Tier List Archive

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Overview

  • This List shows the relative strength of a demon and how/where it can be used.
  • If you have any problems with evaluations/ratings here, feel free to edit them yourself (See How to Edit Section below), or discuss it with us on Discord!

Rating

  • The PVP Tier List compares demons in their Panel 3 form, with their skills leveled up, with good brands, and assumes the best transfer skills.
    • However a Tier List comparing demons solely in their Panel 0/1/2 forms would not be largely different from this one.
    • Demons who depend on certain panels to shine will have this noted in their Cons for clarity, along with their score rating at Panel X.
    • On the other hand, The PVE rating takes into account the difficulty of raising the demon (Demons hard to Panel while needing them etc.)
  • Neither the PVE nor the PVP grades take into account Democalypse. See Democalypse for a Democ Tier List.
  • The meaning of the PVP Ratings (both for Offense team and Defense team) are as follow:
    • Tier 10: Meta-warping demon. Insanely strong demon, the Metagame is either built around them or will be, once more people have access to their Panel 3.
      • Tier 10 PVP Offense: can absolutely destroys any defense due to the lack of skills/demons that are able to counter/mitigate their skills effectiveness.
      • Tier 10 PVP Defense: counters most offense teams, even having fully prepared offense team to combat them isn't a guaranteed victory. Their AI will also unleash their full potential regardless of the team composition faced.
    • Tier 9: Meta-defining demons. Extremely strong demons who cover roles/functions which are very important in the Meta and are the best demons at the roles. Tier 9 are either perfectly suited to fight against the Meta or are essential elements of Meta teams.
      • Tier 9 PVP Offense: there must exist a team that would allow the demon to beat any defense teams.
    • Tier 8: Very strong demons filling important roles/functions. Extrememly strong against any non-Meta strategies (from Mid to low-High Tier teams). They are somewhat suited to fight against the Meta but are imperfect at it. They also either do not totally fit in Meta teams or are outclassed by a Tier 9 demon covering the same role.
      • Tier 8 PVP Offense demons must still allow a high winrate in high rank, and can potentially offer a near 100% winrate in lower ranks.
    • Tier 7: high-Mid Tier demons. Every demons here are solid. They just have drawbacks that is greatly disavantageous against the Meta, or the role/function they cover may not fit the Meta. However all Tier 7 demons could be usable against the Meta or part of it, but as replaceable cogs within a team of Tier 8 and above demons.
    • Tier 6: Mid Tier demons. Can be very good in a narrow niche but have drawbacks that either 1) put them at an extreme disavantage against the Meta, 2) contradicts all their qualities, or 3) their qualities are hard-countered by the Meta. Also contains solid demons but which are underwhelming.
    • Tier 5: demons who get severly countered by Top Tier teams and cannot be used in any of them either. They also get beaten up by even Mid-to-High Tier rogue strategies. The demons may have some strong assets but are destroyed by counters that are easy and common even in lower PVP rank.
    • Tier 4: Nearly unusable against or in the Meta. Mostly underwhelming demons with a lot of weak points.
    • Tier 3 and lower: Hardly useful against most teams. Unfit for PVP even in low rank.
  • P.S.: The Meta refers to the Meta in top ranks. Basically, for PvP Offense rating, imagine your Demons fighting against Rank 300 or even Rank 100 Teams. And for PvP Defense imagine the Rank 300 / 100 players can see your Defense Team on their PvP list or would frequently random into you: the PvP Def rating would then be a measure of how much Points you managed to save.


  • PVE ratings are more subjective but we still agree on one thing: a 10 in PvE can be used in pretty much every PvE Content and be very effective
  • Feel free to change ratings, but if you do explain your reasoning in the summary!
    • You are also free to discuss anything regarding this Tier List on the Discord.
  • Please refrain from simply stating Panel Information or the likes. We want this to be a quick glance at the relative power and the role of the demon.
    • State where this demon can be used and how effective it is for this - or how it is not effective.
  • For actual Builds, please go to the respective Builds Page of the demon.

Icon Meanings

A demon can be a combination of flags below. Some demons can be very complicated about Flags they have available depending on how the demon was made available. Baal for example is available as both a Multi-Fusion (Clear) and as a Banner Required (Color). This means he will be listed as a Gacha and Fusible as he requires you to either Multi-Fusion his Clear version or pull his Color version.

Fusible Demon

Demon is either a normal Fusion or Multi-Fusion required demon. All instances of this can be clicked on in the Tier List to be taken directly to how to fuse that demon.

Banner Demon

Demon requires pulling on a specific banner to obtain.

Gacha Demon

Demon requires pulling to obtain and do not typically have Clear versions. They also are available when pulling from anything including a Superior Summon File.

Event Demon

Demon requires pulling during a specific event or was/is only obtainable through specific means outside of pulling.

To-do List

  • Add notable 4* Demons
  • Add a more objectively based indicator for ratings
    • If you have any suggestions for this that are feasible, tell us on Discord!

Last Updates

  • 02/02/2020 - "At a Glance" visual summaries added.
  • 23/01/2020 - Initial Table uploaded!
  • 31/03/2020 - Big changes to account for a large shift in the Meta

Remark: Only large updates must be noted in this Section (addition of new demons do not constitute a large update)


