Hollow World/Floors 41-50

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WIP

General

  • M is Miniboss, K is Key.

Floor 41

Map Layout
  • Talk to Tam Lin to receive the key.
  • Fight Berserker miniboss to advance further to the boss.

Boss

Baphomet Sandalphon Koumokuten


Ag2f41add1 nopic.jpg Ag2f41boss.jpg Ag2f41add2 nopic.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Baphomet - Nu - - - Wk Nu
Sandalphon Rs - - Rs Nu Rp Nu
Koumokuten - - Nu Nu Wk Rs -
Battle Speed 21666

NullCounter.jpg

Note:

  • Icon Mag Reflector.png Mag Reflector works perfectly

Floor 42

Map Layout
  • Fight Tlaltecuhtli miniboss to get access to the switch. Go further and talk to the ghost to pick up the key.
  • Be sure to talk to Tam Lin again

Boss

Skadi Mothman


Ag2f42boss.jpg Ag2f42add1.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Skadi - Wk Dr - - - -
Mothman - - - Rs Wk - -
Battle Speed 26150

SPConcentrate.jpg

Floor 43

Map Layout
  • Fight Sphinx to access the switch up top
  • Switch to purple, warp back, and get the key
  • Take a different warp to get to the second switch and switch to green. go up to access the boss door.
  • Don't forget to talk to Tam Lin yet again.

Boss

Titan Pazuzu Titan


Ag2f43add1.jpg Ag2f43boss.jpg Ag2f43add1.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Titan Rs - Nu - - - -
Pazuzu - - Wk - Nu - Nu
Titan Rs - Nu - - - -
Battle Speed 18166

Overwork.jpg Interval.jpg

Notes:

  • Leave the Titans alive, and use Single Target Single Target attacks to take down Pazuzu.
  • With Repel/Drain Pierce + Repel/Drain Phys, and/or or sufficient Phys EV%, the Titans will keep missing and losing turns.

Floor 44

Map Layout

Boss

Matador Nidhoggr Dionysus


Ag2f44add1.jpg Ag2f44boss.jpg Ag2f44add2.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Matador Rs - Wk - - Rs Rs
Nidhoggr Nu - Nu Wk - Wk -
Dionysus - Nu Wk Nu - - -
Battle Speed 35766

ExcessiveEating.jpg Interception.jpg

Tested Teams

Tested by Patfast

Party 1: Templar.png Templar Dragon

Strategy: Rama dodges literally everything while Daisoujou clears charm and The Boys drain Phys attacks.

Damage Buff Cleric Damage
ArchTeal.png Asura Lord.jpg Asura Lord ArchYellow.png Rama.jpg Rama ArchPurple.png Daisoujou.jpg Daisoujou ArchTeal.png Masakado.jpg Masakado
Great Aim Dodge Evade Epitome of Aggression
Savage Glee Evade Epitome of Madness Enduring Soul

Notes:

  • Slaughter All, Luster Candy, Cleansing Shout, and Occult Flash were all max level. It's particularly important that you max out Cleansing Shout, so that Daisoujou can use it every turn (in combination with divine brands).
  • Templar Dragon's skill Speed Loader will make it so that items will only consume half a turn icon when used. This makes it so that you can revive at least 2 demons per turn, so long as one survives.
  • Excessive Eating makes it so that your team's MP is reset to 0 at the end of every turn, and Interception will penalize you every time you pass. Therefore, the best strategy here is to use strong demons with Phys Pierce, so that you can simply spam normal attacks to win the fight.
  • Nidhoggr and Dionysus don't have particularly high AGI, so you won't have to worry about Rama being killed by them. However, Matador is extremely fast and strong, so make him your highest priority target. None of the demons here have revival skills, so you don't have to worry about Icon Revive Ban.png Revive Sealing any of them.
  • Dionysus's Euphoric Frenzy will charm you any time you hit him with a physical attack, which is why we're bringing along Daisoujou.
  • Make sure that Daisoujou is faster than the other team members; naturally, he has 164 AGI, which is more than anyone else, but given that these are popular PvP demons, check to make sure their AGI mitama doesn't exceed his.
  • Rama should have life and dodge brands to maximize his evasion, and to give him a plan B in case he does take a hit. Asura Lord and Masakado should have war and aim brands for obvious reasons, while Daisoujou should have divine and dodge brands.
  • Rama had Panel 2 unlocked and Masakado has panels 1 & 2 unlocked.

