Difference between revisions of "Banner Demon Tier List"
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− | {{DemonIconBeta|Alice}}{{DemonIconBeta|Alilat}}{{DemonIconBeta|Amaterasu}}{{DemonIconBeta|Anat}}{{DemonIconBeta|Aniel}}{{DemonIconBeta|Ardha}}{{DemonIconBeta|Asura}}{{DemonIconBeta|Atavaka}}{{DemonIconBeta|Baal}}{{DemonIconBeta|Barong | + | {{DemonIconBeta|Alice}}{{DemonIconBeta|Alilat}}{{DemonIconBeta|Amaterasu}}{{DemonIconBeta|Anat}}{{DemonIconBeta|Aniel}}{{DemonIconBeta|Ardha}}{{DemonIconBeta|Asura}}{{DemonIconBeta|Atavaka}}{{DemonIconBeta|Baal}}{{DemonIconBeta|Barong}}{{DemonIconBeta|Cu Chulainn A}}{{DemonIconBeta|Daisoujou}}{{DemonIconBeta|Demiurge}}{{DemonIconBeta|Flauros Hallel}}{{DemonIconBeta|Gabriel}}{{DemonIconBeta|Garuda}}{{DemonIconBeta|Gogmagog}}{{DemonIconBeta|Guan Yu}}{{DemonIconBeta|Guts}}{{DemonIconBeta|Hecate}}{{DemonIconBeta|Hresvelgr}}{{DemonIconBeta|Huang Di}}{{DemonIconBeta|Huang Long}}{{DemonIconBeta|Kali}}{{DemonIconBeta|Lakshmi A}}{{DemonIconBeta|Mahakala}}{{DemonIconBeta|Mahamayuri}}{{DemonIconBeta|Nebiros}}{{DemonIconBeta|Ose Hallel}}{{DemonIconBeta|Quetzalcoatl A}}{{DemonIconBeta|Rama}}{{DemonIconBeta|Shiva}}{{DemonIconBeta|Shiva A}}{{DemonIconBeta|Sraosha}}{{DemonIconBeta|Tokisada}}{{DemonIconBeta|Uriel}} |
|- | |- | ||
! 3 | ! 3 | ||
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! 2 | ! 2 | ||
| | | | ||
− | {{DemonIconBeta|Atropos}}{{DemonIconBeta|Azazel}}{{DemonIconBeta|Bayonetta☆ | + | {{DemonIconBeta|Atropos}}{{DemonIconBeta|Azazel}}{{DemonIconBeta|Bayonetta☆}}{{DemonIconBeta|Black Maria}}{{DemonIconBeta|Black Rider}}{{DemonIconBeta|Cernunnos}}{{DemonIconBeta|Demonee-Ho}}{{DemonIconBeta|Erlkonig}}{{DemonIconBeta|Flauros}}{{DemonIconBeta|Ishtar}}{{DemonIconBeta|Jeanne☆}}{{DemonIconBeta|Lachesis}}{{DemonIconBeta|Lakshmi}}{{DemonIconBeta|Lilith}}{{DemonIconBeta|Marici}}{{DemonIconBeta|Master Therion}}{{DemonIconBeta|Mother Harlot}}{{DemonIconBeta|Mozgus}}{{DemonIconBeta|Pales}}{{DemonIconBeta|Quetzalcoatl}}{{DemonIconBeta|Red Rider}}{{DemonIconBeta|Samael}}{{DemonIconBeta|Thor A}}{{DemonIconBeta|Trumpeter}}{{DemonIconBeta|Tzitzimitl}}{{DemonIconBeta|Vasuki}}{{DemonIconBeta|Vishnu}}{{DemonIconBeta|V☆}} |
|- | |- | ||
! 1 | ! 1 | ||
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! 5 | ! 5 | ||
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− | {{DemonIconBeta|Alice A}}{{DemonIconBeta|Anat}}{{DemonIconBeta|Angra Mainyu}}{{DemonIconBeta|Atavaka}}{{DemonIconBeta|Atropos | + | {{DemonIconBeta|Alice A}}{{DemonIconBeta|Anat}}{{DemonIconBeta|Angra Mainyu}}{{DemonIconBeta|Atavaka}}{{DemonIconBeta|Atropos}}{{DemonIconBeta|Berserker Guts}}{{DemonIconBeta|Daisoujou}}{{DemonIconBeta|Flauros Hallel}}{{DemonIconBeta|Lachesis}}{{DemonIconBeta|Masakado A}}{{DemonIconBeta|Shiva A}}{{DemonIconBeta|Skull Knight}}{{DemonIconBeta|Surt A}}{{DemonIconBeta|Xi Wangmu}} |
|- | |- | ||
! 4 | ! 4 | ||
| | | | ||
− | {{DemonIconBeta|Alice}}{{DemonIconBeta|Ardha}}{{DemonIconBeta|Asura Lord}}{{DemonIconBeta|Baal | + | {{DemonIconBeta|Alice}}{{DemonIconBeta|Ardha}}{{DemonIconBeta|Asura Lord}}{{DemonIconBeta|Baal}}{{DemonIconBeta|Clotho}}{{DemonIconBeta|Cu Chulainn A}}{{DemonIconBeta|Demiurge}}{{DemonIconBeta|Guan Yu}}{{DemonIconBeta|Guts}}{{DemonIconBeta|Hecate}}{{DemonIconBeta|Hresvelgr}}{{DemonIconBeta|Kartikeya}}{{DemonIconBeta|Lilith A}}{{DemonIconBeta|Mahamayuri}}{{DemonIconBeta|Masakado}}{{DemonIconBeta|Mother Harlot}}{{DemonIconBeta|Motoko Kusanagi}}{{DemonIconBeta|Nergal}}{{DemonIconBeta|Orcus}}{{DemonIconBeta|Ose Hallel}}{{DemonIconBeta|Quetzalcoatl A}}{{DemonIconBeta|Sraosha}}{{DemonIconBeta|Vairocana}} |
|- | |- | ||
! 3 | ! 3 | ||
| | | | ||
− | {{DemonIconBeta|Alilat}}{{DemonIconBeta|Aniel}}{{DemonIconBeta|Asherah}}{{DemonIconBeta|Azazel}}{{DemonIconBeta|Belial}}{{DemonIconBeta|Black Rider}}{{DemonIconBeta|Dante☆}}{{DemonIconBeta|Frost Ace}}{{DemonIconBeta|Gabriel}}{{DemonIconBeta|Garuda}}{{DemonIconBeta|Garuda A}}{{DemonIconBeta|Gogmagog}}{{DemonIconBeta|Griffith}}{{DemonIconBeta|Indrajit}}{{DemonIconBeta|Ixtab}}{{DemonIconBeta|Kali}}{{DemonIconBeta|Lakshmi A}}{{DemonIconBeta|Mahakala}}{{DemonIconBeta|Marici}}{{DemonIconBeta|Maya}}{{DemonIconBeta|Mot}}{{DemonIconBeta|Nebiros}}{{DemonIconBeta|Nero☆}}{{DemonIconBeta|Pale Rider}}{{DemonIconBeta|Pales}}{{DemonIconBeta|Rama}}{{DemonIconBeta|Raphael}}{{DemonIconBeta|Red Rider}}{{DemonIconBeta|Samael}}{{DemonIconBeta|Shiva}}{{DemonIconBeta|Siegfried}}{{DemonIconBeta|Surt}}{{DemonIconBeta|Susano-o A}}{{DemonIconBeta|Thor A}}{{DemonIconBeta|Tokisada}}{{DemonIconBeta|Tzitzimitl}}{{DemonIconBeta|Uriel}}{{DemonIconBeta|Vishnu}}{{DemonIconBeta|V☆}}{{DemonIconBeta|Yama}}{{DemonIconBeta|Zaou-Gongen}} | + | {{DemonIconBeta|Alilat}}{{DemonIconBeta|Aniel}}{{DemonIconBeta|Asherah}}{{DemonIconBeta|Azazel}}{{DemonIconBeta|Belial}}{{DemonIconBeta|Black Rider}}{{DemonIconBeta|Dante☆}}{{DemonIconBeta|Erlkonig}}{{DemonIconBeta|Frost Ace}}{{DemonIconBeta|Gabriel}}{{DemonIconBeta|Garuda}}{{DemonIconBeta|Garuda A}}{{DemonIconBeta|Gogmagog}}{{DemonIconBeta|Griffith}}{{DemonIconBeta|Indrajit}}{{DemonIconBeta|Ixtab}}{{DemonIconBeta|Kali}}{{DemonIconBeta|Lakshmi A}}{{DemonIconBeta|Mahakala}}{{DemonIconBeta|Marici}}{{DemonIconBeta|Maya}}{{DemonIconBeta|Mot}}{{DemonIconBeta|Nebiros}}{{DemonIconBeta|Nero☆}}{{DemonIconBeta|Pale Rider}}{{DemonIconBeta|Pales}}{{DemonIconBeta|Rama}}{{DemonIconBeta|Raphael}}{{DemonIconBeta|Red Rider}}{{DemonIconBeta|Samael}}{{DemonIconBeta|Shiva}}{{DemonIconBeta|Siegfried}}{{DemonIconBeta|Surt}}{{DemonIconBeta|Susano-o A}}{{DemonIconBeta|Thor A}}{{DemonIconBeta|Tokisada}}{{DemonIconBeta|Tzitzimitl}}{{DemonIconBeta|Uriel}}{{DemonIconBeta|Vishnu}}{{DemonIconBeta|V☆}}{{DemonIconBeta|Yama}}{{DemonIconBeta|Zaou-Gongen}} |
|- | |- | ||
! 2 | ! 2 | ||
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! 5 | ! 5 | ||
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− | {{DemonIconBeta|Alice A}}{{DemonIconBeta|Anat}}{{DemonIconBeta|Angra Mainyu}}{{DemonIconBeta|Atavaka}}{{DemonIconBeta|Atropos | + | {{DemonIconBeta|Alice A}}{{DemonIconBeta|Anat}}{{DemonIconBeta|Angra Mainyu}}{{DemonIconBeta|Atavaka}}{{DemonIconBeta|Atropos}}{{DemonIconBeta|Berserker Guts}}{{DemonIconBeta|Daisoujou}}{{DemonIconBeta|Demiurge}}{{DemonIconBeta|Guts}}{{DemonIconBeta|Lachesis}}{{DemonIconBeta|Masakado A}}{{DemonIconBeta|Motoko Kusanagi}}{{DemonIconBeta|Shiva A}}{{DemonIconBeta|Skull Knight}}{{DemonIconBeta|Surt A}}{{DemonIconBeta|Vairocana}}{{DemonIconBeta|Xi Wangmu}} |
|- | |- | ||
! 4 | ! 4 | ||
| | | | ||
− | {{DemonIconBeta|Alice}}{{DemonIconBeta|Ardha}}{{DemonIconBeta|Asura Lord}}{{DemonIconBeta|Baal}}{{DemonIconBeta|Clotho}}{{DemonIconBeta|Cu Chulainn A | + | {{DemonIconBeta|Alice}}{{DemonIconBeta|Ardha}}{{DemonIconBeta|Asura Lord}}{{DemonIconBeta|Baal}}{{DemonIconBeta|Clotho}}{{DemonIconBeta|Cu Chulainn A}}{{DemonIconBeta|Flauros Hallel}}{{DemonIconBeta|Guan Yu}}{{DemonIconBeta|Hecate}}{{DemonIconBeta|Hresvelgr}}{{DemonIconBeta|Kartikeya}}{{DemonIconBeta|Lilith A}}{{DemonIconBeta|Mahamayuri}}{{DemonIconBeta|Marici}}{{DemonIconBeta|Masakado}}{{DemonIconBeta|Mother Harlot}}{{DemonIconBeta|Nergal}}{{DemonIconBeta|Ose Hallel}}{{DemonIconBeta|Quetzalcoatl A}}{{DemonIconBeta|Sraosha}}{{DemonIconBeta|Susano-o A}} |
|- | |- | ||
! 3 | ! 3 | ||
| | | | ||
− | {{DemonIconBeta|Alilat}}{{DemonIconBeta|Ananta}}{{DemonIconBeta|Aniel}}{{DemonIconBeta|Asherah}}{{DemonIconBeta|Azazel}}{{DemonIconBeta|Belial}}{{DemonIconBeta|Black Rider}}{{DemonIconBeta|Dante☆}}{{DemonIconBeta|Frost Ace}}{{DemonIconBeta|Gabriel}}{{DemonIconBeta|Garuda}}{{DemonIconBeta|Garuda A}}{{DemonIconBeta|Gogmagog}}{{DemonIconBeta|Griffith}}{{DemonIconBeta|Ixtab}}{{DemonIconBeta|Kali}}{{DemonIconBeta|Lilith}}{{DemonIconBeta|Lucifuge}}{{DemonIconBeta|Mahakala}}{{DemonIconBeta|Maya}}{{DemonIconBeta|Metatron}}{{DemonIconBeta|Nebiros}}{{DemonIconBeta|Orcus}}{{DemonIconBeta|Pales}}{{DemonIconBeta|Rama}}{{DemonIconBeta|Raphael}}{{DemonIconBeta|Siegfried}}{{DemonIconBeta|Surt}}{{DemonIconBeta|Thor A}}{{DemonIconBeta|Tokisada}}{{DemonIconBeta|Uriel}}{{DemonIconBeta|V☆}}{{DemonIconBeta|Yama}}{{DemonIconBeta|Zaou-Gongen}} | + | {{DemonIconBeta|Alilat}}{{DemonIconBeta|Ananta}}{{DemonIconBeta|Aniel}}{{DemonIconBeta|Asherah}}{{DemonIconBeta|Azazel}}{{DemonIconBeta|Belial}}{{DemonIconBeta|Black Rider}}{{DemonIconBeta|Dante☆}}{{DemonIconBeta|Erlkonig}}{{DemonIconBeta|Frost Ace}}{{DemonIconBeta|Gabriel}}{{DemonIconBeta|Garuda}}{{DemonIconBeta|Garuda A}}{{DemonIconBeta|Gogmagog}}{{DemonIconBeta|Griffith}}{{DemonIconBeta|Ixtab}}{{DemonIconBeta|Kali}}{{DemonIconBeta|Lilith}}{{DemonIconBeta|Lucifuge}}{{DemonIconBeta|Mahakala}}{{DemonIconBeta|Maya}}{{DemonIconBeta|Metatron}}{{DemonIconBeta|Nebiros}}{{DemonIconBeta|Orcus}}{{DemonIconBeta|Pales}}{{DemonIconBeta|Rama}}{{DemonIconBeta|Raphael}}{{DemonIconBeta|Siegfried}}{{DemonIconBeta|Surt}}{{DemonIconBeta|Thor A}}{{DemonIconBeta|Tokisada}}{{DemonIconBeta|Uriel}}{{DemonIconBeta|V☆}}{{DemonIconBeta|Yama}}{{DemonIconBeta|Zaou-Gongen}} |
|- | |- | ||
! 2 | ! 2 | ||
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− | {{DemonIconBeta|Aniel}}{{DemonIconBeta|Asherah | + | {{DemonIconBeta|Aniel}}{{DemonIconBeta|Asherah}}{{DemonIconBeta|Cernunnos}}{{DemonIconBeta|Frost Ace}}{{DemonIconBeta|Hecate}}{{DemonIconBeta|Kartikeya}}{{DemonIconBeta|Lakshmi}}{{DemonIconBeta|Mahamayuri}}{{DemonIconBeta|Michael}}{{DemonIconBeta|Mozgus}}{{DemonIconBeta|Norn}}{{DemonIconBeta|Raphael}}{{DemonIconBeta|Red Rider}}{{DemonIconBeta|Seraph}}{{DemonIconBeta|Seth}}{{DemonIconBeta|Skull Knight}}{{DemonIconBeta|Surt}}{{DemonIconBeta|Susano-o A}}{{DemonIconBeta|Thor}}{{DemonIconBeta|Thor A}}{{DemonIconBeta|Tokisada}}{{DemonIconBeta|Vasuki}} |
|- | |- | ||
! 1 | ! 1 | ||
| | | | ||
− | {{DemonIconBeta|Alice A}}{{DemonIconBeta|Alilat}}{{DemonIconBeta|Angra Mainyu}}{{DemonIconBeta|Ardha}}{{DemonIconBeta|Atavaka}}{{DemonIconBeta|Bayonetta☆ | + | {{DemonIconBeta|Alice A}}{{DemonIconBeta|Alilat}}{{DemonIconBeta|Angra Mainyu}}{{DemonIconBeta|Ardha}}{{DemonIconBeta|Atavaka}}{{DemonIconBeta|Bayonetta☆}}{{DemonIconBeta|Berserker Guts}}{{DemonIconBeta|Black Maria}}{{DemonIconBeta|Clotho}}{{DemonIconBeta|Daisoujou}}{{DemonIconBeta|Demiurge}}{{DemonIconBeta|Demonee-Ho}}{{DemonIconBeta|Erlkonig}}{{DemonIconBeta|Fafnir}}{{DemonIconBeta|Griffith}}{{DemonIconBeta|Huang Long}}{{DemonIconBeta|Ixtab}}{{DemonIconBeta|Jeanne☆}}{{DemonIconBeta|Lachesis}}{{DemonIconBeta|Lakshmi A}}{{DemonIconBeta|Marici}}{{DemonIconBeta|Master Therion}}{{DemonIconBeta|Maya}}{{DemonIconBeta|Mother Harlot}}{{DemonIconBeta|Nebiros}}{{DemonIconBeta|Orcus}}{{DemonIconBeta|Pales}}{{DemonIconBeta|Samael}}{{DemonIconBeta|Susano-o}}{{DemonIconBeta|Trumpeter}}{{DemonIconBeta|Tzitzimitl}}{{DemonIconBeta|Vishnu}}{{DemonIconBeta|V☆}}{{DemonIconBeta|Xi Wangmu}} |
|} | |} | ||
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− | {{DemonIconBeta|Amaterasu}}{{DemonIconBeta|Anat}}{{DemonIconBeta|Asura Lord}}{{DemonIconBeta|Atropos}}{{DemonIconBeta|Azazel}}{{DemonIconBeta|Barong | + | {{DemonIconBeta|Amaterasu}}{{DemonIconBeta|Anat}}{{DemonIconBeta|Asura Lord}}{{DemonIconBeta|Atropos}}{{DemonIconBeta|Azazel}}{{DemonIconBeta|Barong}}{{DemonIconBeta|Berserker Guts}}{{DemonIconBeta|Cu Chulainn A}}{{DemonIconBeta|Flauros Hallel}}{{DemonIconBeta|Gogmagog}}{{DemonIconBeta|Hresvelgr}}{{DemonIconBeta|Huang Di}}{{DemonIconBeta|Ishtar}}{{DemonIconBeta|Lakshmi}}{{DemonIconBeta|Lilith A}}{{DemonIconBeta|Lucifer}}{{DemonIconBeta|Masakado}}{{DemonIconBeta|Masakado A}}{{DemonIconBeta|Mastema}}{{DemonIconBeta|Nero☆}}{{DemonIconBeta|Quetzalcoatl A}}{{DemonIconBeta|Rama}}{{DemonIconBeta|Shiva}}{{DemonIconBeta|Sraosha}} |
|- | |- | ||
! 2 | ! 2 | ||
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! 1 | ! 1 | ||
| | | | ||
− | {{DemonIconBeta|Alilat}}{{DemonIconBeta|Ananta}}{{DemonIconBeta|Angra Mainyu}}{{DemonIconBeta|Atavaka | + | {{DemonIconBeta|Alilat}}{{DemonIconBeta|Ananta}}{{DemonIconBeta|Angra Mainyu}}{{DemonIconBeta|Atavaka}}{{DemonIconBeta|Black Maria}}{{DemonIconBeta|Clotho}}{{DemonIconBeta|Daisoujou}}{{DemonIconBeta|Demiurge}}{{DemonIconBeta|Demonee-Ho}}{{DemonIconBeta|Erlkonig}}{{DemonIconBeta|Fafnir}}{{DemonIconBeta|Garuda}}{{DemonIconBeta|Griffith}}{{DemonIconBeta|Huang Long}}{{DemonIconBeta|Jeanne☆}}{{DemonIconBeta|Lachesis}}{{DemonIconBeta|Lakshmi A}}{{DemonIconBeta|Lilith}}{{DemonIconBeta|Marici}}{{DemonIconBeta|Master Therion}}{{DemonIconBeta|Maya}}{{DemonIconBeta|Mother Harlot}}{{DemonIconBeta|Motoko Kusanagi}}{{DemonIconBeta|Nebiros}}{{DemonIconBeta|Orcus}}{{DemonIconBeta|Pales}}{{DemonIconBeta|Quetzalcoatl}}{{DemonIconBeta|Red Rider}}{{DemonIconBeta|Samael}}{{DemonIconBeta|Shiva A}}{{DemonIconBeta|Skull Knight}}{{DemonIconBeta|Trumpeter}}{{DemonIconBeta|Tzitzimitl}}{{DemonIconBeta|Vairocana}}{{DemonIconBeta|V☆}}{{DemonIconBeta|Xi Wangmu}}{{DemonIconBeta|Zodd}} |
|} | |} | ||
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{| class="wikitable sortable tierlist" style="width: 80%" | {| class="wikitable sortable tierlist" style="width: 80%" | ||
|- | |- | ||
− | ! rowspan="2" style="width: 80px" | Name | + | ! rowspan="2" style="width: 80px" | Name |
! colspan="2" class="unsortable" | Best Archetype(s) | ! colspan="2" class="unsortable" | Best Archetype(s) | ||
! rowspan="2" data-sort-type="number" | PVE | ! rowspan="2" data-sort-type="number" | PVE | ||
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|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *[[Die for Me!]] inflicts Mortal (instant kill) and bypasses [[Endure]]-type skills, making her incredibly valuable in deleting key demons for | + | *[[Die for Me!]] inflicts Mortal (instant kill) and bypasses [[Endure]]-type skills, making her incredibly valuable in deleting key demons for PvP. |
− | *High | + | *High Mag stat combined with [[Dark Amp]] in Purple makes her a very powerful Dark Mage. |
*Incredible panels that give her damage amplification, MP cost reduction and increased uses of her signature unique skill. | *Incredible panels that give her damage amplification, MP cost reduction and increased uses of her signature unique skill. | ||
*She's cute!! | *She's cute!! | ||
Line 219: | Line 219: | ||
|pro= | |pro= | ||
*One of only two demons in the game with an AOE Mortal, and the only one who can cast it T1. When paired with curse support like [[Nebiros]], she can easily decimate entire teams without [[Null Curse]] and/or [[Null Mortal]]. | *One of only two demons in the game with an AOE Mortal, and the only one who can cast it T1. When paired with curse support like [[Nebiros]], she can easily decimate entire teams without [[Null Curse]] and/or [[Null Mortal]]. | ||
− | *Drains 1 MP from the enemy at the start of their turn, which stops MANY T1 sweepers (eg Baal, Anat, Uriel) in their tracks. | + | *Drains 1 MP from the enemy at the start of their turn, which stops MANY T1 sweepers (eg Baal, Anat, Uriel) in their tracks. |
− | *Trivializes almost all | + | *Trivializes almost all PvE content like [[Aura Gate]] and [[Hell's Park]] - pair her with an AOE curse inflictor and instakill everyone! |
*Purple gains [[Null Mortal]] which prevents her from being killed by other Mortal users. | *Purple gains [[Null Mortal]] which prevents her from being killed by other Mortal users. | ||
*She's cute!! | *She's cute!! | ||
Line 237: | Line 237: | ||
|pro= | |pro= | ||
*While alive, [[Repel Pierce]] will prevent pierce skills from going through Repel resistances. This is very useful when combined with demons that have high natural Repels (like [[Asura Lord]] or [[Vairocana]]) or against popular attack elements like Physical (example Teal [[Gogmagog]]). | *While alive, [[Repel Pierce]] will prevent pierce skills from going through Repel resistances. This is very useful when combined with demons that have high natural Repels (like [[Asura Lord]] or [[Vairocana]]) or against popular attack elements like Physical (example Teal [[Gogmagog]]). | ||
− | *Very high | + | *Very high Luck stat allows her to be used as both an Ailment inflictor and a cleanser (especially with innate [[Infernal Mask]] and P1). |
− | *Good HP and Vit stats and no weaknesses give her a lot of bulk. | + | *Good HP and Vit stats and no weaknesses give her a lot of bulk. |
*Very cheap to fuse. | *Very cheap to fuse. | ||
|con= | |con= | ||
*[[Megidola]] is a wasted skill as her Magic stat is low. | *[[Megidola]] is a wasted skill as her Magic stat is low. | ||
|notes= | |notes= | ||
− | *One of | + | *One of the few demons that can negate pierce, and the only fusible one. A near Must-Have demon for PvE, as [[Repel Pierce]] paired with appropriate demons is perfect for cheesing most Boss fights. |
}} | }} | ||
<!-- Amaterasu --> | <!-- Amaterasu --> | ||
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|democBoss=3 | |democBoss=3 | ||
|pro= | |pro= | ||
− | *One of the best | + | *One of the best PvE support demons in the game. [[Tenson Kourin]] is the best buff spell in the game, removing all debuffs and casting the equivalent of a 6-turn [[Luster Candy]] when used. This will ensure buffs will always be in your favour after using. |
*Gains access to discounted [[Mediarahan]] in Yellow, which heals for a lot thanks to her high magic stat. | *Gains access to discounted [[Mediarahan]] in Yellow, which heals for a lot thanks to her high magic stat. | ||
|con= | |con= | ||
*[[Maragion]] is a wasted slot for support builds. | *[[Maragion]] is a wasted slot for support builds. | ||
− | *High MP cost | + | *High MP cost. |
− | *Weak to Elec | + | *Weak to Elec. |
|notes= | |notes= | ||
*Panels are very lackluster. | *Panels are very lackluster. | ||
− | *Healing is less important in PvP, reducing her potential there. | + | *Healing is less important in PvP, reducing her potential there. |
}} | }} | ||
<!-- Ananta --> | <!-- Ananta --> | ||
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|democBoss=1 | |democBoss=1 | ||
|pro= | |pro= | ||
− | *Purple provides all 3 Auto-Buffs, which is useful for early | + | *Purple provides all 3 Auto-Buffs, which is useful for early PvP. |
*Reasonable bulky with 3 Nulls makes him a decent support demon. [[War Cry]] or [[Recarmdra]] can be transferred to increase his support potential. | *Reasonable bulky with 3 Nulls makes him a decent support demon. [[War Cry]] or [[Recarmdra]] can be transferred to increase his support potential. | ||
*Works well in slow double [[Intimidating Stance]] teams, and can be deliberately left at level 1 to lower battle speed if used as a pure buff bot. | *Works well in slow double [[Intimidating Stance]] teams, and can be deliberately left at level 1 to lower battle speed if used as a pure buff bot. | ||
|con= | |con= | ||
− | *Weak to Force | + | *Weak to Force. |
− | *Auto-buffs are no longer as rare as they used to be | + | *With newer demons having buff chains on their skills Auto-buffs are no longer as rare as they used to be, thus reducing Ananta's niche. |
*Buffs disappear after a wave is cleared in PvE, so Auto-Skills aren't as valuable there. | *Buffs disappear after a wave is cleared in PvE, so Auto-Skills aren't as valuable there. | ||
− | |||
}} | }} | ||
<!-- Anat --> | <!-- Anat --> | ||
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|democBoss=3 | |democBoss=3 | ||
|pro= | |pro= | ||
− | *[[Thunderstorm]] deals high piercing AOE damage and autocasts [[Tarunda]]. | + | *[[Thunderstorm]] deals high piercing AOE damage and autocasts [[Tarunda]]. |
*[[Killer Impulse]] lets her function as an Endure breaker, and has great synergy with [[Hresvelgr]]. | *[[Killer Impulse]] lets her function as an Endure breaker, and has great synergy with [[Hresvelgr]]. | ||
|con= | |con= | ||
− | *Weak to Force | + | *Weak to Force. |
*Panel 2 is Mandatory for Turn 1 [[Thunderstorm]]. | *Panel 2 is Mandatory for Turn 1 [[Thunderstorm]]. | ||
*Expensive to fuse and only available in clear. Colored variants are Gacha exclusive. | *Expensive to fuse and only available in clear. Colored variants are Gacha exclusive. | ||
*Only [[Thunderstorm]] and [[Killer Impulse]] have pierce. | *Only [[Thunderstorm]] and [[Killer Impulse]] have pierce. | ||
|notes= | |notes= | ||
− | *Requires additional MP Support when going against [[Alice A]] teams | + | *Requires additional MP Support when going against [[Alice A]] teams. |
*Red gives her discounted [[Thunder Reign]] which can be used against Elec Anti-Pierce such as [[Rama]] + [[Mother Harlot]]. Note that it does not pierce though! | *Red gives her discounted [[Thunder Reign]] which can be used against Elec Anti-Pierce such as [[Rama]] + [[Mother Harlot]]. Note that it does not pierce though! | ||
}} | }} | ||
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|democBoss=1 | |democBoss=1 | ||
|pro= | |pro= | ||
− | *[[Everything Evil]] is an incredibly powerful passive that gives your whole team 2 MP at the beginning of the turn. Not only does this counter the MP Drain from [[Alice A]] | + | *[[Everything Evil]] is an incredibly powerful passive that gives your whole team 2 MP at the beginning of the turn. Not only does this counter the MP Drain from [[Alice A]]'s [[Give Me Jewels]], it also allows your team to run Spell/War brands instead of Divine for more damage. |
*[[16 Scourges]] chips off 25% of Max HP from the opposing team and inflicts them with every single ailment in the game. The chip damage helps your main sweeper to clean up, while the Ailments can be used to set up for demons like [[Alice A]] and [[Pale Rider]]. | *[[16 Scourges]] chips off 25% of Max HP from the opposing team and inflicts them with every single ailment in the game. The chip damage helps your main sweeper to clean up, while the Ailments can be used to set up for demons like [[Alice A]] and [[Pale Rider]]. | ||
*When used with [[Atavaka]] or [[Alilat]], innate [[Repel Elec]] helps to soft-counter [[Atropos]], as the second part of [[Passionate Rage]] will not proc if the first Elec part is Anti-Pierced. | *When used with [[Atavaka]] or [[Alilat]], innate [[Repel Elec]] helps to soft-counter [[Atropos]], as the second part of [[Passionate Rage]] will not proc if the first Elec part is Anti-Pierced. | ||
− | *Thanks to his High | + | *Thanks to his High Luck and [[Infernal Mask]] in Purple, he can be run as a Pseudo Cleric if [[Prayer]] is transferred (preferably with another Ailment Resist passive like [[Epitome of Illusion]]). |
*Panel 2 provides a single turn [[Luster Candy]] in addition to the 2 MP, making it even easier for your team to sweep. | *Panel 2 provides a single turn [[Luster Candy]] in addition to the 2 MP, making it even easier for your team to sweep. | ||
|con= | |con= | ||
− | *Weak to Light | + | *Weak to Light. |
− | *Not very useful for | + | *Not very useful for PvE as his passive has limited uses, and Ailments generally fall flat late game due to inflated enemy stats. |
*Has a very expensive banner, requiring 27,500 gems for a guaranteed copy. | *Has a very expensive banner, requiring 27,500 gems for a guaranteed copy. | ||
+ | *He doesn't have any form of [[Barrier Break]] in his kit, meaning someone else with it has to go before him, or else his ailments won't stick. | ||
+ | *[[16 Scourges]] deals fractional damage, which doesn't scale from MATK, meaning that his high Magic stat is wasted without transferred skills. | ||
|notes= | |notes= | ||
*Be very wary of any enemy [[Daisoujou]], as he will respond with a Mute Counter the moment you fire off [[16 Scourges]]. This can severely mess you up if your sweepers end up getting Muted. | *Be very wary of any enemy [[Daisoujou]], as he will respond with a Mute Counter the moment you fire off [[16 Scourges]]. This can severely mess you up if your sweepers end up getting Muted. | ||
− | *As [[Angra Mainyu]] is a Tyrant, he can be run in [[Lucifuge]] teams. Red in particular gives him access to discounted [[Megidolaon]], which is further discounted thanks to [[Hell's Ministry]] and Lucifuge's Panel 1. In return, the ailments from [[16 Scourges]] allow [[Lucifer]] to run double Deadly skills (like [[Deadly Poison]] and [[Deadly Mute]]), which will greatly amplify [[Morning Star]]'s damage. | + | *As [[Angra Mainyu]] is a Tyrant, he can be run in [[Lucifuge]] teams. Red in particular gives him access to discounted [[Megidolaon]], which is further discounted thanks to [[Hell's Ministry]] and Lucifuge's Panel 1. In return, the ailments from [[16 Scourges]] allow [[Lucifer]] to run double Deadly skills (like [[Deadly Poison]] and [[Deadly Mute]]), which will greatly amplify [[Morning Star]]'s damage. |
}} | }} | ||
<!-- Aniel--> | <!-- Aniel--> | ||
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|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *[[Glorious Bolt]] restores 1 MP to the whole party (including himself) and costs a measly 5 MP to activate. | + | *[[Glorious Bolt]] restores 1 MP to the whole party (including himself) and costs a measly 5 MP to activate. |
*Innate [[Thunderclap]] and [[Light Enhancement]] in Purple make him a powerful nuker for Light [[Democalypse]]. | *Innate [[Thunderclap]] and [[Light Enhancement]] in Purple make him a powerful nuker for Light [[Democalypse]]. | ||
− | *Panel 3 unlocks a damage aura for your other [[Archangels]], further elevating the damage ceiling of that team | + | *Panel 3 unlocks a damage aura for your other [[Archangels]], further elevating the damage ceiling of that team composition. |
*When used with [[Atavaka]] or [[Alilat]], innate [[Repel Elec]] helps to soft-counter [[Atropos]], as the second part of [[Passionate Rage]] will not proc if the first Elec part is Anti-Pierced. | *When used with [[Atavaka]] or [[Alilat]], innate [[Repel Elec]] helps to soft-counter [[Atropos]], as the second part of [[Passionate Rage]] will not proc if the first Elec part is Anti-Pierced. | ||
|con= | |con= | ||
− | *As [[Archangels]] are mostly used as Glass Cannon teams, [[God's Grace]] is irrelevant most the time (outside of the passive damage boost). | + | *As [[Archangels]] are mostly used as Glass Cannon teams, [[God's Grace]] is irrelevant most of the time (outside of the passive damage boost). |
− | *[[Angra Mainyu]] pretty much does | + | *[[Angra Mainyu]] pretty much does his job without eating a Press Turn. |
|notes= | |notes= | ||
− | *The MP restoration aspect is very powerful in the current | + | *The MP restoration aspect is very powerful in the current PvP meta as a counter to [[Alice A]]'s passive MP Drain. This is most notable on an [[Archangels]] compositions, who previously had to run suboptimal techs like [[Lakshmi A]] to avoid being crippled by [[Give me Jewels]]. Even outside [[Archangels]], he can function as an offensive MP Battery to give T1 teams even more muscle. |
}} | }} | ||
<!-- Ardha--> | <!-- Ardha--> | ||
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|pro= | |pro= | ||
*[[Sahasrara]] is an incredibly stacked passive that provides additional MP regen, damage, hit rate and healing effectiveness. | *[[Sahasrara]] is an incredibly stacked passive that provides additional MP regen, damage, hit rate and healing effectiveness. | ||
− | *[[Ruin and Grace]] is a very hard-hitting ST skill that has a high critical rate and heals your whole party if it hits. Combined with high natural | + | *[[Ruin and Grace]] is a very hard-hitting ST skill that has a high critical rate and heals your whole party if it hits. Combined with high natural Mag and innate [[Epitome of Carnage]], Ardha can deal massive damage while keeping your party healthy. |
*Naturally drains Fire and Elec while gaining [[Drain Phys]] in Teal. This makes Ardha an incredible partner for [[Demiurge]], especially to soft-counter [[Atropos]], as the second part of [[Passionate Rage]] will not proc if the first Elec part is Anti-Pierced. | *Naturally drains Fire and Elec while gaining [[Drain Phys]] in Teal. This makes Ardha an incredible partner for [[Demiurge]], especially to soft-counter [[Atropos]], as the second part of [[Passionate Rage]] will not proc if the first Elec part is Anti-Pierced. | ||
− | *Can be used in Phys Democalypse as a powerful boss unit, | + | *Can be used in Phys [[Democalypse]] as a powerful boss unit, especially in Purple for [[Merciless Blow]]. |
|con= | |con= | ||
− | *[[Ruin and Grace]] does not bypass [[Endure]]s. | + | *[[Ruin and Grace]] does not bypass [[Endure]]s. |
|notes= | |notes= | ||
*Run Ardha with [[Lakshmi A]] to give your whole team near unlimited MP. | *Run Ardha with [[Lakshmi A]] to give your whole team near unlimited MP. | ||
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|democBoss=2 | |democBoss=2 | ||
|pro= | |pro= | ||
− | *[[Mother's Creation]] revives a unit with full HP while also generating Press Turn, allowing the resurrected unit to act immediately. | + | *[[Mother's Creation]] revives a unit with full HP while also generating a Press Turn, allowing the resurrected unit to act immediately. |
− | *[[Silent Prayer]] in Yellow allows her act as a Pseudo-Cleric and also | + | *[[Silent Prayer]] in Yellow allows her to act as a Pseudo-Cleric and also removes [[Barrier]], [[Tetraja]], [[Charge]] etc. |
− | *Innate [[Mediarama]] and [[Recovery Amp]] in Purple lets her function as a decent | + | *Innate [[Mediarama]] and [[Recovery Amp]] in Purple lets her function as a decent PvE Healer. |
*Functions well in a Moirai Sisters team, as she can fulfill the Lady/Femme requirements while still providing massive utility. | *Functions well in a Moirai Sisters team, as she can fulfill the Lady/Femme requirements while still providing massive utility. | ||
|con= | |con= | ||
*Weak to Ice and Dark, both very common attacking elements. | *Weak to Ice and Dark, both very common attacking elements. | ||