5 star Tier List

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Alice.jpg Alice
ArchPurple.png ArchTeal.png ArchTeal.png ArchPurple.png 4 4 4 5 5
Pros
  • Die for Me! inflicts Mortal (instant kill) and bypasses Endure-type skills, making her incredibly valuable in deleting key demons for PVP.
  • High MAG stat combined with Dark Amp in purple makes her a very powerful Dark Mage.
  • Incredible panels that give her damage amplification, MP cost reduction and increased uses of her signature unique skill.
  • She's cute!!
Cons
  • Needs Dark Pierce (weak) and Panel 3 to really shine.
  • Needs to run Divines without Panel 2 for first turn Die for Me! and to mitigate long term MP issues.
  • Weak to Light and by extension the Archangels matchup. Teal fixes this somewhat but you lose Dark Amp in return.
Notes
  • Do not raise her MATK if you plan on using her on your defense team, as she will spam Mamudoon instead of Die for Me!
  • Mortal is lot less powerful against Xi Wangmu teams, as she will simply resurrect the Mortal-ed target and is immune to Mortal herself.
Alice A.jpg Alice A
ArchTeal.png ArchPurple.png ArchTeal.png 5 5 5 1 2
Pros
  • The only demon in the game with AOE Mortal. When paired with curse support like Nebiros, she can easily decimate entire teams without Null Curse and/or Null Mortal.
  • Drains 1 MP from the enemy at the start of their turn, which stops MANY T1 sweepers (eg Baal, Anat, Uriel) in their tracks.
  • Trivializes almost all PVE content like Aura Gate and Hell's Park - pair her with an AOE curse inflictor and instakill everyone!
  • Purple gains Null Mortal which prevents her from being killed by other Mortal users.
  • She's cute!!
Cons
  • Hard countered by Null Curse and Null Mortal.
  • Weak to Light and by extension the Archangels matchup. Teal fixes this somewhat but you lose Null Mortal in return.
Notes
  • Cannot be used in the same team with OG Alice.
Alilat.jpg Alilat
ArchClear.png ArchClear.png 4 3 3 1 1
Pros
  • While alive, Repel Pierce will prevent pierce skills from going through Repel resistances. This is very useful when combined with demons that have high natural Repels (like Asura Lord or Vairocana) or against popular attack elements like Physical (example Teal Gogmagog).
  • Very high LUK stat allows her to be used as both an Ailment inflictor and a cleanser (especially with innate Infernal Mask and P1).
  • Good HP and Vit stats and no weaknesses give her a lot of bulk.
  • Very cheap to fuse.
Cons
  • Megidola is a wasted skill as her Magic stat is low.
Notes
  • One of only three demons that can negate pierce, and the only fuseable source. A near Must-Have demon for PVE, as Repel Pierce paired with appropriate demons is perfect for cheesing most Boss fights.
Amaterasu.jpg Amaterasu
ArchYellow.png ArchClear.png 4 2 2 3 3
Pros
  • One of the best PVE support demons in the game. Tenson Kourin is the best buff spell in the game, guaranteeing you will have all 3 buffs at the end of cast.
  • Gains access to discounted Mediarahan in Yellow, which heals for a lot thanks to her high magic stat.
Cons
  • Maragion is a wasted slot for support builds.
  • High MP cost
  • Weak to Elec
Notes
  • Panels are very lackluster.
  • Healing is less important in PvP, reducing her potential there.
Ananta.jpg Ananta
ArchRed.png ArchPurple.png 1 3 3 3 1
Pros
  • Purple provides all 3 Auto-Buffs, which is incredibly strong
  • Reasonable bulky with 3 Nulls makes him a decent support demon. War Cry or Recarmdra can be transferred to increase his support potential.
  • Works well in slow double Intimidating Stance teams, and can be deliberately left at level 1 to lower battle speed if used as a pure buff bot.
Cons
  • Weak to Force
  • Buffs disappear after a wave is cleared in PvE, so Auto-Skills aren't as valuable there.
  • Relies heavily on transfer skills to function well. Unfortunately most good transfer skills are Gacha-only.
Notes -
Anat.jpg Anat
ArchPurple.png ArchPurple.png ArchClear.png 4 5 5 5 3
Pros
Cons
  • Weak to Force
  • Panel 2 is Mandatory for Turn 1 Thunderstorm.
  • Expensive to fuse and only available in clear. Colored variants are Gacha exclusive.
  • Only Thunderstorm and Killer Impulse have pierce.
Notes
  • Requires additional MP Support when going against Alice A teams
  • Red gives her discounted Thunder Reign which can be used against Elec Anti-Pierce such as Rama + Mother Harlot. Note that it does not pierce though!
Asherah.jpg Asherah
ArchTeal.png ArchPurple.png ArchYellow.png ArchTeal.png 3 4 4 2 2
Pros
  • Mother's Creation revives a unit with full HP while also generating Press Turn, allowing the resurrected unit to act immediately.
  • Silent Prayer in Yellow allows her act as a Pseudo-Cleric and also remove Barrier, Tetraja, Charge etc.
  • Innate Mediarama and Recovery Amp in Purple lets her function as a decent PVE healer.
  • Functions well in a Moirai Sisters team, as she can fulfill the Lady/Femme requirements while still providing massive utility.
Cons
  • Weak to Ice and Dark, both very common attacking elements.
  • Low AGI means she will need Lead Brands or even slower teammates to work as a Cleric.
Notes
Asura.jpg Asura
ArchRed.png ArchTeal.png 4 2 2 4 5
Pros
Cons
  • Weak to Ice
  • As nothing in his kit boosts damage, damage booster transfers are mandatory.
Notes
  • His only Piercing attack being Random Target makes him near unusable in PvP. Using Ashura against Masakado means your death.
Asura Lord.jpg Asura Lord
ArchRed.png ArchPurple.png ArchPurple.png ArchTeal.png 5 4 4 5 3
Pros
  • Incredibly high ST damage that also generates press turns thanks to his high Crit Rate.
  • Passively increases your team's Crit Rate and Crit Damage through Endless War. Pairs very well with Kartikeya, as their combined passives will give your team a whopping +40% boost to Crit Rate.
  • Slaughter All is fully unblockable and ignores Endure-type skills, allowing you to delete any demon he claps. It is also very useful to clean up any remaining enemies (usually bosses) after your AOE demons have unleashed their payload, notably D11 Metatron.
  • Red gives him a powerful AOE in Gigantomachia. Combined with his innate Great Aim and pierce in Endless War, this makes him a terrifying sweeper.
  • Good repel resistances makes him a natural partner for Alilat or Atavaka. Fire and Light repel is especially useful to counter Archangel teams, as it makes him immune to both their AOE elements.
Cons
  • Hard to raise Slaughter All's damage further as it is of the Almighty element.
  • High MP cost mandates the use of Divine Brands if Panel 2 is not unlocked, which can slightly reduce his damage potential.
  • Middling AGI makes him slightly awkward to fit in fast or slow teams.
Notes
Atavaka.jpg Atavaka
ArchPurple.png ArchTeal.png ArchPurple.png 4 5 5 1 1
Pros
  • While alive, War Aid will prevent pierce skills from going through Repel resistances. This is very useful when combined with demons that have high natural Repels (like Asura Lord or Vairocana) or against popular attack elements like Physical (example Teal Gogmagog).
  • Intimidating Stance is a very powerful passive for PVP and synergizes with his low AGI.
  • Enemy Annihilation fully debuffs enemies before chaining into a piercing physical AOE sweep. Because the AOE is a chain effect, you will not lose press turns even if it misses and/or hits into Physical NDR, allowing him to spam it without concern.
  • Fantastic panels. Panel 3 in particular provides him with a whopping 50% boost to max HP, allowing him to reach over 4000 HP without sacrificing any attack power if you use life brands.
Cons
  • Weak to Ice.
  • Very high MP costs. Running Divine sets hurt his overall damage and/or Bulk.
  • Does not have natural Pierce. This can cause issues with his AI attacking into Tetra Shift and/or Physical NDR when out of MP.
Notes
  • One of only three demons that can negate pierce. He is also the only one with Intimidating Stance.
Baal.jpg Baal
ArchPurple.png ArchPurple.png ArchRed.png 4 4 4 5 5
Pros
Cons
  • Weak to Ice
  • Expensive to fuse and only available in clear. Colored variants are Gacha exclusive.
  • Only has pierce through Tempest.
Notes
  • Requires additional MP Support when going against Alice A teams.
  • Red gives him discounted Killing Wind which can be used against Force Anti-Pierce such as Rama + Susano-o A. Note that it does not pierce though!
Barong.jpg Barong
ArchTeal.png Any 4 2 2 3 3
Pros
  • Barong Dance provides a decent AOE heal while giving the party a full Luster Candy buff. It also has infinite uses and can be reduced to a mere 5 MP when maxed with Panel 1 unlocked.
  • Very high AGI allows him to be used as a fast support, especially with Speedster transferred for Battle Speed requirements.
  • Can be used as a buffer for Elec Democalypse thanks to Barong Dance having high cast priority.
Cons
  • Weak to Force and Dark.
  • Low MAG stat means he won't heal for much.
  • Elec attack spells (and Elec Amp in purple) are wasted slots considering his bad Magic stat.
Notes
  • Niche use in Aura Gate as giving him Support AI with his MAtk low enough guarantees he'll heal you with Barong Dance no matter your HP. This is useful to recover HP lost from Talk and/or enemy encounters.
Bayonetta☆.jpg Bayonetta☆
ArchPurple.png Any 2 2 2 1 2
Pros
  • Madama Stomp levels and Savage Glee in purple give her enormous crit rates.
  • Madama Stomp autocasts an Almighty attack that also charms whenever she lands a crit. Deals decent damage after being buffed to scale off her PATK.
  • Gomorrah (B) has high base damage and crit chance, letting you delete an enemy and charm the rest of the team.
Cons
  • Highly dependant on having Panel 2 unlocked for Phys Pierce.
  • Gomorrah (B) takes two turns to charge, and is difficult to build due to it scaling off both PATK and MATK.
  • Mediocre overall stats, bad bulk.
Notes
  • No longer meme :(
  • Limited-time Collaboration unit. Nobody knows if she will be rerun.
Belial.jpg Belial
ArchPurple.png ArchPurple.png 3 3 3 5 2
Pros
  • Flames of Gomorrah is a hard hitting fire phys skill that pierces, crits and can be cast T1 even with War brands. Fire Amp in Purple makes it even deadlier.
  • Sins of Sodom provides Fast-Debilitate if an enemy is cursed which pairs perfectly with the 80% curse-rate of Flames of Gomorrah, or Nebiros who can curse before your turn.
  • Panel 2 allows him to Crit indefinitely.
Cons
Notes
  • Many PvE enemies including certain Bosses are not immune to curse, making him an insane Debuffer for PvE.
Black Frost.jpg Black Frost
Any Any 3 2 2 5 2
Pros
  • High Magic stat and innate Pierce on Go to Hell! makes him a good magic sweeper.
  • Curse of Anguish and Panels pair well with Yama who automatically curses everyone at the start of the Boss wave.
  • Go to Hell! has a high Curse chance, which lets him setup for other curse-based sweepers like Alice A.
  • Yellow gains access to Concentrate to further increase his sweeping potential.
  • Innate Mabufudyne and Ice Amp in Purple lets him function as an excellent Ice Sweeper too, especially for Democalypse.
Cons
  • Weak to Light
  • Go to Hell! has low base power and does not gain damage on level up.
  • His damage output is below average and needs his Curse gimmick.
  • Dark element AOEs are severely countered by the PVP Meta (Masakado + Rama or Atavaka + Hecate)
Notes -
Black Rider.jpg Black Rider
ArchTeal.png ArchPurple.png 2 3 3 4 2
Pros
  • Soul Divide punishes healing by dealing Fractional damage based on their current health. Useful in Brands of Sin Vanity stages where healing is abundant.
  • Soul Divide also punishes passive healing such as Guan Yu's Loyal God of War and Hecate's Lunar Awakening.
  • Famine deals fractional damage to all enemies and saps 2 MP at the end of their turn. Pairs well with Alice A for a devastating MP denial comp.
  • Decent Magic stat and good Panels can make him a strong Ice mage.
Cons
  • Weak to Fire
  • Soul Divide damage is based on Current Health and cannot kill targets.
  • High AGI makes him awkward to slot in slow teams, despite the great synergy with Alice A.
Notes -
Cu Chulainn.jpg Cu Chulainn
ArchPurple.png ArchPurple.png 3 2 2 4 4
Pros
  • One of the best demons to fuse early on. He has access to Force Pierce, passable MAG stats and can be easily fused through 4x4 fusions.
  • No weaknesses is a lifesaver early on and gives him more flexibility in transfer skills.
  • While not common, he can be run as a physical demon to some degree. He has innate Savage Glee and Gae Bolg hits hard against bosses (especially after Panel 1), making him an acceptable option for Phys Democalypse.
Cons
  • High MP costs, cannot Mazandyne Turn 1 in PVP unless Panel 3.
  • As nothing in his kit boosts Force damage, damage booster transfers are mandatory.
  • No Single-Target attack means he will have trouble against Anti-Force-Pierce like Rama + Susano-o A.
Notes
  • He is mostly an early-game demon, and will fall off once you gain access to stronger Pierce sweepers like Baal and Anat.
  • Low AGI makes him useable in Intimidating Stance teams.
Cu Chulainn A.jpg Cu Chulainn A
ArchTeal.png ArchTeal.png ArchPurple.png 4 4 4 5 3
Pros
  • Has full pierce on two elements.
  • Barbed Spear deals three separate hits, allowing it to function as an Endure breaker.
  • Culann's Hound provides him an Auto-Charge at end of turn. This allows him to deal massive damage the next turn if he is not dealt with.
