Asura Lord M

From SMT: Dx2 Wiki
Jump to: navigation, search

Stats

Asura Lord M.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Null Repel - - - Repel Null
Info
Rarity Race Grade AI
5★ Tenma 95 Attack
6★ Stats
HP 1451 (13/466) Vitality 230 (12/466)
Strength 207 (55/466) Agility 160 (159/466)
Magic 110 (311/466) Luck 141 (314/466)
PATK 764 PDEF 686
MATK 561 MDEF 638
Innate Skills
Passive.png Phys Survivor Passive +15% to Phys damage and HP stops at 1 HP upon receiving the first killing blow.
Passive.png Illuminating Malice Passive Adds Phys Pierce.

+75% to Max HP.
Adds Null Mortal/Bind/Charm.
All party members will begin the battle with 2 counts of Fortify.
Activates the following Chain Effect when this demon is downed:
Reduces enemy Press Turn Icons by 1 and Casts Rakukaja+ on all party members (1 turn, once per battle).
While this demon is is alive, all party members will receive the following effect:
Reduces damage received by 30% and decreases damage taken by another 30% when having 1 or more counts of Fortify.
[Order Crest: Wicked]
Inscribes 1 Order Crest: Wicked on self when an ally is downed, and 2 enemy increases their Press Turn Icons.
For every 2 Order Crest: Wicked inscribed on self, the following effects will activate:
Applies 2 counts of Spirit Chains (Indignation) to all enemies and place 3 counts of Fortify on all party members.

Afterward, Order Crest: Wicked will fade.
Passive.png Deadly Disaster Passive All attacks will not consume a Press Turn Icon when dealing damage. (Does not apply in Democalypse, activates twice per turn)

While this demon is alive, all party members will deal +40% damage while having 1 or more counts of Malice.
Changes Normal Attack to the following: Inflicts Fractional damage equivalent to 100% of Max HP (Max: 2000) with Remnants 3 times on a single enemy.
Activates the following Chain Effect if the attack is successful:

Places one count of Malice on all party members then removes 1 count from Spirit Chains (Indignation) from all party members.
ArchClear.png
Awaken: Passive.png Strength Amp III Passive +15 to Strength.
Gacha: -
ArchRed.png
Awaken: Phys.png Rupture 6 MP Inflicts Phys damage (Physical, Power: 160) with Bulwark Pierce and 100% hit rate and Critical hit rate to a single enemy, then decreases the Phys Attribute Affinity of the target by 1 level for 1 turn.
Activates the following Chain Effect if the attack is successful: Increases the ATK of all party members by 20%. (1 turn)
Gacha: Passive.png Phys Amp Passive +25% to Phys damage.
ArchYellow.png
Awaken: Passive.png Power of the Gods' Enemy Passive +20% to Max HP. When dealt a killing blow, survive with 1 HP up to 3 times.
Gacha: Passive.png Epitome of Wisdom 2 Passive +15% Magic damage and max HP.
ArchPurple.png
Awaken: Passive.png Path of Carnage Passive While the this demon is alive, all party members will deal +15% damage.
Activates the following Chain Effect when a party member (including self) downs a demon: Casts Tarukaja+ on all party members. (1 turn)
Gacha: Passive.png Life Surge Passive +30% to Max HP.
ArchTeal.png
Awaken: Passive.png Null Elec-Force Passive Adds Null Elec/Null Force.
Gacha: Passive.png Phys Enhancement Passive +15% to Phys damage. +10% damage when attacking the enemy's weak point.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% to Max HP. While the one with this skill is alive, +15% to damage received for all enemies while all party members have at least one count of Malice. Activates the following Chain Effect when the enemy strikes first at the start of battle and when a party member (including self) dies: Casts Rakukaja+ on all party members and then casts Tarunda+ on all enemies. (Activates up to 3 times per turn) +20% to Max HP. -50% to the Critical hit rate of attacks received.
Panel Step Stat Bonus HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Asura Lord M/Sword Asura Lord M/Shield