− | *Low | + | *Low Agi means she will need Lead Brands or even slower teammates to work as a Cleric. |
|notes= | |notes= | ||
*Very powerful against [[Archangel]] Teams, as her sheer bulk and Fire damage reduction from Panel 2 ensures she can stay alive and turn the tables through [[Mother's Creation]]. | *Very powerful against [[Archangel]] Teams, as her sheer bulk and Fire damage reduction from Panel 2 ensures she can stay alive and turn the tables through [[Mother's Creation]]. | ||
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|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *High | + | *High Str and [[Ashura]] are devastating against lone targets like Bosses. This makes him a very strong Phys [[Democalypse]] unit. |
− | *[[Three Faces Six Arms]] and his good innate bulk are the perfect counter to skills like [[Fire of Sinai]] and [[Griffon-Bolt]] | + | *[[Three Faces Six Arms]] and his good innate bulk are the perfect counter to skills like [[Fire of Sinai]] and [[Griffon-Bolt]]. |
− | *[[Mana Aid]] is fantastic for | + | *[[Mana Aid]] is fantastic for PvE farming as it lets him spam [[Ashura]]. |
*Single-handedly trivializes [[Brands of Sin]] Deceit 11. | *Single-handedly trivializes [[Brands of Sin]] Deceit 11. | ||
− | *[[Repel Phys]] in Teal and high | + | *[[Repel Phys]] in Teal and high Vit make him a good partner for [[Alilat]] and [[Atavaka]]. |
|con= | |con= | ||
− | *Weak to Ice | + | *Weak to Ice. |
*As nothing in his kit boosts damage, damage booster transfers are mandatory. | *As nothing in his kit boosts damage, damage booster transfers are mandatory. | ||
|notes= | |notes= | ||
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|democBoss=3 | |democBoss=3 | ||
|pro= | |pro= | ||
− | *Incredibly high ST damage that also generates | + | *Incredibly high ST damage that also generates Press Turns thanks to his high Crit Rate. |
*Passively increases your team's Crit Rate and Crit Damage through [[Endless War]]. Pairs very well with [[Kartikeya]], as their combined passives will give your team a whopping +40% boost to Crit Rate. | *Passively increases your team's Crit Rate and Crit Damage through [[Endless War]]. Pairs very well with [[Kartikeya]], as their combined passives will give your team a whopping +40% boost to Crit Rate. | ||
− | *[[Slaughter All]] | + | *[[Slaughter All]] can only be blocked by two demons ([[Beelzebub (Human)]] and [[Griffith]]) and ignores [[Endure]]-type skills, allowing you to delete any demon he claps. It is also very useful to clean up any remaining enemies (usually bosses) after your AOE demons have unleashed their payload, notably D11 Metatron. |
*Red gives him a powerful AOE in [[Gigantomachia]]. Combined with his innate [[Great Aim]] and pierce in [[Endless War]], this makes him a terrifying sweeper. | *Red gives him a powerful AOE in [[Gigantomachia]]. Combined with his innate [[Great Aim]] and pierce in [[Endless War]], this makes him a terrifying sweeper. | ||
− | *Good repel resistances makes him a natural partner for [[Alilat]] or [[Atavaka]]. Fire and Light repel is especially useful to counter Archangel teams, as it makes him immune to both their AOE elements. | + | *Good repel resistances makes him a natural partner for [[Alilat]] or [[Atavaka]]. Fire and Light repel is especially useful to counter Archangel teams, as it makes him immune to both their AOE elements. |
|con= | |con= | ||
*Hard to raise [[Slaughter All]]'s damage further as it is of the Almighty element. | *Hard to raise [[Slaughter All]]'s damage further as it is of the Almighty element. | ||
*High MP cost mandates the use of Divine [[Brands]] if Panel 2 is not unlocked, which can slightly reduce his damage potential. | *High MP cost mandates the use of Divine [[Brands]] if Panel 2 is not unlocked, which can slightly reduce his damage potential. | ||
− | *Middling | + | *Middling Agi makes him slightly awkward to fit in fast or slow teams. |
|notes= | |notes= | ||
*Fits well in [[Hero Masakado T1]] Defense Teams, especially if [[Auto-Rebellion]] is transferred. | *Fits well in [[Hero Masakado T1]] Defense Teams, especially if [[Auto-Rebellion]] is transferred. | ||
+ | *Red also helps against [[Beelzebub (Human)]], as it gives Asura Lord a way to keep doing significant damage despite [[Lord of the Dead]]'s barrier. Beware of Anti-Pierce, though! | ||
}} | }} | ||
<!-- Atavaka --> | <!-- Atavaka --> | ||
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|pro= | |pro= | ||
*While alive, [[War Aid]] will prevent pierce skills from going through Repel resistances. This is very useful when combined with demons that have high natural Repels (like [[Asura Lord]] or [[Vairocana]]) or against popular attack elements like Physical (example Teal [[Gogmagog]]). | *While alive, [[War Aid]] will prevent pierce skills from going through Repel resistances. This is very useful when combined with demons that have high natural Repels (like [[Asura Lord]] or [[Vairocana]]) or against popular attack elements like Physical (example Teal [[Gogmagog]]). | ||
− | *[[Intimidating Stance]] is a very powerful passive for | + | *[[Intimidating Stance]] is a very powerful passive for PvP and synergizes with his low Agi. |
− | *[[Enemy Annihilation]] fully debuffs enemies before chaining into a piercing physical AOE sweep. Because the AOE is a chain effect, you will not lose | + | *[[Enemy Annihilation]] fully debuffs enemies before chaining into a piercing physical AOE sweep. Because the AOE is a chain effect, you will not lose Press Turns even if it misses and/or hits into Phys NDR+Anti-Pierce, allowing him to spam it without concern. |
|con= | |con= | ||
*Weak to Ice. | *Weak to Ice. | ||
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|democBoss=3 | |democBoss=3 | ||
|pro= | |pro= | ||
− | *One of the core demons in the Moirai Sisters archetype. When combined with two other Lady or Femme demons (preferably her two other sisters), [[Passionate Rage]] dishes out massive damage before the battle really | + | *One of the core demons in the Moirai Sisters archetype. When combined with two other Lady or Femme demons (preferably her two other sisters), [[Passionate Rage]] dishes out massive damage before the battle even really begins. |
− | *Since [[Passionate Rage]] triggers at the start of the opponent turn, she can easily kill frail Turn 1 Sweepers especially if combined with the buff swing from [[Lachesis]]' [[Passionate Embrace]]. | + | *Since [[Passionate Rage]] triggers at the start of the opponent turn, she can easily kill frail Turn 1 Sweepers, especially if combined with the buff swing from [[Lachesis]]' [[Passionate Embrace]]. |
− | *[[Severed Fate]] deals Piercing Single Target damage and will automatically target Fire, Ice, Elec or Force weaknesses. Combined with innate [[Merciless Blow]], she can heavily punish any demons who leave weakness open. | + | *[[Severed Fate]] deals Piercing Single Target damage and will automatically target Fire, Ice, Elec or Force weaknesses. Combined with innate [[Merciless Blow]], she can heavily punish any demons who leave a weakness open. |
*Purple gives her [[Infinite Chakra]], allowing her to spam [[Severed Fate]] repeatedly even while on Spell Brands. Red gives her access to discounted [[Judgement]], useful if you want an AOE to compliment her passive chains. | *Purple gives her [[Infinite Chakra]], allowing her to spam [[Severed Fate]] repeatedly even while on Spell Brands. Red gives her access to discounted [[Judgement]], useful if you want an AOE to compliment her passive chains. | ||
− | *Her Panels provide valuable ailment immunity, making it harder for Ailment Teams to sweep her on revenge. | + | *Her Panels provide valuable ailment immunity, making it harder for Ailment Teams to sweep her on revenge. |
|con= | |con= | ||
*If the first Elec part of [[Passionate Rage]] is Anti-Pierced (for example [[Rama]]-[[Mother Harlot]], [[Atavaka]]-[[Aniel]]), the second Fire part will not proc, literally halving her damage. | *If the first Elec part of [[Passionate Rage]] is Anti-Pierced (for example [[Rama]]-[[Mother Harlot]], [[Atavaka]]-[[Aniel]]), the second Fire part will not proc, literally halving her damage. | ||
− | *Requires a good team built around her. | + | *Requires a good team built around her to work. |
− | *Awkward mix of 4 Elements plus having both ST and AOE skills makes it difficult to boost her damage outside [[Elemental Cycle]]. | + | *Awkward mix of 4 Elements plus having both ST and AOE skills makes it difficult to boost her damage outside [[Elemental Cycle]]. |
− | *As Press Turns are calculated based on the number of demons alive at the ''start'' of the turn, any demons who survive [[Passionate Rage]] will gain access to multiple | + | *As Press Turns are calculated based on the number of demons alive at the ''start'' of the turn, any demons who survive [[Passionate Rage]] will gain access to multiple Press turns. Several demons like [[Guts]] and [[Anat]] can abuse this to reverse sweep instead. |
*Due to the way the Moirai Sisters archetype is typically built, Revive Sealing units like [[Skull Knight]] are a very powerful counter. | *Due to the way the Moirai Sisters archetype is typically built, Revive Sealing units like [[Skull Knight]] are a very powerful counter. | ||
|notes= | |notes= | ||
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|democBoss=3 | |democBoss=3 | ||
|pro= | |pro= | ||
− | *The only demon in the game with access to two innate [[Endure]]s. He can stack up to 4 Endures as a result, giving him immense survivability as long as it is not bypassed. | + | *The only demon in the game with access to two innate [[Endure]]s in Purple. He can stack up to 4 Endures as a result, giving him immense survivability as long as it is not bypassed. |
*[[Fallen Grigori]] provides him HP and MP sustain every turn (as long as he is below the 50% threshold). Combined with his [[Endure]] stacks, this can make him very difficult to kill. | *[[Fallen Grigori]] provides him HP and MP sustain every turn (as long as he is below the 50% threshold). Combined with his [[Endure]] stacks, this can make him very difficult to kill. | ||
*[[Guillotine Blaze]] is a low MP single target Fire Nuke that pierces, ignores [[Endure]]s and has high crit rate. This is further augmented by innate [[Fire Amp]] and constant [[Rebellion]] from [[Fallen Grigori]]. | *[[Guillotine Blaze]] is a low MP single target Fire Nuke that pierces, ignores [[Endure]]s and has high crit rate. This is further augmented by innate [[Fire Amp]] and constant [[Rebellion]] from [[Fallen Grigori]]. | ||
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*Damage is lackluster in Fire [[Democalypse]] Boss Phase, as the Boss has +100% Crit Resist. | *Damage is lackluster in Fire [[Democalypse]] Boss Phase, as the Boss has +100% Crit Resist. | ||
*Only [[Guillotine Blaze]] has pierce. | *Only [[Guillotine Blaze]] has pierce. | ||
− | *Several skills like [[ | + | *Several skills like [[Baptisma]] and [[Dragon Slayer]] completely ignore Endures, negating a huge portion of his kit. This also applies to skills with Mortal effect. |
|notes= | |notes= | ||
− | *Red provides him discounted [[Maragidyne]], giving him access to an AoE skill for | + | *Red provides him discounted [[Maragidyne]], giving him access to an AoE skill for PvE and/or Democalypse. Note that it will not pierce though! |
}} | }} | ||
<!-- Baal --> | <!-- Baal --> | ||
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|democPrelim=5 | |democPrelim=5 | ||
|democBoss=5 | |democBoss=5 | ||
− | |pro=*[[Tempest]] deals high piercing AOE damage and autocasts [[Sukunda]]. | + | |pro= |
+ | *[[Tempest]] deals high piercing AOE damage and autocasts [[Sukunda]]. | ||
*[[Rains of Canaan]] provides a teamwide Force damage boost. | *[[Rains of Canaan]] provides a teamwide Force damage boost. | ||
− | * Good synergy with other Force sweepers like [[Susano-o]] and [[Garuda A]] | + | * Good synergy with other Force sweepers like [[Susano-o]] and [[Garuda A]]. |
|con= | |con= | ||
− | *Weak to Ice | + | *Weak to Ice. |
*Expensive to fuse and only available in clear. Colored variants are Gacha exclusive. | *Expensive to fuse and only available in clear. Colored variants are Gacha exclusive. | ||
− | *Only | + | *Only [[Tempest]] has pierce. |
|notes= | |notes= | ||
*Requires additional MP Support when going against [[Alice A]] teams. | *Requires additional MP Support when going against [[Alice A]] teams. | ||
− | * Red gives him discounted [[Killing Wind]] which can be used against Force Anti-Pierce such as [[Rama]] + [[Susano-o A]]. Note that it does not pierce though! | + | *Red gives him discounted [[Killing Wind]], which can be used against Force Anti-Pierce such as [[Rama]] + [[Susano-o A]]. Note that it does not pierce though! |
}} | }} | ||
<!-- Barong --> | <!-- Barong --> | ||
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|pro= | |pro= | ||
*[[Barong Dance]] provides a decent AOE heal while giving the party a full [[Luster Candy]] buff. It also has infinite uses and can be reduced to a mere 5 MP when maxed with Panel 1 unlocked. | *[[Barong Dance]] provides a decent AOE heal while giving the party a full [[Luster Candy]] buff. It also has infinite uses and can be reduced to a mere 5 MP when maxed with Panel 1 unlocked. | ||
− | *Very high | + | *Very high Agi allows him to be used as a fast support, especially with [[Speedster]] transferred for Battle Speed requirements. |
*Can be used as a buffer for Elec Democalypse thanks to [[Barong Dance]] having high cast priority. | *Can be used as a buffer for Elec Democalypse thanks to [[Barong Dance]] having high cast priority. | ||
|con= | |con= | ||
*Weak to Force and Dark. | *Weak to Force and Dark. | ||
− | *Low | + | *Low Mag stat means he won't heal for much. |
− | *Elec attack spells (and [[Elec Amp]] in | + | *Elec attack spells (and [[Elec Amp]] in Purple) are wasted slots considering his bad Magic stat. |
|notes= | |notes= | ||
− | *Niche use in [[Aura Gate]] as giving him Support AI with his | + | *Niche use in [[Aura Gate]] as giving him Support AI with his MATK low enough guarantees he'll heal you with [[Barong Dance]] no matter your HP. This is useful to recover HP lost from Talk and/or enemy encounters. |
}} | }} | ||
<!-- Bayo --> | <!-- Bayo --> | ||
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|democBoss=2 | |democBoss=2 | ||
|pro= | |pro= | ||
− | *[[Madama Stomp]] levels and [[Savage Glee]] in | + | *[[Madama Stomp]] levels and [[Savage Glee]] in Purple give her enormous crit rates. |
*[[Madama Stomp]] autocasts an Almighty attack that also charms whenever she lands a crit. Deals decent damage after being buffed to scale off her PATK. | *[[Madama Stomp]] autocasts an Almighty attack that also charms whenever she lands a crit. Deals decent damage after being buffed to scale off her PATK. | ||
*[[Gomorrah (B)]] has high base damage and crit chance, letting you delete an enemy and charm the rest of the team. | *[[Gomorrah (B)]] has high base damage and crit chance, letting you delete an enemy and charm the rest of the team. | ||
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*No longer meme :( | *No longer meme :( | ||
*Limited-time Collaboration unit. Nobody knows if she will be rerun. | *Limited-time Collaboration unit. Nobody knows if she will be rerun. | ||
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}} | }} | ||
<!-- Belial --> | <!-- Belial --> | ||
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|democBoss=2 | |democBoss=2 | ||
|pro= | |pro= | ||
− | *[[Flames of Gomorrah]] is a hard hitting | + | *[[Flames of Gomorrah]] is a hard hitting Fire (Physical) skill that pierces, crits and can be cast T1 even with War brands. [[Fire Amp]] in Purple makes it even deadlier. |
− | *[[Sins of Sodom]] provides Fast-[[Debilitate]] if an enemy is cursed which pairs perfectly with the 80% curse-rate of [[Flames of Gomorrah]], or [[Nebiros]] who can curse before your turn. | + | *[[Sins of Sodom]] provides Fast-[[Debilitate]] if an enemy is cursed, which pairs perfectly with the 80% curse-rate of [[Flames of Gomorrah]], or with [[Nebiros]] who can curse before your turn. |
*Panel 2 allows him to Crit indefinitely. | *Panel 2 allows him to Crit indefinitely. | ||
|con= | |con= | ||
− | *Weak to Ice | + | *Weak to Ice. |
*Lack of ST skills gives him trouble with Fire Anti-Pierce like [[Atavaka]]-[[Vairocana]] or [[Rama]]-[[Surt]]. | *Lack of ST skills gives him trouble with Fire Anti-Pierce like [[Atavaka]]-[[Vairocana]] or [[Rama]]-[[Surt]]. | ||
|notes= | |notes= | ||
*Many PvE enemies including certain Bosses are not immune to curse, making him an insane Debuffer for PvE. | *Many PvE enemies including certain Bosses are not immune to curse, making him an insane Debuffer for PvE. | ||
}} | }} | ||
− | <!-- Berserker Guts--> | + | <!-- Berserker Guts --> |
{{TierDataBeta|demon=Berserker Guts|pvebest1=Purple|pvebest2=Red|pvpbest1=Purple | {{TierDataBeta|demon=Berserker Guts|pvebest1=Purple|pvebest2=Red|pvpbest1=Purple | ||
|pve=3 | |pve=3 | ||
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|democBoss=3 | |democBoss=3 | ||
|pro= | |pro= | ||
− | *[[Berserk]] is the hardest-hitting ST skill in the game right now, sporting a massive combined 300 BP with sky-high Crit Rate, which also ignores any [[Endure]] | + | *[[Berserk]] is the hardest-hitting ST skill in the game right now, sporting a massive combined 300 BP with sky-high Crit Rate, which also ignores any [[Endure]] skill. In addition, if the first part of the skill manages to kill the target, the chain effect will go off on a separate demon, effectively letting you clean up two demons in one go. |
− | *High | + | *High Agi and Str, coupled with his massive damage output, makes him a perfect fit for fast T1 teams, especially if paired with [[Masakado A]], [[Angra Mainyu]] etc. |
− | *Gains access to the rare [[Death Blow]] in | + | *Gains access to the rare [[Death Blow]] in Purple, further increasing his damage. Red gives him access to discounted [[Binge Eating]] which helps to offset the fixed damage from [[Berserker Armor]]. |
|con= | |con= | ||
*[[Berserk]] only has two charges. This makes missing particularly painful for him. | *[[Berserk]] only has two charges. This makes missing particularly painful for him. | ||
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|pro= | |pro= | ||
*High Magic stat and innate Pierce on [[Go to Hell!]] makes him a good magic sweeper. | *High Magic stat and innate Pierce on [[Go to Hell!]] makes him a good magic sweeper. | ||
− | *[[Curse of Anguish]] and Panels pair well with [[Yama]] who automatically curses everyone at the start of the Boss wave. | + | *[[Curse of Anguish]] and Panels pair well with [[Yama]], who automatically curses everyone at the start of the Boss wave. |
*[[Go to Hell!]] has a high Curse chance, which lets him setup for other curse-based sweepers like [[Alice A]]. | *[[Go to Hell!]] has a high Curse chance, which lets him setup for other curse-based sweepers like [[Alice A]]. | ||
*Yellow gains access to [[Concentrate]] to further increase his sweeping potential. | *Yellow gains access to [[Concentrate]] to further increase his sweeping potential. | ||
*Innate [[Mabufudyne]] and [[Ice Amp]] in Purple lets him function as an excellent Ice Sweeper too, especially for [[Democalypse]]. | *Innate [[Mabufudyne]] and [[Ice Amp]] in Purple lets him function as an excellent Ice Sweeper too, especially for [[Democalypse]]. | ||
|con= | |con= | ||
− | *Weak to Light | + | *Weak to Light. |
− | *[[Go to Hell!]] has low base power and does not gain damage on level up. | + | *[[Go to Hell!]] has low base power and does not gain damage on level up. |
*His damage output is below average and needs his Curse gimmick. | *His damage output is below average and needs his Curse gimmick. | ||
− | *Dark element AOEs are severely countered by the | + | *Dark element AOEs are severely countered by the PvP Meta ([[Masakado]] + [[Rama]] or [[Atavaka]] + [[Hecate]]) |
}} | }} | ||
<!-- Black Maria --> | <!-- Black Maria --> | ||
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*[[Black Beckoning]] grows stronger with every passing turn, culminating in a massive Fractional damage nuke on turn 4. | *[[Black Beckoning]] grows stronger with every passing turn, culminating in a massive Fractional damage nuke on turn 4. | ||
*[[Black Lullaby]] provides an AOE Heal while Muting all enemies. This further chains into a [[Rakukaja]] + [[Sukukaja]] buff with Panel 2 unlocked. | *[[Black Lullaby]] provides an AOE Heal while Muting all enemies. This further chains into a [[Rakukaja]] + [[Sukukaja]] buff with Panel 2 unlocked. | ||
− | *High | + | *High Luck helps her with landing ailments and run a Dodge Tank build relatively well, especially if you have access to Panel 1 and/or [[Epitome of Madness]]. |
|con= | |con= | ||
− | *Weak to Force | + | *Weak to Force. |
*[[Black Beckoning]] has a low damage cap (3400 Max Damage combined). As a result, she will have trouble killing bulky units without additional damage support. | *[[Black Beckoning]] has a low damage cap (3400 Max Damage combined). As a result, she will have trouble killing bulky units without additional damage support. | ||
*[[Black Beckoning]] boost level only increases if she is alive at the start of your turn. By repeatedly killing her, you can delay the Fractional nuke indefinitely. | *[[Black Beckoning]] boost level only increases if she is alive at the start of your turn. By repeatedly killing her, you can delay the Fractional nuke indefinitely. | ||
*[[Black Beckoning]] has a usage cap of 1 - once the max boost level nuke is fired, it will simply stop functioning for the rest of the battle. | *[[Black Beckoning]] has a usage cap of 1 - once the max boost level nuke is fired, it will simply stop functioning for the rest of the battle. | ||
|notes= | |notes= | ||
− | *Has decent synergy in a Moirai Sister team - she fulfills their skill requirements being of the Lady race, and the constant passive damage from [[Atropos]] brings targets down to [[Black Beckoning]] kill range. She will also benefit from any ailment immunity | + | *Has decent synergy in a Moirai Sister team - she fulfills their skill requirements, being of the Lady race, and the constant passive damage from [[Atropos]] brings targets down to [[Black Beckoning]] kill range. She will also benefit from any ailment immunity Panel they have. |
}} | }} | ||
<!-- Black Rider --> | <!-- Black Rider --> | ||
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|democBoss=2 | |democBoss=2 | ||
|pro= | |pro= | ||
− | *[[Soul Divide]] punishes healing by dealing Fractional damage based on | + | *[[Soul Divide]] punishes healing by dealing Fractional damage based on the enemy's current health. Useful in [[Brands of Sin: Vanity|Brands of Sin Vanity]] stages where healing is abundant. |
*[[Soul Divide]] also punishes passive healing such as [[Guan Yu]]'s [[Loyal God of War]] and [[Hecate]]'s [[Lunar Awakening]]. | *[[Soul Divide]] also punishes passive healing such as [[Guan Yu]]'s [[Loyal God of War]] and [[Hecate]]'s [[Lunar Awakening]]. | ||
− | *[[Famine]] deals fractional damage to all enemies and | + | *[[Famine]] deals fractional damage to all enemies and depletes 2 MP at the end of their turn. Pairs well with [[Alice A]] for a devastating MP denial combination. |
*Decent Magic stat and good Panels can make him a strong Ice mage. | *Decent Magic stat and good Panels can make him a strong Ice mage. | ||
|con= | |con= | ||
− | *Weak to Fire | + | *Weak to Fire. |
*[[Soul Divide]] damage is based on Current Health and cannot kill targets. | *[[Soul Divide]] damage is based on Current Health and cannot kill targets. | ||
− | *High | + | *High Agi makes him awkward to slot in slow teams, despite the great synergy with [[Alice A]]. |
}} | }} | ||
<!-- Cernunnos --> | <!-- Cernunnos --> | ||
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|pro= | |pro= | ||
*[[Life & Death]] randomly revives an ally demon whenever an enemy dies. It is one of the few revive spells with no usage limit, and is useful to keep momentum swinging in your favor, particularly with Panel 2 unlocked giving you a [[Rakukaja]] and [[Tarukaja]] chain. | *[[Life & Death]] randomly revives an ally demon whenever an enemy dies. It is one of the few revive spells with no usage limit, and is useful to keep momentum swinging in your favor, particularly with Panel 2 unlocked giving you a [[Rakukaja]] and [[Tarukaja]] chain. | ||
− | *[[Soul Hunt]] deals Piercing Dark damage that bypasses [[Endure]]s and applies a [[Rakunda]] effect. With [[Dark Amp]] in Purple, this makes him a perfect for Dark [[Democalypse]]. | + | *[[Soul Hunt]] deals Piercing Dark damage that bypasses [[Endure]]s and applies a [[Rakunda]] effect. With [[Dark Amp]] in Purple, this makes him a perfect choice for Dark [[Democalypse]]. |
− | *Innate Enduring Soul+ is useful to let him last around longer. | + | *Innate [[Enduring Soul+]] is useful to let him last around longer. |
|con= | |con= | ||
*Weak to Force. | *Weak to Force. | ||
− | * | + | *Has only fairly average stats. |
|notes= | |notes= | ||
− | *[[Life & Death]] | + | *[[Life & Death]] combos very well with [[Ixtab]]'s [[Yaxche]], as it will bring her back to life after [[Yaxche]] procs, allowing her to Mortal yet another demon. |
*[[Life & Death]] will also trigger off enemy self kills, such as [[Berserker Armor]] and [[Recarmdra]]. | *[[Life & Death]] will also trigger off enemy self kills, such as [[Berserker Armor]] and [[Recarmdra]]. | ||
}} | }} | ||
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|democBoss=1 | |democBoss=1 | ||
|pro= | |pro= | ||
− | *A powerful (but not mandatory) addition to the Moirai Sisters archetype, [[Woven Fate]] is a 6 times use AOE Heal that also randomly revives one of your fallen teammates. Not only does this allow you to constantly revive [[Atropos]], it also ensures all of | + | *A powerful (but not mandatory) addition to the Moirai Sisters archetype, as [[Woven Fate]] is a 6 times use AOE Heal that also randomly revives one of your fallen teammates. Not only does this allow you to constantly revive [[Atropos]], but it also ensures that all of the Sisters' chain effects can go off. |
*When combined with two other Lady or Femme demons (preferably her two other sisters), [[Passionate Allure]] charms all enemies at the end of her turn. This forces teams to constantly waste turns curing Charm, while [[Passionate Rage]] constantly chips at them. | *When combined with two other Lady or Femme demons (preferably her two other sisters), [[Passionate Allure]] charms all enemies at the end of her turn. This forces teams to constantly waste turns curing Charm, while [[Passionate Rage]] constantly chips at them. | ||
*Has arguably the best Panels for ailment immunity. Panel 1 prevents the team from being swept by [[Alice A]], while Panel 2 makes them immune to Charm in the events of a mirror match. | *Has arguably the best Panels for ailment immunity. Panel 1 prevents the team from being swept by [[Alice A]], while Panel 2 makes them immune to Charm in the events of a mirror match. | ||
− | *High | + | *High Luck helps her with landing ailments and run a Dodge Tank build relatively well, especially if you have access to [[Epitome of Madness]]. |
|con= | |con= | ||
*[[Passionate Allure]]'s Auto-Charm can be punished by [[Daisoujou]] on the opposing team. This point is moot if you have Panel 2 [[Atropos]], which makes your team immune to Mute. | *[[Passionate Allure]]'s Auto-Charm can be punished by [[Daisoujou]] on the opposing team. This point is moot if you have Panel 2 [[Atropos]], which makes your team immune to Mute. | ||
− | *Requires a good team built around her. | + | *Requires a good team built around her to work. |
*Due to the way the Moirai Sisters archetype is typically built, Revive Sealing units like [[Skull Knight]] are a very powerful counter. | *Due to the way the Moirai Sisters archetype is typically built, Revive Sealing units like [[Skull Knight]] are a very powerful counter. | ||
|notes= | |notes= | ||
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|democBoss=4 | |democBoss=4 | ||
|pro= | |pro= | ||
− | *One of the best demons to fuse early on. He has access to [[Force Pierce]], passable | + | *One of the best demons to fuse early on. He has access to [[Force Pierce]], passable Mag stats and can be easily fused through 4x4 fusions. |
− | *No weaknesses is a lifesaver early on and gives him more flexibility in transfer skills. | + | *No weaknesses is a lifesaver early on and gives him more flexibility in transfer skills. |
*While not common, he can be run as a physical demon to some degree. He has innate [[Savage Glee]] and [[Gae Bolg]] hits hard against bosses (especially after Panel 1), making him an acceptable option for Phys [[Democalypse]]. | *While not common, he can be run as a physical demon to some degree. He has innate [[Savage Glee]] and [[Gae Bolg]] hits hard against bosses (especially after Panel 1), making him an acceptable option for Phys [[Democalypse]]. | ||
|con= | |con= | ||
− | *High MP costs, cannot [[Mazandyne]] Turn 1 in | + | *High MP costs, cannot [[Mazandyne]] Turn 1 in PvP unless Panel 3. |
*As nothing in his kit boosts Force damage, damage booster transfers are mandatory. | *As nothing in his kit boosts Force damage, damage booster transfers are mandatory. | ||
*No Single-Target attack means he will have trouble against Anti-Force-Pierce like [[Rama]] + [[Susano-o A]]. | *No Single-Target attack means he will have trouble against Anti-Force-Pierce like [[Rama]] + [[Susano-o A]]. | ||
