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Nergal.jpg Elemental Resistances














- Resist Weak - - Resist Repel
Rarity Race Grade AI
5★ Reaper 82 Support
6★ Stats
HP 919 (307/365) Vitality 117 (307/365)
Strength 223 (13/365) Agility 164 (72/365)
Magic 78 (345/365) Luck 169 (57/365)
PATK 798 PDEF 570
MATK 493 MDEF 497
Innate Skills
Phys.png Berserker God 6 MP Inflicts Phys (Physical) damage with 160 power on a Single Enemy.
Passive.png Meslamtaea Passive +20% to Phys hit rate. Activates the following Chain Effect when an enemy is poisoned: Puts all party members into a state of Might.
Support.png Plague of Babylon 5 MP 100% chance to inflict Weak and Poison on all enemies after removing Barriers from all enemies.
Awaken: Passive.png Strength Amp III Passive +15 to Strength.
Gacha: -
Awaken: Phys.png Hades Blast 6 MP Inflicts Phys (Physical) damage with 120 power on All Enemies.
Gacha: Passive.png Savage Glee Passive +25% to Critical hit rate.
Awaken: Phys.png Toxic Sting 5 MP Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Poison.
Gacha: Passive.png Auto-Sukuka Passive Casts Sukukaja at the beginning of the 1st turn.
Awaken: Passive.png Auto-Taruka Passive Casts Tarukaja at the beginning of the 1st turn.
Gacha: Passive.png Strength Amp III Passive +15 to Strength.
Awaken: Passive.png Null Light Passive Adds Light Null.
Gacha: Passive.png Resist Ice Passive Adds Ice Resist.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3 Panel 4
Panel Completion Bonus +15% to Phys damage. +20% chance to inflict status ailments. +25% to damage to Weakened enemies. Adds Phys Pierce. +20% to Phys hit rate when in a state of Might. Activates the following Chain Effect when enemy is poisoned: Inflict Phys damage (Power: 70) on all enemies. (Once per turn)
Panel Step Stat Bonus HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250) HP: +250(MAX)


Used In Fusions
Link to Fusion Calculator

  • Available as a gacha.

Nergal/Sword Nergal/Shield

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Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Nergal.jpg Nergal
Red Purple Purple 1 3 2 4 2
  • Plague of Babylon removes Barriers and has a very high chance of landing Weak status, making him an incredible setup for Ailment Teams.
  • High STR, Auto-Tarukaja in Purple and increased Accuracy from Meslamtaea make him a decent Physical demon, especially when Paneled.
  • Auto-Rebellion on Poison boosts his damage and synergizes with Pale Rider.
  • Nergal is particularly strong against Cleric Angra Mainyu, as he can stack massive amounts of infliction to brute-force Weak through Angra's ailment resistance, which then lets you land your own Ailments to disable him from cleansing.
  • Weak to Ice.
  • Ailments fall flat in late/endgame PvE because of inflated enemy stats.
  • Hard countered by Ailment Cleansers like Daisoujou or Mahamayuri in PvP.
  • No innate Pierce until Panel 3 is unlocked.
  • P3 Samael offers similar barrier break without consuming a Press Turn. This is vital versus double Intimidating Stance Teams, as Nergal consuming a Press Turn means you are left with a single Press for casting a true ailment.
  • Compared to P3 Samael, Nergal gives your other demons more flexibility in choosing brands, as they can forego Ailment Infliction completely. Weigh the extra Press Turn versus stat flexibility carefully.

PvE Builds

PvP Builds


  • Purple: Auto-Taruka for buff control

Skill Transfers

Ailment infliction Boosters to consistently apply Weak.

Ailment Infliction Boosters:

  • Insanity: Highest Ailment infliction modifier.
  • Ailment Survivor: Ailment infliction modifier + endure.
  • Epitome of Madness: Ailment infliction + evasion modifier.
  • Madness: Early game/budget option.

Other/Misc. Skills:

  • Null/Resist Ice: Covers his weakness
  • Enduring Soul +: Adds survivability
  • Speedster: Boosts team speed if needed.


  • Stat priorities: Ailment Infliction%, Speed%
  • Sick: Boosts ailment infliction rate
  • Divine: Allows him to literally spam Plague of Babylon
  • Speed: Boosts team speed if needed.


  1. STR (10): To boost damage output if he is needed to attack
  2. AGI (20): Increases his accuracy and team speed.
  3. LUK (20): Increases his chances of landing ailments


You've got me weak on my knees
ArchPurple.png Transferred Skills Notes:

The corner stone of any ailment centric team. Pair with Angra to bind, poison, mute, charm and curse all enemies once he fires off a single Plague of Babylon, to shut down teams without a cleric. Also works well with other powerful ailment inflictors.

Ailment Survivor Insanity
Infused Mitama
St 10 Ag 20 Lu 20
Sick + Speed with Ailment Infliction%
Target Stats

Samael versus Nergal

P3 Samael and Nergal both play a similar role in providing Barrier Break for Ailment teams.

  • Nergal casts Weak alongside Barrier Break. This allows your other Ailments to land 100%, letting you ignore Ailment Infliction rates on those demons.
  • P3 Samael's Barrier Break occurs at the start of the turn, without consuming a Press Turn. This effectively gives you an extra press turn to land an additional element, kill their Ailment cleaner etc and is invaluable versus double Intimidating Stance.
  • Samael requires more investment as his Fast Barrier Break only unlocks at P3. Nergal is useable the moment you pull him.
  • Samael has the additional perk of casting Fast Makara Break, which can be handy for other team compositions.
  • Samael comes with Ailment skills of his own, whereas Nergal can be used as a secondary damage dealer.
  • When paired with Pale Rider, damage does not matter as he will kill all poisoned enemies in two turns without fail.
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Official Profile

The god of Sumerian lore who represents war,plague,floods and most ills.When the gods held a gathering,he refused to kneel to the messenger of Ereshkigal,goddess of the underworld,who summoned him soon afterwards.He took 14 guards given to him by his father Ea,with the full intention of killing Ereshkigal,however,she promised to become his wife and give him control over the underworld,so he spared her life.