Stats
| Info
|
| Rarity
|
Race
|
Grade
|
AI
|
| 4★
|
Beast
|
61
|
Attack
|
| 6★ Stats
|
| HP
|
981 (350/466)
|
Vitality
|
130 (350/466)
|
| Strength
|
170 (159/466)
|
Agility
|
152 (228/466)
|
| Magic
|
150 (245/466)
|
Luck
|
140 (324/466)
|
| PATK
|
687
|
PDEF
|
558
|
| MATK
|
645
|
MDEF
|
548
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
| Panel Completion Bonus |
Adds Phys/Fire Pierce. +30% to hit rate. Decreases the cost of Hell Claw by 1 MP. |
-50% to Fire damage received. While the one with this skill is alive, -20% to Fire damage received by all party members and -10% to all damage received by Beast demons in the party. |
+50% to Critical hit rate. While the one with this skill is alive, +20% to Fire/Phys damage for all party members. +20% to all damage dealt for Beast demons in the party.
|
| Panel Step Stat Bonus |
HP: +150(MAX) |
Phys ATK: +40(MAX) Mag ATK: +40(MAX) |
HP: +150(MAX)
|
Availability
Cerberus/Sword
Shield
| Hachiryo Fire Armor
|
|
Firey Armor
|
+5% to Fire damage.
|
| Max Stats
|
| HP
|
90%
|
Elemental Damage Reduction
|
Fire 10%
|
| Defence
|
40%
|
Magic Defence
|
80%
|
| Elemental Resistances
|
Phys
|
Fire
|
Ice
|
Elec
|
Force
|
Light
|
Dark
|
| -
|
Resist
|
|
-
|
-
|
-
|
-
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
| Panel Completion Bonus |
|
|
|
| Panel Step Stat Bonus |
|
|
|
Role Summary
| Name
|
Best Archetype(s)
|
PVE
|
PVP
|
| PVE |
PVP |
Offense |
Defense |
Tournament
|
Cerberus
|
 |
 |
B |
B |
B |
B |
| Pros |
- Hell Claw is a very strong unique, with 420 power on a single target and 50% crit rate, plus Bulwark Pierce, and it applies Spirit Chains of Intimidation to all enemies. Panel 1 reduces its cost to 4 MP.
- Intimidation is especially useful for survival in the Phys or Fire areas of Hell's Park Underside.
- Can be helpful in Deceit 14, as that fight requires random-targeting Phys/Almighty attacks, which Hell Claw is.
- P1 gives pierce for both Phys and Fire, a luxury among fusible 4*.
- P2 gives 20% Fire damage reduction for the team, plus another 10% all-damage reduction for Beast race demons.
- P3 gives 20% Phys/Fire damage boost for the team, plus another 20% all-damage boost for Beast race demons. He also gets 50% crit rate for himself, effectively making Hell Claw have 100% crit, and increasing his chance to crit pass if needed.
- Innate War Cry for debuffs and Yellow's War Dance for buffs, allow for both offensive and defensive buff control.
|
| Cons |
- No damage boosts until panel 3, unless running him in Purple for Back Attack.
- Jack of all trades, but only has average stats.
- Hell Claw being random-target means will have trouble against Anti-Pierce and in PvP in general.
- Weak to Ice.
|
| Notes |
|
| Synergies |
- |
|
PvE Builds
PvP Builds
Official Profile
A large three-headed beast from Greek mythology, guard dog of the gateway to the underworld and often depicted with a snake for a tail. Born to the giant of wind Typhon and the snake Echidna, its brother is Orthrus.