|HP||934 (294/365)||Vitality||120 (294/365)|
|Strength||228 (10/365)||Agility||136 (209/365)|
|Magic||109 (258/365)||Luck||172 (27/365)|
Null Bind Passive Adds Null Bind.
Titanomachia 7 MP Inflicts Phys (Physical) damage with 30% crit rate and 125 power on All Enemies.
Hell Thrust 7 MP Inflicts Phys (Physical) damage with 50 power on Random Enemy/(ies) 4 times with a 35% chance to inflict Charm.
Awaken: Megaton Raid 7 MP Inflicts Phys (Physical) damage with 180 power on a Single Enemy.Gacha: -
Awaken: Soul Drain 8 MP Inflicts Almighty (Magic) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt and drains 1 MP.
Gacha: Strength Amp III Passive +15 to Strength.
Awaken: Charge 6 MP Self enters a state of Charge. Increases the next Phys attack damage by 125%.
Gacha: Great Aim Passive +20% to Phys hit rate.
Awaken: Phys Pierce Passive Phys attacks bypass resistances
Gacha: Phys Boost Passive +15% to Phys damage.
Awaken: Null Ice Passive Adds Ice Null.
Gacha: Resist Phys Passive Adds Phys Resist.
|Panel 1||Panel 2||Panel 3||Panel 4|
|Panel Completion Bonus||+20% to Phys hit rate. +20% to Critical hit rate.||-70% to Elec damage received.||Activates the following Chain Effect after Hell Thrust is activated: Enters a state of Charge. Increases the next Phys attack damage by 125%.||Activates the following Chain Effect at the beginning of own turn: Enters a state of Charge. (Once per battle)|
|Panel Step Stat Bonus||HP +25 (MAX +250)||Phys ATK +10(MAX 100)||HP +25 (MAX +250)||HP: +250(MAX)|
- Purple: Phys Pierce to break through NDRs.
Damage boosters to allow Mara to dish out tons of damage. Accuracy Boosters to boost his shaky accuracy.
- Phys Amp: Highest Phys damage modifier for Ruin and Grace
- Butcher: Boosts damage for Hell Thrust & Titanomachia.
- Epitome of Carnage: Boosts Phys damage + crit rate.
- Phys Boost/Assassin: Early game/budget option.
- Great Aim: The highest accuracy modifier.
- Epitome of Aggression: Accuracy boost + ailment resistance.
- Good Aim: Early game/budget option.
- Resist/Null Ice: To cover his weakness.
- Stat priorities: Phys ATK%, Phys AC%
- War: Boosts his damage.
- Divine: Allows Mara to cast Hell Thrust and Titanomachia consistently.
- Aim: Boosts his accuracy.
- STR (20): Boosts damage output.
- AGI (20): Boosts team speed and his accuracy.
- LUK (10): Increases his chances of landing hits.
P3 Mara is an accessible boss killer that can melt HP bars with ease. Pair him with P3 Zaou or use in a Hell Gongen team to gain crits alongside his Charge granted from P3. Charge + Rebellion allows Mara to blow his load on a 2nd Thrust to decimate bosses or Titanomachia to sweep. Use Templar Dragon for more Charge damage if needed.
|St 20 Ag 20 Lu 10|
|War/Divine + Aim with Phys ATK%|
The hard bringer of death. A Hindu demon that dominates spirits and holds the power to instill fear. During his meditations, Buddha almost gave in to his temptation when Mara seduced him under a linden, a hardwood tree. Mara's great power was a sight to behold. His rigid strength spread far and wide, giving birth to many vile creatures.