Difference between revisions of "User:Boblers"
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*Due to how duration ticks work, her Bulwarks will always go offline at the start of her team's turn, and won't go back online until she casts My Harvest. This makes her team susceptible to "at start of enemy turn" chain effects, as their HP bars are exposed and the ailment immunity isn't active. | *Due to how duration ticks work, her Bulwarks will always go offline at the start of her team's turn, and won't go back online until she casts My Harvest. This makes her team susceptible to "at start of enemy turn" chain effects, as their HP bars are exposed and the ailment immunity isn't active. | ||
**This means she cannot trivialize Sloth farming, as the enemy's automatic ailments are at the start of the player's turn - exactly when Demeter's Bulwarks are down. | **This means she cannot trivialize Sloth farming, as the enemy's automatic ailments are at the start of the player's turn - exactly when Demeter's Bulwarks are down. | ||
| + | *If her team gets ailmented somehow, she doesn't have an innate way to cleanse them. | ||
|notes= | |notes= | ||
*Regarding the effect where Demeter casts Bulwarks upon an ally being attacked: | *Regarding the effect where Demeter casts Bulwarks upon an ally being attacked: | ||
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*If the Luster Candy chain effect is activated during the enemy's turn (it usually will be), the buffs will wear off once her team's turn starts. | *If the Luster Candy chain effect is activated during the enemy's turn (it usually will be), the buffs will wear off once her team's turn starts. | ||
*Panel 2 [[Anahita]] casts Bulwarks at the start of her team's turn - this can close the window where Demeter's Bulwarks are offline. Alternatively, if the enemy has a "start of enemy turn" AoE that doesn't ailment (and doesn't hurt too much), that will restore Demeter's Bulwarks with the same timing. | *Panel 2 [[Anahita]] casts Bulwarks at the start of her team's turn - this can close the window where Demeter's Bulwarks are offline. Alternatively, if the enemy has a "start of enemy turn" AoE that doesn't ailment (and doesn't hurt too much), that will restore Demeter's Bulwarks with the same timing. | ||
| + | }} | ||
| + | {{TierDataBeta|demon=Fafnir|pvebest1=Teal|pvebest2=|pvebest3=|pvpbest1=Teal | ||
| + | |pve=1 | ||
| + | |offensive=1|defensive=1 | ||
| + | |democPrelim=1 | ||
| + | |democBoss=1 | ||
| + | |pro= | ||
| + | *[[Golden Greed]] automatically breaks [[Barrier]]s and inflicts [[Poison]] on the enemy team at the start of their turn. This works regardless of whether his team goes first. | ||
| + | **This timing strikes during the short window where [[Demeter]]'s Bulwarks (and thus her team's ailment immunity) may be offline. | ||
| + | *With skill levels, Golden Greed increases Poison's damage from 5% HP fractional to 25% HP fractional, applying at the end of each demon's turn. This elevates Poison from a minor annoyance to a legitimate threat. | ||
| + | *Panels 2 and 3 grant him 50% damage reduction from Poisoned enemies, making it difficult for the foe to kill him to disable Golden Greed. | ||
| + | *Teal ups his Elec resistance to Repel, helping his bulk against [[Zeus]] teams. | ||
| + | |con= | ||
| + | *Weak to Elec (unless Teal) and Ice. | ||
| + | *No Phys Pierce until panel 3. | ||
| + | *Underwhelming if Poison does not land - neither the Poison damage pressure nor his vs-Poison bulk will apply in that case. | ||
| + | *Ailments aren't helpful in lategame PvE, due to inflated enemy stats. | ||
| + | |notes= | ||
| + | *Fafnir + Kabuso + p3 Lilith creates a devastating combo of Poison + Charm + Bind before the opponent can act. | ||
}} | }} | ||
{{TierDataBeta|demon=Hachiman|pvebest1=Red|pvebest2=Purple|pvpbest1=Purple|pvpbest2=Yellow | {{TierDataBeta|demon=Hachiman|pvebest1=Red|pvebest2=Purple|pvpbest1=Purple|pvpbest2=Yellow | ||
Revision as of 09:56, 14 January 2023
Frequent wiki editor and video game enthusiast. Thank you for stopping by!