  • Teal has Drain Phys to pair with Rama in Drain Teams, increasing his survivability.
Cons
  • Needs to survive an entire round to make use of Auto-Charge.
  • Missing just one of Barbed Spear's 12 hits results in lost press turns.
  • As nothing in his kit boosts Force damage, damage booster transfers are mandatory.
Notes
  • Auto-Charge does not activate when waves are cleared in PVE.
  • Barbed Spear has a hidden accuracy bonus. Combined with innate Epitome of Aggression this gives him more accuracy than one would initially expect.
Cybele.jpg Cybele
ArchClear.png ArchClear.png 3 1 1 5 5
Pros
Cons
  • Lack of Fire Pierce means she will struggle against Fire NDR.
  • Expensive multi-fusion that requires clear Asherah.
Notes
  • In PVP, Fire Pierce (weak) is insufficient due to the popularity of Asherah and Rama.
  • Difficult to Panel due to Clear demons only giving 60 spirits.
Daisoujou.jpg Daisoujou
Any ArchPurple.png 4 5 5 1 1
Pros
  • Preach makes him immune to all ailments and will punish enemy teams attempting to use Charm. Cleansing Shout is an Ailment and Debuff Cleanse packed into one skill. These two skills function together to make him the best Cleric in the game.
  • Good balanced stats coupled with no weaknesses and a perfect base kit allows total freedom in builds.
  • Can work as a bulky tank, evasion tank, healer and/or revive support based on build.
  • Very useful for Brands of Sin Sloth 11 auto-runs.
Cons
  • Is a hard support unit, relies on transfer skills to offer anything outside cleanse.
Notes
  • He is very good in the current Meta, both against Curse-focused Nebiros teams and Auto-Charm Clotho teams.
Dante☆.jpg Dante☆
Any ArchPurple.png ArchRed.png 3 2 2 4 2
Pros
  • Rapid Shot deals five hits and puts him in a state of Rebellion without consuming any MP. This can be useful versus MP Denial teams like Alice A.
  • High STR and VIT make him a bulky Phys Sweeper with with no weaknesses, perfect for slower Intimidating Stance Teams.
  • Million Stab is a piercing multihit AOE skill, useful for breaking Endures. At max levels it also refunds 2 MP on cast, making it easier to spam in PvE.
Cons
  • Low AGI and LUK affects his accuracy.
  • Missing just one of Rapid Shot's 5 hits results in lost press turns. The Rebellion Autocast will also not trigger if any shot misses.
  • Million Stab has high MP costs, making it difficult to use for PvP.
  • No natural Pierce outside Panel 1 might cause issues when out of MP (Rapid Shot does not naturally Pierce).
  • His Awakening Skills are mostly useless. At best, Death Counter in purple can be used with Meat Balloon's counter boost to give an 80% chance of it activating.
Notes
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.
Fafnir.jpg Fafnir
ArchTeal.png ArchTeal.png 1 1 1 1 1
Pros
  • Golden Greed greatly increases poison damage, giving him a unique niche against Celestial Gui Xian.
  • Red Fafnir meme pull.
Cons
  • Does not have any other niches outside Celestial Gui Xian.
  • Weak to Ice and Elec.
  • Red Fafnir meme pull.
Notes
  • Comprehensively outclassed by Pale Rider as a Venomancer.
  • Red Fafnir meme pull
Frost Ace.jpg Frost Ace
ArchPurple.png ArchPurple.png 3 3 3 2 5
Pros
  • Very good Ice Nuker with built-in Ice Boost and Master Assassin in purple.
  • Vengeful Frost Fist is a heavy hitting Ice-element Physical attack that can Crit and autocasts Rebellion on hit. This allows him to crit infinitely at the cost of a measly 4 MP.
  • Icy Rage provides a teamwide Ice damage buff, incredible for Democalypse.
Cons
Notes -
Gabriel.jpg Gabriel
ArchRed.png ArchPurple.png ArchPurple.png 4 4 4 5 5
Pros
  • One of the core demons in the Archangels archetype. When combined with two other Herald or Divine demons, God's Word dishes out massive damage even before battle really begins.
  • Chain effects do not consume press turns even when hitting NDR.
  • Innate Thunderclap and Elec Enhancement in Purple means she can function well as an Elec Mage too, particularly for Democalypse.
Cons
  • Needs a specific team built fully around her.
  • Chain effects kills demons before they have a chance to talk, making her less useful for Aura Gate.
  • Weak to Dark
Notes
Garuda.jpg Garuda
Any ArchRed.png ArchPurple.png 4 3 3 3 1
Pros
  • One of the fastest and most flexible demons in the game. With Speedster transferred, he can help your team hit various PVE battle speed requirements, while fulfilling either a support or additional DPS role depending on build.
  • Vahana provides additional Evasion and can stack with other evasion passives like Evade to make him a dodge tank.
  • Auto-Rakunda increases your team's damage output and synergizes well with his Turn 1 focus.
Cons
  • Does not have Speedster innately which in turn consumes a skill slots.
  • Very low bulk
  • Weak to Ice.
Notes
  • More or less outclassed by Hresvelgr in PVP nowadays.
  • Red gives him access to discounted Maragidyne, giving him a cheap T1 nuke. Yellow makes him more support-oriented with Fog Breath.
Garuda A.jpg Garuda A
ArchPurple.png ArchYellow.png ArchPurple.png ArchRed.png 3 3 3 3 5
Pros
  • Brilliant Wings fires a Piercing AOE Force attack every time any of your demon successfully dodges an attack. This makes him a powerful pick versus pure physical demons like Masakado and Guan Yu.
  • Brilliant Wings fits well with evasive demons such as Nekomata A.
  • Gale Talon is very damaging against lone targets like Bosses, making him very potent for Democalypse. It can also be used for PVP cleanup and/or Endure breaking.
Cons
  • Weak to Ice
  • Evasion is useless against Magic teams
  • Gale Talon takes time to reach full potential, reducing his T1 potential.
  • Needs a team built around him to be really effective
Notes
Gogmagog.jpg Gogmagog
ArchTeal.png ArchTeal.png 4 3 3 4 3
Pros
  • Very high bulk, which he can capitalize on thanks to innate Earthquake.
  • Three weaknesses makes him a good partner for Orcus.
  • Less competition for Brands compared to your other demons, as he relies on PDEF for damage.
  • Panels let him play a more support-oriented role, providing team-wide bonuses as long as he is alive.
  • Repel Phys in Teal pairs well with Alilat or Atavaka for Phys Anti-Pierce.
Cons
  • Abysmal AGI means he misses. A lot.
  • No innate pierce.
Notes
  • Single target nukes will still hurt him a lot, especially with bonus damage from exploiting his multiple weaknesses.
Guan Yu.jpg Guan Yu
ArchRed.png ArchTeal.png ArchPurple.png ArchTeal.png 4 5 5 3 4
Pros
  • No weaknesses and high VIT stats make him very tanky, especially with Life Brands.
  • High STR and native Phys Pierce make him a physical powerhouse.
  • Loyal God of War refunds MP and heals him on a kill, giving him insane amounts of self-sustain.
  • Innate Savage Glee lets him Crit and generate Press Turns effectively, especially if given Epitome of Carnage or paired with Crit boosters like Asura Lord or Kartikeya.
  • Purple gives him access to Null Mortal, making him even harder to kill.
Cons
  • Low Agi stat means he will have accuracy issues. Dragon Blade's chain effect will not activate if it misses on the first target.
  • Only has AoE skills unless in Red, which reduces his overall PvP usefulness, as Dragon Blade's chain effect only has about half the power of its initial hit.
Notes
  • A Null Curse transfer makes him unkillable by Alice A, and also stops Curse from interfering with Loyal God of War healing.
  • Highly dependant on the first kill for tempo. Failing to secure the first kill will result in him not having enough MP for the next turn.
Guts.jpg Guts
ArchPurple.png ArchPurple.png 4 5 5 5 2
Pros
  • Extremely high Crit rate thanks to Savage Glee and The Struggler. Butcher in purple further augments his damage.
  • Dragon Slayer does insane AOE Piercing Physical damage and bypasses Endure-type skills. It can also be cast Turn 1 due to its low MP cost.
  • Is decently tanky thanks to good bulk and The Struggler providing him a better Enduring Soul.
  • Panel 1 gives him access to a Piercing Fire AOE that does not cost MP, very useful against MP denial teams.
Cons
  • Having no innate ST skills means he will be walled by Drain Teams. It is recommended to pair him with demons like Alice to eliminate Phys Anti-Pierce demons that prevent him from sweeping.
  • No natural Pierce outside Panel 2 might cause issues when out of MP.
Notes
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.
Hecate.jpg Hecate
ArchPurple.png ArchPurple.png 4 5 4 2 5
Pros
  • Hell's Trivia is a cheap, hard-hitting spell that also functions as an Endure breaker. Coupled with her respectable Mag stat and Dark Enhancement in purple, she can be built as a powerful dark mage.
  • Virtually immune to ailments thanks to Null Bind and Lunar Awakening. Transferring a cleanse skill like Prayer or Silent Prayer will allow her to function as a cleric, while still maintaining her offensive presence.
  • Panel 2 lets her run Life or Spell brands without worrying about MP.
Cons
  • Not very bulky due to middling VIT and HP stats.
  • Weak to light and by extension the Archangels matchup.
  • As Lunar Awakening only cleanses at the end of the enemy's turn, she can still be killed by Alice A if she is cursed in the same turn (such as through Mahaju).
Notes
  • Innate Repel Dark means she can't be sniped by Alice if paired with Alilat or Atavaka. This is very significant as most dedicated ailment teams run Alice to remove the cleric.
  • Lunar Awakening only triggers at the end of the enemy's turn. This makes her useless for Brands of Sin Sloth 11, as the ailments trigger at the beginning of the turn.
Hresvelgr.jpg Hresvelgr
ArchPurple.png ArchRed.png ArchPurple.png ArchYellow.png 4 4 4 5 3
Pros
  • Highest Base AGI in the game, making him invaluable for fast teams.
  • His unique North Wind deals AOE Ice damage whenever an opposing demon dies. This adds to the damage of fast Turn 1 teams and allows him to clear Endures.
  • Auto-Rakunda in Purple further increases Turn 1 kill potential.
  • Decent MAG with innate Ice Boost lets him fire off strong Bufudynes.
Cons
  • No ice pierce.
  • Does not have Speedster innately which in turn consumes a skill slots.
  • Weak to Phys and Fire. Phys Weakness is particularly bad unless paired with Orcus for Press Turn denial.
Notes -
Huang Di.jpg Huang Di
ArchRed.png ArchRed.png ArchPurple.png 4 2 3 5 3
Pros
  • Superior Power gives him Phys Pierce and an accuracy boost.
  • Yinglong Killer hits incredibly hard and has a high crit rate, demolishing teams without anti-Pierce.
Cons
  • As nothing in his kit boosts damage, damage booster transfers are mandatory.
  • Yinglong Killer has a very high MP cost and cannot be fired off Turn 1.
  • Below average HP and Vit stats.
Notes
  • More of less outclassed by Guts. Oh how the mighty have fallen!
  • AI is very unreliable for PvP Defense; will occasionally Yinglong Killer into Anti-Pierce and lose press turns.
  • Panel 3 healing has some fun applications together with Lakshmi A, allowing him to restore both HP and MP to the whole party upon a crit.
Huang Long.jpg Huang Long
ArchYellow.png ArchPurple.png ArchYellow.png ArchPurple.png 4 2 2 1 1
Pros
  • High AGI, incredible resistances and decent bulk make him a coveted PVE support demon.
  • Five Elements walls magical demons without Pierce, such as Mother Harlot, Trumpeter and non-purple Rama.
  • Luster Candy in Yellow gives him even more support utility in buff control. Purple provides him Speedster, giving him full flexibility over which skills to transfer.
  • Trivializes Brands of Sin stage 10, opening up brand farming on Auto.
Cons
Notes
  • Yellow AI has issues on auto as it will sometimes cast Luster Candy when you want to be spamming Five Elements instead. Due to this, Yellow is mostly recommended for Manual Play, and Purple for Auto-ing.
Indrajit.jpg Indrajit
ArchPurple.png ArchPurple.png 3 4 3 3 5
Pros
Cons
  • Weak to Ice.
  • Low bulk means he will get killed easily if outsped.
Notes
  • Highly dependant on the first kill for tempo. Failing to kill will result in MP Problems.
  • Has AI issues when used on defense - AI will occasionally target demons with high HP instead of trying to finish off demons to secure Lord of Clouds activation.
Ishtar.jpg Ishtar
ArchYellow.png ArchTeal.png ArchYellow.png 2 2 2 4 3
Pros
  • Extremely high MAG stat. Panel 1 further increases her AOE damage.
  • Her unique spell Mesopotamian Star deals Almighty damage while autocasting Tarukaja and Tarunda. At Panel 3, this further applies Rakukaja and Sukukaja, allowing her to deal damage while simultaneously buffing and debuffing.
  • Gains Concentrate in Yellow, letting her nuke even harder.
Cons
  • Very high MP costs.
  • Mesopotamian Star has low base power.
  • Weak to Force and Dark.
  • Low AGI stat and bad bulk.
Notes
  • Due to her high MAG and Panel 1 bonus, she works very well as an elemental caster for Democalypse if you can transfer the appropriate elemental spell.
Ixtab.jpg Ixtab
Any ArchYellow.png ArchPurple.png 1 3 3 1 2
Pros
  • Upon death, Yaxche autocasts an almighty Mortal spell that will instakill the enemy that killed her, bypassing Endure.
  • Yaxche autocast is almighty Mortal and ignores Endure-type skills.
  • Yellow gives her access to discounted Mahashibabooon, letting her also function as an Ailment inflictor.
Cons
Notes
