Devil Connector
Devil Connector, also known as D Connector, is an assist system where 3 demons can be assigned to offer stat boosts to the party. The leader of these 3 demons will also automatically cast a skill at the start of battle.
Items for upgrading Connector are usually available from events or the Season Pass.
Contents
Team restrictions
Demons in Connector are considered an extension of the current party. Due to this, the same demon cannot be in both the party and in the currently-selected Connector.
This restriction also applies to certain alts that can't be in a team together, such as Masakado and
Masakado A. See Team restrictions for more details.
Only demons currently in the inventory can be selected to be put in Connector - demons in storage cannot, and a demon cannot be moved to storage while it is in Connector. If the player's last copy of a demon disappears from the inventory (selling it, foddering it for something, etc), then that demon will automatically be removed from Connector.
In quests where the player brings two teams (such as Leveling Quests or Aura Gate), each team must use a different Connector. However, duplicate demons are allowed across the Connectors in this case.
Slots
Demons in Connector are assigned to one of three demon slots, and each demon has three skill slots: one slot for an active skill, and two slots for passive skills.
Only the demon in the "leader" slot (the topmost slot) will be able to use their active skill, and they will do so automatically at the start of battle.
- When casting this active skill, it uses the combined stats of all three demons in Connector.
- Connect skills trigger before the effects of any demons from your team or the enemy's team.
- In PvP, the team that goes first will trigger their Connector first, then the other team's Connector activates. Normal team effects will start after both Connectors finish.
- Connect skills do not trigger chain effects.
- If the Connect AoE is repelled, your team will not take damage. The repelled damage just disappears.
- Connector applies in most quests, Aura Gate, and Dx2 Duel, but not in Alter-World and Battle Tower.
Demon slots and skill slots can be leveled up: the former by using Slasher 13 (chainsaws), and the latter by using
Nightmare Nails. Upgrades to slots will persist, even if the demon or skill in that slot is changed.
- Upgrading a demon slot will increase that slot's Reflection Rate. Reflection Rate is multiplied by Basic Connect Stats (the stats of the Demon), and the result of all three demons is added up as Final Connect Stats, visible in the pentagon chart at the lower-left of the screen. Final Connect Stats are then added to the team as stat boosts.
- Upgrading a skill slot will enhance the effects of the skill in that slot. See the skill's description for specifics.
Slasher 13 and Nightmare Nails have two tiers: 1★ and EX
- Note: 2★ and 3★ tiers also exist, but are no longer needed for upgrades They can be traded down, at a rate of 10 for the next level down (so 1x 2★ => 10x 1★).
- EX-tier items cannot be obtained by exchanging.
Click the tables to expand them:
Demon slot levels | |||||
---|---|---|---|---|---|
Level | Reflection Rate | Slasher 13 Cost | |||
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![]() | ||||
1 | 50.0% | - | - | ||
2 | 50.5% | 3 | - | ||
3 | 51.0% | 4 | - | ||
4 | 51.5% | 5 | - | ||
5 | 52.1% | 7 | - | ||
6 | 52.6% | 8 | - | ||
7 | 53.1% | 9 | - | ||
8 | 53.6% | 10 | - | ||
9 | 54.2% | 11 | - | ||
10 | 56.2% | 13 | 1 | ||
11 | 56.7% | 5 | - | ||
12 | 57.2% | 7 | - | ||
13 | 57.8% | 9 | - | ||
14 | 58.3% | 11 | - | ||
15 | 58.8% | 13 | - | ||
16 | 59.3% | 15 | - | ||
17 | 59.9% | 17 | - | ||
18 | 60.4% | 19 | - | ||
19 | 60.9% | 21 | - | ||
20 | 62.9% | 23 | 2 | ||
21 | 63.5% | 13 | - | ||
22 | 64.0% | 16 | - | ||
23 | 64.5% | 19 | - | ||
24 | 65.0% | 22 | - | ||
25 | 65.6% | 25 | - | ||
26 | 66.1% | 29 | - | ||
27 | 66.6% | 32 | - | ||
28 | 67.2% | 35 | - | ||
29 | 67.7% | 38 | - | ||
30 | 69.7% | 41 | 2 | ||
31 | 70.2% | 26 | - | ||
32 | 70.7% | 29 | - | ||
33 | 71.3% | 32 | - | ||
34 | 71.8% | 35 | - | ||
35 | 72.3% | 38 | - | ||
36 | 72.8% | 42 | - | ||
37 | 73.4% | 44 | - | ||
38 | 73.9% | 47 | - | ||
39 | 74.4% | 51 | - | ||
40 | 76.4% | 56 | 3 | ||
41 | 77.0% | 36 | - | ||
42 | 77.5% | 39 | - | ||
43 | 78.0% | 42 | - | ||
44 | 78.5% | 45 | - | ||
45 | 79.1% | 48 | - | ||
46 | 79.6% | 51 | - | ||
47 | 80.1% | 54 | - | ||
48 | 80.7% | 57 | - | ||
49 | 81.2% | 61 | - | ||
50 | 83.2% | 67 | 3 | ||
51 | 83.7% | 51 | - | ||
52 | 84.2% | 53 | - | ||
53 | 84.8% | 55 | - | ||
54 | 85.3% | 57 | - | ||
55 | 85.8% | 59 | - | ||
56 | 86.4% | 61 | - | ||
57 | 86.9% | 63 | - | ||
58 | 87.4% | 65 | - | ||
59 | 87.9% | 67 | - | ||
60 | 89.9% | 69 | 4 | ||
61 | 90.5% | 54 | - | ||
62 | 91.0% | 57 | - | ||
63 | 91.5% | 60 | - | ||
64 | 92.0% | 63 | - | ||
65 | 92.6% | 66 | - | ||
66 | 93.1% | 70 | - | ||
67 | 93.6% | 73 | - | ||
68 | 94.2% | 76 | - | ||
69 | 94.7% | 79 | - | ||
70 | 96.7% | 82 | 4 | ||
71 | 97.2% | 17 | - | ||
