Stats
Info
|
Rarity
|
Race
|
Grade
|
AI
|
5★
|
Femme
|
90
|
Attack
|
6★ Stats
|
HP
|
1333 (37/444)
|
Vitality
|
205 (35/444)
|
Strength
|
183 (126/444)
|
Agility
|
205 (50/444)
|
Magic
|
69 (428/444)
|
Luck
|
160 (121/444)
|
PATK
|
714
|
PDEF
|
647
|
MATK
|
474
|
MDEF
|
590
|
Innate Skills |
Phys Debuff Passive +15% to Phys damage. +15% chance to inflict status ailments.
An Eye for Terror Passive Adds Phys Pierce. Adds Null Bind.
+50% to Max HP. +20% to Phys damage.
+40% to hit rate. +100% to Critical hit rate.
Stops HP at 1 upon receiving the first 6 killing blows.
Reduces the count of Spirit Chains (Intimidation) applied to self by 1.
[Order Crest: Shudder]
Inscribes 1 Order Crest: Shudder on self upon receiving Physical, Magic, or Fractional damage, or when a new Spirit Chains effect is applied to an ally or enemy.
For every second Order Crest: Shudder inscribed on self, the following effects will activate:
Removes Barrier from all enemies, has an 80% chance to inflict Bind on all enemies, applies 2 counts of Spirit Chains (Intimidation) to all enemies, and decreases the ATK and DEF of all enemies by 20%. (1 turn)
Afterward, Order Crest: Shudder will fade.
Serpentine Glare 6 MP Inflicts Phys damage (Physical, Power: 200) with Bulwark Pierce to a single enemy with an 80% chance to inflict Bind, then applies 2 counts of Spirit Chains (Intimidation) to that enemy.
Activates the following Chain Effect if the attack is successful:
Inflicts Phys damage (Physical, Power: 20) with Bulwark Pierce 5 times (Total Power: 100) on the enemy with the lowest current HP.
Then, grants the party an additional Press Turn Icon. (Activates up to once per turn)
|
 |
Awaken: Gacha: -
|
 |
Awaken: Gigantomachia 8 MP Inflicts Phys (Physical) damage with 160 power on All Enemies. Gacha: Phys Amp Passive +25% to Phys damage.
|
 |
Awaken: Intimidating Stance Passive Reduces 1 enemy Press Turn at the beginning of a battle if the enemy attacks first. Only up to 2 Press Turn Icons can be reduced by skills or effects. Gacha: Hit Survivor Passive +15% to Phys damage and HP stops at 1 HP upon receiving the first killing blow.
|
 |
Awaken: Phys Accele Passive +15% to Phys damage. +20% to own affect on Battle Speed.
|
 |
Gacha: Phys Vital Passive +15% to Phys damage. +20% to Max HP.
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
Panel Completion Bonus |
+15% to Phys damage. Decreases the cost of Serpentine Glare by 1 MP. |
+20% chance to inflict status ailments. While the one with this skill is alive, all enemies will receive the following effect: -25% to damage dealt and evasion rate while afflicted by any type of Spirit Chains. |
+20% to Phys damage. +20% to Max HP.
|
Panel Step Stat Bonus |
HP: +250(MAX) |
Phys ATK: +100(MAX) |
Speed: +20%(MAX)
|
Availability
Only available from a banner specific event.
Available from the gacha.
Medusa/Sword
Medusa/Shield
Role Summary
Name
|
Best Archetype(s)
|
PVE
|
PVP
|
PVE |
PVP |
Offense |
Defense |
Tournament
|
Medusa
|
 |
 |
A |
A |
A |
A |
Pros |
- An Eye for Terror grants Phys Pierce, Null Bind, +50% to her Max HP, +20% to Phys damage, +40% to her hit rate, and +100% to her Critical hit rate. This skill also bestows her with a staggering 6 1HP Endures per battle. Additionally, she reduces the counts of Intimidation received by 1.
- Her Order Crest: Shudder removes Barrier from all enemies, inflicts Bind (80%), applies 2 counts of Intimidation on all enemies, and finally casts Tarunda and Rakunda for 1 turn. This will happen every other time a new Spirit Chains is applied to an ally or enemy, or every other time Medusa takes any damage.
- As Order Crests are not Chain Effects, this effect will activate even if Medusa is under Suppression. This means that the enemy team will constantly be under Intimidation and Tarunda, severely crippling the enemy’s offenses (unless they scale off HP or defense).
- Serpentine Glare is a 200BP skill that also applies Bind (80%) and 2 counts of Intimidation. If it is successful, it will hit the enemy with the lowest current HP an additional 5 times (for a total of 100BP) while also giving her team an additional Press Turn.
- The follow-up Chain Effect is an effective Endure-breaker, perfect for fighting Danu teams who have members with multiple Endures.
- Good selection of Awakening skills and panels that decrease the MP cost of her Active, increase her damage and Max HP. The main highlight is P2, which not only gives her an extra 20% chance to inflict ailments, but also makes enemies with any Spirit Chain to deal 25% less damage and have 25% less evasion.
- Overall, an incredibly effective defensive unit against hyper-offense T1 teams.
|
Cons |
- A large majority of Meta demons are (often innately) immune to Bind.
- And most T2 demons (and some T1 demons) don't even use Phys/Mag ATK as their main Attack stat, using HP or their Phys/Mag defenses instead, making Intimidation often pointless against these demons.
- These two points make Shudder nothing more than an auto-War Cry (for a single turn), which means she may struggle to really make any real use of it against T2/Mid-Range teams that often cover these weaknesses.
|
Notes |
|
Synergies |
|
|
Official Profile
A monster that appears in Greek mythology, as well as one of the three Gorgons.
Medusa has snakes for hair, skin covered with blue scales, golden wings on her back, and fangs in her mouth. It is said that those who look into her eyes will be turned to stone. Other descriptions envision her as having a normal and beautiful female form, save for her serpentine hair. She was beheaded by Perseus, who had the aid of the goddess Athena.