magic.
Lv4: +9 Magic.
Lv5: +12 Magic.
Lv6: +20 Magic.

Self - Izanami
You're Next Passive If the demon with this skill kills an enemy with a single target attack, and that enemy is revived, they will come back as a Lv. 1 Reiko Kashima. Self - Reiko Kashima
Zealous Rebel Passive +20% to max HP.

The following effect will activate when receiving a Physical Attack:
100% chance to counter dealing Phys (Physical) damage (Power: 80).

Self 18 Chi You (Teal Gacha), Futsunushi (Purple Gacha), Hinokagutsuchi (Yellow Gacha)