72 | 97.7% | 69 | - | ||
73 | 98.3% | 71 | - | ||
74 | 98.8% | 73 | - | ||
75 | 99.3% | 75 | - | ||
76 | 99.9% | 77 | - | ||
77 | 100.4% | 79 | - | ||
78 | 100.9% | 81 | - | ||
79 | 101.4% | 83 | - | ||
80 | 103.4% | 85 | 5 | ||
81 | 104.0% | 75 | - | ||
82 | 104.5% | 78 | - | ||
83 | 105.0% | 81 | - | ||
84 | 105.6% | 84 | - | ||
85 | 106.1% | 87 | - | ||
86 | 106.6% | 89 | - | ||
87 | 107.1% | 91 | - | ||
88 | 107.7% | 93 | - | ||
89 | 108.2% | 95 | - | ||
90 | 110.2% | 97 | 5 | ||
91 | 110.7% | 73 | - | ||
92 | 111.2% | 76 | - | ||
93 | 111.8% | 79 | - | ||
94 | 112.3% | 82 | - | ||
95 | 112.8% | 85 | - | ||
96 | 113.4% | 89 | - | ||
97 | 113.9% | 93 | - | ||
98 | 114.4% | 97 | - | ||
99 | 114.9% | 101 | - | ||
100 | 116.9% | 105 | 5 | ||
101 | 117.5% | 79 | - | ||
102 | 118.0% | 82 | - | ||
103 | 118.5% | 85 | - | ||
104 | 119.1% | 88 | - | ||
105 | 119.6% | 90 | - | ||
106 | 120.1% | 93 | - | ||
107 | 120.6% | 96 | - | ||
108 | 121.2% | 99 | - | ||
109 | 121.7% | 102 | - | ||
110 | 123.7% | 106 | 6 | ||
111 | 124.2% | 83 | - | ||
112 | 124.8% | 86 | - | ||
113 | 125.3% | 89 | - | ||
114 | 125.8% | 92 | - | ||
115 | 126.3% | 95 | - | ||
116 | 126.9% | 97 | - | ||
117 | 127.4% | 100 | - | ||
118 | 127.9% | 102 | - | ||
119 | 128.4% | 106 | - | ||
120 | 130.4% | 110 | 6 | ||
121 | 131.0% | 86 | - | ||
122 | 131.5% | 89 | - | ||
123 | 132.0% | 92 | - | ||
124 | 132.6% | 95 | - | ||
125 | 133.1% | 98 | - | ||
126 | 133.6% | 102 | - | ||
127 | 134.1% | 105 | - | ||
128 | 134.7% | 108 | - | ||
129 | 135.2% | 111 | - | ||
130 | 137.2% | 114 | 7 | ||
131 | 137.7% | 85 | - | ||
132 | 138.3% | 88 | - | ||
133 | 138.8% | 92 | - | ||
134 | 139.3% | 95 | - | ||
135 | 139.8% | 99 | - | ||
136 | 140.4% | 102 | - | ||
137 | 140.9% | 105 | - | ||
138 | 141.4% | 108 | - | ||
139 | 142.0% | 111 | - | ||
140 | 144.0% | 115 | 7 | ||
141 | 144.5% | 91 | - | ||
142 | 145.0% | 93 | - | ||
143 | 145.5% | 95 | - | ||
144 | 146.1% | 97 | - | ||
145 | 146.6% | 99 | - | ||
146 | 147.1% | 101 | - | ||
147 | 147.6% | 103 | - | ||
148 | 148.2% | 105 | - | ||
149 | 148.7% | 107 | - | ||
150 | 150.7% | 109 | 8 |
Skill slot levels | ||||
---|---|---|---|---|
Level | Nightmare Nail Cost | |||
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1 | - | - | ||
2 | 5 | - | ||
3 | 8 | - | ||
4 | 11 | - | ||
5 | 13 | - | ||
6 | 15 | - | ||
7 | 17 | - | ||
8 | 20 | - | ||
9 | 22 | - | ||
10 | 25 | 1 | ||
11 | 14 | - | ||
12 | 17 | - | ||
13 | 20 | - | ||
14 | 23 | - | ||
15 | 26 | - | ||
16 | 29 | - | ||
17 | 32 | - | ||
18 | 36 | - | ||
19 | 37 | - | ||
20 | 41 | 3 | ||
21 | 30 | - | ||
22 | 33 | - | ||
23 | 37 | - | ||
24 | 42 | - | ||
25 | 47 | - | ||
26 | 52 | - | ||
27 | 56 | - | ||
28 | 61 | - | ||
29 | 66 | - | ||
30 | 71 | 5 | ||
31 | 64 | - | ||
32 | 68 | - | ||
33 | 72 | - | ||
34 | 76 | - | ||
35 | 81 | - | ||
36 | 85 | - | ||
37 | 89 | - | ||
38 | 93 | - | ||
39 | 97 | - | ||
40 | 101 | 10 | ||
41 | 96 | - | ||
42 | 102 | - | ||
43 | 109 | - | ||
44 | 116 | - | ||
45 | 123 | - | ||
46 | 130 | - | ||
47 | 137 | - | ||
48 | 144 | - | ||
49 | 151 | - | ||
50 | 158 | 15 |
Skills
Each demon starts with an active skill and no passive skills.
Additional skills can be obtained by leveling up a demon's friendship, which requires giving them Heartfelt Offerings. When friendship levels up, the demon will have an Inspiration, where they suggest a new Connect Skill to be applied to them. If the player accepts, then the new skill is added to the demon. If the player instead discards the skill, then they receive it as a Connect Skill Genome that can be applied to any demon. Higher friendship levels increase the chance that the suggested skill will be a strong one.
Accepting a skill during inspiration transfers it to the demon at no cost, and skills may be harvested off of a demon at no cost as well. However, transferring a Genome to a demon will cost an amount of Connect Components, with the amount needed varying by the skill. Generally speaking, stronger skills will cost more Components to transfer.
Active Skills
Notes:
- Dual-element and element + buff skills do not mention piercing.
- Buff and Debuff effects from Connect skills are additive with normal Buffs/Debuffs. For example: if a normal ATK buff (20%) is active, and a 5% ATK buff from Connect skills is applied, then the total ATK buff is 25%.
- Connect skills' Buffs/Debuffs do not display any icon to show whether they are still active.
Oddities:
- The Ice/Fire skill really says Almighty Aptitude in-game, not Fire Aptitude.
- It is unknown how much "Heal All" is boosted every 10 levels, as it says
+[boost_heal]%
on each line in-game. - Buff and Debuff skills increase their effects by +0.1 at each 5-level milestone. This is not explained in the in-game description, which simply says "Effect amount will increase based on the level of the set Skill Slot".
- ATK Debuff V2 is incorrectly called "ATK Buff V2" in-game
The in-game help menu mentions some skill types that have not been found yet:
- Buffs and debuffs for EV/AC.
- Status ailments such as Poison and Charm.
