Difference between revisions of "User:Boblers"
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*Casts bulky [[Bulwark]]s very often - at the start of the battle, whenever any teammate other than herself takes damage, and whenever casting her unique skill [[My Harvest!]]. If Panel 2, she also Bulwarks at the start of the enemy's turn and debuffs the foe's ATK. | *Casts bulky [[Bulwark]]s very often - at the start of the battle, whenever any teammate other than herself takes damage, and whenever casting her unique skill [[My Harvest!]]. If Panel 2, she also Bulwarks at the start of the enemy's turn and debuffs the foe's ATK. | ||
*[[My Harvest!]] Bulwarks the team and gives each of them 2 MP, offering both defensive and offensive pressure against the enemy. It also has Remnants, ensuring she uses up only half a press turn to cast it. | *[[My Harvest!]] Bulwarks the team and gives each of them 2 MP, offering both defensive and offensive pressure against the enemy. It also has Remnants, ensuring she uses up only half a press turn to cast it. | ||
− | *Whenever any teammate (other than herself) takes damage, she Bulwarks the team and casts a 1-turn [[Luster Candy]]. This heavily punishes AoE attacks, effectively undoing much of the damage dealt by the enemy. This is especially a problem for enemies that are forced into | + | *Whenever any teammate (other than herself) takes damage, she Bulwarks the team and casts a 1-turn [[Luster Candy]]. This heavily punishes AoE attacks, effectively undoing much of the damage dealt by the enemy. This is especially a problem for enemies that are forced into automatic AoEs, such as [[Elohim]] or [[Vishnu A]]. |
*[[Elusis's Blessing]] makes any Bulwarked teammate immune to ailments and take -20% damage, making her team even more bulky. Panel 1 also doubles down on this for Demeter herself. | *[[Elusis's Blessing]] makes any Bulwarked teammate immune to ailments and take -20% damage, making her team even more bulky. Panel 1 also doubles down on this for Demeter herself. | ||
*She's very difficult to take down due to the Bulwarks, damage reduction on top of that, and Null Mortal - but the foe will inevitably need to prioritize taking her down with Single-Target attacks. If paired with revivers such as [[Maria]] or [[Xi Wangmu]], Demeter can be a menace. With a kill-order punisher like [[Chi You]], she can double as a landmine. | *She's very difficult to take down due to the Bulwarks, damage reduction on top of that, and Null Mortal - but the foe will inevitably need to prioritize taking her down with Single-Target attacks. If paired with revivers such as [[Maria]] or [[Xi Wangmu]], Demeter can be a menace. With a kill-order punisher like [[Chi You]], she can double as a landmine. | ||
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|pro= | |pro= | ||
*Automatically casts Zenith and ATK + EV/AC buffs on his team's first turn. | *Automatically casts Zenith and ATK + EV/AC buffs on his team's first turn. | ||
− | *When he uses Berserker God or Vorpal Blade, or when a teammate uses any Phys | + | *When he uses Berserker God or Vorpal Blade, or when a teammate uses any physical attack (miss/crit capable, not just Phys element), he automatically casts Zenith and a 50% crit Phys AoE. |
+ | **This also works on the standard attack that all demons have, so MP draining can't stop Hachiman's team from activating this chain effect. It won't work for demons that overwrite their standard attack with magic though, such as Panel 2 [[Surt A]]. | ||
+ | *-1 MP cost to all Phys skills and Vorpal Blade in Red means he can cast Berserker God or Vorpal Blade for 5 MP each - allowing for casting either of them turn 1 in PvP with War Brands. He shouldn't have MP issues. | ||
*If Panel 2, grants team-wide Might whenever he enters Zenith, once per turn. This combined with his automatic Zenith on the first turn, and whenever he attacks, and whenever a teammate attacks, makes him similar to Panel 3 [[Zaou-Gongen]] but with built-in [[Auto-Rebellion]] and infinite Zenith. | *If Panel 2, grants team-wide Might whenever he enters Zenith, once per turn. This combined with his automatic Zenith on the first turn, and whenever he attacks, and whenever a teammate attacks, makes him similar to Panel 3 [[Zaou-Gongen]] but with built-in [[Auto-Rebellion]] and infinite Zenith. | ||
*He can rack up incredible amounts of damage in [[Democalypse]] Prelim, due to the AoE chain effect and team-wide Might. This is to a point where Hachiman + some Phys demons can dominate Prelims of any element, not just Phys. | *He can rack up incredible amounts of damage in [[Democalypse]] Prelim, due to the AoE chain effect and team-wide Might. This is to a point where Hachiman + some Phys demons can dominate Prelims of any element, not just Phys. | ||
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|notes= | |notes= | ||
+ | }} | ||
+ | {{TierDataBeta|demon=Melchizedek|pvebest1=Purple|pvebest2=Teal|pvpbest1=Purple|pvpbest2=Yellow | ||
