Seraph

From SMT: Dx2 Wiki
Jump to: navigation, search

Stats

Seraph.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Resist Drain Weak - Resist Drain Resist
Info
Rarity Race Grade AI
5★ Herald 95 Attack
6★ Stats
HP 1131 (143/433) Vitality 162 (143/433)
Strength 121 (230/433) Agility 128 (299/433)
Magic 219 (31/433) Luck 141 (298/433)
PATK 584 PDEF 568
MATK 789 MDEF 617
Innate Skills
Fire.png Trisagion 7 MP Inflicts Fire (Magic) damage with 180 power on a Single Enemy.
Light.png Thunderclap 7 MP Inflicts Light (Magic) damage with 180 power on a Single Enemy.
Passive.png Garden of Eden Passive While the demon with this skill is alive, all party members will receive the following effect: +25% damage when attacking the enemy's weak point and -25% to damage received when own weak point is attacked.

Activates the following Chain Effect at the beginning of a boss fight:

Increases the ATK of all party members by 20%, and decreases the DEF of all enemies by 20% (3 turns).
ArchClear.png
Awaken: Passive.png Merciless Blow Passive +20% damage when attacking the enemy's weak point.
Gacha: -
ArchRed.png
Awaken:
Gacha:
ArchYellow.png
Awaken:
Gacha:
ArchPurple.png
Awaken:
Gacha:
ArchTeal.png
Awaken:
Gacha:
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3 Panel 4
Panel Completion Bonus +20% to Max HP. +15% damage to skills that target a single or random enemy/ies. Activates the following Chain Effect when Trisagion or Thunderclap is activated: Inflicts Fire/Light damage (Magic, Power: 20) 4 times on random enemies. *The attribute will be selected automatically based on the situation. +20% to damage at the beginning of own turn. (Max: +60%) *Increase to damage inflicted will be reset when clearing a wave. Activates the following Chain Effect at the beginning of every own third turn: Receive 1 additional Press Turn Icon and self enters a state of Concentrate.
Panel Step Stat Bonus HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) HP +25 (MAX +250)

Availability

  • Event s.png Only available from an Event.
  • Available from an exchange.


Sword

Holy Seraph Blade
Holy Seraph Blade.jpg The Resplendent One While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Fire/Light Skills by 1 MP.
Max Stats
physical/magic increase Mag ATK 120% Element Increase Light 20%
Physical Accuracy 20% Critical Chance 20%
Innate Skills
Light.png Mahamadyne 7 MP Inflicts Light (Magic) damage with 120 power on All Enemies.
Fire.png Maragidyne 7 MP Inflicts Fire (Magic) damage with 120 power on All Enemies.
Multi.png Pure Holy Fire 6 MP Inflicts Fire (Magic) or Light (Magic) damage (Power: 180) on a single enemy. The attribute will be selected automatically based on the situation. This skill will have attribute piercing effect.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus Reduces the cost of Pure Holy Fire by 1 MP. While the one with this skill is alive, all party members will receive the following effect: -10% to Fire/Light damage received. While the one with this skill is alive, all party members will receive the following effect: +10% to Fire/Light damage.
Panel Step Stat Bonus Mag ATK +50(MAX) Mag ATK +50(MAX) Mag ATK +50(MAX)


Shield

Sanctus
Sanctus.jpg True Light & Fire -30% to Fire damage received.
Max Stats
HP 120% Elemental Damage Reduction Light 30%
Defence 50% Magic Defence 100%
Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Resist Drain Weak - - Drain Resist
Innate Skills
Passive.png Merciless Blow Passive +20% damage when attacking the enemy's weak point.
Passive.png Life Surge Passive +30% to Max HP.
Passive.png Resplendent Voice Passive While the demon with this skill is alive, all party members will receive the following effect: +10% damage when attacking the enemy's weak point and -15% to damage received when own weak point is attacked.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +30% to max HP. While the one with this skill is alive, all party members will receive the following effect: -15% to damage received when own weak point is attacked. While the one with this skill is alive, all party members will receive the following effect: +10% damage when attacking the enemy's weak point.
Panel Step Stat Bonus HP: +200(MAX) HP: +200(MAX) HP: +200(MAX)