  • There is no way to reset her level once you have leveled her up.
  • You can leave her at Lv 1 to bait the AI into killing her and triggering Yaxche. Pair her with teammates that carry resurrection spells to repeat this cycle like Nebiros and Xi Wangmu.
  • Leaving her at Lv 1 also sharply drops your battle speed, perfect for slow teams.
Izanami.jpg Izanami
ArchPurple.png ArchRed.png ArchPurple.png 3 3 3 5 4
Pros
  • Very high Magic stat. Combined with innate Merciless Blow, her unique Yomotsu Okami and Elec Amp in purple, she will decimate anything weak to Elec or Dark.
  • Yomotsu Okami provides a teamwide increase to Dark and Elec damage, perfect for Democalypse.
  • Great set of panels that provide her MP reduction, Elec Pierce and increased damage.
Cons
  • Weak to Fire
  • Very expensive to fuse
  • No true AOE spells
  • Very RNG reliant in Democalypse as you cannot rely on Eileen to weather out bad Bolt Storm rolls.
Notes
  • Panel 2 for Elec Pierce is mandatory for PVP.
  • Red gives her Hell Gaze, while purple provides Elec Amp. As both are very useful for their respective elemental Democalypse, consider building two of them if your Faction does these elements.
Jeanne☆.jpg Jeanne☆
ArchPurple.png ArchPurple.png 2 2 2 1 1
Pros
  • Madama Uppercut autocasts a follow-up Almighty attack upon Charm that also inflicts Bind.
  • Evade and Madama Uppercut levels increase her evasion and allow her to function as a dodge tank.
  • Gomorrah (J) has high base damage and crit chance, with a high chance to Bind all enemies.
  • Pairs well with Bayonetta☆ or any other sources of charm like Lakshmi.
Cons
  • Gomorrah (J) takes two turns to charge, and is difficult to build due to it scaling it off PATK and MATK.
  • Awkward combination of balanced stats and having both Physical and Magic skills make her pretty mediocre at everything.
  • Very bad bulk means she will get shredded by Magic teams, which ignore her evasion.
  • Panels do not benefit her much.
Notes
  • Limited-time Collaboration unit. Nobody knows if she will be rerun.
  • Pretty much outclassed by P3 Lilith, who does "Bind upon Charm" better.
Kali.jpg Kali
ArchPurple.png ArchRed.png ArchPurple.png 4 3 3 4 5
Pros
Cons
  • Weak to Ice.
  • Requires a state of Rebellion to reach full potential. This mandates either one turn of warm up, or an Auto-Rebellion transfer.
  • Loses turns if she misses even 1 of 6 Violent Dance hits.
Notes -
Kartikeya.jpg Kartikeya
ArchClear.png ArchClear.png 5 4 4 2 2
Pros
  • Fastest demon in the game especially when passive is maxed, allowing you to hit battlespeed requirements in PVE easily.
  • Skanda proides teamwide Accuracy and Crit chance boost.
  • Mortal Jihad plus Great Aim means he will rarely miss, while having a good crit rate to generate press turns for your team.
  • No weaknesses and innate Speedster gives him great flexibility over transfer slots and lets him fulfill a variety of roles.
Cons
Notes
  • Difficult to Panel due to Clear demons only giving 60 spirits.
  • Works very well in Turn 1 teams like Hero Masakado T1.
Lakshmi.jpg Lakshmi
Any ArchPurple.png 2 3 3 2 3
Pros
  • Extremely high Magic and Luck stats allow her to be built as either a Sweeper or an Ailment inflictor.
  • Her High Luck, Insanity combined with Lotus Dance's high Charm rate virtually guarantees she will Charm everything that does not Null it.
  • Panel 3 allows her to generate MP for the team, enabling certain first-turn kill strats like Shiva A, or counter MP drain teams like Alice A.
Cons
  • Weak to Force
  • Lack of good innate offensive skills wastes her high MAG stat.
  • Countered very hard by Daisoujou clearing her charms and punishing her for using them.
  • Very bad bulk
Notes -
Lakshmi A.jpg Lakshmi A
ArchYellow.png ArchRed.png ArchPurple.png 4 4 4 1 1
Pros
Cons
  • Weak to Force
Notes
  • In Yellow, AI prioritizes Defensive Cry which does not trigger Diwali.
  • The MP restoration aspect is very powerful in the current PVP meta as a counter to Alice A's passive MP Drain.
Lilith.jpg Lilith
Any ArchClear.png 2 2 3 3 1
Pros
  • Two strong Dark and Elec AOE skills.
  • Decent Magic allows her to deal damage while also inflicting ailments on the enemy.
  • Panel 3 casts a teamwide Bind whenever an enemy is charmed, and can be triggered multiple times per turn.
Cons
  • Weak to Force and Light
  • No pierce, requires Dark Pierce (weak) to really shine.
  • Countered very hard by Daisoujou clearing her charms and punishing her for using them.
Notes
  • Easy 4x4 fusion paths and good panels make her a decent Panel 3 goal to strive toward.
Lucifer.jpg Lucifer
ArchPurple.png ArchPurple.png 3 2 3 4 3
Pros
  • Morning Star is the most powerful Almighty AOE spell in the game.
  • Purple gives him Butcher to further augment his damage.
  • Good bulk especially with Panel 2 unlocked. This helps him live long enough to build up the MP necessary for Morning Star.
  • Repel Dark is sometimes useful with Alilat or Atavaka against bosses with Dark Pierce.
Cons
  • Weak to Light.
  • Very MP hungry. Even when paired with P1 Lucifuge, he cannot Turn 1 Morning Star against Alice A teams without dedicated MP support.
  • Very expensive to fuse and panel.
  • No Pierce and full Almighty kit means he is shut down hard by Five Elements.
Notes
  • Paired with Panel 1 Lucifuge, you can also use him in a devastating Turn 1 Sweeper team.
Lucifuge.jpg Lucifuge
ArchClear.png ArchClear.png 3 2 3 3 4
Pros
  • Hell's Ministry reduces Almighty cost for all Tyrant race demons and improves their bulk. Paired with his Panel 1 Bonus, this will give a whopping 2MP discount and enable powerful Turn 1 combos such as Lucifer's Morning Star.
  • Light Devourer is a hard-hitting single target Dark spell, further amplified by innate Dark Amp.
  • Clear gains access to discounted Necro Dogma. As it only costs 6MP when maxed (5MP if Panel 1), it can be fired off Turn 1 and giving your whole party a defensive buff as a bonus.
Cons
  • Weak to Light
  • Extremely expensive to fuse.
  • Middling AGI hurts battle speed for fast T1 teams.
Notes
  • Requires Panel 1 to really shine.
  • Unimpressive without good teammates. His best partner Lucifer is another very expensive fusion, and requires Panel 3 to be really competitive in PVP.
Mahakala.jpg Mahakala
ArchPurple.png ArchRed.png ArchRed.png ArchPurple.png 4 4 3 4 5
Pros
  • High Magic stats and innate Concentrate + Pierce from The Great Darkness make him a very powerful ST Nuker.
  • Wrathful Flame reduces defense, allowing your teammates to hit harder. It can also be cast on turn 1 PVP with spell brands if maxed.
  • Very effective in Democalypse boss rounds as buffs/debuffs are difficult to come by.
  • Goes through Endure as Wrathful Flame counts as three separate hits.
Cons
  • Combination of ST and AOE in his kit makes it difficult to further boost his damage.
Notes
  • Unlike Indrajit, lack of MP recovery means he cannot spam Wrathful Flame as easily in PVP.
  • If Mahakala is not alive at the beginning of the turn The Great Darkness won't increase the turn count until Mahakala is revived and survives until the start of the following turn.
Mara.jpg Mara
ArchPurple.png ArchPurple.png 5 2 2 3 5
Pros
  • Only fuseable source of Phys Pierce.
  • High STR and LUK means he will hit hard and crit often.
  • Hell Thrust is very strong against bosses and in Democalypse, especially if he is Panel 3.
  • A requirement in Phys PvE teams with Zaou-Gongen to pound through waves and bosses. Such as AG2 boss rush and Hells Park 91-99.
  • Meme
Cons
  • Ice Weakness and non-existent bulk makes him go limp at the sight of Ice skills.
  • High MP costs give Mara a big refractory period.
  • Expensive to fuse, will quickly blow through your Magnetite reserves.
  • Requires damage boost transfer to supplement his damage.
  • Middling AGI means he will have accuracy issues and occasionally miss the hole. Also doesn't slot into Intimidating Stance teams well as a result.
  • Due to Mara having no single target besides his regular thrust, Anti-Pierce units like Rama, Alilat and Atavaka are a turn off.
Notes -
Masakado.jpg Masakado
ArchPurple.png ArchTeal.png ArchPurple.png 5 5 5 3 3
Pros
  • Innate Phys Amp in purple combined with a MASSIVE STR stat allow him to dish out ridiculous amounts of Physical damage.
  • Warlord's Wrath is a loaded passive that combines Intimidating Stance, Faithful Counter and Phys Pierce.
  • Occult Flash is a high damage, high crit-rate single target skill that will inflict Mortal with 100% chance.
  • Has no weakness and a perfect base kit, allowing you to tailor his remaining transfer slots however you like.
  • Gains Drain Phys in Teal, allowing you to pair him Rama to act as a Phys Anti-Pierce unit.
Cons
  • Low Agility leads to accuracy issues, especially against evasive targets.
  • Is very frail thanks to a low VIT and HP stat.
Notes
  • Unable to be paired with Masakado A. This drops his Democalypse ranking by a decent amount, as Masakado A is a ridiculously powerful tech.
Masakado A.jpg Masakado A
Any ArchPurple.png 5 5 5 5 3
Pros
  • Guardian of the East provides 1 extra Press Turn when going first, enabling devastating Turn 1 Kill strats like Hero Masakado T1.
  • Kuyo Flash can be cast 1st turn and swings offensive buffs entirely in your favor through autocast Tarukaja, Rakunda, Sukukaja and Sukunda.
  • Panel 2 provides team wide Null Mortal for one turn. This is useful for sweeping Ixtab defenses, or protecting your allies from being counterswept by Alice A if you fail to kill them Turn 1.
  • Incredible set of resistances with 3 Nulls (Phys, Dark, Light) and no weakness allows you to tailor the rest of his transfer slots however you please.
Cons
  • No good physical attacks to exploit his innate Phys Pierce. Only Phys attack available to him is Myriad Arrows in Red which has random targeting and is thus not very reliable.
  • Easily countered by outspeeding. This is a problem for last hour PVP, as Masakado A defenses will get relentlessly targetted by players looking to climb last minute.
Notes
Mastema.jpg Mastema
ArchPurple.png ArchPurple.png 3 2 3 5 3
Pros
  • Good Magic coupled with Trial of Hate's high base power makes him an incredible Light sweeper. The debuff is icing on the cake.
  • Good set of resistances with 1 Null and 2 Reflects.
  • Works well in Archangel Teams to provide more sweeping power.
  • Laughs at his enemies occasionally
Cons
  • No innate pierce, requires Light Pierce (weak) to really shine.
  • Weak to Fire. This is especially problematic in Brands of Sin: Sloth 11 and above, as the boss has innate Trisagion.
  • Binding Cry, while a flavorful skill is unfortunately wasted on Mastema.
Notes
  • Easy 4x4 fusion paths and good panels make him a decent Panel 3 goal to strive toward.
Metatron.jpg Metatron
ArchRed.png ArchClear.png ArchYellow.png 3 2 3 4 4
Pros
  • Good HP and Vit stats paired with great resistances gives him decent of bulk, especially with innate Enduring Soul in Clear.
  • High Magic stat and Infinite Chakra lets him function well as a magic sweeper.
  • Works well in an Archangel Team, as Fire of Sinai is great for cleaning up and breaking Endures.
  • Gains discounted Mahamadyne in Red which is great for Brands of Sin Sloth 10 and 11 farming.
  • Panel 3 amplifies all Magic damage.
Cons
  • Very difficult to fuse, only 1 recipe available.
  • Full Almighty / non-Piercing kit means he is shut down hard by Five Elements.
  • Low AGI stat penalizes him in the Archangels PVP strat.
Notes -
Michael.jpg Michael
ArchTeal.png ArchYellow.png ArchTeal.png 3 1 1 2 5
Pros
  • Soul Judgement deals massive damage against single targets, ideal for Bosses and Democalypse.
  • While he has pretty mediocre MAG stats, panels help to offset this by providing him a lot of damage.
  • Yellow gives him access to discounted Mediarahan, allowing him to double as a healer.
  • Very good set of resistances, especially in Teal.
Cons
  • Weak to Dark
  • No innate Pierce and mediocre Stats
  • High STR stat is wasted on a Mage.
  • Random targeting is ill-suited for PVP.
Notes -
Mot.jpg Mot
Any ArchRed.png ArchYellow.png ArchPurple.png 3 3 2 5 5
Pros
Cons
  • Weak to Elec
  • High MP costs
Notes -
Mozgus.jpg Mozgus
ArchRed.png ArchYellow.png ArchTeal.png 2 2 2 2 2
Pros
  • The only unit in the game that has a Critical Counter, God 1000 Fist Cannon will unleash a random barrage of piercing Physical attacks whenever the enemy scores a crit.
  • Extremely high bulk and damage reduction from Bloody Scripture make him a powerful tank. Building him as a tank also increases God 1000 Fist Cannon and Muscle Punch damage, as they both depend on Phys DEF for damage. Earthquake in red furthers this synergy.
  • Yellow gives him access to discounted War Cry, letting him play a support role if required.
Cons
Notes
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.
Mother Harlot.jpg Mother Harlot
Any ArchTeal.png 2 5 5 1 1
Pros
  • Babylon Goblet drains MP from all enemies while providing her MP sustain, allowing her to loop the same attack over and over even without Divine Brands. With Panel 2 unlocked, she will additionally spread charm all over the enemy's team.
  • Teal gives her Drain Phys, ideal for pairing with Rama. Notably, she is the only Drain Phys unit that can function as a magic sweeper. Innate Drain Elec also helps to soft-counter Atropos, as the second part of Passionate Rage will not proc if the first Elec part is Anti-Pierced.
