Michael

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Stats

Michael.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - Null Null - Repel Weak
Info
Rarity Race Grade AI
5★ Herald 90 Attack
6★ Stats
HP 1028 (190/331) Vitality 140 (190/331)
Strength 183 (85/331) Agility 158 (89/331)
Magic 183 (114/331) Luck 120 (287/331)
PATK 714 PDEF 575
MATK 714 MDEF 575
Innate Skills
Passive.png Life Aid Passive Heals 30% HP when clearing a wave.
Light.png Soul Judgement 5 MP Inflicts Light (Magic) damage 7 times with 30 power on Random Enemies.
Almighty.png Megidolaon 8 MP Inflicts Almighty (Magic) damage with 120 power on All Enemies.
ArchClear.png
Awaken: Passive.png Endure Passive HP stops at 1 HP upon receiving the first killing blow.
Gacha: -
ArchRed.png
Awaken: Light.png Thunderclap 7 MP Inflicts Light (Magic) damage with 180 power on a Single Enemy.
Gacha: Phys.png Titanomachia 7 MP Inflicts Phys (Physical) damage with 30% crit rate and 125 power on All Enemies.
ArchYellow.png
Awaken: Recovery.png Mediarahan 9 MP Heals All Party Members with 130 power. (9 uses)
Gacha: Passive.png Magic Amp III Passive +15 to Magic.
ArchPurple.png
Awaken: Passive.png Infernal Mask Passive -60% chance of receiving status ailments.
Gacha: Elec.png Ziodyne 6 MP Inflicts Elec (Magic) damage with 160 power on a Single Enemy.
ArchTeal.png
Awaken: Passive.png Repel Dark Passive Adds Dark Repel.
Gacha: Passive.png Null Bind Passive Adds Null Bind.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3 Panel 4
Panel Completion Bonus +15% damage to attacks that target all or random enemies. +20% to own affect on Battle Speed. -50% to Light damage received. +25% to Light damage. +30% to own affect on Battle Speed. Adds Light Pierce and +15% to damage inflicted by all party members of the Divine/Herald races while the one with this skill is alive.
Panel Step Stat Bonus HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) HP: +250(MAX)

Availability

Used In Fusions
Link to Fusion Calculator


Michael/Sword Michael/Shield

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Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Michael.jpg Michael
ArchTeal.png ArchRed.png ArchYellow.png ArchRed.png ArchTeal.png 3 2 2 2 5
Pros
  • Soul Judgement deals massive damage against single targets, ideal for Bosses and Democalypse.
  • While he has pretty mediocre MAG stats, Panels 1 and 3 help to offset this by providing him a whopping +40% to Light damage.
  • Panel 2 and 4 increase his Battle Speed, allowing him to act as the team's Speedster particularly for Archangels.
  • Panel 4 confers Light Pierce to all Herald and Divine demons in the party. This is very useful for Mastema who does not have Light Pierce in his kit.
  • Panel 4 also provides a 15% damage boost to all Herald and Divine demons in the party (himself included). This is very useful for Archangel teams in both PvP and Democalypse.
  • Yellow gives him access to discounted Mediarahan, allowing him to double as a healer in PvE.
  • Very good set of resistances, especially in Teal.
Cons
  • Weak to Dark.
  • No Pierce until Panel 4 and overall mediocre stats.
  • Does not have Speedster innately which in turn consumes a skill slot.
  • Soul Judgement being random target is ill-suited for PvP, especially considering Light is commonly covered by Anti-Pierce (for example Pales + Demiurge).
  • Needs Panel 4 to be good in PvP, requiring a lot of investment.
Notes -

PvE Builds

PvP Builds

  Info   Builds   Lore    

Official Profile

His name means "Who is Like God" and is one of the archangels. When Lucifer rebelled against God, the great strategist Michael was the one to defeat and trap Lucifer. He is well known for many other spectacular deeds, and to this day has a strong following in Europe.