---

Tested by Cyberknight

General strategy: Party 1 outspeeds the enemies and kills both sidekicks, so it won't be necessary to cleanse Ailments. Party 2 comes in and do Piercing Normal Attacks, while Erlkonig heals everybody between turns with Passive Alder King.

Party 1
ArchClear.png Sonic.jpg Sonic
Skills
Good Aim
Agility Amp I
Brands
Speed, Aim, Critical%
Requirements
-
ArchClear.png Huang Long.jpg Huang Long
Skills
Speedster
-
Brands
Divine, Speed
Requirements
-
ArchClear.png Alice.jpg Alice
Skills
-
-
Brands
Divine + Guard
Requirements
-
ArchClear.png Masakado.jpg Masakado
Skills
Great Aim
Good Aim
Brands
Divine + Aim or Guard
Requirements
-

Notes:

  • Nidhoggr's Interception will cause Fractional Damage every time a turn is passed, so the speedy Demons have to be able to attack or cast Skills that won't cause activation of the Chain Effect or Press Turn loss (e.g., by missing a Phys Attack or hitting NDR without Piercing.)
    • Sonic was chosen to meet the Battle Speed requirement and to attack first with his Force (Phys) Piercing Spin Dash, which has a high chance of Crit, spending just half Press Turn. He may be of any Archetype and have any Skills, although Agility Amp I (or superior) helps increase Battle Speed and Hit Rate, Good Aim (or superior, like Great Aim) helps increase hit rate (Accuracy), Luck Amp I (or superior) helps increase Hit Rate and Crit Rate, and Bloody Glee (or superior, like Savage Glee) helps increase Crit Rate. Wear Speed Brands and/or Brands with Speed% to reach necessary Battle Speed, Aim to increase Accuracy (and lowering the risk of missing), and/or with Critical% to increase chance of critical hits.
    • Huang Long can cast Luster Candy if Yellow Yellow, or Five Elements after Sonic's attack, so it also won't need to Pass (both Skills are irrelevant, they are only used to Pass the half-turn left by Sonic, because Nidhoggr's Nastrond will heal it after its sidekicks are killed, undoing all extra damage brought by Luster Candy, and none of the enemies have any Magic Skills, so Five Elements will never be triggered.)
    • Any other speedy Demon or Demons may be used, like Kartikeya.jpg Kartikeya and Hresvelgr.jpg Hresvelgr. Usually, there won't even be a problem regarding taking damage for passing Turns, as long as the sidekicks are killed.
  • Alice and Masakado were chosen for their Mortal Skills, Die for Me! and Occult Flash, respectively.
    • Mortal Skills are not strictly necessary, as long as the pesky sidekicks are eliminated before Party 2 engages.
    • It's important that Dionysus is killed first, because if something goes wrong, it's still possible for Party 2 to kill Matador later on (he will Mute everybody, but that's not a big problem, as there won't be enough MP to cast any Skills, anyway,) while the same may not be said about Dionysus, who will annoyingly Charm everyone.
    • Alice's and Masakado's Archetypes are not really important, as their purpose is to cast their Mortal Skills to remove the sidekicks, but resistance against Ailments or Physical attacks may help. They'll probably need Divine Brands to cast their Mortal Skills T1. Because of Nidhoggr's Excessive Eating, if they can't cast them T1, then they won't have a chance to cast them at all.
Party 2
ArchClear.png Erlkonig.jpg Erlkonig
Skills
Resist Fire
-
Brands
Heal, Dodge, Guard
Requirements
-
ArchClear.png Guts.jpg Guts
Skills
Bloody Glee
Phys Amp
Brands
War, Guard, Destruct
Requirements
P2
ArchPurple.png Kali.jpg Kali
Skills
Bloody Glee
Great Aim
Brands
War, Guard, Destruct
Requirements
-
ArchYellow.png Guan Yu.jpg Guan Yu
Skills
Phys Amp
Bloody Glee
Brands
War, Guard, Destruct
Requirements
-

Notes:

  • Due to Nidhoggr's Excessive Eating Passive, the Demons won't be able to cast most Skills after T1, and because of its Null Phys Attribute, the Demons must have innate Phys Pierce, instead of Attack Skills with Piercing Effects, so their Normal Phys Attacks will pass through. Any Demons with innate Phys Piercing will do (from Passives or Panels), as long as they are bulky enough to survive Nidhoggr's attacks and Fractional Damage every time Erlkonig passes his Turn.
    • Erlkonig was chosen due to his Passive Healing Skill Alder King, which will heal the whole Party at the beginning of his Turn without needing MP, despite not being able to attack, forcing him to pass his Turns and, consequently, triggering Interception and bringing Fractional Damage to the Party. Due to that, it's essential that the total healing is greater than the total damage taken per Turn.
    • Guts gets Phys Piercing with P2 unlocked. Having P1 unlocked may also help, causing even more damage if his HP falls below 50% every Turn.
    • Erlkonig works much better with P3 unlocked, what's not so difficult to get, as it can be fused relatively cheap.
    • Purple Purple Kali has Phys Amp (Awaken Skill), as does Yellow Yellow Guan Yu (gacha Skill), what helps with the Normal Phys Attacks, but any Archetypes would do (as well as Skills).
    • If you don't have enough Demons with innate Phys Piercing, leave the slots empty, because Erlkonig and one Phys Attacker is enough to kill Nidhoggr. Allocating Demons that cannot attack will force you to pass their Turns, activating Interception and eventually getting the whole Party killed (remember that Erlkonig will already have to pass his Turns).
  • Because all damage will come from the Strength Stats, Demons should primarily wear War Brands to enhance their Normal Phys Attacks, except Erlkonig, who should wear Heal (to restore HP of the whole Party), Dodge (to make the enemy lose Press Turns) and/or Guard (to take less damage, mainly if P3 is not unlocked).
  • This configuration works even in Auto-Fighting mode, as long as the sidekicks are properly killed by the first Party.
    • Erlkonig could benefit from Phys Pierce (weak), but it isn't necessary for this strategy to work (besides, it could induce him to attack and miss instead of passing the Turn, as he's not exactly a very nimble Demon).

Floor 45

Map Layout

Boss

Beiji-Weng Cu Chulainn Prometheus


Ag2f45add1.jpg Ag2f45boss.jpg Ag2f45add2.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Beiji-Weng - Wk Nu - - Rs Nu
Cu Chulainn Rs - - - Nu Nu -
Prometheus - Nu Wk Nu - Rs -
Battle Speed 20966

Floor 46

Map Layout

Boss

Anubis Michael Dantalian


Ag2f46add1.jpg Ag2f46boss.jpg Ag2f46add2.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Anubis - - - - - Nu Nu
Michael - - Nu Nu - Rp Wk
Dantalian - Rs Rs Wk Nu Wk Rs
Battle Speed 22066

SelfDefense.jpg MakarakarnPlus.jpg

Notes:

  • Mortal the sides with team 1, then have team 2 enter with Repel/Drain Pierce + Repel/Drain Light.
  • Ensure that team 2 has some Almighty Almighty skills - it's the only way you're able to do damage in this fight.
  • Use Templar.png Templar Dragon in team 2 for half-press-turn healing items.
  • Almighty Almighty cannot be boosted by Berserk levels, so this fight is going to be long.

Notable demons:

  • Samael.jpg Samael has Repel Light, an Almighty skill, and Infinite Chakra in Purple Purple. He's also fusible for cheap, by 4x4 fusion paths.
  • Demiurge.jpg Demiurge punishes the enemy with an Almighty attack whenever an attack is repelled, speeding up the fight a bit.

Floor 47

Map Layout

Boss

Gremlin Ananta Gremlin


Ag2f47add1.jpg Ag2f47boss.jpg Ag2f47add1.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Gremlin - Wk Rs Rs Nu - -
Ananta - Nu Nu Nu Wk Nu -
Gremlin - Wk Rs Rs Nu - -
Battle Speed 27600

CandleInTheWind.jpg Beckonings.jpg

Notes:

  • If you can Icon Revive Ban.png Revive Seal both Gremlins, then the boss is effectively harmless. It heavily prioritizes healing (until it runs out of charges) and debuffing over its basic attack.
  • The boss's fractional damage cannot kill you if you're already at 1 HP, so you don't need to heal at all if the side enemies have already been sealed.
  • Ananta will fully buff himself at the start of his turn, and at the start of your turn. If you plan to make use of debuffs, you will need to attack right after using the debuffs, while it is still your turn - if you wait for your next turn, Ananta will already be fully buffed again.
    • Xi Wangmu.jpg Xi Wangmu's Goddess' Fan removes Ananta's buffs + applies full debuffs. Cast this towards the start of your turn for the max benefit.