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Asura Lord M.jpg Asura Lord M
Yellow Purple Yellow Purple A S S S
Pros
  • Illuminating Malice grants him Phys Pierce, a 75% boost to his Max HP, Null Mortal/Bind/Charm, and allows all party members to start battle with 2 counts of Fortify right off the bat. Additionally, it reduces the enemy team's Press Turns by 1 and casts Rakukaja+ upon Asura being downed.
  • Just for being alive, he provides his team members a 30% damage reduction effect. However, all party members who have at least 1 count of Fortify will then receive another 30% reduction, amassing into a whopping 60%, the highest AoE damage reduction effect to date.
    • As most meta demons have their own form of damage reduction, this means that levels off 100% DR can easily be accumulated, making his team incredibly hard to take down coupled with his extreme HP pool and defensive buff swing.
  • His Order Crest: Wicked applies 2 counts of Spirit Chains of Indignation on all enemies, and then places 3 counts of Fortify on his party. This Order Crest is extremely easy to activate as it only requires the enemy team to generate one Press Turn Icon, or for them to down 2 of Asura's allies.
    • As many threatening Speedbot and T1 units generate Press Turns (i.e. Shiva M and Lucifer Frost), this usually means Asura's team will start the battle with 5 counts of Fortify and will get the entire enemy team Indignated.
    • Double Indignation counts can easily mean a death sentence to any team not prepared to handle it. Most newer units only reduce counts by 1 (ex: Fionn mac Cumhaill), and some don't at all (ex: Hakumen no Mono), which heavily restricts team building when randoming in PvP. Because of how oppressive this effect is, it has single-handedly ruined the PvP careers of units who generate Press Turns.
    • Indignation can stack with other MP modifying effects such as Hakumen's and Old One's Gloom MP increase penalty. This means that the enemy team will be forced to Normally attack, which can be disastrous for them as Asura naturally Nulls Phys and many Indignation-prone demons have terrible Agility stats (aka Heroine), which will just result in them facing a 2 Press Turn Loss penalty.
  • Although Asura doesn't remove any incoming counts of Indignation himself, he does not care about it as his 2nd passive Deadly Disaster changes his Normal attack to 3 hits of Fractional damage (with a limit of 2000) with Remnants on a single enemy. This is essentially a 6000HP attack that cannot be affected by Intimidation or Indignation, and up to twice per turn, will not consume Press Turn Icons.
    • After this attack, he will place 1 count of Malice on his party and will then proceed to remove 1 count of Indignation affecting each ally which is extremely beneficial in a very likely mirror-match. On top of this, any member with Malice will receive a 40% boost to their damage dealt (won't affect Asura's Fractional damage, though).
  • Power of the God's Enemy in Yellow is a defensive-suited passive that boosts his Max HP even further by 20% and bestows upon him 3 1HP endures. This means that coupled with innate Phys Survivor, he will have 4 endures on hand. On the other hand, Path of Carnage in Purple is an offensive-suited passive that increases the party's damage dealt by 15% and casts Tarukaja+ when a party member downs a demon.
  • Amazing set of panels that offer myriad of effects. Panel 1 provides a 15% boost to his Max HP and 15% reverse damage reduction while all party members have Malice. Panel 2 casts a full defensive buff swing with Rakukaja+ and Tarunda+ when going second and whenever a party member dies. Panel 3 offers yet another 20% HP boost and reduces the Critical rate of incoming attacks by 50%.
Cons
  • Although he has immense damage reduction and enormous HP, his defensive stats can be easily crippled by Spirit Chains of Corrosion as he does not reduce any counts.
  • Rupture in Red has low BP and does not provide Malice or remove Indignation counts, which makes it a rather useless skill.
Notes
Synergies

Official Profile

Official page: https://d2-megaten-l.sega.com/en/news/detail/101233.html
An existence birthed from Vanitas’ Malice. It was based on the data of the Asura Lord, who rules over the Asura-demonic beings from Hindu mythology. The real Asura Lord, in Hindu mythology, is known to be a savage demon who is very strict. Legends say he will attack, without mercy, anyone who goes against what he considers just. With his immense strength and vast magical powers, he has caused no shortage of grief for the gods.