  • Has access to discounted Debilitate in Yellow, letting her play a more support role if needed.
  • Works very well in a slow Ailment Team, or with Alice A in MP denial teams.
  • Incredible set of Panels. With Panel 3 unlocked, she can keep enemies permanently charmed by reapplying Charm each turn.
Cons
  • Weak to Force
  • Full Almighty kit means she is shut down hard by Five Elements.
  • Low AGI and high MP costs makes her unsuitable for fast teams.
Notes
  • The MP drain aspect of Babylon Goblet is less useful for PVE, as the AI has infinite MP. It does allow you to replenish her MP indefinitely though.
  • The description of Death Lust is somewhat misleading. Death Lust only activates at the beginning of Mother Harlot's team's turn, not the first turn in general.
Nebiros.jpg Nebiros
ArchTeal.png ArchPurple.png ArchTeal.png ArchPurple.png 4 4 4 1 1
Pros
  • Call of the Dead is the only revive skill in the game without a usage limit. This enables infinite revives especially if paired with healing support like Nadja.
  • As Call of the Dead triggers at the end of the enemy turn, it lets you start your turn with full press turns, and proc any start of turn chain effects like Archangels.
  • Hand of Glory provides AOE Curse + Luster Candy on ally death. The Curse is great setup for Alice A (and his own passive) while the buffs increase your likelihood of surviving the turn.
  • Highest LUK in the game paired with innate Epitome of Madness makes him a great Dodge tank.
  • Panel 2 grants Null Mortal which makes him even harder to kill.
Cons
  • Hard countered by Null Curse and revive sealing skills like Sword of Actuation. Panel 1 Clotho in particular is a very powerful counter, as she confers the whole team Null Curse.
  • Weak to light and by extension the Archangels matchup. Teal fixes this somewhat but you lose Null Bind in return.
  • Call of the Dead can be mitigated by a Cleric removing Curse before end of the turn.
Notes -
Nergal.jpg Nergal
ArchRed.png ArchPurple.png ArchPurple.png 1 3 3 4 2
Pros
  • Plague of Babylon removes Barriers and has a very high chance of landing Weak status, making him incredible setup for Ailment Teams.
  • High STR, Auto-Tarukaja and increased Accuracy from Meslamtaea make him a decent Physical demon, especially when Paneled.
  • Auto-Rebellion on Poison boosts his damage and synergizes with Pale Rider, or other demons who have multi targeted skills who can inflict poison on enemies, as Gurr, or Fafnir.
Cons
  • Weak to Ice
  • Ailments fall flat in late/endgame PvE because of inflated enemy stats
  • Hard countered by Ailment Cleansers like Daisoujou or Kinmamon in PVP.
  • AGI too low for Ailment Teams standards.
Notes
  • P3 Samael offers similar barrier break without consuming a Press Turn. This is vital versus double Intimidating Stance Teams, as Nergal consuming a Press Turn means you are left with a single Press for casting a true ailment.
  • Compared to P3 Samael, Nergal gives your other demons more flexibility in choosing brands, as they can forego Ailment Infliction completely. Weigh the extra Press Turn versus stat flexibility carefully.
Nero☆.jpg Nero☆
Any ArchPurple.png ArchRed.png 3 3 2 5 3
Pros
  • Overture deals Piercing damage while giving him free Concentrate, letting him sweep hard.
  • Voltage synergises perfectly with Overture and gives your party attack and accuracy/evasions buffs.
  • Very good for Democalypse where he does not have to worry about MP issues and can repeatedly spam Concentrated Overtures while on Spell Brands for insane damage.
Cons
  • Hard countered by Anti-Pierce, as Overture will not autocast Concentrate (and by extension Voltage) if the attack hits into NDR.
  • Mediocre stats, relies on Concentrate from Overture to deal damage.
  • No ST skills if not in Red.
  • High MP costs and no MP recovery prevent him from spamming his spells freely.
Notes
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.
Orcus.jpg Orcus
ArchYellow.png ArchYellow.png 3 4 4 1 1
Pros
  • One of the strongest support demons in the game. Law of Hell denies bonus turns when striking weakness, while Hell's Gate grants AOE damage reduction for each open weakness.
  • This eliminates the need to cover weaknesses for all your demons, allowing them to inherit more valuable transfer skills like Epitome of Fortitude, Recarmdra, Auto-Tarunda etc.
  • Very good buff control with War Cry and Nocturne in Yellow.
Cons
  • Hell's Gate damage reduction does not apply to single target attacks.
  • Very MP Hungry. Divines help with MP costs but reduce his bulk.
  • Needs specific team compositions to work well.
Notes
  • You still receive extra damage from open weaknesses.
  • Due to the way Law of Hell is coded, it will also deny bonus turns gained from a Crit if the attacked demon has a Physical weakness. This ironically makes Slime a great partner for him, as Slime has six open weaknesses including Phys.
Pale Rider.jpg Pale Rider
ArchTeal.png ArchPurple.png ArchYellow.png ArchTeal.png 1 3 3 4 2
Pros
  • Very good in an Ailment Team, as Pestilence will kill any enemy after 2 turns, no questions asked.
  • Perfect synergy with a set-up based sweeper Nergal. Nergal helps to remove any barriers and ensures Plague's poison can land via Weak, which in turn triggers his own Meslamtaea passive.
  • Gains the strongest debuff Debilitate in Yellow, letting him double as a debuffer.
Cons
  • Weak to Elec
  • Ailments generally fall flat in late/endgame PvE because of inflated enemy stats
  • Hard countered by Ailment Cleansers like Daisoujou or Kinmamon in PVP.
  • Pestilence only kicks in at the end of enemy's turn, giving them one whole turn to cleanse it away or just outright kill him.
  • Requires a specific team built around him to really work.
  • Panels 1 and 2 don't contribute to the Ailment build.
Notes -
Quetzalcoatl.jpg Quetzalcoatl
Any ArchPurple.png ArchTeal.png 2 2 2 4 1
Pros
  • Usually run as a support demon. Ce Acatls' Return is an incredible ressurection spell that brings all fallen party members back to life.
  • Repel Phys in Teal pairs well with Alilat or Atavaka as an Anti-Pierce unit.
  • Has 2 strong AOE spells, 3 if in Red.
Cons
  • High MP costs
  • Weak to Dark
  • Low Magic stat wastes his AOE potential, despite having good spells and panels.
Notes -
Quetzalcoatl A.jpg Quetzalcoatl A
ArchPurple.png ArchPurple.png ArchRed.png 4 5 5 5 3
Pros
  • Has full Fire Pierce and Fire Amp by default, plus Butcher in Purple. This makes him a deadly Fire Sweeper for both Fire Democalypse and PVP.
  • Aztec Pulse costs only 5 MP when maxed and does massive damage when combined with his other passives. The low MP cost also means you can spam it with Divine Brands going first, regardless if Alice A is present or not.
  • Ce Acatl grants him a free revive once per battle, while refunding the press turn lost from his death. This makes him a great counter for Fast T1 Teams on offense, as anything short of a full team wipe will result in him coming back to life and reverse-sweeping with double Aztec Pulses.
  • Pairs well with Rama has he has Drain Fire by default. This is especially useful versus Herald team comps to counter Uriel's Sunrise.
  • Red gives him access to discounted Trisagion, useful versus Fire Anti-Pierce.
Cons
Notes
  • As press turn count is determined at the start of the round, Ce Acatl press turn generation only cancels out the lost press turn from his death.
  • Ironically, he also pairs well with his mortal nemesis Skull Knight on defense, as Aztec Pulse will soften up everyone allowing Sword of Actuation to kill anyone his AI desires.
  • Ce Acatl triggers after Passionate Rage. This allows him to dodge the AOE Chains and abuse any extra Press Turns now available to him.
Rama.jpg Rama
Any ArchYellow.png ArchPurple.png ArchTeal.png 4 4 4 3 3
Pros
  • One of only three demons that can negate pierce.
  • While alive, Drain Pierce will prevent pierce skills from going through Drain resistances and is the cornerstone of the Drain Teams archetype.
  • Brahmastra is a three-hit Almighty skill that functions as an Endure-breaker.
  • Good base stats and no weaknesses allow him to fulfill a variety of roles, be it support or sweeper. Yellow Rama can function as a good support demon with discounted Luster Candy whereas Purple gives him Ice Pierce which lets him sweep with Mabufudyne.
Cons
Notes
  • Teal gives him Drain Ice which pairs well with Drain Pierce and can be used to cheese certain difficult PvE content like Hell's Park Floor 100 and Celestial Gui Xian.
Raphael.jpg Raphael
ArchTeal.png ArchPurple.png ArchPurple.png 3 3 3 2 5
Pros
  • Tailwind does massive damage against single targets, ideal for Bosses or cleaning up in PVP.
  • Works well in an Archangel Team.
Cons
Notes
Red Rider.jpg Red Rider
ArchTeal.png ArchPurple.png ArchPurple.png 2 3 3 2 1
Pros
  • Good Str, decent Agi and Luck means he will hit hard without much Accuracy issues.
  • Blade of Terror deals consistent Fractional damage based on enemies current HP, unaffected by buffs. It will also bypass the accuracy check since it is a fractional skill.
  • Blade of Terror has high AOE Bind chance when maxed, and can be used Turn 1 due to it's low MP cost.
Cons
  • Blade of Terror falls off later in the fight as it is based on Current HP (and is capped against late game targets in PVE).
  • No innate Pierce means Panel 2 or a Phys Pierce (weak) transfer is mandatory.
  • Weak to Ice
Notes
  • Buffs and damage boosts only work on Bloodshed's Physical damage and not Blade of Terror's Fractional damage.
  • His AI will blindly Blade of Terror into Tetrakarn without taking into account the Bloodshed follow up. This can get him easily killed if he does not have some form of Phys Pierce!
Samael.jpg Samael
ArchPurple.png ArchPurple.png 2 4 4 1 1
Pros
Cons
  • Weak to Elec
  • Countered very hard by Daisoujou clearing his ailments and punishing him for using Charm.
  • Middling AGI hurts battle speed for fast Ailment teams.
Notes
  • Great set of Panels that provide additional Ailment Infliction, reduce MP costs and the aforementioned breaks. Easy 4x4 fusion paths make him a good P3 goal to strive toward.
  • Compared to Nergal, Panel 3 Samael gives you better Press Turn efficiency, but in return all your other demons will require some degree of Ailment Infliction from brands or transfers. Weigh the extra Press Turn versus stat flexibility carefully.
  • Panel 3 pairs well with Alice A and Nebiros teams, allowing them to land Curse without worrying about Barriers. He also negates Xi Wangmu's Panel 2, as he will continuously break her recasted Barriers each turn.
Schierke.jpg Schierke
Any Any 3 1 1 4 2
Pros
Cons
  • You are at the AI's Mercy on which Element gets casted.
  • Summon Elementals is only useable once every two turns.
  • Both her skills have levels, making her a very costly investment Kasane-wise.
  • No pierce on Elemental Magic.
Notes -
Seraph.jpg Seraph
ArchClear.png ArchClear.png 3 1 1 2 5
Pros
Cons
  • Only obtainable through Democalypse grinding.
  • High MP costs make him unsuitable for anything outside Democalypse.
  • Weak to Ice
Notes -
Seth.jpg Seth
ArchClear.png ArchTeal.png ArchClear.png ArchTeal.png 3 2 2 2 4
Pros
  • Ouas is a very powerful ST nuke that has a high crit rate and a strong heal.
  • Extremely high STR and LUK means he will hit hard and crit often.
  • Teal covers his weakness while Clear gives him an AOE skill in Titanomachia.
  • Yellow gives him Nocturne which allows him to play a more support-oriented role, especially with innate Debilitate.
  • Good set of panels that provide him damage, bulk and MP reduction.
Cons
  • Lacks Phys Pierce, reducing his viability in certain areas which require it.
  • Weak to Fire
  • Extremely low MAG means Zandyne is a wasted slot.
  • As nothing in his kit boosts Phys damage, damage booster transfers are mandatory.
Notes -
Shiva.jpg Shiva
ArchRed.png ArchRed.png 4 3 3 5 3
Pros
  • High STR, AGI and LUK paired with innate Serial Killer and Vorpal Blade make him an effective Physical Sweeper.
  • Good candidate for the Hell Gongen team as patches out his biggest weakness - lack of Phys Pierce.
  • Great set of Panels especially Panel 3 which provides insane MP-cost reduction.
  • Has three sets of Drain resistances and no weakness if in Teal, making him an ideal teammate for Rama.
Cons
  • Pralaya has a high MP cost and is blocked by Five Elements.
  • No innate Pierce
  • Very expensive to fuse.
  • Weak to Ice
Notes -
Shiva A.jpg Shiva A
ArchPurple.png ArchTeal.png ArchTeal.png ArchPurple.png 4 5 5 3 1
Pros
  • Third Eye is fully unblockable and will go through any elemental NDRs and barriers like Five Elements. It is also treated as a physical attack and as such can Crit.
  • Ishvara provides auto-Rebellion and passively boosts his accuracy and crit chance.
  • Insane set of panels that give him everything he needs (accuracy, better ST and reduced MP cost).
  • Incredible Elemental resistances especially in Teal. All these Elemental Drains make him an excellent partner for Rama - Drain Elec in particular allows him to soft-counter Passionate Rage.
Cons
  • Hard to further boost Third Eye's damage as Almighty has no innate Boost/Amp.
  • Weak to Force
  • Very MP Hungry and prone to MP denial teams like Alice A.
Notes
Siegfried.jpg Siegfried
ArchRed.png ArchRed.png 3 3 3 4 4
Pros