+ | |pve= | ||
+ | |offensive=|defensive= | ||
+ | |democPrelim=1 | ||
+ | |democBoss=1 | ||
+ | |pro= | ||
+ | *Gains 60% damage reduction and a 50% damage boost when below half HP, applying offensive and defensive pressure if the opponent can't 1-shot him. | ||
+ | *Super tanky with high VIT and 70% HP boost from skills and panels (for comparison, this is similar bulk to [[Maria]]). | ||
+ | *Low AGI but 50% accuracy boost from skills and panels means he can fit well into slow teams, while still being able to hit decently often. | ||
+ | *Automatically revives a random teammate when one dies (once per battle), and gives them a massive [[Bulwark]]. If panel 2, it's raised to a full Bulwark, and also gives smaller Bulwarks to the rest of the team. This can add considerable bulk to your #1 threat, which is presumably who the enemy will try to kill first. This effect can also revive Melchi himself if he dies, so attacking him first doesn't solve the issue. | ||
+ | *[[Mighty Blow]] deals Almighty Physical ST damage with a 50% crit rate and counter-ignoring, followed by a 10-hits random-target attack with the same traits. This combined with his high LUK means he should crit often, and the many hits of the chain effect could break endures. Repel Almighty Physical is also quite rare, so he usually won't be blocked out of dealing damage with this. | ||
+ | |con= | ||
+ | *Weak to Force unless Teal. | ||
+ | *If the enemy takes out 2 or 3 allies in one skill cast, they likely took out your #1 threat and whoever was next to them. The random targeting of Melchi's revive might revive the less-threatening one. | ||
+ | *Can't re-cast Bulwarks after the ones from the chain effect wear off. | ||
+ | *Shut down by [[Revive Ban]] - not only can he not revive anyone, he can't Bulwark anyone either. | ||
+ | *[[Mighty Blow]]'s random-targeting chain effect can be inconsistent if most of the enemies are still alive. It also has problems against [[Demeter]] teams, where hitting an enemy other than Demeter means she'll re-Bulwark her whole team. | ||
+ | |notes= | ||
+ | *The damage boosters in his kit only apply to Almighty, so Red's [[Gigantomachia]] only gets the accuracy boosts. | ||
}} | }} | ||
{{TierDataBeta|demon=Okuninushi|pvebest1=Yellow|pvebest2=Purple|pvebest3=Red|pvpbest1=Yellow|pvpbest2=Purple | {{TierDataBeta|demon=Okuninushi|pvebest1=Yellow|pvebest2=Purple|pvebest3=Red|pvpbest1=Yellow|pvpbest2=Purple | ||
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*[[Sword of Izumo]] is a strong 240BP ST attack that ignores endures and has Remnants, so it will always use only half a press turn. | *[[Sword of Izumo]] is a strong 240BP ST attack that ignores endures and has Remnants, so it will always use only half a press turn. | ||
*Works as a cleanser since he's immune to ailments, and Sword of Izumo cleanses the team after use. This synergizes with Sword of Izumo's Remnants to conserve press turn use, as well as his high agi to ensure he goes first. | *Works as a cleanser since he's immune to ailments, and Sword of Izumo cleanses the team after use. This synergizes with Sword of Izumo's Remnants to conserve press turn use, as well as his high agi to ensure he goes first. | ||
− | *Yellow grants a team-wide boost to all magic damage, while Purple boosts his own light damage and grants an endure. | + | *Casts an ATK buff and DEF debuff at the start of his team's every turn. This is the perfect timing for an offensive buff swing in T1, as it comes after "start of the 1st turn" effects. |
+ | *Yellow grants a team-wide boost to all magic damage, while Purple boosts his own light damage and grants an endure. | ||
*Red grants the rare and powerful AoE [[Mahamabarion]], which is otherwise only available from PvP rewards/exchange. | *Red grants the rare and powerful AoE [[Mahamabarion]], which is otherwise only available from PvP rewards/exchange. | ||
+ | *Hits surprisingly hard due to innate light or magic damage boosts (total 60% from skills and panels; If Yellow then 75%; If Purple then 80%), despite having low MAG. | ||
|con= | |con= | ||
*Low MAG stat. | *Low MAG stat. | ||
*If the team doesn't get ailmented, then he can't get the Concentrate effect from [[Kunitsukami's Pride]], which triggers off of cleansing an ailment. This is especially a problem in Light [[Democalypse]] Boss, which does not inflict any ailments. | *If the team doesn't get ailmented, then he can't get the Concentrate effect from [[Kunitsukami's Pride]], which triggers off of cleansing an ailment. This is especially a problem in Light [[Democalypse]] Boss, which does not inflict any ailments. | ||
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{{TierDataBeta|demon=Zeus|pvebest1=Any|pvpbest1=Purple|pvpbest2=Yellow | {{TierDataBeta|demon=Zeus|pvebest1=Any|pvpbest1=Purple|pvpbest2=Yellow |
Revision as of 10:54, 3 January 2023
Frequent wiki editor and video game enthusiast. Thank you for stopping by!
