|HP||1112 (118/360)||Vitality||158 (117/360)|
|Strength||201 (50/360)||Agility||92 (335/360)|
|Magic||147 (199/360)||Luck||147 (201/360)|
Berserker God 6 MP Inflicts Phys (Physical) damage with 160 power on a Single Enemy.
Ragnarok 7 MP Inflicts Fire (Magic) damage with 215 power on a Single Enemy. Adds 20% damage to this skill based on your Phys ATK status.
Awaken: Intimidating Stance Passive Reduces 1 enemy Press Turn at the beginning of a battle if the enemy attacks first. Only up to 2 Press Turn Icons can be reduced by skills or effects.Gacha: -
Awaken: Maragidyne 7 MP Inflicts Fire (Magic) damage with 120 power on All Enemies.
Gacha: Hellfire 5 MP Inflicts Fire (Magic) damage 2 to 4 times with 55 power on Random Enemies.
Awaken: Rattle 9 MP Inflicts Almighty (Magic) damage with 100 power on All Enemies and reduces all enemy EV/AC by 20% for 3 turns.
Gacha: Magic Amp III Passive +15 to Magic.
Awaken: Fire Pierce Passive Fire attacks bypass resistances
Gacha: Fire Boost Passive +15% to Fire damage.
Awaken: Null Ice Passive Adds Ice Null.
Gacha: Eat Whole 5 MP Inflicts Phys (Physical) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt.
|Panel 1||Panel 2||Panel 3||Panel 4|
|Panel Completion Bonus||+15% to single-target attack damage. +20% to max HP.||-70% to Fire damage received.||+25% to Fire damage.||Activates the following Chain Effect at the end of own turn: Inflicts Fire (Magic) damage (Power: 215) on a single enemy. Adds 20% damage to this skill based on your Phys ATK status. (Once per battle)|
|Panel Step Stat Bonus||HP +25 (MAX +250)||Phys ATK +8 (MAX +80) & Mag ATK +8 (MAX +80)||HP +25 (MAX +250)||HP +25 (MAX +250)|
|Beacon of the Giants||While the one with this skill is alive, all party members will receive the following effect: +15% to Fire damage dealt.|
|physical/magic increase||Mag ATK 120%||Element Increase||Fire 30%|
|Physical Accuracy||20%||Critical Chance||20%|
Agidyne 6 MP Inflicts Fire (Magic) damage with 160 power on a Single Enemy.
Maragion 6 MP Inflicts Fire (Magic) damage with 100 power on All Enemies.
Scathe of Branches 7 MP Inflicts Fire (Magic) damage (Power: 130) on all enemies.
|Panel 1||Panel 2||Panel 3|
|Panel Completion Bonus||+15% to Fire damage dealt.||Reduces the cost of Scathe of Branches by 1MP.||While the one with this skill is alive, all party members will receive the following effect: +10% to Fire damage.|
|Panel Step Stat Bonus||Mag ATK +50(MAX)||Mag ATK +50(MAX)||Mag ATK +50(MAX)|
|Black Fire of Muspell|
|Southern Firewall||+5% to Fire damage.|
|HP||120%||Elemental Damage Reduction||Fire 20%|
Fire Amp Passive +25% to Fire damage.
Life Gain Passive +20% to Max HP.
Repel Fire Passive Adds Fire Repel.
|Panel 1||Panel 2||Panel 3|
|Panel Completion Bonus||+10% to Fire damage.||+30% to max HP.||+20% to Fire damage|
|Panel Step Stat Bonus||HP: +200(MAX)||HP: +200(MAX)||HP: +200(MAX)|
- Clear: Intimidating Stance. When paired with another IS user, it can be used to limit the enemies' turns, giving you a window to survive.
- Purple: Fire Pierce to bypass any NDRs.
Damage boosters to allow Surt to nuke as hard as possible with Ragnarok
- Fire Amp: Highest Fire damage Modifier
- Master Assassin: Boosts ST damage for Ragnarok.
- Fire Survivor: Fire damage modifier + Endure.
- Fire Enhancement: Fire damage modifier + an additional 10% against Fire weak foes.
- Fire Boost/Assassin: Early game/budget option.
- Enduring Soul/+: Adds survivability
- Null/Resist Ice: Covers his weakness.
- Stat priorities: Mag ATK%
- Spell: Boosts his damage.
- Divine: Allows Surt to cast Ragnarok more frequently
- Ward: Protects him from Ailments for 3 turns
- STR (10): Indirectly boosts Ragnarok's damage output.
- MAG (20): Boosts damage output.
- VIT (20): Boosts bulk.
|ST Fire Nuker|
A very strong Fire ST nuker that is completely fusuable. You may go for Clear if you have another IS user. Master Assassin or other damage boosters may be used if covering his weakness does not concern you.
|Null Ice||Fire Amp|
|St 10 Ma 20 Vi 20|
|Spell with Mag ATK%|
A fire giant in Norse lore. He rules the fire realm, Muspelheim, and brandishes the burning sword Laevateinn. At Ragnarok, he will set the world ablaze.