Pale Rider

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Pale Rider.jpg Elemental Resistances














- - - Weak Repel Resist Resist
Rarity Race Grade AI
5★ Fiend 84 Attack
6★ Stats
HP 971 (263/360) Vitality 128 (263/360)
Strength 97 (266/360) Agility 165 (63/360)
Magic 202 (58/360) Luck 170 (43/360)
PATK 533 PDEF 519
MATK 754 MDEF 571
Innate Skills
Force.png Zandyne 6 MP Inflicts Force (Magic) damage with 160 power on a Single Enemy.
Passive.png Plague Passive Activates the following Chain Effect at the end of own turn: Inflicts 10% fractional damage (200 max) on all enemies based on their current HP, with a 100% chance to inflict Poison. Fractional damage will not be affected by stat/damage increase or reduction effects.
Passive.png Pestilence Passive Activates the following Chain Effect at the end of an enemy turn: Inflicts 50% fractional damage (2,000 max) on all Poisoned enemies based on their max HP. Nullifies all death prevention skills. Fractional damage will not be affected by stat/damage increase or reduction effects.
Gacha: -
Awaken: Force.png Mazandyne 7 MP Inflicts Force (Magic) damage with 120 power on All Enemies.
Gacha: Passive.png Force Amp Passive +25% to Force damage.
Awaken: Support.png Debilitate 8 MP Reduces ATK, DEF, and EV/AC of All Enemies by 20% for 3 turns.
Gacha: Passive.png Epitome of Madness Passive +15% chance to inflict status ailments, +15% to EV.
Awaken: Passive.png Auto-Rakunda Passive Casts Rakunda at the beginning of the 1st turn.
Gacha: Force.png Killing Wind 7 MP Inflicts Force (Magic) damage with 180 power on a Single Enemy.
Awaken: Passive.png Null Elec Passive Adds Elec Null.
Gacha: Passive.png Enduring Soul Passive Heals 200 HP upon receiving the first killing blow.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus Reduces the cost of Force Skills by 1MP. Gains Force Pierce. +15% to Force damage. +15% Phys evasion rate. +15% chance to inflict status ailments.
Panel Step Stat Bonus HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250)


Used In Fusions
Link to Fusion Calculator

  • Available as a gacha.

Pale Rider/Sword Pale Rider/Shield

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Pale Rider.jpg Pale Rider
Teal Purple Yellow Teal 1 3 2 4 2
  • Very good in an Ailment Team, as Pestilence will kill any enemy after 2 turns, no questions asked.
  • Perfect synergy with a set-up based sweeper Nergal. Nergal helps to remove any barriers and ensures Plague's poison can land via Weak, which in turn triggers his own Meslamtaea passive.
  • Good AGI and high LUK allow him to work as an Evade Tank.
  • Gains the strongest debuff Debilitate in Yellow, letting him double as a debuffer.
  • Weak to Elec, which is especially bad due to Atropos.
  • Ailments generally fall flat in late/endgame PvE because of inflated enemy stats.
  • Hard countered in PvP by Ailment Cleanser demons and skills, like Daisoujou or Hecate's Lunar Awakening.
  • Pestilence only kicks in at the end of enemy's turn giving them all the time to cleanse it away or just outright kill him.
  • Requires a specific team built around him to really work.
  • Panels 1 and 2 don't contribute to the Ailment build.
  • Great choice for Celestial Gui Xian, as the boss does not reduce fractional damage.
  • Bosses in Strange Signal are not immune to ailments. For new players, he can be a decent demon to kickstart your Aether farming, since his damage is fixed and does not depend on brands or transfers.
  • Due to the Anti-Ailments nature of the current meta, Pale Rider-centered teams are extremely unsuited for random targeting. Moirai Sisters teams in particular completely counter him, as a Panel 1 Lachesis is enough to ensure Null Poison to her whole team.

PvE Builds

PvP Builds

Official Profile

One of the Four Horsemen of the Apocalypse, he rides a pale horse and represents death. He has the power to destroy life. The four horsemen have the power to conquer and kill and often thought to bring chaos.