|notes= | |notes= | ||
*He is mostly an early-game demon, and '''will''' fall off once you gain access to stronger Pierce sweepers like [[Baal]] and [[Anat]]. | *He is mostly an early-game demon, and '''will''' fall off once you gain access to stronger Pierce sweepers like [[Baal]] and [[Anat]]. | ||
− | *Low | + | *Low Agi makes him useable in Intimidating Stance teams. |
}} | }} | ||
<!-- Cu Chulainn A --> | <!-- Cu Chulainn A --> | ||
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*Has full pierce on two elements. | *Has full pierce on two elements. | ||
*[[Barbed Spear]] deals three separate hits, allowing it to function as an [[Endure]] breaker. | *[[Barbed Spear]] deals three separate hits, allowing it to function as an [[Endure]] breaker. | ||
− | *[[Culann's Hound]] provides him an Auto-Charge at end of turn. This allows him to deal massive damage the next | + | *[[Culann's Hound]] provides him an Auto-[[Charge]] at the end of turn. This allows him to deal massive damage the next one if he is not dealt with. |
*Teal has [[Drain Phys]] to pair with [[Rama]] in [[Drain Teams]], increasing his survivability. | *Teal has [[Drain Phys]] to pair with [[Rama]] in [[Drain Teams]], increasing his survivability. | ||
|con= | |con= | ||
*Needs to survive an entire round to make use of Auto-Charge. | *Needs to survive an entire round to make use of Auto-Charge. | ||
− | *Missing just one of [[Barbed Spear]]'s 12 hits results in lost | + | *Missing just one of [[Barbed Spear]]'s 12 hits results in lost Press Turns. |
*As nothing in his kit boosts Force damage, damage booster transfers are mandatory. | *As nothing in his kit boosts Force damage, damage booster transfers are mandatory. | ||
|notes= | |notes= | ||
− | *Auto-Charge does not activate when waves are cleared in | + | *Auto-Charge does not activate when waves are cleared in PvE. |
*[[Barbed Spear]] has a hidden accuracy bonus. Combined with innate [[Epitome of Aggression]] this gives him more accuracy than one would initially expect. | *[[Barbed Spear]] has a hidden accuracy bonus. Combined with innate [[Epitome of Aggression]] this gives him more accuracy than one would initially expect. | ||
}} | }} | ||
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|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *High | + | *High Mag stat, [[Magna Mater]], [[Merciless Blow]] and innate [[Trisagion]] + [[Maragidyne]] make her an extremely good Fire caster. |
*[[Magna Mater]] provides a team-wide Fire damage boost, incredible for [[Democalypse]]. | *[[Magna Mater]] provides a team-wide Fire damage boost, incredible for [[Democalypse]]. | ||
|con= | |con= | ||
− | *Lack of Fire Pierce means she will struggle against Fire NDR. | + | *Lack of Fire Pierce means she will struggle against Fire NDR. |
*Expensive multi-fusion that requires clear [[Asherah]]. | *Expensive multi-fusion that requires clear [[Asherah]]. | ||
|notes= | |notes= | ||
− | *In | + | *In PvP, [[Fire Pierce (weak)]] is insufficient due to the popularity of [[Asherah]] and [[Rama]]. |
*Difficult to Panel due to Clear demons only giving 60 spirits. | *Difficult to Panel due to Clear demons only giving 60 spirits. | ||
}} | }} | ||
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|democPrelim=1 | |democPrelim=1 | ||
|democBoss=1 | |democBoss=1 | ||
− | |pro=*[[Preach]] makes him immune to all ailments and will punish enemy teams attempting to use Charm. [[Cleansing Shout]] is an Ailment and Debuff | + | |pro= |
− | *Good balanced stats coupled with no weaknesses and a perfect base kit allows total freedom in builds | + | *[[Preach]] makes him immune to all ailments and will punish enemy teams attempting to use Charm. [[Cleansing Shout]] is both an Ailment and Debuff Cleanser at the same time. These two skills have perfect synergy together and make him the best Cleric in the game, only on par with [[Mahamayuri]]. |
− | + | *Panel 3 further improves his role, as it removes all opponents' buffs after [[Cleansing Shout]] is cast. | |
− | *Very useful for [[Brands of Sin]] | + | *Good balanced stats coupled with no weaknesses and a perfect base kit allows total freedom in builds: he can work as a bulky tank, evasion tank, healer and/or a revive support. |
+ | *Purple comes with innate [[Enduring Soul]], which makes him bulkier and synergyze well with [[Recarmdra]] as the Premium Skill. | ||
+ | *Very useful for [[Brands of Sin: Sloth]] auto-runs. | ||
|con= | |con= | ||
− | *Is a hard support unit, relies on transfer skills to offer anything outside | + | *Is a hard support unit, relies on transfer skills to offer anything outside cleansing. |
+ | *[[Soul Drain]] is a wasted slot, as it is MP expensive and doesn't add to Daisoujou's support build. It also wastes MP in auto, as the AI will cast it when no Ailments are currently active. | ||
+ | * As he needs to constantly spam [[Cleansing Shout]], Divine Brands or a [[Mana Aid]] transfer are mandatory for Sloth auto-farming, especially in Red. | ||
|notes= | |notes= | ||
*He is very good in the current Meta, both against Curse-focused [[Nebiros]] teams and Auto-Charm [[Clotho]] teams. | *He is very good in the current Meta, both against Curse-focused [[Nebiros]] teams and Auto-Charm [[Clotho]] teams. | ||
+ | *When he has access to offensive spells (in Red or through transfers) his AI will prioritize those over [[Cleansing Shout]] if they can hit enemy weak points. This does not occur if your team is Binded and/or Charmed. | ||
+ | *Comparatively, '''Daisoujou''' is better as a pure support demon (no weaknesses, provides buff control, can focus purely on survivability/evasion, more flexible on transfers), while [[Mahamayuri]] offers more offensive pressure and better Press Turn economy. Pick whoever your team needs more. | ||
}} | }} | ||
<!-- Dante --> | <!-- Dante --> | ||
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|pro= | |pro= | ||
*[[Rapid Shot]] deals five hits and puts him in a state of [[Rebellion]] without consuming any MP. This can be useful versus MP Denial teams like [[Alice A]]. | *[[Rapid Shot]] deals five hits and puts him in a state of [[Rebellion]] without consuming any MP. This can be useful versus MP Denial teams like [[Alice A]]. | ||
− | *High | + | *High Str and Vit make him a bulky Phys Sweeper with with no weaknesses, perfect for slower [[Intimidating Stance Teams]]. |
*[[Million Stab]] is a piercing multihit AOE skill, useful for breaking [[Endure]]s. At max levels it also refunds 2 MP on cast, making it easier to spam in PvE. | *[[Million Stab]] is a piercing multihit AOE skill, useful for breaking [[Endure]]s. At max levels it also refunds 2 MP on cast, making it easier to spam in PvE. | ||
|con= | |con= | ||
− | *Low | + | *Low Agi and Luck affects his accuracy. |
− | *Missing just one of [[Rapid Shot]]'s 5 hits results in lost | + | *Missing just one of [[Rapid Shot]]'s 5 hits results in lost Press Turns. The [[Rebellion]] Autocast will also not trigger if any shot misses. |
*[[Million Stab]] has high MP costs, making it difficult to use for PvP. | *[[Million Stab]] has high MP costs, making it difficult to use for PvP. | ||
*No natural Pierce outside Panel 1 might cause issues when out of MP (Rapid Shot does not naturally Pierce). | *No natural Pierce outside Panel 1 might cause issues when out of MP (Rapid Shot does not naturally Pierce). | ||
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|pro= | |pro= | ||
*The only demon in the game with access to both [[Drain Pierce]] and [[Repel Pierce]], Demiurge makes it incredibly easy to outfit your team with Anti-Pierce coverage, shutting down most elemental AOEs. | *The only demon in the game with access to both [[Drain Pierce]] and [[Repel Pierce]], Demiurge makes it incredibly easy to outfit your team with Anti-Pierce coverage, shutting down most elemental AOEs. | ||
− | *To add insult to injury (or in this case more injury to injury), [[False God]] triggers an Almighty AOE counter upon a repel, which deals respectable damage thanks to his high | + | *To add insult to injury (or in this case more injury to injury), [[False God]] triggers an Almighty AOE counter upon a repel, which deals respectable damage thanks to his high Mag stat and boost to almighty damage. This makes him particularly useful versus demons like [[Atropos]] and [[Guan Yu]] who are rather forced into their AOE spells. |
*[[Supreme Creator]] provides a team-wide heal upon a drain, which can be useful if run in bulky sustain teams. It also passively reduces the MP cost of all his skills by 1 MP, giving you more flexibility in brands. | *[[Supreme Creator]] provides a team-wide heal upon a drain, which can be useful if run in bulky sustain teams. It also passively reduces the MP cost of all his skills by 1 MP, giving you more flexibility in brands. | ||
*[[Null Mortal]] in Purple makes him the only Anti-Pierce demon in the game who is immune to Mortal effects. | *[[Null Mortal]] in Purple makes him the only Anti-Pierce demon in the game who is immune to Mortal effects. | ||
*Red grants him access to discounted [[Ars Magna]], a powerful single target Almighty attack. | *Red grants him access to discounted [[Ars Magna]], a powerful single target Almighty attack. | ||
|con= | |con= | ||
− | *Does nothing against Almighty and Fractional damage, both of which are extremely common in higher tiers of | + | *Does nothing against Almighty and Fractional damage, both of which are extremely common in higher tiers of PvP. |
*Stiff competition from [[Atavaka]], who not only has [[Repel Pierce]] but also the extremely useful [[Intimidating Stance]] passive in Purple. | *Stiff competition from [[Atavaka]], who not only has [[Repel Pierce]] but also the extremely useful [[Intimidating Stance]] passive in Purple. | ||
*Difficult to build optimally as he wants both damage and bulk/evasion; focusing on one will cause the other to suffer as a result. | *Difficult to build optimally as he wants both damage and bulk/evasion; focusing on one will cause the other to suffer as a result. | ||
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*He can be cheesed with [[Black Rider]] - hit into a Drain and watch his entire team lose half their HP. | *He can be cheesed with [[Black Rider]] - hit into a Drain and watch his entire team lose half their HP. | ||
*Comboes well with piercing attackers that drain or repel their own attacking element, who proceed to purposely hit into [[Repel Pierce]]. For example, if [[Hecate]] (with a [[Demiurge]] teammate) fires off [[Hell's Trivia]] into [[Atavaka]] + [[Angra Mainyu]], the repelled hit will proc Hecate's own Dark Repel, which will in turn procs [[Demiurge]]'s [[False God]] passive. | *Comboes well with piercing attackers that drain or repel their own attacking element, who proceed to purposely hit into [[Repel Pierce]]. For example, if [[Hecate]] (with a [[Demiurge]] teammate) fires off [[Hell's Trivia]] into [[Atavaka]] + [[Angra Mainyu]], the repelled hit will proc Hecate's own Dark Repel, which will in turn procs [[Demiurge]]'s [[False God]] passive. | ||
+ | *Only demon with NDR coverage in every element in Teal, extremely powerful for early-mid PvE. He has to keep his [[Null Phys]] Premium Skill, though. | ||
}} | }} | ||
<!-- Demonee-Ho --> | <!-- Demonee-Ho --> | ||
− | {{TierDataBeta|demon=Demonee-Ho|pvebest1=Yellow|pvebest2= | + | {{TierDataBeta|demon=Demonee-Ho|pvebest1=Yellow|pvebest2=Purple|pvpbest1=Purple|pvpbest2=Yellow |
|pve=2 | |pve=2 | ||
|offensive=2|defensive=2 | |offensive=2|defensive=2 | ||
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|pro= | |pro= | ||
*[[Desperate Hit]] deals damage to random enemies at the end of his turn. This is great for cleaning up lone surviving targets and/or breaking [[Endure]]s. | *[[Desperate Hit]] deals damage to random enemies at the end of his turn. This is great for cleaning up lone surviving targets and/or breaking [[Endure]]s. | ||
− | *[[Desperate Hit]] deals Almighty ( | + | *[[Desperate Hit]] deals Almighty (Physical) damage, which can currently be negated only by [[Lord of the Dead]] and [[Hawk of Light]]. |
− | *[[Iron Judgement]] deals Piercing Physical damage with a high chance to Bind, helping him land [[Desperate Hit]] shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands. | + | *[[Iron Judgement]] deals Piercing Physical damage with a high chance to Bind, helping him land [[Desperate Hit]] shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands. |
|con= | |con= | ||
*Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage. | *Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage. | ||
− | *Fairly mediocre stats | + | *Fairly mediocre stats. |
*[[Iron Judgement]] has unimpressive Base Power. | *[[Iron Judgement]] has unimpressive Base Power. | ||
*Does not have natural Pierce. This can cause issues with his AI attacking into [[Tetra Shift]] and/or Physical NDR when out of MP. | *Does not have natural Pierce. This can cause issues with his AI attacking into [[Tetra Shift]] and/or Physical NDR when out of MP. | ||
|notes= | |notes= | ||
− | *If you went first, [[Desperate Hit]] will trigger before opposing "end of turn" chain effects (like those from [[Nebiros]] and/or [[Hecate]]), giving you one last chance to clean up before they kick in. | + | *If you went first, [[Desperate Hit]] will trigger before opposing "end of turn" chain effects (like those from [[Nebiros]] and/or [[Hecate]]), giving you one last chance to clean up before they kick in. |
*If [[Charge]] or [[Rebellion]] is activated before the end of the turn, the effect will carry over to [[Desperate Hit]]. It will consume the buff after the attack though! | *If [[Charge]] or [[Rebellion]] is activated before the end of the turn, the effect will carry over to [[Desperate Hit]]. It will consume the buff after the attack though! | ||
}} | }} | ||
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|democBoss=1 | |democBoss=1 | ||
|pro= | |pro= | ||
− | *[[Alder King]] heals your team on your turn, and debuffs the enemy's attack on their | + | *[[Alder King]] heals your team on your turn, and debuffs the enemy's attack on their. When paired with P3, this turns into a full defensive buff swing in your favor. |
*Has massive survivability thanks to [[Power of Life]] providing auto-[[Lydia]], [[Alder King]]'s healing, his massive HP and Vit stats (further boosted by skill levels and panels) and [[Null Mortal]] in Purple. His good bulk allows him to fully capitalize on [[Recarmdra]], as he will usually be the last one standing. | *Has massive survivability thanks to [[Power of Life]] providing auto-[[Lydia]], [[Alder King]]'s healing, his massive HP and Vit stats (further boosted by skill levels and panels) and [[Null Mortal]] in Purple. His good bulk allows him to fully capitalize on [[Recarmdra]], as he will usually be the last one standing. | ||
− | *Low | + | *Low Agi makes him perfect for bulky slow teams. |
|con= | |con= | ||
*Weak to Fire. This is particularly bad in a [[Surt A]]-heavy meta. | *Weak to Fire. This is particularly bad in a [[Surt A]]-heavy meta. | ||
− | *Maziodyne is a wasted slot. | + | *[[Maziodyne]] is a wasted slot. |
|notes= | |notes= | ||
− | *Due to [[Alder King]]'s effect timing, it actually | + | *Due to [[Alder King]]'s effect timing, it actually procs after most of the enemy's auto-skills have activated. When paired with demons that have similar timings (like [[Vairocana]] and [[Lachesis]]), it guarantees a full defensive buff swing regardless of what your opponent runs (Solar skills, Angra P2, etc. all go off first, before getting wiped out). |
}} | }} | ||
<!-- Fafnir --> | <!-- Fafnir --> | ||
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|democBoss=1 | |democBoss=1 | ||
|pro= | |pro= | ||
− | *[[Golden Greed]] greatly increases poison damage, giving him a unique niche against Celestial Gui Xian. | + | *[[Golden Greed]] greatly increases poison damage, giving him a unique niche against [[Celestial Gui Xian]]. |
*Red Fafnir meme pull. | *Red Fafnir meme pull. | ||
|con= | |con= | ||
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|notes= | |notes= | ||
*Comprehensively outclassed by [[Pale Rider]] as a Venomancer. | *Comprehensively outclassed by [[Pale Rider]] as a Venomancer. | ||
− | *Red Fafnir meme pull | + | *Red Fafnir meme pull. |
}} | }} | ||
<!-- Flauros --> | <!-- Flauros --> | ||
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|democBoss=4 | |democBoss=4 | ||
|pro= | |pro= | ||
− | *With Panel 2 unlocked, Flauros absolutely wrecks Phys [[Democalypse]] | + | *With Panel 2 unlocked, Flauros absolutely wrecks Phys [[Democalypse]] Preliminary Phase, farming an absurd amount of multiplier due to the way his skills are coded (see Notes for more details). |
*Comboes well with [[Marici]], as [[Iron Fist]] and [[Hell Leopard]] are considered different skills and will hence trigger [[Shimmer Arrow]] twice. | *Comboes well with [[Marici]], as [[Iron Fist]] and [[Hell Leopard]] are considered different skills and will hence trigger [[Shimmer Arrow]] twice. | ||
− | *Can also be used in the [[Democalypse]] Boss Phase, as [[Hell Leopard]] will confer [[Tarukaja]] and [[Sukukaja]] to the team, allowing your other teammates to hit harder. | + | *Can also be used in the [[Democalypse]] Boss Phase, as [[Hell Leopard]] will confer [[Tarukaja]] and [[Sukukaja]] to the team, allowing your other teammates to hit harder. |
|con= | |con= | ||
*Weak to Ice. | *Weak to Ice. | ||
*Does not gain true [[Phys Pierce]] unless fully panelled. This can cause issues with his innate [[Death Counter]] and/or when he runs out of MP. It also makes his Red Archetype less appealing as a result. | *Does not gain true [[Phys Pierce]] unless fully panelled. This can cause issues with his innate [[Death Counter]] and/or when he runs out of MP. It also makes his Red Archetype less appealing as a result. | ||
− | *Low Base power on his skills means he will struggle to do damage. | + | *Low Base power on his skills means he will struggle to do damage. |
*P2 will consume the [[Rebellion]] buff granted by [[Hell Leopard]]. This ends up decreasing his damage, as the [[Rebellion]] buff is wasted on the 75BP chain instead of his 130BP (more if levelled) [[Iron Fist]]. | *P2 will consume the [[Rebellion]] buff granted by [[Hell Leopard]]. This ends up decreasing his damage, as the [[Rebellion]] buff is wasted on the 75BP chain instead of his 130BP (more if levelled) [[Iron Fist]]. | ||
|notes= | |notes= | ||
− | *In [[Democalypse]] | + | *In [[Democalypse]] Preliminary Phase, you can only gain the +0.1 weakness hit multiplier once '''per skill''', no matter how many times the skill hits. This is why you cannot gain more than +0.4 multiplier from skills like [[Ashura]], [[Dragon Blade]] and [[MahaLantine]]. '''However''', Flauros can repeatedly gain weakness hit multiplier, as [[Hell Leopard]], [[Iron Fist]] and his Panel 2 chain effect are coded as different skills, bypassing the "only once per skill" limitation. |
− | |||
}} | }} | ||
− | <!-- Flauros H--> | + | <!-- Flauros H --> |
{{TierDataBeta|demon=Flauros Hallel|pvebest1=Red|pvpbest1=Teal | {{TierDataBeta|demon=Flauros Hallel|pvebest1=Red|pvpbest1=Teal | ||
|pve=4 | |pve=4 | ||
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|democBoss=3 | |democBoss=3 | ||
|pro= | |pro= | ||
− | *'''Demons die when they are killed''' by [[Baptisma]], unable to be revived. This lets him counter [[Nebiros]], [[Xi Wangmu]] and [[Clotho]] revive strats, making him an exceptional Anti-Meta unit. | + | *'''Demons die when they are killed''' by [[Baptisma]], unable to be revived. This lets him counter [[Nebiros]], [[Xi Wangmu]] and [[Clotho]] revive strats, making him an exceptional Anti-Meta unit. |
− | *Unlike [[Skull Knight]]'s [[Sword of Actuation]] and [[Lilith A]]'s [[Temptation]], [[Baptisma]] is a Spell instead of an Elemental | + | *Unlike [[Skull Knight]]'s [[Sword of Actuation]] and [[Lilith A]]'s [[Temptation]], [[Baptisma]] is a Spell instead of an Elemental Physical Skill. While it cannot crit as a result, it also cannot miss, giving [[Flauros Hallel]] the edge against evasive units. |
− | *[[Halo of Hallel]] gains boost levels as the fight drags on. At max level, it confers team-wide [[Lydia]] and [[Luster Candy]], providing your team an incredible amount of sustain. | + | *[[Halo of Hallel]] gains boost levels as the fight drags on. At max level, it confers team-wide [[Lydia]] and [[Luster Candy]], providing your team an incredible amount of sustain. |
− | *Teal provides [[Repel Elec]]. When | + | *Teal provides [[Repel Elec]]. When paired with [[Repel Pierce]] units such as [[Atavaka]] or [[Alilat]] he can soft-counter [[Atropos]], as the second part of [[Passionate Rage]] will not proc if the first Elec part is Anti-Pierced. |
|con= | |con= | ||
*As nothing in his kit boosts damage, damage booster transfers are mandatory. | *As nothing in his kit boosts damage, damage booster transfers are mandatory. | ||
− | *Requires a good team built around him to really shine. | + | *Requires a good team built around him to really shine. |
|notes= | |notes= | ||
*As he does not gain [[Null Curse]] until he actually gets a turn, he can be killed by [[Angra Mainyu]] + [[Alice A]] combos if outsped. | *As he does not gain [[Null Curse]] until he actually gets a turn, he can be killed by [[Angra Mainyu]] + [[Alice A]] combos if outsped. | ||
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|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *Very good Ice Nuker with built-in [[Ice Boost]] and [[Master Assassin]] in | + | *Very good Ice Nuker with built-in [[Ice Boost]] and [[Master Assassin]] in Purple. |
*[[Vengeful Frost Fist]] is a heavy hitting Ice-element Physical attack that can Crit and autocasts Rebellion on hit. This allows him to crit infinitely at the cost of a measly 4 MP. | *[[Vengeful Frost Fist]] is a heavy hitting Ice-element Physical attack that can Crit and autocasts Rebellion on hit. This allows him to crit infinitely at the cost of a measly 4 MP. | ||
*[[Icy Rage]] provides a teamwide Ice damage buff, incredible for [[Democalypse]]. | *[[Icy Rage]] provides a teamwide Ice damage buff, incredible for [[Democalypse]]. | ||
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|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *One of the core demons in the [[Archangels]] archetype. When combined with two other Herald or Divine demons, [[God's Word]] dishes out massive damage even before battle really begins. | + | *One of the core demons in the [[Archangels]] archetype. When combined with two other Herald or Divine demons, [[God's Word]] dishes out massive damage even before battle really begins. Since it is a Chain effect, it does not consume Press Turns even when hitting NDR. |
− | |||
*Innate [[Thunderclap]] and [[Elec Enhancement]] in Purple means she can function well as an Elec Mage too, particularly for [[Democalypse]]. | *Innate [[Thunderclap]] and [[Elec Enhancement]] in Purple means she can function well as an Elec Mage too, particularly for [[Democalypse]]. | ||
|con= | |con= | ||
*Needs a specific team built fully around her. | *Needs a specific team built fully around her. | ||
*Chain effects kills demons before they have a chance to talk, making her less useful for [[Aura Gate]]. | *Chain effects kills demons before they have a chance to talk, making her less useful for [[Aura Gate]]. | ||
− | *Weak to Dark | + | *Weak to Dark. |
|notes= | |notes= | ||
− | *The 10% weakness damage bonus from [[Elec Enhancement]] applies | + | *The 10% weakness damage bonus from [[Elec Enhancement]] also applies to non-Elec skills like [[God's Word]]. This allows her to further punish any [[Hecate]], [[Nebiros]] and/or [[Alice A]] who leaves Light Weakness open. |
− | *Requires additional MP Support when going against [[Alice A]] teams | + | *Requires additional MP Support when going against [[Alice A]] teams. |
− | *Reflected [[God's Word]] will damage her because of innate pierce. Beware of [[ | + | *Reflected [[God's Word]] will damage her because of innate pierce. Beware of [[Repel Pierce]] units like [[Atavaka]]. |
}} | }} | ||
<!-- Garuda --> | <!-- Garuda --> | ||
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|democBoss=1 | |democBoss=1 | ||
|pro= | |pro= | ||
− | *One of the fastest and most flexible demons in the game. With [[Speedster]] transferred, he can help your team hit various | + | *One of the fastest and most flexible demons in the game. With [[Speedster]] transferred, he can help your team hit various PvE battle speed requirements, while fulfilling either a support or additional DPS role depending on his build. |
*[[Vahana]] provides additional Evasion and can stack with other evasion passives like [[Evade]] to make him a dodge tank. | *[[Vahana]] provides additional Evasion and can stack with other evasion passives like [[Evade]] to make him a dodge tank. | ||
*Auto-Rakunda increases your team's damage output and synergizes well with his Turn 1 focus. | *Auto-Rakunda increases your team's damage output and synergizes well with his Turn 1 focus. | ||
|con= | |con= | ||
− | *Does not have [[Speedster]] innately which in turn consumes a skill | + | *Does not have [[Speedster]] innately which in turn consumes a skill slot. |
− | *Very low bulk | + | *Very low bulk. |
*Weak to Ice. | *Weak to Ice. | ||
|notes= | |notes= | ||
− | *More or less outclassed by [[Hresvelgr]] in | + | *More or less outclassed by [[Hresvelgr]] in PvP nowadays. |
*Red gives him access to discounted [[Maragidyne]], giving him a cheap T1 nuke. Yellow makes him more support-oriented with [[Fog Breath]]. | *Red gives him access to discounted [[Maragidyne]], giving him a cheap T1 nuke. Yellow makes him more support-oriented with [[Fog Breath]]. | ||
}} | }} | ||
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|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *[[Brilliant Wings]] fires a Piercing AOE Force attack every time any of your | + | *[[Brilliant Wings]] fires a Piercing AOE Force attack every time any of your demons successfully dodges an attack. This makes him a powerful pick versus pure physical demons like [[Masakado]] and [[Guan Yu]]. |
− | *[[Brilliant Wings]] fits well with evasive demons such as [[Nekomata A]]. | + | *[[Brilliant Wings]] fits well with evasive demons such as [[Nekomata A]]. |
− | *[[Gale Talon]] is very damaging against lone targets like Bosses, making him very potent for [[Democalypse]]. It can also be used for | + | *[[Gale Talon]] is very damaging against lone targets like Bosses, making him very potent for [[Democalypse]]. It can also be used for PvP cleanup and/or [[Endure]] breaking. |
|con= | |con= | ||
− | *Weak to Ice | + | *Weak to Ice. |
− | *Evasion is useless against Magic teams | + | *Evasion is useless against Magic teams. |
− | *[[Gale Talon]] takes time to reach full potential, reducing his T1 | + | *[[Gale Talon]] takes time to reach full potential, reducing his T1 effectiveness. |
− | *Needs a team built around him to be really effective | + | *Needs a team built around him to be really effective. |
|notes= | |notes= | ||
*[[Brilliant Wings]] will trigger off chain attacks such as [[Susano-o A]]'s [[Heavenly Valor]]. You can use this to your advantage by repeatedly passing against him for free chip damage. | *[[Brilliant Wings]] will trigger off chain attacks such as [[Susano-o A]]'s [[Heavenly Valor]]. You can use this to your advantage by repeatedly passing against him for free chip damage. | ||
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|pro= | |pro= | ||
*Very high bulk, which he can capitalize on thanks to innate [[Earthquake]]. | *Very high bulk, which he can capitalize on thanks to innate [[Earthquake]]. | ||
− | *Three weaknesses makes him a good partner for [[Orcus]]. | + | *Three weaknesses makes him a good partner for [[Orcus]]. |
*Less competition for Brands compared to your other demons, as he relies on PDEF for damage. | *Less competition for Brands compared to your other demons, as he relies on PDEF for damage. | ||
*Panels let him play a more support-oriented role, providing team-wide bonuses as long as he is alive. | *Panels let him play a more support-oriented role, providing team-wide bonuses as long as he is alive. | ||
− | *[[Repel Phys]] in Teal pairs well with [[ | + | *[[Repel Phys]] in Teal pairs well with [[Repel Pierce]] units such as [[Atavaka]] for Phys Anti-Pierce. |
|con= | |con= | ||
− | *Abysmal | + | *Abysmal Agi means he misses. A lot. |
*No innate pierce. | *No innate pierce. | ||
|notes= | |notes= | ||
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*[[Hawk of Light]] refunds 3 MP and sets up Almighty [[Tetrakarn]] on kill, letting him spam [[Blade of the Absolute]] repeatedly while completely walling off demons like [[Shiva A]]. | *[[Hawk of Light]] refunds 3 MP and sets up Almighty [[Tetrakarn]] on kill, letting him spam [[Blade of the Absolute]] repeatedly while completely walling off demons like [[Shiva A]]. | ||
*Has evasion thanks to innate [[Evade]] and [[Hawk of Light]] providing an Evasion bonus. | *Has evasion thanks to innate [[Evade]] and [[Hawk of Light]] providing an Evasion bonus. | ||
− | *Panel 2 provides him Null Charm and Null Bind. Paired with [[Null Mute]] and a Cleanse transfer (such as [[Prayer]]), he can function as an evasive cleric that can also help with DPS if a | + | *Panel 2 provides him Null Charm and Null Bind. Paired with [[Null Mute]] and a Cleanse transfer (such as [[Prayer]]), he can function as an evasive cleric that can also help with DPS if a cleanser is not required. |
