Beelzebub☆

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Stats

Beelzebub☆.jpg Elemental Resistances
Physical.png

Phys

Fire.png

Fire

Ice.png

Ice

Electricity.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - - - Repel Repel
Info
Rarity Race Grade AI
5★ Tyrant 97 Attack
6★ Stats
HP 1192 (47/328) Vitality 175 (47/328)
Strength 152 (126/328) Agility 162 (69/328)
Magic 220 (9/328) Luck 132 (249/328)
PATK 649 PDEF 598
MATK 792 MDEF 632
Innate Skills
Passive.png Butcher Passive +20% damage to skills that target all or random enemies.
Passive.png King of Hell Passive Heals 800 HP upon receiving the first killing blow.

Activates the following Chain Effect when attacking first at the beginning of a battle: Recovers 3 MP. Increases own Party's ATK by 20% and reduces DEF of all enemies by 20%. (3 turns)
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 1 enemy Press Turn Icon. +20% to DEF of all party members and reduces ATK of all enemies by 20%. (3 turns)

*Only up to 2 Press Turn Icons can be reduced by skills or effects.
Almighty.png Death Flyers 8 MP Inflicts Almighty (Magic) damage (Power: 110) on all enemies and reduces ATK, DEF and EV/AC of all enemies by 20% if the attack is successful. (3 turns)

*Nullifies all death prevention skills.

This skill will gain 1 Boost level at the start of own turn.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Almighty.png Ars Magna 8 MP Inflicts Almighty (Magic) damage (Power: 200) on a single enemy.
Gacha:
ArchYellow.png
Awaken: Support.png Luster Candy 8 MP Increases ATK, DEF, EV/AC of All Party Members by 20% for 3 turns.
Gacha:
ArchPurple.png
Awaken: Passive.png Null Mortal Passive Adds Null Mortal.
Gacha:
ArchTeal.png
Awaken: Passive.png Drain Phys Passive Adds Phys Drain.
Gacha:
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus Activates the following Chain Effect when own HP is at 80% or under at end of enemy turn: Heals 25% of own HP and recovers 3 MP. Adds Null Mute, Null Bind and Null Charm. +20% to Almighty damage. +20% to max HP.
Panel Step Stat Bonus HP: +250(MAX) Mag ATK: +100(MAX) HP: +250(MAX)

Availability

Used In Fusions
How To Make

  • Available as a Multi-Fusion.


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Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Beelzebub☆.jpg Beelzebub☆
ArchRed.png ArchPurple.png ArchTeal.png 4 5 5 2 3
Pros
  • Death Flyers deals Almighty AOE damage and ignores Endures. This makes him incredibly powerful for cleanup, especially after a big nuke like Morning Star or Third Eye. On top of that, it grows stronger with each passing turn, gaining increased damage on Turn 2 and AOE Mortal on Turn 3.
  • When going first, King of Hell provides him 3 MP and a free Offensive Cry debuff. If paired with Angra Mainyu, this effectively gives him FULL MP on Turn 1, paving the way for absurd combos like Concentrate into Death Flyers.
  • When going second, King of Hell acts as Intimidating Stance while providing the team a Defensive Cry buff, greatly increasing the team's survivability.
  • As if that wasn't enough, King of Hell also gives him an 800-HP Endure. Factoring in the healing from Panel 1, an Almighty Survivor transfer and his good defensive stats, Beelzebub☆ is one hard bug to squash.
  • Panel 2 provides him immunity to Charm, Bind and Mute, allowing him to be run as a Cleric if Prayer is transferred.
  • Purple gains Null Mortal which prevents him from being killed by other Mortal users. Teal gains access to Drain Phys, which can be useful for pairing with Demiurge.
Cons
  • Middling AGI makes him awkward to slot in slow teams. Consider an Epitome of Endurance transfer if you want to do so.
  • As his kit is entirely Almighty, Five Elements counters him pretty hard. Pairing him with a Demiurge with Panel 2 unlocked offsets this weakness though.
  • Heavily reliant on Panel 1 and 2 to shine, otherwise he is fairly easy to deal with.
Notes

PvE Builds

PvP Builds

Beelzebub☆/Lore