Seraph

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Stats

Seraph.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Resist Drain Weak - Resist Drain Resist
Info
Rarity Race Grade AI
5★ Herald 95 Attack
6★ Stats
HP 1131 (98/353) Vitality 162 (97/353)
Strength 121 (195/353) Agility 128 (231/353)
Magic 219 (12/353) Luck 141 (230/353)
PATK 584 PDEF 568
MATK 789 MDEF 617
Innate Skills
Fire.png Trisagion 7 MP Inflicts Fire (Magic) damage with 180 power on a Single Enemy.
Light.png Thunderclap 7 MP Inflicts Light (Magic) damage with 180 power on a Single Enemy.
Passive.png Garden of Eden Passive While the demon with this skill is alive, all party members will receive the following effect: +10% damage when attacking the enemy's weak point and -10% damage when a weak point is attacked.
ArchClear.png
Awaken: Passive.png Merciless Blow Passive +20% damage when attacking the enemy's weak point.
Gacha: -
ArchRed.png
Awaken:
Gacha:
ArchYellow.png
Awaken:
Gacha:
ArchPurple.png
Awaken:
Gacha:
ArchTeal.png
Awaken:
Gacha:
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% to single-target attack damage. +20% to max HP. As long as this demon is alive, +5% to damage inflicted by all allies when attacking the enemy's weak point. As long as this demon is alive, +10% to damage inflicted by all allies when attacking the enemy's weak point.
Panel Step Stat Bonus HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250)

Availability

Used In Fusions
Link to Fusion Calculator

  • Only available from an Event.
  • Available from an exchange.


Sword

Holy Seraph Blade
Holy Seraph Blade.jpg The Resplendent One While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Fire/Light Skills by 1 MP.
Max Stats
physical/magic increase Mag ATK 120% Element Increase Light 20%
Physical Accuracy 20% Critical Chance 20%
Innate Skills
Light.png Mahamadyne 7 MP Inflicts Light (Magic) damage with 120 power on All Enemies.
Fire.png Maragidyne 7 MP Inflicts Fire (Magic) damage with 120 power on All Enemies.
Multi.png Pure Holy Fire 6 MP Inflicts Fire (Magic) or Light (Magic) damage (Power: 180) on a single enemy. The attribute will be selected automatically based on the situation. This skill will have attribute piercing effect.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus Reduces the cost of Pure Holy Fire by 1 MP. While the one with this skill is alive, all party members will receive the following effect: -10% to Fire/Light damage received. While the one with this skill is alive, all party members will receive the following effect: +10% to Fire/Light damage.
Panel Step Stat Bonus Mag ATK +50(MAX) Mag ATK +50(MAX) Mag ATK +50(MAX)


Shield

Sanctus
Sanctus.jpg True Light & Fire -30% to Fire damage received.
Max Stats
HP 120% Elemental Damage Reduction Light 30%
Defence 50% Magic Defence 100%
Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Resist Drain Weak - - Drain Resist
Innate Skills
Passive.png Merciless Blow Passive +20% damage when attacking the enemy's weak point.
Passive.png Life Surge Passive +30% to Max HP.
Passive.png Resplendent Voice Passive While the demon with this skill is alive, all party members will receive the following effect: +10% damage when attacking the enemy's weak point and -15% to damage received when own weak point is attacked.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +30% to max HP. While the one with this skill is alive, all party members will receive the following effect: -15% to damage received when own weak point is attacked. While the one with this skill is alive, all party members will receive the following effect: +10% damage when attacking the enemy's weak point.
Panel Step Stat Bonus HP: +200(MAX) HP: +200(MAX) HP: +200(MAX)


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Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Seraph.jpg Seraph
Clear Clear 3 1 1 2 5
Pros
Cons
  • Only obtainable through Democalypse grinding.
  • High MP costs make him unsuitable for anything outside Democalypse.
  • Weak to Ice.
Notes
  • The best way to build him for both Democalypses is by focusing on one element (most likely Light, see below) by transferring its respective Enhancement skill (ex. Light Enhancement) and Master Assassin. As the +10% damage to weak points given by Enhancements affects all the demon's skills regardless of element, this will ensure a +45% on the chosen element and a +30% on the other one (on comparison, a fully-focused Seraph with both an Amp and an Enhancement gets a total of +50% on the chosen element and of 15% on the other one).
  • P4 Michael is a great mate for Seraph in Light Democalypse, as they both give damage boost to the whole party (Michael only to Divine/Heralds) and are both of the Herald race, meaning that you can kick in another Archangel (likely Gabriel), boost their damage and proc their passive, for a stellar amount of damage!

PvE Builds

PvP Builds

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Official Profile

Of the highest order of angels. Known as "the burning ones," they burn with love for God and remain closest to him. The true majesty of the Seraphim cannot be conceived by the human mind, therefore takes the form of four-headed, six-winged beings when appearing before man.