Archetypes
Each demon may exist in one of five possible Archetypes:
- Common (素体 [sotai] = primal form, Clear/Grey)
- Aragami (荒神 [aragami] = wild god, Red)
- Protector (加護 [kago] = divine protection, Yellow)
- Psychic (異能 [inou] = supernatural power, Purple)
- Elementalist (防魔 [bouma] = defensive demon, Teal/Cyan).
The color/archetype of a demon is shown on its status screen, or in some places on its avatar, as a hexagonal icon with Japanese ideograms inscribed.
Contents
Overview
Archetypes are assigned to demons when they are first obtained:
- Demons from Talk and Event Rewards (such as login bonuses, item trade shops, etc) - These will always be Common/Clear.
- Demons summoned through "Normal Summon" and "Hell Bun Summon" - These will always be Common/Clear.
- Demons summoned through any other means - These will be assigned one of the four non-Common Archetypes at random.
Purpose
The Archetype of a demon is solely used to determine the Awaken Skill it possesses (check each Demon's wiki entry to see the different Awaken Skills it may have). Generally speaking:
- Common skills can vary widely.
- Aragami skills will be an attack skill such as Agi or Mow Down, and its MP cost is reduced by 1.
- Protector skills are support skills such as Charge, healing, ailments, buffs, or debuffs. If it's an active skill, then its MP cost is reduced by 1.
- Psychic skills are passive skills such as Fire Boost. These do not affect elemental resistances (only Elementalist can do that).
- Elementalist skills are Resist, Null, Repel, or Drain passive skills for one or more elements.
Awakening
- Main Article: Awakening
Awaken Skills are locked until the demon is Awakened in Pandemonium.
- Awakening a Demon requires Aethers, items that are mostly farmed/harvested in Strange Signal quest area.
- Some Event-exclusive Demons require special types of Aethers, which are only available during those Events.
- Aether Crystals may be used to Awaken Demons without using Aether, but they are rare and expensive, so only use them if really in a hurry, or if the Demon requires a special Aether and not enough is gathered during its Event.
Preferred Archetypes
For a given Demon, some Archetypes may be better than others (see Tier List, or the demon's wiki profile page to know what is the best Archetype for a given demon).
- Some Archetypes may be better for specific uses, which may differ from those recommended in the Tier List.
Fusion
Fusing a demon allows you to fully decide which Archetype it will have: it requires one of the two fusion materials to be Common, and the result of the Fusion will inherit the Archetype of the other Fusion material.
- Multi-fusions usually require only Common Archetype Demons as materials, thus they usually cannot yield non-Common Demons.
Changing Archetypes
Whenever a Demon is Summoned, there's only a 1/4 chance of getting the demon's optimal/desired Archetype. This problem can be solved by items called Arch-Shifters and Arch-Selectors, which change the Archetype of a Colored Demon.
- Common Archetype Demons cannot be changed to Colored and vice versa.
- Shifters and Selectors can be obtained as rewards, mostly from Events, or in the Karma shop.
Archetype Shifting Items
Arch-Shifters are consumable items that can be used on a non-Common Archetype demon and, when used, randomly change the demon's Archetype.
- These come in two types: one that can only be used on Natural 4★ (Arch-Shifter 4★) and the other on Natural 5★ (Arch-Shifter 5★). That is, it doesn't matter that a demon was evolved, if it's originally a 4★ or a 5★ demon, it'll still require a 4★ or 5★ Shifter, respectively.
- The random aspect of the Archetype change means you will often need to use more than one Arch-Shifter on the same demon to obtain the desired Archetype.
Arch-Selectors are similar to Arch-Shifters, but they allow you to choose the resulting Archetype. They come in three types:
- 3★ (only changes the Archetype of Demons below Grade 60). Usually only available in time-limited events.
- 4★ (only changes Demons of Grade from 60 to 79)
- 5★ (only changes Demons of Grade 80 or above).
On a price-per-utility basis, Arch-Shifters are better than Arch-Selectors (on average, you only need 3 Arch-Shifters to get the desired Archetype, while Selectors cost 5 times more Karma).
Beware about the availability of the Arch-Shifters/Selectors though, as they are offered in limited quantities per month. Although expensive, it may be a good idea to have one or two Arch-Shifters in case of need.
Managing Arch-Shifters
Arch-Shifters 5★ are very expensive: 3000 Karma represents 10 non-Common 4★ demons sold... and you usually need around 3 Shifters per demon you want to shift. The 4★ version is also expensive for what it does. As such, Arch-Shifters should be kept for:
- Non-fusible Demons - Fusible ones should be fused with the correct Archetype instead.
- Demons you plan to use immediately, and who would benefit a lot from having the correct Archetype - If you don't plan to use the demon in the near future, it is smarter to wait as there is a chance you would summon the Demon again but in its correct Archetype.
- Very-expensive fusible demons - It can be acceptable to use Shifters on very-high-Grade 5★ demons ( Lucifer, Metatron, Shiva etc.) if you absolutely need them now.
Aside from the very expensive Karma shop, Arch-Shifters can be obtained through events. It is not impossible to get one Arch-Shifter 5★ each month from events, if Sega is being generous.
Game Mechanics | |
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Resources | Items • Talk • Magnetite/Fusion (Fusible Demons) • Karma • Summoning (Demon Summoning Pool, Skill Summoning Pool, Choice File) • Event Reward Demons • Season Pass |
Team Building | Battle Speed • Team restrictions • Liberators • Armaments • Demonite |
Upgrading | Leveling/Evolving • Awakening • Spirit Merge • Transcend |
Customization | Archetypes • Skill Transfer • Brands • Mitama • Sin Infusion • Devil Connector |
Misc | Formulas • AR Scanner • Devicon • Alignment |