Icon | Name | ![]() Cost |
Rarity | Effects |
---|---|---|---|---|
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Phys All Magic | 5 | 1★ | Inflicts Phys Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn. With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49) Lv.10: +2% to damage dealt Lv.20: +4% to damage dealt Lv.30: +6% to damage dealt Lv.40: +8% to damage dealt Lv.50: +10% to damage dealt |
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Phys/ATK Buff All | 40 | 3★ | Inflicts Phys damage (Magic, Power: 200) to all enemies at the start of the 1st turn. Secondary Effect: Adds the following effect when Support Aptitude Rank is at C or above: When the attack is successful, increase the ATK of all party members by 1%. (1 turn) *This effect will be applied separately from other buffs/debuffs not from Connect Skills. With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49) With every 5 levels, 0.1 will be added to Secondary Effects (Maximum Effect Amount: 1.0) Lv.10: +2% to all damage dealt, Buff Effect +0.1. Lv.20:+2% to all damage dealt, Buff Effect +0.2. Lv.30: +2% to all damage dealt, Buff Effect +0.3. Lv.40: +2% to all damage dealt, Buff Effect +0.4. Lv.50: +2% to all damage dealt, Buff Effect +0.5. |
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Fire All Magic | 5 | 1★ | Inflicts Fire Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn. With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49) Lv.10: +2% to damage dealt Lv.20: +4% to damage dealt Lv.30: +6% to damage dealt Lv.40: +8% to damage dealt Lv.50: +10% to damage dealt |
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Ice All Magic | 5 | 1★ | Inflicts Ice Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn. With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49) Lv.10: +2% to damage dealt Lv.20: +4% to damage dealt Lv.30: +6% to damage dealt Lv.40: +8% to damage dealt Lv.50: +10% to damage dealt |
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Ice/Fire All Magic | 20 | Primary Effect: Inflicts Ice damage (Magic, Power: 180) to all enemies at the start of the 1st turn. Secondary Effect: Adds the following effect when Almighty Aptitude Rank is at C or above: When the attack is successful, inflicts Fire damage (Magic, Power: 40) to all enemies. With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49) With every level, 0.5% will be added to Secondary Effects (Maximum Effect Amount: 24.5) | |
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Elec All Magic | 5 | 1★ | Inflicts Elec Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn. With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49) Lv.10: +2% to damage dealt Lv.20: +4% to damage dealt Lv.30: +6% to damage dealt Lv.40: +8% to damage dealt Lv.50: +10% to damage dealt |
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Elec/Force All Magic | 20 | Primary Effect: Inflicts Elec damage (Magic, Power: 180) to all enemies at the start of the 1st turn. Secondary Effect: Adds the following effect when Force Aptitude Rank is at C or above: When the attack is successful, inflicts Force damage (Magic, Power: 40) to all enemies. With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49) With every level, 0.5% will be added to Secondary Effects (Maximum Effect Amount: 24.5) | |
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Elec/ATK Buff All | 40 | 3★ | Inflicts Elec damage (Magic, Power: 200) to all enemies at the start of the 1st turn. Secondary Effect: Adds the following effect when Support Aptitude Rank is at C or above: When the attack is successful, increase the ATK of all party members by 1%. (1 turn) *This effect will be applied separately from other buffs/debuffs not from Connect Skills. With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49) With every 5 levels, 0.1 will be added to Secondary Effects (Maximum Effect Amount: 1.0) Lv.10: +2% to all damage dealt, Buff Effect +0.1. Lv.20:+2% to all damage dealt, Buff Effect +0.2. Lv.30: +2% to all damage dealt, Buff Effect +0.3. Lv.40: +2% to all damage dealt, Buff Effect +0.4. Lv.50: +2% to all damage dealt, Buff Effect +0.5. |
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Force All Magic | 5 | 1★ | Inflicts Force Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn. With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49) Lv.10: +2% to damage dealt Lv.20: +4% to damage dealt Lv.30: +6% to damage dealt Lv.40: +8% to damage dealt Lv.50: +10% to damage dealt |
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Light All Magic | 5 | 1★ | Inflicts Light Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn. With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49) Lv.10: +2% to damage dealt Lv.20: +4% to damage dealt Lv.30: +6% to damage dealt Lv.40: +8% to damage dealt Lv.50: +10% to damage dealt |
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Dark All Magic | 5 | 1★ | Inflicts Dark Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn. With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49) Lv.10: +2% to damage dealt Lv.20: +4% to damage dealt Lv.30: +6% to damage dealt Lv.40: +8% to damage dealt Lv.50: +10% to damage dealt |
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Dark/Light All Magic | 20 | 2★ | Primary Effect: Inflicts Dark damage (Magic, Power: 180) to all enemies at the start of the 1st turn. Secondary Effect: Adds the following effect when Light Aptitude Rank is at C or above: When the attack is successful, inflicts Light damage (Magic, Power: 40) to all enemies. With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49) With every level, 0.5% will be added to Secondary Effects (Maximum Effect Amount: 24.5) Lv.10: +2% to damage dealt Lv.20: +4% to damage dealt Lv.30: +6% to damage dealt Lv.40: +8% to damage dealt Lv.50: +10% to damage dealt |
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Almighty All Magic | 5 | 1★ | Inflicts Almighty Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn. With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49) Lv.10: +2% to damage dealt Lv.20: +4% to damage dealt Lv.30: +6% to damage dealt Lv.40: +8% to damage dealt Lv.50: +10% to damage dealt |
