Master Therion

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Stats

Master Therion.jpg Elemental Resistances
Physical.png

Phys

Fire.png

Fire

Ice.png

Ice

Electricity.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- Null Drain - - Weak Resist
Info
Rarity Race Grade AI
5★ Yoma 82 Attack
6★ Stats
HP 1060 (144/313) Vitality 147 (144/313)
Strength 88 (264/313) Agility 154 (107/313)
Magic 192 (77/313) Luck 169 (40/313)
PATK 514 PDEF 535
MATK 733 MDEF 587
Innate Skills
Passive.png Null Mute Passive Adds Null Mute.
Passive.png Mark of the Beast Passive Activates the following Chain Effect at the end of own turn:

66% chance to Mute all Poisoned enemies.
Inflicts 666 fixed damage on all Charmed enemies.

*Damage from this skill ignores all death prevention skills.
25px Blasphemy 6 MP Inflicts Fire (Magic) or Ice (Magic) damage on a single enemy (Power: 160) with 40% chance to inflict Charm/Poison on all enemies if the attack is successful.

The attribute will be selected automatically based on the situation.

This skill will have attribute piercing effect.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Ice.png Mabufudyne 7 MP Inflicts Ice (Magic) damage with 120 power on All Enemies.
Gacha: Passive.png Elemental Cycle Passive +15% to Fire/Ice/Elec/Force damage.
ArchYellow.png
Awaken: Ailment.png Mahashibaboo 6 MP 30% chance to inflict Bind on All Enemies.
Gacha: Passive.png Insanity Passive +20% chance to inflict status ailments.
ArchPurple.png
Awaken: Passive.png Epitome of Madness Passive +15% chance to inflict status ailments, +15% to EV.
Gacha: Fire.png Maragidyne 7 MP Inflicts Fire (Magic) damage with 120 power on All Enemies.
ArchTeal.png
Awaken: Passive.png Drain Fire Passive Adds Fire Drain.
Gacha: Passive.png Null Light Passive Adds Light Null.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +10% to FIre/Ice Damage Activates the following Chain Effect when attacking first: Removes Barrier from all enemies +20% to max HP. +20% chance to inflict status ailments.
Panel Step Stat Bonus HP: +250(MAX) Mag ATK: 100(MAX) HP: +250(MAX)

Availability

Used In Fusions

  • Only available from a banner specific event.
  • Available as a gacha.


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Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Master Therion.jpg Master Therion
Any ArchPurple.png 2 3 3 1 1
Pros
  • Blasphemy is a piercing Ice/Fire nuke that also Charms and Poisons their whole party. With innate Null Mute, he does not need to worry about Preach from opposing Daisoujou, though make sure not to get your other allies muted!
  • Mark of the Beast deals fixed damage and mutes all enemies at the end of his turn. Fixed damage goes through the Main Character's shield in Battle Tower, allowing you to deal full damage even if his allies are still alive.
  • P2 gives him Auto-Barrier Break if going first, turning him into a standalone ailment package similar to Motoko Kusanagi (except less visually appealing).
Cons
  • Panel 2 is Mandatory for the auto-Barrier Break. He is just another mediocre ailment demon otherwise.
  • No longer has a suggestive silhoutte.
  • Weak to Light.
Notes
  • Great synergy with Angra Mainyu - Master Therion breaks barriers for him, allowing Angra Mainyu to cripple their whole team with 16 Scourges while triggering Mark of the Beast for cleanup at the end of turn. They are also both decently fast and fit naturally in speed teams.

PvE Builds

PvP Builds

Master Therion/Lore