Pale Rider

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Stats

Pale Rider.jpg Elemental Resistances
Physical.png

Phys

Fire.png

Fire

Ice.png

Ice

Electricity.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - - Weak Repel Resist Resist
Info
Rarity Race Grade AI
5★ Fiend 84 Attack
6★ Stats
HP 971 (182/266) Vitality 128 (182/266)
Strength 97 (206/266) Agility 165 (33/266)
Magic 202 (32/266) Luck 170 (21/266)
PATK 533 PDEF 519
MATK 754 MDEF 571
Innate Skills
Force.png Zandyne 6 MP Inflicts Force (Magic) damage with 160 power on a Single Enemy.
Passive.png Plague Passive Activates the following Chain Effect at the end of own turn: Inflicts 10% fractional damage (200 max) on all enemies based on their current HP, with a 50% chance to inflict Poison. Fractional damage will not be affected by stat/damage increase or reduction effects.
Passive.png Pestilence Passive Activates the following Chain Effect at the end of an enemy turn: Inflicts 50% fractional damage (2,000 max) on all Poisoned enemies based on their max HP. Nullifies all death prevention skills. Fractional damage will not be affected by stat/damage increase or reduction effects.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Force.png Mazandyne 7 MP Inflicts Force (Magic) damage with 120 power on All Enemies.
Gacha: Passive.png Force Amp Passive +25% to Force damage.
ArchYellow.png
Awaken: Support.png Debilitate 8 MP Reduces ATK, DEF, and EV/AC of All Enemies by 20% for 3 turns.
Gacha: Passive.png Epitome of Madness Passive +15% chance to inflict status ailments, +15% to EV.
ArchPurple.png
Awaken: Passive.png Auto-Rakunda Passive Casts Rakunda at the beginning of the 1st turn.
Gacha: Force.png Killing Wind 7 MP Inflicts Force (Magic) damage with 180 power on a Single Enemy.
ArchTeal.png
Awaken: Passive.png Null Elec Passive Adds Elec Null.
Gacha: Passive.png Enduring Soul Passive Heals 200 HP upon receiving the first killing blow.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus Reduces the cost of Force Skills by 1MP. Gains Force Pierce. +15% to Force damage. +10% Phys evasion rate. +10% chance to inflict status ailments.
Panel Step Stat Bonus HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250)

Availability

Used In Fusions

  • Only available from a banner specific event.
  • Available as a gacha.


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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Pale Rider.jpg Pale Rider
ArchTeal.png ArchPurple.png ArchYellow.png ArchTeal.png 5 8 8
Pros
  • Very good in ailment teams, as Pestilence will kill any enemy after 2 turns, no questions asked. Allows the rest of your Ailment team to focus on bulk and infliction rates instead of damage.
  • Perfect synergy with a set-up based sweeper Nergal. Nergal helps to remove any barriers and ensures Plague's poison can land via Weak, which in turn triggers his own Meslamtaea passive.
  • Works especially well with Alice to assassinate their Ailment Cleanser with Die for Me!
  • Very effective as a random PVP defense to catch teams without ailment cleanse.
  • Decent magic stat means lets him deal damage while his targets are incapacitated.
  • Gains the strongest debuff Debilitate in Yellow, letting him double as a debuffer. Very useful since Plague will automatically poison enemies at the end of the turn.
Cons
  • Ailments generally fall flat in late/endgame PvE because of inflated enemy stats
  • Hard countered by Ailment Cleansers like Daisoujou or Kinmamon in PVP.
  • Pestilence only kicks in at the end of enemy's turn, giving them one whole turn to cleanse it away or just outright kill him.
  • Requires a specific team built around him to really work.
  • P1 and P2 don't contribute to the Ailment build.
  • Not obtainable through the general gem banner or the summon files.

PvE Builds

PvP Builds

Pale Rider/Lore