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Almighty/Phys All Magic | 20 | 2★ | Primary Effect: Inflicts Almighty damage (Magic, Power: 180) to all enemies at the start of the 1st turn. Secondary Effect: Adds the following effect when Phys Aptitude Rank is at C or above: When the attack is successful, inflicts Phys damage (Magic, Power: 40) to all enemies. With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49) With every level, 0.5% will be added to Secondary Effects (Maximum Effect Amount: 24.5) Lv.10: +2% to damage dealt Lv.20: +4% to damage dealt Lv.30: +6% to damage dealt Lv.40: +8% to damage dealt Lv.50: +10% to damage dealt |
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Heal All | 5 | 1★ | Heals all party members (Power: 100) at the start of the 1st turn. With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49) Lv.10: +X% to Healing skill effectiveness Lv.20: +X% to Healing skill effectiveness Lv.30: +X% to Healing skill effectiveness Lv.40: +X% to Healing skill effectiveness Lv.50: +X% to Healing skill effectiveness |
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Heal/EV/AC Buff All | 20 | 2★ | Heals all party members (Power: 100) at the start of the 1st turn. Secondary Effect: Adds the following effect when Support Aptitude Rank is at C or above: When the attack is successful, increase the ATK of all party members by 1%. (1 turn) *This effect will be applied separately from other buffs/debuffs not from Connect Skills. With every level, 1% will be added to Primary Effects (Maximum Effect Amount: 49) With every 5 levels, 0.1 will be added to Secondary Effects (Maximum Effect Amount: 1.0) Lv.10: +X% to Healing skill effectiveness, Buff Effect +0.1. Lv.20:+X% to Healing skill effectiveness, Buff Effect +0.2. Lv.30: +X% to Healing skill effectiveness, Buff Effect +0.3. Lv.40: +X% to Healing skill effectiveness, Buff Effect +0.4. Lv.50: +X% to Healing skill effectiveness, Buff Effect +0.5. |
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ATK Buff | 5 | 1★ | At the start of the 1st turn, increases the ATK of all party members by 1.0%. (1 turn) *This effect will be applied separately from other buffs/debuffs not from Connect Skills. *With every 5 levels, 0.1 will be added to Primary Effects (Maximum Effect Amount: 1.0) Lv.10: Buff Effect +0.1 Lv.20: Buff Effect +0.2 Lv.30: Buff Effect +0.3 Lv.40: Buff Effect +0.4 Lv.50: Buff Effect +0.5 |
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ATK Buff V2 | 5 | 1★ | At the start of the 1st turn, increases the ATK of all party members by 2.0%. (1 turn) *This effect will be applied separately from other buffs/debuffs not from Connect Skills. *With every 5 levels, 0.1 will be added to Primary Effects (Maximum Effect Amount: 1.0) Lv.10: Buff Effect +0.1 Lv.20: Buff Effect +0.2 Lv.30: Buff Effect +0.3 Lv.40: Buff Effect +0.4 Lv.50: Buff Effect +0.5 |
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DEF Buff | 5 | 1★ | At the start of the 1st turn, increases the DEF of all party members by 1.0%. (1 turn) *This effect will be applied separately from other buffs/debuffs not from Connect Skills. *With every 5 levels, 0.1 will be added to Primary Effects (Maximum Effect Amount: 1.0) Lv.10: Buff Effect +0.1 Lv.20: Buff Effect +0.2 Lv.30: Buff Effect +0.3 Lv.40: Buff Effect +0.4 Lv.50: Buff Effect +0.5 |
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DEF Buff V2 | 5 | 1★ | At the start of the 1st turn, increases the DEF of all party members by 2.0%. (1 turn) *This effect will be applied separately from other buffs/debuffs not from Connect Skills. *With every 5 levels, 0.1 will be added to Primary Effects (Maximum Effect Amount: 1.0) Lv.10: Buff Effect +0.1 Lv.20: Buff Effect +0.2 Lv.30: Buff Effect +0.3 Lv.40: Buff Effect +0.4 Lv.50: Buff Effect +0.5 |
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ATK Debuff | 5 | 1★ | At the start of the 1st turn, decreases the ATK of all enemies by 1.0%. (1 turn) *This effect will be applied separately from other buffs/debuffs not from Connect Skills. *With every 5 levels, 0.1 will be added to Primary Effects (Maximum Effect Amount: 1.0) Lv.10: Debuff Effect +0.1 Lv.20: Debuff Effect +0.2 Lv.30: Debuff Effect +0.3 Lv.40: Debuff Effect +0.4 Lv.50: Debuff Effect +0.5 |
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ATK Debuff V2 | 5 | 1★ | At the start of the 1st turn, decreases the ATK of all enemies by 2.0%. (1 turn) *This effect will be applied separately from other buffs/debuffs not from Connect Skills. *With every 5 levels, 0.1 will be added to Primary Effects (Maximum Effect Amount: 1.0) Lv.10: Debuff Effect +0.1 Lv.20: Debuff Effect +0.2 Lv.30: Debuff Effect +0.3 Lv.40: Debuff Effect +0.4 Lv.50: Debuff Effect +0.5 |
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DEF Debuff | 5 | 1★ | At the start of the 1st turn, decreases the DEF of all enemies by 1.0%. (1 turn) *This effect will be applied separately from other buffs/debuffs not from Connect Skills. *With every 5 levels, 0.1 will be added to Primary Effects (Maximum Effect Amount: 1.0) Lv.10: Debuff Effect +0.1 Lv.20: Debuff Effect +0.2 Lv.30: Debuff Effect +0.3 Lv.40: Debuff Effect +0.4 Lv.50: Debuff Effect +0.5 |
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DEF Debuff V2 | 5 | 1★ | At the start of the 1st turn, decreases the DEF of all enemies by 2.0%. (1 turn) *This effect will be applied separately from other buffs/debuffs not from Connect Skills. *With every 5 levels, 0.1 will be added to Primary Effects (Maximum Effect Amount: 1.0) Lv.10: Debuff Effect +0.1 Lv.20: Debuff Effect +0.2 Lv.30: Debuff Effect +0.3 Lv.40: Debuff Effect +0.4 Lv.50: Debuff Effect +0.5 |
Passive Skills
Notes:
- For dual-stat passives (HP/Mag DEF%, etc), level 2 does nothing, as the skill is 0.1% at both level 1 and 2. The amount does not increase until level 3, where it is 0.15%.
- For skills that say their effect increases "for every 2 Lv. Increase", the boosts are actually at levels 2, 4, 6, and so on. Not at levels 3, 5, 7.
The in-game help menu mentions some skill types that have not been found yet:
- A skill that increases the amount of friendship gained by the holder. This skill is not affected by skill slot level.
