|HP||1169 (89/365)||Vitality||170 (89/365)|
|Strength||201 (54/365)||Agility||133 (226/365)|
|Magic||180 (142/365)||Luck||117 (329/365)|
Megaton Raid 7 MP Inflicts Phys (Physical) damage with 180 power on a Single Enemy.
Charge 6 MP Self enters a state of Charge. Increases the next Phys attack damage by 125%.
Mjolnir 7 MP Inflicts Elec (Magic) damage 5 times (Power: 60) on random enemies.
Awaken: Maziodyne 7 MP Inflicts Elec (Magic) damage with 120 power on All Enemies.Gacha: -
Awaken: Gigantomachia 8 MP Inflicts Phys (Physical) damage with 160 power on All Enemies.
Gacha: Mahamadyne 7 MP Inflicts Light (Magic) damage with 120 power on All Enemies.
Awaken: Rebellion 4 MP Self enters a state of Might. The next Phys attack will have a Critical effect.
Gacha: Auto-Rakuka Passive Casts Rakukaja at the beginning of the 1st turn.
Awaken: Elec Pierce Passive Elec attacks bypass resistances
Gacha: Elec Boost Passive +15% to Elec damage.
Awaken: Repel Fire Passive Adds Fire Repel.
Gacha: Resist Force Passive Adds Force Resist.
|Panel 1||Panel 2||Panel 3||Panel 4|
|Panel Completion Bonus||+15% to damage dealt by attacks that target all or random enemies. +20% to max HP.||-70% to Elec damage received.||+25% to Elec damage.||Activates the following Chain Effect at the end of own turn: Inflicts Elec (Magic) damage 5 times (Power: 60) on random enemies. (Once per battle)|
|Panel Step Stat Bonus||HP +25 (MAX +250)||Phys ATK +8 (MAX +80) Mag ATK +8 (MAX +80)||HP +25 (MAX +250)||HP +25 (MAX +250)|
|Mightiest Warrior||While the one with this skill is alive, all party members will receive the following effect: +15% to Elec damage.|
|physical/magic increase||Mag 120%||Element Increase||Elec 30%|
|Physical Accuracy||20%||Critical Chance||20%|
Ziodyne 6 MP Inflicts Elec (Magic) damage with 160 power on a Single Enemy.
Mazionga 6 MP Inflicts Elec (Magic) damage with 100 power on All Enemies.
Crackling Thunder 7 MP Inflicts Elec (Magic) damage (Power: 130) on all enemies.
|Panel 1||Panel 2||Panel 3|
|Panel Completion Bonus||+15% to Elec damage.||Reduces the cost of Crackling Thunder by 1MP.||While the one with this skill is alive, all party members will receive the following effect: +10% to Elec damage.|
|Panel Step Stat Bonus||Mag ATK +50(MAX)||Mag ATK +50(MAX)||Mag ATK +50(MAX)|
|Electric Pain||+5% to Elec damage.|
|HP||120%||Elemental Damage Reduction||Elec 20%|
Elec Amp Passive +25% to Elec damage.
Life Gain Passive +20% to Max HP.
Repel Elec Passive Adds Elec Repel.
|Panel 1||Panel 2||Panel 3|
|Panel Completion Bonus||+10% to Elec damage.||+30% to max HP.||+20% to Elec damage.|
|Panel Step Stat Bonus||HP: +200(MAX)||HP: +200(MAX)||HP: +200(MAX)|
- Purple: Elec Pierce to bypass any NDRs.
Damage boosters to allow Thor to nuke as hard as possible with Mjolnir
- Elec Amp: Highest Elec damage Modifier
- Butcher: Boosts random damage for Mjolnir.
- Elec Survivor: Elec damage modifier + Endure.
- Elec Enhancement: Elec damage modifier + an additional 10% against Elec weak foes.
- Elec Boost/Serial Killer: Early game/budget option.
- Enduring Soul/+: Adds survivability
- Null/Resist Force: Covers his weakness.
- Stat priorities: Mag ATK%
- Spell: Boosts his damage.
- Divine: Allows Thor to cast Mjolnir more frequently
- Ward: Protects him from Ailments for 3 turns
- MAG (20): Boosts damage output.
- VIT (20): Boosts bulk.
- AGI (10): Boosts team speed
A strong Elec nuker that is completely fusable. Butcher or other damage boosters may be used if covering his weakness does not concern you.
|Null Force||Elec Amp|
|St 10 Ma 20 Vi 20|
|Spell with Mag ATK%|
The Norse god of thunder. Later known as the god of agriculture, he was worshipped mostly by farmers. Thor is a heroic and honest god with unrivaled strength. Some claim he could even swallow a cow whole. With the magical hammer Mjolnir which returns to its owner after being thrown, he smites his enemies with ease.