Stats
Info
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Rarity
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Race
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Grade
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AI
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5★
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Lady
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95
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Attack
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6★ Stats
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HP
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1342 (27/433)
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Vitality
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207 (27/433)
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Strength
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70 (412/433)
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Agility
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150 (208/433)
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Magic
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219 (28/433)
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Luck
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152 (196/433)
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PATK
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477
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PDEF
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592
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MATK
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789
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MDEF
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667
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Innate Skills |
The Seven Mes Passive Adds Fire/Ice/Elec/Force Pierce.
Adds Null Mortal/Bind/Mute/Charm.
+50% to Max HP. +5 to Max MP.
While the one with this skill is alive, all party members will receive the following effect:
-30% to damage received when hit with a Magic attack and no bonus turn will be granted for the instigating skill when receiving Magic damage.
Activates the following Chain Effect at the start of the 1st turn:
Places self into a state of Concentrate, restores 4MP, then places 1 count of Spirit Chains (Indignation) on the enemy with the highest Max HP.
Activates the following Chain Effect when the enemy strikes first at the start of battle: Decreases the enemy's Press Turn Icons by 2. (Max decrease: 2) Mother Goddess's Fury 6 MP Inflicts Fire/Ice/Elec/Force damage (Magic, Power: 180) with Bulwark Pierce and Remnants to a single enemy.
Activates the following Chain Effect when the attack is successful:
Inflicts damage of the same attribute as the activated skill (Magic, Power: 140) with Bulwark Pierce to all enemies, then decreases the ATK and DEF of all enemies by 20%. (1 turn)
Increases the party's Press Turn Icons by 1 if successful. (Activates once per turn)
*The element used will be selected depending on the situation.
*Damage inflicted by this skill is dependent on Mag DEF.
*Ignores all death prevention skills.
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Awaken: Gacha: -
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Awaken: Four Raging Calamities 7 MP Inflicts Fire/Ice/Elec/Force damage (Magic, Power: 150) with Bulwark Pierce and Remnants to a single enemy. (Attribute is chosen automatically)
Activates the following Chain Effect when the attack is successful:
Increases the party's ATK and DEF by 20%. (1 turn)
*Damage inflicted by this skill is dependent on Mag DEF Gacha: Fire Vital Passive +15% to Fire damage. +20% to Max HP.
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Awaken: Goddess' Embrace 7 MP Revives a single party member with 100% HP, and casts Barrier on them. Gacha: Ice Vital Passive +15% to Ice damage. +20% to Max HP.
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Gacha: Elec Vital Passive +15% to Elec damage. +20% to Max HP.
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Awaken: Eternal Flames Passive Adds Drain Fire. -15% to Fire damage received. Gacha: Force Vital Passive +15% to Force damage. +20% to Max HP.
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Spirit Merge Panel Upgrades
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Panel 1 |
Panel 2 |
Panel 3
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Panel Completion Bonus |
-30% to Magic damage received. Decreases the count of Spirit Chains (Corrosion) applied to the one with this skill by 1. |
+500 to Mag DEF. While the one with this skill is alive, all enemies will receive the following effect: +15% to Magic damage taken. |
+20% to Max HP. +20% to Fire/Ice/Elec/Force damage.
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Panel Step Stat Bonus |
HP +25 (MAX +250) |
Mag DEF +15 (MAX +150) |
HP +25 (MAX +250)
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Availability
- Only available from a banner specific event.
- Available from the gacha.
Inanna/Sword
Inanna/Shield
Role Summary
Name
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Best Archetype(s)
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PVE
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PVP
|
PVE |
PVP |
Offense |
Defense |
Tournament
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Inanna
|
|
|
S |
S |
S |
S |
Pros |
- Well-rounded stats, which give her an ample amount of magical prowess and bulk. Since her active scales off MDEF, this allows her to fully invest in her bulk, which simultaneously powers her defensive and offensive capabilities.
- Because she scales off MDEF, she is essentially unaffected by Intimidation, and if P1, she removes Corrosion, which perfectly suits her build.
- The Seven Mes grants not just one or two but FOUR Affinity Pierce attributes. It also makes her nullify Mortal, and the most detrimental ailments in the game. Additionally, she gets a +50% to her max HP and +5 to her max MP. While she is still alive in battle, her entire party will receive -30% Magic damage AND will nullify bonus turns from being granted to instigating Magic skills.
- But wait—there’s more! If going second, she removes two Press Turn Icons from the enemy, enters a state of Concentrate, recovers 4MP, then places 1 count of Indignation on the enemy with the highest max HP.
- Mother Goddess's Fury automatically chooses between four different elements depending on the situation, targets a single enemy while piercing Bulwarks and having a Remnant. A follow-up AoE does damage of the same previously selected attribute while lowering the enemy's ATK and DEF and then granting her team an additional Press Turn Icon.
- Great awakening skills in Yellow, which bolster her role as support, Purple for increasing her damage; and Teal for draining and receiving -15% damage from Fire.
- As if it wasn't good enough, her panels give herself extra Magic damage reduction in P1, increasing Magic damage taken by the enemy team in P2, and further increasing her bulk and power in P3.
- Her pivotal versatility allows her to fit into virtually any team, whether it be for her defensive or offensive proficiencies. She essentially counters any Magic based demon, and her Indignation can prevent some of the meta's biggest threats from attacking, such as Masakado B or Lost Name, as they will usually have the highest HP on the enemy team.
- Her flexibility allows her to be a vital team member in either Avarice, Sloth, or Vanity 14. She can completely trivialize some of the game's more challenging boss fights in the later story chapters. Due to four elements being at her disposal, she is an amazing pic for Democalypse in either Prelims or the Boss due to her sheer damage and Press Turn generation.
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Cons |
- Weak to Dark, and no Awakening skill covers it.
- Questionable design.
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Notes |
- One of the, if not only, demons that removes two Press Turn Icons with their passive and grant an additional Press Turn Icon with their active.
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Synergies |
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Official Profile
A goddess in Sumer Mythology presiding over love, beauty, war, and good harvests.
Her name means "Queen of Heaven." She was thought to be one and the same as the harvest goddess Ishtar, as well as Aphrodite and Venus, and was worshipped by many.
She was also known as a goddess who drove off foreign invaders an it is said her power was great enough to send even male gods running.