Demonee-Ho

From SMT: Dx2 Wiki
Jump to: navigation, search

Stats

Demonee-Ho.jpg Elemental Resistances
Physical.png

Phys

Fire.png

Fire

Ice.png

Ice

Electricity.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Null Resist - - - - -
Info
Rarity Race Grade AI
5★ Fairy 84 Attack
6★ Stats
HP 1065 (123/299) Vitality 148 (123/299)
Strength 192 (57/299) Agility 154 (94/299)
Magic 97 (239/299) Luck 158 (75/299)
PATK 733 PDEF 588
MATK 533 MDEF 541
Innate Skills
Passive.png Epitome of Aggression Passive +15% to Phys hit rate, -45% chance of receiving status ailments.
Passive.png Desperate Hit Passive Activates the following Chain Effect at the end of own turn:
Inflicts Almighty (Physical) damage (Power: 25) with 30% crit rate 3 to 8 times on random enemies.
Physical.png Iron Judgement 5 MP Inflicts Phys (Physical) damage (Power: 150) with 30% crit rate on a single enemy and 50% chance to inflict Bind on hit enemies. This skill will have Phys Pierce effect.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Physical.png Myriad Arrows 7 MP Inflicts Phys (Physical) damage 2 to 5 times with 65 power on Random Enemy/(ies).
Gacha: Passive.png Auto-Taruka Passive Casts Tarukaja at the beginning of the 1st turn.
ArchYellow.png
Awaken: Support.png Charge 6 MP Self enters a state of Charge. Increases the next Phys attack damage by 125%.
Gacha: Passive.png Infernal Mask Passive -60% chance of receiving status ailments.
ArchPurple.png
Awaken: Passive.png Butcher Passive +20% damage to skills that target all or random enemies.
Gacha: Passive.png Great Aim Passive +20% to Phys hit rate.
ArchTeal.png
Awaken: Passive.png Repel Phys Passive Adds Phys Repel.
Gacha: Passive.png Null Fire Passive Adds Fire Null.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% to Phys hit rate. Activates the following Chain Effect after Iron Judgement is activated: Enters a state of Might. +20% to Phys/Almighty damage inflicted.
Panel Step Stat Bonus HP: +250(MAX) Phys ATK: +100(MAX) HP: +250(MAX)

Availability

Used In Fusions

  • Only available from a banner specific event.
  • Available as a gacha.


  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Demonee-Ho.jpg Demonee-Ho
ArchYellow.png ArchPurple.png ArchYellow.png 2 2 2 1 1
Pros
  • Desperate Hit deals damage to random enemies at the end of his turn. This is great for cleaning up lone surviving targets and/or breaking Endures.
  • Desperate Hit deals Almighty (Phys) damage, which cannot be negated whatsoever.
  • Iron Judgement deals Piercing Physical damage with a high chance to Bind, helping him land Desperate Hit shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands.
Cons
  • Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage.
  • Fairly mediocre stats
  • Iron Judgement has unimpressive Base Power.
  • Does not have natural Pierce. This can cause issues with his AI attacking into Tetra Shift and/or Physical NDR when out of MP.
Notes
  • If you went first, Desperate Hit will trigger before opposing "end of turn" chain effects (like those from Nebiros and/or Hecate), giving you one last chance to clean up before they kick in.
  • If Charge or Rebellion is activated before the end of the turn, the effect will carry over to Desperate Hit. It will consume the buff after the attack though!

PvE Builds

PvP Builds

Demonee-Ho/Lore