|con= | |con= | ||
− | *As he does not have any damage | + | *As he does not have any damage booster in his kit (outside of P3), damage transfers are mandatory if building him as an assassin. |
*Difficult to build as he requires too many stats to function, forcing you to choose which parts of his kit to specialize in. | *Difficult to build as he requires too many stats to function, forcing you to choose which parts of his kit to specialize in. | ||
*Requires a good team built around him to really shine. | *Requires a good team built around him to really shine. | ||
+ | *Outclassed by [[Beelzebub (Human)]] as an Almighty (Physical) Repeller. | ||
|notes= | |notes= | ||
*Limited-time Collaboration unit. Nobody knows if he will be rerun. | *Limited-time Collaboration unit. Nobody knows if he will be rerun. | ||
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|democBoss=4 | |democBoss=4 | ||
|pro= | |pro= | ||
− | *No weaknesses and high | + | *No weaknesses and high Vit stats make him very tanky, especially with Life Brands. |
− | *High | + | *High Str and native [[Phys Pierce]] make him a physical powerhouse. |
*[[Loyal God of War]] refunds MP and heals him on a kill, giving him insane amounts of self-sustain. | *[[Loyal God of War]] refunds MP and heals him on a kill, giving him insane amounts of self-sustain. | ||
*Innate [[Savage Glee]] lets him Crit and generate Press Turns effectively, especially if given [[Epitome of Carnage]] or paired with Crit boosters like [[Asura Lord]] or [[Kartikeya]]. | *Innate [[Savage Glee]] lets him Crit and generate Press Turns effectively, especially if given [[Epitome of Carnage]] or paired with Crit boosters like [[Asura Lord]] or [[Kartikeya]]. | ||
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|con= | |con= | ||
*Low Agi stat means he will have accuracy issues. [[Dragon Blade]]'s chain effect will not activate if it misses on the first target. | *Low Agi stat means he will have accuracy issues. [[Dragon Blade]]'s chain effect will not activate if it misses on the first target. | ||
− | *Only has ST skills unless in Red, which reduces his overall PvP usefulness | + | *Only has ST skills unless in Red, which reduces his overall PvP usefulness. |
+ | *Highly dependent on the first kill for tempo. Failing to secure the first kill will result in him not having enough MP for the next turn. | ||
|notes= | |notes= | ||
*A [[Null Curse]] transfer makes him unkillable by [[Alice A]], and also stops Curse from interfering with [[Loyal God of War]] healing. | *A [[Null Curse]] transfer makes him unkillable by [[Alice A]], and also stops Curse from interfering with [[Loyal God of War]] healing. | ||
− | |||
}} | }} | ||
<!-- Guts --> | <!-- Guts --> | ||
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|democBoss=2 | |democBoss=2 | ||
|pro= | |pro= | ||
− | *Extremely high Crit rate thanks to [[Savage Glee]] and [[The Struggler]]. [[Butcher]] in | + | *Extremely high Crit rate thanks to innate [[Savage Glee]] and [[The Struggler]]. [[Butcher]] in Purple further augments his damage. |
*[[Dragon Slayer]] does insane AOE Piercing Physical damage and bypasses [[Endure]]-type skills. It can also be cast Turn 1 due to its low MP cost. | *[[Dragon Slayer]] does insane AOE Piercing Physical damage and bypasses [[Endure]]-type skills. It can also be cast Turn 1 due to its low MP cost. | ||
*Is decently tanky thanks to good bulk and [[The Struggler]] providing him a better [[Enduring Soul]]. | *Is decently tanky thanks to good bulk and [[The Struggler]] providing him a better [[Enduring Soul]]. | ||
− | *Panel 1 gives him access to a Piercing Fire AOE that does not cost MP, very useful against MP denial teams. | + | *Panel 1 gives him access to a Piercing Fire Physical AOE that does not cost MP, very useful against MP denial teams. |
|con= | |con= | ||
− | *Having no innate ST skills means he will be walled by | + | *Having no innate ST skills means he will be walled by Phys Anti-Pierce. It is recommended to pair him with demons like [[Alice]] to eliminate Phys Anti-Pierce demons that prevent him from sweeping. |
*No natural Pierce outside Panel 2 might cause issues when out of MP. | *No natural Pierce outside Panel 2 might cause issues when out of MP. | ||
|notes= | |notes= | ||
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|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *[[Hell's Trivia]] is a cheap, hard-hitting spell that also functions as an [[Endure]] breaker. Coupled with her respectable Mag stat and [[Dark Enhancement]] in | + | *[[Hell's Trivia]] is a cheap, hard-hitting spell that also functions as an [[Endure]] breaker. Coupled with her respectable Mag stat and [[Dark Enhancement]] in Purple, she can be built as a powerful dark mage. |
*Virtually immune to ailments thanks to [[Null Bind]] and [[Lunar Awakening]]. Transferring a cleanse skill like [[Prayer]] or [[Silent Prayer]] will allow her to function as a cleric, while still maintaining her offensive presence. | *Virtually immune to ailments thanks to [[Null Bind]] and [[Lunar Awakening]]. Transferring a cleanse skill like [[Prayer]] or [[Silent Prayer]] will allow her to function as a cleric, while still maintaining her offensive presence. | ||
*Panel 2 lets her run Life or Spell brands without worrying about MP. | *Panel 2 lets her run Life or Spell brands without worrying about MP. | ||
|con= | |con= | ||
− | *Not very bulky due to middling | + | *Not very bulky due to middling Vit and HP stats. |
− | *Weak to | + | *Weak to Light and by extension the Archangels matchups. |
*As [[Lunar Awakening]] only cleanses at the end of the enemy's turn, she can still be killed by [[Alice A]] if she is cursed in the same turn (such as through [[Mahaju]]). | *As [[Lunar Awakening]] only cleanses at the end of the enemy's turn, she can still be killed by [[Alice A]] if she is cursed in the same turn (such as through [[Mahaju]]). | ||
|notes= | |notes= | ||
*Innate [[Repel Dark]] means she can't be sniped by [[Alice]] if paired with [[Alilat]] or [[Atavaka]]. This is very significant as most dedicated ailment teams run [[Alice]] to remove the cleric. | *Innate [[Repel Dark]] means she can't be sniped by [[Alice]] if paired with [[Alilat]] or [[Atavaka]]. This is very significant as most dedicated ailment teams run [[Alice]] to remove the cleric. | ||
− | *[[Lunar Awakening]] only triggers at the end of the enemy's turn. This makes her useless for [[Brands of Sin]] | + | *[[Lunar Awakening]] only triggers at the end of the enemy's turn. This makes her useless for [[Brands of Sin: Sloth|Brands of Sin Sloth 11]], as the ailments trigger at the beginning of the turn. |
}} | }} | ||
<!-- Hres --> | <!-- Hres --> | ||
Line 1,037: | Line 1,006: | ||
|democBoss=3 | |democBoss=3 | ||
|pro= | |pro= | ||
− | *Highest | + | *Highest base Agi in the game, making him invaluable for fast teams. |
*His unique [[North Wind]] deals AOE Ice damage whenever an opposing demon dies. This adds to the damage of fast Turn 1 teams and allows him to clear [[Endure]]s. | *His unique [[North Wind]] deals AOE Ice damage whenever an opposing demon dies. This adds to the damage of fast Turn 1 teams and allows him to clear [[Endure]]s. | ||
*[[Auto-Rakunda]] in Purple further increases Turn 1 kill potential. | *[[Auto-Rakunda]] in Purple further increases Turn 1 kill potential. | ||
− | *Decent | + | *Decent Mag with innate [[Ice Boost]] lets him fire off strong [[Bufudyne]]s. |
|con= | |con= | ||
− | *No | + | *No Ice Pierce. |
− | *Does not have [[Speedster]] innately which in turn consumes a skill | + | *Does not have [[Speedster]] innately which in turn consumes a skill slot. |
− | *Weak to Phys and Fire. Phys Weakness is particularly | + | *Weak to Phys and Fire, both very bad ones in the current meta. Phys Weakness is particularly terrible unless paired with [[Orcus]] for Press Turn denial. |
}} | }} | ||
<!-- Huang Di--> | <!-- Huang Di--> | ||
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|democPrelim=5 | |democPrelim=5 | ||
|democBoss=3 | |democBoss=3 | ||
− | |pro=*[[Superior Power]] gives him Phys Pierce and an accuracy boost. | + | |pro= |
+ | *[[Superior Power]] gives him Phys Pierce and an accuracy boost. | ||
*[[Yinglong Killer]] hits incredibly hard and has a high crit rate, demolishing teams without anti-Pierce. | *[[Yinglong Killer]] hits incredibly hard and has a high crit rate, demolishing teams without anti-Pierce. | ||
|con= | |con= | ||
Line 1,059: | Line 1,029: | ||
*Below average HP and Vit stats. | *Below average HP and Vit stats. | ||
|notes= | |notes= | ||
− | *More | + | *More or less outclassed by [[Guts]]. Oh how the mighty have fallen! |
− | *AI is very unreliable for PvP Defense; will occasionally [[Yinglong Killer]] into Anti-Pierce and lose | + | *AI is very unreliable for PvP Defense; he will occasionally [[Yinglong Killer]] into Anti-Pierce and lose Press Turns. |
*Panel 3 healing has some fun applications together with [[Lakshmi A]], allowing him to restore both HP and MP to the whole party upon a crit. | *Panel 3 healing has some fun applications together with [[Lakshmi A]], allowing him to restore both HP and MP to the whole party upon a crit. | ||
}} | }} | ||
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|democBoss=1 | |democBoss=1 | ||
|pro= | |pro= | ||
− | *High | + | *High Agi, incredible resistances and decent bulk make him a coveted PvE support demon. |
− | *[[Five Elements]] walls magical | + | *[[Five Elements]] walls every magical demon without Pierce, including Almighty mages such as [[Mother Harlot]] and [[Trumpeter]]. |
*[[Luster Candy]] in Yellow gives him even more support utility in buff control. Purple provides him [[Speedster]], giving him full flexibility over which skills to transfer. | *[[Luster Candy]] in Yellow gives him even more support utility in buff control. Purple provides him [[Speedster]], giving him full flexibility over which skills to transfer. | ||
− | *Trivializes [[Brands of Sin]] | + | *Trivializes [[Brands of Sin]] Stages 10, opening up brand farming on Auto. |
|con= | |con= | ||
*Pierce bypasses [[Five Elements]]. | *Pierce bypasses [[Five Elements]]. | ||
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|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *[[Lightning Shower]] provides incredible burst damage due to its high Base Power combined with Indrajit's high base | + | *[[Lightning Shower]] provides incredible burst damage due to its high Base Power combined with Indrajit's high base Mag and innate [[Master Assassin]]. It can also be looped indefinitely thanks to its low MP cost and [[Lord of Clouds]] refunding 3 MP on kill. |
− | *[[Lord of Clouds]] provides Elec Pierce and autocasts [[Five Elements]] on kill, which completely walls off Almighty | + | *[[Lord of Clouds]] provides Elec Pierce and autocasts [[Five Elements]] on kill, which completely walls off Almighty mages like [[Mother Harlot]]. |
*Innate [[Merciless Blow]] combined with high damage output makes him very valuable for [[Democalypse]]. | *Innate [[Merciless Blow]] combined with high damage output makes him very valuable for [[Democalypse]]. | ||
|con= | |con= | ||
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|democPrelim=4 | |democPrelim=4 | ||
|democBoss=3 | |democBoss=3 | ||
− | |pro=*Extremely high | + | |pro= |
− | *Her unique spell [[Mesopotamian Star]] deals Almighty damage while | + | *Extremely high Mag stat. Panel 1 further increases her AOE damage. |
+ | *Her unique spell [[Mesopotamian Star]] deals Almighty damage while auto-casting [[Tarukaja]] and [[Tarunda]]. At Panel 3, this further applies [[Rakukaja]] and [[Sukukaja]], allowing her to deal damage while simultaneously buffing and debuffing. | ||
*Gains [[Concentrate]] in Yellow, letting her nuke even harder. | *Gains [[Concentrate]] in Yellow, letting her nuke even harder. | ||
|con= | |con= | ||
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*[[Mesopotamian Star]] has low base power. | *[[Mesopotamian Star]] has low base power. | ||
*Weak to Force and Dark. | *Weak to Force and Dark. | ||
− | *Low | + | *Low Agi stat and bad bulk. |
|notes= | |notes= | ||
− | *Due to her high | + | *Due to her high Mag and Panel 1 bonus, she works very well as an elemental caster for [[Democalypse]] if you can transfer the appropriate elemental spell. |
}} | }} | ||
<!-- Ixtab --> | <!-- Ixtab --> | ||
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|democBoss=2 | |democBoss=2 | ||
|pro= | |pro= | ||
− | *Upon death, [[Yaxche]] autocasts an almighty Mortal spell that will instakill the enemy that killed her, bypassing [[Endure]] | + | *Upon death, [[Yaxche]] autocasts an almighty Mortal spell that will instakill the enemy that killed her, bypassing [[Endure]]s. |
− | |||
*Yellow gives her access to discounted [[Mahashibabooon]], letting her also function as an Ailment inflictor. | *Yellow gives her access to discounted [[Mahashibabooon]], letting her also function as an Ailment inflictor. | ||
|con= | |con= | ||
*[[Five Elements]] and [[Null Mortal]] blocks [[Yaxche]], shutting her down. | *[[Five Elements]] and [[Null Mortal]] blocks [[Yaxche]], shutting her down. | ||
− | *Most important targets in PvE are immune to Mortal (Bosses, Kiwami Adds etc.) | + | *Most important targets in PvE are immune to Mortal (Bosses, Kiwami Adds, etc.). |
|notes= | |notes= | ||
*'''There is no way to reset her level once you have leveled her up.''' | *'''There is no way to reset her level once you have leveled her up.''' | ||
− | *You can leave her at Lv 1 to bait the AI into killing her and triggering [[Yaxche]]. Pair her with teammates that carry resurrection spells to repeat this cycle like [[Nebiros]] and [[Xi Wangmu]]. | + | *You can leave her at Lv 1 to bait the AI into killing her and triggering [[Yaxche]]. Pair her with teammates that carry resurrection spells to repeat this cycle like [[Nebiros]] and [[Xi Wangmu]]. |
*Leaving her at Lv 1 also sharply drops your battle speed, perfect for slow teams. | *Leaving her at Lv 1 also sharply drops your battle speed, perfect for slow teams. | ||
}} | }} | ||
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|democPrelim=5 | |democPrelim=5 | ||
|democBoss=4 | |democBoss=4 | ||
− | |pro=*Very high Magic stat. Combined with innate [[Merciless Blow]], her unique [[Yomotsu Okami]] and [[Elec Amp]] in | + | |pro= |
− | *[[Yomotsu Okami]] provides a teamwide increase to Dark and Elec damage, perfect for [[Democalypse]]. | + | *Very high Magic stat. Combined with innate [[Merciless Blow]], her unique [[Yomotsu Okami]] and [[Elec Amp]] in Purple, she will decimate anything weak to Elec or Dark. |
+ | *[[Yomotsu Okami]] provides a teamwide increase to Dark and Elec damage, perfect for [[Democalypse]]. | ||
*Great set of panels that provide her MP reduction, Elec Pierce and increased damage. | *Great set of panels that provide her MP reduction, Elec Pierce and increased damage. | ||
|con= | |con= | ||
− | *Weak to Fire | + | *Weak to Fire. |
− | *Very expensive to fuse | + | *Very expensive to fuse. |
− | *No | + | *No innate AOE spells. |
*Very RNG reliant in [[Democalypse]] as you cannot rely on Eileen to weather out bad [[Bolt Storm]] rolls. | *Very RNG reliant in [[Democalypse]] as you cannot rely on Eileen to weather out bad [[Bolt Storm]] rolls. | ||
|notes= | |notes= | ||
− | *Panel 2 for Elec Pierce is mandatory for | + | *Panel 2 for Elec Pierce is mandatory for PvP. |
− | *Red gives her [[Hell Gaze]], while | + | *Red gives her [[Hell Gaze]], while Purple provides [[Elec Amp]]. As both are very useful for their respective elemental [[Democalypse]], consider building two of them if your Faction does these elements. |
}} | }} | ||
<!-- Jeanne --> | <!-- Jeanne --> | ||
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|democBoss=1 | |democBoss=1 | ||
|pro= | |pro= | ||
− | *[[Madama Uppercut]] autocasts a follow-up Almighty attack upon Charm that also inflicts Bind. | + | *[[Madama Uppercut]] autocasts a follow-up Almighty attack upon Charm that also inflicts Bind. |
*[[Evade]] and [[Madama Uppercut]] levels increase her evasion and allow her to function as a dodge tank. | *[[Evade]] and [[Madama Uppercut]] levels increase her evasion and allow her to function as a dodge tank. | ||
*[[Gomorrah (J)]] has high base damage and crit chance, with a high chance to Bind all enemies. | *[[Gomorrah (J)]] has high base damage and crit chance, with a high chance to Bind all enemies. | ||
*Pairs well with [[Bayonetta☆]] or any other sources of charm like [[Lakshmi]]. | *Pairs well with [[Bayonetta☆]] or any other sources of charm like [[Lakshmi]]. | ||
|con= | |con= | ||
− | *[[Gomorrah (J)]] takes two turns to charge, and is difficult to build due to it scaling | + | *[[Gomorrah (J)]] takes two turns to charge, and is difficult to build due to it scaling off both PATK and MATK. |
*Awkward combination of balanced stats and having both Physical and Magic skills make her pretty mediocre at everything. | *Awkward combination of balanced stats and having both Physical and Magic skills make her pretty mediocre at everything. | ||
*Very bad bulk means she will get shredded by Magic teams, which ignore her evasion. | *Very bad bulk means she will get shredded by Magic teams, which ignore her evasion. | ||
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|pro= | |pro= | ||
*[[Violent Dance]] deals incredible burst damage to a single target and can be cast T1 even with War Brands (or with Divines if wary of [[Alice A]]). | *[[Violent Dance]] deals incredible burst damage to a single target and can be cast T1 even with War Brands (or with Divines if wary of [[Alice A]]). | ||
− | *Can reliably crit for | + | *Can reliably crit for Press Turns thanks to [[Violent Dance]] putting her in a state of [[Rebellion]]. |
*Gains [[Phys Amp]] in Purple turning her into a true [[Goddess of Slaughter]]. | *Gains [[Phys Amp]] in Purple turning her into a true [[Goddess of Slaughter]]. | ||
*Panel 2 provides an MP refund, allowing her to spam [[Violent Dance]]. | *Panel 2 provides an MP refund, allowing her to spam [[Violent Dance]]. | ||
− | *Red gives her access to discounted [[Hades Blast]], giving her an AOE skill for | + | *Red gives her access to discounted [[Hades Blast]], giving her an AOE skill for PvE. |
|con= | |con= | ||
*Weak to Ice. | *Weak to Ice. | ||
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|democPrelim=2 | |democPrelim=2 | ||
|democBoss=2 | |democBoss=2 | ||
− | |pro=*Fastest demon in the game especially when passive is maxed, allowing you to hit battlespeed requirements in | + | |pro= |
+ | *Fastest demon in the game especially when passive is maxed, allowing you to hit battlespeed requirements in PvE easily. | ||
*[[Skanda]] proides teamwide Accuracy and Crit chance boost. | *[[Skanda]] proides teamwide Accuracy and Crit chance boost. | ||
− | *[[Mortal Jihad]] plus [[Great Aim]] means he will rarely miss, while having a good crit rate to generate | + | *[[Mortal Jihad]] plus [[Great Aim]] means he will rarely miss, while having a good crit rate to generate Press Turns for your team. |
*No weaknesses and innate [[Speedster]] gives him great flexibility over transfer slots and lets him fulfill a variety of roles. | *No weaknesses and innate [[Speedster]] gives him great flexibility over transfer slots and lets him fulfill a variety of roles. | ||
− | |con=*No innate | + | |con= |
+ | *No innate Pierce means he will have trouble with Repel Physical effects (notably [[Tetraka Shift]]), unless you inherit [[Phys Pierce (weak)]]. | ||
*Very expensive to Fuse. | *Very expensive to Fuse. | ||
|notes= | |notes= | ||
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|democBoss=1 | |democBoss=1 | ||
|pro= | |pro= | ||
− | *One of the core demons in the Moirai Sisters archetype. When combined with two other Lady or Femme demons (preferably her two other sisters), [[Passionate Embrace]] debuffs | + | *One of the core demons in the Moirai Sisters archetype. When combined with two other Lady or Femme demons (preferably her two other sisters), [[Passionate Embrace]] debuffs enemies' attack and defense while buffing yours. Not only does this make [[Atropos]]' [[Passionate Rage]] stronger, it also makes it harder for the opponents to fight back as they will have to deal with a massive reduction in damage. |
− | *[[Measured Fate]] removes all debuffs from your team and buffs from the enemy team. This ensures the following [[Passionate Embrace]] will fully swing buffs in your favor. | + | *[[Measured Fate]] removes all debuffs from your team and buffs from the enemy team. This ensures the following [[Passionate Embrace]] will fully swing buffs in your favor. |
− | *[[Intimidating Stance]] in Purple synergizes well with the rest of the Moirai Sisters who have very low | + | *[[Intimidating Stance]] in Purple synergizes well with the rest of the Moirai Sisters who have very low Agi. |
*Her Panels provide valuable ailment immunity, making it harder for Ailment Teams to sweep her on revenge. | *Her Panels provide valuable ailment immunity, making it harder for Ailment Teams to sweep her on revenge. | ||
|con= | |con= | ||
− | *Requires a good team built around her. | + | *Requires a good team built around her to work. |
*Due to the way the Moirai Sisters archetype is typically built, Revive Sealing units like [[Skull Knight]] are a very powerful counter. | *Due to the way the Moirai Sisters archetype is typically built, Revive Sealing units like [[Skull Knight]] are a very powerful counter. | ||
|notes= | |notes= | ||
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|pro= | |pro= | ||
*Extremely high Magic and Luck stats allow her to be built as either a Sweeper or an Ailment inflictor. | *Extremely high Magic and Luck stats allow her to be built as either a Sweeper or an Ailment inflictor. | ||
− | *Her High Luck | + | *Her High Luck and [[Insanity]] combined with [[Lotus Dance]]'s high Charm rate virtually guarantee she will Charm everything that does not Null it. |
− | *Panel 3 allows her to generate MP for the team, enabling certain first-turn kill strats like [[Shiva A]] | + | *Panel 3 allows her to generate MP for the team, enabling certain first-turn kill strats like [[Shiva A]] or countering MP drain teams like [[Alice A]]. |
|con= | |con= | ||
− | *Weak to Force | + | *Weak to Force. |
− | *Lack of good innate offensive skills wastes her high | + | *Lack of good innate offensive skills wastes her high Mag stat. |
− | *Countered very hard by [[Daisoujou]] | + | *Countered very hard by [[Daisoujou]], who clears her charms and punishes her for using them. |
− | *Very bad bulk | + | *Very bad bulk. |
}} | }} | ||
− | <!-- Lakshmi A--> | + | <!-- Lakshmi A --> |
{{TierDataBeta|demon=Lakshmi A|pvebest1=Yellow|pvpbest1=Red|pvpbest2=Purple | {{TierDataBeta|demon=Lakshmi A|pvebest1=Yellow|pvpbest1=Red|pvpbest2=Purple | ||
|pve=4 | |pve=4 | ||
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*[[Diwali]] restores MP to the whole team upon receiving any healing from skills. This includes her own [[Virtuous Prosperity]], passive healing from [[Hecate]]/[[Guan Yu]]/[[Raphael]] and drain-type skills such as [[Light Devourer]] and her own [[Deathtouch]]. | *[[Diwali]] restores MP to the whole team upon receiving any healing from skills. This includes her own [[Virtuous Prosperity]], passive healing from [[Hecate]]/[[Guan Yu]]/[[Raphael]] and drain-type skills such as [[Light Devourer]] and her own [[Deathtouch]]. | ||
*One of the best healers thanks to innate [[Recovery Amp]] and [[Virtuous Prosperity]]. | *One of the best healers thanks to innate [[Recovery Amp]] and [[Virtuous Prosperity]]. | ||
− | *At max boost level, [[Virtuous Prosperity]] cleanses all Ailments while conferring [[Five Elements]] and [[Null Mortal]], making it a powerful support skill for both | + | *At max boost level, [[Virtuous Prosperity]] cleanses all Ailments while conferring [[Five Elements]] and [[Null Mortal]], making it a powerful support skill for both PvE and PvP. |
− | *Yellow grants discounted [[Defensive Cry]], a powerful defensive skill for | + | *Yellow grants discounted [[Defensive Cry]], a powerful defensive skill for PvE. |
|con= | |con= | ||
− | *Weak to Force | + | *Weak to Force. |
|notes= | |notes= | ||
− | *In Yellow, AI prioritizes [[Defensive Cry]] which does not trigger [[Diwali]]. | + | *In Yellow, AI prioritizes [[Defensive Cry]] which does not trigger [[Diwali]]. |
− | *The MP restoration aspect is very powerful in the current | + | *The MP restoration aspect is very powerful in the current PvP meta as a counter to [[Alice A]]'s passive MP Drain. |
}} | }} | ||
<!-- Lilith --> | <!-- Lilith --> | ||
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*Two strong Dark and Elec AOE skills. | *Two strong Dark and Elec AOE skills. | ||
*Decent Magic allows her to deal damage while also inflicting ailments on the enemy. | *Decent Magic allows her to deal damage while also inflicting ailments on the enemy. | ||
− | *Panel 3 casts a teamwide Bind whenever an enemy is charmed, and can be triggered multiple times per turn. | + | *Panel 3 casts a teamwide Bind whenever an enemy is charmed, and can be triggered multiple times per turn. |
|con= | |con= | ||
− | *Weak to Force and Light | + | *Weak to Force and Light. |
*No pierce, requires [[Dark Pierce (weak)]] to really shine. | *No pierce, requires [[Dark Pierce (weak)]] to really shine. | ||
*Countered very hard by [[Daisoujou]] clearing her charms and punishing her for using them. | *Countered very hard by [[Daisoujou]] clearing her charms and punishing her for using them. | ||
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*'''Demons die when they are killed''' by [[Temptation]], unable to be revived. This lets her counter [[Nebiros]], [[Xi Wangmu]] and [[Clotho]] revive strats, making her an exceptional Anti-Meta unit. | *'''Demons die when they are killed''' by [[Temptation]], unable to be revived. This lets her counter [[Nebiros]], [[Xi Wangmu]] and [[Clotho]] revive strats, making her an exceptional Anti-Meta unit. | ||
*[[Temptation]] can be fired off Turn 1 due to its low MP cost (5 MP), even against [[Alice A]] by using Divine Brands. It will also apply an AOE Charm if the attack is successful, which synergizes well with her passive. | *[[Temptation]] can be fired off Turn 1 due to its low MP cost (5 MP), even against [[Alice A]] by using Divine Brands. It will also apply an AOE Charm if the attack is successful, which synergizes well with her passive. | ||
− | *In addition to granting her [[Dark Pierce]], [[Forbidden Fruit]] fires off another [[Temptation]] at the end of the turn if anyone is charmed. This lets her break [[Endure]]s and/or clean up any remaining units. | + | *In addition to granting her [[Dark Pierce]], [[Forbidden Fruit]] fires off another [[Temptation]] at the end of the turn if anyone is charmed. This lets her break [[Endure]]s and/or clean up any remaining units. |
*Panel 2 grants her a whopping +50% Crit Chance, which helps to boost her damage. | *Panel 2 grants her a whopping +50% Crit Chance, which helps to boost her damage. | ||
*She can be paired with [[Rama]] as a soft-counter to [[Atropos]] as she has innate [[Drain Elec]]. This also somewhat offsets her fraility, one of her main cons. | *She can be paired with [[Rama]] as a soft-counter to [[Atropos]] as she has innate [[Drain Elec]]. This also somewhat offsets her fraility, one of her main cons. | ||
|con= | |con= | ||
− | *Weak to Light | + | *Weak to Light. |
*Requires a good team setup around her to truly shine, as [[Temptation]] has relatively low BP and no increased crit rate. Even with [[Dark Amp]] in Purple, she will have damage issues unless you grant her [[Auto-Rebellion]] and ensure buffs are in her favor (for example via [[Kuyo Flash]]). | *Requires a good team setup around her to truly shine, as [[Temptation]] has relatively low BP and no increased crit rate. Even with [[Dark Amp]] in Purple, she will have damage issues unless you grant her [[Auto-Rebellion]] and ensure buffs are in her favor (for example via [[Kuyo Flash]]). | ||
*Damage is lackluster in Dark [[Democalypse]] Boss Phase, as the Boss has +100% Crit Resist. | *Damage is lackluster in Dark [[Democalypse]] Boss Phase, as the Boss has +100% Crit Resist. | ||
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|pro= | |pro= | ||
*[[Morning Star]] is the most powerful Almighty AOE spell in the game. | *[[Morning Star]] is the most powerful Almighty AOE spell in the game. | ||
− | *Purple gives him [[Butcher]] to further augment his damage. | + | *Purple gives him [[Butcher]] to further augment his damage. |
*Good bulk especially with Panel 2 unlocked. This helps him live long enough to build up the MP necessary for [[Morning Star]]. | *Good bulk especially with Panel 2 unlocked. This helps him live long enough to build up the MP necessary for [[Morning Star]]. | ||
− | *Repel Dark is sometimes useful with [[ | + | *Repel Dark is sometimes useful with [[Repel Pierce]] units like [[Alilat]] against bosses with Dark Pierce. |
|con= | |con= | ||
*Weak to Light. | *Weak to Light. | ||
− | *Very MP hungry. | + | *Very MP hungry. As [[Morning Star]] doesn't get MP reduction through levelling, he needs P1 [[Lucifuge]] to cast it T1. |
*Very expensive to fuse and panel. | *Very expensive to fuse and panel. | ||
*No Pierce and full Almighty kit means he is shut down hard by [[Five Elements]]. | *No Pierce and full Almighty kit means he is shut down hard by [[Five Elements]]. | ||
