Berserker Guts

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Stats

Berserker Guts.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Null - - - - - Resist
Info
Rarity Race Grade AI
5★ Fiend 90 Attack
6★ Stats
HP 1028 (250/409) Vitality 140 (250/409)
Strength 217 (26/409) Agility 182 (46/409)
Magic 69 (391/409) Luck 150 (211/409)
PATK 785 PDEF 592
MATK 474 MDEF 518
Innate Skills
Passive.png Great Aim Passive +20% to Phys hit rate.
Passive.png Berserker Armor Passive Adds Phys Pierce.

+50% to Phys damage. +100% to critical hit rate.
-40% damage received. +30% to own effect on Battle Speed.
Activates the following Chain Effect at the start of own turn:
Increases entire party's ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)
Activates the following Chain Effect at the end of enemy turn:

Inflicts 30% fractional damage based on Max HP to the one with this skill. *Ignores all death prevention skills.
Phys.png Berserk 6 MP Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.

Activates the following Chain Effect when the attack is successful:
Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.

Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Phys.png Binge Eating 6 MP Inflicts Phys (Physical) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt.
Gacha: Passive.png Death Counter Passive When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 150 power.
ArchYellow.png
Awaken: Support.png Offensive Cry 7 MP Increases entire party's ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)
Gacha: Passive.png Dragon Sense Passive +15% to Phys hit rate and +15% Phys evasion rate.
ArchPurple.png
Awaken: Passive.png Death Blow Passive +20% to critical hit damage.
Gacha: Phys.png Gigantomachia 8 MP Inflicts Phys (Physical) damage with 160 power on All Enemies.
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Awaken: Passive.png Repel Phys Passive Adds Phys Repel.
Gacha: Passive.png Epitome of Carnage Passive +20% to Critical hit rate, +15% to Phys damage.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3 Panel 4
Panel Completion Bonus +15% to Phys damage. +20% to Phys hit rate. +20% to Max HP. -20% to damage received. +20% to Phys damage, +20% to Critical hit rate. Increases the uses of Berserk by 6. +20% to own effect on Battle Speed. Activates the following Chain Effect when a party member (including the skill holder) downs a demon: Removes debuffs from all party members. Gain an additional Press Turn Icon (Activates once per turn).
Panel Step Stat Bonus HP: +250(MAX) Phys ATK: +100(MAX) HP: +250(MAX) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Berserker Guts/Sword Berserker Guts/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Berserker Guts.jpg Berserker Guts
Purple Red Teal Purple Teal B B C
Pros
  • Berserk hits incredibly hard, sporting a massive combined 320 BP with high Crit Rate, which also ignores any Endures and counters. The attack being split between two hits can also be used to hit two targets, or potentially check with the second hit if you can hit an evasive target, without risking press turn loss. It is worth noting this skill has 3 uses only.
  • Good STR and decent AGI, combined with up to 50% battle speed in his kit solidify his role as a T1 sweeper.
  • Berserker Armor and Great Aim give him a massive amount of passive bonuses, including 50% Phys Damage, 100% crit rate, 40% damage reduction, 40% accuracy, and an Offensive Cry passive at the start of his turn. When combined with Demeter, he has 60% damage reduction, and Berserker Armor's self damage triggers her bulwark, mostly negating the self damage and giving the team another Luster Candy.
  • Death Blow in purple and Repel Phys in yellow have good use in different situations. Binge Eating in red can be useful if you run out of charges of Berserk.
  • Absolutely incredible panels. 35% more phys damage, 20% HP, Accuracy, Crit Rate, Damage Reduction, Battle Speed, 6 more uses of Berserk, and a press turn generation any time an opponent is downed take him from a strong sweeper to an Astaroth sidegrade, where he isn't as fast as Astaroth, but instead does higher damage and can generate a press turn every turn rather than just once. He also has much more defensive utility, with 80% damage reduction after P2 under Demeter's bulwark.
  • Transfers like Gigantomachia and Mana Aid or Phys Prana turn him into a pve beast.
Cons
  • Berserk only has three charges before P3, so if he misses, it's a huge loss.
  • Berserker Armor takes off 30% of his Max HP and the end of the opponent's turn, effectively turning him into a ticking time bomb. This can be mitigated by using Embattle Brands (only 1 Turn) or pairing him with demons that can cast Bulwark (e.g., P4 Barong, Demeter). The fractional damage will subtract from the Bulwark first, before touching his actual HP.
  • Panels are extremely important for him, and he's a limited collab unit
  • While his innate speed bonus is nice, battle speeds have escalated quite a bit since his original release, meaning he can potentially slow your team down.
Notes
  • Cannot be used in the same team as regular Guts.
  • Berserker Armor reduces ALL damage he takes by 40%. As damage reduction stacks additively, it is possible to reach over 100% AOE Reduction if combined with demons like Orcus + Slime and take literally zero damage (outside of Fractional damage).
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.
  • Due to how powerful crits are in Phys Democalypse, he is a fantastic Prelim sweeper due to Berserker Armor's high crit boost, provided you transfer an AOE like Gigantomachia.

PvE Builds

PvP Builds

Archetype(s)

  • Purple: Death Blow for more damage that pairs well with his obscene crit rate.

Skill Transfers

Damage Boosters for Berserk to one-shot most demons.

Damage Boosters:

  • Phys Amp: Highest Phys damage modifier.
  • Master Assassin: Highest ST damage modifier for Berserk.
  • Wicked Strike: Crit damage + crit rate modifier.
  • Epitome of Carnage: Phys damage modifier + crit rate modifier.
  • Phys Boost: Early game/budget option.
  • Assassin: Early game/budget option.

Other/Misc. Skills:

  • Speedster: Boosts team speed if needed.

Brands

  • Stat priorities: Phys ATK%, Phys AC%, Speed%
  • War: Boosts damage output.
  • Ward: Protects him from ailments for 3 turns.
  • Aim: Boosts accuracy.
  • Speed: Boosts team speed if needed.
  • Destruct: Even more damage.
  • Embattle: Mitigates the Berserker Armor Fractional Damage.

Mitama

  1. STR (20): To boost damage output.
  2. AGI (20): Increases his accuracy and team speed.
  3. LUK (10): Increases his chances of landing attacks and crits.

Build(s)

Haha Berserk go Brrrrrrrrrrrrrrr!
ArchPurple.png Transferred Skills Notes:

A beast in T1 teams. A insanely strong ST nuker in the meta with an attack that can easily cleave through walls or eliminate 2 demons in 1 attack. Berserk's high crit rate, his passive boosting crit rate and with Wicked Strike, he is almost guaranteed to crit with every hit. Mostly used for T1 teams as the draw back of his passive will not acivate if you manage to win quickly. With P2 he can still tank a hit without going down via his own passive. He can be paired with Slime + Orcus and with his P2, he will take little to no damage from AOEs, really powerful against teams that heavily rely on sweepers.

Wicked Strike Phys Amp
Infused Mitama
St 20 Ag 20 Lu 10
Brands
War + Aim/Speed with Phys ATK%
Target Stats
-


Official Profile

Guts equipped with the dwarf-made enchanted item, the Berserker Armor. When aligned with the diabolical Od dwelling within it,the armor's wearer is driven by such violent emotions that they become oblivious to pain and fear, fighting with a demonic prowess that exceeds the limits of the human body like a true Berserker. When consumed by the armor, the wearer will attack anything in sight with no distinction between friend and foe. Continued use of the armor will ultimately result in the wearer losing their sensibility to light, sounds, and warmth amongst other things.