Discord: Boblers#4199
Sandboxes
Contents
To-do Items
To-dos:
- Create pages for red-linked items in navboxes.
- Use Template:Delete to mark unused pages/images for deletion. Places to look through: Special:OrphanedPages, the Images category, Special:UncategorizedFiles
- Make pages discussing good Armaments to make, and Alter-World team building
- Spirit Merge page - choosing between panels 1 and 2
- AR Decoder images for AR Summon Guide
Bot To-dos (tasks where the bot must co-operate; currently, it will undo manual edits on demon pages and skills list):
- Implement "armament flags" on demon pages, so that sword/shield subpages are not transcluded unless the demon actually has a sword/shield (this will eliminate many red links).
- Display each demon's "blue transcend stat" on their page.
- Display each demon and skill's original release date (will need to do lots of historical digging for this). Possibly also panel 4 date.
- Implement Template:AltsBox on pages of demons that have alts.
Off-site:
- Label skills with tags in excel sheet
- Then, use this with ctrl + F to make element/ailment/effect pages
- Do the same with armament skills, but also include Blood Crystal cost
- Track demon transcend stats in excel sheet
- (Maybe) Track panel/p4 release dates
- (maybe) Track skill release dates in excel sheet
Genome-only skills
- Slash and Rending: https://d2-megaten-l.sega.com/en/news/detail/094599.html
- Frozen World and Fiery Soul Prison: https://d2-megaten-l.sega.com/en/news/detail/094462.html
Misc:
- Offensive Cry
- Defensive Cry
- Agile Cry
- Nocturne
- Luster Candy
- Judgement
- Foresight
- Demon Birth Cry
- Fire Pierce (weak)
- Ice Pierce (weak)
- Elec Pierce (weak)
- Force Pierce (weak)
- Light Pierce (weak)
- Mana Surge
- Juon
- Dezoreton
- Null Drk Zone-Dmg Panel
- Null Elec-Force
- Almighty Accele
- Epitome of Martial Arts
Limited-Time Multi-fusions
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1 | 2 | 3 | 4 | ||
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20,000,000 |
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- | 3,000,000 |
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- | 3,000,000 |
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- | 3,000,000 |
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- | 3,000,000 |
Armament groupings
Swords
Shields
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Other |
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(3★) Magic Amp II/Strength Amp II + Life Bonus + <Element> Resist | ![]() |
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(4★) <Element> Boost + Life Gain + Null <Element> | ![]() |
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(5★ supportive fusible) <Element> Boost + Life Surge + Drain <Element>
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(5★ offensive fusible) <Element> Amp + Life Gain + Repel <Element>
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Unique Fusibles | ![]() |
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Unique Gacha | ![]() ![]() |
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Unique Banner | ![]() ![]() |
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Unique Other | ![]() |
Main page layout test
Guides & Resources | External Tools | Quest Areas | Gameplay | ![]() |
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Unique Armament Skills
For ease of ctrl + f searching. Does not include Talents.
