Deadly Melody

From SMT: Dx2 Wiki
Jump to: navigation, search
Type Description
Passive.png Deadly Melody | Demons | MP: Passive | Skill Points: - | Target: Self | Use Limit: ∞

Activates the following Chain Effect when an enemy is inflicted with a status ailment:
Increases two of the following by 20%: ATK, DEF or EV/AC of all party members (1 turn).
Reduces two of the following by 20%: ATK, DEF or EV/AC of all enemies. (1 turn)
[Status Ailment Resonance]
(This skill will change depending on the status ailments afflicting all enemies.)
The effect of the Chain Effect will be determined by the Resonance Count before its activation:
[Resonance Count 3]: Additionally, while this demon is alive, all party members will receive +20% to damage dealt.
[Resonance Count 6]: Additionally, activates the following Chain Effect at the start of the enemy turn:
Inflicts 10% Fractional damage (Max: 300) based on current HP 1-8 times to random enemies, and decreases hit enemies' MP by 1.

Lv2: +5% to Ailment Infliction.
Lv3: +10% to Ailment Infliction.

Lv4: +15% to Ailment Infliction.
Demons to transfer skill from
Default / Gacha Archetype Demon
ArchClear.png
ArchRed.png
ArchYellow.png
ArchPurple.png
ArchTeal.png
Demons with skill
Awakened Archetype Demon

Innate Skills

David
ArchClear.png
ArchRed.png
ArchYellow.png
ArchPurple.png
ArchTeal.png