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Daisoujou.jpg Elemental Resistances














- - - - - Null Null
Rarity Race Grade AI
5★ Fiend 81 Support
6★ Stats
HP 1107 (164/419) Vitality 157 (163/419)
Strength 78 (386/419) Agility 164 (95/419)
Magic 178 (174/419) Luck 169 (63/419)
PATK 493 PDEF 541
MATK 703 MDEF 591
Innate Skills
Almighty.png Soul Drain 8 MP Inflicts Almighty (Magic) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt and drains 1 MP.
Passive.png Preach Passive Becomes immune to all status ailments. Activates the following chain effect when an ally is Charmed: 50% chance to Mute all enemies.
Support.png Cleansing Shout 5 MP Cures all status ailments and removes debuffs from all party members.
Gacha: -
Awaken: Light.png Mahamadyne 7 MP Inflicts Light (Magic) damage with 120 power on All Enemies.
Gacha: Passive.png Auto-Tarunda Passive Casts Tarunda at the beginning of the 1st turn.
Awaken: Recovery.png Diarahan 7 MP Heals a Single Party Member with 170 power. (9 uses)
Gacha: Passive.png Recovery Amp Passive +25% to Healing skill effectiveness.
Awaken: Passive.png Enduring Soul Passive Heals 200 HP upon receiving the first killing blow.
Gacha: Recovery.png Recarmdra 8 MP Revive All Party Members with full HP, caster dies. (1 use)
Awaken: Passive.png Drain Light Passive Adds Light Drain.
Gacha: Passive.png Void Dark Zones Passive Nullifies Dark Zone effects in the Aura Gate.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3 Panel 4
Panel Completion Bonus -70% to Light damage received. -3MP to MP consumed by Soul Drain. Activates the following Chain Effect if Cleansing Shout is used: Removes all enemy status buffs. +20 to Ma and Vi. Reduces the cost of Magic attack, status ailment, support and healing skills by 1 MP.
Panel Step Stat Bonus HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) HP: +250(MAX)


Daisoujou/Sword Daisoujou/Shield

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Daisoujou.jpg Daisoujou
Any Purple B F F
  • Preach makes him immune to all ailments and will punish enemy teams attempting to use Charm. Cleansing Shout is both an Ailment and Debuff Cleanser at the same time. These two skills have perfect synergy together and make him one of the best Clerics in the game that's fusible (via multi-fusion).
  • Panel 3 further improves his role, as it removes all opponents' buffs after Cleansing Shout is cast.
  • Panel 4 reduces the cost of Cleansing Shout to 3 MP at max level, assuring he can always cast it.
  • Good balanced stats coupled with no weaknesses and a perfect base kit allows total freedom in builds: he can work as a bulky tank, evasion tank, healer and/or a revive support.
  • Purple comes with innate Enduring Soul, which makes him bulkier and synergize well with Recarmdra as the Premium Skill.
  • Useful for Brands of Sin: Sloth auto-runs.
  • Is a hard support unit, relies on transfer skills to offer anything outside cleansing.
  • Soul Drain is a wasted slot, as it is MP expensive and doesn't add to Daisoujou's support build. It also wastes MP in auto, as the AI will cast it when no Ailments are currently active.
  • As he needs to constantly spam Cleansing Shout, P4, Divine Brands, or a Mana Aid transfer are mandatory for Sloth auto-farming, especially in Red.
  • Overshadowed entirely by Demeter, Maria, Okuninushi, Lugh and Mahamayuri. Poor guy.
  • When he has access to offensive spells (in Red or through transfers) his AI will prioritize those over Cleansing Shout if they can hit enemy weak points. This does not occur if your team is Binded and/or Charmed.
  • Comparatively, Daisoujou is better as a pure support demon (no weaknesses, provides buff control, can focus purely on survivability/evasion, more flexible on transfers), while Mahamayuri offers more offensive pressure and better Press Turn economy. Pick whoever your team needs more.
  • As of 2022, he's multi-fusible, but only Common Archetype (Clear) and at an approximate cost of 8 million mag per copy (3 million of that is unaffected by discounts), making it slow and expensive to fully Panel him.

PvE Builds

  • Be careful putting any buff/debuff skills on him as he will use those over Cleansing Shout.

PvP Builds


  • Purple: Enduring Soul for survivability.

Skill Transfers

HP boosters to provide survivability so he can keep cleansing. Evasion boosters to help deal with physical attackers. Support skills to continue his support role.

HP Boosters:

  • Epitome of Fortitude: HP modifier + crit resistance.
  • Epitome of Endurance: HP modifier + lowers team speed for slower team builds.
  • Life Surge: Highest HP modifier.
  • Life Gain: Early game/budget option

Evasion Boosters:

  • Evade: Highest evasion modifier
  • Dodge: Early game/budget option.

Support skills:

  • Recarmdra: Brings back the team in a pinch
  • Samrecarm: Provides the team an extra revive if needed.
  • Barrier Break: Removes enemy barriers to punish ailment users/teams with Preach should they charm an ally.
  • Autos: Provides buff control.
  • Solar/Lunar Prosperity/Downfall: Similar to Autos but 2 in 1.

Other/Misc. Skills:

  • Enduring Soul/+: Adds survivability


  • Stat priorities: HP%, Phys EV%
  • Life: Boosts his HP
  • Lead: Allow him to go first in situations where he's used alongside faster demons.
  • Guard/Shield: Gives him more phys/mag def.
  • Dodge: Adds evasion


  1. VIT (20): To boost his bulk
  2. LUK (20): Increases his chances of dodging attacks and applying mute with Preach


ArchPurple.png Transferred Skills Notes:

Best Cleanser in the game, invaluable in any team that requires an answer to ailment demons/teams, especially against Angra. P3 is extremely helpful to balance out enemy buffs. EOE can be ran if used in a slower team.

Barrier Break Recarmdra
Infused Mitama
Vi 20 Lu 20
Life + Lead with HP%
Target Stats

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Official Profile

A monk who died fasting for the salvation of the masses in a time of war and despair. His spiritual power allows his body to exist without decay. It is believed that he will appear to lend a helping hand to the faithful suffering.