|HP||938 (216/284)||Vitality||121 (216/284)|
|Strength||150 (114/284)||Agility||238 (4/284)|
|Magic||111 (200/284)||Luck||111 (257/284)|
Nihil Claw 6 MP Inflicts Phys (Physical) damage 2 to 3 times with 75 power on Random Enemy/(ies).
Agility Amp II Passive +10 to Agility.
Auto-Taruka Passive Casts Tarukaja at the beginning of the 1st turn.
Awaken: Eat Whole 5 MP Inflicts Phys (Physical) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt.Gacha: -
Awaken: Hades Blast 6 MP Inflicts Phys (Physical) damage with 120 power on All Enemies.
Gacha: Resist Dark Passive Adds Dark Resist.
Awaken: Makara Break 3 MP Removes Repel Mag from All Enemies.
Gacha: Eat Whole 5 MP Inflicts Phys (Physical) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt.
Awaken: Speedster Passive +50% to Battle Speed of this demon.
Gacha: Meweakdi 4 MP Cures All Party Members of Weak. Reduces the chance of being Weakened during this wave by 30%.
Awaken: Resist Force Passive Adds Force Resist.
Gacha: Hama 4 MP Inflicts Light (Magic) damage with 120 power on a Single Enemy.
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- Available as a normal Fusion.
Fenrir is a support demon best used for it's speedster ability[purple], although best utilized for fast teams. Its Auto-Taruka makes it a great cheap fusion set up demon too. Also Notably a great Aura Gate demon to out speed the other Aura Gate bosses.
A giant wolf beast of Nordic lore, son of the evil god Loki. In fear of Fenrir's ever-growing stature, the gods bind him with the magical rope Gleipnir. However, at Ragnarok his magical bindings will be broken and he will rise against the Aesir in combat.