|HP||1009 (173/284)||Vitality||136 (173/284)|
|Strength||108 (189/284)||Agility||107 (238/284)|
|Magic||196 (50/284)||Luck||136 (190/284)|
Ice Breath 4 MP Inflicts Ice (Magic) damage 2 to 4 times with 45 power on Random Enemies.
Wind Breath 4 MP Inflicts Force (Magic) damage 2 to 4 times with 45 power on Random Enemies.
Media 6 MP Heals All Party Members with 25 power. (9 uses)
Awaken: Sexy Dance 6 MP 30% chance to inflict Charm 3 to 4 times on Random Enemies.Gacha: -
Awaken: Bufudyne 6 MP Inflicts Ice (Magic) damage with 160 power on a Single Enemy.
Gacha: Mutudi 3 MP Cures a Single Party Member of Mute. Reduces the chance of being Muted during this wave by 30%.
Awaken: Mecharmdi 4 MP Cures All Party Members of Charm. Reduces the chance of being Charmed during this wave by 30%.
Gacha: Mecharmdi 4 MP Cures All Party Members of Charm. Reduces the chance of being Charmed during this wave by 30%.
Awaken: Infinite Chakra Passive Increases naturally recovered MP by 1 MP.
Gacha: Paraladi 3 MP Cures a Single Party Member of Bind. Reduces the chance of being Bound during this wave by 30%.
Awaken: Null Ice Passive Adds Ice Null.
Gacha: Rampage 3 MP Inflicts Phys (Physical) damage 2 to 3 times with 45 power on Random Enemy/(ies).
|Panel 1||Panel 2||Panel 3|
|Panel Completion Bonus|
|Panel Step Stat Bonus|
- Available as a normal Fusion.
Half-woman, half-fish creatures of the ocean. Their male counterparts are called "Mermen". Legend says they use their voice to charm men, causing them to crash their ships. Mermaids are regarded as unlucky omens by men of the sea and are a sign of a bad catch or devastating storms.