|HP||1498 (1/353)||Vitality||240 (1/353)|
|Strength||73 (338/353)||Agility||99 (313/353)|
|Magic||157 (177/353)||Luck||127 (290/353)|
Megido 6 MP Inflicts Almighty (Magic) damage with 80 power on All Enemies.
Makarakarn 7 MP All Party Members repels Magic damage for 1 turn.
Concentrate 6 MP Self enters a state of Concentrate. Increases the next Mag attack damage by 125%.
Awaken: Energy Drain 7 MP Inflicts Almighty (Magic) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt and drains 1 MP.Gacha: -
Awaken: Ice Breath 4 MP Inflicts Ice (Magic) damage 2 to 4 times with 45 power on Random Enemies.
Gacha: Mow Down 4 MP Inflicts Phys (Physical) damage with 80 power on All Enemies.
Awaken: Meposumudi 4 MP Cures All Party Members of Poison. Reduces the chance of being Poisoned during this wave by 30%.
Gacha: Madness Passive +10% chance to inflict status ailments.
Awaken: Makara Shift Passive Casts Makarakarn at the beginning of a battle if the enemy attacks first.
Gacha: Mudo 4 MP Inflicts Dark (Magic) damage with 120 power on a Single Enemy.
Awaken: Null Ice Passive Adds Ice Null.
Gacha: Mecharmdi 4 MP Cures All Party Members of Charm. Reduces the chance of being Charmed during this wave by 30%.
|Panel 1||Panel 2||Panel 3|
|Panel Completion Bonus|
|Panel Step Stat Bonus|
One of the chief gods of ancient Japanese lore. His image is reflected in Shakoukidogu statues. Because he was worshipped by Nagasunehiko, who defeated Emperor Jimmu's army, he was seen as a symbol of rebellion toward the Emperor, causing his adherents to be persecuted.