Floor 48

Map Layout

Notes:

  • To start the second Hecatoncheires fight, you must have talked to Chagrin on every floor that he appears on before this point. If you missed one, check the pause menu when you try to switch floors to see where Chagrin is.

Boss

King Frost Baal Abaddon


Ag2f48add1.jpg Ag2f48boss.jpg Ag2f48add2.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
King Frost - Wk Nu - - Nu -
Baal - - Wk Nu Dr Rs -
Abaddon - Rp - Wk - - -
Battle Speed 21533

HellPack.jpg Ag2f30Samrecarm.jpg

Notes:

  • If you can Icon Revive Ban.png Revive Seal one enemy with team 1, then have team 2 consist of Repel/Drain Pierce + Repel/Drain Force, the boss is effectively harmless.
  • Transfer some Ice Ice spells onto team 2 to take down the boss quickly.

Floor 49

Map Layout

Fastest route:

  • Go south towards Gucumatz's key and flip the switch just north of it. Defeat Gucumatz to the west, and then get the key.
  • Go west and flip the switch at the dead end.
  • Go south, then east to get around the wall, then south as far as you can go, and west to the switch. Flip it.
  • Go south then west and fight Rakshasa. Go back the way you came to the switch and flip it again. (Tip: If possible, try to NOT use the save point here. See next point for why)
  • Go west and north, and flip the switch in the corner. Go far north and collect Rakshasa's key, then return to the switch and flip it back. (Tip: If you did NOT save at the southernmost save point, then as soon as you get Rakshasa's key, leave the floor and come back to be teleported next to the boss room).
  • You don't need to flip any more switches now. Make the long walk back up to the boss room at the north-east end of the map (or do the save warp mentioned above).

Boss

Shiva Vishnu


Ag2f49boss.jpg Ag2f49add1.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Shiva Rs Dr Wk Dr - - -
Vishnu - Wk Dr - - Nu Nu
Battle Speed 25250

LinkedForLife.jpg MadDarkness.jpg MadFreeze.jpg

Floor 50

Map Layout

Notes:

  • Straight-forward last floor: defeat the bosses from F10, F20, F30, and F40 to advance.
  • Defeat White Rider > go through Barrier > defeat Beelzebub > go through barrier > defeat Mara > collect 1st key and go through barrier > defeat Orcus > collect 2nd key and go through barrier > final boss time

Final Boss

Rama Seraph Alilat


Ag2f50add1.jpg Ag2f50boss.jpg Ag2f50add2.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Rama Dr Dr Dr - - - -
Seraph Rs Rs Rs Rs Rs Rs Rs
Alilat Rs - - Rp Rp Rp Rp
Battle Speed 25433

HarmoniousRealm.jpg LuminousRealm.jpg FreeRealm.jpg SubjugatedRealm.jpg EndRealm.jpg

DrainCounter.jpg RepelCounter.jpg

Final Boss Reloaded

Black Ooze



Ag2f50finalboss.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Black Ooze - - - - - - -
Battle Speed 20800

ICanStillGo.jpg IWantToBecomeHuman.jpg IDontWantToPerish.jpg

Notes:

  • The name of the game here is Single Target Single Target attacks of specific elements: Rama can only be damaged by Elec/Force/Light/Dark, while Alilat can only be damaged by Phys/Fire/Ice.
  • There are no weaknesses here, so try to bring skills that can crit or skills that have Remnants for extra press turns. Alternatively, attribute affinity down can be used to open up a weakness.
  • Seraph will take effectively no damage until you've dealt with at least one of the side enemies.

Tested Teams

Tested by Boblers

Party 1: Kangaroo.png Kangaroo Boxer

Strategy: Go first and try to deal some damage to Rama and Alilat. This is basically just fodder so team 2 doesn't have speed problems, so don't think too hard about it.