Name | ![]() Cost |
Rarity | Effects |
---|---|---|---|
Phys Adaption | 20 | 2★ | +1 to Phys Aptitude. +1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24) Lv.10: +1 to Phys Aptitude Lv.20: +2 to Phys Aptitude Lv.30: +3 to Phys Aptitude Lv.40: +4 to Phys Aptitude Lv.50: +5 to Phys Aptitude |
Fire Adaption | 20 | 2★ | +1 to Fire Aptitude. +1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24) Lv.10: +1 to Fire Aptitude Lv.20: +2 to Fire Aptitude Lv.30: +3 to Fire Aptitude Lv.40: +4 to Fire Aptitude Lv.50: +5 to Fire Aptitude |
Ice Adaption | 20 | 2★ | +1 to Ice Aptitude. +1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24) Lv.10: +1 to Ice Aptitude Lv.20: +2 to Ice Aptitude Lv.30: +3 to Ice Aptitude Lv.40: +4 to Ice Aptitude Lv.50: +5 to Ice Aptitude |
Elec Adaption | 20 | 2★ | +1 to Elec Aptitude. +1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24) Lv.10: +1 to Elec Aptitude Lv.20: +2 to Elec Aptitude Lv.30: +3 to Elec Aptitude Lv.40: +4 to Elec Aptitude Lv.50: +5 to Elec Aptitude |
Force Adaption | 20 | 2★ | +1 to Force Aptitude. +1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24) Lv.10: +1 to Force Aptitude Lv.20: +2 to Force Aptitude Lv.30: +3 to Force Aptitude Lv.40: +4 to Force Aptitude Lv.50: +5 to Force Aptitude |
Light Adaption | 20 | 2★ | +1 to Light Aptitude. +1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24) Lv.10: +1 to Light Aptitude Lv.20: +2 to Light Aptitude Lv.30: +3 to Light Aptitude Lv.40: +4 to Light Aptitude Lv.50: +5 to Light Aptitude |
Dark Adaption | 20 | 2★ | +1 to Dark Aptitude. +1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24) Lv.10: +1 to Dark Aptitude Lv.20: +2 to Dark Aptitude Lv.30: +3 to Dark Aptitude Lv.40: +4 to Dark Aptitude Lv.50: +5 to Dark Aptitude |
Almighty Adaption | 20 | 2★ | +1 to Almighty Aptitude. +1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24) Lv.10: +1 to Almighty Aptitude Lv.20: +2 to Almighty Aptitude Lv.30: +3 to Almighty Aptitude Lv.40: +4 to Almighty Aptitude Lv.50: +5 to Almighty Aptitude |
Heal Adaption | 20 | 2★ | +1 to Heal Aptitude. +1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24) Lv.10: +1 to Heal Aptitude Lv.20: +2 to Heal Aptitude Lv.30: +3 to Heal Aptitude Lv.40: +4 to Heal Aptitude Lv.50: +5 to Heal Aptitude |
Support Adaption | 20 | 2★ | +1 to Support Aptitude. +1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24) Lv.10: +1 to Support Aptitude Lv.20: +2 to Support Aptitude Lv.30: +3 to Support Aptitude Lv.40: +4 to Support Aptitude Lv.50: +5 to Support Aptitude |
Obstruction Adaption | 20 | 2★ | +1 to Obstruction Aptitude. +1 to Primary Effect for every 2 Lv. increase (Maximum Effect Amount: 24) Lv.10: +1 to Obstruction Aptitude Lv.20: +2 to Obstruction Aptitude Lv.30: +3 to Obstruction Aptitude Lv.40: +4 to Obstruction Aptitude Lv.50: +5 to Obstruction Aptitude |
HP% | 5 | 1★ | +1% to max HP. +0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9) Lv.10: +0.5% max HP Lv.20: +1% max HP Lv.30: +1.5% max HP Lv.40: +2% max HP Lv.50: +2.5% max HP |
HP% V2 | 20 | 2★ | +1.5% to max HP. +0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9) Lv.10: +0.5% max HP Lv.20: +1% max HP Lv.30: +1.5% max HP Lv.40: +2% max HP Lv.50: +2.5% max HP |
HP% V3 | 40 | 3★ | +2.0% to max HP. +0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9) Lv.10: +0.5% max HP Lv.20: +1% max HP Lv.30: +1.5% max HP Lv.40: +2% max HP Lv.50: +2.5% max HP |
Phys ATK% | 5 | 1★ | +1% to Phys ATK. +0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9) Lv.10: +0.5% Phys ATK Lv.20: +1% Phys ATK Lv.30: +1.5% Phys ATK Lv.40: +2% Phys ATK Lv.50: +2.5% Phys ATK |
Phys ATK% V2 | 20 | 2★ | +1.5% to Phys ATK. +0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9) Lv.10: +0.5% Phys ATK Lv.20: +1% Phys ATK Lv.30: +1.5% Phys ATK Lv.40: +2% Phys ATK Lv.50: +2.5% Phys ATK |
Phys ATK% V3 | 40 | 3★ | +2% to Phys ATK. +0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9) Lv.10: +0.5% Phys ATK Lv.20: +1% Phys ATK Lv.30: +1.5% Phys ATK Lv.40: +2% Phys ATK Lv.50: +2.5% Phys ATK |
Phys DEF% | 5 | 1★ | +1% to Phys DEF. +0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9) Lv.10: +0.5% Phys DEF Lv.20: +1% Phys DEF Lv.30: +1.5% Phys DEF Lv.40: +2% Phys DEF Lv.50: +2.5% Phys DEF |
Phys DEF% V2 | 20 | 2★ | +1.5% to Phys DEF. +0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9) Lv.10: +0.5% Phys DEF Lv.20: +1% Phys DEF Lv.30: +1.5% Phys DEF Lv.40: +2% Phys DEF Lv.50: +2.5% Phys DEF |
Mag ATK% | 5 | 1★ | +1% to Mag ATK. +0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9) Lv.10: +0.5% Mag ATK Lv.20: +1% Mag ATK Lv.30: +1.5% Mag ATK Lv.40: +2% Mag ATK Lv.50: +2.5% Mag ATK |
Mag ATK% V2 | 20 | 2★ | +1.5% to Mag ATK. +0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9) Lv.10: +0.5% Mag ATK Lv.20: +1% Mag ATK Lv.30: +1.5% Mag ATK Lv.40: +2% Mag ATK Lv.50: +2.5% Mag ATK |
