Lanling Wang

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Lanling Wang.jpg Elemental Resistances














Null - - Resist - - -
Rarity Race Grade AI
5★ Hero 81 Attack
6★ Stats
HP 919 (318/378) Vitality 117 (318/378)
Strength 201 (56/378) Agility 232 (16/378)
Magic 68 (372/378) Luck 157 (138/378)
PATK 752 PDEF 559
MATK 472 MDEF 492
Innate Skills
Passive.png Phys Survivor Passive +15% to Phys damage and HP stops at 1 HP upon receiving the first killing blow.
Passive.png Mask of Veiled Beauty Passive Adds Phys Pierce. +20% to own affect on Battle Speed.

While the one with this skill is alive, all party members will receive the following effect:
When in a state of Zenith, +25% to Physical damage and +30% to Critical hit rate.
Activates the following Chain Effect when a member of your party (including self) downs a demon:

Enters a state of Charge. (This Chain Effect will only activate once per turn.)
Phys.png Flying High 6 MP Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy.

*Damage from this skill ignores all death prevention skills.
Activates the following Chain Effect when the attack is successful:

Sends all party members into a state of Zenith. (1 turn)
Awaken: Passive.png Strength Amp III Passive +15 to Strength.
Gacha: -
Awaken: Phys.png Vorpal Blade 7 MP Inflicts Phys (Physical) damage with 140 power on All Enemies.
Gacha: Passive.png Phys Amp Passive +25% to Phys damage.
Awaken: Passive.png Solar Prosperity Passive Activates the following Chain Effect when attacking first:
Increases own party's ATK and EV/AC by 20%. (1 turn)
Gacha: Passive.png Solar Downfall Passive Activates the following Chain Effect when attacking first:
Reduces all enemy DEF and EV/AC by 20%. (1 turn)
Awaken: Passive.png Phys Accele Passive +15% to Phys damage. +20% to own affect on Battle Speed.
Gacha: Passive.png Epitome of Swiftness Passive Increases this demon's effect on Battle Speed by 25%, +10% to Phys EV.
Awaken: Passive.png Repel Phys Passive Adds Phys Repel.
Gacha: Passive.png Epitome of Finesse Passive +20% to Critical hit rate, +15% to Phys hit rate.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% to Phys damage. Recovers 5 MP when clearing a wave. Reduces the cost of Flying High by 1 MP. +20% to Phys damage. +20% to Critical hit rate.
Panel Step Stat Bonus HP: +250(MAX) Phys ATK: +100(MAX) Speed: +20%(MAX)


  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Lanling Wang/Sword Lanling Wang/Shield

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Lanling Wang.jpg Lanling Wang
Any Purple Yellow 4 2 2 3 5
  • Is the first demon to come with a counter to Gloom, called Zenith, granting his team accuracy, evasion, crit rate, ailment infliction, crit resist, and ailment resist through the status. Additionally, when your team is in a state of Zenith, he gives the entire party Phys Amp and 30% crit rate, making him exceptional for fast physical teams
  • Flying High hits like a truck, doing 200 bp with 50% crit rate for 5mp, or 4mp with p2, while ignoring endures, and when he hits, sends his team into Zenith. It hits so hard, especially charged in Zenith, that even with brands that make you choose between accuracy and damage, you can get some extra accuracy and still do tons of damage.
  • Once per turn, Mask of Veiled Beauty will give him charge when an opponent is downed. If he's in charge from a previous turn, he can kill something with a charged Flying High and still go into charge, enabling massive damage over multiple turns.
  • Is fast with 232 agi, along with 20% innate battle speed, 20% more from panels, and 20% more from Phys Accele in purple.
  • Good panels in general, providing innate mp reduction to Flying High, innate Phys Prana, and battle speed and damage.
  • His AI is garbage and will not Flying High three times in a row, regardless of MP. This means if he could get 3 in a turn due to press turn generation, he still won't use it, even though the third would be under a state of Zenith against Gloom.
  • Turn order is complicated because you want him to go after units like Astaroth and Hero Masakado, who can end up killing units and using skills to swing buffs, also leading to him getting charge, but on the other hand, you want Lanling early in turn order to provide Zenith to the rest of your team.
  • Doesn't actually put your team into Zenith until after his second Flying High versus Gloom.
  • Is essentially exclusively single target, because if you aren't using Flying High, you miss his gimmick of Zenith, and the massive buffs he provides, making him less useful.
  • If you miss on a fast phys team, you're as good as done, and his early actions in a turn could still potentially be under Gloom, making missing a real potential.
  • Needing a kill to get Charge is challenging in the current meta.
Notes -

PvE Builds

PvP Builds


  • Yellow: Solar Prosperity for buff control.
  • Purple: Phys Accele for more damage and speed.

Skill Transfers

Damage Boosters to allow Flying High to deal as much damage as possible. Crit boosters are also useful to add on to his already high crit rate and Zenith to get around demons with tons of crit resistance. Accuracy boosters help to hit dodge tanks more consistently.

Damage Boosters:

  • Phys Amp: Highest Phys damage modifier.
  • Wicked Strike: Crit damage + crit rate modifier all in 1 skill.
  • Master Assassin: Highest ST damage modifier.
  • Death Blow: Crit damage booster that pairs well with Zenith and Mask of Veiled Beauty when in Zenith.
  • Epitome of Carnage: Phys damage modifier + crit rate modifier.
  • Phys Boost: Early game/budget option.
  • Assassin: Early game/budget option.

Crit boosters:

  • Auto-Rebellion: Guarantees a crit on the 1st hit. Allows Wang to 1-hit most demons alongside him gaining Charge after another ally gets a kill before his turn.
  • Wicked Strike: Crit damage + crit rate modifier.
  • Epitome of Finesse: Crit rate + accuracy modifier.
  • Epitome of Carnage: Phys damage modifier + crit rate modifier.
  • Savage Glee: Highest Crit rate modifier.
  • Bloody Glee: Early game/budget option.

Accuracy Boosters:

  • Great Aim: Highest accuracy modifier.
  • Epitome of Finesse: Crit rate + accuracy modifier.
  • Epitome of Aggression: Accuracy + ailment resistance modifier.
  • Good Aim: Early game/budget option.

Other/Misc. Skills:

  • Speedster/Epitome of Swiftness: Boosts team speed if needed.
  • Enduring Soul/+: Adds an endure if needed.


  • Stat priorities: Phys ATK%, Phys AC%, Speed%
  • War: Boosts damage output.
  • Divine: Allows him to literally spam Flying High with P2.
  • Ward: Protects him from ailments for 3 turns.
  • Aim: Boosts accuracy.
  • Speed: Boosts team speed if needed.


  1. STR (20): To boost damage output.
  2. AGI (20): Increases his accuracy and team speed.
  3. LUK (10): Increases his chances of landing attacks and crits.


ArchPurple.png Transferred Skills Notes:

Another T1 team's wet dream. Counters Gloom and can help with Dodge tanks with Zenith's added accuracy, and his passive adds on added damage for all physical skills while in Zenith. Flying High with a Charge (provided his teammate kills an enemy before Wang's turn) can easily 1-tap any demon barring a few exceptions like P2 Arioch. This is especially potent with a Crit from Auto-Rebellion and if Templar Dragon is the Dx2. Easily picking apart previously natural counters to T1 such as Arioch, high HP Maria, etc. due to his insane damage output that outclasses the likes of OseH and Asura Lord.

Auto-Rebellion Phys Amp
Infused Mitama
St 20 Ag 20 Lu 10
War + Speed/Aim with Phys ATK%
Target Stats

Lanling Wang/Lore