Speedster Speedster damage damage
ArchClear.png Kartikeya.jpg Kartikeya ArchPurple.png Hresvelgr.jpg Hresvelgr ArchPurple.png Mastema.jpg Mastema ArchRed.png Mahakala.jpg Mahakala
Speedster Light Boost
Resist Phys Hamadyne

Brands:

  • War, PAtk % on Kartikeya
  • Spell, MAtk% on others.

Party 2: Templar.png Templar Dragon

Strategy: take down Alilat and Rama with the proper elements. Barong provides healing + full buffs, OseH + Seth get crits for extra turns and ensure the boss stays fully debuffed.

Heal + Buffs Damage + crits + debuffs Damage Damage + crits
ArchTeal.png Barong.jpg Barong ArchRed.png Ose Hallel.jpg Ose Hallel ArchPurple.png Alice.jpg Alice ArchPurple.png Seth.jpg Seth
Death Blow Dark Boost
Phys Boost

Brands:

  • Divine on Barong
  • Divine, PAtk% on OseH and Seth
  • Spell, MAtk% on Alice (Divine works too)

Panels:

  • Alice is P2.

Notes:

  • Barong should refresh buffs and heal as needed. Keeping up heal demands will get easier as the fight progresses.
  • Have OseH spam Heavenly Sword on Alilat as much as possible. If he doesn't have enough MP, pass the turn (do not use his normal attack).
  • Once Alilat is down, OseH can start attacking Seraph to get in some damage and extra press turns. Try to damage Seraph as much as possible without passing the 30% HP threshold for End Realm.
  • Alice and Seth should focus their damage on Rama.
  • Once OseH's boost level is high enough, he will fully debuff the boss at the start of your turn.
    • The boss will fully buff itself at the start of its turn, effectively meaning the boss is neutral on your turn and full-buffed on its turn.
    • Have Seth cast Debilitate once. This will shift the buff cycle so the boss is full-debuffed on your turn and neutral on its turn. After this, Seth doesn't need to cast debilitate again for the rest of the fight - go back to spamming Ouas.
  • Once Seraph is alone, try to set up his HP such that the team can finish him in one turn. It's recoverable if you mess up, but we want to avoid him casting End Realm if possible (happens if he survives below 30% HP).

Encounters

Hua Po Phys Reduction+

Unicorn Hua Po Arahabaki


8 1.jpg 8 2.jpg 8 3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Unicorn - - - Wk - Nu Nu
Hua Po - Nu - Wk - - -
Arahabaki Rs Wk Wk Wk Wk Rs Rs
Battle Speed 22133

Setanta Phys Reduction+

Lailah Setanta Virtue


1 1.jpg 1 2.jpg 1 3.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Lailah - - - Wk Rs Nu Wk
Setanta - - - Wk Nu - Wk
Virtue - - - Wk Nu Nu Wk
Battle Speed 20533


Forneus Final Measure

Forneus Camazotz Forneus


3 1.jpg 3 2.jpg 3 1.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Forneus - - Dr Rs - - Nu
Camazotz Wk - - Wk - Wk -
Forneus - - Dr Rs - - Nu
Battle Speed 21800

Orthrus + Nights

Orthrus Fomorian Incubus Fomorian
2 1.jpg 2 2.jpg 2 3.jpg 2 2.jpg
Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Orthrus - Nu Wk Wk - - Rs
Fomorian - Wk Nu - - - -
Incubus - - - Wk Rs - -
Fomorian - Wk Nu - - - -
Battle Speed 19725

Kurama Tengu + Incubuses

Incubus Nue Kurama Tengu Incubus
2 3.jpg 4 2.jpg 4 3.jpg 2 3.jpg
Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Incubus - - - Wk Rs - -
Nue - - - Rs Wk - -
Kurama Tengu - - - Wk Nu - -
Incubus - - - Wk Rs - -
Battle Speed 25550

Take-Minakata + Angels

Angel Take-Minakata Shadow Angel
5 1.jpg 5 2.jpg 5 3.jpg 5 1.jpg
Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Angel - - - Wk - Nu Wk
Take-Minakata - Wk - Rs - - -
Shadow Rs - - - Wk Wk Nu
Angel - - - Wk - Nu Wk
Battle Speed 22150

Suparna + Abraxas

Abraxas Suparna Abraxas


6 1.jpg 6 2.jpg 6 1.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Abraxas Dr Wk Wk Wk Wk Wk Wk
Suparna - - - Rs - Rs Wk
Abraxas Dr Wk Wk Wk Wk Wk Wk
Battle Speed 25333

