Gogmagog

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Stats

Gogmagog.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Resist Weak Repel Null Weak - Weak
Info
Rarity Race Grade AI
5★ Jirae 80 Attack
6★ Stats
HP 1413 (3/353) Vitality 222 (3/353)
Strength 212 (29/353) Agility 62 (352/353)
Magic 88 (303/353) Luck 169 (48/353)
PATK 775 PDEF 680
MATK 514 MDEF 618
Innate Skills
Phys.png Earthquake 7 MP Inflicts Phys (Physical) damage on all enemies.Power: 150 *The damage inflicted by this skill is dependent on Phys DEF.
Passive.png Life Surge Passive +30% to Max HP.
Passive.png Final Opposition Passive Activates the following Chain Effect when own weak point is attacked: Heals own HP by 15%, enters a state of Might. The next Phys attack will have a Critical effect.
ArchClear.png
Awaken: Passive.png Vitality Amp III Passive +15 to Vitality.
Gacha: -
ArchRed.png
Awaken: Phys.png Muscle Punch 6 MP Inflicts Phys (Physical) damage on a single enemy.Power: 170 *The damage inflicted by this skill is dependent on Phys DEF.
Gacha: Passive.png Phys Pierce (weak) Passive Gains Phys Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Phys attribute.
ArchYellow.png
Awaken: Support.png Charge 6 MP Self enters a state of Charge. Increases the next Phys attack damage by 125%.
Gacha: Passive.png Auto-Rakuka Passive Casts Rakukaja at the beginning of the 1st turn.
ArchPurple.png
Awaken: Passive.png Death Counter Passive When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 150 power.
Gacha: Passive.png Epitome of Fortitude Passive +20% to max HP, -50% to Critical hit rate of damage received.
ArchTeal.png
Awaken: Passive.png Repel Phys Passive Adds Phys Repel.
Gacha: Passive.png Epitome of Aggression Passive +15% to Phys hit rate, -45% chance of receiving status ailments.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +20% to Phys hit rate. +20% to max HP. As long as this demon is alive, -15% to Phys damage received by all allies. As long as this demon is alive, -30% to Critical hit rate of attacks received by all allies.
Panel Step Stat Bonus HP +25 (MAX +250) Phys DEF +15 (MAX +150) HP +25 (MAX +250)

Availability

Used In Fusions
Link to Fusion Calculator


Sword

Last Rebellion
Last Rebellion.jpg Revolt & Protect While the one with this skill is alive, all party members will receive the following effect: -10% to Phys damage received.
Max Stats
physical/magic increase Phys ATK 120% Element Increase Phys 30%
Physical Accuracy 25% Critical Chance 25%
Innate Skills
Phys.png Fatal Sword 5 MP Inflicts Phys (Physical) damage with 140 power on a Single Enemy.
Support.png Acid Breath 6 MP Reduces DEF and EV/AC of All Enemies by 20% for 3 turns.
Phys.png Albion Giant 7 MP Inflicts Phys (Physical) damage (Power: 100) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% to HP Healing skill effectiveness. Reduces the cost of Albion Giant by 1MP. While the one with this skill is alive, all party members will receive the following effect: -5% to Phys damage received.
Panel Step Stat Bonus Phys ATK +50(MAX) Phys ATK +50(MAX) Phys ATK +50(MAX)


Shield

White Cliff
White Cliff.jpg Formidable Cliff -5% to Phys damage received.
Max Stats
HP 120% Elemental Damage Reduction Phys 20%
Defence 100% Magic Defence 30%
Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Null - - - - - -
Innate Skills
Passive.png Phys Boost Passive +15% to Phys damage.
Passive.png Life Surge Passive +30% to Max HP.
Passive.png Drain Phys Passive Adds Phys Drain.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +10% to Phys damage. +30% to max HP. +20% to max HP.
Panel Step Stat Bonus HP: +200(MAX) HP: +200(MAX) HP: +200(MAX)