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|democPrelim=3 | |democPrelim=3 | ||
|democBoss=4 | |democBoss=4 | ||
− | |pro= | + | |pro= |
− | *[[Hell's Ministry]] reduces Almighty cost for all Tyrant race demons and improves their bulk. Paired with his Panel 1 Bonus, this will give a whopping 2MP discount and enable powerful Turn 1 combos such as [[Lucifer]]'s [[Morning Star]]. | + | *[[Hell's Ministry]] reduces Almighty cost for all Tyrant-race demons and improves their bulk. Paired with his Panel 1 Bonus, this will give a whopping 2MP discount and enable powerful Turn 1 combos such as [[Lucifer]]'s [[Morning Star]]. |
*[[Light Devourer]] is a hard-hitting single target Dark spell, further amplified by innate [[Dark Amp]]. | *[[Light Devourer]] is a hard-hitting single target Dark spell, further amplified by innate [[Dark Amp]]. | ||
− | * | + | *Has access to discounted [[Necro Dogma]] which only costs 6 MP when maxed (5 MP if Panel 1), allowing him to fire it Turn 1 and give your whole party a defensive buff as a bonus. |
|con= | |con= | ||
− | *Weak to Light | + | *Weak to Light. |
*Extremely expensive to fuse. | *Extremely expensive to fuse. | ||
− | *Middling | + | *Middling Agi hurts battle speed for fast T1 teams. |
|notes= | |notes= | ||
*Requires Panel 1 to really shine. | *Requires Panel 1 to really shine. | ||
− | *Unimpressive without good teammates. His best partner [[Lucifer]] is another very expensive fusion, and requires Panel 3 to be really competitive in | + | *Unimpressive without good teammates. His best partner [[Lucifer]] is another very expensive fusion, and requires Panel 3 to be really competitive in PvP. |
}} | }} | ||
<!-- Mahakala --> | <!-- Mahakala --> | ||
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|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *High Magic stats and innate Concentrate + Pierce from [[The Great Darkness]] make him a very powerful ST Nuker. | + | *High Magic stats and innate [[Concentrate]] + Pierce from [[The Great Darkness]] make him a very powerful ST Nuker. |
− | *[[Wrathful Flame]] reduces defense, allowing your teammates to hit harder. | + | *[[Wrathful Flame]] reduces defense, allowing your teammates to hit harder. When maxed it can also be cast Turn 1 in PvP without the need of divine brands. |
*Very effective in [[Democalypse]] boss rounds as buffs/debuffs are difficult to come by. | *Very effective in [[Democalypse]] boss rounds as buffs/debuffs are difficult to come by. | ||
− | *Goes through [[Endure]] as [[Wrathful Flame]] | + | *Goes through [[Endure]] as [[Wrathful Flame]] is three separate hits. |
|con= | |con= | ||
*Combination of ST and AOE in his kit makes it difficult to further boost his damage. | *Combination of ST and AOE in his kit makes it difficult to further boost his damage. | ||
|notes= | |notes= | ||
− | *Unlike [[Indrajit]], lack of MP recovery means he cannot spam [[Wrathful Flame]] as easily in | + | *Unlike [[Indrajit]], lack of MP recovery means he cannot spam [[Wrathful Flame]] as easily in PvP. |
− | *If Mahakala is not alive at the beginning of the turn [[The Great Darkness]] won't increase the turn count until | + | *If Mahakala is not alive at the beginning of the turn [[The Great Darkness]] won't increase the turn count until he is revived and survives until the start of the following turn. |
}} | }} | ||
<!-- Mahamayuri --> | <!-- Mahamayuri --> | ||
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|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *[[Kujaku Myo-o]] makes him immune to Ailments and Auto-cleanses your entire party at the start of turn. This is '''incredibly''' powerful for | + | *[[Kujaku Myo-o]] makes him immune to Ailments and Auto-cleanses your entire party at the start of turn. This is '''incredibly''' powerful for Battle Tower - as the MC is forced to move first, other Clerics cannot prevent him from wasting a Press Turn. |
− | *Hits fairly hard due to innate [[Force Amp]], high BP on [[Blossoming Cyclone]] and a good | + | *Hits fairly hard due to innate [[Force Amp]], high BP on [[Blossoming Cyclone]] and a good Mag stat. As a bonus, it also heals your whole party, allowing him to provide sustain the same way [[Ardha]] does. |
− | *Possesses the extremely coveted [[Repel Force]] (for comparison, the only other | + | *Possesses the extremely coveted [[Repel Force]], which makes him a great pair for [[Repel Pierce]] units such as [[Demiurge]] (for comparison, the only other "generalist" Repel Force demons are [[Mot]] and [[Mastema]], as [[Raphael]] and [[Pale Rider]] only work in specific compositions). |
*Teal can be used to patch up his Elec Weakness, while [[Master Assassin]] in Purple lets him hit harder. | *Teal can be used to patch up his Elec Weakness, while [[Master Assassin]] in Purple lets him hit harder. | ||
|con= | |con= | ||
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|democPrelim=3 | |democPrelim=3 | ||
|democBoss=5 | |democBoss=5 | ||
− | |pro=*Only | + | |pro= |
− | *High | + | *Only fusible source of Phys '''Pierce''' in Purple (aside from [[Fafnir]], who will be '''impotent''' in most situations). |
+ | *High Str and Luck means he will hit '''hard''' and crit often. | ||
*[[Hell Thrust]] is very '''strong''' against bosses and in [[Democalypse]], especially if he is Panel 3. | *[[Hell Thrust]] is very '''strong''' against bosses and in [[Democalypse]], especially if he is Panel 3. | ||
*Meme | *Meme | ||
− | |con=*Ice Weakness and non-existent bulk makes him go '''limp''' at the sight of Ice skills. | + | |con= |
+ | *Ice Weakness and non-existent bulk makes him go '''limp''' at the sight of Ice skills. | ||
*High MP costs give Mara a big '''refractory period'''. | *High MP costs give Mara a big '''refractory period'''. | ||
*Expensive to fuse, will quickly '''blow''' through your Magnetite reserves. | *Expensive to fuse, will quickly '''blow''' through your Magnetite reserves. | ||
− | *Requires damage boost | + | *Requires damage boost transfers to '''supplement''' his damage. |
− | *Middling | + | *Middling Agi means he will have accuracy issues and occasionally '''miss the hole'''. Also doesn't '''slot into''' [[Intimidating Stance]] teams well as a result. |
*Due to Mara having no single target besides his regular '''thrust''', Anti-Pierce units like [[Rama]], [[Alilat]] and [[Atavaka]] '''are a turn off'''. | *Due to Mara having no single target besides his regular '''thrust''', Anti-Pierce units like [[Rama]], [[Alilat]] and [[Atavaka]] '''are a turn off'''. | ||
+ | |notes= | ||
+ | *A requirement in Phys PvE teams with [[Zaou-Gongen]] to '''pound''' through waves and bosses (such as in AG2 Boss Rush and Hells Park 91-99), as Auto-Charge is an incredibly powerful effect. | ||
}} | }} | ||
<!-- Marici --> | <!-- Marici --> | ||
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*[[Shimmer Arrow]] lets her follow up ANY physical skill with a piercing Light ST nuke. This is great for cleaning up [[Endure]]s and spreading out chip damage. | *[[Shimmer Arrow]] lets her follow up ANY physical skill with a piercing Light ST nuke. This is great for cleaning up [[Endure]]s and spreading out chip damage. | ||
*[[Daylight Blade]] deals Piercing Phys damage while putting her into a state of [[Concentrate]], allowing her chained [[Shimmer Arrow]] to hit much harder. This effectively gives her a 300 Base Power ST nuke (360 if it crits!) that also ignores [[Endure]]s. | *[[Daylight Blade]] deals Piercing Phys damage while putting her into a state of [[Concentrate]], allowing her chained [[Shimmer Arrow]] to hit much harder. This effectively gives her a 300 Base Power ST nuke (360 if it crits!) that also ignores [[Endure]]s. | ||
− | *Incredible synergy with [[Sraosha]], as [[Shimmer Arrow]] will proc off his Soul Judgement chain, letting you snowball | + | *Incredible synergy with [[Sraosha]], as [[Shimmer Arrow]] will proc off his Soul Judgement chain, letting you snowball kills with multiple chain effects. |
− | *Works great in [[Brands of Sin]] | + | *Works great in [[Brands of Sin: Sloth|Brands of Sin Sloth 10-12]] where a majority of the enemies are weak to light. |
|con= | |con= | ||
− | *Unimpressive | + | *Unimpressive Str stats, low base power on both her skills and no damage boosters in her kit severely hurt her damage output. |
*Difficult to boost her damage due to her being a dual Physical and Light Hybrid attacker. | *Difficult to boost her damage due to her being a dual Physical and Light Hybrid attacker. | ||
*Does not have natural Pierce. This can cause issues with his AI attacking into [[Tetra Shift]] and/or Physical NDR when out of MP. | *Does not have natural Pierce. This can cause issues with his AI attacking into [[Tetra Shift]] and/or Physical NDR when out of MP. | ||
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|democPrelim=3 | |democPrelim=3 | ||
|democBoss=3 | |democBoss=3 | ||
− | |pro=*Innate [[Phys Amp]] in | + | |pro= |
+ | *Innate [[Phys Amp]] in Purple combined with a MASSIVE Str stat allowa him to dish out ridiculous amounts of Physical damage. | ||
*[[Warlord's Wrath]] is a loaded passive that combines [[Intimidating Stance]], [[Faithful Counter]] and [[Phys Pierce]]. | *[[Warlord's Wrath]] is a loaded passive that combines [[Intimidating Stance]], [[Faithful Counter]] and [[Phys Pierce]]. | ||
− | *[[Occult Flash]] is a high damage, high crit-rate single target skill that will inflict Mortal with 100% chance. | + | *[[Occult Flash]] is a high damage, high crit-rate single target skill that will inflict Mortal with 100% chance. |
*Has no weakness and a perfect base kit, allowing you to tailor his remaining transfer slots however you like. | *Has no weakness and a perfect base kit, allowing you to tailor his remaining transfer slots however you like. | ||
− | *Gains [[Drain Phys]] in Teal, allowing you to pair him [[Rama]] to act as a Phys Anti- | + | *Gains [[Drain Phys]] in Teal, allowing you to pair him with [[Drain Pierce]] units such as [[Rama]] or [[Demiurge]] to act as a Phys Anti-Piercer. |
|con= | |con= | ||
*Low Agility leads to accuracy issues, especially against evasive targets. | *Low Agility leads to accuracy issues, especially against evasive targets. | ||
− | *Is very frail thanks to a low | + | *Is very frail thanks to a low Vit and HP stat. |
|notes= | |notes= | ||
*Unable to be paired with [[Masakado A]]. This drops his Democalypse ranking by a decent amount, as [[Masakado A]] is a ridiculously powerful tech. | *Unable to be paired with [[Masakado A]]. This drops his Democalypse ranking by a decent amount, as [[Masakado A]] is a ridiculously powerful tech. | ||
}} | }} | ||
− | <!-- Masakado A--> | + | <!-- Masakado A --> |
{{TierDataBeta|demon=Masakado A|pvebest1=Any|pvpbest1=Purple | {{TierDataBeta|demon=Masakado A|pvebest1=Any|pvpbest1=Purple | ||
|pve=5 | |pve=5 | ||
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|democBoss=3 | |democBoss=3 | ||
|pro= | |pro= | ||
− | *[[Guardian of the East]] provides 1 extra Press Turn when going first, enabling devastating Turn 1 Kill | + | *[[Guardian of the East]] provides 1 extra Press Turn when going first, enabling devastating Turn 1 Kill strategies like [[Hero Masakado T1]]. |
− | *[[Kuyo Flash]] can be cast 1st turn and swings offensive buffs entirely in your favor | + | *[[Kuyo Flash]] can be cast 1st turn and swings offensive buffs entirely in your favor by autocasting [[Tarukaja]], [[Rakunda]], [[Sukukaja]] and [[Sukunda]]. |
*Panel 2 provides team wide [[Null Mortal]] for one turn. This is useful for sweeping [[Ixtab]] defenses, or protecting your allies from being counterswept by [[Alice A]] if you fail to kill them Turn 1. | *Panel 2 provides team wide [[Null Mortal]] for one turn. This is useful for sweeping [[Ixtab]] defenses, or protecting your allies from being counterswept by [[Alice A]] if you fail to kill them Turn 1. | ||
− | *Incredible set of resistances with 3 Nulls (Phys, Dark, Light) and no weakness allows you to tailor | + | *Incredible set of resistances with 3 Nulls (Phys, Dark, Light) and no weakness allows you to tailor his transfer slots however you please. |
|con= | |con= | ||
− | *No good physical attacks to exploit his innate Phys Pierce. Only Phys attack available to him is Myriad Arrows in Red which has random targeting and is thus not very reliable. | + | *No good physical attacks to exploit his innate Phys Pierce. Only Phys attack available to him is [[Myriad Arrows]] in Red, which has random targeting and is thus not very reliable. |
− | *Easily countered by outspeeding. This is a problem for last hour | + | *Easily countered by outspeeding. This is a problem for last hour PvP, as [[Masakado A]] defenses will get relentlessly targetted by players looking to climb last minute. |
|notes= | |notes= | ||
− | *Unable to be paired with [[Masakado]] | + | *Unable to be paired with [[Masakado]]. |
+ | *None of his Awaken skills are particularly useful for him. [[Enduring Soul]] is his "best" one but it won't be that useful considering that he's built for a fast team where the only thing that matters is high offensive power and high accuracy for Phys attackers. [[Myriad Arrows]] could be useful to take advantage of his innate Pierce, but as just said it isn't a good Phys spell. | ||
}} | }} | ||
<!-- Mastema --> | <!-- Mastema --> | ||
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|democPrelim=5 | |democPrelim=5 | ||
|democBoss=3 | |democBoss=3 | ||
− | |pro=*Good Magic coupled with [[Trial of Hate]]'s high base power makes him an incredible Light sweeper. The debuff is icing on the cake. | + | |pro= |
+ | *Good Magic coupled with [[Trial of Hate]]'s high base power makes him an incredible Light sweeper. The debuff is icing on the cake. | ||
*Good set of resistances with 1 Null and 2 Reflects. | *Good set of resistances with 1 Null and 2 Reflects. | ||
*Works well in [[Archangel]] Teams to provide more sweeping power. | *Works well in [[Archangel]] Teams to provide more sweeping power. | ||
− | *Laughs at his enemies occasionally | + | *Laughs at his enemies occasionally. |
|con= | |con= | ||
*No innate pierce, requires [[Light Pierce (weak)]] to really shine. | *No innate pierce, requires [[Light Pierce (weak)]] to really shine. | ||
− | *Weak to Fire. This is especially problematic in [[Brands of Sin | + | *Weak to Fire. This is especially problematic in [[Brands of Sin: Sloth|Brands of Sin Sloth 11]] and above, as the boss has innate [[Trisagion]]. |
− | *[[Binding Cry]] | + | *[[Binding Cry]] while a flavorful skill is unfortunately wasted on Mastema. |
|notes= | |notes= | ||
*Easy 4x4 fusion paths and good panels make him a decent Panel 3 goal to strive toward. | *Easy 4x4 fusion paths and good panels make him a decent Panel 3 goal to strive toward. | ||
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*P2 gives him Auto-[[Barrier Break]] if going first, turning him into a standalone ailment package similar to [[Motoko Kusanagi]] (except less visually appealing). | *P2 gives him Auto-[[Barrier Break]] if going first, turning him into a standalone ailment package similar to [[Motoko Kusanagi]] (except less visually appealing). | ||
|con= | |con= | ||
− | *Panel 2 is | + | *Panel 2 is mandatory for the Auto-Barrier Break. He is just another mediocre ailment demon otherwise. |
*No longer has a suggestive silhoutte. | *No longer has a suggestive silhoutte. | ||
*Weak to Light. | *Weak to Light. | ||
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|democBoss=1 | |democBoss=1 | ||
|pro= | |pro= | ||
− | *Will virtually never have MP issues thanks to [[Glamorous Allure]] giving her a free Almighty AOE attack that has a chance of charm. | + | *Will virtually never have MP issues thanks to [[Glamorous Allure]] giving her a free Almighty AOE attack that has a chance of charm. |
− | *Upon any allies being Muted, she will counter with [[Illusionary World]], cleansing the Mute and retaliating with an Almighty AOE Sweep. This makes her ideal for punishing [[Daisoujou]], whose team will take chip damage from [[Illusionary World]] every time his [[Preach]] is triggered. | + | *Upon any allies being Muted, she will counter with [[Illusionary World]], cleansing the Mute and retaliating with an Almighty AOE Sweep. This makes her ideal for punishing [[Daisoujou]], whose team will take chip damage from [[Illusionary World]] every time his [[Preach]] is triggered. |
− | *Innate [[Null Charm]], [[Null Bind]] in | + | *Innate [[Null Charm]], [[Null Bind]] in Purple and [[Illusionary World]] makes her virtually immune to skill-restricting ailments. Transferring a cleanse skill like [[Prayer]] will allow her to serve as the team's Cleric, while still being able to deal chip damage thanks to [[Glamorous Allure]]. |
− | *High | + | *High Luck and huge amount of built-in Ailment Infliction help her land Charm from [[Glamorous Allure]] reliably. |
|con= | |con= | ||
− | *Fairly mediocre | + | *Fairly mediocre Mag and unimpressive Base Power on both skills hurt her damage potential. |
− | *Very harshly countered by [[Five Elements]] on Defense, as the AI does not know how to pass and will lose | + | *Very harshly countered by [[Five Elements]] on Defense, as the AI does not know how to pass and will lose Press Turns attacking into it. |
|notes= | |notes= | ||
*She has a powerful niche during certain Tower seasons that guarantee Ailments, as she will never run out of MP for charming. | *She has a powerful niche during certain Tower seasons that guarantee Ailments, as she will never run out of MP for charming. | ||
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|democBoss=4 | |democBoss=4 | ||
|pro= | |pro= | ||
− | *Good HP and Vit stats paired with great resistances gives him decent of bulk, especially with innate [[Enduring Soul]] in Clear. | + | *Good HP and Vit stats paired with great resistances gives him decent of bulk, especially with innate [[Enduring Soul]] in Clear. This is further improved by Panel 2 and most importantly by Panel 4, which decreases '''any kind of damage he takes by 20%'''. |
*High Magic stat and [[Infinite Chakra]] lets him function well as a magic sweeper. | *High Magic stat and [[Infinite Chakra]] lets him function well as a magic sweeper. | ||
− | *Works well in an [[ | + | *Works well in an [[Archangels]] Team, as [[Fire of Sinai]] is great for cleaning up and breaking [[Endure]]s (especially with Panel 4) and can be cast T1 thanks to [[Infinite Chakra]] plus Panel 1. |
− | *Gains discounted [[Mahamadyne]] in Red which is great for [[Brands of Sin | + | *Gains discounted [[Mahamadyne]] in Red, which is great for [[Brands of Sin: Sloth|Brands of Sin Sloth 10 and 11]] farming. |
− | *Panel 3 amplifies all Magic damage. | + | *Panel 3 amplifies all Magic damage. |
− | |con=*Very difficult to fuse, only 1 recipe available. | + | |con= |
+ | *Very difficult to fuse, only 1 recipe available ([[Barong]] + [[Vishnu]]). This is particularly bad as he has four panels to work on instead of the regular three. | ||
+ | *Only random target skills is a great disadvantage in PvP, meaning he can't do much outside being a cleaner for [[Archangels]] Teams. [[Mahamadyne]] in Red does not really resolve the problem. | ||
*Full Almighty / non-Piercing kit means he is shut down hard by [[Five Elements]]. | *Full Almighty / non-Piercing kit means he is shut down hard by [[Five Elements]]. | ||
− | *Low | + | *Low Agi stat penalizes him in the [[Archangels]] PvP strategies. |
+ | |notes= | ||
+ | *Still needs some kind of MP sustain (and possibly Panel 1) to cast [[Fire of Sinai]] T1 when facing [[Alice A]]. | ||
+ | *The bonus hits provided by Panel 4 are coded as a different skill from [[Fire of Sinai]] and will not inherit effects such as [[Concentrate]]. | ||
}} | }} | ||
<!-- Michael --> | <!-- Michael --> | ||
− | {{TierDataBeta|demon=Michael|pvebest1=Teal|pvebest2=Yellow|pvpbest1=Teal | + | {{TierDataBeta|demon=Michael|pvebest1=Teal|pvebest2=Red|pvebest3=Yellow|pvpbest1=Red|pvpbest2=Teal |
|pve=3 | |pve=3 | ||
|offensive=1|defensive=1 | |offensive=1|defensive=1 | ||
|democPrelim=2 | |democPrelim=2 | ||
|democBoss=5 | |democBoss=5 | ||
− | |pro=*[[Soul Judgement]] deals massive damage against single targets, ideal for Bosses and [[Democalypse]]. | + | |pro= |
− | *While he has pretty mediocre | + | *[[Soul Judgement]] deals massive damage against single targets, ideal for Bosses and [[Democalypse]]. |
− | *Yellow gives him access to discounted [[Mediarahan]], allowing him to double as a healer. | + | *While he has pretty mediocre Mag stats, panels help to offset this by providing him a lot of damage. |
+ | *Panel 2 and 4 increase his influence on Battle Speed, allowing him to work as a [[Speedster]] unit for [[Archangels]] Teams if such skill is transferred. | ||
+ | *Panel 4 is just '''insane''': other than giving Light Pierce, it also boosts the damage done by '''every''' party member of the Herald and Divine races (himself included) by 15%. As the other Archangels already have passives and panels to boost their own elements, this can bring their damage to incredible levels. | ||
+ | *Yellow gives him access to discounted [[Mediarahan]], allowing him to double as a healer in PvE. | ||
*Very good set of resistances, especially in Teal. | *Very good set of resistances, especially in Teal. | ||
|con= | |con= | ||
− | *Weak to Dark | + | *Weak to Dark. |
− | *No | + | *No Pierce until P4 and overall mediocre stats. |
− | * | + | *No innate [[Speedster]] wastes a Transfer Slot. |
− | * | + | *[[Soul Judgement]] being random target is ill-suited for PvP, especially as Light is one of the most common natural Repels and so is very easy to Anti-Pierce (es. [[Pales]] + [[Demiurge]]). |
+ | *Needs Panel 4 to be good in PvP, requiring a lot of investment. | ||
+ | *Outclassed by [[Sraosha]] as an [[Archangels]] Speedster: not only P0 Sraosha is still faster than P4 Michael, but he has also better skills, a better [[Soul Judgement (Sraosha)|Soul Judgement]], and more room for damage boosters. | ||
+ | |notes= | ||
+ | *Even with P4 '''Michael''' is still cheaper and easier to fully panel than [[Sraosha]], as in an average situation (which assumes 1 copy already pulled and having to fuse 4★ materials) Sraosha requires ~80M MAG to be spent while Michael ~72M (and can actually be cheaper if coloured 4★s from pulls are used). The difference is Sraosha only really requires Panel 2, where Michael '''must''' be fully panelled. | ||
}} | }} | ||
<!-- Mot --> | <!-- Mot --> | ||
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|democPrelim=5 | |democPrelim=5 | ||
|democBoss=5 | |democBoss=5 | ||
− | |pro=*His high bulk pairs well with [[Harmonious Death]] which is strong in extended fights. | + | |pro= |
− | *[[Harmonious Death]] makes [[Mot]] a '''must-have''' in [[Democalypse]] Prelim teams. At Panel 3, he becomes perfect for | + | *His high bulk pairs well with [[Harmonious Death]] which is strong in extended fights. |
+ | *[[Harmonious Death]] makes [[Mot]] a '''must-have''' in [[Democalypse]] Prelim teams. At Panel 3, he becomes perfect for Democalypse Boss teams. | ||
*Has two strong AOE spells. | *Has two strong AOE spells. | ||
*Amazing set of panels that provide him MP reduction, [[Null Mortal]] and even more Press Turns. | *Amazing set of panels that provide him MP reduction, [[Null Mortal]] and even more Press Turns. | ||
|con= | |con= | ||
− | *Weak to Elec | + | *Weak to Elec. |
− | *High MP costs | + | *High MP costs. |
}} | }} | ||
<!-- Motoko --> | <!-- Motoko --> | ||
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|democBoss=1 | |democBoss=1 | ||
|pro= | |pro= | ||
− | *She is essentially an entire | + | *She is essentially an entire [[Ailment Team]] neatly packaged into one demon. Not only does [[Ghost Hack]] remove [[Barrier]]s, it also has a high chance of inflicting Bind and Mute, in addition to only costing 5 MP to cast. With Panel 2 unlocked, this further chains into a [[Tarukaja]] and [[Sukukaja]] buff. |
*At the end of her turn, [[Optical Camouflage]] hits every demon suffering an ailment with a Piercing Phys AOE. This damage can be further ramped up by the discounted [[Charge]] she gains in Yellow. | *At the end of her turn, [[Optical Camouflage]] hits every demon suffering an ailment with a Piercing Phys AOE. This damage can be further ramped up by the discounted [[Charge]] she gains in Yellow. | ||
*Due to how packed her kit is, she can easily be splashed into teams looking for some Ailment control, or in Defense teams to catch players randoming without sufficient Ailment protection. | *Due to how packed her kit is, she can easily be splashed into teams looking for some Ailment control, or in Defense teams to catch players randoming without sufficient Ailment protection. | ||
*Panel 3 gives her increased Battle Speed, allowing her to act as a pseudo-Speedster. | *Panel 3 gives her increased Battle Speed, allowing her to act as a pseudo-Speedster. | ||
|con= | |con= | ||
− | *Her damage is fairly underwhelming due to a low | + | *Her damage is fairly underwhelming due to a low Str stat and lack of any damage boosters in her kit. |
*Hard-countered by Ailment immunity, most notably [[Daisoujou]] and Panelled Moirai Sisters like [[Atropos]] + [[Lachesis]]. | *Hard-countered by Ailment immunity, most notably [[Daisoujou]] and Panelled Moirai Sisters like [[Atropos]] + [[Lachesis]]. | ||
|notes= | |notes= | ||
− | *Yellow discounts [[Charge]] to 5 MP. With Divine Brands, she can cast both [[Ghost Hack]] and [[Charge]] on the same turn going first. This is not possible against [[Alice A]] without some MP support though. | + | *Yellow discounts [[Charge]] to 5 MP. With Divine Brands, she can cast both [[Ghost Hack]] and [[Charge]] on the same turn going first. This is not possible against [[Alice A]] without some MP support though. |
*Limited-time Collaboration unit. Nobody knows if she will be rerun. | *Limited-time Collaboration unit. Nobody knows if she will be rerun. | ||
}} | }} | ||
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|democBoss=1 | |democBoss=1 | ||
|pro= | |pro= | ||
− | *[[Babylon Goblet]] drains MP from all enemies while providing her MP sustain, allowing her to loop the same attack over and over even without Divine Brands. With Panel 2 unlocked, she will additionally spread charm all over the enemy's team. | + | *[[Babylon Goblet]] drains MP from all enemies while providing her MP sustain, allowing her to loop the same attack over and over even without Divine Brands. With Panel 2 unlocked, she will additionally spread charm all over the enemy's team. |
− | *Teal gives her [[Drain Phys]], ideal for pairing with [[Rama]]. Notably, she is | + | *Teal gives her [[Drain Phys]], ideal for pairing with [[Rama]]. Notably, she is one of only two Drain Phys units that can function as a magic sweeper. Innate [[Drain Elec]] also helps to soft-counter [[Atropos]], as the second part of [[Passionate Rage]] will not proc if the first Elec part is Anti-Pierced. |
*Has access to discounted [[Debilitate]] in Yellow, letting her play a more support role if needed. | *Has access to discounted [[Debilitate]] in Yellow, letting her play a more support role if needed. | ||
*Works very well in a slow [[Ailment Team]], or with [[Alice A]] in MP denial teams. | *Works very well in a slow [[Ailment Team]], or with [[Alice A]] in MP denial teams. | ||
*Incredible set of Panels. With Panel 3 unlocked, she can keep enemies permanently charmed by reapplying Charm each turn. | *Incredible set of Panels. With Panel 3 unlocked, she can keep enemies permanently charmed by reapplying Charm each turn. | ||
|con= | |con= | ||
− | *Weak to Force | + | *Weak to Force. |
*Full Almighty kit means she is shut down hard by [[Five Elements]]. | *Full Almighty kit means she is shut down hard by [[Five Elements]]. | ||
− | *Low | + | *Low Agi and high MP costs makes her unsuitable for fast teams. |
|notes= | |notes= | ||
− | *The MP drain aspect of [[Babylon Goblet]] is less useful for | + | *The MP drain aspect of [[Babylon Goblet]] is less useful for PvE, as the AI has infinite MP. It does allow you to replenish her MP indefinitely though. |
}} | }} | ||
<!-- Mozgus --> | <!-- Mozgus --> | ||
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|democBoss=2 | |democBoss=2 | ||
|pro= | |pro= | ||
− | *The only unit in the game that has a Critical Counter, [[God 1000 Fist Cannon]] will unleash a random barrage of piercing | + | *The only unit in the game that has a Critical Counter, [[God 1000 Fist Cannon]] will unleash a random barrage of piercing Phys attacks whenever the enemy scores a crit. |
− | *Extremely high bulk and damage reduction from [[Bloody Scripture]] make him a powerful tank. Building him as a tank also increases [[God 1000 Fist Cannon]] and [[Muscle Punch]] damage, as they both depend on Phys DEF for damage. [[Earthquake]] in | + | *Extremely high bulk and damage reduction from [[Bloody Scripture]] make him a powerful tank. Building him as a tank also increases [[God 1000 Fist Cannon]] and [[Muscle Punch]] damage, as they both depend on Phys DEF for damage. [[Earthquake]] in Red furthers this synergy. |
*Yellow gives him access to discounted [[War Cry]], letting him play a support role if required. | *Yellow gives him access to discounted [[War Cry]], letting him play a support role if required. | ||
|con= | |con= | ||
*[[God 1000 Fist Cannon]] has low base power. | *[[God 1000 Fist Cannon]] has low base power. | ||
