Angra Mainyu

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Stats

Angra Mainyu.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - Repel Repel - Weak Repel
Info
Rarity Race Grade AI
5★ Tyrant 96 Support
6★ Stats
HP 1136 (120/407) Vitality 163 (120/407)
Strength 100 (280/407) Agility 162 (109/407)
Magic 207 (45/407) Luck 175 (24/407)
PATK 540 PDEF 559
MATK 764 MDEF 612
Innate Skills
Passive.png Epitome of Madness Passive +15% chance to inflict status ailments, +15% to EV.
Passive.png Everything Evil Passive +20% to own Battle Speed.

While the one with this skill is alive, all party members will be granted the following effect: +25% to Ailment infliction rate.
Activates the following Chain Effect at the beginning of own turn:
All party members recover 3 MP.

*This Chain Effect will activate up to 2 times per battle.
Fractional.png 16 Scourges 8 MP Inflicts 25% fractional damage (1,000 max) on all enemies based on their max HP with 20% chance to inflict Poison, Bind, Charm, Mute, Curse and Weak.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Almighty.png Megidolaon 8 MP Inflicts Almighty (Magic) damage with 120 power on All Enemies.
Gacha: Passive.png Epitome of Swiftness Passive +25% to own effect on Battle Speed. +10% to evasion rate.
ArchYellow.png
Awaken: Support.png Debilitate 8 MP Reduces ATK, DEF, and EV/AC of All Enemies by 20% for 3 turns.
Gacha: Passive.png Solar Downfall Passive Activates the following Chain Effect when attacking first:
Reduces all enemy DEF and EV/AC by 20%. (1 turn)
ArchPurple.png
Awaken: Passive.png Infernal Mask Passive -60% chance of receiving status ailments.
Gacha: Passive.png Insanity Passive +20% chance to inflict status ailments.
ArchTeal.png
Awaken: Passive.png Null Light Passive Adds Light Null.
Gacha: Passive.png Evade Passive +20% Phys evasion rate.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +20% Phys evasion rate. +20% to max HP. Activates the following Chain Effect after Everything Evil is activated: Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn) +20% to max HP. +20% chance to inflict status ailments.
Panel Step Stat Bonus HP: +250(MAX) Mag DEF: +150(MAX) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Angra Mainyu/Sword Angra Mainyu/Shield

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Angra Mainyu.jpg Angra Mainyu
Teal Red Purple Teal C D D
Pros
  • Everything Evil is a powerful passive that gives your whole team 3 MP at the beginning of the turn. Not only does this counter the MP Drain from Camael's One Who Sees God, it also allows your team to run Spell/War brands instead of Divine for more damage.
  • 16 Scourges chips off 25% of Max HP from the opposing team and inflicts them with every single ailment in the game. The chip damage helps your main sweeper to clean up, while the Ailments can be used to set up for demons like Alice A and Tiamat A.
  • Thanks to his High Luck and Infernal Mask in Purple, he can be run as a Pseudo Cleric if Prayer is transferred (preferably with another Ailment Resist passive like Epitome of Illusion).
  • Panel 2 provides a single turn Luster Candy in addition to the 3 MP, making it even easier for your team to sweep.
Cons
  • Weak to Light unless Teal.
  • Not very useful for PvE as his passive has limited uses, and Ailments generally fall flat late game due to inflated enemy stats.
  • He doesn't have any form of Barrier Break in his kit, meaning someone else with it has to go before him, or else his ailments won't stick.
  • 16 Scourges deals fractional damage, which doesn't scale from MATK, meaning that his high Magic stat is wasted without transferred skills.
  • Demeter essentially removed him from PvP, doing a better job as an MP battery while simultaneously preventing him from using ailments, while negating his fractional damage with Bulwarks.
Notes -

PvE Builds

PvP Builds

Archetype(s)

  • Purple: Infernal Mask to give him a very high ailment resistance
  • Teal: Null Light tp cover his weakness.

Skill Transfers

Stong passives and support skills, since he's mainly used for MP generation from Everything Evil and Fractional Damage + Ailments from 16 Scourges.

Passives:

  • Enduring Soul/+: Adds survivability.
  • Speedster: Boosts team speed.
  • Epitome of Swiftness: Boosts team speed + added evasion.
  • Evade: Adds additional evasion.
  • Epitome of Illusion: Ailment resistance + added evasion.
  • Auto skills: Provides buff control for the team.
  • Solar/Lunar Prosperity/Downfall: Similar to Autos but 2 in 1. They are very rare skills however.

Support Skills:

  • Prayer: Allows Angra to be a pseudo-cleric with his very high ailment resistance.

Brands

  • Stat priorities: HP%, Speed%, Phys EV%.
  • Life: Adds bulk
  • Divine: Allows to spam 16 Scourges frequently especially on fast teams.
  • Ward: Guarantees to protect him from ailments for 3 turns.
  • Speed: Boosts team speed if used on fast teams.
  • Dodge: Even more evasion.


Mitama

  1. VIT (10/20): Increases his bulk
  2. AGI (20/10): Increases his evasion team speed.
  3. LUK (20/10): Increases his chances of applying ailments + chances to dodge attacks.

Build(s)

Fast Spreading Cancer
ArchPurple.png Transferred Skills Notes:

Perfect for fast T1 teams as he generates extra MP to fire off powerful attacks on turn 1. 16 Scourges provides chip damage to soften enemies to ensure sweepers can kill.

Enduring Soul + Speedster
Infused Mitama
Vi 10 Ag 20 Lu 20
Brands
Speed x2 with Speed%
Target Stats
-


Unkillable Cockroach
ArchTeal.png Transferred Skills Notes:

For the more sadistic team builds. Dodge + Evade is annoying to no end. You can also go for a more HP tank build and replace Evade with Epitome of Fortitude and Dodge for Ward to protect him from ailments.

Evade Enduring Soul +
Infused Mitama
Vi 20 Ag 20 Lu 10
Brands
Life + Dodge with HP% & Phys EV%
Target Stats
-


TL;DR Angra is broken.

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Official Profile

A deity symbolizing evil in the dualistic cosmology of Zoroastrianism. On meeting his counterpart Spenta Mainyu, Angra Mainyu chose Evil out of the two principles of Good and Evil. Angra Mainyu went on to create scourges like winter, sickness and vice, as well as harmful creatures like Azi Dahaka. It is said that he fell into darkness but returned to fight Ahura Mazda again.