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Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Gogmagog.jpg Gogmagog
Teal Teal 4 3 3 4 3
Pros
  • Very high bulk, which he can capitalize on thanks to innate Earthquake.
  • Three weaknesses makes him a good partner for Orcus.
  • Less competition for Brands compared to your other demons, as he relies on PDEF for damage.
  • Panels let him play a more support-oriented role, providing team-wide bonuses as long as he is alive.
  • Repel Phys in Teal pairs well with Repel Pierce units such as Atavaka for Phys Anti-Pierce.
Cons
  • Abysmal AGI means he misses. A lot.
  • No innate Pierce.
  • Lack of Null Mortal makes his bulk completely useless in todays meta.
Notes
  • Single target nukes will still hurt him a lot, especially with bonus damage from exploiting his multiple weaknesses.

PvE Builds

Archetype(s)

  • Red: Discounted Muscle Punch for a strong ST nuke skill.
  • Teal: Repel Phys to be paired with Alilat/Atavaka/Demiurge to cheese some fights.

Skill Transfers

Damage boosters for Earthquake and Muscle Punch if red. Accuracy boosters to fix his bad hit rate. Support Skills if used primarily for his panels and repel phys

Damage Boosters:

  • Phys Amp: Highest Phys damage modifier.
  • Epitome of Carnage: Boosts Phys damage and crit rate.
  • Phys Survivor: Phys damage modifier + endure.
  • Phys Boost: Early game/budget option for Gigantomachia in red.

Accuracy Boosters:

  • Great Aim: Highest accuracy modifier.
  • Epitome of Finesse: Boosts accuracy and crit rate.
  • Epitome of Aggression: Boosts accuracy + has ailment resistance.
  • Good Aim: Early game/budget option.

Support skills:

  • Lydia: Provides passive healing to party members, really good for long boss fights.
  • War Cry/Dance, Acid/Fog Breath, Blood Rush, Nocturne: Provides manual buff control
  • Recarmdra/Samrecarm: Provides revives in a pinch.
  • -kaja/-nda skills: Early game/budget option.
  • Recarm: Early game/budget option.

Other/Misc. Skills:

  • Enduring Soul/+: Adds survivability.
  • Phys Pierce (Weak): Provides him Phys Pierce to cast Earthquake and Muscle Punch against demons with NDRs.

Brands

  • Stat priorities: Phys DEF%, HP%
  • Guard: Boosts Phys DEF and Earthquake and Muscle Punch damage.
  • Life: Boosts his bulks.
  • Aim: Boosts his bad accuracy.
  • Ward: Protects him ailments for 3 turns.

Mitama

  1. VIT (20): To boost his HP and Phys DEF.
  2. STR (20): Boosts his Phys DEF.
  3. LUK (10): Increases his chances of landing crits and his chances of landing hits.

Build(s)

Earth Shaker
ArchRed.png Transferred Skills Notes:

Maxing out on Phys DEF and damage boosters allows Gog to reach astronomical levels of damage especially when powered up by the likes Hell Gongen, Phys Berserk, etc. Red provides him a much stronger ST skill to nuke down a single enemy.

Epitome of Carnage Phys Amp
Infused Mitama
St 20 Vi 20
Brands
Guard x2 with Phys DEF%
Target Stats
-


Pogmagog
ArchTeal.png Transferred Skills Notes:

Support oriented build. With P2 and/or 3, Gog can make Phys oriented fights more manageable. Transfers can be anything to suit a certain situation.

Lydia Acid Breath
Infused Mitama
St 20 Vi 20 Lu 10
Brands
Life + Ward with HP%
Target Stats
-


PvP Builds

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Official Profile

A giant said to have lived in ancient Britain. He was so huge,he could destroy a ship with a single swing of his arm. He defended the island against intruders until the he was defeated by the Trojan Brutus.