*Does not have Pierce outside of [[God 1000 Fist Cannon]]. | *Does not have Pierce outside of [[God 1000 Fist Cannon]]. | ||
− | *Needs a lot of Accuracy investment due to bad | + | *Needs a lot of Accuracy investment due to bad Agi. |
− | *Weak to Fire | + | *Weak to Fire. |
|notes= | |notes= | ||
*Limited-time Collaboration unit. Nobody knows if he will be rerun. | *Limited-time Collaboration unit. Nobody knows if he will be rerun. | ||
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|democBoss=1 | |democBoss=1 | ||
|pro= | |pro= | ||
− | *[[Call of the Dead]] is the only revive skill in the game without a usage limit. This enables infinite revives especially if paired with healing | + | *[[Call of the Dead]] is the only revive skill in the game without a usage limit. This enables infinite revives, especially if paired with healing supports like [[Nadja]]. |
− | *As [[Call of the Dead]] triggers at the end of the enemy turn, it lets you start | + | *As [[Call of the Dead]] triggers at the end of the enemy turn, it lets you start yours with full Press Turns, and proc any start of turn chain effects like [[Archangels]]. |
− | *[[Hand of Glory]] provides AOE Curse + [[Luster Candy]] on ally death. The Curse is great setup for [[Alice A]] (and his own passive) while the buffs increase your likelihood of surviving the turn. | + | *[[Hand of Glory]] provides AOE Curse + [[Luster Candy]] on ally death. The Curse is a great setup for [[Alice A]] (and his own passive), while the buffs increase your likelihood of surviving the turn. |
− | *Highest | + | *Highest Luck in the game paired with innate [[Epitome of Madness]] makes him a great Dodge tank. |
*Panel 2 grants Null Mortal which makes him even harder to kill. | *Panel 2 grants Null Mortal which makes him even harder to kill. | ||
|con= | |con= | ||
*Hard countered by [[Null Curse]] and revive sealing skills like [[Sword of Actuation]]. Panel 1 [[Clotho]] in particular is a very powerful counter, as she confers the whole team [[Null Curse]]. | *Hard countered by [[Null Curse]] and revive sealing skills like [[Sword of Actuation]]. Panel 1 [[Clotho]] in particular is a very powerful counter, as she confers the whole team [[Null Curse]]. | ||
− | *Weak to light and by extension the [[Archangels]] matchup. Teal fixes this somewhat but you lose Null Bind in return. | + | *Weak to light and by extension the [[Archangels]] matchup. Teal fixes this somewhat but you lose [[Null Bind]] in return. |
− | *[[Call of the Dead]] can be mitigated by a Cleric removing Curse before end of the turn. | + | *[[Call of the Dead]] can be mitigated by a Cleric removing Curse before the end of the turn. |
}} | }} | ||
<!-- Nergal --> | <!-- Nergal --> | ||
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|democBoss=2 | |democBoss=2 | ||
|pro= | |pro= | ||
− | *[[Plague of Babylon]] removes Barriers and has a very high chance of landing Weak status, making him incredible setup for [[Ailment Team]]s. | + | *[[Plague of Babylon]] removes Barriers and has a very high chance of landing Weak status, making him an incredible setup for [[Ailment Team]]s. |
− | *High | + | *High Str, [[Auto-Tarukaja]] in Purple and increased Accuracy from [[Meslamtaea]] make him a decent Physical demon, especially when Paneled. |
*Auto-Rebellion on Poison boosts his damage and synergizes with [[Pale Rider]]. | *Auto-Rebellion on Poison boosts his damage and synergizes with [[Pale Rider]]. | ||
*Nergal is particularly strong against Cleric [[Angra Mainyu]], as he can stack massive amounts of infliction to brute-force Weak through Angra's ailment resistance, which then lets you land your own Ailments to disable him from cleansing. | *Nergal is particularly strong against Cleric [[Angra Mainyu]], as he can stack massive amounts of infliction to brute-force Weak through Angra's ailment resistance, which then lets you land your own Ailments to disable him from cleansing. | ||
|con= | |con= | ||
− | *Weak to Ice | + | *Weak to Ice. |
− | *Ailments fall flat in late/endgame PvE because of inflated enemy stats | + | *Ailments fall flat in late/endgame PvE because of inflated enemy stats. |
− | *Hard countered by Ailment Cleansers like [[Daisoujou]] or [[ | + | *Hard countered by Ailment Cleansers like [[Daisoujou]] or [[Mahamayuri]] in PvP. |
− | * | + | *No innate Pierce until Panel 3 is unlocked. |
|notes= | |notes= | ||
*P3 [[Samael]] offers similar barrier break without consuming a Press Turn. This is vital versus double [[Intimidating Stance Teams]], as [[Nergal]] consuming a Press Turn means you are left with a single Press for casting a true ailment. | *P3 [[Samael]] offers similar barrier break without consuming a Press Turn. This is vital versus double [[Intimidating Stance Teams]], as [[Nergal]] consuming a Press Turn means you are left with a single Press for casting a true ailment. | ||
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|democPrelim=5 | |democPrelim=5 | ||
|democBoss=3 | |democBoss=3 | ||
− | |pro=*[[Overture]] deals Piercing damage while giving him free [[Concentrate]], letting him sweep hard. | + | |pro= |
+ | *[[Overture]] deals Piercing damage while giving him free [[Concentrate]], letting him sweep hard. | ||
*[[Voltage]] synergises perfectly with [[Overture]] and gives your party attack and accuracy/evasions buffs. | *[[Voltage]] synergises perfectly with [[Overture]] and gives your party attack and accuracy/evasions buffs. | ||
*Very good for [[Democalypse]] where he does not have to worry about MP issues and can repeatedly spam Concentrated Overtures while on Spell Brands for insane damage. | *Very good for [[Democalypse]] where he does not have to worry about MP issues and can repeatedly spam Concentrated Overtures while on Spell Brands for insane damage. | ||
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*Mediocre stats, relies on [[Concentrate]] from [[Overture]] to deal damage. | *Mediocre stats, relies on [[Concentrate]] from [[Overture]] to deal damage. | ||
*No ST skills if not in Red. | *No ST skills if not in Red. | ||
− | *High MP costs and no MP recovery | + | *High MP costs and no MP recovery prevents him from spamming his spells freely. |
|notes= | |notes= | ||
*Limited-time Collaboration unit. Nobody knows if he will be rerun. | *Limited-time Collaboration unit. Nobody knows if he will be rerun. | ||
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|democBoss=4 | |democBoss=4 | ||
|pro= | |pro= | ||
− | *[[Moment of Fate]] procs [[Dekaja]] + [[Luster Candy]] on the boss wave. This is great for | + | *[[Moment of Fate]] procs [[Dekaja]] + [[Luster Candy]] on the boss wave. This is great for PvE content with Auto-[[Debilitate]] such as [[Brands of Sin: Sloth|Brands of Sin Sloth 11 and 12]] stages and certain [[Kiwami]]s. |
− | *High | + | *High Mag stat plus innate [[Merciless Blow]] makes her a great demon for [[Democalypse]] (provided you transfer an offensive skill). |
− | *[[Recovery Amp]] and discounted [[Mediarahan]] let her function as a | + | *[[Recovery Amp]] and discounted [[Mediarahan]] let her function as a PvE Healer with a decent offensive presence. |
|con= | |con= | ||
*Has no offensive skills despite possessing [[Merciless Blow]]. Heavily relies on transfers for an offensive presence or at least do more than heal. | *Has no offensive skills despite possessing [[Merciless Blow]]. Heavily relies on transfers for an offensive presence or at least do more than heal. | ||
− | *Not really better than [[Amaterasu]] and [[Barong]] as a | + | *Not really better than [[Amaterasu]] and [[Barong]] as a PvE healer/support. |
*Only obtainable through [[Democalypse]] grinding. | *Only obtainable through [[Democalypse]] grinding. | ||
|notes= | |notes= | ||
− | * | + | *Very good for Dark and Light [[Alter-World]]. |
*As the AI will not cast debuffs in [[Democalypse]], [[Abaddon A]] still has an edge over her being able to provide both buffs and debuffs. | *As the AI will not cast debuffs in [[Democalypse]], [[Abaddon A]] still has an edge over her being able to provide both buffs and debuffs. | ||
}} | }} | ||
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|democBoss=1 | |democBoss=1 | ||
|pro= | |pro= | ||
− | *One of the strongest support demons in the game. [[Law of Hell]] denies bonus turns when | + | *One of the strongest support demons in the game. [[Law of Hell]] denies bonus turns when weaknesses are striked, while [[Hell's Gate]] grants AOE damage reduction for each open weakness. |
*This eliminates the need to cover weaknesses for all your demons, allowing them to inherit more valuable transfer skills like [[Epitome of Fortitude]], [[Recarmdra]], [[Auto-Tarunda]] etc. | *This eliminates the need to cover weaknesses for all your demons, allowing them to inherit more valuable transfer skills like [[Epitome of Fortitude]], [[Recarmdra]], [[Auto-Tarunda]] etc. | ||
*Very good buff control with [[War Cry]] and [[Nocturne]] in Yellow. | *Very good buff control with [[War Cry]] and [[Nocturne]] in Yellow. | ||
|con= | |con= | ||
*[[Hell's Gate]] damage reduction does not apply to single target attacks. | *[[Hell's Gate]] damage reduction does not apply to single target attacks. | ||
− | *Very MP Hungry. | + | *Very MP Hungry. Divine brands help with MP costs but reduce his bulk. |
*Needs specific team compositions to work well. | *Needs specific team compositions to work well. | ||
|notes= | |notes= | ||
*You still receive extra damage from open weaknesses. | *You still receive extra damage from open weaknesses. | ||
*Due to the way [[Law of Hell]] is coded, it will also deny bonus turns gained from a Crit if the attacked demon has a Physical weakness. This ironically makes [[Slime]] a great partner for him, as Slime has six open weaknesses including Phys. | *Due to the way [[Law of Hell]] is coded, it will also deny bonus turns gained from a Crit if the attacked demon has a Physical weakness. This ironically makes [[Slime]] a great partner for him, as Slime has six open weaknesses including Phys. | ||
+ | *Needs specific team compositions to work well. | ||
}} | }} | ||
<!-- Ose H --> | <!-- Ose H --> | ||
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*[[Heavenly Sword]] puts him in a state of [[Charge]] and [[Rebellion]] after a single cast. This allows him to deal OBSCENE damage by spamming it over and over, especially if you have P2 unlocked for the MP reduction. It also bypasses [[Endure]]s as a bonus. | *[[Heavenly Sword]] puts him in a state of [[Charge]] and [[Rebellion]] after a single cast. This allows him to deal OBSCENE damage by spamming it over and over, especially if you have P2 unlocked for the MP reduction. It also bypasses [[Endure]]s as a bonus. | ||
*[[Sword of Hallel]] gains boost levels as the fight drags on. At max level, it autocasts [[Debilitate]] at the start of turn, which is incredibly valuable for Phys [[Democalypse]] Boss Phase. | *[[Sword of Hallel]] gains boost levels as the fight drags on. At max level, it autocasts [[Debilitate]] at the start of turn, which is incredibly valuable for Phys [[Democalypse]] Boss Phase. | ||
− | *Can reliably crit for | + | *Can reliably crit for Press Turns thanks to [[Heavenly Sword]] constantly putting him in a state of [[Rebellion]]. |
− | *[[Phys Amp]] in Purple greatly increases his damage output. Teal can be used for [[Repel Phys]] if you plan to combo him with [[ | + | *[[Phys Amp]] in Purple greatly increases his damage output. Teal can be used for [[Repel Phys]] if you plan to combo him with [[Repel Pierce]] units such as [[Atavaka]]. |
− | *Red gives him access to discounted [[Hades Blast]], which is extremely powerful when combined with the [[Charge]] effect from [[Heavenly Sword]]. As a bonus, this also evokes memories of simpler times, where Charge + Hades Blast Teal Ose was all the rage in | + | *Red gives him access to discounted [[Hades Blast]], which is extremely powerful when combined with the [[Charge]] effect from [[Heavenly Sword]]. As a bonus, this also evokes memories of simpler times, where Charge + Hades Blast Teal Ose was all the rage in PvP. |
|con= | |con= | ||
− | *Requires casting [[Heavenly Sword]] once to begin the [[Charge]] cycle. This mandates one turn of warm up, which can be risky against [[Intimidating Stance]] | + | *Requires casting [[Heavenly Sword]] once to begin the [[Charge]] cycle. This mandates one turn of warm up, which can be risky against [[Intimidating Stance]] compositions. |
*Does not gain [[Charge]] and [[Rebellion]] if [[Heavenly Sword]] misses. | *Does not gain [[Charge]] and [[Rebellion]] if [[Heavenly Sword]] misses. | ||
}} | }} | ||
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|democBoss=2 | |democBoss=2 | ||
|pro= | |pro= | ||
− | *Very good in an [[Ailment Team]], as [[Pestilence]] will kill any enemy after 2 turns, no questions asked. | + | *Very good in an [[Ailment Team]], as [[Pestilence]] will kill any enemy after 2 turns, no questions asked. |
*Perfect synergy with a set-up based sweeper [[Nergal]]. Nergal helps to remove any barriers and ensures [[Plague]]'s poison can land via Weak, which in turn triggers his own [[Meslamtaea]] passive. | *Perfect synergy with a set-up based sweeper [[Nergal]]. Nergal helps to remove any barriers and ensures [[Plague]]'s poison can land via Weak, which in turn triggers his own [[Meslamtaea]] passive. | ||
− | *Gains the strongest debuff [[Debilitate]] in Yellow, letting him double as a debuffer. | + | *Good Agi and high Luck allow him to work as an Evade Tank. |
+ | *Gains the strongest debuff [[Debilitate]] in Yellow, letting him double as a debuffer. | ||
|con= | |con= | ||
− | *Weak to Elec | + | *Weak to Elec, which is especially bad due to [[Atropos]]. |
− | *Ailments generally fall flat in late/endgame PvE because of inflated enemy stats | + | *Ailments generally fall flat in late/endgame PvE because of inflated enemy stats. |
− | *Hard countered by Ailment | + | *Hard countered in PvP by Ailment Cleanser demons and skills, like [[Daisoujou]] or [[Hecate]]'s [[Lunar Awakening]]. |
− | *[[Pestilence]] only kicks in at the end of enemy's turn | + | *[[Pestilence]] only kicks in at the end of enemy's turn giving them all the time to cleanse it away or just outright kill him. |
− | *Requires a specific team built around him to really work. | + | *Requires a specific team built around him to really work. |
*Panels 1 and 2 don't contribute to the Ailment build. | *Panels 1 and 2 don't contribute to the Ailment build. | ||
|notes= | |notes= | ||
− | *Bosses in Strange Signal are not immune to ailments. For new players, he can be a decent demon to kickstart your Aether farming, since his damage is fixed and does not depend on brands. | + | *Great choice for [[Celestial Gui Xian]], as the boss does not reduce fractional damage. |
+ | *Bosses in [[Strange Signal]] are not immune to ailments. For new players, he can be a decent demon to kickstart your Aether farming, since his damage is fixed and does not depend on brands or transfers. | ||
+ | *Due to the Anti-Ailments nature of the current meta, '''Pale Rider'''-centered teams are extremely unsuited for random targeting. Moirai Sisters teams in particular completely counter him, as a Panel 1 [[Lachesis]] is enough to ensure [[Null Poison]] to her whole team. | ||
}} | }} | ||
<!-- Pales --> | <!-- Pales --> | ||
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*[[Vile Glare]] provides [[Intimidating Stance]] when paired with another Vile, Drake or Jaki demon. This stacks up to twice, giving you double [[Intimidating Stance]] if you run two other partners instead. | *[[Vile Glare]] provides [[Intimidating Stance]] when paired with another Vile, Drake or Jaki demon. This stacks up to twice, giving you double [[Intimidating Stance]] if you run two other partners instead. | ||
*[[Cry of the Poor]] deals Fractional damage at the end of turn, which is useful for cleaning up [[Endure]]s. If you have three or more Vile/Jaki/Drake demons alive, it will instead of proc twice, letting it break multiple [[Endure]]s in one go. | *[[Cry of the Poor]] deals Fractional damage at the end of turn, which is useful for cleaning up [[Endure]]s. If you have three or more Vile/Jaki/Drake demons alive, it will instead of proc twice, letting it break multiple [[Endure]]s in one go. | ||
− | *Unlike other Racial combos, [[Vile Glare]] and [[Cry of the Poor]] both work even with just 1 other partner, which allows a lot more freedom in | + | *Unlike other Racial combos, [[Vile Glare]] and [[Cry of the Poor]] both work even with just 1 other partner, which allows a lot more freedom in team building. |
*Incredible synergy with Vile [[Demiurge]] - [[Demiurge]] helps to fulfill the Vile requirement, while [[Pales]] has three Repel and Drain resistances to complement [[False God]] and [[Supreme Creator]]. | *Incredible synergy with Vile [[Demiurge]] - [[Demiurge]] helps to fulfill the Vile requirement, while [[Pales]] has three Repel and Drain resistances to complement [[False God]] and [[Supreme Creator]]. | ||
*With Panel 1 unlocked and a [[Rallying Survivor]] transfer, he can stack up to 85% increased ailment recovery, which means a confirmed Turn 1 recovery from Bind and Charm. This allows him to run a Pseudo-cleric set with a [[Prayer]] transfer. | *With Panel 1 unlocked and a [[Rallying Survivor]] transfer, he can stack up to 85% increased ailment recovery, which means a confirmed Turn 1 recovery from Bind and Charm. This allows him to run a Pseudo-cleric set with a [[Prayer]] transfer. | ||
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*Very underwhelming without [[Demiurge]]. | *Very underwhelming without [[Demiurge]]. | ||
|notes= | |notes= | ||
− | *Has the potential to become incredibly powerful if stronger Vile/Jaki/Drake demons are released in the future. Potential candidates include Nyarlathotep, Tao Tie, Mada, Kuzuryu etc. | + | *Has the potential to become incredibly powerful if stronger Vile/Jaki/Drake demons are released in the future. Potential candidates include Nyarlathotep, Tao Tie, Mada, Kuzuryu, etc. |
*Due to the rather limited choices, it's arguably better to run [[Pales]] + [[Demiurge]] + another [[Intimidating Stance]] demon like [[Surt A]] or [[Masakado]] for Double IS, instead of trying to cram in a third Vile/Jaki/Drake demon. | *Due to the rather limited choices, it's arguably better to run [[Pales]] + [[Demiurge]] + another [[Intimidating Stance]] demon like [[Surt A]] or [[Masakado]] for Double IS, instead of trying to cram in a third Vile/Jaki/Drake demon. | ||
}} | }} | ||
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*Has 2 strong AOE spells, 3 if in Red. | *Has 2 strong AOE spells, 3 if in Red. | ||
|con= | |con= | ||
− | *High MP costs | + | *High MP costs. |
− | *Weak to Dark | + | *Weak to Dark. |
*Low Magic stat wastes his AOE potential, despite having good spells and panels. | *Low Magic stat wastes his AOE potential, despite having good spells and panels. | ||
}} | }} | ||
− | <!-- Quetzalcoatl A--> | + | <!-- Quetzalcoatl A --> |
{{TierDataBeta|demon=Quetzalcoatl A|pvebest1=Purple|pvpbest1=Purple|pvpbest2=Red | {{TierDataBeta|demon=Quetzalcoatl A|pvebest1=Purple|pvpbest1=Purple|pvpbest2=Red | ||
|pve=4 | |pve=4 | ||
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|democBoss=3 | |democBoss=3 | ||
|pro= | |pro= | ||
− | *Has full Fire Pierce and [[Fire Amp]] by default, plus [[Butcher]] in Purple. This makes him a deadly Fire Sweeper for both Fire [[Democalypse]] and | + | *Has full Fire Pierce and [[Fire Amp]] by default, plus [[Butcher]] in Purple. This makes him a deadly Fire Sweeper for both Fire [[Democalypse]] and PvP. |
− | *[[Aztec Pulse]] costs only 5 MP when maxed and does massive damage when combined with his other passives. The low MP cost also means you can spam it with Divine Brands going first, regardless if [[Alice A]] is present or not. | + | *[[Aztec Pulse]] costs only 5 MP when maxed and does massive damage when combined with his other passives. The low MP cost also means you can spam it with Divine Brands going first, regardless if [[Alice A]] is present or not. |
− | *[[Ce Acatl]] grants him a free revive once per battle, while refunding the | + | *[[Ce Acatl]] grants him a free revive once per battle, while refunding the Press Turn lost from his death. This makes him a great counter for Fast T1 Teams on offense, as anything short of a full team wipe will result in him coming back to life and reverse-sweeping with double [[Aztec Pulse]]s. |
− | *Pairs well with Rama | + | *Pairs well with [[Rama]] as he has [[Drain Fire]] by default. This is especially useful versus Herald team compositions to counter [[Uriel]]'s [[Sunrise]]. |
*Red gives him access to discounted [[Trisagion]], useful versus Fire Anti-Pierce. | *Red gives him access to discounted [[Trisagion]], useful versus Fire Anti-Pierce. | ||
|con= | |con= | ||
− | *Weak to Dark. | + | *Weak to Dark. |
− | *Purple has troubles versus Fire Anti-Pierce comps like [[Atavaka]]-[[Vairocana]], [[Atavaka]]-[[Surt A]], [[Demiurge]]-[[Ardha]] etc. | + | *Purple has troubles versus Fire Anti-Pierce comps like [[Atavaka]]-[[Vairocana]], [[Atavaka]]-[[Surt A]], [[Demiurge]]-[[Ardha]], etc. |
*Hard-countered by Revive Sealing units like [[Skull Knight]]. | *Hard-countered by Revive Sealing units like [[Skull Knight]]. | ||
|notes= | |notes= | ||
− | *As | + | *As the Press Turn count is determined at the start of the round, [[Ce Acatl]]'s Press Turn generation only cancels out the lost Press Turn from his death. |
*Ironically, he also pairs well with his mortal nemesis [[Skull Knight]] on defense, as [[Aztec Pulse]] will soften up everyone allowing [[Sword of Actuation]] to kill anyone his AI desires. | *Ironically, he also pairs well with his mortal nemesis [[Skull Knight]] on defense, as [[Aztec Pulse]] will soften up everyone allowing [[Sword of Actuation]] to kill anyone his AI desires. | ||
− | *[[Ce Acatl]] triggers '''after''' [[Passionate Rage]]. This allows him to dodge the AOE Chains and abuse any extra Press | + | *[[Ce Acatl]] triggers '''after''' [[Passionate Rage]]. This allows him to dodge the AOE Chains and abuse any extra Press Turn now available to him. |
}} | }} | ||
<!-- Rama --> | <!-- Rama --> | ||
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|democPrelim=3 | |democPrelim=3 | ||
|democBoss=3 | |democBoss=3 | ||
− | |pro=*One of only | + | |pro= |
− | + | *One of only two demons that can [[Drain Pierce|Anti-Pierce through Drain]], and thus an invaluable choice for [[Drain Teams]]. | |
− | *[[Brahmastra]] is a three-hit Almighty skill that functions as an [[Endure]]-breaker. | + | *[[Brahmastra]] is a three-hit Almighty skill that functions as an [[Endure]]-breaker. |
− | *Good base stats and no | + | *Good base stats and no weakness allow him to fulfill a variety of roles, be it support or sweeper. Yellow Rama can function as a good support demon with discounted [[Luster Candy]], whereas Purple gives him [[Ice Pierce]] which lets him sweep with [[Mabufudyne]]. |
|con= | |con= | ||
− | *[[Drain Pierce]] does nothing versus Almighty and Fractional damage, both of which are extremely common in higher tiers of | + | *[[Drain Pierce]] does nothing versus Almighty and Fractional damage, both of which are extremely common in higher tiers of PvP. |
*Stiff competition from [[Demiurge]], who not only has [[Drain Pierce]] but also [[Repel Pierce]] and two powerful passives. | *Stiff competition from [[Demiurge]], who not only has [[Drain Pierce]] but also [[Repel Pierce]] and two powerful passives. | ||
|notes= | |notes= | ||
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|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *[[Tailwind]] does massive damage against single targets, ideal for Bosses or cleaning up in | + | *[[Tailwind]] does massive damage against single targets, ideal for Bosses or cleaning up in PvP. |
− | *Works well in an [[ | + | *Works well in an [[Archangels]] Team. |
|con= | |con= | ||
− | *[[God's Blessing]] does not deal damage, unlike [[Uriel]] and [[Gabriel]]. | + | *[[God's Blessing]] does not deal damage, unlike [[Uriel]] and [[Gabriel]]'s passives. |
− | *Needs team built around him. | + | *Needs a team built around him to work. |
− | *Weak to Dark | + | *Weak to Dark. |
|notes= | |notes= | ||
− | *[[God's Blessing]] pairs well with [[Lakshmi A]], as the heal with trigger [[Diwali]] and restore MP to your team. This allows you to circumvent [[Alice A]]'s MP drain, which would otherwise stop [[ | + | *[[God's Blessing]] pairs well with [[Lakshmi A]], as the heal with trigger [[Diwali]] and restore MP to your team. This allows you to circumvent [[Alice A]]'s MP drain, which would otherwise stop [[Archangels]] Teams in their tracks. |
}} | }} | ||
<!-- Red Rider --> | <!-- Red Rider --> | ||
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|democBoss=1 | |democBoss=1 | ||
|pro= | |pro= | ||
− | *Good Str, decent Agi and Luck means he will hit hard without much Accuracy issues. | + | *Good Str, decent Agi and Luck means he will hit hard without much Accuracy issues. |
*[[Blade of Terror]] deals consistent Fractional damage based on enemies current HP, unaffected by buffs. It will also bypass the accuracy check since it is a fractional skill. | *[[Blade of Terror]] deals consistent Fractional damage based on enemies current HP, unaffected by buffs. It will also bypass the accuracy check since it is a fractional skill. | ||
− | *[[Blade of Terror]] has high AOE Bind chance when maxed, and can be used Turn 1 due to | + | *[[Blade of Terror]] has high AOE Bind chance when maxed, and can be used Turn 1 due to its low MP cost. |
|con= | |con= | ||
− | *[[Blade of Terror]] falls off later in the fight as it is based on Current HP (and is capped against late game targets in | + | *[[Blade of Terror]] falls off later in the fight as it is based on Current HP (and is capped against late game targets in PvE). |
*No innate Pierce means Panel 2 or a [[Phys Pierce (weak)]] transfer is mandatory. | *No innate Pierce means Panel 2 or a [[Phys Pierce (weak)]] transfer is mandatory. | ||
− | *Weak to Ice | + | *Weak to Ice. |
|notes= | |notes= | ||
*Buffs and damage boosts only work on [[Bloodshed]]'s Physical damage and not [[Blade of Terror]]'s Fractional damage. | *Buffs and damage boosts only work on [[Bloodshed]]'s Physical damage and not [[Blade of Terror]]'s Fractional damage. | ||
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|democBoss=1 | |democBoss=1 | ||
|pro= | |pro= | ||
− | *Panel 3 is insanely powerful, providing free [[Barrier Break]] and [[Makara Break]] at the start of turn without consuming Press Turns. | + | *Panel 3 is insanely powerful, providing free [[Barrier Break]] and [[Makara Break]] at the start of the turn without consuming Press Turns. |
*[[God's Malice]] is very good to lock down a single target with multiple Ailments. | *[[God's Malice]] is very good to lock down a single target with multiple Ailments. | ||
*[[Infinite Chakra]] helps to reduce MP requirements, allowing him to spam [[God's Malice]]. | *[[Infinite Chakra]] helps to reduce MP requirements, allowing him to spam [[God's Malice]]. | ||
*[[Mana Aid]] is a great transfer skill. | *[[Mana Aid]] is a great transfer skill. | ||
− | |con=*Weak to Elec | + | |con= |
+ | *Weak to Elec. | ||
*Countered very hard by [[Daisoujou]] clearing his ailments and punishing him for using Charm. | *Countered very hard by [[Daisoujou]] clearing his ailments and punishing him for using Charm. | ||
− | *Middling | + | *Middling Agi hurts Battle Speed for fast Ailment teams. |
|notes= | |notes= | ||
*Great set of Panels that provide additional Ailment Infliction, reduce MP costs and the aforementioned breaks. Easy 4x4 fusion paths make him a good P3 goal to strive toward. | *Great set of Panels that provide additional Ailment Infliction, reduce MP costs and the aforementioned breaks. Easy 4x4 fusion paths make him a good P3 goal to strive toward. | ||
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*Panel 3 pairs well with [[Alice A]] and [[Nebiros]] teams, allowing them to land Curse without worrying about Barriers. He also negates [[Xi Wangmu]]'s Panel 2, as he will continuously break her recasted Barriers each turn. | *Panel 3 pairs well with [[Alice A]] and [[Nebiros]] teams, allowing them to land Curse without worrying about Barriers. He also negates [[Xi Wangmu]]'s Panel 2, as he will continuously break her recasted Barriers each turn. | ||
}} | }} | ||
− | <!-- | + | <!-- Schierke --> |
{{TierDataBeta|demon=Schierke|pvebest1=Any|pvpbest1=Any | {{TierDataBeta|demon=Schierke|pvebest1=Any|pvpbest1=Any | ||
|pve=3 | |pve=3 | ||
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|con= | |con= | ||
*You are at the AI's Mercy on which Element gets casted. | *You are at the AI's Mercy on which Element gets casted. | ||
− | *[[Summon Elementals]] is only useable once every two turns. | + | *[[Summon Elementals]] is only useable once every two turns. |
− | *Both her skills have levels, making her a very costly investment Kasane-wise. | + | *Both her skills have levels, making her a very costly investment [[Skill Transfer|Kasane]]-wise. |
*No pierce on [[Elemental Magic]]. | *No pierce on [[Elemental Magic]]. | ||
}} | }} | ||
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|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *Very high Magic stat, combined with [[Garden of Eden]] and [[Merciless Blow]] lets him hit weaknesses hard. | + | *Very high Magic stat, combined with [[Garden of Eden]] and [[Merciless Blow]] it lets him hit weaknesses hard. |
