Longinus

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Stats

Longinus.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Null - - - - Null Null
Info
Rarity Race Grade AI
5★ General 84 Attack
6★ Stats
HP 1319 (33/411) Vitality 202 (33/411)
Strength 170 (139/411) Agility 145 (222/411)
Magic 108 (287/411) Luck 158 (139/411)
PATK 687 PDEF 637
MATK 556 MDEF 606
Innate Skills
Passive.png Epitome of Interception Passive +15% to Phys hit rate, +20% to max HP.
Passive.png Centurion Passive Adds Phys/Light Pierce.

+50% to max HP.
Activates the following Chain Effect when Unique Skill Holy Lance of Longinus is used:
Grants the party 1 additional Press Turn Icon. (Activates once per turn)
Activates the following Chain Effect when the enemy attacks first at the start of battle:
Decrease the enemy's Press Turn Icons by 1 (Max: 2)
Activates the following Chain Effect when the one with this skill receives Physical, Magic or Fractional damage:

Increases two of the following: ATK, DEF or EV/AC of all party members by 20%. (1 turns)
Multi.png Holy Lance of Longinus 6 MP Inflicts Phys or Light damage (Physical, Power: 250) with a 80% critical hit rate on a single enemy.

Activates the following Chain Effect if the attack is successful:
Removes Good Status from all enemies.*The element used will be selected depending on the situation.
*Damage inflicted by this skill depends on own Phys DEF.

*Damage inflicted by this skill ignores all counter and death prevention skills.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Phys.png Earthquake 7 MP Inflicts Phys (Physical) damage on all enemies.Power: 150 *The damage inflicted by this skill is dependent on Phys DEF.
Gacha: Passive.png Wicked Strike Passive +20% to Critical hit rate, +20% to Critical hit damage.
ArchYellow.png
Awaken: Passive.png Lunar Prosperity Passive Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:
Increases own party's DEF and EV/AC by 20%. (1 turn)
Gacha: Passive.png Epitome of Finesse Passive +20% to Critical hit rate, +15% to Phys hit rate.
ArchPurple.png
Awaken: Passive.png Centurion's Spearmanship Passive +30% to Phys hit rate.
Gacha: Passive.png Life Surge Passive +30% to Max HP.
ArchTeal.png
Awaken: Passive.png Null Elec Passive Adds Elec Null.
Gacha: Passive.png Epitome of Martial Arts Passive +15% to hit rate. +10% to Phys damage.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus Adds Null Mortal. +300 to own Phys DEF and Mag DEF. +20% to hit rate. While the one with this skill is alive, all party members will receive the following effect: -15% to Physical damage taken. +20% to Phys/Light damage dealt. +20% to hit rate.
Panel Step Stat Bonus HP: +250(MAX) Phys DEF: +150(MAX) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Longinus/Sword Longinus/Shield

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Longinus.jpg Longinus
Purple Red Purple A B B
Pros
  • Bulky, with 202 Vit, 70% innate HP, and attacks that scale based on Phys DEF, allowing him to build a defensive stat and still deal damage.
  • Centurion grants an extra press turn once per turn when Holy Lance of Longinus is used, even when the skill is NDR'd, and also acts as Intimidating Stance when his team goes second. Additionally, any time he receives damage, he casts two random buffs on the party, giving him good defensive utility.
  • Holy Lance of Longinus pulls together the kit, being a 250BP Physical skill that picks between Phys and Light damage, with a high 80% crit rate, scaling on Phys DEF. This allows him to take his defensive utility and still do damage. On top of the high damage this skill can do, it also removes good statuses, and ignores counters and endures. This is a loaded skill that can be useful against demons like Gozu-Tennoh, who grants his entire team Tetraja.
  • Phys DEF is easier to raise than ATK stats, helping him reach higher damage numbers.
  • Innate 65% acc in his kit in Purple, and 35% otherwise helps him hit evasive targets.
  • Incredible for democ boss on both phys and light, offering a press turn while doing substantial damage.
  • Impressive panels that offer Null Mortal, flat Phys and Mag DEF, even more accuracy, Physical damage reduction for the whole team, and Phys/Light damage.
Cons
  • P1 is nearly mandatory for the Null Mortal.
  • No damage boosters in his kit aside from P3, meaning he might not hit as hard as you expect from a 250 BP skill.
  • Offers very little in terms of magic damage reduction, so while he can tank physical damage well, things like Botis are still extremely threatening to him.
  • His AI will attack into Kalki's NDR, costing his team press turns. This is a massive liability when used on defense teams.
  • Feels like a sidegrade at best to other defensive options in many cases.
Notes
  • He is essentially immune to the AI not being able to use the same skill more than 3x in a row feature, because the Phys and Light versions of his skill are counted as different skills.
  • If his random buffs are activated during the enemy turn (they usually will be), those buffs will wear off once his own team's turn starts.

PvE Builds

PvP Builds

Longinus/Lore