Oumitsunu

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Stats

Oumitsunu.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- Null Null - Weak - -
Info
Rarity Race Grade AI
5★ Jirae 82 Attack
6★ Stats
HP 1418 (17/466) Vitality 223 (15/466)
Strength 180 (143/466) Agility 164 (136/466)
Magic 88 (386/466) Luck 138 (357/466)
PATK 708 PDEF 665
MATK 514 MDEF 619
Innate Skills
Passive.png Life Force Survivor Passive +20% to max HP. Stops HP at 1 upon receiving the first killing blow.
Passive.png Ounomori Giant Passive Adds Phys/Elec Pierce. Adds Null Bind/Mute.

+50% to Max HP. +20% to Phys/Elec damage.
+100% to Critical hit rate. +40% to hit rate.
Activates the following Chain Effect at the start of own turn:
Decreases the Phys/Elec Attribute Affinity of all enemies by 3 levels. (1 turn)
While the one with this skill is alive, all party members will receive the following effect:
Adds Null Poison/Curse/Weak, and increases PDEF by 500.
Activates the following Chain Effect when an enemy is inflicted with a status ailment:
Inflicts Phys/Elec damage (Physical, Power: 120) with Bulwark Pierce to all enemies, then places self into a state of Charge. (Up to 2 times per turn)

*All damage dealt by this skill is dependent on Phys DEF, and ignores all death prevention skills.
Multi.png Izumo Might 6 MP Inflicts Phys/Elec damage (Physical, Power: 250) with Bulwark Pierce to a single enemy, then has a 30% chance to inflict Poison/Curse/Weak to the hit enemy.

Activates the following Chain Effect if the attack is successful: Places all party members into a state of Might.

*Damage dealt by this skill is dependent on Phys DEF, and ignores all death prevention skills.*The element used will be selected depending on the situation.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Phys.png Earth-Shaking Fist 6 MP Inflicts Phys damage (Physical, Power: 40) 4 times to random enemies, with a 30% chance to inflict Poison/Curse/Weak to the hit enemy.

*Damage dealt by this skill is dependent on PDEF.

*Enemies downed by this skill will not be able to revive.
Gacha: Passive.png Phys Amp Passive +25% to Phys damage.
ArchYellow.png
Awaken: Passive.png Auto-Debilitate Passive Activates the following Chain Effect at the beginning of the 1st turn: Cast Debilitate.
Gacha: Passive.png Phys Survivor Passive +15% to Phys damage and HP stops at 1 HP upon receiving the first killing blow.
ArchPurple.png
Awaken: Passive.png God of the Raging Land Passive +15% to Physical Damage. +500 to own Phys DEF.
Gacha: Passive.png Elec Amp Passive +25% to Elec damage.
ArchTeal.png
Awaken: Passive.png Null Force Passive Adds Force Null.
Gacha: Passive.png Elec Survivor Passive +15% to Elec damage and HP stops at 1 HP upon receiving the first killing blow.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% to Phys/Elec damage. Decreases the cost of Izumo Might by 1 MP. +500 to own PDEF. +20% to hit rate. While the one with this skill is alive, all enemies will receive the following effect: -25% to Poison/Curse/Weak auto cure rate. +30% to Phys/Elec damage.
Panel Step Stat Bonus HP: +250(MAX) Phys DEF: +150(MAX) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Oumitsunu/Sword Oumitsunu/Shield

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Oumitsunu.jpg Oumitsunu
Purple Purple A B B B
Pros
  • Monstrous defense with +70% built in Max HP, and a one-time endure. With built in ailment immunity (with the exclusion of Charm), this makes him hard to take down.
  • Ounomori Giant doubles down his defense as it gifts a flat +500 to PDEF party-wide aura while simultaneously adding Null Weak/Poison/Curse to his party.
    • This protects him against a mirror-match, counters Hathor A’s ailments and reverse damage reduction, and denies Wrath 14 Arioch’s punishing counter effect.
    • This is especially great for Heroine teams as it greatly increases their survivability odds against Physical T1 teams.
  • At the start of every own turn, he will lower all enemies Phys/Elec Attribute Affinities by 3 levels each for 1 turn, letting his party continuously exploit weaknesses.
    • This is particularly important in Wrath 14, as Phys is one of the needed types to damage Arioch.
  • Whenever an enemy gets ailmented, Oumitsunu will immediately follow up with a hard hitting AoE that places Oumitsunu into a state of Charge. This effect can activate up to twice per turn, chaining into extreme damage into enemies.
  • Izumo Might and all his Chain Effects perfectly scale with PDEF, allowing him to simultaneously build up his bulk and damage. His active will have a chance to inflict Curse/Weak/Poison, perfect for building damage boosters in Wrath 13 or for activating his own Chain Effect.
    • Additionally, his active will send his party into a state of Might, letting Physical hits do extra damage in Wrath.
  • Good selection of awakening skills, with Earth-Shaking Fist in Red providing a tool for Deceit 14, Auto-Debilitate in Yellow for buff control, Teal to cover his weakness, and arguably his best, God of the Raging Land in Purple which endows him with another +500 PDEF boost alongside a +15% Physical damage boost.
  • Great, but not mandatory panels. P2 is the main highlight as it gives Oumitsunu yet another +500 to PDEF boost, while lowering enemy auto cure rate by 25% for Poison/Curse/Weak.
    • This is especially great for Wrath 13, as there’s a chance that Curse will carry on onto the next turn and you won’t have to waste a turn applying it.
Cons
Notes
Synergies

Official Profile

A giant appearing in the Records of Izumos, who is capable of shaping the land itself. Izumo is said to have been built through his superhuman strength. Wishing to expand Izumo, he roped in extra land from Silla on the opposite shore, saying, “Come to me, oh land.” Tales of Daidara-bocchi giants shaping the land exist all over Japan and Oumitsunu is thought to be the origin of them.