Swords
Armament | Type | Name | MP Cost | Target | Effect |
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Albion Giant | 7 MP | ![]() |
Inflicts Phys (Physical) damage (Power: 100) on all enemies, and Heals around 400 HP of all party members if the attack is successful. |
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Ukehi | 7 MP | ![]() |
Inflicts Fire (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful. |
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Primordial Water | 7 MP | ![]() |
Inflicts Ice (Magic) damage with Power 80 on all enemies, and Heals around 400 HP of all party members if the attack is successful. |
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Calon Arang | 7 MP | ![]() |
Inflicts Elec (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful. |
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Immortal Shrine | 7 MP | ![]() |
Inflicts Force (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful. |
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Starry Passion | 7 MP | ![]() |
Inflicts Light (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful. |
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Midnight Feast | 7 MP | ![]() |
Inflicts Dark (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful. |
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Tie-Breaker | 7 MP | ![]() |
Inflicts Phys (Physical) damage (Power: 150) on a all enemies. |
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Scathe of Branches | 7 MP | ![]() |
Inflicts Fire (Magic) damage (Power: 130) on all enemies. |
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Samudra Manthan | 7 MP | ![]() |
Inflicts Ice (Magic) damage (Power: 130) on all enemies |
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Crackling Thunder | 7 MP | ![]() |
Inflicts Elec (Magic) damage (Power: 130) on all enemies. |
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Serpent Killer | 7 MP | ![]() |
Inflicts Force (Magic) damage (Power: 130) on all enemies. |
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Last Plague | 7 MP | ![]() |
Inflicts Light (Magic) damage (Power: 130) on all enemies. |
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Mahelldyne | 7 MP | ![]() |
Inflicts Dark (Magic) damage (Power: 130) on all enemies. |
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Stellar Light | 7 MP | ![]() |
Inflicts Almighty (Magic) damage (Power: 150) on all enemies. |
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Kurama Flash | 7 MP | ![]() |
Inflicts Phys (Physical) damage 8 times (Power: 30) with 30% crit rate on a single enemy. *Counter effects will not work on this skill. |
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Frozen Fist | 5 MP | ![]() |
Inflicts Ice (Physical) Pierce effect damage (Power: 130) on a single enemy, and enters a state of Might if the attack is successful. *The damage inflicted by this skill is dependent on Mag ATK. *This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates. |
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Tempest Talon | 6 MP | ![]() |
Inflicts Force (Magic) damage (Power: 100) on a single enemy. Activates the following Chain Effect when the attack is successful: Inflicts Force (Magic) damage 2 times (Power: 35) on random enemies. This skill will gain 1 Boost level with each use. [Boost Level: 1] Increases the number of random attacks to 4. [Boost Level: 2] Increases the number of random attacks to 5. |
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Pure Holy Fire | 6 MP | ![]() |
Inflicts Fire (Magic) or Light (Magic) damage (Power: 180) on a single enemy. The attribute will be selected automatically based on the situation. This skill will have attribute piercing effect. |
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Thunderous Curse | 6 MP | ![]() |
Inflicts Elec/Dark (Magic) damage (Power:180) on a single enemy. Automatically selects an Attribute depending on the situation. |
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Pillar of Godly Light | 6 MP | ![]() |
Inflicts Almighty (Magic) damage 3 times (Power: 70) on a single enemy. |
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Purging Flame | 5 MP | ![]() |
Inflicts Fire (Magic) damage 3 times (Power: 60) on a single enemy. Reduces ATK/DEF of all enemies by 20% if the attack is successful. (3 turns) |
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Rakshasa Cleaver | 5 MP | ![]() |
Inflicts Ice (Magic) damage (Power: 160) on a single enemy. Reduces ATK and EV/AC of all enemies by 20% if the attack is successful. (3 turns) |
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Rainstorm | 6 MP | ![]() |
Inflicts Force (Magic) Pierce effect damage (Power: 120) on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns) |
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Kuyo Sword Dance | 6 MP | ![]() |
Inflicts Almighty damage (Power:100) with Remnants on All Enemies. Reduces DEF and EV/AC of all enemies by 20%, increases own party's ATK and EV/AC by 20%. (1 turn) when attack is successful. *The damage inflicted by this skill is dependent on Phys ATK. |
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Rakshasa Thunder | 5 MP | ![]() |
Inflicts Elec (Magic) damage 5 times (Power: 40) on a single enemy with 30% chance to inflict Bind on hit enemies if the attack is successful. |
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Red Serpent Venom | 5 MP | ![]() |
Inflict Almighty (Magic) damage (Power: 120) on a single enemy with 20% chance to inflict Poison, Bind, Charm and Mute if the attack is successful. |
