Angra Mainyu

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Stats

Angra Mainyu.jpg Elemental Resistances
Physical.png

Phys

Fire.png

Fire

Ice.png

Ice

Electricity.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - Repel Repel - Weak Repel
Info
Rarity Race Grade AI
5★ Tyrant 96 Support
6★ Stats
HP 1136 (79/322) Vitality 163 (77/322)
Strength 100 (228/322) Agility 162 (66/322)
Magic 207 (25/322) Luck 175 (18/322)
PATK 540 PDEF 559
MATK 764 MDEF 612
Innate Skills
Passive.png Epitome of Madness Passive +15% chance to inflict status ailments, +15% to EV.
Passive.png Everything Evil Passive Activates the following Chain Effect at the beginning of own turn:

All party members recover 2 MP.

This Chain Effect will only activate up to 2 times per battle.
Fractional.png 16 Scourges 8 MP Inflicts 25% fractional damage (1,000 max) on all enemies based on their max HP with 20% chance to inflict Poison, Bind, Charm, Mute, Curse and Weak.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Almighty.png Megidolaon 8 MP Inflicts Almighty (Magic) damage with 120 power on All Enemies.
Gacha: Passive.png Epitome of Swiftness Passive Increases this demon's effect on Battle Speed by 25%, +10% to Phys EV.
ArchYellow.png
Awaken: Support.png Debilitate 8 MP Reduces ATK, DEF, and EV/AC of All Enemies by 20% for 3 turns.
Gacha: Passive.png Solar Downfall Passive Activates the following Chain Effect when attacking first:
Reduces all enemy DEF and EV/AC by 20%. (1 turn)
ArchPurple.png
Awaken: Passive.png Infernal Mask Passive -60% chance of receiving status ailments.
Gacha: Passive.png Insanity Passive +20% chance to inflict status ailments.
ArchTeal.png
Awaken: Passive.png Null Light Passive Adds Light Null.
Gacha: Passive.png Evade Passive +20% Phys evasion rate.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% Phys evasion rate. Activates the following Chain Effect after Everything Evil is activated: Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn) +20% to max HP. +20% chance to inflict status ailments.
Panel Step Stat Bonus HP: +250(MAX) Mag DEF: +150(MAX) HP: +250(MAX)

Availability

Used In Fusions

  • Only available from a banner specific event.
  • Available as a gacha.


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Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Angra Mainyu.jpg Angra Mainyu
ArchTeal.png ArchRed.png ArchPurple.png ArchTeal.png 3 5 5 1 1
Pros
  • Everything Evil is an incredibly powerful passive that gives your whole team 2 MP at the beginning of the turn. Not only does this counter the MP Drain from Alice A comps, it also allows your team to run Spell/War brands instead of Divine for more damage.
  • 16 Scourges chips off 25% of Max HP from the opposing team and inflicts them with every single ailment in the game. The chip damage helps your main sweeper to clean up, while the Ailments can be used to set up for demons like Alice A and Pale Rider.
  • When used with Atavaka or Alilat, innate Repel Elec helps to soft-counter Atropos, as the second part of Passionate Rage will not proc if the first Elec part is Anti-Pierced.
  • Thanks to his High LUK and Infernal Mask in Purple, he can be run as a Pseudo Cleric if Prayer is transferred (preferably with another Ailment Resist passive like Epitome of Illusion).
  • Panel 2 provides a single turn Luster Candy in addition to the 2 MP, making it even easier for your team to sweep.
Cons
  • Weak to Light
  • Not very useful for PVE as his passive has limited uses, and Ailments generally fall flat late game due to inflated enemy stats.
  • Has a very expensive banner, requiring 27,500 gems for a guaranteed copy.
  • He doesn't have any form of Barrier Break in his kit, meaning someone else with it has to go before him, or else his ailments won't stick.
  • 16 Scourges deal fractional damage, which doesn't scale from MAtk, meaning that high Magic stat is wasted without transferred skills.
Notes

PvE Builds

PvP Builds

Angra Mainyu/Lore