Pale Rider

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Stats

Pale Rider.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - - Weak Repel Resist Resist
Info
Rarity Race Grade AI
5★ Fiend 84 Attack
6★ Stats
HP 971 (331/433) Vitality 128 (331/433)
Strength 97 (307/433) Agility 165 (101/433)
Magic 202 (87/433) Luck 170 (59/433)
PATK 533 PDEF 519
MATK 754 MDEF 571
Innate Skills
Force.png Zandyne 6 MP Inflicts Force (Magic) damage with 160 power on a Single Enemy.
Passive.png Plague Passive Adds Force Pierce. +20% to Force damage.

Activates the following Chain Effect when this demon uses a Force skill and at the end of own turn:

Inflicts 10% fractional damage (200 max) on all enemies based on their current HP, with a 100% chance to inflict Poison.
Passive.png Pestilence Passive Activates the following Chain Effect at the end of an enemy turn: Inflicts 50% fractional damage (2,500 max) on all Poisoned enemies based on their max HP.
*Nullifies all death prevention skills. Fractional damage will not be affected by stat/damage increase or reduction effects.
ArchClear.png
Awaken: Passive.png Luck Amp III Passive +15 to Luck.
Gacha: -
ArchRed.png
Awaken: Force.png Mazandyne 7 MP Inflicts Force (Magic) damage with 120 power on All Enemies.
Gacha: Passive.png Force Amp Passive +25% to Force damage.
ArchYellow.png
Awaken: Support.png Debilitate 8 MP Reduces ATK, DEF, and EV/AC of All Enemies by 20% for 3 turns.
Gacha: Passive.png Epitome of Madness Passive +15% chance to inflict status ailments, +15% to EV.
ArchPurple.png
Awaken: Passive.png Auto-Rakunda Passive Casts Rakunda at the beginning of the 1st turn.
Gacha: Force.png Killing Wind 7 MP Inflicts Force (Magic) damage with 180 power on a Single Enemy.
ArchTeal.png
Awaken: Passive.png Null Elec Passive Adds Elec Null.
Gacha: Passive.png Enduring Soul Passive Heals 200 HP upon receiving the first killing blow.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3 Panel 4
Panel Completion Bonus Reduces the cost of Force Skills by 1MP. -50% to Force damage received. +20% to Force damage. Activates the following Chain Effect after using Pestilence: +20% to the DEF of all party members and -20% to the DEF of all enemies. (2 turns) +15% to Force damage. +15% Phys evasion rate. +15% chance to inflict status ailments. -50% damage received from Poisoned enemies. While the one with this skill is alive, Poisoned enemies will take +200% Poison damage and will have their Poison auto cure rate decreased by 25%.
Panel Step Stat Bonus HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) HP: +250(MAX)

Availability

  • Gacha s.png Available from the gacha.

Pale Rider/Sword Pale Rider/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Pale Rider.jpg Pale Rider
Teal Purple Yellow Teal D F F -
Pros
  • Plague's levels and boosts from panels sum to 70% Force damage before transfers. This combined with Auto-Rakunda in Purple makes him great for Force prelim in Democalypse, just transfer him a Force AoE.
  • Casts 100%-chance Poison and 10% HP fractional whenever he uses a Force skill, and at the end of his team's turn. This lets him spam Poison rolls to more-consistently set up Pestilence, without sacrificing damage.
  • Pestilence deals 50% HP fractional to poisoned enemies the end of the enemy's turn, putting on pressure to either kill him or cleanse it.
  • If panel 2, Pestilence will also cast Rakukaja and Rakunda.
  • Panel 4 is very similar to Fafnir's Golden Greed and his own panel 3, greatly enhancing poison damage while increasing bulk against poisoned enemies. If Pale Rider is paired with Fafnir, poison becomes a 35% HP fractional per demon turn, and poisoned foes have to take down two tanky poison boosters instead of one. If they fail to take down Pale Rider in that time, the 50% fractional from Pestilence will likely finish them off.
  • Perfect synergy with a set-up based sweeper Nergal. Nergal helps by removing barriers, then casting Weak and Poison. If Nergal's Poison doesn't land, then Pale Rider can still exploit Weak through Force-into-Poison casts or the Poison cast at the end of his team's turn. Poison also triggers Nergal's own Meslamtaea passive to grant party-wide Might, and Nergal's panel 4 immediately casts a Phys AoE enhanced by the Might.
  • Good AGI and high LUK allow him to work as an Evade Tank. Panel 3 also boosts his evasion a little.
  • Gains Debilitate in Yellow, letting him double as a debuffer.
  • Great choice for Celestial Gui Xian, as the boss does not reduce fractional damage.
Cons
  • Weak to Elec unless Teal.
  • Ailments generally fall flat in late/endgame PvE because of inflated enemy stats.
  • Hard countered in PvP by Ailment Cleanser demons and skills, like Daisoujou or Hecate's Lunar Awakening.
  • Pestilence only kicks in at the end of enemy's turn, giving them all the time to cleanse the Poison away or just outright kill him.
  • Requires a specific team built around him to really work.
  • Ailments are no longer effective with Demeter and Maria, and his chains also are liabilities against Demeter. No longer useful in PVP.
  • Due to the Anti-Ailments nature of the current meta, Pale Rider-centered teams are extremely unsuited for random matches.
Notes
  • Bosses in Strange Signal are not immune to ailments. For new players, he can be a decent demon to kickstart your Aether farming, since Pestilence's damage is fixed and does not depend on brands or transfers.
Synergies -

PvE Builds

Build(s)

Democalypse Prelim - full auto-buff swing
ArchPurple.png Transferred Skills Notes:

Prelim build that pairs Auto-Taruka with Purple's Auto-Rakunda, for a full offensive buff swing.

Mazandyne Auto-Taruka
Infused Mitama
-
Brands
Spell with Mag ATK %
Target Stats
-


PvP Builds

Official Profile

One of the Four Horsemen of the Apocalypse, he rides a pale horse and represents death. He has the power to destroy life. The four horsemen have the power to conquer and kill and often thought to bring chaos.