Mag DEF% | 5 | 1★ | +1% to Mag DEF. +0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9) Lv.10: +0.5% Mag DEF Lv.20: +1% Mag DEF Lv.30: +1.5% Mag DEF Lv.40: +2% Mag DEF Lv.50: +2.5% Mag DEF |
Mag DEF% V2 | 20 | 2★ | +1.5% to Mag DEF. +0.1 to primary effect for every 1 Lv. increase. (Maximum effect amount: 4.9) Lv.10: +0.5% Mag DEF Lv.20: +1% Mag DEF Lv.30: +1.5% Mag DEF Lv.40: +2% Mag DEF Lv.50: +2.5% Mag DEF |
HP/Phys DEF% | 20 | 2★ | +0.1% to max HP. +0.1% to Phys DEF. +0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45) Lv.10: +0.5% to max HP and Phys DEF. Lv.20: +1% to max HP and Phys DEF. Lv.30: +1.5% to max HP and Phys DEF. Lv.40: +2% to max HP and Phys DEF. Lv.50: +2.5% to max HP and Phys DEF. |
HP/Mag DEF% | 20 | 2★ | +0.1% to max HP. +0.1% to Mag DEF. +0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45) Lv.10: +0.5% to max HP and Mag DEF. Lv.20: +1% to max HP and Mag DEF. Lv.30: +1.5% to max HP and Mag DEF. Lv.40: +2% to max HP and Mag DEF. Lv.50: +2.5% to max HP and Mag DEF. |
Phys DEF/Mag DEF% | 20 | 2★ | +0.1% to Phys DEF. +0.1% to Mag DEF. +0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45) Lv.10: +0.5% to Phys DEF and Mag DEF. Lv.20: +1% to Phys DEF and Mag DEF. Lv.30: +1.5% to Phys DEF and Mag DEF. Lv.40: +2% to Phys DEF and Mag DEF. Lv.50: +2.5% to Phys DEF and Mag DEF. |
Mag ATK/Mag DEF% | 20 | 2★ | +0.1% to Mag ATK. +0.1% to Mag DEF. +0.05 to Primary Effect for every 1 Lv. Increase (Maximum Effect Amount: 2.45) Lv.10: +0.5% to Mag ATK and Mag DEF. Lv.20: +1% to Mag ATK and Mag DEF. Lv.30: +1.5% to Mag ATK and Mag DEF. Lv.40: +2% to Mag ATK and Mag DEF. Lv.50: +2.5% to Mag ATK and Mag DEF. |
Stats
Demons in Connector do not consider how much the player has invested into them (levels, infusions, transfers, panels etc). By default, all demons in connector use their 6★ Awakened stats for Str, Mag, and Vit. (Agi and Luk are not used in Connector). The stats of a demon in connector are called their Basic Connect Stats.
Each demon in Connector multiplies their Basic Connect Stats by their Reflection Rate, which starts at 50%. The results of this calculation are added up across the 3 demons in Connector to get the Final Connect Stats, visible in the pentagon chart at the bottom-left of the Connect screen. Final Connect Stats are then applied to the team as stat boosts. Reflection Rate can be increased by upgrading Connector's demon slots.
Having high Aptitude Ranks will apply Aptitude Bonuses, which further increase the Final Connect Stats applied to the team.
Formula for the stats received by the party:
[(demon 1's stats * demon slot 1's Reflection Rate) + (demon 2's stats * demon slot 2's Reflection Rate) + (demon 3's stats * demon slot 3's Reflection Rate) ] * (100% + stat % boost from aptitudes)
Connect Infusion
By spending Killer Nectar (tomatoes), a demon's Basic Connect Stats can be increased, up to a total of 350 in each of Str, Mag, and Vit. The amount of Nectar needed increases with each infusion performed on the same stat.
- For example: the first infusion into STR costs 2 nectar, the second costs 3, third costs 4, and so on. The first infusion into MAG starts at 2, then 3, then 4, etc, independent of how much STR was infused.
- It is overall less costly to infuse a demon to maximum stats if they already have high stats at base.
Click to expand the table:
Prior Infusions in same stat |
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Total |
---|---|---|
0 | 2 | 2 |
1 | 3 | 5 |
2 | 4 | 9 |
3 | 6 | 15 |
4 | 7 | 22 |
5 | 8 | 30 |
6 | 9 | 39 |
7 | 11 | 50 |
8 | 12 | 62 |
9 | 13 | 75 |
10 | 14 | 89 |
11 | 15 | 104 |
12 | 17 | 121 |
13 | 18 | 139 |
14 | 19 | 158 |
15 | 20 | 178 |
16 | 21 | 199 |
17 | 22 | 221 |
18 | 24 | 245 |
19 | 25 | 270 |
20 | 26 | 296 |
21 | 27 | 323 |
22 | 28 | 351 |
23 | 29 | 380 |
24 | 31 | 411 |
25 | 32 | 443 |
26 | 33 | 476 |
27 | 34 | 510 |
28 | 35 | 545 |
29 | 36 | 581 |
30 | 38 | 619 |
31 | 39 | 658 |
32 | 40 | 698 |
33 | 41 | 739 |
34 | 42 | 781 |
35 | 43 | 824 |
36 | 45 | 869 |
37 | 46 | 915 |
38 | 47 | 962 |
39 | 48 | 1,010 |
40 | 49 | 1,059 |
41 | 50 | 1,109 |
42 | 52 | 1,161 |
43 | 53 | 1,214 |
44 | 54 | 1,268 |
45 | 55 | 1,323 |
46 | 56 | 1,379 |
47 | 58 | 1,437 |
48 | 59 | 1,496 |
49 | 60 | 1,556 |
50 | 61 | 1,617 |
51 | 63 | 1,680 |
52 | 64 | 1,744 |
53 | 65 | 1,809 |
54 | 66 | 1,875 |
55 | 67 | 1,942 |
56 | 69 | 2,011 |
57 | 70 | 2,081 |
58 | 71 | 2,152 |
59 | 72 | 2,224 |
60 | 74 | 2,298 |
61 | 75 | 2,373 |
62 | 76 | 2,449 |
63 | 77 | 2,526 |
64 | 79 | 2,605 |
65 | 80 | 2,685 |
66 | 81 | 2,766 |
67 | 83 | 2,849 |
68 | 84 | 2,933 |
69 | 85 | 3,018 |
70 | 86 | 3,104 |
71 | 88 | 3,192 |
72 | 89 | 3,281 |
73 | 90 | 3,371 |
74 | 92 | 3,463 |
75 | 93 | 3,556 |
76 | 94 | 3,650 |
77 | 96 | 3,746 |
78 | 97 | 3,843 |
79 | 98 | 3,941 |
80 | 100 | 4,041 |
81 | 101 | 4,142 |
