Gloom
Gloom (sometimes called "Depress" in-game) is a special status effect.
Super Gloom is a stronger form of this status effect. Any effect about a demon being in a state of Gloom works the same if the demon is in a state of Super Gloom.
Contents
Mechanics
A demon afflicted by
Gloom will have the following effects applied to them:
- -20% physical hit rate
- -20% physical evasion rate
- -20% critical rate
- -20% chance to inflict status ailments
- +20% chance to receive a critical attack
- +20% chance to become afflicted by a status ailment
A demon affected by
Super Gloom will receive similar effects, albeit at 25% instead of 20%.
Gloom cannot be removed by skills that would remove status ailments, such as Prayer, or prevented by skills that would prevent ailments, such as
Barrier.
Gloom cannot be removed by skills that would remove Good Status Effects either, such as Silent Prayer.
Interaction with Zenith
Gloom and its opposite
Zenith are respectively the negative and positive version of a unique status providing a set increase or decrease to the affected demon's chances to land and receive physical attacks, critical attacks and status ailments.
Similarly to buffs, the state of Zenith and the state of Gloom exist on the same scale, and by extension it's impossible for a demon to be in both states at the same time. Instead, gaining a level of Gloom or Zenith will cancel a level of the other if it is already applied.
There are 5 levels to the state of Zenith/Gloom that can be applied to a demon:
| State | Effect | Level |
|---|---|---|
| 25% | 2 | |
| 20% | 1 | |
| Neutral | 0% | 0 |
| 20% | -1 | |
| 25% | -2 |
Incrementing/decrementing state
- Being placed in a state of
Super Zenith will increase the state by 2 levels.
- Being placed in a state of
Zenith will increase the state by 1 level, but cannot increase the state into the
Super Zenith level.
- Being placed in a state of
Gloom will decrease the state by 1 level, but cannot decrease the state into the
Super Gloom level.
- Being placed in a state of
Super Gloom will decrease the state by 2 levels.
Duration Ticks
The turn duration for this effect will tick down at the start of a turn belonging to the team that originally cast it.
- For example, if your team set up Gloom on the enemy team, then Gloom's duration will tick down at the start of your next turn.
Gloom Appliers
Skills that apply Gloom
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Weird Pain | 6 MP | - | |||
| Dark Gift | 6 MP | - | |||
| Chief God's Haki | 8 MP | - | |||
| Burgundy's Resentment | Passive | - | |||
| Call of R'lyeh | Passive | - | |||
| Chief God's Rage | Passive | - | |||
| Crawling Chaos | Passive | - | |||
| Dragon of Hesperia | Passive | - | |||
| Fecund Womb | Passive | - | |||
| Hedonistic Reaper | Passive | - | |||
| Hinokagutsuchi | Passive | - | |||
| Unknown Predator | Passive | - |
Demon Panels that apply Gloom
| Demon | Panel # | Effect |
|---|---|---|
| Panel 2 | Activates the following Chain Effect at the start of enemy turn: +20% to DEF of all party members, reduces ATK of all enemies by 20% and all enemies enter a state of Gloom (1 turn). | |
| Panel 4 | Activates the following Chain Effect when a party member is defeated: Inflicts Gloom on all enemies and decreases the ATK of all enemies by 20%. (1 turn) | |
| Panel 3 | +20% to Phys/Elec damage. +20% to Max HP. Activates the following Chain Effect when the one with this skill lands a Critical hit: Places all party members into a state of Zenith and all enemies into a state of Gloom. (1 turn) | |
| Panel 4 | Activates the following Chain Effect at the beginning of own turn: Inflict Gloom on all enemies. (1 turn). +50% to damage dealt to enemies in a state of Gloom. | |
| Panel 1 | Adds Ice Pierce. +15% to Ice Damage. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and all enemies enter a state of Gloom (1 turn). While the one with this skill is alive, all party members will receive the following effects: +20% chance to inflict status ailments and +20% to damage inflicted on Poisoned enemies. |
Super Gloom Appliers
Skills that apply Super Gloom
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Scattered Lightning | 6 MP | - | |||
| Ruinous Flames | 6 MP | - | |||
| Tenebrous Light | Passive | - |
Chain Effects upon applying Gloom
Skills that activate upon applying Gloom
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Tenebrous Light | Passive | All Allies | - |
Demon Panels that activate upon applying Gloom
| Demon | Panel # | Effect |
|---|---|---|
| Panel 2 | Activates the following Chain Effect when an enemy is inflicted with Gloom: Reduces ATK/DEF of all enemies by 20%. (2 turns) | |
| Panel 2 | +20% to Phys damage. Activates the following Chain Effect when an enemy is inflicted with Gloom: Reduces ATK and EV/AC of all enemies by 20%. (1 turn) | |
| Panel 1 | Activates the following Chain Effect when an enemy is inflicted with Gloom: Reduces DEF of all enemies by 20%. (2 turns) | |
| Panel 4 | Activates the following Chain Effect when an enemy enters a state of Gloom: Casts Repel Magic (including Almighty) effect on all Party Members (1 turn) | |
| Panel 2 | Activates the following Chain Effect when an enemy is inflicted with Gloom: Increases own party's ATK and DEF by 20%. (2 turns) |
Additional effects against Gloomed enemies
Skills that grant additional effects against Gloomed enemies
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Ruinous Flames | 6 MP | - | |||
| Call of R'lyeh | Passive | - | |||
| Chief God's Rage | Passive | - | |||
| Crawling Chaos | Passive | - | |||
| Hedonistic Reaper | Passive | - | |||
| Tenebrous Light | Passive | - | |||
| Unknown Predator | Passive | - |
Demon Panels that grant additional effects against Gloomed enemies
| Demon | Panel # | Effect |
|---|---|---|
| Panel 1 | -40% to damage received when all enemies are in a state of Gloom. | |
| Panel 3 | +20% to Ice damage. While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, -30% to damage and -60% to ailment infliction rate. | |
| Panel 1 | -50% to the Critical hit rate of attacks received. +50% to Max HP. +50% to Phys damage when all enemies are in a state of Gloom. | |
| Panel 2 | Activates the following Chain Effect at the start of own turn: Increases the ATK of all party members by 20% (1 turn). Activates the following Chain Effect when an ally is defeated: Inflicts Phys damage (Physical) with 100 Power and Bulwark Pierce to all enemies in a state of Gloom. | |
| Panel 3 | +20% to Phys damage. While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, -30% to damage dealt and -40% to Critical hit rate. | |
| Panel 2 | While the one with this skill is alive, all enemies will receive the following effect: +20% to damage received while inflicted with Gloom. | |
| Panel 4 | Activates the following Chain Effect at the beginning of own turn: Inflict Gloom on all enemies. (1 turn). +50% to damage dealt to enemies in a state of Gloom. | |
| Panel 2 | -70% to Ice damage received. +50% to Ice damage when all enemies are in a state of Gloom. | |
| Panel 3 | While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate. |
Removing Gloom
Skills that remove Gloom
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Moon-White Blade | 6 MP | All Allies | - |