− | *Innate [[Trisagion]] and [[Thunderclap]] deal massive damage when targeting | + | *Innate [[Trisagion]] and [[Thunderclap]] deal massive damage when targeting weaknesses. |
*[[Garden of Eden]] provides a teamwide boost to damage on hitting weakness, making him perfect for [[Democalypse]]. | *[[Garden of Eden]] provides a teamwide boost to damage on hitting weakness, making him perfect for [[Democalypse]]. | ||
− | *Panels give him and his teammates even more damage. Can be used in an [[ | + | *Panels give him and his teammates even more damage. Can be used in an [[Archangels]] team if banking solely on [[Uriel]] and [[Gabriel]]'s passives. |
|con= | |con= | ||
*Only obtainable through [[Democalypse]] grinding. | *Only obtainable through [[Democalypse]] grinding. | ||
*High MP costs make him unsuitable for anything outside [[Democalypse]]. | *High MP costs make him unsuitable for anything outside [[Democalypse]]. | ||
− | *Weak to Ice | + | *Weak to Ice. |
+ | |notes= | ||
+ | *The best way to build him for both Democalypses is by focusing on one element (most likely Light, see below) by transferring its respective Enhancement skill (ex. [[Light Enhancement]]) and [[Master Assassin]]. As the +10% damage to weak points given by Enhancements affects all the demon's skills regardless of element, this will ensure a +45% on the chosen element and a +30% on the other one (on comparison, a fully-focused Seraph with both an Amp and an Enhancement gets a total of +50% on the chosen element and of 15% on the other one). | ||
+ | *P4 [[Michael]] is a great mate for Seraph in Light Democalypse, as they both give damage boost to the whole party (Michael only to Divine/Heralds) and are both of the Herald race, meaning that you can kick in another Archangel (likely [[Gabriel]]), boost their damage and proc their passive, for a stellar amount of damage! | ||
}} | }} | ||
<!-- Seth --> | <!-- Seth --> | ||
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|pro= | |pro= | ||
*[[Ouas]] is a very powerful ST nuke that has a high crit rate and a strong heal. | *[[Ouas]] is a very powerful ST nuke that has a high crit rate and a strong heal. | ||
− | *Extremely high | + | *Extremely high Str and Luck means he will hit hard and crit often. |
− | *Teal covers his weakness while Clear gives him an AOE skill in [[Titanomachia]]. | + | *Teal covers his weakness while Clear gives him an AOE skill in [[Titanomachia]]. |
*Yellow gives him [[Nocturne]] which allows him to play a more support-oriented role, especially with innate [[Debilitate]]. | *Yellow gives him [[Nocturne]] which allows him to play a more support-oriented role, especially with innate [[Debilitate]]. | ||
− | *Good set of panels that provide him damage, bulk and MP reduction. | + | *Good set of panels that provide him damage, bulk and MP reduction. |
|con= | |con= | ||
− | *Lacks Phys Pierce, reducing his viability in certain areas | + | *Lacks Phys Pierce, reducing his viability in certain areas that require it. |
− | *Weak to Fire | + | *Weak to Fire. |
− | *Extremely low | + | *Extremely low Mag means [[Zandyne]] is a wasted slot. |
*As nothing in his kit boosts Phys damage, damage booster transfers are mandatory. | *As nothing in his kit boosts Phys damage, damage booster transfers are mandatory. | ||
}} | }} | ||
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|democBoss=3 | |democBoss=3 | ||
|pro= | |pro= | ||
− | *High | + | *High Str, Agi and Luck paired with innate [[Serial Killer]] and [[Vorpal Blade]] make him an effective Physical Sweeper. |
− | *Good candidate for the [[Hell Gongen]] team as patches out his biggest weakness - lack of Phys Pierce. | + | *Good candidate for the [[Hell Gongen]] team as it patches out his biggest weakness - lack of early Phys Pierce. |
− | *Great set of Panels especially Panel 3 which provides insane MP-cost reduction. | + | *Great set of Panels, especially Panel 3 which provides insane MP-cost reduction. |
− | *Has three sets of Drain resistances and no weakness if | + | *Has three sets of Drain resistances and no weakness if Teal, making him an ideal teammate for [[Rama]] or [[Demiurge]]. |
+ | *[[Pralaya]] removes Almighty [[Tetrakarn]] such as the chain effect from [[Lord of the Dead]]. This makes him a good complement for Almighty Physical attackers like [[Shiva A]], who are otherwise walled by it. | ||
|con= | |con= | ||
*[[Pralaya]] has a high MP cost and is blocked by [[Five Elements]]. | *[[Pralaya]] has a high MP cost and is blocked by [[Five Elements]]. | ||
− | *No | + | *No Pierce until Panel 4, requiring a lot of investment. |
− | *Very expensive to fuse. | + | *Weak to Ice. |
− | * | + | *Very expensive to fuse. This is also bad since [[Kartikeya]], one of the most important demons for both PvE and PvP, can only be obtained through a Multi-Fusion involving a Clear Shiva, making in fact impossible to panel them both at the same time. |
+ | |notes= | ||
+ | *Even paired with [[Angra Mainyu]] he still requires Divine Brands to cast [[Pralaya]] T1 against [[Alice A]] compositions. | ||
}} | }} | ||
<!-- Shiva A --> | <!-- Shiva A --> | ||
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|democPrelim=3 | |democPrelim=3 | ||
|democBoss=1 | |democBoss=1 | ||
− | |pro=*[[Third Eye]] | + | |pro= |
− | *[[Ishvara]] provides auto-Rebellion and passively boosts his accuracy and crit chance. | + | *[[Third Eye]] can only be blocked by two demons in the whole game ([[Griffith]] and [[Beelzebub (Human)]]), going even through [[Five Elements]]-like barriers. It is also treated as a Physical attack and as such can Crit. |
− | *Insane set of panels that give him everything he needs (accuracy, | + | *[[Ishvara]] provides auto-[[Rebellion]] and passively boosts his accuracy and crit chance. |
− | *Incredible Elemental resistances especially in Teal. All these Elemental Drains make him an excellent partner for [[Rama]] - Drain Elec in particular allows him to soft-counter [[Passionate Rage]]. | + | *Insane set of panels that give him everything he needs (accuracy, ST damage and reduced MP cost). |
+ | *Incredible Elemental resistances especially in Teal. All these Elemental Drains make him an excellent partner for [[Rama]] and [[Demiurge]] - Drain Elec in particular allows him to soft-counter [[Passionate Rage]]. | ||
|con= | |con= | ||
− | *Hard to further boost [[Third Eye]]'s damage | + | *Hard to further boost [[Third Eye]]'s damage outside [[Butcher]] due to how rare [[Almighty Boost]] and [[Almighty Survivor|Survivor]] are. |
− | *Weak to Force | + | *Weak to Force. |
*Very MP Hungry and prone to MP denial teams like [[Alice A]]. | *Very MP Hungry and prone to MP denial teams like [[Alice A]]. | ||
+ | *Completely walled off by [[Beelzebub (Human)]]'s [[Lord of the Dead]], as he never gets any attack skill outside [[Third Eye]]. | ||
|notes= | |notes= | ||
*Can be run in [[Hero Masakado T1]] Teams for a devastating First Turn Kill. | *Can be run in [[Hero Masakado T1]] Teams for a devastating First Turn Kill. | ||
+ | *[[Shiva]] and '''Shiva A''' can be used together against [[Beelzebub (Human)]] for a [[Pralaya]]+[[Third Eye]] combination. Note though that they will both need [[Angra Mainyu]] to cast it T1, and also Divine Brands if [[Alice A]] is an opponent! | ||
}} | }} | ||
− | <!-- Siegfried--> | + | <!-- Siegfried --> |
{{TierDataBeta|demon=Siegfried|pvebest1=Red|pvpbest1=Red | {{TierDataBeta|demon=Siegfried|pvebest1=Red|pvpbest1=Red | ||
|pve=3 | |pve=3 | ||
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*[[Arms Mastery]] passively boosts his damage and accuracy, letting him sweep hard with discounted [[Titanomachia]] in Red. | *[[Arms Mastery]] passively boosts his damage and accuracy, letting him sweep hard with discounted [[Titanomachia]] in Red. | ||
*Innate Drain Phys makes him a decent candidate for [[Drain Teams]]. | *Innate Drain Phys makes him a decent candidate for [[Drain Teams]]. | ||
− | *Incredible set of panels that | + | *Incredible set of panels that provides him further damage reduction, [[Phys Pierce]] and MP reduction. The Phys Reduction from Panel 1 in particular makes him very useful for [[Alter-World]] Phys. |
|con= | |con= | ||
*High investment - He requires Panels, good transfers and a proper team built around him to really shine. | *High investment - He requires Panels, good transfers and a proper team built around him to really shine. | ||
− | *Mediocre | + | *Mediocre Agi and L stats. |
|notes= | |notes= | ||
*[[Arms Mastery]] can be stacked with [[Phys Amp]] and [[Epitome of Carnage]] to skyrocket his Phys damage. | *[[Arms Mastery]] can be stacked with [[Phys Amp]] and [[Epitome of Carnage]] to skyrocket his Phys damage. | ||
− | *Panel 3 Siegfried is a very good candidate for [[Hero Masakado T1]] Teams, as he can fire off a devastating [[Titanomachia]] Turn 1 even against [[Alice A]] | + | *Panel 3 Siegfried is a very good candidate for [[Hero Masakado T1]] Teams, as he can fire off a devastating [[Titanomachia]] Turn 1 even against [[Alice A]] compositions. |
}} | }} | ||
<!-- Skull Knight --> | <!-- Skull Knight --> | ||
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|democBoss=1 | |democBoss=1 | ||
|pro= | |pro= | ||
− | *'''Demons die when they are killed''' by [[Sword of Actuation]], unable to be revived. This lets him counter [[Nebiros]], [[Xi Wangmu]] and [[Clotho]] revive | + | *'''Demons die when they are killed''' by [[Sword of Actuation]], unable to be revived. This lets him counter [[Nebiros]], [[Xi Wangmu]] and [[Clotho]] revive strategies, making him an exceptional Anti-Meta unit. |
*[[Sword of Actuation]] has a ridiculously low MP cost at max level (5 MP) - Even without Panels it can be cast Turn 1 with War Brands. Panel 2 further reduces it to 4 MP, allowing it to be cast regardless of brands or matchup. | *[[Sword of Actuation]] has a ridiculously low MP cost at max level (5 MP) - Even without Panels it can be cast Turn 1 with War Brands. Panel 2 further reduces it to 4 MP, allowing it to be cast regardless of brands or matchup. | ||
*[[Foe of Demons]] defensively buffs your team at the start of your opponent's turn, increasing your odds of surviving. | *[[Foe of Demons]] defensively buffs your team at the start of your opponent's turn, increasing your odds of surviving. | ||
*[[Repel Phys]] in Teal makes him a good partner for [[Alilat]] and [[Atavaka]]. | *[[Repel Phys]] in Teal makes him a good partner for [[Alilat]] and [[Atavaka]]. | ||
|con= | |con= | ||
− | *Difficult to boost [[Sword of Actuation]] further due to it being Almighty | + | *Difficult to boost [[Sword of Actuation]] further due to it being Almighty Physical, especially in Purple where [[Master Assassin]] is already provided. |
*Requires a good team setup around him to truly shine. | *Requires a good team setup around him to truly shine. | ||
− | *Middling | + | *Middling Agi makes him slightly awkward to fit in fast or slow teams. |
|notes= | |notes= | ||
*Has AI issues when used on defense - AI will occasionally target demons with high HP instead of trying to finish off demons with [[Sword of Actuation]]. This can be circumvented by pairing him with sweepers like [[Hecate]] or [[Atavaka]] to soften everyone up, ensuring [[Sword of Actuation]] will kill whoever his AI targets. [[Auto-Rebellion]] also supposedly fixes this issue. | *Has AI issues when used on defense - AI will occasionally target demons with high HP instead of trying to finish off demons with [[Sword of Actuation]]. This can be circumvented by pairing him with sweepers like [[Hecate]] or [[Atavaka]] to soften everyone up, ensuring [[Sword of Actuation]] will kill whoever his AI targets. [[Auto-Rebellion]] also supposedly fixes this issue. | ||
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|pro= | |pro= | ||
*His unique [[Soul Judgement (Sraosha)]] deals AOE Phys damage whenever an opposing demon dies. This adds to the damage of fast Turn 1 teams and allows him to clear [[Endure]]s. | *His unique [[Soul Judgement (Sraosha)]] deals AOE Phys damage whenever an opposing demon dies. This adds to the damage of fast Turn 1 teams and allows him to clear [[Endure]]s. | ||
− | *High base | + | *High base Agi and innate [[Speedster]] make him invaluable for fast teams. Panel 2 further increases his Battle Speed. |
− | *Both [[Soul Judgement (Sraosha)]] and [[Soul Break]] have innate | + | *Both [[Soul Judgement (Sraosha)]] and [[Soul Break]] have innate Pierce, giving him more flexibility over transfers. |
− | *[[Death Blow]] in Purple increases his crit damage. Yellow gives him access to [[Auto-Sukuka]] which | + | *[[Death Blow]] in Purple increases his crit damage. Yellow gives him access to [[Auto-Sukuka]], which can be useful to ensure his attacks do not miss. |
− | *Being a Herald, he can be used in an [[Archangels]] team to great effect. | + | *Being a Herald, he can be used in an [[Archangels]] team to great effect. |
|con= | |con= | ||
*Weak to Dark. | *Weak to Dark. | ||
− | *Unimpressive | + | *Unimpressive Str means he will need damage transfers to really shine. |
|notes= | |notes= | ||
*[[Soul Judgement (Sraosha)]] will trigger [[Marici]]'s [[Shimmer Arrow]] as it counts as a Phys skill. They form a pretty formidable combo especially if [[Hresvelgr]] is included to further add [[North Wind]] to the chains. | *[[Soul Judgement (Sraosha)]] will trigger [[Marici]]'s [[Shimmer Arrow]] as it counts as a Phys skill. They form a pretty formidable combo especially if [[Hresvelgr]] is included to further add [[North Wind]] to the chains. | ||
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|democPrelim=2 | |democPrelim=2 | ||
|democBoss=5 | |democBoss=5 | ||
− | |pro=*Low | + | |pro= |
− | *[[Ragnarok]] hits like a truck and refunds MP if maxed, allowing him to | + | *Low Agi, innate [[Tetra Shift]] and [[Intimidating Stance]] in Clear makes him a great candidate for slow [[Intimidating Stance Teams]]. |
− | *Purple provides [[Fire Pierce]] if | + | *[[Ragnarok]] hits like a truck and refunds MP if maxed, allowing him to cast it repeatedly. |
− | |con=*Weak to Ice | + | *Purple provides [[Fire Pierce]] if needed for PvE. |
− | *No innate Fire Pierce if | + | |con= |
+ | *Weak to Ice. | ||
+ | *No innate [[Fire Pierce]] if not Purple. | ||
|notes= | |notes= | ||
− | *Divine brands are recommended if using him for | + | *MATK is the stat to boost, as [[Ragnarok]] still greatly relies on it for damage. %PATK is recommended as the main sub-stat for brands. |
+ | *Divine brands are recommended if using him for PvP Defense. Otherwise, his AI will [[Ragnarok]] once and then default to spamming [[Berserker God]] every other turn, wasting all his damage potential. | ||
}} | }} | ||
− | <!-- Surt A--> | + | <!-- Surt A --> |
{{TierDataBeta|demon=Surt A|pvebest1=Any|pvpbest1=Purple | {{TierDataBeta|demon=Surt A|pvebest1=Any|pvpbest1=Purple | ||
|pve=3 | |pve=3 | ||
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|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *Low | + | *Low Agi and [[Intimidating Stance]] in Purple makes him a great candidate for slow [[Intimidating Stance Teams]], particularly if combined with Moirai sisters, or with [[Atavaka]] to also abuse Repel Fire. |
− | *[[Twilight Inferno]] deals massive damage to the enemy team when he dies, useful against frail T1 teams. This skill will go off even if he is bound on death, revive sealed etc, there is currently no way to stop it other than killing him last. | + | *[[Twilight Inferno]] deals massive damage to the enemy team when he dies, useful against frail T1 teams. This skill will go off even if he is bound on death, revive sealed, etc., there is currently no way to stop it other than killing him last. |
− | *[[Eruption]] deals respectable AOE damage and procs a random-hit AOE chain if the attack is successful, useful for cleaning up [[Endure]] and/or demons who survived the initial hit. | + | *[[Eruption]] deals respectable AOE damage and procs a random-hit AOE chain if the attack is successful, useful for cleaning up [[Endure]]s and/or demons who survived the initial hit. |
− | * | + | *Panel 2 turns his regular attack into a Single-target Nuke dependant on MATK. Not only does this absolve him of any MP issues, it also gives him an out to Fire Anti-Pierce, as he can just nuke another demon instead. |
− | *Works well in Battle Tower as the enemy team is forced to either kill him (which procs [[Twilight Inferno]] or deal with extra damage reduction on your MC. | + | *Works well in Battle Tower as the enemy team is forced to either kill him (which procs [[Twilight Inferno]]) or deal with extra damage reduction on your MC. |
|con= | |con= | ||
− | *Weak to Ice | + | *Weak to Ice. |
− | *Heavily dependant on | + | *Heavily dependant on Panel 2, otherwise he is hard-walled by Fire Anti-Pierce like [[Demiurge]] + [[Ardha]], [[Atavaka]] + himself/[[Vairocana]] etc. |
|notes= | |notes= | ||
*Great synergy with Moirai sisters: [[Lachesis]] provides him buff control and completes [[Intimidating Stance]], [[Atropos]] further adds to the passive chain effects while [[Clotho]]/[[Xi Wangmu]] provide revive support. | *Great synergy with Moirai sisters: [[Lachesis]] provides him buff control and completes [[Intimidating Stance]], [[Atropos]] further adds to the passive chain effects while [[Clotho]]/[[Xi Wangmu]] provide revive support. | ||
− | *Has goofy idle animations | + | *Has goofy idle animations. |
}} | }} | ||
<!-- Susano-o --> | <!-- Susano-o --> | ||
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|democPrelim=1 | |democPrelim=1 | ||
|democBoss=5 | |democBoss=5 | ||
− | |pro=*Very powerful Force nuker. [[Kusanagi]] hits extremely hard and autocasts [[Tarukaja]] to further buff your team's attack. | + | |pro= |
+ | *Very powerful Force nuker. [[Kusanagi]] hits extremely hard and autocasts [[Tarukaja]] to further buff your team's attack. | ||
*As [[Kusanagi]] is treated as a spell, it bypasses any accuracy checks letting him land it reliably. | *As [[Kusanagi]] is treated as a spell, it bypasses any accuracy checks letting him land it reliably. | ||
− | *Both [[Kusanagi]] and [[Mortal Jihad]] scale from Phys Attack, allowing him cover two elements decently (albeit without pierce). | + | *Both [[Kusanagi]] and [[Mortal Jihad]] scale from Phys Attack, allowing him to cover two elements decently (albeit without pierce). |
|con= | |con= | ||
*No innate pierce. | *No innate pierce. | ||
− | *Weak to Fire | + | *Weak to Fire. |
|notes= | |notes= | ||
*Easy 4x4 fusion paths and good panels make him a decent P3 goal to strive toward. | *Easy 4x4 fusion paths and good panels make him a decent P3 goal to strive toward. | ||
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|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *Innate [[Epitome of Carnage]] and [[Master Assassin]] in | + | *Innate [[Epitome of Carnage]] and [[Master Assassin]] in Purple makes him a terrific Phys powerhouse, especially considering [[Violent Slash]]'s high Base Power and Crit. |
− | *[[Heavenly Valor]] punishes enemies who pass when used in | + | *[[Heavenly Valor]] punishes enemies who pass when used in PvP Defense teams. |
*Nulls Phys and Drains Force innately. Gains [[Drain Phys]] in Teal which goes well with [[Rama]] as Phys Anti-Pierce. | *Nulls Phys and Drains Force innately. Gains [[Drain Phys]] in Teal which goes well with [[Rama]] as Phys Anti-Pierce. | ||
|con= | |con= | ||
− | *No added Accuracy in his kit. Requires extra Accuracy investment from Brands, Panels or skill | + | *No added Accuracy in his kit. Requires extra Accuracy investment from Brands, Panels or skill transfers to hit reliably. |
− | *Weak to Fire | + | *Weak to Fire. |
*[[Heavenly Valor]] can be countered, and misses will trigger passives like [[Andalucia]] and [[Brilliant Wings]]. | *[[Heavenly Valor]] can be countered, and misses will trigger passives like [[Andalucia]] and [[Brilliant Wings]]. | ||
|notes= | |notes= | ||
− | *[[Xi Wangmu]] is a very oppressive partner for him as her passive helps to keep him (and by extension, [[Heavenly Valor]]) alive. She also allows him to forgo bulk stats entirely to focus on damage and accuracy. | + | *[[Xi Wangmu]] is a very oppressive partner for him as her passive helps to keep him (and by extension, [[Heavenly Valor]]) alive. She also allows him to forgo bulk stats entirely to focus on damage and accuracy. |
*[[Heavenly Valor]] has lower base accuracy compared to typical Physical AOEs. | *[[Heavenly Valor]] has lower base accuracy compared to typical Physical AOEs. | ||
}} | }} | ||
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|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *[[Mjolnir]] deals massive damage against single targets, ideal for Bosses and [[Democalypse]]. | + | *[[Mjolnir]] deals massive damage against single targets, ideal for Bosses and [[Democalypse]]. At max level it also refunds 2 MP when used, allowing to be used repeatedly even without Divine brands. |
*Panels grant him a lot of damage, making him an ideal Elec mage especially with [[Elec Pierce]] in Purple. | *Panels grant him a lot of damage, making him an ideal Elec mage especially with [[Elec Pierce]] in Purple. | ||
|con= | |con= | ||
− | *Weak to Force | + | *Weak to Force. |
− | * | + | *[[Megaton Raid]] and [[Charge]] are wasted slots for an Elec Mage build. |
− | *Random target skills are very hard to use for | + | *Random target skills are very hard to use for PvP. |
|notes= | |notes= | ||
− | *AI is extremely bad on Auto, as Charge will mess him up. | + | *AI is extremely bad on Auto, as [[Charge]] will mess him up. |
}} | }} | ||
− | <!-- Thor A--> | + | <!-- Thor A --> |
{{TierDataBeta|demon=Thor A|pvebest1=Purple|pvpbest1=Purple|pvpbest2=Teal | {{TierDataBeta|demon=Thor A|pvebest1=Purple|pvpbest1=Purple|pvpbest2=Teal | ||
|pve=2 | |pve=2 | ||
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|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *[[Megingjord]] provides him Crit Resistance and lessens damage from Physical-type skills, making it one of the few skills that can reduce damage from Almighty | + | *[[Megingjord]] provides him Crit Resistance and lessens damage from Physical-type skills, making it one of the few skills that can reduce damage from Almighty Physical skills like [[Third Eye]], [[Sword of Actuation]], etc. Panel 2 further increases this. |
*[[Thunderous Hammer]] is a ramping skill that reaches full potential after two casts. At max boost level, it casts a second swing after the first much like [[Berserk]], which is useful for breaking Endures. | *[[Thunderous Hammer]] is a ramping skill that reaches full potential after two casts. At max boost level, it casts a second swing after the first much like [[Berserk]], which is useful for breaking Endures. | ||
− | *The | + | *The sheer BP of [[Thunderous Hammer]], coupled with [[Elec Amp]] in Purple, makes him very powerful for Elec [[Democalypse]]. |
− | *Very bulky | + | *Very bulky thanks to innate [[Life Surge]], great HP and Vit stats and the damage reduction from [[Megingjord]]. |
|con= | |con= | ||
− | *Weak to Force | + | *Weak to Force. |
*Bizarrely, the second hit of [[Thunderous Hammer]] doesn't bypass [[Endure]]s, while the first does. This leads to awkward situations where the first hit leaves the enemy demon barely alive, and the second hit merely triggers the Endure. | *Bizarrely, the second hit of [[Thunderous Hammer]] doesn't bypass [[Endure]]s, while the first does. This leads to awkward situations where the first hit leaves the enemy demon barely alive, and the second hit merely triggers the Endure. | ||
− | *Middling | + | *Middling Agi and Luck plus no innate hit boosters lead to accuracy issues. |
− | |||
}} | }} | ||
<!-- Tokisada --> | <!-- Tokisada --> | ||
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|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *[[Flag of Salvation]] boosts your entire team's light damage, making him useful for [[Brands of Sin: Sloth]] | + | *[[Flag of Salvation]] boosts your entire team's light damage, making him useful for [[Brands of Sin: Sloth|Brands of Sin: Sloth 11]] and Light [[Democalypse]]. It also passively restores 1 MP to your whole party when clearing a wave. |
− | *[[Amakusa Uprising]] deals heavy single target damage and can crit. Combined with innate [[Death Blow]] and [[Light Amp]] in | + | *[[Amakusa Uprising]] deals heavy single target damage and can crit. Combined with innate [[Death Blow]] and [[Light Amp]] in Purple it makes him a very strong Light nuker, especially with Panel 2 unlocked. It also provides your team [[Tarukaja]] and [[Sukukaja]] buffs, allowing your following demons to hit harder. |
− | *Great set of Transferable skills being one of the | + | *Great set of Transferable skills, being one of the few sources of [[Death Blow]] and [[Auto-Rebellion]]. |
|con= | |con= | ||
− | *Requires Panel 2 to unlock his full potential for | + | *Requires Panel 2 to unlock his full potential for PvP, as being able to guarantee crits for extra turns is very powerful. |
− | *Only has | + | *Only has Pierce through [[Amakusa Uprising]], [[Mahamadyne]] in Red does not pierce. |
− | *Needs accuracy investment for | + | *Needs accuracy investment for PvP, as [[Amakusa Uprising]] can miss. |
|notes= | |notes= | ||
− | *Light is a very good element in the current | + | *Light is a very good element in the current meta, as several popular demons usually do not have it covered ([[Alice A]], [[Nebiros]] and [[Hecate]] to name a few). |
*The additional MP from [[Flag of Salvation]] allows your other demons to drop Divine Brands and/or [[Mana Aid]] in favor for more offensive brands and passives. | *The additional MP from [[Flag of Salvation]] allows your other demons to drop Divine Brands and/or [[Mana Aid]] in favor for more offensive brands and passives. | ||
− | *Red gives | + | *Red gives discounted [[Mahamadyne]]. Note that having this unlocked might mess up your [[Brands of Sin: Sloth|Brands of Sin: Sloth 11]] runs, as the AI will prioritize it over [[Amakusa Uprising]]. |
}} | }} | ||
<!-- Trumpeter --> | <!-- Trumpeter --> | ||
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|democPrelim=1 | |democPrelim=1 | ||
|democBoss=1 | |democBoss=1 | ||
− | |pro=*[[Apocalypse]] deals heavy Almighty AOE damage while having a high mute chance for a low MP cost. | + | |pro= |
+ | *[[Apocalypse]] deals heavy Almighty AOE damage while having a high mute chance for a low MP cost. | ||
*Access to Concentrate to further increase his damage. | *Access to Concentrate to further increase his damage. | ||
*No weaknesses and 2 Nulls give him a lot of flexibility in skill transfers. | *No weaknesses and 2 Nulls give him a lot of flexibility in skill transfers. | ||
|con= | |con= | ||
*Very high MP costs. | *Very high MP costs. | ||
− | |||
*Hard countered by [[Five Elements]], plus stiff competition from other Almighty sweepers like [[Mother Harlot]]. | *Hard countered by [[Five Elements]], plus stiff competition from other Almighty sweepers like [[Mother Harlot]]. | ||
}} | }} | ||
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|democBoss=1 | |democBoss=1 | ||
|pro= | |pro= | ||
− | *'''Demons die when they are killed''' by [[Dark Premonition]], unable to be revived. | + | *'''Demons die when they are killed''' by [[Dark Premonition]], unable to be revived. |
− | *Revive seal is very useful in certain | + | *Revive seal is very useful in certain PvE content (like several AG2 bosses) and to counter [[Nebiros]] and [[Xi Wangmu]] revive strategies in PvP. |
*High innate dodge rate which compliments the Mute from [[Dark Premonition]]. | *High innate dodge rate which compliments the Mute from [[Dark Premonition]]. | ||
*Red gains discounted [[Mind Blast]], which can be used to further disable enemies. Purple gains [[Enduring Soul]] to bolster her survivability. | *Red gains discounted [[Mind Blast]], which can be used to further disable enemies. Purple gains [[Enduring Soul]] to bolster her survivability. | ||
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*Mediocre stats. | *Mediocre stats. | ||
*Ailments fall flat in late PvE because of inflated enemy stats. | *Ailments fall flat in late PvE because of inflated enemy stats. | ||
− | *Weak to Light | + | *Weak to Light. |
|notes= | |notes= | ||
*[[Tzitzimitl]] bears special mention as a hard-counter to Moirai Sisters, especially for target/revenging. If she can survive [[Passionate Rage]] (not hard if you run Purple), she will gain immediate access to Disastrous Eclipse and [[Star of Darkness]], letting her fire off hard-hitting AOE Revive Seals. Pair her with [[Tlaltecuhtli]] and fodder demons sporting [[Auto-Rakunda]] and [[Auto-Taruka]] to get an immediate buff swing. | *[[Tzitzimitl]] bears special mention as a hard-counter to Moirai Sisters, especially for target/revenging. If she can survive [[Passionate Rage]] (not hard if you run Purple), she will gain immediate access to Disastrous Eclipse and [[Star of Darkness]], letting her fire off hard-hitting AOE Revive Seals. Pair her with [[Tlaltecuhtli]] and fodder demons sporting [[Auto-Rakunda]] and [[Auto-Taruka]] to get an immediate buff swing. | ||
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|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *One of the core demons in the [[Archangels]] archetype. When combined with two other Herald or Divine demons, [[God's Fire]] dishes out massive damage even before battle really begins. | + | *One of the core demons in the [[Archangels]] archetype. When combined with two other Herald or Divine demons, [[God's Fire]] dishes out massive damage even before battle really begins. As it is a chain effect, it doesn't consume Press Turns even when hitting NDR+Anti-Pierce. |