82 | 102 | 4,244 |
83 | 104 | 4,348 |
84 | 105 | 4,453 |
85 | 106 | 4,559 |
86 | 108 | 4,667 |
87 | 109 | 4,776 |
88 | 111 | 4,887 |
89 | 112 | 4,999 |
90 | 113 | 5,112 |
91 | 115 | 5,227 |
92 | 116 | 5,343 |
93 | 118 | 5,461 |
94 | 119 | 5,580 |
95 | 120 | 5,700 |
96 | 122 | 5,822 |
97 | 123 | 5,945 |
98 | 125 | 6,070 |
99 | 126 | 6,196 |
100 | 128 | 6,324 |
101 | 129 | 6,453 |
102 | 131 | 6,584 |
103 | 132 | 6,716 |
104 | 134 | 6,850 |
105 | 135 | 6,985 |
106 | 137 | 7,122 |
107 | 138 | 7,260 |
108 | 140 | 7,400 |
109 | 141 | 7,541 |
110 | 143 | 7,684 |
111 | 144 | 7,828 |
112 | 146 | 7,974 |
113 | 147 | 8,121 |
114 | 149 | 8,270 |
115 | 150 | 8,420 |
116 | 152 | 8,572 |
117 | 153 | 8,725 |
118 | 155 | 8,880 |
119 | 157 | 9,037 |
120 | 158 | 9,195 |
121 | 160 | 9,355 |
122 | 161 | 9,516 |
123 | 163 | 9,679 |
124 | 165 | 9,844 |
125 | 166 | 10,010 |
126 | 168 | 10,178 |
127 | 169 | 10,347 |
128 | 171 | 10,518 |
129 | 173 | 10,691 |
130 | 174 | 10,865 |
131 | 176 | 11,041 |
132 | 178 | 11,219 |
133 | 179 | 11,398 |
134 | 181 | 11,579 |
135 | 183 | 11,762 |
136 | 185 | 11,947 |
137 | 186 | 12,133 |
138 | 188 | 12,321 |
139 | 190 | 12,511 |
140 | 192 | 12,703 |
141 | 193 | 12,896 |
142 | 195 | 13,091 |
143 | 197 | 13,288 |
144 | 199 | 13,487 |
145 | 200 | 13,687 |
146 | 202 | 13,889 |
147 | 204 | 14,093 |
148 | 206 | 14,299 |
149 | 208 | 14,507 |
150 | 210 | 14,717 |
151 | 211 | 14,928 |
152 | 213 | 15,141 |
153 | 215 | 15,356 |
154 | 217 | 15,573 |
155 | 219 | 15,792 |
156 | 221 | 16,013 |
157 | 223 | 16,236 |
158 | 225 | 16,461 |
159 | 227 | 16,688 |
160 | 229 | 16,917 |
161 | 231 | 17,148 |
162 | 233 | 17,381 |
163 | 234 | 17,615 |
164 | 236 | 17,851 |
165 | 238 | 18,089 |
166 | 240 | 18,329 |
167 | 243 | 18,572 |
168 | 245 | 18,817 |
169 | 247 | 19,064 |
170 | 249 | 19,313 |
171 | 251 | 19,564 |
172 | 253 | 19,817 |
173 | 255 | 20,072 |
174 | 257 | 20,329 |
175 | 259 | 20,588 |
176 | 261 | 20,849 |
177 | 263 | 21,112 |
178 | 266 | 21,378 |
179 | 268 | 21,646 |
180 | 270 | 21,916 |
181 | 272 | 22,188 |
182 | 274 | 22,462 |
183 | 277 | 22,739 |
184 | 279 | 23,018 |
185 | 281 | 23,299 |
186 | 283 | 23,582 |
187 | 286 | 23,868 |
188 | 288 | 24,156 |
189 | 290 | 24,446 |
190 | 292 | 24,738 |
191 | 295 | 25,033 |
192 | 297 | 25,330 |
193 | 299 | 25,629 |
194 | 302 | 25,931 |
195 | 304 | 26,235 |
196 | 307 | 26,542 |
197 | 309 | 26,851 |
198 | 312 | 27,163 |
199 | 314 | 27,477 |
200 | 316 | 27,793 |
201 | 319 | 28,112 |
202 | 321 | 28,433 |
203 | 324 | 28,757 |
204 | 326 | 29,083 |
205 | 329 | 29,412 |
206 | 332 | 29,744 |
207 | 334 | 30,078 |
208 | 337 | 30,415 |
209 | 339 | 30,754 |
210 | 342 | 31,096 |
211 | 345 | 31,441 |
212 | 347 | 31,788 |
213 | 350 | 32,138 |
214 | 353 | 32,491 |
215 | 355 | 32,846 |
216 | 358 | 33,204 |
217 | 361 | 33,565 |
218 | 364 | 33,929 |
219 | 367 | 34,296 |
220 | 369 | 34,665 |
221 | 372 | 35,037 |
222 | 375 | 35,412 |
223 | 378 | 35,790 |
224 | 381 | 36,171 |
225 | 384 | 36,555 |
226 | 387 | 36,942 |
227 | 390 | 37,332 |
228 | 393 | 37,725 |
229 | 396 | 38,121 |
230 | 399 | 38,520 |
231 | 402 | 38,922 |
232 | 405 | 39,327 |
233 | 408 | 39,735 |
234 | 411 | 40,146 |
235 | 414 | 40,560 |
236 | 417 | 40,977 |
237 | 420 | 41,397 |
238 | 424 | 41,821 |
239 | 427 | 42,248 |
240 | 430 | 42,678 |
241 | 433 | 43,111 |
242 | 437 | 43,548 |
243 | 440 | 43,988 |
244 | 443 | 44,431 |
245 | 447 | 44,878 |
246 | 450 | 45,328 |
247 | 454 | 45,782 |
248 | 457 | 46,239 |
249 | 461 | 46,700 |
250 | 464 | 47,164 |
251 | 468 | 47,632 |
252 | 471 | 48,103 |
253 | 475 | 48,578 |
254 | 478 | 49,056 |
255 | 482 | 49,538 |
256 | 486 | 50,024 |
257 | 489 | 50,513 |
258 | 493 | 51,006 |
259 | 497 | 51,503 |
260 | 501 | 52,004 |
261 | 505 | 52,509 |
262 | 509 | 53,018 |
263 | 512 | 53,530 |
264 | 516 | 54,046 |
265 | 520 | 54,566 |
266 | 524 | 55,090 |
267 | 528 | 55,618 |
268 | 532 | 56,150 |
269 | 537 | 56,687 |
270 | 541 | 57,228 |
271 | 545 | 57,773 |
272 | 549 | 58,322 |
273 | 553 | 58,875 |
274 | 558 | 59,433 |
275 | 562 | 59,995 |
276 | 566 | 60,561 |
277 | 571 | 61,132 |
278 | 575 | 61,707 |
279 | 580 | 62,287 |
280 | 584 | 62,871 |
281 | 589 | 63,460 |
282 | 593 | 64,053 |
283 | 598 | 64,651 |
284 | 603 | 65,254 |
285 | 607 | 65,861 |
286 | 612 | 66,473 |
287 | 617 | 67,090 |
288 | 622 | 67,712 |
289 | 627 | 68,339 |
290 | 632 | 68,971 |
291 | 637 | 69,608 |
292 | 642 | 70,250 |
293 | 647 | 70,897 |
294 | 652 | 71,549 |
295 | 657 | 72,206 |
296 | 662 | 72,868 |
297 | 668 | 73,536 |
298 | 673 | 74,209 |
299 | 678 | 74,887 |
300 | 684 | 75,571 |
301 | 689 | 76,260 |
302 | 695 | 76,955 |
303 | 701 | 77,656 |
304 | 706 | 78,362 |
305 | 712 | 79,074 |
306 | 718 | 79,792 |
307 | 724 | 80,516 |
308 | 729 | 81,245 |
309 | 735 | 81,980 |
310 | 742 | 82,722 |
311 | 748 | 83,470 |
312 | 754 | 84,224 |
313 | 760 | 84,984 |
314 | 766 | 85,750 |
