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Demonee-Ho.jpg Elemental Resistances














Null Resist - - - - -
Rarity Race Grade AI
5★ Fairy 84 Attack
6★ Stats
HP 1065 (168/365) Vitality 148 (168/365)
Strength 192 (77/365) Agility 154 (132/365)
Magic 97 (285/365) Luck 158 (109/365)
PATK 733 PDEF 588
MATK 533 MDEF 541
Innate Skills
Passive.png Epitome of Aggression Passive +15% to Phys hit rate, -45% chance of receiving status ailments.
Passive.png Desperate Hit Passive Activates the following Chain Effect at the end of own turn:
Inflicts Almighty (Physical) damage (Power: 25) with 30% crit rate 4 to 8 times on random enemies.
Phys.png Iron Judgement 5 MP Inflicts Phys (Physical) damage (Power: 150) with 50% crit rate on a single enemy and 80% chance to inflict Bind on hit enemies. This skill will have Phys Pierce effect.
Gacha: -
Awaken: Phys.png Myriad Arrows 7 MP Inflicts Phys (Physical) damage 2 to 5 times with 65 power on Random Enemy/(ies).
Gacha: Passive.png Auto-Taruka Passive Casts Tarukaja at the beginning of the 1st turn.
Awaken: Support.png Charge 6 MP Self enters a state of Charge. Increases the next Phys attack damage by 125%.
Gacha: Passive.png Infernal Mask Passive -60% chance of receiving status ailments.
Awaken: Passive.png Butcher Passive +20% damage to skills that target all or random enemies.
Gacha: Passive.png Great Aim Passive +20% to Phys hit rate.
Awaken: Passive.png Repel Phys Passive Adds Phys Repel.
Gacha: Passive.png Null Fire Passive Adds Fire Null.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +20% to Phys hit rate. +20% to Critical hit rate. Activates the following Chain Effect after Iron Judgement is activated: Enters a state of Might. +20% to Phys/Almighty damage inflicted.
Panel Step Stat Bonus HP: +250(MAX) Phys ATK: +100(MAX) HP: +250(MAX)


Used In Fusions
Link to Fusion Calculator

  • Only available from a banner specific event.
  • Available as a gacha.

Demonee-Ho/Sword Demonee-Ho/Shield

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Demonee-Ho.jpg Demonee-Ho
Yellow Purple Purple Yellow 2 2 2 1 1
  • Desperate Hit deals damage to random enemies at the end of his turn. This is great for cleaning up lone surviving targets and/or breaking Endures.
  • Desperate Hit deals Almighty (Physical) damage, which can currently be negated only by Lord of the Dead and Hawk of Light.
  • Iron Judgement deals Piercing Physical damage with a high chance to Bind, helping him land Desperate Hit shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands.
  • Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage.
  • Fairly mediocre stats.
  • Iron Judgement has unimpressive Base Power.
  • Does not have natural Pierce. This can cause issues with his AI attacking into Tetra Shift and/or Physical NDR when out of MP.
  • If you went first, Desperate Hit will trigger before opposing "end of turn" chain effects (like those from Nebiros and/or Hecate), giving you one last chance to clean up before they kick in.
  • If Charge or Rebellion is activated before the end of the turn, the effect will carry over to Desperate Hit. It will consume the buff after the attack though!

PvE Builds

PvP Builds

Jack Frost equipped with his own mini-armor. Rumor has it that he participates in operations all over the world, and has a legendary 100% mission completion rate. He originally donned the armor because he admired it, but after long, hard training, he emerged as the perfect soldier. He may look as cute as the loveable Jack Frost, but don't underestimate him because he'll make you stop crying or laughing.