Discord: Boblers#4199
Sandboxes
Contents
To-do Items
To-dos:
- Create pages for red-linked items in navboxes.
- Use Template:Delete to mark unused pages/images for deletion. Places to look through: Special:OrphanedPages, the Images category, Special:UncategorizedFiles
- Make pages discussing good Armaments to make, and Alter-World team building
- Spirit Merge page - choosing between panels 1 and 2
- AR Decoder images for AR Summon Guide
Bot To-dos (tasks where the bot must co-operate; currently, it will undo manual edits on demon pages and skills list):
- Implement "armament flags" on demon pages, so that sword/shield subpages are not transcluded unless the demon actually has a sword/shield (this will eliminate many red links).
- Display each demon's "blue transcend stat" on their page.
- Display each demon and skill's original release date (will need to do lots of historical digging for this). Possibly also panel 4 date.
- Implement Template:AltsBox on pages of demons that have alts.
Off-site:
- Label skills with tags in excel sheet
- Then, use this with ctrl + F to make element/ailment/effect pages
- Do the same with armament skills, but also include Blood Crystal cost
- Track demon transcend stats in excel sheet
- (Maybe) Track panel/p4 release dates
- (maybe) Track skill release dates in excel sheet
Genome-only skills
- Slash and Rending: https://d2-megaten-l.sega.com/en/news/detail/094599.html
- Frozen World and Fiery Soul Prison: https://d2-megaten-l.sega.com/en/news/detail/094462.html
Misc:
- Offensive Cry
- Defensive Cry
- Agile Cry
- Nocturne
- Luster Candy
- Judgement
- Foresight
- Demon Birth Cry
- Fire Pierce (weak)
- Ice Pierce (weak)
- Elec Pierce (weak)
- Force Pierce (weak)
- Light Pierce (weak)
- Mana Surge
- Juon
- Dezoreton
- Null Drk Zone-Dmg Panel
- Null Elec-Force
- Almighty Accele
- Epitome of Martial Arts
Users for Slash and Rending (in democ):
Masakado A (any Rending)
Zeus (any)
Zaou-Gongen (Rending Fire)
Seth (Rending Wind?)
Limited-Time Multi-fusions
| Demon | Materials | Mag cost of materials (starting from 2* ) |
Notes | ||||
|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | ||||
| 20,000,000 | 432,492 (= 263,867 + 168,625) |
| |||||
| - | 3,000,000 | 8,163,053 (= 5,475,573 + 2,687,480) |
| ||||
| - | 3,000,000 | 5,389,289 (= 2,791,689 + 2,597,600) |
- | ||||
| - | 3,000,000 | 5,731,145 (= 2,967,613 + 2,597,600 + 165,932) |
- | ||||
| - | 3,000,000 | 5,351,596 (= 2,680,234 + 2,671,362) |
- | ||||
Armament groupings
Swords
Shields
| Group | Other | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| (3★) Magic Amp II/Strength Amp II + Life Bonus + <Element> Resist | |||||||||
| (4★) <Element> Boost + Life Gain + Null <Element> | |||||||||
(5★ supportive fusible) <Element> Boost + Life Surge + Drain <Element>
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(5★ offensive fusible) <Element> Amp + Life Gain + Repel <Element>
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| Unique Fusibles | |||||||||
| Unique Gacha | |||||||||
| Unique Banner | |||||||||
| Unique Other |
Unique Armament Skills
For ease of ctrl + f searching. Does not include Talents.