  • Arms Mastery passively boosts his damage and accuracy, letting him sweep hard with discounted Titanomachia in Red.
  • Innate Drain Phys makes him a decent candidate for Drain Teams.
  • Incredible set of panels that provide him further damage reduction, Phys Pierce and MP reduction. The Phys Reduction from Panel 1 in particular makes him very useful for Alter World Phys.
Cons
  • High investment - He requires Panels, good transfers and a proper team built around him to really shine.
  • Mediocre AGI and LUK stats.
Notes
Skull Knight.jpg Skull Knight
ArchPurple.png ArchTeal.png ArchTeal.png ArchPurple.png 3 5 5 2 1
Pros
  • Demons die when they are killed by Sword of Actuation, unable to be revived. This lets him counter Nebiros, Xi Wangmu and Clotho revive strats, making him an exceptional Anti-Meta unit.
  • Sword of Actuation has a ridiculously low MP cost at max level (5 MP) - Even without Panels it can be cast Turn 1 with War Brands. Panel 2 further reduces it to 4 MP, allowing it to be cast regardless of brands or matchup.
  • Foe of Demons defensively buffs your team at the start of your opponent's turn, increasing your odds of surviving.
  • Repel Phys in Teal makes him a good partner for Alilat and Atavaka.
Cons
  • Difficult to boost Sword of Actuation further due to it being Almighty Phys.
  • Requires a good team setup around him to truly shine.
  • Middling AGI makes him slightly awkward to fit in fast or slow teams.
Notes
  • Has AI issues when used on defense - AI will occasionally target demons with high HP instead of trying to finish off demons with Sword of Actuation. This can be circumvented by pairing him with sweepers like Hecate or Atavaka to soften everyone up, ensuring Sword of Actuation will kill whoever his AI targets. Auto-Rebellion also supposedly fixes this issue.
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.
Surt.jpg Surt
ArchPurple.png ArchClear.png ArchClear.png 3 3 3 2 5
Pros
Cons
  • Weak to Ice
  • No innate Fire Pierce if Clear.
Notes
  • Divine brands are recommended if using him for PVP Defense. Otherwise, his AI will Ragnarok once and then default to spamming Berserker God every other turn, wasting all his damage potential.
Susano-o.jpg Susano-o
ArchPurple.png ArchPurple.png 3 2 2 1 5
Pros
  • Very powerful Force nuker. Kusanagi hits extremely hard and autocasts Tarukaja to further buff your team's attack.
  • As Kusanagi is treated as a spell, it bypasses any accuracy checks letting him land it reliably.
  • Both Kusanagi and Mortal Jihad scale from Phys Attack, allowing him cover two elements decently (albeit without pierce).
Cons
  • No innate pierce.
  • Weak to Fire
Notes
  • Easy 4x4 fusion paths and good panels make him a decent P3 goal to strive toward.
Susano-o A.jpg Susano-o A
ArchPurple.png ArchRed.png ArchTeal.png ArchPurple.png ArchTeal.png 3 3 4 2 5
Pros
Cons
  • No added Accuracy in his kit. Requires extra Accuracy investment from Brands, Panels or skill transfer to hit reliably.
  • Weak to Fire
  • Heavenly Valor can be countered, and misses will trigger passives like Andalucia and Brilliant Wings.
Notes
  • Xi Wangmu is a very oppressive partner for him as her passive helps to keep him (and by extension, Heavenly Valor) alive. She also allows him to forgo bulk stats entirely to focus on damage and accuracy.
  • Heavenly Valor has lower base accuracy compared to typical Physical AOEs.
Thor.jpg Thor
ArchPurple.png ArchPurple.png 3 2 2 2 5
Pros
  • Mjolnir deals massive damage against single targets, ideal for Bosses and Democalypse.
  • Panels grant him a lot of damage, making him an ideal Elec mage especially with Elec Pierce in Purple.
Cons
  • Weak to Force
  • High STR is wasted on him as an Elec Mage. Megaton Raid and Charge are wasted slots.
  • Random targetting is very hard to use for PVP.
Notes
  • AI is extremely bad on Auto, as Charge will mess him up.
Tokisada.jpg Tokisada
ArchPurple.png ArchRed.png ArchPurple.png 4 3 3 2 5
Pros
  • Flag of Salvation boosts your entire team's light damage, making him useful for Brands of Sin: Sloth 11 and Light Democalypse. It also passively restores 1 MP to your whole party when clearing a wave.
  • Amakusa Uprising deals heavy single target damage and can crit. Combined with innate Death Blow and Light Amp in purple, this makes him a very strong Light nuker, especially with Panel 2 unlocked. It also provides your team Tarukaja and Sukukaja buffs, allowing your following demons to hit harder.
  • Great set of Transferable skills being one of the only two sources of Death Blow and the only source of Auto-Rebellion.
Cons
  • Requires Panel 2 to unlock his full potential for PVP, as being able to guarantee crits for extra turns is very powerful.
  • Only has pierce through Amakusa Uprising, no Piercing AOE.
  • Needs accuracy investment for PVP, as Amakusa Uprising can miss.
Notes
  • Light is a very good element in the current Meta, as several popular demons usually do not have it covered (Alice A, Nebiros and Hecate to name a few).
  • The additional MP from Flag of Salvation allows your other demons to drop Divine Brands and/or Mana Aid in favor for more offensive brands and passives.
  • Red gives is discounted Mahamadyne. Note that having this unlocked might mess up your Brands of Sin: Sloth 11 runs, as the AI will prioritize it over Amakusa Uprising.
Trumpeter.jpg Trumpeter
Any ArchPurple.png 2 2 2 1 1
Pros
  • Apocalypse deals heavy Almighty AOE damage while having a high mute chance for a low MP cost.
  • Access to Concentrate to further increase his damage.
  • No weaknesses and 2 Nulls give him a lot of flexibility in skill transfers.
Cons
Notes -
Tzitzimitl.jpg Tzitzimitl
Any ArchPurple.png ArchRed.png 2 3 2 1 1
Pros
  • Demons die when they are killed by Dark Premonition, unable to be revived.
  • Revive seal is very useful in certain PVE content (like several AG2 bosses) and to counter Nebiros and Xi Wangmu revive strats in PVP.
  • High innate dodge rate which compliments the Mute from Dark Premonition.
  • Red gains discounted Mind Blast, which can be used to further disable enemies. Purple gains Enduring Soul to bolster her survivability.
Cons
  • Needs to be below 50% HP to unlock most of her kit, making her a glass cannon.
  • Dark Premonition only has mediocre base damage, and can be stopped by Dark Anti-Pierce such as Rama + Masakado.
  • Mediocre stats.
  • Ailments fall flat in late PvE because of inflated enemy stats.
  • Weak to Light
Notes
  • Tzitzimitl bears special mention as a hard-counter to Moirai Sisters, especially for target/revenging. If she can survive Passionate Rage (not hard if you run Purple), she will gain immediate access to Disastrous Eclipse and Star of Darkness, letting her fire off hard-hitting AOE Revive Seals. Pair her with Tlaltecuhtli and fodder demons sporting Auto-Rakunda and Auto-Taruka to get an immediate buff swing.
Uriel.jpg Uriel
ArchTeal.png ArchPurple.png ArchPurple.png 4 4 4 4 5
Pros
  • One of the core demons in the Archangels archetype. When combined with two other Herald or Divine demons, God's Fire dishes out massive damage even before battle really begins.
  • God's Fire gives your party a Tarukaja attack buff, and at Panel 2 even adds in a Rakunda debuff, swinging offensive buffs to your favor.
  • Chain effects do not consume press turns even when hitting NDR.
Cons
  • Needs Team built around him
  • Chain effects kills demons before they have a chance to talk, making him less useful for Aura Gate.
  • Weak to Dark
Notes
  • Reflected God's Fire will damage him because of innate pierce. Beware of Alilat and Atavaka.
  • Requires additional MP Support when going against Alice A teams.
Vairocana.jpg Vairocana
ArchPurple.png ArchYellow.png ArchPurple.png ArchTeal.png 3 4 4 3 1
Pros
  • Radiant Mantra constantly resets all buffs and debuffs at the start of enemy turn. When used in a slow team, this allows him to nullify auto-skills, giving your team more flexibility in skill transfer.
  • Good repel resistances makes him a natural partner for Alilat and Atavaka. Fire and Light repel is especially useful to counter Archangel teams, as it makes him immune to both their AOE elements.
  • High MAG and Butcher in purple allows him to function as a strong almighty sweeper. In addition to dealing respectable almighty damage, Path of Prominence also applies a mini Luster Candy buff, extending his role as a buff control specialist.
  • Yellow gives him access to discounted Mediarahan, allowing him to function as a decent PVE Healer.
Cons
  • Very hard to further boost his damage.
  • Despite wanting to go second to fully abuse Radiant Mantra, his AGI is on the high side.
  • Very high MP costs. Even with maxed Path of Prominence and Divine Brands, he won't be able to spam it consistently unless Panel 2 is also unlocked.
  • Full Almighty / non-Piercing kit means he is shut down hard by Five Elements.
Notes
Vasuki.jpg Vasuki
ArchPurple.png ArchRed.png ArchPurple.png ArchClear.png 2 2 2 2 5
Pros
Cons
  • Poison (and by extension Insanity) does literally nothing for his Ice builds.
  • Lacks of pierce and being limited to only random targetting makes him very bad for PVP.
  • Weak to Fire
Notes -
Vishnu.jpg Vishnu
ArchClear.png ArchRed.png ArchRed.png 2 3 2 1 2
Pros
  • Good bulk make him a tanky Mage thanks to Avatar.
  • Gains discounted Megidolaon in Red.
  • Healing and MP reduction from Panels further his tanky Mage role.
  • Low AGI makes him ideal for budget slow teams.
Cons
  • Weak to Fire
  • Low damage output compared to Top Tier demons.
  • Needs heavy investment in Brands and Panels to be usable in PVP.
Notes
  • Low AGI forces him into slow teams, but slow teams prefer very high damage demons (even if their MP cost is high) rather than demons able to spam low MP-cost low damage attacks.
V☆.jpg V☆
Any ArchRed.png ArchYellow.png 2 4 4 1 1
Pros
  • Griffon-Bolt is borderline oppressive when combined with Turn 1 teams with lots of Crit passing for Press Turn generation. Good teammates include Masakado A, Asura Lord and Kartikeya.
  • Will virtually never have MP issues thanks to Shadow-Shock giving him a free Almighty ST attack.
  • Balanced stats and no weaknesses give him flexibility in transfer skills.
  • Red and Yellow give him an Almighty AOE skill that debuffs.
  • Laughs at his enemies occasionally
Cons
  • Very harshly countered by Five Elements on Defense, as the AI does not know how to pass and will lose press turns attacking into it.
  • Relies on auto-attacks, does not contribute much if his teammates are spamming skills instead.
  • Demons with AOE reduction passives like Hecatoncheires and Orcus significantly reduces his damage.
Notes
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.
Xi Wangmu.jpg Xi Wangmu
Any ArchPurple.png 3 5 5 1 1
Pros
  • Peach of Immortality gives all your demons two extra lives. This is especially powerful if coupled with naturally tanky demons like Hecate and Guan Yu, or demons with on-death effects such as Ixtab and Nadja.
  • Goddess' Fan removes all buffs from the opponent and fully debuffs them, swinging buff advantage in your favor.
  • Above average bulk and Null Mortal in purple allows her to survive most onslaughts and resurrect her fallen teammates.
  • Decent PVE Healer with innate Mediarama.
Cons
Notes
  • Demons are immediately raised by Peach of Immortality upon death. This can be a disadvantage against Hyper Offensive comps, who can simply kill said demon again in the same turn.
Yama.jpg Yama
ArchRed.png ArchPurple.png ArchPurple.png 3 3 3 4 4
Pros
Cons
  • Guilty only works on Boss wave, rendering it useless for PVP and most of PVE.
  • No AOE spell unless Red (which then loses Dark Pierce).
Notes -
Yoshitsune.jpg Yoshitsune
ArchPurple.png ArchTeal.png ArchPurple.png ArchTeal.png 5 2 2 4 5
Pros
  • Widely considered the best demon for PVE as he has access to an AOE in Vorpal Blade, a boss-killing skill in Hassou Tobi, MP refresh in Mana Aid and a damage booster in Phys Amp.
  • Innate Mana Aid lets him repeatedly spam Vorpal Blade or Hassou Tobi in PVE.
  • Hassou Tobi does massive damage against lone targets, making it ideal against bosses and Democalypse.
  • Teal can be used to cheese certain PvE Content.
  • Excellent set of panels that grant him Accuracy, more MP and more damage.
Cons
  • Only native pierce on Hassou Tobi.
  • Random Targetting on Hassou Tobi makes it bad against Waves and in PvP.
  • Will have MP issues if Panel 2 is not unlocked.
Notes -
Zaou-Gongen.jpg Zaou-Gongen
ArchRed.png ArchRed.png 5 4 4 4 5
Pros
  • Kongo Zaou is a powerful passive that grants Phys Pierce to all your demons under Rebellion. Hell Gongen is a team archetype based specifically around this ability.
  • Panel 3 grants team-wide rebellion whenever he crits. This is very powerful for Physical-based Hero Masakado T1 teams, as it cranks up their damage to insane levels and guarantees virtually infinite crits.
  • Red gives him a cheap AOE attack in Herculean Strike.
  • While not common, he can work as a Fire Mage as he has passable Magic and Fire Amp in Purple.
  • Great set of Panels that provide additional damage, accuracy and team-wide Rebellion.
Cons
  • Weak to Elec
  • Middling AGI affects his Accuracy and Speed. Missing can be disastrous for a Masakado A team, as they aim to win on the very first turn.
Notes
  • Auto-Rebellion is a very powerful transfer skill for him, as it will guarantee he can start the crit loop.