  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Seraph.jpg Seraph
Clear Clear B F F -
Pros
  • Very high Magic stat, combined with Garden of Eden and Merciless Blow it lets him hit weaknesses hard.
  • Innate Trisagion and Thunderclap deal massive damage when targeting weaknesses.
  • Ideal for Democalypse boss: Garden of Eden casts Offensive Cry at the start of a boss fight, and grants a team-wide damage aura when hitting weakness. Panels increase his damage further, ramping up across the 3 turns of boss. At panel 4, he also generates an additional Press Turn as icing on the cake.
  • Can be used in an Archangels team if banking solely on Uriel and Gabriel's passives.
Cons
  • Only obtainable through Democalypse grinding.
  • High MP costs make him unsuitable for anything outside Democalypse.
  • Weak to Ice.
  • No pierce.
Notes
  • The best way to build him for both Democalypses is by focusing on one element (most likely Light, see below) by transferring its respective Enhancement skill (ex. Light Enhancement) and Master Assassin. As the +10% damage to weak points given by Enhancements affects all the demon's skills regardless of element, this will ensure a +45% on the chosen element and a +30% on the other one (on comparison, a fully-focused Seraph with both an Amp and an Enhancement gets a total of +50% on the chosen element and of 15% on the other one).
  • His Transcend Stones can be redeemed for Democalpyse Coins, so make use of that to unlock skill switches. This lets you give him multiple builds without needing multiple Seraphs.
  • P4 Michael is a great mate for Seraph in Light Democalypse, as they both give damage boost to the whole party (Michael only to Divine/Heralds) and are both of the Herald race, meaning that you can kick in another Archangel (likely Gabriel), boost their damage and proc their passive, for a stellar amount of damage!
  • Seraph Gaming.
Synergies -

PvE Builds

Skill Transfers

Very flexible DPS demon, primarily for Democalypse Boss.

Regarding transcending:

  • Since his Icon Transcend Stone.png Transcend Stones are available by exchanging Icon Democalypse Coins.png Democalypse Coins, you could use skill switches to give him 3 extra elemental spells plus one damage booster, allowing him to cover 5 elements.
  • If you get the third transfer slot and skill switch, this can be expanded to 4 extra elemental spells, letting him cover all 6 non-Phys elements.

Other elemental spells:

Damage boosters:

  • Master Assassin: 20% ST damage for any element.
  • Assassin / Back Attack / Berserker: Budget 10% damage for any element.
  • (Element) Enhancement: 10% damage for any element, and 15% damage for a specific one.
  • (Element) Boost: 15% damage for a specific element. Since these are relatively cheap, you could overwrite this with the appropriate element every time Democalypse comes around.

Brands

  • Stat priority: MAtk%
  • Spell: boost damage

Mitama

  1. MAG (20): Boosts his damage output.
  2. The rest doesn't really matter


Ultimate Democalypse Bosser
ArchClear.png Transferred Skills Notes:

Replace Hell Gaze with a spell appropriate to the current element. Skill Switches from Transcending makes this easy.

If you've unlocked the third skill slot and its skill switch, add a second damage booster, while the Skill Switch "tray" can hold 3 elements that he's not currently using.

Hell Gaze Master Assassin
Infused Mitama
Ma 20
Brands
Spell with MAtk%
Target Stats
-


PvP Builds

  Info   Builds   Lore    

Official Profile

Of the highest order of angels. Known as "the burning ones," they burn with love for God and remain closest to him. The true majesty of the Seraphim cannot be conceived by the human mind, therefore takes the form of four-headed, six-winged beings when appearing before man.