Loup-Garou

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Stats

Loup-Garou.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- Resist Weak Null - - -
Info
Rarity Race Grade AI
5★ Beast 85 Attack
6★ Stats
HP 1112 (163/433) Vitality 158 (162/433)
Strength 225 (17/433) Agility 212 (42/433)
Magic 60 (430/433) Luck 158 (148/433)
PATK 802 PDEF 616
MATK 456 MDEF 533
Innate Skills
Passive.png Wretched Blow Passive +30% damage when attacking the enemy's weak point.
Passive.png Blood-Starved Werewolf Passive Adds Phys/Elec Pierce. +100% to Critical hit rate.

Activates the following Chain Effect at the start of the 1st turn:
Decreases the Elec Attribute Affinity of a single enemy by 3 levels. (1 turn)
Activates the following Chain Effect if a party member uses an Elec attribute skill while there is an enemy with Bulwark:
Removes Bulwark from all enemies.

While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Elec Attribute Skills by 1 MP and +30% to Elec damage.
Elec.png Griffe de Tonnerre 6 MP Inflicts Elec damage (Physical, Power: 260) with a 50% Critical hit rate to a single enemy.

Activates the following Chain Effect if the attack is successful:
Lowers the Elec Attribute Affinity of all enemies by 1 level. (1 turn)

*Damage done by this skill ignores all counter and death prevention skills.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Phys.png Vorpal Blade 7 MP Inflicts Phys (Physical) damage with 140 power on All Enemies.
Gacha: Passive.png Elec Amp Passive +25% to Elec damage.
ArchYellow.png
Awaken: Passive.png Tar Flexi Passive Activates the following Chain Effect when attacking first at the beginning of a battle: Increases own party's ATK by 20%. (3 turns)
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces ATK of all enemies by 20%. (3 turns)
Gacha: Passive.png Epitome of Martial Arts Passive +15% to hit rate. +10% to Physical damage.
ArchPurple.png
Awaken: Passive.png Lurking Shadow Passive While the one with this skill is alive, all other party members will receive the following effect: +15% damage when attacking the enemy's weak point.
Gacha: Passive.png Elec Enhancement Passive +15% to Elec damage. +10% damage when attacking the enemy's weak point.
ArchTeal.png
Awaken: Passive.png Null Ice Passive Adds Ice Null.
Gacha: Passive.png Elec Survivor Passive +15% to Elec damage and HP stops at 1 HP upon receiving the first killing blow.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus Increases naturally recovered MP by 2 MP. Activates the following Chain Effect when a party member downs a demon: Increases the party's ATK by 20% (1 turn). While the one with this skill is alive, +20% to the hit rate of all party members and +15% to damage dealt when striking a weak point. +20% to Elec damage. +20% to Max HP.
Panel Step Stat Bonus HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Loup-Garou/Sword Loup-Garou/Shield

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Loup-Garou.jpg Loup-Garou
Purple Yellow Yellow Purple A B B -
Pros
  • When someone in the party uses an Elec skill, he removes Bulwark. And I don't mean it metaphorically or rhetorically or poetically or theoretically or any other fancy way. He removes Bulwark, STRAIGHT UP!
  • Blood-Starved Werewolf gives him Phys/Elec Pierce, countering Spirit Chains (Indignation) and MP drain teams. Additionally, it gives him a 100% crit rate and lowers the Elec affinity of one enemy 3 times, guaranteeing at least one enemy is weak to Elec (if they aren't under the effect of Attribute Affinity Reinforcement). Finally, while he is still alive, he and all his allies will deal +30% damage and have their Elec skill cost reduced by 1 MP, meaning Panel 1 Zeus can cast Keraunos infinitely and Botis can cast Accursed Lightning even when under Indignation.
  • Griffe de Tonnerre is a 260 BP Elec (Physical) nuke that lowers the Elec affinity of all enemies by 1 stage. When combined with Zeus, one cast of Griffe de Tonnerre guarantees all enemies will be weak to Elec (if they aren't under the effect of Attribute Affinity Reinforcement).
  • Panels are insane, with Panel 1 giving him +2 to natural MP regen AND a 1-turn Tarukaja effect on enemy death, Panel 2 giving his party +20% hit rate and +15% weakness damage.
  • Lurking Shadow gives all other party members a +15% to weakness damage, boosting the damage of his other party members even more.
  • His Bulwark Removal effect counters demons whose identities revolve around their Bulwark.
Cons
  • Even though he removes Bulwark, Griffe de Tonnerre not having Bulwark Pierce is a disadvantage in a meta full of Bulwark Pierce.
  • Despite his high Agility, he doesn't have any Battle Speed boosters at all, meaning he will have a hard time balancing between damage and speed.
  • He offers no defensive utility and doesn't have any HP boosters, so if he doesn't win Turn 1 or is outsped, he will get stomped.
Notes
Synergies -

Official Profile

A type of werewolf originating in France.Though they appear human during the day, they take on their beastly form at night and attack humans. Loup-Garou were once human, but were made into werewolves by a curse. It is said that there is no way to turn someone who has become one back to normal.