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Arioch.jpg Elemental Resistances














Null - Repel Weak Resist - Resist
Rarity Race Grade AI
5★ Tyrant 90 Attack
6★ Stats
HP 1389 (7/365) Vitality 217 (7/365)
Strength 195 (65/365) Agility 64 (362/365)
Magic 129 (224/365) Luck 160 (85/365)
PATK 739 PDEF 666
MATK 600 MDEF 633
Innate Skills
Passive.png Epitome of Endurance Passive -25% to this demon's affect on Battle Speed. +20% to max HP.
Passive.png King of Vengeance Passive Adds Phys Pierce.

Activates the following Chain Effect at the start of enemy turn:
Adds a Bulwark of approximately 3,000 HP to self. (1 turn) (Bulwark values are dependent on max HP.) Becomes immune to Mortal skills. (1 turn)
Activates the following Chain Effect at the end of enemy turn:
Inflicts 20% fractional damage (1,000 max) on all enemies based on their max HP, and enters a state of Might and Charge.

Each Chain Effect can only activate once per battle.
Phys.png Lionfall 6 MP Inflicts Phys (Physical) damage (Power: 120) with 50% crit rate on all enemies.

* The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.

* Damage inflicted by this effect will ignore all death prevention skills.
Gacha: -
Awaken: Phys.png Boar Rush 5 MP Inflicts Phys (Physical) damage (Power: 150) with 30% crit rate on a single enemy.

* The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.

* Damage inflicted by this effect will ignore all death prevention skills.
Gacha: Passive.png Phys Slowda Passive +15% to Phys damage. -20% to own affect on Battle Speed.
Awaken: Passive.png Lunar Downfall Passive Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:
Reduces all enemy ATK and EV/AC by 20%. (1 turn)
Gacha: Passive.png Null Bind-Weak Passive Adds Null Bind and Null Weak.
Awaken: Passive.png Intimidating Stance Passive Reduces 1 enemy Press Turn at the beginning of a battle if the enemy attacks first. Only up to 2 Press Turn Icons can be reduced by skills or effects.
Gacha: Passive.png Great Aim Passive +20% to Phys hit rate.
Awaken: Passive.png Drain Phys Passive Adds Phys Drain.
Gacha: Passive.png Phys Amp Passive +25% to Phys damage.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +20% to Phys hit rate. +20% to max HP. +20% to max HP. While being the recipient of Bulwark, -30% to damage received. +20% to Phys damage. +20% to max HP.
Panel Step Stat Bonus HP: +250(MAX) Phys ATK +100(MAX) HP: +250(MAX)


Used In Fusions
Link to Fusion Calculator

  • Only available from a banner specific event.
  • Available as a gacha.

Arioch/Sword Arioch/Shield

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Arioch.jpg Arioch
Teal Yellow Purple Any 3 5 5 5 3
  • Has a huge hp barrier on the first turn, making it a challenge for T1 teams to kill him, especially when paired with revivers like Xi Wangmu or Maria
  • Perfect for T2 teams, with Intimidating Stance, incredibly low agi, and innate Epitome of Endurance.
  • His abilities scale off of max HP, allowing him to do huge amounts of damage based off his hp.
  • At the end of the opponents first turn, he enters a state of Charge and Rebellion, meaning his next hit will hit like a truck, and he additionally chips at their Max hp
  • Both of his unique attacks go through endures, making it easier for him to sweep with Lionfall.
  • His panels are great, making him even harder to kill and giving him much needed accuracy.
  • Red has both ST and AoE making it easier for him to avoid anti pierce.
  • 64 agi is nice for going slow, but it means he's also completely blind. Needs a ton of accuracy and buff control to hit evasive targets, especially with evasion popular in the current meta
  • Lionfall does not have mp reduction in levels, and this can be abused by players using mp drain like Mind Break.
  • High hp totals mean fractional damage skills are going to hit harder on him.
  • Has some ai issues when anti-pierce comes into play, which can lead to him wasting his Charge and Rebellion combo on an auto attack
Notes -

PvE Builds

PvP Builds


  • Red: Boar Rush for a strong ST Phys attack.
  • Yellow: Lunar Downfall for buff control.
  • Purple: Intimidating Stance for slow teams
  • Teal: Drain Phys to be paired wit Demiurge or Rama.

