Stats
Info
|
Rarity
|
Race
|
Grade
|
AI
|
5★
|
Deity
|
87
|
Attack
|
6★ Stats
|
HP
|
1220 (162/444)
|
Vitality
|
181 (81/444)
|
Strength
|
204 (64/444)
|
Agility
|
190 (59/444)
|
Magic
|
79 (400/444)
|
Luck
|
159 (134/444)
|
PATK
|
758
|
PDEF
|
631
|
MATK
|
495
|
MDEF
|
568
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
Panel Completion Bonus |
+20% to own effect on Battle Speed. -50% to Phys/Elec damage received. |
+20% to max HP. While the one with this skill is alive, all party members will receive the following effect: +20% to hit rate and Critical hit rate when in a state of Zenith. |
+20% to Phys damage. +20% to hit rate.
|
Panel Step Stat Bonus |
HP +25 (MAX +250) |
Phys ATK +10 (MAX +100) |
HP +25 (MAX +250)
|
Availability
Only available from a banner specific event.
Available from the gacha.
Indra/Sword
Indra/Shield
Role Summary
Name
|
Best Archetype(s)
|
PVE
|
PVP
|
PVE |
PVP |
Offense |
Defense
|
Indra
|
 |
 |
B |
C |
C |
- |
Pros |
- Thunder God's Fighting Spirit grants Phys Pierce, 20% Battle speed, and grants himself Charge and a teamwide Zenith at the start of his turn. Allies in Zenith will also do 15% extra damage and take 30% less Phys and Elec damage. Additionally, while Indra is in a state of Charge, any ally attack, be it physical magic or fractional, will cause him to do a 150 BP physical chain, with a 50% crit rate.
- Indra (Skill) is a strong ST Phys attack, doing a 150 BP attack with 50% crit rate, and an additional 150 BP chain, with both attacks ignoring counters and Endures.
- Panels offer 50% Phys and Elec damage reduction, more HP, Speed, and Damage, and an additional 20% accuracy and crit hit rate to allies in Zenith, giving him decent team support.
|
Cons |
- He lacks any real reason to use him over any other demons. In most situations, another demon offers more damage, or more utility.
- 190 Agi is high, but it's a far cry from the likes of Astaroth and Kalki being at 259, both with much more utility.
- Just a really underwhelming demon at a point where kits need to be overloaded to be powerful.
- Since his chain effect after ally attack will use the Charge effect, he can only do one per turn.
|
Notes |
- Why is the unit whose skill literally has Thunder God in the name a Phys unit?
- Why is his active skill named after himself instead of the super famous weapon he owns, the Vajra?
|
Synergies |
- |
|
PvE Builds
PvP Builds
Official Profile
A god of thunder from Indian mythology, who is known as Taishakuten in Buddism. In the oldest Indian holy scripture, the Rig Veda, he is a Deva, and is said to have fought numerous enemies, including Vritra, Asura, and Rakshasa. He was adopted into Hinduism as a heroic god symbolizing thunder. After ceding his position as supreme god to Shiva and Vishnu, he become one of the Lokapala as the guardian of the East.