315 | 773 | 86,523 |
316 | 779 | 87,302 |
317 | 786 | 88,088 |
318 | 792 | 88,880 |
319 | 799 | 89,679 |
320 | 806 | 90,485 |
321 | 812 | 91,297 |
322 | 819 | 92,116 |
323 | 826 | 92,942 |
324 | 833 | 93,775 |
325 | 840 | 94,615 |
326 | 847 | 95,462 |
327 | 855 | 96,317 |
328 | 862 | 97,179 |
329 | 870 | 98,049 |
330 | 877 | 98,926 |
331 | 885 | 99,811 |
332 | 892 | 100,703 |
333 | 900 | 101,603 |
334 | 908 | 102,511 |
335 | 916 | 103,427 |
336 | 924 | 104,351 |
337 | 932 | 105,283 |
338 | 941 | 106,224 |
339 | 949 | 107,173 |
340 | 958 | 108,131 |
341 | 966 | 109,097 |
342 | 975 | 110,072 |
343 | 984 | 111,056 |
344 | 993 | 112,049 |
345 | 1,000 | 113,049 |
346 | 1,000 | 114,049 |
347 | 1,000 | 115,049 |
348 | 1,000 | 116,049 |
349 | 1,000 | 117,049 |
Aptitude
Each demon has Aptitudes for certain elements, as well as healing, supporting, and obstruction. These values are generally taken from elsewhere in the Megami Tensei franchise, so they may not always match up with a demon's role or abilities in dx2.
Connector adds up the Aptitudes of all three demons, and assigns a rank to the total of each Aptitude. Certain skills' effects may also change depending on the Aptitude totals.
Aptitude Ranks
Certain ranges of total Aptitude will qualify for Ranks. For the highest Rank achieved on each Aptitude, an Aptitude Bonus percentage is applied to Final Connect Stats for the team.
- For example: achieving Rank C on Dark and Rank D on Elec at the same time will grant a stat bonus of (0.7% + 0.5% = ) 1.2%.
Certain Aptitude Ranks will also activate Secondary Effects on certain skills, such as a second attack on a dual-element AoE skill.
- However, Aptitude Ranks do not affect a skill's Primary Effects, such as the main attack or healing effect.
All Aptitude values are multiples of 10.
Rank | Aptitude range | Stat bonus | |
---|---|---|---|
Min | Max | ||
S | 200+ | 1.0% | |
A | 150 | 190 | 0.9% |
B | 100 | 140 | 0.8% |
C | 50 | 90 | 0.7% |
D | 10 | 40 | 0.5% |
E | 0 | 0% |
Aptitude list
Click the table to expand it:
Demon | Default Skill | Aptitudes | ||||||||||
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Strategy
Due to the high cost of friendship levels, obtaining new Connect Skills may take a long time - therefore, players just starting out on Devil Connector will be very dependent on default skills and stat bonuses from Aptitudes.
Choosing active skills
Healing - This can be helpful in Aura Gate, allowing the team to recover a little HP at the start of every encounter. If auto talk is turned on, this can also help patch up any HP sacrifices made when recruiting demons.
- Elemental AoEs - These can provide a small boost to damage in almost any context.
- If the damage dealt is high enough, then this can disrupt enemy effects that rely on staying healthy, such as
The 10th Angel's damage reduction when at 99% HP.
- Demon auras that increase damage dealt by the team (such as
Queen Mab's Queen of the Night) or damage taken by the enemy (such as
Mithras's Covenant Bless) will affect the damage dealt by connect skills.
- Demon auras that increase damage dealt by the team (such as
- Since repelled Connect skills don't hurt you, there's no downside to improving the damage of the Connect skill.
- All of the basic AoEs are magic-based, including the
Phys AoE. Therefore, for optimal connect skill damage, try to use demons with a high magic stat.
- However, since Connect skills don't trigger chain effects, you can't use it to set off a turn 0 combo.
- If the damage dealt is high enough, then this can disrupt enemy effects that rely on staying healthy, such as
- The basic
ATK Buff and
ATK Debuff skills are very weak, so they probably aren't worth using. While they do stack with regular buffs/debuffs, it's a measly 1%-2.5% effect that won't make much of a difference.
Choosing Aptitudes
Early on, the most that Aptitudes can offer is the stat bonuses for Ranks. However, the returns for higher ranks diminishes a lot - it's more efficient to spread Aptitudes widely: get a D rank in as many different Aptitudes as possible.
For example: S Rank is a 1% stat boost for 200 Aptitude, meanwhile D Rank is 0.5% stat boost for 10 aptitude. Getting D rank in two Aptitudes (0.5% x 2 = 1%) is effectively the same as S rank in one Apt, and D rank in three Apts (0.5% x 3 = 1.5%) surpasses it.
Game Mechanics | |
---|---|
Resources | Items • Talk • Magnetite/Fusion (Fusible Demons) • Karma • Summoning (Demon Summoning Pool, Skill Summoning Pool, Choice File) • Event Reward Demons • Season Pass |
Team Building | Battle Speed • Team restrictions • Liberators • Armaments • Demonite |
Upgrading | Leveling/Evolving • Awakening • Spirit Merge • Transcend |
Customization | Archetypes • Skill Transfer • Brands • Mitama • Sin Infusion • Devil Connector |
Misc | Formulas • AR Scanner • Devicon • Alignment |