4 star Tier List

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Abaddon.jpg Abaddon
ArchTeal.png ArchYellow.png ArchTeal.png ArchYellow.png 1 1 1 1 1
Pros
  • Null Phys in teal is handy for early-mid game.
  • Good STR/VIT
Cons
  • Doesn't carve himself any niches that others don't do better.
  • Maragion serves little use on him due to low MAG stat.
  • Low AGI
Notes -
Abaddon A.jpg Abaddon A
ArchRed.png ArchTeal.png ArchTeal.png 4 1 1 1 5
Pros
Cons
  • His PVP role is as Anti-Phys unit when paired with Alilat or Atavaka. But he is outclass by other Repel Phys demons.
  • Drags speed down greatly due to low AGI which is bad in PVE.
  • Not good for waves before boss.
Notes
  • In general good against bosses notably Aura Gate because bosses don't have waves.
  • Be very mindful of battlespeed when using him for Democalypse bosses! If you are outsped by the Boss, it will cause you to lose one whole round of Debilitate, as it ticks down at the end of the Boss' turn!
Agni.jpg Agni
ArchPurple.png ArchYellow.png ArchPurple.png 3 2 2 5 4
Pros
Cons
  • Panel 3 is very hard to get as he is Banner exclusive and aiming for P3 isn't necessarily the best choice because dupe Agni serve well in Democalypse.
  • Does not have a noticeable damage output kit even Paneled.
  • Not much better than more common 4-star for PVE.
Notes
Anubis.jpg Anubis
ArchPurple.png ArchPurple.png 3 2 2 5 5
Pros
  • High MAG stat of 217 makes him a good budget mage even for elements other than dark.
  • A budget choice for any non-Phys Democalypse due to Merciless Blow in Purple.
Cons
  • Low AGI + Low VIT isn't a good combination for survivability. His downfall mid-game outside of Democalypse.
  • Doesn't benefit much from his high LUK stat.
  • No innate AOE and is not the best single target damage dealer either.
Notes
Anzu.jpg Anzu
ArchRed.png ArchPurple.png ArchYellow.png ArchRed.png 2 2 2 5 3
Pros
  • Decent AGI.
  • 5MP double debuff in Yellow. (also innately has another double debuff)
  • Excellent demon for Elec Democalypse.
Cons
  • Force weakness.
  • Low VIT.
  • Underwhelming outside of Democalypse
Notes
Attis.jpg Attis
ArchClear.png ArchClear.png 2 2 2 1 2
Pros
  • Innate Enduring Soul and Recarmdra which are good support skills that synergyze well.
  • No weakness.
  • The result is he has 2 completely free transfer slot.
  • Okayish innate bulk in P3.
Cons
  • Doesn't have many other uses.
  • Can't make much use of unique skill Mist Slashes despite having decent power behind it's also random target...
Notes
  • The skills you will transfer to him determine what other supporting role he'll have in addition to "reviver".
Azrael.jpg Azrael
ArchRed.png ArchClear.png ArchRed.png ArchPurple.png 2 1 1 1 4
Pros
  • Has access to both Tetrakarn/Makarakarn in Clear, which can serves a niche in Early PvE when you don't have access to many mirrors.
  • Respectable MAG of 194.
  • Decent bulk for a mage and panels support it.
Cons
  • Has no innate skills to boost his good mag stat.
  • He loses his niche of double karns in late PvE and PvP due to the prevalence of Pierce.
Notes
  • Outclassed in Democalypse as a Fire/Dark attacker but still good with investment.
Beiji-Weng.jpg Beiji-Weng
ArchRed.png ArchYellow.png ArchTeal.png ArchRed.png ArchPurple.png 2 2 2 5 3
Pros
  • Surprisingly fast despite being a dude encased in ice, making him a decent choice in speed teams especially with panels.
  • Good MAG stat and serves as an ice mage.
  • Is a good demon for Ice Democalypse in Red due to low amount of good ice users.
  • Can exploit the plentiful amount of demons with an ice weakness.
  • One of the few Repel Ice demons (in Teal) as well as the cheapest one making him quite useful combined with Alilat against specific PvE content especially Bosses.
Cons
  • Struggles against bulkier demons like Hecatoncheires and HP sponges in PvE.
  • Glacial Blast is a redundant skill that serves him little.
  • No Pierce meaning walled against demons that N/D/R Ice and Judgement isn't a reliable choice against them even at 7 MP.
Notes
  • While not exactly optimal in PvP, he does have access to Null Curse so he has decent potential when targeting specific teams.
Beelzebub.jpg Beelzebub
ArchClear.png ArchYellow.png ArchClear.png ArchYellow.png 3 2 2 5 2
Pros
Cons
Notes
  • Beelzebub and Black Frost are comparable when it comes to dark damage but Beelzebub at full potential does the most overrall, which requires Panel 1, 2 and Lv 5 Gluttony
Chernobog.jpg Chernobog
ArchRed.png ArchPurple.png ArchRed.png ArchPurple.png 2 3 3 2 2
Pros
  • Ailment chain effect inflicting poison and bind if P3.
  • Perfect synergy with Nergal.
  • Decent physical attacker with Dark Sword in Red and innate Hades Blast
Cons
Notes
  • Needs P3 to be viable in PVP otherwise his usefulness is near none.
Cerberus.jpg Cerberus
ArchYellow.png ArchYellow.png 3 1 1 1 2
Pros
  • Hell Claw is a strong unique
  • Versatile demon that can provide multiple roles early-mid pve as support with debuffs/buffs, Physical attacker or even provide some mage coverage.
  • Works ok on boss wave of physical Democalypse if you're lacking demons for it.
Cons
  • Falls off hard late game due to his jack of trade nature.
  • Jack of all trades but only has average stats.
  • Not much use late game or in PvP.
Notes -
Dantalian.jpg Dantalian
ArchPurple.png ArchTeal.png ArchPurple.png ArchTeal.png 2 2 2 1 2
Pros
  • Overall decent stats and High MAG/VIT stat.
  • Functions as tanky mage with supporting skills.
  • 3 resists and 1 null.
Cons
  • Two weaknesses hurts their viability for the most part.
  • Doesn't have much niche other than being a tanky mage.
  • MP expensive skills
Notes -
Dionysus.jpg Dionysus
ArchClear.png ArchClear.png 1 3 3 1 1
Pros
  • Very high luck stat meaning he inflicts ailments often and doesn't take crits as often.
  • Panels that benefit from his luck such as crit resist/ailment infliction
  • Has some potential in stall teams
Cons
  • Has no attacking skill despite innate back attack
  • Only can be clear
  • Only can cause status from Euphoric Frenzy, which only activates when hit physically.
  • Meaning you have to transfer an ailment skill and else he is a dead weight with no skill to use in battle.
Notes
  • He doesn't have to be used just to use ailments as he can be used as a surprise ailment counter due to LUK/innate Infernal Mask, this would require a Prayer transfer though and min ailment chance exists.
Girimekhala.jpg Girimekhala
ArchRed.png ArchRed.png 2 2 1 2 2
Pros
  • High STR stat
  • Mega Boost is Charge and Rebellion in one allowing him to hit hard the next turn after it's use.
  • Access to a single target and aoe physical skill.
  • One of the few demons with repel phys.
Cons
  • 3 Weaknesses.
  • Low stats outside of STR.
  • Outclassed by other physical demons of his rarity even with Mega Boost
Notes
  • His panel 2 gives him a rare -25% to physical damage, which only two 5* have access to Siegfried and Gogmagog.
Gucumatz.jpg Gucumatz
ArchTeal.png ArchYellow.png ArchTeal.png ArchYellow.png 3 2 2 1 1
Pros
  • Fairly bulky with his given stats/panels.
  • Low AGI stat but is low enough that it's actually good for slow teams.
  • Has a rare skill in the form of Auto-Tarunda
  • Excellent panels
Cons
  • Two awful innate attacks making him very passive in PvE and PvP.
  • This diminishes his support role.
  • Fire Weakness.
Notes -
Gurr.jpg Gurr
ArchPurple.png ArchRed.png ArchPurple.png ArchRed.png 2 3 3 2 2
Pros
  • He is a very high AGI demon with Speedster. In PVE, having one of those (high AGI with Speedster) in the team is near mandatory.
  • Yaksha Claw a passive quick effect that can inflict Bind: ailment passive quick effects are extremely precious for Ailment Team.
  • This passive pairs perfectly with Pale Rider one of the strongest ailment demon of the game.
Cons
  • 2 weaknesses
    • Phys weakness is extremely disavantageous.
  • Yaksha Claw is random target instead of AOE.
Notes
  • Yaksha Claw cannot bind if it gets Nulled, Repeled or Drained.
  • Isn't the best Speedster in PvE due to his Phys weakness... But Hresvelgr has Phys Weakness. The difference is Hresvelgr actually does decent damage.
Hanuman.jpg Hanuman
ArchClear.png ArchClear.png 2 2 2 3 2
Pros
Cons
  • Lacks a single target physical skill
  • Bad awakening skills even the rare Repel Force is nigh useless.
  • Middling AGI and frail.
  • Low MAG stat yet has Mazanma
  • Outclassed by a better Monkey, Wu Kong
Notes -
Hel.jpg Hel
ArchRed.png ArchPurple.png ArchRed.png ArchPurple.png 2 2 2 3 3
Pros
  • High MAG stat and serves as an ice mage: both an uncommon and good element as many are weak to it but few Repel/Drain/Null it.
  • Making her a good candidate for Ice Democalypse
  • Call to Helheim is pretty decent passive in PvE as opportunities to debuff every wave aren't common.
Cons
  • Mamudo does little to benefit her and has no pierce.
  • Call to Helheim isn't great for PvP due to the typically fast pace nature of it.
  • She has to kill for Call to Helheim to activate.
  • Frail and has middling speed.
Notes
  • Not worth considering for PvP use unless Panel 3.
Jeanne d'Arc.jpg Jeanne d'Arc
ArchTeal.png ArchYellow.png ArchYellow.png ArchTeal.png 3 3 1 1 1
Pros
  • One of better 4* support demons
  • Orlean Prayer can be used to give 3 MP to a demon: in PVP, this can allow some demons to unleash spells they couldn't have T1.
  • Panel 3 gives Orlean Prayer a 1 turn Tarukaja/Sukukaja, which is fairly useful.
    • Has a good AGI. Perfect for this strategy.
  • Infinite use Orlean Prayer.
Cons
  • Healing is not very powerful in this game.
  • Despite how good Orlean Prayer in P3 is, PVP is too fast and each turn press are too precious for such strategy to be good in general usage.
  • The AI won't perform such T1 strategy.
Notes
  • Weak to Fire lol
Kama.jpg Kama
ArchClear.png ArchClear.png 1 1 1 1 1
Pros
  • Very high AGI and innate Speedster allow him to play the role of Battle Speed booster.
  • A high damage unique in the form of Divine Bows' Allure with a chance of charming.
  • Speedster is transferable: he is THE Speedster fodder.
Cons
  • A pathetic MAG stat making his unique very weak.
  • Doesn't do anything except boosting Battle Speed.
  • Outclassed as Battle Speed booster by most 210+ AGI demons.
Notes
Kikuri-Hime.jpg Kikuri-Hime
ArchRed.png ArchTeal.png ArchRed.png ArchPurple.png 2 1 1 3 2
Pros
Cons
  • Bad AGI.
  • Low VIT.
  • Awkward skills
  • 2 weaknesses.
    • Dark weakness is particularly bad in PVP.
Notes -
King Frost.jpg King Frost
ArchTeal.png ArchYellow.png ArchTeal.png ArchYellow.png 3 2 2 5 3
Pros
  • Has High VIT for a mage meaning he's fairly bulky.
  • Has a powerful ice skill Cold World, unique to him.
  • One of best demons for ice Democalypse.
Cons
  • Cold World has no levels and since it's an AOE without pierce Ice N/D/R are troublesome.
  • Megaton Press doesn't have any merit on him.