Skill Transfers

Damage Boosters to allow Lionfall and Boar Rush in red to deal as much damage as possible. HP boosters to not only make him tankier, it increases how much damage he can deal with Lionfall and Boar Rush in red as they both scale based off of 30% of his max HP. Accuracy boosters to make up for his bad AGI stat. Ailment Resistance/Immunities to not get stopped so easily, wasting his 1st turn Charge + Rebellion.

Damage Boosters:

  • Phys Amp: Highest Phys damage modifier.
  • Butcher: AOE damage modifier for Lionfall.
  • Death Blow/Wicked Strike: Crit damage modifier to take advantage of his free Rebellion + Charge.
  • Phys Slowda: Phys damage modifier + reduces team speed for slow teams and works well with his innate IS in purple.
  • Phys Survivor: Phys damage modifier + endure.
  • Epitome of Carnage: Phys damage modifier + crit rate modifier.
  • Phys Boost: Early game/budget option.
  • Serial Killer: Early game/budget option.

HP boosters:

  • Life Surge: Highest HP modifier.
  • Epitome of Fortitude: HP modifier + crit resistance modifier.
  • Life Gain: Early game/budget option.

Accuracy Boosters:

  • Great Aim: Highest accuracy modifier.
  • Epitome of Aggression: Accuracy modifier + ailment resistance modifier.
  • Epitome of Finesse: Accuracy modifier + crit rate modifier.
  • Good Aim: Early game/budget option.

Ailment Resistance/Immunity:

  • Infernal Mask: Highest ailment resistance modifier.
  • Epitome of Aggression: Accuracy modifier + ailment resistance modifier.
  • Null Bind-Weak: Weak and Bind immunity. Useful to not get punished against Nergal ailment teams and bind stopping his Charge + Rebellion boosted attack on T1.
  • Null Bind: Bind immunity.
  • Null Charm: Charm immunity to not make him kill his own team with a Charge + Rebellion powered up Lionfall.
  • Null Mute: Mute immunity to allow him to use his Charge + Rebellion on Lionfall/Boar Rush instead of wasting it on a regular attack.
  • Hellish Mask: Early game/budget option.

Other/Misc. Skills:

  • Null/Resist Elec: Covers up his weakness.
  • Enduring Soul/+: Adds an endure if needed.


  • Stat priorities: HP%, Phys AC%
  • Life: Boosts HP and thus damage.
  • Ward: Protects him from ailments for 3 turns.
  • Aim: Boosts accuracy.
  • Guard/Shield: Boosts his Phys/Mag DEF.


  1. VIT (20): To boost his HP and damage output.
  2. LUK (20): Increases his chances of landing attacks and resistance against ailments


King of Ellasar
ArchPurple.png Transferred Skills Notes:

An anti-T1 demon. Bulwark is basically a damage shield that allows him to soak up high damage and thats without taking a hit to his HP. P2 especially makes him take less damage while bulwark is up making him even harder to take out especially with teammates like Maria and XWM. Accuracy boosters can be ran especially against Dodge tank Marias which are built mainly for Astaroths who have way higher AGI and innate accuracy boosters. Teal can be used with Demiurge or Rama but you do lose out on IS unless 2 other IS demons are also ran. Red can be useful against anti-pierce teams allowing Arioch to at least nuke something and not get stopped completely especially on Defense where AI will auto-attack when facing anti-pierce which red helps to fix that.

Epitome of Fortitude Phys Slowda
Infused Mitama
Vi 20 Lu 20
Life + Ward/Aim with HP ATK%
Target Stats

The fallen angel of Israel and the demon of vengeance. His name means "ferocious lion" and he is said to aid in vengeance of those who seek his service. During his time as an angel of God, he was recognized as the guardian angel of the saint Enoch. It is said that his name originally belonged to one in either the Book of Genesis or the Book of Daniel from the Old Testament, only to become associated with the demon thereafter.