Yaksinis + Shadows

Shadow Yaksini Yaksini Shadow
5 3.jpg 7 2.jpg 7 2.jpg 5 3.jpg
Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Shadow Rs - - - Wk Wk Nu
Yaksini - - - Wk Nu - -
Yaksini - - - Wk Nu - -
Shadow Rs - - - Wk Wk Nu
Battle Speed 23400

Variety Fight

Angel Raijuu Oni Shiisaa
5 1.jpg 9 2.jpg 9 3.jpg 9 4.jpg
Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Angel - - - Wk - Nu Wk
Raijuu - - - Rs Wk - -
Oni - - - Wk - - -
Shiisaa - Rs - - Rs Rs -
Battle Speed 23350

Farming Teams

Budget

ArchRed.png Garuda.jpg Garuda
Skills
Mazanma
Mazionga
Brands
Spell, Speed
Requirements
1600MATK
ArchPurple.png Barong.jpg Barong
Skills
Speedster
Mahamaon
Brands
Spell, Speed
Requirements
Heal AI or Support AI and low MATK
ArchPurple.png Thor.jpg Thor
Skills
Mazionga
Elec Boost
Brands
Spell, Speed
Requirements
1500MATK
ArchRed.png Izanami.jpg Izanami
Skills
Bufudyne
Back Attack
Brands
Spell, .
Requirements
1700MATK
  • Many elemental All Targets All Targets attacks must be covered, not just Elec Elec for this particular team to work.
  • Forneus are not beaten by this team. The team actually does not (must not) do too much damage to Forneus.
    • They will suicide themselves with Final Measure (Inflict fractional 25% HP ). If their HP were to be too close to 0, they would kill you instead.
  • Barong is destined to heal the team.
    • Having him with Support AI instead of Heal is a good option so he would constantly use 1 Dance per battle... However you will need to reduce his MAtk, 900 was the threshold with a Purple Purple Barong and 80 Berserk lvl, else he will rarely dance.
    • Heal AI has also its pros/cons. But the frequency at which he will Dance still depend on his MATK, which needs to be somewhat low.
  • The Team was tested in a 80+ Berserk lvl on all elements-condition.

Expensive

ArchRed.png Garuda.jpg Garuda
Skills
Mahamaon
Mazionga
Brands
Speed, Speed
Requirements
19% speed, 1500MATK
ArchRed.png Gabriel.jpg Gabriel
Skills
Light Boost
Brands
Spell
Requirements
1900MATK
ArchPurple.png Izanami.jpg Izanami
Skills
Maziodyne
Elec Boost
Brands
Spell, Lead
Requirements
Panel 2, 2100MATK
ArchClear.png Baal.jpg Baal
Skills
Force Enhancement
Butcher
Brands
Divine, Speed
Requirements
1900MATK
  • Garuda/Baal/Izanami is a very effective core to build an AG2 farming team around. The fourth demon doesn't need to be Gabriel; Black Frost.jpg Black Frost and Mastema.jpg Mastema (with light pierce [weak] or panel 4) can work just as well.
  • If you use Black Frost, consider giving Deadly Curse to your other All Targets All Targets sweepers for extra damage.
  • With the listed MATK values and skills (as well as 80+ Berserk), this team clears the Forneus encounter in one turn. See here for a video example. It's important that the demons in slots 1 and 3 can hit Camazotz's weaknesses in order to generate enough press turns.
  • It can be difficult to hit the required battle speed without Speedster or Panel 3 on Garuda, but it is possible (maxing out Agility mitamas on everyone helps).

Alice A cheese team

Example team

ArchPurple.png Nekomata A.jpg Nekomata A
Skills
Mahajuon
Brands
Speed, Speed
Requirements
high ailment infliction%
ArchPurple.png Alice A.jpg Alice A
Brands
Speed
  • The gist of this team is to have a Demon apply curse on the enemy, while Alice A kills them on the next press turn with Do Me A Favor
  • The demon that goes first should:
    • be a fast to go first in each battle (BS=25550 required)
    • have a high ailment infliction rate to make sure that curse sticks on the enemy
  • Popular choices for the first demon are Nekomata A, Gurr.jpg Gurr, or any Speedster demon, really
  • Even the infamous AG50 Forneus encounter is cleared in two press turns using this strategy