Everything Evil

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Type Description
Passive.png Everything Evil | Demons | MP: Passive | Skill Points: - | Target: All Party Members | Use Limit: ∞

+20% to own Battle Speed.
While the one with this skill is alive, all party members will be granted the following effect: +30% to Ailment infliction rate.
Activates the following Chain Effect at the beginning of own turn:
All party members recover 3 MP.
*This Chain Effect will activate up to 3 times per battle.
Status Ailment Resonance: This skill will change based on the number of kinds of status ailments afflicting the enemy party.
*The chain effect will check the Resonance Count directly before the use of the skill that triggers it.
[Resonance Count: 3]
Adds the following Chain Effect, which activates when 16 Scourges is used: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
[Resonance Count: 5]
Adds the following Chain Effect, which activates when 16 Scourges is used:
Applies 1 count of Spirit Chains of Indignation, Intimidation, Corrosion, and Salvation to random enemies. (Once per battle)

Lv2: +5% to max HP.
Lv3: +10% to max HP.

Lv4: +20% to max HP.
Demons to transfer skill from
Default / Gacha Archetype Demon
ArchClear.png
ArchRed.png
ArchYellow.png
ArchPurple.png
ArchTeal.png
Demons with skill
Awakened Archetype Demon

Innate Skills

Angra Mainyu
ArchClear.png
ArchRed.png
ArchYellow.png
ArchPurple.png
ArchTeal.png