Swords
| Armament | Type | Name | MP Cost | Target | Effect |
|---|---|---|---|---|---|
| Albion Giant | 7 MP | Inflicts Phys (Physical) damage (Power: 100) on all enemies, and Heals around 400 HP of all party members if the attack is successful. | |||
| Ukehi | 7 MP | Inflicts Fire (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful. | |||
| Primordial Water | 7 MP | Inflicts Ice (Magic) damage with Power 80 on all enemies, and Heals around 400 HP of all party members if the attack is successful. | |||
| Calon Arang | 7 MP | Inflicts Elec (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful. | |||
| Immortal Shrine | 7 MP | Inflicts Force (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful. | |||
| Starry Passion | 7 MP | Inflicts Light (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful. | |||
| Midnight Feast | 7 MP | Inflicts Dark (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful. | |||
| Tie-Breaker | 7 MP | Inflicts Phys (Physical) damage (Power: 150) on a all enemies. | |||
| Scathe of Branches | 7 MP | Inflicts Fire (Magic) damage (Power: 130) on all enemies. | |||
| Samudra Manthan | 7 MP | Inflicts Ice (Magic) damage (Power: 130) on all enemies | |||
| Crackling Thunder | 7 MP | Inflicts Elec (Magic) damage (Power: 130) on all enemies. | |||
| Serpent Killer | 7 MP | Inflicts Force (Magic) damage (Power: 130) on all enemies. | |||
| Last Plague | 7 MP | Inflicts Light (Magic) damage (Power: 130) on all enemies. | |||
| Mahelldyne | 7 MP | Inflicts Dark (Magic) damage (Power: 130) on all enemies. | |||
| Stellar Light | 7 MP | Inflicts Almighty (Magic) damage (Power: 150) on all enemies. | |||
| Kurama Flash | 7 MP | Inflicts Phys (Physical) damage 8 times (Power: 30) with 30% crit rate on a single enemy. *Counter effects will not work on this skill. | |||
| Frozen Fist | 5 MP | Inflicts Ice (Physical) Pierce effect damage (Power: 130) on a single enemy, and enters a state of Might if the attack is successful. *The damage inflicted by this skill is dependent on Mag ATK. *This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates. | |||
| Tempest Talon | 6 MP | Inflicts Force (Magic) damage (Power: 100) on a single enemy. Activates the following Chain Effect when the attack is successful: Inflicts Force (Magic) damage 2 times (Power: 35) on random enemies. This skill will gain 1 Boost level with each use. [Boost Level: 1] Increases the number of random attacks to 4. [Boost Level: 2] Increases the number of random attacks to 5. | |||
| Pure Holy Fire | 6 MP | Inflicts Fire (Magic) or Light (Magic) damage (Power: 180) on a single enemy. The attribute will be selected automatically based on the situation. This skill will have attribute piercing effect. | |||
| Thunderous Curse | 6 MP | Inflicts Elec/Dark (Magic) damage (Power:180) on a single enemy. Automatically selects an Attribute depending on the situation. | |||
| Pillar of Godly Light | 6 MP | Inflicts Almighty (Magic) damage 3 times (Power: 70) on a single enemy. | |||
| Purging Flame | 5 MP | Inflicts Fire (Magic) damage 3 times (Power: 60) on a single enemy. Reduces ATK/DEF of all enemies by 20% if the attack is successful. (3 turns) | |||
| Rakshasa Cleaver | 5 MP | Inflicts Ice (Magic) damage (Power: 160) on a single enemy. Reduces ATK and EV/AC of all enemies by 20% if the attack is successful. (3 turns) | |||
| Rainstorm | 6 MP | Inflicts Force (Magic) Pierce effect damage (Power: 120) on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns) | |||
| Kuyo Sword Dance | 6 MP | Inflicts Almighty damage (Power:100) with Remnants on All Enemies. Reduces DEF and EV/AC of all enemies by 20%, increases own party's ATK and EV/AC by 20%. (1 turn) when attack is successful. *The damage inflicted by this skill is dependent on Phys ATK. | |||
| Rakshasa Thunder | 5 MP | Inflicts Elec (Magic) damage 5 times (Power: 40) on a single enemy with 30% chance to inflict Bind on hit enemies if the attack is successful. | |||
| Red Serpent Venom | 5 MP | Inflict Almighty (Magic) damage (Power: 120) on a single enemy with 20% chance to inflict Poison, Bind, Charm and Mute if the attack is successful. | |||
| Divine Flash | 5 MP | Inflicts Phys (Physical) damage (Power: 200) with 80% crit rate on a single enemy, with 100% chance to inflict Mortal on hit enemies if the attack is successful. * Nullifies all death prevention skills. | |||
