Fortify

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Icon Fortify.png Fortify is a special status effect that increases the target's max HP.

Mechanics

Each count of Fortify increases the target's max HP by 20% of their original max HP. Fortify can be stacked up to 5 times.

When Fortify is applied, the target gains current HP equal to the max HP gained.

  • Example: a demon has 1,000 max HP and 950 current HP. 1 stack of Fortify is applied, increasing max HP to 1,200. The demon gains 200 current HP, ending at 1150 current HP.

Fortify cannot be removed by skills that would remove status Ailments, such as Prayer.

  • Fortify also cannot be prevented by skills that would prevent ailments, such as Icon Barrier.png Barrier.

Fortify cannot be removed by skills that would remove Good Status Effects, such as Silent Prayer.

Fortify cannot be applied in Democalypse.

Interaction with HP-based skill effects

When max HP is increased due to Fortify, the following effects will use the post-increase max HP:

  • Skills that use max HP as their attack stat, such as Fatal Burn.
  • Skills that heal a percentage of max HP, such as Alder King.
  • Skills that inflict Fractional Damage based on max HP, such as Pestilence.
  • Damage taken from Icon Poison.png Poison (which is 5% of max HP).
  • HP healed by Icon Lydia.png Lydia (which is 15% of max HP).

However, Bulwarks will use the original max HP, regardless of Fortify.

  • The maximum size of a Bulwark will be the user's original max HP.
  • Bulwarks that calculate their size based on max HP will reference the user's original max HP.

Effects that activate when HP is above or below a certain level will reference the user's original max HP.

  • For example: Rejection will look at 99% of the user's original max HP, not their max HP post-Fortify. In this skill's case, if 1 count of Fortify is applied, then the user's max HP is 120% of the original value. Therefore, Rejection's "above 99% HP" condition is satisfied, and it will be more difficult for the enemy to cancel it out.

Interaction with Decay

Icon Decay.png Decay is Fortify's opposite, and the effects will cancel each other out on a per-count basis if both are applied at once.

  • For example: if an enemy is already Fortified and then receives one count of Decay, then one count of Fortify will be removed.

Duration

Fortify does not wear off over time. It will be removed when the affected demon dies.

Fortify Appliers

Skills that apply Fortify

Type Name MP Cost Target Skill Points Exclusive?
Dark Dark Underworld Miasma 6 MP Self - Osiris.jpg Osiris
Passive Passive Golden Apple Passive All Allies - Idun.jpg Idun
Passive Passive Inventio Passive Self - Osiris.jpg Osiris

Demon Panels that apply Fortify

Demon Panel # Effect
Idun.jpg Idun Panel 2 Activates the following Chain Effect when the one with this skill is downed: Adds 1 count of Fortify to all party members, and then increases the ATK, DEF and EV/AC of all party members by 20% (1 turn). *Activates up to once per turn.

Additional Effects while Fortified

Skills that grant additional effects while Fortified

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Golden Apple Passive All Allies - Idun.jpg Idun
Passive Passive Inventio Passive Self - Osiris.jpg Osiris
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png Weak
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense MortalFractional DamageAccuracy and EvasionCritical hitWeak pointStandard AttackReverse damage reduction
Defense BulwarkPierce NegationCounterDeath PreventionRevivalDamage reduction
Other Press TurnRemnantsPassingBattle SpeedBoost Level
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up