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Elohim.jpg Elemental Resistances














- Repel - - - Null Null
Rarity Race Grade AI
5★ Godly 97 Attack
6★ Stats
HP 1037 (195/356) Vitality 142 (195/356)
Strength 91 (276/356) Agility 259 (3/356)
Magic 243 (3/356) Luck 142 (223/356)
PATK 521 PDEF 531
MATK 840 MDEF 607
Innate Skills
Passive.png Fire Accele Passive +15% to Fire damage. +20% to own affect on Battle Speed.
Passive.png Light of Elohim Passive Adds Fire Pierce. +20% to Magic damage.

Activates the following Chain Effect when attacking first at the beginning of a battle and when Solar Flare is activated:
Increases own party's ATK by 20% and reduces DEF of all enemies by 20%. (1 turn)
Activates the following Chain Effect when a member of your party (including self) downs a demon:

Inflicts Fire (Magic) damage (Power: 120) on all enemies. *Damage from this skill ignores all death prevention skills. (This Chain Effect will only activate once per turn.)
Fire.png Solar Flare 6 MP Inflicts Fire (Magic) damage (Power: 200) with remnants on a single enemy.

Activates the following Chain Effect when the attack is successful: Inflicts Fire (Magic) damage (Power: 80) on all enemies.

*Damage from this skill (including Chain Effects) ignores all death prevention skills.
Gacha: -
Awaken: Almighty.png Godly Judgement 7 MP Inflicts Almighty (Magic) damage (Power: 220) on a single enemy.

*Damage inflicted by this effect will ignore all death prevention skills.

*Enemies downed by this skill will not be able to revive.
Gacha: Passive.png Epitome of Swiftness Passive Increases this demon's effect on Battle Speed by 25%, +10% to Phys EV.
Awaken: Passive.png Godly Bastion Passive Adds Null Mute/Charm/Bind.
Gacha: Passive.png Fire Amp Passive +25% to Fire damage.
Awaken: Passive.png Godly Power Passive +25% to Magic damage.
Gacha: Passive.png Fire Enhancement Passive +15% to Fire damage. +10% damage when attacking the enemy's weak point.
Awaken: Passive.png Godly Shield Passive Adds Drain Light/Dark.
Gacha: Passive.png Fire Survivor Passive +15% to Fire damage and HP stops at 1 HP upon receiving the first killing blow.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus Reduces the cost of Solar Flare by 1 MP. +20% to Magic damage. +20% to own affect on Battle Speed. +25% to Magic damage.
Panel Step Stat Bonus HP: +250(MAX) Mag ATK: +100(MAX) Speed:+20%(MAX)


Used In Fusions
Link to Fusion Calculator

  • Only available from a banner specific event.
  • Available as a gacha.

Elohim/Sword Elohim/Shield

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Elohim.jpg Elohim
Any Purple Yellow 5 5 5 5 5
  • Solar Flare is a fire magic attack reminiscient of Dragon Blade, doing a strong ST hit and then an aoe follow up. However, both hits ignore endures, and this skill introduces the Remnants mechanic, meaning this skill will always only take half a press turn. No need to crit, no need to hit weakness, this skill will still take only half a press turn. Better yet, at P1 and max level, it costs 4 mp, making MP denial less effective as with Maria or divines, he will always be able to cast it.
  • Light of Elohim is just as loaded of a skill, offering him 35% magic damage, Fire Pierce, buff control every time he casts Solar Flare and at the start of battle, AND a free Maragidyne the first time a demon was killed each turn, except this Maragidyne also ignores endures.
  • With the third highest magic and third highest agi in the game, along with innate Fire Accele and 40% battle speed from panels, he's fast, and hits hard, meaning you need to take fewer sacrifices to keep a high battle speed and still kill tanky teams.
  • Every single awaken skill is unique to him and Shaddai, offering ST revive sealing almighty damage in red, immunity to mute charm and bind in yellow, 25% magic damage in purple, and drain light and dark in teal. Every single one of these skills has a situation where it's useful.
  • Has strong synergy with other demons with damaging chain effects, including even Atropos, where if she can kill a demon, he'll continue the carnage with Light of Elohim
  • He is fragile, so if the enemy gets to act, he will near certainly be going down.
  • His high agi and battle speed contribution can make him troubling to slot into teams other than turn 1 fast teams.
  • If you do find yourself in a situation without MP to cast Solar Flare, being a magic attack based demon with no panels to transform his attack to elemental can be a liability.
  • While far from slow, a good chunk of his battle speed comes from panels, meaning an unpaneled Elohim can be a speed liability compared to the highest tiers of players/whales.
  • Remnants can be stopped by attacking into a unit with a fire weakness while the opponent has Orcus.
  • While he is incredibly powerful in PvE content, he will slow down your clears due to all of his chain effects.
  • He has the exact same agility as Astaroth. Make sure you watch your party setup to manipulate the turn order in the desired manner. Often Elohim into Astaroth is a useful order to make use of Elohim's guaranteed half press turn usage.

PvE Builds

PvP Builds