Walpurgisnacht

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Stats

Walpurgisnacht.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Resist Repel - - Resist Weak Repel
Info
Rarity Race Grade AI
5★ Witch 90 Attack
6★ Stats
HP 1389 (15/432) Vitality 217 (15/432)
Strength 109 (260/432) Agility 84 (409/432)
Magic 205 (67/432) Luck 172 (40/432)
PATK 558 PDEF 623
MATK 760 MDEF 671
Innate Skills
Passive.png Force Vital Passive +15% to Force damage. +20% to Max HP.
Passive.png Play's Editor Passive Adds Force Pierce. Adds Null Bind/Mortal.

+50% to Max HP. +5 MP to Max MP.
-25% to damage taken when weak point is hit.
The one with this skill begins the battle with a Bulwark that has an HP value equivalent to 100% of their HP. (2 turns)
-100% to damage taken while the one with this skill has Bulwark.
Activates the following Chain Effect at the start of the enemy's turn:
Increases the party's DEF by 20% (1 turn), and decreases all enemies' ATK by 20%. (1 turn)
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:
Reduces 2 enemy Press Turn Icons.

*Only up to 2 Press Turn Icons can be reduced by skills or effects.
Force.png Great Calamity 6 MP Inflicts Force damage (Magic, Power: 150) with Bulwark Pierce and Remnants to a single enemy.

Activates the following Chain Effect if the attack is successful:
Inflicts Force damage (Magic, Power: 100) with Bulwark Pierce to all enemies, then decreases the enemy's ATK and DEF by 20%. (1 turn)
Activates the following Chain Effect when the attack is successful and also in a Bonus Turn: Inflicts Force damage (Magic, Power: 200) on the enemy with the lowest current HP.
The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.

Ignores all death prevention skills.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Force.png Turbulent Advent 6 MP Inflicts Force (Magic) damage 3 to 4 times on random enemy/ies. Power: 60
Gacha: Passive.png Epitome of Wisdom 2 Passive +15% Magic Damage, +15% to max HP.
ArchYellow.png
Awaken: Passive.png Auto-Debilitate Passive Activates the following Chain Effect at the beginning of the 1st turn: Cast Debilitate.
Gacha: Passive.png Life Surge Passive +30% to Max HP.
ArchPurple.png
Awaken: Passive.png Force Amp Passive +25% to Force damage.
Gacha: Passive.png Epitome of Fortitude Passive +20% to max HP, -50% to Critical hit rate of damage received.
ArchTeal.png
Awaken: Passive.png Null Light Passive Adds Light Null.
Gacha: Passive.png Life Force Survivor Passive +20% to max HP. Stops HP at 1 upon receiving the first killing blow.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus Adds Null Mute/Charm. +15% to Force damage. Activates the following Chain Effect at the start of the 1st turn: Restores 4 MP to self and grants self 1 count of Fortify. +20% to Force damage. +20% to Max HP.
Panel Step Stat Bonus HP: +250(MAX) Mag DEF:+150(MAX) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.
  • Event s.png Only available from an Event.

Walpurgisnacht/Sword Walpurgisnacht/Shield

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Walpurgisnacht.jpg Walpurgisnacht
Purple Yellow Purple Yellow B A A A
Pros
  • Extremely bulky with Null Mortal, top-20 vit, up to 110% innate HP boosts, 25% damage reduction when weak point is hit, a 100% HP bulwark for 2 turns at start of battle, and most-scarily, 100% damage reduction while under Bulwark. If this reduction is not counterplayed, she can be effectively invincible for those 2 turns.
  • Two repels can synergize well with anti-pierce from demons like Yggdrasil.
  • Reducing her affinities to weak may actually make her bulkier, as opponents would then be forced to hit into the 25% reduction. This stacks additively with the 100% reduction from the Bulwark, meaning she can have 125% reduction. This is very effective at countering demons with Attribute affinity down such as Homura Akemi and Metatron M
  • Panel 2 gives her a fortify stack, increasing her bulk further.
  • Very slow, and has double Intimidating Stance as well as an automatic defensive buff swing, allowing her to fit well into slow teams.
  • Has 15 MP max, and panel 2 also has her recover 4 MP at start of battle, so MP drain strategies and Spirit Chains (Indignation) may not be very effective in stopping her.
  • Immune to Bind, as well as Mute and Charm if panel 1, again making it difficult to stop her.
  • Her unique has Remnants, Bulwark Pierce, ATK + DEF debuffs, and has a pursuing chain against the weakest foe if she uses it during a bonus turn. This skill's damage is dependent on her HP, allowing her to build for bulk and damage simultaneously.
  • Purple boosts her damage output, while Yellow can offer more buff control in PvP if her defensive buff swing won't be enough.
Cons
  • Bulwark-removal effects (such as from Loup-Garou or Madoka Kaname) will fully negate her 2-turn invulnerability. Alternatively, anti-damage reduction (such as from Mithras or Botis) can partially negate the damage reduction, as they share a bracket in the damage formula.
  • Does not have any way to restore her bulwark after it wears off. Consider pairing her with demons like Madoka Kaname or Demeter to keep her Bulwark topped off.
  • Vulnerable to Decay, which can simultaneously cut her bulk and make her unique skill weaker. It won't reduce the size of her Bulwark, though, as that will always use her original HP.
Notes
  • Limited-time Collaboration unit. Nobody knows if she will be rerun.
  • Teal covers her weakness, but that might actually be bad, as she then won't get the 25% damage reduction when that weakness is hit.
  • Damage reduction does not affect fractional damage, so she takes the full brunt of those attacks. However, fractional damage also doesn't have Bulwark Pierce, so you'd still have to manually wear down her Bulwark. This combined with the low damage caps on most Fractional effects means it'll take too long to break the Bulwark.
  • Red's skill is useless, as it does less damage than her unique, is inconsistent due to random-targeting, and scales off of MATK instead of HP.
Synergies

Official Profile

Her nature is helplessness. She symbolizes the fool who continuously spins in circles. She bears a striking resemblance to the mysterious stage-constructing Witch, whose name has been handed down through the course of history. She possesses enough power to potentially annihilate all things organic and inorganic without a trace.
This Walpurgisnacht was born from the memories of a certain magical girl who walked into an Aura Gate, where wishes can be granted in strange ways.