|HP||1319 (15/284)||Vitality||202 (14/284)|
|Strength||190 (58/284)||Agility||104 (246/284)|
|Magic||84 (256/284)||Luck||140 (176/284)|
Muscle Punch 6 MP Inflicts Phys (Physical) damage on a single enemy.Power: 170 *The damage inflicted by this skill is dependent on Phys DEF.
Bloody Glee Passive +15% to Critical hit rate.
Unyielding Phalanx Passive While the demon with this skill is alive, all party members will receive the following effect: Reduces damage by 30% when Phys repel is Pierced.
Awaken: Strength Amp II Passive +10 to Strength.Gacha: -
Awaken: Titanomachia 7 MP Inflicts Phys (Physical) damage with 30% crit rate and 125 power on All Enemies.
Gacha: Phys Boost Passive +15% to Phys damage.
Awaken: Charge 6 MP Self enters a state of Charge. Increases the next Phys attack damage by 125%.
Gacha: Vitality Amp III Passive +15 to Vitality.
Awaken: Tetraka Shift Passive Casts Tetrakarn at the beginning of a battle if the enemy attacks first.
Gacha: Wild Guess Passive -25% to Critical hit rate of damage received.
Awaken: Null Phys Passive Adds Phys Null.
Gacha: Retaliate Passive When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 100 power.
|Panel 1||Panel 2||Panel 3|
|Panel Completion Bonus||+5% to Phys hit rate.||-15% to Critical hit rate of damage received.||+10% to Phys damage.|
|Panel Step Stat Bonus||HP: ＋150 (Max)||Phys DEF: ＋50 (Max)||HP: ＋150 (Max)|
- Available as a normal Fusion.
A demon who is devotedly adept to physical defense, who also brings a good passive skill to raise the survivability of your team at turn one. Unyielding Phalanx will keep working as long as Tetrakarn is up, and Tetrakarn isn't removed by physical pierce attacks, only by normal physical attacks (and those are repelled), or The Break.
You can choose his Purple version, who will offer auto-tetraka, or you can use another color, like red, with 6 mp Titanomachia, or Yellow (5mp charge) and combine him in a team with another demon who got auto-tetraka, like Sphinx.
Also of note is that combined with a Clear Hecatoncheires (brings auto-rakuka and Guardian of Tartarus) you can reduce the damage of dedicated AOE physical Pierce Teams/Demons to very reasonable levels. If you don't have a Clear Hecatoncheires, once again, a simple fusable Purple Sphinx is also a particularly decent demon to use along him.
Offensively: his Muscle Punch is a powerful skill that uses his Defense stat instead of the attack stat on the damage calculations. This means he doesn't need War and attack brands to be able to do decent damage, so you can easily build him with Life and Guard brands, being a very difficult target for most, specially physical teams to take down. Hopefully another demon can offer status recovery.
All this said, and there's still the opportunity to change his AI to the support role and equip him with skills pretty much like Hecatoncheires would: Samarecarm, Acid or Fog breath, etc.
One of the three groups of children born from Gaia and Uranus in Greek lore. The Titans, unlike the other two groups, were born into human form. It is said they all wore bronze armor. They fought against the Olympians in Titanomachy, a great war that lasted 10 years, but were finally defeated.