Erlkonig

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Stats

Erlkonig.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Null Weak - Resist - - Null
Info
Rarity Race Grade AI
5★ Wood 84 Attack
6★ Stats
HP 1319 (14/331) Vitality 202 (14/331)
Strength 108 (216/331) Agility 93 (303/331)
Magic 180 (119/331) Luck 170 (32/331)
PATK 556 PDEF 606
MATK 708 MDEF 642
Innate Skills
Elec.png Maziodyne 7 MP Inflicts Elec (Magic) damage with 120 power on All Enemies.
Passive.png Power of Life Passive -30% chance of receiving status ailments.

Activates the following Chain Effect at the beginning of the 1st turn:

Enters a state of Lydia.
Passive.png Alder King Passive Activates the following Chain Effect at the beginning of own turn:

Heals 15% HP of all party members.
Activates the following Chain Effect at the start of enemy turn:
Reduces ATK of all enemies by 20%. (1 turn)
Lv2: +5% to max HP.
Lv3: +10% to max HP.

Lv4: +20% to max HP.
ArchClear.png
Awaken: Passive.png Vitality Amp III Passive +15 to Vitality.
Gacha: -
ArchRed.png
Awaken: Dark.png Mamudodyne 7 MP Inflicts Dark (Magic) damage with 120 power on All Enemies.
Gacha: Dark.png Hell Gaze 7 MP Inflicts Dark (Magic) damage with 180 power on a Single Enemy.
ArchYellow.png
Awaken: Recovery.png Recarmdra 8 MP Revive All Party Members with full HP, caster dies. (1 use)
Gacha: Support.png Acid Breath 6 MP Reduces DEF and EV/AC of All Enemies by 20% for 3 turns.
ArchPurple.png
Awaken: Passive.png Null Mortal Passive Adds Null Mortal.
Gacha: Almighty.png Mind Blast 7 MP Inflicts Almighty (Magic) damage on a single enemy with 100 power and reduces MP by 4.
ArchTeal.png
Awaken: Passive.png Drain Elec Passive Adds Elec Drain.
Gacha: Passive.png Resist Fire Passive Adds Fire Resist.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +20% to max HP. While the one with this skill is alive, -20% to Dark damage received by all allies. +25% to healing skill effectiveness. Activates the following Chain Effect at the start of enemy turn: +20% to DEF of all party members. (1 turn)
Panel Step Stat Bonus HP: +250(MAX) Mag DEF: +150(MAX) HP: +250(MAX)

Availability

Used In Fusions
Link to Fusion Calculator


Erlkonig/Sword Erlkonig/Shield

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Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Erlkonig.jpg Erlkonig
Any ArchYellow.png ArchPurple.png 2 5 5 1 1
Pros
  • Alder King heals your team on your turn, and debuffs the enemy's attack on their's. When paired with P3, this turns into a full defensive buff swing in your favor.
  • Has massive survivability thanks to Power of Life providing auto-Lydia, Alder King's healing, his massive HP and VIT stats (further boosted by skill levels and panels) and Null Mortal in Purple. His good bulk allows him to fully capitalize on Recarmdra, as he will usually be the last one standing.
  • Low AGI makes him perfect for bulky slow teams.
Cons
  • Weak to Fire. This is particularly bad in a Surt A-heavy meta.
  • Maziodyne is a wasted slot.
Notes
  • Due to Alder King's effect timing, it actually procs after most of the enemy's auto-skills have activated. When paired with demons that have similar timings (like Vairocana and Lachesis), it guarantees a full defensive buff swing regardless of what your opponent runs (Solar skills, Angra Mainyu's Panel 2, etc. all go off first, before getting wiped out).

PvE Builds

PvP Builds

Archetype(s)

  • Yellow: Discounted Recarmdra as a back up. Saves a skill slot.
  • Purple: Null Mortal so he cannot be removed easily

Skill Transfers

HP boosters to provide survivability so he can keep healing and buffing. Support skills to continue his support role. Ailment protection so he can continue to provide support.

HP Boosters:

  • Epitome of Fortitude: HP modifier + crit resistance.
  • Epitome of Endurance: HP modifier + lowers team speed for slower team builds.
  • Life Surge: Highest HP modifier.
  • Life Gain: Early game/budget option

Ailment Protection/Resistance:

  • Null Bind: Protects him from bind so he can keep activating Alder King.
  • Null Curse: Allows his passive to heal him at the highest amount.
  • Infernal Mask: High overall ailment resistance.
  • Hellish Mask: Early game/budget option.

Support skills:

  • Recarmdra: Brings back the team in a pinch.
  • Samrecarm: An extra revive.
  • Autos: Provides buff control.
  • Lunar Prosperity/Downfall: Similar to Autos but 2 in 1.

Other/Misc. Skills:

  • Enduring Soul/+: Adds survivability
  • Resist/Null Fire: Covers his fire weakness.

Brands

  • Stat priorities: HP%, Healing%
  • Life: Boosts his HP
  • Ward: Protects him from ailments for 3 turns.
  • Heal: Increases Alder King's healing amount

Mitama

  1. VIT (20): To boost his bulk
  2. LUK (20): Increases his ailment resistance

Build(s)

Big, thicc wood
ArchPurple.png Transferred Skills Notes:

A must have for any slow and bulky team. He sustains the team with his passive and provides a guaranteed defensive buff swing with P3. Recarmdra brings back the team in a pinch. Null Fire protects him from the best Fire mage being Surt A.

Null Fire Recarmdra
Infused Mitama
Vi 20 Lu 20
Brands
Life + Ward with HP%
Target Stats
-


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Official Profile

An evil wood spirit appearing in Germany's Scharzwald. He charms people and leads them to their deaths. His name means "Alder King", and true to his name, he is the ruler of the alders of the Black Forest. Alder trees tend to begin life in places with damp soil, but can grow in even the most barren environments. It is said that the Erlkonig is the strongest of the alder trees. Humans who encroached upon his forest were cleverly charmed and led to their deaths, which gave rise to tales of a demonic tree brimming with evil.