  • One of the slowest demons in the game with 76 AGI and only above average MAG stat.
Notes -
Loki.jpg Loki
ArchClear.png ArchRed.png ArchYellow.png ArchPurple.png ArchTeal.png 4 2 2 1 3
Pros
  • Strong and surprisingly tanky mage
  • Trickster gives him a 20% chance using no press turns when he hits weakness.
  • Pairs well with the Dx2 Chalk Eater.
  • Serves plenty of niches late game PvE such as Celestial Baihu and Celestial Feng Huang.
Cons
  • Relies on transfer to excel in damage.
  • Low AGI
Notes
Long.jpg Long
ArchPurple.png ArchYellow.png 3 2 2 1 2
Pros
  • A good speed stat and mag for a 4*
  • Purple gives Mana Aid an excellent PvE skill.
  • Decent damage output for PvE if a Force AOE is transferred.
  • Functions fine in Force Democalypse
  • High AGI + Dragon Sense allow him to be built as an evade tank.
Cons
  • Extremely low LUK penalizes the evade tank build.
  • No innate AoE.
  • Much better Force users exist for PvP.
Notes -
Man Eater.jpg Man Eater
ArchPurple.png ArchTeal.png ArchPurple.png 2 2 2 1 1
Pros
  • Her unique passive Sass lowers the defense of the team for 3 turns when the enemy is charmed. Useful in wave based battle due to Auto-Rakunda only working on the first wave nor having to waste a turn casting a defense debuff.
  • High LUK and access to a rare skill Insanity in purple making her good at inflicting ailments.
  • Panel 3 gives Sass an Sukunda effect as well and panel 2 raises ailment infliction.
Cons
  • Fairly slow making her teams take the risk of being outsped.
  • Low STR/MAG
Notes -
Nekomata A.jpg Nekomata A
ArchYellow.png ArchTeal.png ArchPurple.png ArchPurple.png ArchYellow.png 1 4 4 1 1
Pros
  • Has a very high speed stat 226 or 246 with max lv Pussyfoot + Innate Speedster
  • Great support for teams that rely on speed, such as Ailment Teams, while also boosting the entire party's evasion by up to 25%.
  • Has a good luck stat to inflict ailments or could provide auto-buffs/debuffs in her transfers.
  • Innate Evade helps her dodge and support role.
Cons
  • Not too many cons to speak of but her role is dependant almost entirely on transfers.
  • Magic makes short work of her.
Notes
  • Cat
Nidhoggr.jpg Nidhoggr
ArchTeal.png ArchPurple.png ArchPurple.png ArchTeal.png 1 4 4 2 2
Pros
  • High survivability due to innate skills (esp. in Purple) and Stats.
  • Nastrond is very strong in Offense PVP as the AI may not target him first. This allows him to survive popular "Turn-1-Kill"-Defense Teams reliably. Transfer him Recarmdra to turn the table.
  • Decent LUK stat makes Mahashibabooon a decent transfer, which is to be cast before Recarmdra to make sure the revived allies won't die ("Turn-1-Kill"-Teams do not use Anti-Ailment techs).
Cons
  • Fairly passive due to serving a primarily supportive role especially against teams with anti-ailments/cleansers.
  • Two weaknesses can be hindering.
Notes -
Pallas Athena.jpg Pallas Athena
ArchPurple.png ArchRed.png 3 1 1 3 3
Pros
  • Good STR/LU/AGI supporting her role as an offensive unit.
  • Functions as a budget Yoshitsune due to Mana Aid in Purple.
  • Excellent choice for farming Brands of Sin/Aether and wave-based story missions.
Cons
  • Outclassed by Yoshitsune in every way if you happen to own one.
    • Yoshitsune step-up banner for beginner exists.
  • Holy Wrath and Resist Force are wasted skills on her.
Notes -
Parvati.jpg Parvati
ArchClear.png ArchClear.png 1 3 3 1 1
Pros
Cons
  • Average stats across the board
  • Very lackluster for PvE even as a healer.
  • No entirely useful innate skills albeit Recarm is niche... Still relies on transfers.
  • Let's not speak about her panels
    • 18 Million MAG for 15% Healing
Notes -
Pazuzu.jpg Pazuzu
ArchYellow.png ArchTeal.png ArchRed.png ArchYellow.png 3 1 1 4 2
Pros
  • One of the best healers in the game due to high mag and considerable bulk
  • Great for early-mid pve.
  • Red is a good in the prelims of dark Democalypse.
  • Will hit for decent damage due to high mag.
  • Immune to the primary elements of the Dark Aether Quests if teal.
Cons
  • Healing falls off almost entirely late pve and not a good role in PvP.
  • Lowest luck stat in game meaning crits/ailments will hinder him greatly.
  • Mediarama is MP expensive
  • Purgatory isn't a great offensive skill.
Notes -
Rangda.jpg Rangda
ArchYellow.png ArchYellow.png 2 2 2 2 2
Pros
  • One of the few demons with Phys Repel meaning she pairs well with Alilat
  • Access to Recarmdra allowing her to function as a support role
  • A good demon to have early on due repel phys.
Cons
  • Only average stat overall and has below average VIT making her somewhat frail.
  • Outclassed by other demons with physical and repel and Quetzalcoatl
  • All of her moves are MP expensive.
Notes
  • One of the few demons that take reduced phys damage if panel 2.
Sandalphon.jpg Sandalphon
ArchRed.png ArchYellow.png ArchPurple.png 3 1 1 2 2
Pros
  • Decent bulk.
  • Somewhat decent AGI.
  • No weakness.
  • Has Auto-Sukuka which is an incredible support skill.
    • He is the cheapest way to get an auto-buff in your team.
Cons
  • No offensive ability and even if panel 3, it's not much to note.
  • Does not innately have other noteworthy support skills.
Notes
  • Only has a 3 PvE rating due to how useful he is early on.
Sarasvati.jpg Sarasvati
ArchPurple.png ArchYellow.png ArchYellow.png 2 1 1 3 2
Pros
  • Decent healer in Yellow due to High MAG stat and High VIT
  • Not a bad pick for Ice Democalypse due to limited choices plus Back Attack in Purple.
Cons
  • Silent Prayer is a double-edged sword when she has the Barrier skill.
  • 2 crippling weakness to fire and dark.
  • Somewhat outclassed by other healers like Pazuzu but at least isn't prone to crits.
  • Below Average AGI.
Notes -
Skadi.jpg Skadi
ArchPurple.png ArchPurple.png 2 2 2 3 2
Pros
Cons
  • Low AGI for an ailment team.
  • Weak skillset for offense despite having a nice mag stat of 206.
Notes -
Sleipnir.jpg Sleipnir
ArchRed.png ArchPurple.png ArchRed.png ArchPurple.png 3 2 2 2 2
Pros
  • Very good non-unique skills (Speedster and good light attacks).
  • Decent AGI and a Panel 3 which increases his speed.
Cons
Notes -
Sphinx.jpg Sphinx
ArchTeal.png ArchYellow.png ArchPurple.png ArchTeal.png 2 2 2 3 2
Pros
  • High MAG.
  • Mahamaon is a decent spell.
  • Triggers passives that are strong when going second:
    • Tetraka Shift has some (limited) use in PVP and early PVE.
    • in Purple, he has Auto-Rakuka and excellent skill for slow and defensive team.
  • Cheapest Mediarahan user in Yellow.
Cons
  • Subpar bulk.
  • 2 weaknesses.
  • No unique support skill to complement his role in a PVP team.
Notes -
Succubus.jpg Succubus
ArchRed.png ArchTeal.png ArchTeal.png 2 1 1 2 2
Pros
  • High MAG stat of 204
  • Role is to charm the opposition and hit them with a hard hitting Bufudyne in combination with her passive Deadly Charm.
Cons
  • Too slow to be a viable ailment demon in PvP.
  • Average luck stat
  • No stand out colors that really assist her role.
Notes -
Throne.jpg Throne
ArchTeal.png ArchRed.png ArchRed.png 2 2 2 1 1
Pros
  • Good AGI stat of 163.
  • This AGI combined with his race being Divine means, with Speedster transferred, he becomes a decent candidate for the powerful "Archangels" PvP Team.
  • Innate Void Dark Zones makes him a good candidate for Dmg Panel Immunity
  • Thus making him a great Aura Gate demon at least early on either on team 1 or 2.
Cons
  • Superior (though more expensive) candidates for Archangels Teams exist.
  • Barely passable MAG stat with full investment.
  • No innate pierce and no innate Single Target skill.
  • Other options for demons that can act as double null panel/zones.
Notes -
Titan.jpg Titan
ArchPurple.png ArchRed.png ArchPurple.png 2 2 1 3 3
Pros
  • Good defensive stats with High VIT/STR, which work in conjunction with Muscle Punch.
  • Has Tetraka Shift, which works with his unique passive Unyielding Phalanx.
  • Physical Mirrors also work with his unique passive.
  • No weaknesses
Cons
  • Relies on Tetrakarn to take reduce damage as he has no innate repel physical.
  • This makes his niche not as great for PvP as Tetrakarn isn't spammable.
  • Walled by demons that Null/Drain/Repel Physical without having Phys Pierce (weak)
Notes -
Tlaltecuhtli.jpg Tlaltecuhtli
ArchPurple.png ArchClear.png ArchClear.png ArchYellow.png 2 2 2 3 2
Pros
  • Low enough AGI, that she functions well in slow teams.
  • Decent MAG stat.
  • Innate Recarmdra in Yellow gives her a niche due to the skills rarity.
  • Earth Sacrifice gives a free Tetrakarn upon death and buffs all stats for one turn. Working well with Recarmdra
Cons
  • Doesn't take hits well as other common Recarmdra users: outclassed by Hecatoncheires another 4*.
  • If she dies during the opponent's turn, Earth Sacrifice buffs will be gone once your own turn starts.
  • Ice weakness.
  • Low AGI forces her into slow teams which makes her low VIT a problem.
Notes -
Tsukuyomi.jpg Tsukuyomi
ArchRed.png ArchPurple.png ArchRed.png 2 2 2 1 2
Pros
  • Strong mage for early to mid PvE
  • Lunar Blessing is a great unique allowing him to use any skill for 1 MP less; opening up tons of options.
  • Red has a 3 MP Mudoon due to his unique; meaning no matter what you can cast it.
  • 2 Null and 2 resists.
Cons
  • Weak to Phys, forcing you to transfer him Resist Phys.
  • No innate AOE, and his innate attacks are low tier. It mean Lunar Blessing is under-exploited unless you transfer a stronger skill.
  • On top of that, he has no innate passive that boosts damage.
  • Low VIT and AGI.
Notes -
White Rider.jpg White Rider
ArchTeal.png ArchTeal.png 3 2 2 1 3
Pros
  • High MAG stat and above average AGI making him a good mage.
  • His unique God's Bow has a 50% chance of Mortal and be used twice.
    • This is extremely powerful in PvE against Boss battles, as the adds are rarely immune to Mortal. Closing the app allows you to reset the battle in Aura Gate and avoid you to lose Stamina in other Quest Modes. It means the 50% becomes a 100% with enough resets.
Cons
Notes
Wu Kong.jpg Wu Kong
ArchRed.png ArchRed.png 3 2 2 4 3
Pros
  • Top-tier physical demon for a 4* demon having 235 STR.
  • Has access to a single target and aoe physical skill freeing up his transfer slots for skills that boost his damage or accuracy.
  • Great panels that each benefit him
  • Is an excellent choice for the popular Hell Gongen team as he needs pierce for full potential.
  • Good panels
Cons
  • Low AGI forces him to run Speedster in PvP for full efficiency and overall drags down team speed.
  • No innate pierce, 2 weaknesses and frail.
  • Zaou-Gongen a demon part of the Hell Gongen core, is already slow himself.
Notes -
Ym.jpg Ym
ArchClear.png ArchPurple.png ArchYellow.png ArchClear.png ArchYellow.png 3 2 2 5 3
Pros
Cons
  • Expensive Fusion.
  • No innate pierce.
  • Not to good outside of Democalypse.
Notes -

See also