Futsunushi

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Stats

Futsunushi.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Repel - - - - Null Weak
Info
Rarity Race Grade AI
5★ Kishin 85 Attack
6★ Stats
HP 1169 (119/433) Vitality 170 (120/433)
Strength 193 (90/433) Agility 156 (165/433)
Magic 88 (359/433) Luck 158 (140/433)
PATK 735 PDEF 613
MATK 514 MDEF 561
Innate Skills
Phys.png Berserker God 6 MP Inflicts Phys (Physical) damage with 160 power on a Single Enemy.
Passive.png Sword Deity's Might Passive Adds Phys Pierce.

Activates the following Chain Effect at the beginning of own turn:
Puts all party members into a state of Might.
While the one with this skill is alive, all party members will receive the following effect:

When in a state of Might, +15% to Phys hit rate and +20% to critical hit damage.
Passive.png Ryujin Reflection Passive -100% to Critical hit rate of damage received.

Activates the following Chain Effect when a member of your party receives a Physical attack:

Inflicts Physical damage (Power: 60) with 30% crit rate on all enemies and reduces ATK/DEF of all enemies by 20% if the attack is successful. (2 turns) *Counter effects will not work on this skill.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Phys.png Tempest Slash + 6 MP Inflicts Phys (Physical) damage 4 to 5 times (Power: 50) on random enemies.
*Damage inflicted by this effect will ignore all death prevention skills.
Gacha: Passive.png Phys Survivor Passive +15% to Phys damage and HP stops at 1 HP upon receiving the first killing blow.
ArchYellow.png
Awaken: Phys.png Iai Isshin 6 MP Inflicts Phys (Physical) damage (Power: 80) on all enemies.
Enters a state of Charge if the attack is successful.
Gacha: Passive.png Sadistic Blow Passive +15% to critical hit damage. +10% damage when attacking the enemy's weak point.
ArchPurple.png
Awaken: Passive.png Enduring Soul + Passive Heals 500 HP upon receiving the first killing blow.
Gacha: Passive.png Zealous Rebel Passive +20% to max HP.

The following effect will activate when receiving a Physical Attack:

100% chance to counter dealing Phys (Physical) damage (Power: 80).
ArchTeal.png
Awaken: Passive.png Null Dark Passive Adds Dark Null.
Gacha: Passive.png Auto-Rakunda Passive Casts Rakunda at the beginning of the 1st turn.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +20% to max HP. While the one with this skill is alive, all party members will receive the following effect: -30% to Critical hit rate of damage received. Activates the following Chain Effect when an ally enters a state of Might: Increases ATK of all party members by 20%. (1 turn) While the one with this skill is alive, all party members in a state of Might will receive the following effect: +20% to Phys hit rate, +20% to critical hit damage.
Panel Step Stat Bonus HP: +250(MAX) Phys ATK: +100(MAX) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Futsunushi/Sword Futsunushi/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Futsunushi.jpg Futsunushi
Yellow Yellow Purple B D D -
Pros
  • Sword Deity's Might provides team-wide Rebellion every turn, massively increasing your team's physical damage. This is exceptionally powerful in Phys Democalypse, as scores there widely fluctuate depending on crits. It also increases the accuracy and damage of all allies in a state of Rebellion.
    • This has incredible synergy with Panel 3 Zaou-Gongen, getting the ball rolling on infinite Rebellion to grant the entire team Phys Pierce, while also helping ZG's accuracy.
  • Ryujin Reflection procs an AOE counter whenever your allies receive Physical damage, similar to how Asura shield functions in Battle Tower. It also casts Tarunda and Rakunda when it procs. This makes him a good check against faster, Physical-based teams like Astaroth and Hachiman. Also has some synergy with Hachiman as it will trigger his chains.
  • Yellow provides him Iai Isshin, a Physical AOE that puts him in a state of Charge if the attack is successful. This is very devastating for Phys Democalypse Prelim, similar to how Nero☆ racks up insane numbers in Elec Democalypse Prelim.
  • Red gives him access to Tempest Slash +, a souped up version of Tempest Slash that hits harder and ignores Endures. However, it is still a random-target attack, so it's only useful against lone targets.
  • Has synergy with Sukuna-Hikona, as the team-wide Rebellion and Charge from Iai Isshin proc Invincibility Aid
Cons
  • Weak to Dark unless Teal.
  • No unique active means he is stuck using the generic Berserker God, which is underwhelming to say the least.
  • Middling AGI makes him awkward to fit in teams, and Asura Lord is an overall stronger Aura demon for T1 Physical Teams.
  • The AoE counter upon receiving a Phys attack can be exploited by Demeter teams to restore their Bulwarks - they just spam normal attacks on any party member.
Notes
  • The AoE counter upon receiving a Phys attack will still activate if the attack misses.
Synergies -

PvE Builds

PvP Builds

Archetype(s)

  • Red: Tempest Slash + for a strong Phys attack that bypasses endures
  • Yellow: Iai Isshin for a Phys AOE that grants him Charge
  • Enduring Soul +: Gives him an innate endure.


Skill Transfers

Damage boosters for Ryujin Reflection to hit back hard against physical demons as well as for Tempest Slash + or Iai Isshin.

Damage Boosters:

  • Phys Amp: Highest Phys damage modifier.
  • Phys Survivor: Boosts Phys damage + Endure.
  • Phys Boost: Early game/budget option.

Other/Misc. Skills:

  • Speedster: Boosts team speed if needed.
  • Epitome of Endurance: Boosts HP and lowers team speed for slower teams
  • Null Bind: Protects him from bind so Ryujin Reflection will trigger.

Brands

  • Stat priorities: Phys ATK%.
  • War: Boosts his damage ouput even higher.
  • Divine: Allows him to cast Tempest Slash + or Iai Isshin more frequently.
  • Life: Adds bulk.
  • Aim: Boosts his accuracy to ensure no Press Turns if using Tempest Slash + or Iai Isshin.
  • Speed: Helps to boost team speed if needed.
  • Ward: Protects him from ailments for 3 turns.

Mitama

  1. AGI (20): To boost his accuracy and team speed.
  2. STR (20): Boosts his damage output.
  3. VIT (20): Boosts his bulk
  4. LUK (10): Increases his chances of landing hits and crit resistance.

Build(s)

Will of the Sword
ArchRed.png Transferred Skills Notes:

Mainly used for his AOE Might generation while still being able to dish out tons of damage with Tempest Slash +. Pair with Asura Lord who boosts crit damage for a devastating crit spam core. Since he grants Might every turn, it frees up skill slots on demons that would typically run Auto-Rebellion for more damage boosters or more useful passives. Yellow can be used if you want to make sweeping easier but you lose out on some damage on the first attack and endure break. A bulkier build for slower/midrange teams can be made by using Life and Ward brands instead, Epitome of Endurance can also be transfered to lower team speed.

Phys Survivor Phys Amp
Infused Mitama
St 20 Ag 20 Lu 10
Brands
War + Speed with Phys ATK%.
Target Stats
-


Official Profile

The Nihonshoki sword diety whose name comes from "futsu," the fashion in which things are cut, and "nushi," his nature as a god. As such, it is said that he embodies the power that is bestowed upon swords. According to the Nihonshoki, when Izanagi. used the Sword of Totsuka to angrily kill Kagatsuchi, the blood that dripped from this blade became the stones from which Futsunushi would be born. It is also said that Takamimusbi sent Futsunushi to pacify Ashihara-no-Nakatsukuni.