Stats
| Info
|
| Rarity
|
Race
|
Grade
|
AI
|
| 5★
|
Yoma
|
83
|
Attack
|
| 6★ Stats
|
| HP
|
877 (437/466)
|
Vitality
|
108 (437/466)
|
| Strength
|
201 (82/466)
|
Agility
|
259 (21/466)
|
| Magic
|
88 (388/466)
|
Luck
|
147 (281/466)
|
| PATK
|
752
|
PDEF
|
549
|
| MATK
|
514
|
MDEF
|
492
|
| Innate Skills |
Wretched Blow Passive +30% damage when attacking the enemy's weak point.
Yamanokami's Divine Power Passive Adds Force/Light Pierce. Adds Null Mute.
+50% to Max HP. +20% to hit rate. +100% to Critical hit rate. +30% to Force/Light damage.
Decreases the count of Spirit Chains of Intimidation/Indignation applied to self by 1.
While the one with this skill is alive, all party members will receive the following effect: +20% to Force/Light damage.
While the one with this skill is alive, all enemies will receive the following effect: +20% to Force/Light damage received.
Activates the following Chain Effect when striking first at the start of battle:
Places self into a state of Might, then increases the ATK of all party members by 20% (3 turns), decreases the DEF of all enemies by 20% (3 turns), and removes Bulwarks from all enemies.
Activates the following Chain Effect when Tengu's Buddhist Might is used: Inflicts Force or Light damage (Physical, Power: 100) on all enemies.
*Element will be selected automatically.
Tengu's Buddhist Might 6 MP Inflicts Force/Light damage (Physical, Power: 100) on a single enemy. Activates the following Chain Effect if the attack is successful:
Inflicts damage (Physical, Power: 100) of the same Attribute as the attack triggering the Chain Effect to all enemies, removes all enemy Bulwarks, and then places self into a state of Might.
Then, increases the ATK of all party members by 20% (1 turn), and decreases the DEF of all enemies by 20%. (1 turn)
*The element used will be selected depending on the situation.
|
 |
Awaken: Gacha: -
|
 |
Awaken: Tengu's Stone Surprise 6 MP Inflicts Force/Light damage (Physical, Power: 50) 2 times on random enemies.
Activates the following Chain Effect if the attack is successful:
Inflicts damage (Physical, Power: 50) of the same Attribute with a 50% Critical hit rate 5 times on random enemies, then places the skill holder into a state of Might.
*Element will be selected automatically. Gacha: Force Amp Passive +25% to Force damage.
|
 |
Gacha: Force Survivor Passive +15% to Force damage and HP stops at 1 HP upon receiving the first killing blow.
|
 |
Awaken: Gehosama's Guidance Passive +15% to hit rate.
No Press Turn Icons will be consumed when damage is dealt, except in Democalypse. (Once per turn) Gacha: Light Amp Passive +25% to Light damage.
|
 |
Gacha: Light Survivor Passive +15% to Light damage and HP stops at 1 HP upon receiving the first killing blow.
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
| Panel Completion Bonus |
Adds Null Bind. +20% to Force/Light damage. Decreases the Cost of Tengu's Buddhist Might by 1 MP. |
Adds Null Charm. While the one with this skill is alive, all party members will receive the following effect: +15% to damage dealt and +20% to hit rate. |
+30% to Force/Light damage.
|
| Panel Step Stat Bonus |
HP: +250(MAX) |
Phys ATK: +100(MAX) |
Speed: +20% (MAX)
|
Availability
Only available from a banner specific event.
Available from the gacha.
Tengu/Sword
Tengu/Shield
Role Summary
| Name
|
Best Archetype(s)
|
PVE
|
PVP
|
| PVE |
PVP |
Offense |
Defense |
Tournament
|
Tengu
|
 |
 |
B |
B |
B |
B |
| Pros |
- Comes loaded with Force and Light Pierce, Null Mute, a 50% boost to his Max HP, a 20% AC boost, +100% to his Critical hit rate, and a 30% boost for Force and Light damage.
- To counter Nuwa’s Spirit Chains of Intimidation and Inanna’s Spirit Chains of Indignation, he will reduce incoming counts of those Spirit Chains by 1.
- While he is alive, his entire party will have a 20% boost to their Force and Light damage output, and all enemies will receive 20% more damage from those same attributes.
- With his innate Wretched Blow, this means Tengu will be hitting Force and Light weak points with a huge +80% boost.
- This also makes Tengu the first unit with any sort of reverse damage reduction specifically for Force.
- When striking first at the start of battle, he will put himself in a state of Might, cast Tarukaja and Rakunda, and then will remove Bulwarks from all enemies.
- Bulwark Removal is a great tool to allow non-Bulwark Piercing units to strive in Sloth 14, such as Pendragon.
- He will also remove Vanitas’ Bulwark, letting his T0 team members Sukuna-Hikona and Mithras to actually deal damage to it.
- His active deals a single target Force or Light hit with 100 BP, proceeding to do another 100 BP Chain of the same attribute but this time on all enemies, while also removing Bulwarks and re-applying Might on himself. Afterwards, he will do another full offensive buff swing (Tarukaja + Rakunda), ensuring that you are always doing max damage possible.
- If he is not Suppressed or if he is being used in Democalypse, his Passive will Chain off his active and produce one more 100 BP AoE. This makes him a prime unit for Force and Light Democalypse due to his sheer damage and support auras.
- His Red awakening provides a niche tool for Deceit 14, while Yellow endows a two time 1HP Endure, and another +20% Force and Light damage boost. Purple adds a 15% AC boost, and prevents consumption of a Press Turn Icon when Tengu deals damage up to once per turn.
- Good set of panels: P1 adds Null Bind, yet another 20% Force and Light boost, and a -1 MP decrease to his active. P2 gives Null Charm, and a party aura of +15% damage boost and +20% to AC. P3 gives another massive 30% Force and Light damage boost.
|
| Cons |
- Although decently fast with 259 Ag, he has no Speed boosters outside of unlocking P3.
- If he is under two counts of Suppression, he will not fire off his extra hit, making you miss out on the extra 100 BP.
- His Red skill won’t do very much damage in Deceit 14 unless having other RDR team members as his 20% is too small. This is mostly a useless skill.
|
| Notes |
- His Might will proc Sukuna-Hikona, which will then further proc Mithras and Metatron M.
|
| Synergies |
|
|
Official Profile
Mountain gods that cause various strange occurrences. Though originally depicted with faces that are part man and part bird, they eventually came to be drawn as yamabushi monks with red faces and long noses. Tengu dwell in the mountains and are said to have a variety of supernatural powers.