|HP||863 (264/282)||Vitality||105 (260/282)|
|Strength||146 (116/282)||Agility||122 (198/282)|
|Magic||105 (214/282)||Luck||105 (265/282)|
Strength Amp I Passive +5 to Strength.
Charge 6 MP Self enters a state of Charge. Increases the next Phys attack damage by 125%.
Lunge 4 MP Inflicts Phys (Physical) damage with 30% crit rate and 115 power on a Single Enemy.
Awaken: Agility Amp I Passive +5 to Agility.Gacha: -
Awaken: Fire Breath 4 MP Inflicts Fire (Magic) damage 2 to 4 times with 45 power on Random Enemies.
Awaken: Tarukaja 5 MP Increases ATK of All Party Members by 20% for 3 turns.
Awaken: Good Aim Passive +10% to Phys hit rate.
Awaken: Null Fire Passive Adds Fire Null.
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|Panel Completion Bonus|
|Panel Step Stat Bonus|
- Available as a normal Fusion.
One of the four great aspects of Shinto thought, it has the power to grand wildness and ferocity. It is said to aid in one's bravery, growth, and endeavors, though it can lead in a negative direction.