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Murmur.jpg Elemental Resistances














- Weak - Repel Resist Weak Null
Rarity Race Grade AI
5★ Fallen 83 Attack
6★ Stats
HP 1169 (80/360) Vitality 170 (80/360)
Strength 192 (76/360) Agility 154 (138/360)
Magic 88 (310/360) Luck 147 (198/360)
PATK 733 PDEF 613
MATK 514 MDEF 561
Innate Skills
Passive.png Epitome of Aggression Passive +15% to Phys hit rate, -45% chance of receiving status ailments.
Passive.png Duke of Hell Passive Adds Phys Pierce.

For every weak point within the party, increases damage of all attacks by 10%. (Max: 50%)

For every weak point within the party, receive 10% less damage from all attacks. (Max reduction: 70%)
Dark.png Dynamic Evil Spear 5 MP Inflicts Dark (Physical) Pierce effect damage (Power: 150) with 80% crit rate on a single enemy.

Revives all party members with 30% HP if the attack is successful.
*The damage inflicted by this skill is dependent on Phys ATK.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.

* Damage from this skill ignores all death prevention skills.
Gacha: -
Awaken: Phys.png Hades Blast 6 MP Inflicts Phys (Physical) damage with 120 power on All Enemies.
Gacha: Passive.png Great Aim Passive +20% to Phys hit rate.
Awaken: Passive.png Auto-Sukunda Passive Casts Sukunda at the beginning of the 1st turn.
Gacha: Passive.png Auto-Taruka Passive Casts Tarukaja at the beginning of the 1st turn.
Awaken: Passive.png Null Mortal Passive Adds Null Mortal.
Gacha: Passive.png Epitome of Fortitude Passive +20% to max HP, -50% to Critical hit rate of damage received.
Awaken: Passive.png Drain Dark Passive Adds Dark Drain.
Gacha: Passive.png Dark Amp Passive +25% to Dark damage.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +20% to Phys hit rate. +20% to Critical hit rate. Activates the following Chain Effect at the beginning of own turn: Increases own party's ATK and EV/AC by 20%. (1 turn) +20% to Dark damage. +20% to max HP.
Panel Step Stat Bonus HP: +250(MAX) Phys ATK +100(MAX) HP: +250(MAX)


Used In Fusions
Link to Fusion Calculator

  • Only available from a banner specific event.
  • Available as a gacha.

Murmur/Sword Murmur/Shield

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Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Murmur.jpg Murmur
Yellow Purple Yellow 3 2 2 2 2
  • Duke of Hell provides him damage and ST damage reduction for each open weakness on your party. This gives him a natural spot in Orcus comps, who typically run a large amount of open weaknesses.
  • Dynamic Evil Spear is a piercing Dark ST nuke with a high crit rate. If it lands, it will also ressurect ALL your allies at 30% HP, making it a pseudo-Recarmdra that can grant a half-turn if you crit. It also provides a 20% accuracy bonus if maxed, which pairs well with his innate Epitome of Aggression and Panel 1 both granting accuracy.
  • Purple gains access to Null Mortal, whereas Yellow grants him Auto-Sukunda for PVE.
  • You still receive extra damage from open weaknesses. Fire weakness is particularly annoying against Surt A and Atropos.
  • No innate damage boosters means he is forced to rely on Duke of Hell for damage.
  • Difficult to build optimally as he wants both damage and bulk; focusing on one will cause the other to suffer as a result.
  • Orcus comps are very vulnerable to Mortal, which is rampant in the current PvP Meta thanks to Beelzebub☆.
  • Dynamic Evil Spear only has 6 charges. Be very careful when using it, as you might end up running out of charges and be forced into a regular attack.

PvE Builds

PvP Builds