Stats
| Info
|
| Rarity
|
Race
|
Grade
|
AI
|
| 5★
|
??
|
90
|
Attack
|
| 6★ Stats
|
| HP
|
1286 (60/466)
|
Vitality
|
195 (60/466)
|
| Strength
|
69 (444/466)
|
Agility
|
182 (78/466)
|
| Magic
|
205 (75/466)
|
Luck
|
140 (325/466)
|
| PATK
|
474
|
PDEF
|
579
|
| MATK
|
760
|
MDEF
|
647
|
| Innate Skills |
Magic Accele Passive +15% to Magic damage. +20% to own affect on Battle Speed.
Power-Hungry Soul Passive Adds Fire/Dark Pierce. +50% to Max HP.
Reduces the count of Spirit Chains (Intimidation/Indignation) received on self by 1.
All party members will start the battle with 1 count of Fortify.
While the one with this skill is alive, all party members will receive the following effect:
No Press Turn Icons will be consumed while having at least 1 count of Fortify, except in Democalypse. (This effect will activate for the party up to 3 times per turn. Having multiples of the demon with this skill in your party will not affect the effect's use limit.)
While the one with this skill is alive, all enemies will receive the following effect: +35% to Magic damage received.
[Order Crest: Chaos]
Inscribes 3 Order Crest: Chaos on self at the start of own turn, and 1 when self uses a Summon Skill.
For every 3rd Order Crest: Chaos inscribed, the following effects will activate:
Applies 3 counts of Decay and casts Rakunda+ (1 turn) on all enemies, then inflicts Dark damage (Magic) 4 times (Power: 25, Total: 100) with Bulwark Pierce on all enemies.
Afterwards, Order Crest: Chaos will fade.
Summon Quetzalcoatl-Daisoujou 6/10 MP This skill uses the Buddy system, meaning it can swap between Summon: Quetzalcoatl and Summon: Daisoujou at any time.
[Summon: Quetzalcoatl]
Inflicts Fire damage (Magic, Power: 120) with Remnants on a single enemy, then decreases the hit enemy's Malice count by 3, then applies 2 count of Spirit Chains of Corrosion to the hit enemy.
Activates the following Chain Effect if the attack is successful:
Inflicts Fire damage (Magic, Power: 200) on the same enemy, then restores 2 MP to the skill holder and applies 1 count of Fortify.
[Summon: Daisoujou]
Inflicts Dark damage (Magic, Power: 50) with Remnants on all enemies, decreases their Malice counts by 3, then applies 2 counts of Spirit Chains (Corrosion) with a 80% chance to inflict Curse on hit enemies.
Activates the following Chain Effect if the attack is successful: Casts Rakunda+ (1 turn), then inflicts Dark damage (Magic, Power: 300) on all enemies.
*Damage inflicted will have Bulwark Pierce.
|
 |
Awaken: Gacha: -
|
 |
Gacha: Dark Accele Passive +15% to Dark damage. +20% to own affect on Battle Speed.
|
 |
Awaken: Auto-Rakunda+ Passive Casts Rakunda+ at the beginning of the 1st turn. Gacha: Fire Accele Passive +15% to Fire damage. +20% to own effect on Battle Speed.
|
 |
Gacha: Dark Survivor Passive +15% to Dark damage and HP stops at 1 HP upon receiving the first killing blow.
|
 |
Awaken: Indomitable Spirit Passive HP stops at 200 HP upon receiving the first killing blow. Activates the following Chain Effect when this character is downed:
Inflicts Fire/Dark damage (Magic, Power: 50) 3 times and reduces MP by 1 on the enemy with the highest current HP.
*Automatically selects an Attribute, activates up to twice per turn. Gacha: Fire Survivor Passive +15% to Fire damage and HP stops at 1 HP upon receiving the first killing blow.
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
| Panel Completion Bonus |
Adds Null Charm. +15% to Magic damage. Reduces the cost of Summon Quetzalcoatl-Daisoujou by 1 MP. |
Adds Null Bind/Mute. While the one with this skill is alive, all party members will receive the following effect: +20% to damage dealt. |
+20% to Max HP. +20% to Magic damage.
|
| Panel Step Stat Bonus |
HP: +250(MAX) |
Phys DEF: +150(MAX) |
Speed: +20%(MAX)
|
Availability
Only available from a banner specific event.
Available from the gacha.
Only available from an Event.