| Gotcha! | 6 MP | Inflicts Dark (Magic) damage (Power: 160) on a single enemy with 100% chance to inflict Mortal on hit enemies if the attack is successful. *Nullifies all death prevention skills. | |||
| Yinglong Flash | 6 MP | Inflicts Phys (Physical) damage (Power: 130) with 50% crit rate on all enemies. | |||
| Unholy Strike | 7 MP | Inflicts Phys (Physical) damage 10 times (Power: 30) with 30% crit rate on random enemy/ies. *Counter effects will not work on this skill. | |||
| Holy Union | 5 MP | Revives a random party member with 100% HP and adds Mortal immunity. (1 turn) | |||
| Seductive Lotus | 6 MP | 50% chance to Charm all enemies. Increases EV/AC of all party members by 20%. (3 turns) | |||
| Offering Guidance | 6 MP | 50% chance to Bind all enemies. Reduces DEF of all enemies by 20%. (3 turns) |
Shields
| Armament | Type | Name | MP Cost | Target | Effect |
|---|---|---|---|---|---|
| Abyssal Magic | Passive | Self | +20 to Ma, +20 to Vi. +15% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow. | ||
| Angel Halo | Passive | Self | -15% to Magic damage received. +15% to Magic damage inflicted. | ||
| Dragon Rain | Passive | Self | +25% to Phys hit rate, +25% to Critical hit rate. | ||
| New Emperor's Revelation | Passive | Self | +15% to St/Ma/Vi/Ag/Lu. Adds Null Phys/Light/Dark. | ||
| Vishvakarman's Shelter | Passive | Self | +20% to Ice damage. -40% chance of receiving status ailments. | ||
| Sad Vengeance | Passive | Self | +10% to Ice damage. Activates the following Chain Effect at the beginning of the 1st turn: Enters a state of Might. | ||
| Righteous Rebellion | Passive | Self | +10% to critical hit damage. +10% to Phys hit rate. Activates the following Counter Effect when receiving a Phys Attack: 100% chance to counter dealing Phys (Physical) damage (Power: 100). | ||
| Tiger Strategy | Passive | Self | +10% to Phys hit rate. Activates the following Chain Effect when this character downs another demon: Recovers 5 MP. | ||
| Rite of Divine Power | Passive | Self + All Allies | Activates the following Chain Effect when the one with this skill downs a demon: Recovers 3 MP and casts Repel Magic (including Almighty) effect on all allies. (1 turn) | ||
| Clear Space | Passive | Activates the following Chain Effect at the beginning of every own third turn: Inflicts Fire (Magic) Pierce effect damage (Power: 100) on all enemies. Recovers 5 MP and enters into a state of Concentrate if the attack is successful. | |||
| Summons to Sacrifice | Passive | Activates the following Chain Effect at the beginning of every own third turn: Inflicts Almighty (Magic) damage (Power: 120) on a random enemy with 100% chance to inflict Mortal. Nullifies all death prevention skills. | |||
| Unholy Delusion | Passive | Activates the following Chain Effect when this character receives an enemy's Physical attack: Inflicts Phys (Physical) Pierce effect damage (Power: 50) with 30% crit rate on all enemies, and removes all enemy status buffs if the attack is successful. *Counter effects will not work on this skill. | |||
| Dazzling Wings | Passive | +10% Phys evasion rate. Activates the following Chain Effect when this character evades an enemy's Physical attack: Inflicts Force (Magic) Pierce effect damage (Power: 90) on all enemies. | |||
| Innocent Laughter | Passive | Activates the following Chain Effect when this character downs another demon: Inflicts Dark (Magic) Pierce effect damage (Power: 80) on all enemies. | |||
| Rains of Fertility | Passive | All Allies | While the one with this skill is alive, all party members will receive the following effect: +5% to Force damage, +15% to status ailment auto cure rate. | ||
| Resplendent Voice | Passive | All Allies | While the demon with this skill is alive, all party members will receive the following effect: +10% damage when attacking the enemy's weak point and -15% to damage received when own weak point is attacked. |
Tier List mockup
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Tier List WIPs
| Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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| PVE | PVP | Offense | Defense | Prelim | Boss | ||
| 5 | 5 | 5 | 1 | 1 | |||
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