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Divine Flash | 5 MP | ![]() |
Inflicts Phys (Physical) damage (Power: 200) with 80% crit rate on a single enemy, with 100% chance to inflict Mortal on hit enemies if the attack is successful. * Nullifies all death prevention skills. |
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Gotcha! | 6 MP | ![]() |
Inflicts Dark (Magic) damage (Power: 160) on a single enemy with 100% chance to inflict Mortal on hit enemies if the attack is successful. *Nullifies all death prevention skills. |
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Yinglong Flash | 6 MP | ![]() |
Inflicts Phys (Physical) damage (Power: 130) with 50% crit rate on all enemies. |
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Unholy Strike | 7 MP | ![]() |
Inflicts Phys (Physical) damage 10 times (Power: 30) with 30% crit rate on random enemy/ies. *Counter effects will not work on this skill. |
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Holy Union | 5 MP | ![]() |
Revives a random party member with 100% HP and adds Mortal immunity. (1 turn) |
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Seductive Lotus | 6 MP | ![]() |
50% chance to Charm all enemies. Increases EV/AC of all party members by 20%. (3 turns) |
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Offering Guidance | 6 MP | ![]() |
50% chance to Bind all enemies. Reduces DEF of all enemies by 20%. (3 turns) |
Shields
Armament | Type | Name | MP Cost | Target | Effect |
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Abyssal Magic | Passive | Self | +20 to Ma, +20 to Vi. +15% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow. |
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Angel Halo | Passive | Self | -15% to Magic damage received. +15% to Magic damage inflicted. |
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Dragon Rain | Passive | Self | +25% to Phys hit rate, +25% to Critical hit rate. |
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New Emperor's Revelation | Passive | Self | +15% to St/Ma/Vi/Ag/Lu. Adds Null Phys/Light/Dark. |
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Vishvakarman's Shelter | Passive | Self | +20% to Ice damage. -40% chance of receiving status ailments. |
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Sad Vengeance | Passive | Self | +10% to Ice damage. Activates the following Chain Effect at the beginning of the 1st turn: Enters a state of Might. |
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Righteous Rebellion | Passive | Self | +10% to critical hit damage. +10% to Phys hit rate. Activates the following Counter Effect when receiving a Phys Attack: 100% chance to counter dealing Phys (Physical) damage (Power: 100). |
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Tiger Strategy | Passive | Self | +10% to Phys hit rate. Activates the following Chain Effect when this character downs another demon: Recovers 5 MP. |
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Rite of Divine Power | Passive | Self + All Allies | Activates the following Chain Effect when the one with this skill downs a demon: Recovers 3 MP and casts Repel Magic (including Almighty) effect on all allies. (1 turn) |
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Clear Space | Passive | ![]() |
Activates the following Chain Effect at the beginning of every own third turn: Inflicts Fire (Magic) Pierce effect damage (Power: 100) on all enemies. Recovers 5 MP and enters into a state of Concentrate if the attack is successful. |
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Summons to Sacrifice | Passive | ![]() |
Activates the following Chain Effect at the beginning of every own third turn: Inflicts Almighty (Magic) damage (Power: 120) on a random enemy with 100% chance to inflict Mortal. Nullifies all death prevention skills. |
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Unholy Delusion | Passive | ![]() |
Activates the following Chain Effect when this character receives an enemy's Physical attack: Inflicts Phys (Physical) Pierce effect damage (Power: 50) with 30% crit rate on all enemies, and removes all enemy status buffs if the attack is successful. *Counter effects will not work on this skill. |
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Dazzling Wings | Passive | ![]() |
+10% Phys evasion rate. Activates the following Chain Effect when this character evades an enemy's Physical attack: Inflicts Force (Magic) Pierce effect damage (Power: 90) on all enemies. |
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Innocent Laughter | Passive | ![]() |
Activates the following Chain Effect when this character downs another demon: Inflicts Dark (Magic) Pierce effect damage (Power: 80) on all enemies. |
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Rains of Fertility | Passive | All Allies | While the one with this skill is alive, all party members will receive the following effect: +5% to Force damage, +15% to status ailment auto cure rate. |
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Resplendent Voice | Passive | All Allies | While the demon with this skill is alive, all party members will receive the following effect: +10% damage when attacking the enemy's weak point and -15% to damage received when own weak point is attacked. |
Tier List mockup
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Tier List WIPs
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
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