Chaos Hero/Sword
Chaos Hero/Shield
Role Summary
| Name
|
Best Archetype(s)
|
PVE
|
PVP
|
| PVE |
PVP |
Offense |
Defense |
Tournament
|
Chaos Hero
|
 |
 |
A |
S |
S |
S |
| Pros |
- Power-Hungry Soul provides him with Fire and Dark Pierce, a 50% boost to his Max HP, a 1-count removal of Spirit Chains of Intimidation and Indignation effect, and lets his team start the battle with 1 count of Fortify. Three times per turn, he will allow his team to use their skills without consuming a Press Turn Icon while they have at least 1 count of Fortify applied on themselves. To cement himself as a staple on any Magic-based team, he offers 35% Magic reverse damage reduction while he is alive.
- His Order Crest: Chaos applies 3 counts of Decay and Rakunda+ on all enemies, followed by 4 25BP hits of Dark Magic damage on all enemies. This will fire off at the start of his own team's turn and whenever he uses his actives three times.
- This Decay effect neutralizes a T2 Nuwa and Heroine team as they will add 3 counts of Fortify when a T1 Chaos Hero's turn starts. Because it's Dark damage, it can lead to activating Metatron M's Sinister Malice, allowing for faster PvE wave clears or to employ a semi-T0 PvP strategy.
- Has the Demon Buddy system, which allows him to swap between two different Elemental attacks on the go:
- Summon: Quetzalcoatl does a Magic-based 120BP Fire attack that applies 2 counts of Corrosion and removes 3 counts of Malice on one enemy, then proceeds to hit the same enemy again with a 200BP hit while restoring 2MP and applying 1 count of Fortify to Chaos Hero. The MP recovery is wonderful for offsetting the MP cost of this skill so that reaching the MP required for his second active is more feasible, and keeping his Fortify active so that he benefits from his Press Turn retention effect.
- Has the hardest hitting AOE nuke in the game with his second active, being Summon Daisoujou, with a 50 BP AOE starter that applies 2 counts of Corrosion, removes 3 counts of Malice and casts Rakunda+ after which he deletes the enemies with a 300 BASE POWER AOE ATTACK. To add insult to injury, he also has a 80% chance to inflict Curse on them, just in case they wanted to heal off some of the damage.
- Despite the high cost of Daisoujou, it can be lowered to just 8 MP through P1 and maxing its skill levels and is made easier to activate due to Quetzalcoatl's MP refund and given the proper MP battery teammate support. With the right support, he can use it on his second or even first turn to act.
- His kit makes him a giant middle finger to Vanitas given his ludicrous reverse damage reduction to Magic just for existing, and all of his skills removing Malice. No Vanitas is tanky enough to take this much punishment, especially with an allied Hakumen no Mono.
- He also exists as the perfect neutralizer to Inanna, as he not only removes her innate Magic damage reduction but will also allow his teammates to ignore her bonus turn denial aura.
- Each of his awakening skills offers benefits that can be used for whatever your team needs: Black Flame's Gleam in red offers a 30% boost to his Fire and Dark damage, Auto-Rakunda+ in yellow neutralizes Heroine's Rakukaja+, Epitome of Madness+ in purple increases the chance of Curse landing and increases his evasion rate, and Indomitable Spirit in teal works as a midrange tool that provides a 200 HP endure and an on-death Fire or Dark attack that lowers the enemy with the highest current HP's MP by 1.
- Great set of panels that offer various types of benefits: P1 gives Null Charm, a 15% boost to his Magic damage, and a 1 MP decrease to the cost of his active skills. P2 offers Null Bind and Null Mute, perfect for countering Raidou Kuzunoha & Gouto and Hayataro, and also employing a +20% damage team-wide aura effect. P3 offers the predictable 20% boost to his Max HP and Magic damage.
|
| Cons |
- Does not bypass endures.
- Susceptible to all ailments if not paneled, which is troublesome given the high usage rates of Raidou & Hayataro.
- A tad slow, having only 20% innate Battle Speed boosters (40% if panel 3). Consider transferring Speedster to him so he can keep up with his faster teammates, as if he is out-sped he will die.
- Summon Daisoujou is MP hungry, with a 10 MP cost. This means that MP acceleration is almost mandatory T1 and that demons that increase MP costs like Hakumen no Mono, as well as MP drainers are a big problem if you want to vaporize your enemies. Consider pairing him with MP accelerators like Hayataro and Lucifer Frost.
- Despite this attack doing gargantuan levels of damage, it is likely that all enemies will still survive it, as it doesn't bypass endure, and every meta-relevant unit comes with at least one built-in endure effect.
|
| Notes |
|
| Synergies |
|
|
Official Profile
Appeared from somewhere or other when the wishes of those longing for freedom in the face of oppressive circumstances gathered together.
He is said to be the embodiment of a figure that existed in the year 199X.