*[[God's Fire]] gives your party a [[Tarukaja]] attack buff, and at Panel 2 even adds in a [[Rakunda]] debuff, swinging offensive buffs to your favor. | *[[God's Fire]] gives your party a [[Tarukaja]] attack buff, and at Panel 2 even adds in a [[Rakunda]] debuff, swinging offensive buffs to your favor. | ||
− | |||
|con= | |con= | ||
− | *Needs | + | *Needs a team built around him to work. |
*Chain effects kills demons before they have a chance to talk, making him less useful for [[Aura Gate]]. | *Chain effects kills demons before they have a chance to talk, making him less useful for [[Aura Gate]]. | ||
− | *Weak to Dark | + | *Weak to Dark. |
|notes= | |notes= | ||
− | *Reflected [[God's Fire]] will damage him because of innate pierce. Beware of [[ | + | *Reflected [[God's Fire]] will damage him because of innate pierce. Beware of [[Repel Pierce]] units such as [[Atavaka]]. |
*Requires additional MP Support when going against [[Alice A]] teams. | *Requires additional MP Support when going against [[Alice A]] teams. | ||
}} | }} | ||
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|democBoss=1 | |democBoss=1 | ||
|pro= | |pro= | ||
− | *[[Radiant Mantra]] constantly resets all buffs and debuffs at the start of enemy turn. When used in a slow team, this allows him to nullify | + | *[[Radiant Mantra]] constantly resets all opponents' buffs and allies' debuffs at the start of the enemy turn. When used in a slow team, this allows him to nullify harmful Auto-skills, giving your other demons more flexibility in skill transfers as they don't have to counter them anymore. |
− | *Good | + | *Good Repel resistances makes him a natural partner for [[Alilat]] and [[Atavaka]]. Fire and Light Repel is especially useful to counter [[Archangels]] teams, as it makes him immune to both their AOE elements. |
− | *High | + | *High Mag and [[Butcher]] in Purple allows him to function as a strong Almighty sweeper. In addition to dealing respectable Almighty damage, [[Path of Prominence]] also applies a mini [[Luster Candy]] buff, extending his role as a buff control specialist. |
− | *Yellow gives him access to discounted [[Mediarahan]], allowing him to function as a decent | + | *Yellow gives him access to discounted [[Mediarahan]], allowing him to function as a decent PvE Healer. |
|con= | |con= | ||
*Very hard to further boost his damage. | *Very hard to further boost his damage. | ||
− | *Despite wanting to go second to fully abuse [[Radiant Mantra]], his | + | *Despite wanting to go second to fully abuse [[Radiant Mantra]], his Agi is on the high side. |
− | *Very high MP costs. Even with maxed [[Path of Prominence]] and Divine Brands, he won't be able to spam it consistently unless Panel 2 is also unlocked. | + | *Very high MP costs. Even with maxed [[Path of Prominence]] and Divine Brands, he won't be able to spam it consistently unless Panel 2 is also unlocked. |
− | *Full Almighty / non-Piercing kit means he is shut down hard by Five Elements. | + | *Full Almighty / non-Piercing kit means he is shut down hard by [[Five Elements]] effects. |
|notes= | |notes= | ||
− | *[[Radiant Mantra]] is very useful for certain | + | *[[Radiant Mantra]] is very useful for certain PvE content to remove Fast [[Luster Candy]] and Fast [[Debilitate]]. |
− | *Good synergy with [[Skull Knight]] - [[Radiant Mantra]] will purge away all debuffs, allowing [[Foe of Demons]] to guarantee a [[Sukukaja]] and [[Rakukaja]] buff. | + | *Good synergy with [[Skull Knight]] - [[Radiant Mantra]] will purge away all debuffs, allowing [[Foe of Demons]] to guarantee a [[Sukukaja]] and [[Rakukaja]] buff. |
}} | }} | ||
<!-- Vasuki --> | <!-- Vasuki --> | ||
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*P3 autocasts [[Rakunda]], which is invaluable in [[Democalypse]] boss phases where buffs are hard to come by. | *P3 autocasts [[Rakunda]], which is invaluable in [[Democalypse]] boss phases where buffs are hard to come by. | ||
|con= | |con= | ||
− | *Poison (and by extension [[Insanity]]) does literally nothing for his Ice builds. | + | *Poison (and by extension [[Insanity]]) does literally nothing for his Ice builds. |
− | *Lacks of pierce and being limited to only random targetting makes him very bad for | + | *Lacks of pierce and being limited to only random targetting makes him very bad for PvP. |
− | *Weak to Fire | + | *Weak to Fire. |
}} | }} | ||
<!-- Vishnu --> | <!-- Vishnu --> | ||
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|democBoss=2 | |democBoss=2 | ||
|pro= | |pro= | ||
− | *Good bulk | + | *Good bulk makes him a tanky Mage thanks to [[Avatar]]. |
*Gains discounted [[Megidolaon]] in Red. | *Gains discounted [[Megidolaon]] in Red. | ||
− | * | + | *Panels give healing and MP reduction, furthering his tanky Mage role. |
− | |||
|con= | |con= | ||
− | *Weak to Fire | + | *Weak to Fire. |
*Low damage output compared to Top Tier demons. | *Low damage output compared to Top Tier demons. | ||
− | *Needs heavy investment in Brands and Panels to be usable in | + | *[[Bufudyne]] and [[Holy Wrath]] are wasted skills for PvP builds, and don't synergize with each other in PvE ones. |
+ | *Full not-Piercing / Almighty kit means he is shut down hard by [[Five Elements]]-like effects. | ||
+ | *Needs heavy investment in Brands and Panels to be usable in PvP. | ||
|notes= | |notes= | ||
− | *Low | + | *Low Agi forces him into slow teams, but slow teams prefer very high damage demons (even if their MP cost is high) rather than demons able to spam low MP-cost low damage attacks. |
}} | }} | ||
<!-- V --> | <!-- V --> | ||
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|democPrelim=1 | |democPrelim=1 | ||
|democBoss=1 | |democBoss=1 | ||
− | |pro=*[[Griffon-Bolt]] is | + | |pro= |
− | *Will virtually never have MP issues thanks to [[Shadow-Shock]] giving him a free Almighty ST attack. | + | *[[Griffon-Bolt]] is very good when combined with Turn 1 teams with lots of Crits passing and generating Press Turns. Good teammates include [[Masakado A]], [[Asura Lord]] and [[Kartikeya]]. |
+ | *Will virtually never have MP issues thanks to [[Shadow-Shock]] giving him a free Almighty ST attack. | ||
*Balanced stats and no weaknesses give him flexibility in transfer skills. | *Balanced stats and no weaknesses give him flexibility in transfer skills. | ||
*Red and Yellow give him an Almighty AOE skill that debuffs. | *Red and Yellow give him an Almighty AOE skill that debuffs. | ||
− | *Laughs at his enemies occasionally | + | *Laughs at his enemies occasionally. |
|con= | |con= | ||
− | *Very harshly countered by [[Five Elements]] on Defense, as the AI does not know how to pass and will lose | + | *Very harshly countered by [[Five Elements]] effects on Defense, as the AI does not know how to pass and will lose Press Turns attacking into it. |
*Relies on auto-attacks, does not contribute much if his teammates are spamming skills instead. | *Relies on auto-attacks, does not contribute much if his teammates are spamming skills instead. | ||
*Demons with AOE reduction passives like [[Hecatoncheires]] and [[Orcus]] significantly reduces his damage. | *Demons with AOE reduction passives like [[Hecatoncheires]] and [[Orcus]] significantly reduces his damage. | ||
Line 2,223: | Line 2,235: | ||
|pro= | |pro= | ||
*[[Peach of Immortality]] gives all your demons two extra lives. This is especially powerful if coupled with naturally tanky demons like [[Hecate]] and [[Guan Yu]], or demons with on-death effects such as [[Ixtab]] and [[Nadja]]. | *[[Peach of Immortality]] gives all your demons two extra lives. This is especially powerful if coupled with naturally tanky demons like [[Hecate]] and [[Guan Yu]], or demons with on-death effects such as [[Ixtab]] and [[Nadja]]. | ||
− | *[[Goddess' Fan]] removes all buffs from the opponent and fully debuffs them, swinging buff advantage in your favor. | + | *[[Goddess' Fan]] removes all buffs from the opponent and fully debuffs them, swinging the buff advantage in your favor. |
− | *Above average bulk and [[Null Mortal]] in | + | *Above average bulk and [[Null Mortal]] in Purple allows her to survive most onslaughts and resurrect her fallen teammates. |
− | *Decent | + | *Decent PvE Healer with innate [[Mediarama]]. |
|con= | |con= | ||
*Hard countered by revive sealing skills such as [[Sword of Actuation]]. | *Hard countered by revive sealing skills such as [[Sword of Actuation]]. | ||
Line 2,240: | Line 2,252: | ||
|democBoss=4 | |democBoss=4 | ||
|pro= | |pro= | ||
− | *Very powerful Dark Mage. [[Guilty]] passively increases his | + | *Very powerful Dark Mage. [[Guilty]] passively increases his Dark damage while dealing bonus damage at the start of a boss wave. |
− | + | *[[Enma's Judgement]] provides team-wide [[Null Mortal]], [[Tarukaja]] and [[Rakukaja]], which can be very powerful in PvP depending on tier. | |
− | *[[Enma's Judgement]] provides team-wide [[Null Mortal]], [[Tarukaja]] and [[Rakukaja]], which can be very powerful in | + | *True [[Dark Pierce]] in Purple. |
− | *Red gains access to [[Mamudodyne]]. Combined with the [[Tarukaja]] buff from [[Enma's Judgement]], this makes him a fantastic | + | *Red gains access to [[Mamudodyne]]. Combined with the [[Tarukaja]] buff from [[Enma's Judgement]], this makes him a fantastic Preliminary demon for [[Democalypse]]. |
− | *Trivializes [[Brands of Sin]] | + | *Trivializes [[Brands of Sin: Vanity|Brands of Sin Vanity 11]], works well for [[Aura Gate]]. |
|con= | |con= | ||
− | *[[Guilty]] only works on Boss | + | *[[Guilty]] only works on Boss waves, rendering it useless for PvP and most of PvE. |
− | *Picking Red for AOE means losing out on Dark Pierce. | + | *Picking Red for AOE means losing out on [[Dark Pierce]]. |
*No strong, unique Active to take advantage of his powerful passives. [[Mudodyne]] is fairly unimpressive. | *No strong, unique Active to take advantage of his powerful passives. [[Mudodyne]] is fairly unimpressive. | ||
}} | }} | ||
Line 2,257: | Line 2,269: | ||
|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *Widely considered the best demon for | + | *Widely considered the best demon for PvE as he has access to an AOE in [[Vorpal Blade]], a boss-killing skill in [[Hassou Tobi]], MP refresh in [[Mana Aid]] and a damage booster in [[Phys Amp]]. |
− | *Innate [[Mana Aid]] lets him repeatedly spam [[Vorpal Blade]] or [[Hassou Tobi]] in | + | *Innate [[Mana Aid]] lets him repeatedly spam [[Vorpal Blade]] or [[Hassou Tobi]] in PvE. |
*[[Hassou Tobi]] does massive damage against lone targets, making it ideal against bosses and [[Democalypse]]. | *[[Hassou Tobi]] does massive damage against lone targets, making it ideal against bosses and [[Democalypse]]. | ||
*Teal can be used to cheese certain PvE Content. | *Teal can be used to cheese certain PvE Content. | ||
*Excellent set of panels that grant him Accuracy, more MP and more damage. | *Excellent set of panels that grant him Accuracy, more MP and more damage. | ||
|con= | |con= | ||
− | *Only | + | *Only has innate Pierce on [[Hassou Tobi]]. |
*Random Targetting on [[Hassou Tobi]] makes it bad against Waves and in PvP. | *Random Targetting on [[Hassou Tobi]] makes it bad against Waves and in PvP. | ||
*Will have MP issues if Panel 2 is not unlocked. | *Will have MP issues if Panel 2 is not unlocked. | ||
Line 2,274: | Line 2,286: | ||
|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *[[Kongo Zaou]] is a powerful passive that grants Phys Pierce to all your demons under Rebellion. [[Hell Gongen]] is a team archetype based specifically around this ability. | + | *[[Kongo Zaou]] is a powerful passive that grants Phys Pierce to all your demons under [[Rebellion]]. [[Hell Gongen]] is a team archetype based specifically around this ability. |
− | *Panel 3 grants team-wide | + | *Panel 3 grants team-wide Rebellion whenever he crits. This is very powerful for Physical-based [[Hero Masakado T1]] teams, as it cranks up their damage to insane levels and guarantees virtually infinite crits. |
*Red gives him a cheap AOE attack in [[Herculean Strike]]. | *Red gives him a cheap AOE attack in [[Herculean Strike]]. | ||
*While not common, he can work as a Fire Mage as he has passable Magic and [[Fire Amp]] in Purple. | *While not common, he can work as a Fire Mage as he has passable Magic and [[Fire Amp]] in Purple. | ||
*Great set of Panels that provide additional damage, accuracy and team-wide Rebellion. | *Great set of Panels that provide additional damage, accuracy and team-wide Rebellion. | ||
|con= | |con= | ||
− | *Weak to Elec | + | *Weak to Elec. |
− | *Middling | + | *Middling Agi affects his Accuracy and Speed. Missing can be disastrous for a [[Masakado A]] team, as they aim to win on the very first turn. |
|notes= | |notes= | ||
*[[Auto-Rebellion]] is a very powerful transfer skill for him, as it will guarantee he can start the crit loop. | *[[Auto-Rebellion]] is a very powerful transfer skill for him, as it will guarantee he can start the crit loop. | ||
Line 2,293: | Line 2,305: | ||
|pro= | |pro= | ||
*[[Rip]] does AOE Piercing Physical damage and heals him by 50% of the damage dealt. It also refunds 2 MP when maxed, allowing you to spam it repeatedly. | *[[Rip]] does AOE Piercing Physical damage and heals him by 50% of the damage dealt. It also refunds 2 MP when maxed, allowing you to spam it repeatedly. | ||
− | *[[Nosferatu]] increases his damage every turn (up to 50% after 5 turns). This makes him excellent for long, sustained | + | *[[Nosferatu]] increases his damage every turn (up to 50% after 5 turns). This makes him excellent for long, sustained PvE fights, especially since he can heal himself with [[Rip]]. |
− | *[[Mana Aid]] in Clear is very useful for | + | *[[Mana Aid]] in Clear is very useful for PvE, as it ensures he can spam [[Rip]] every wave. |
*Very tanky thanks to incredible bulk and [[Nosferatu]] providing him a better [[Enduring Soul]]. Purple gives him [[Null Mortal]] which makes him even harder to kill. | *Very tanky thanks to incredible bulk and [[Nosferatu]] providing him a better [[Enduring Soul]]. Purple gives him [[Null Mortal]] which makes him even harder to kill. | ||
*Red gives him access to discounted [[Megaton Raid]]. Note that it will not pierce without P2 though! | *Red gives him access to discounted [[Megaton Raid]]. Note that it will not pierce without P2 though! | ||
|con= | |con= | ||
− | *Has accuracy issues due to low | + | *Has accuracy issues due to low Agi and middling Luck. |
*No natural Pierce outside Panel 2 might cause issues when out of MP. | *No natural Pierce outside Panel 2 might cause issues when out of MP. | ||
|notes= | |notes= | ||
− | *A very useful unit for beginners to cruise through the early parts of | + | *A very useful unit for beginners to cruise through the early parts of PvE. |
*Limited-time Collaboration unit. Nobody knows if he will be rerun. | *Limited-time Collaboration unit. Nobody knows if he will be rerun. | ||
}} | }} | ||
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|democPrelim=1 | |democPrelim=1 | ||
|democBoss=1 | |democBoss=1 | ||
− | |pro=*[[Null Phys]] in | + | |pro= |
+ | *[[Null Phys]] in Teal is handy for early-mid game. | ||
*Good STR/VIT | *Good STR/VIT | ||
− | |con=*Doesn't carve himself any niches that others don't do better. | + | |con= |
+ | *Doesn't carve himself any niches that others don't do better. | ||
*[[Maragion]] serves little use on him due to low MAG stat. | *[[Maragion]] serves little use on him due to low MAG stat. | ||
*Low AGI | *Low AGI | ||
Line 2,520: | Line 2,534: | ||
*Low VIT. | *Low VIT. | ||
*Underwhelming outside of [[Democalypse]] | *Underwhelming outside of [[Democalypse]] | ||
− | |notes=*Unless you want to use him outside [[Democalypse]] just use him in | + | |notes=*Unless you want to use him outside [[Democalypse]] just use him in Purple for [[Elec Boost]]. |
*[[Thunder of Destiny]] is the reason for his excellency in Elec [[Democalypse]] due to getting a free weakness/damage multiplier at the beginning of 2nd turn. | *[[Thunder of Destiny]] is the reason for his excellency in Elec [[Democalypse]] due to getting a free weakness/damage multiplier at the beginning of 2nd turn. | ||
}} | }} | ||
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*Infinite use [[Orlean Prayer]]. | *Infinite use [[Orlean Prayer]]. | ||
|con=*Healing is not very powerful in this game. | |con=*Healing is not very powerful in this game. | ||
− | *Despite how good [[Orlean Prayer]] in P3 is, | + | *Despite how good [[Orlean Prayer]] in P3 is, PvP is too fast and each Press Turn is too precious for such strategy to be good in general usage. |
*The AI won't perform such T1 strategy. | *The AI won't perform such T1 strategy. | ||
|notes= | |notes= | ||
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|democPrelim=1 | |democPrelim=1 | ||
|democBoss=1 | |democBoss=1 | ||
− | |pro=*Her unique passive [[Sass]] lowers the defense of the team for 3 turns when the enemy is charmed. Useful in wave based battle due to [[Auto-Rakunda]] only working on the first wave nor having to waste a turn casting a defense debuff. | + | |pro= |
− | *High LUK and access to a rare skill [[Insanity]] in | + | *Her unique passive [[Sass]] lowers the defense of the team for 3 turns when the enemy is charmed. Useful in wave based battle due to [[Auto-Rakunda]] only working on the first wave nor having to waste a turn casting a defense debuff. |
+ | *High LUK and access to a rare skill [[Insanity]] in Purple making her good at inflicting ailments. | ||
*Panel 3 gives [[Sass]] an [[Sukunda]] effect as well and panel 2 raises ailment infliction. | *Panel 3 gives [[Sass]] an [[Sukunda]] effect as well and panel 2 raises ailment infliction. | ||
|con=*Fairly slow making her teams take the risk of being outsped. | |con=*Fairly slow making her teams take the risk of being outsped. | ||
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|democPrelim=4 | |democPrelim=4 | ||
|democBoss=2 | |democBoss=2 | ||
− | |pro=*One of the best healers in the game due to high mag and considerable bulk | + | |pro= |
+ | *One of the best healers in the game due to high mag and considerable bulk | ||
*Great for early-mid pve. | *Great for early-mid pve. | ||
*Red is a good in the prelims of dark [[Democalypse]]. | *Red is a good in the prelims of dark [[Democalypse]]. | ||
*Will hit for decent damage due to high mag. | *Will hit for decent damage due to high mag. | ||
− | *Immune to the primary elements of the Dark Aether Quests if | + | *Immune to the primary elements of the Dark Aether Quests if Teal. |
|con= *Healing falls off almost entirely late pve and not a good role in PvP. | |con= *Healing falls off almost entirely late pve and not a good role in PvP. | ||
*Lowest luck stat in game meaning crits/ailments will hinder him greatly. | *Lowest luck stat in game meaning crits/ailments will hinder him greatly. |
Revision as of 19:37, 5 August 2021
Contents
Overview
- This List shows the relative strength of a demon and how/where it can be used.
- If you have any problems with evaluations/ratings here, feel free to discuss it with us on Discord!
- Discord Link: https://discord.gg/HJNCBFV
Rating
- The PVP Tier List compares demons in their Panel 3 form, with their skills leveled up, with good brands, and assumes the best transfer skills.
- However a Tier List comparing demons solely in their Panel 0/1/2 forms would not be largely different from this one.
- 5★ PVP scores are defined as such
- 5: These demons are a central force in the current Metagame. Expect to see them >3 times out of 10 matches.
- 4: These demons have a more specific role but can still thrive very well with proper support in the current Meta. Expect to see them at least once every 10 matches.
- 3: These demons are not very popular or only work in very specific / niche teams, requiring a lot of support.
- 2: These demons do not work well outside low-rank PVP (Gold 1 and below).
- 1: These demons are ill-suited for PVP, regardless of rank.
- 5★ PVE scores are defined as such
- 5: Amazing (Usably nigh anywhere and is kind of a staple)
- 4: Great (Usable for most things and has great defining elements)
- 3: Good (Is usable for a good chunk of content but is not the greatest)
- 2: Meh (Has uses few and far between)
- 1: Terrible (Hardly usable)
- 5★ Democalypse (the Guild vs Guild game mode) scores are defined as such
- 5: These demons are a staple for their respective elements and used by all top 1% teams.
- 4: These demons are very good for their respective elements and are often used in top 3% teams.
- 3: These demons are decent for their respective elements, but are overshadowed by other demons in higher ranks.
- 2: These demons are filler demons at best.
- 1: These demons are ill-suited for Democalypse.
- For a more comprehensive Democalypse Tier List, refer to the Democalypse page
- For the 4★ tier list, anything above a score of 4 is worth considering, as they are equal or even better than several 5★ demons
What do the flags mean?
The flags below the Demon's portrait in the tier list show how they can be obtained.
- - Demon is fuseable. Clicking this icon shows you all fusion combinations for this demon.
- - Demon is Gacha only.
- - Demon is Banner Gacha only. You can only obtain this demon by pulling from their seasonal banners.
- - Demon is Event only. Nobody knows if they will be rerun.
Last Updates
- 19/08/2020 - Tier list overhaul beta
- 25/08/2020 - Automated visual tables added. Thanks Abyss!!
- 26/08/2020 - Redefined PVE rating definitions.
- 13/11/2020 - Added Democalypse ratings. Note that this is still a beta feature!
- 29/04/2021 - Added ThorA and SurtA, and made several rating changes for older demons.
5★ Summary
- Synced daily (~24:00 JST)
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5 star Tier List
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Alice |
4 | 4 | 4 | 5 | 5 | ||
Pros |
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Alice A |
5 | 5 | 5 | 1 | 2 | ||
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Alilat |
4 | 3 | 3 | 1 | 1 | ||
Pros |
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Cons |
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Amaterasu |
4 | 2 | 2 | 3 | 3 | ||
Pros |
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Notes |
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Ananta |
1 | 2 | 3 | 3 | 1 | ||
Pros |
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Cons |
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Notes | - | ||||||
Anat |
4 | 5 | 5 | 5 | 3 | ||
Pros |
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Cons |
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Notes |
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Angra Mainyu |
3 | 5 | 5 | 1 | 1 | ||
Pros |
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Cons |
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Notes |
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Aniel |
4 | 3 | 3 | 2 | 5 | ||
Pros |
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Cons |
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Ardha |
4 | 4 | 4 | 1 | 5 | ||
Pros |
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Cons |
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Notes |
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Asherah |
3 | 3 | 3 | 2 | 2 | ||
Pros |
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Cons |
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Asura |
4 | 2 | 2 | 4 | 5 | ||
Pros |
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Cons |
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Asura Lord |
5 | 4 | 4 | 5 | 3 | ||
Pros |
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Cons |
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Notes |
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Atavaka |
4 | 5 | 5 | 1 | 1 | ||
Pros |
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Atropos |
2 | 5 | 5 | 3 | 3 | ||
Pros |
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Cons |
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Azazel |
2 | 3 | 3 | 4 | 3 | ||
Pros |
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Cons |
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Notes |
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Baal |
4 | 4 | 4 | 5 | 5 | ||
Pros |
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Cons |
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Notes |
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Barong |
Any | 4 | 2 | 2 | 3 | 3 | |
Pros |
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Cons |
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Notes |
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Bayonetta☆ |
Any | 2 | 2 | 2 | 1 | 2 | |
Pros |
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Cons |
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Notes |
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Belial |
3 | 3 | 3 | 5 | 2 | ||
Pros |
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Cons | |||||||
Notes |
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Berserker Guts |
3 | 5 | 5 | 1 | 3 | ||
Pros |
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Cons |
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Notes |
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Black Frost |
Any | Any | 3 | 2 | 2 | 5 | 2 |
Pros |
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Cons |
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Notes | - | ||||||
Black Maria |
2 | 2 | 2 | 1 | 1 | ||
Pros |
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Cons |
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Notes |
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Black Rider |
2 | 3 | 3 | 4 | 2 | ||
Pros |
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Cons |
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Notes | - | ||||||
Cernunnos |
2 | 2 | 2 | 2 | 5 | ||
Pros |
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Cons |
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Notes |
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Clotho |
3 | 4 | 4 | 1 | 1 | ||
Pros |
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Cons |
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Cu Chulainn |
3 | 2 | 2 | 4 | 4 | ||
Pros |
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Notes | |||||||
Cu Chulainn A |
4 | 4 | 4 | 5 | 3 | ||
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Cybele |
3 | 1 | 1 | 5 | 5 | ||
Pros |
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Cons |
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Daisoujou |
Any | 4 | 5 | 5 | 1 | 1 | |
Pros |
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Cons |
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Dante☆ |
Any | 3 | 3 | 3 | 4 | 2 | |
Pros |
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Cons |
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Demiurge |
Any | 4 | 4 | 5 | 1 | 1 | |
Pros |
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Cons |
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Notes |
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Demonee-Ho |
2 | 2 | 2 | 1 | 1 | ||
Pros |
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Cons |
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Notes |
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Erlkonig |
Any | 2 | 4 | 4 | 1 | 1 | |
Pros |
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Cons | |||||||
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Fafnir |
1 | 1 | 1 | 1 | 1 | ||
Pros |
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Cons |
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Notes |
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Flauros |
2 | 2 | 2 | 5 | 4 | ||
Pros |
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Cons |
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Notes |
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Flauros Hallel |
4 | 5 | 4 | 3 | 3 | ||
Pros |
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Cons |
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Notes |
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Frost Ace |
3 | 3 | 3 | 2 | 5 | ||
Pros |
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Cons |
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Notes | - | ||||||
Gabriel |
4 | 3 | 3 | 5 | 5 | ||
Pros |
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Notes |
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Garuda |
Any | 4 | 3 | 3 | 3 | 1 | |
Pros |
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Cons |
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Garuda A |
3 | 3 | 3 | 3 | 5 | ||
Pros |
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Cons |
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Gogmagog |
4 | 3 | 3 | 4 | 3 | ||
Pros |
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Cons |
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Griffith |
3 | 3 | 3 | 1 | 1 | ||
Pros |
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Guan Yu |
4 | 4 | 4 | 3 | 4 | ||
Pros |
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Cons |
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Notes |
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Guts |
4 | 4 | 5 | 5 | 2 | ||
Pros |
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Cons |
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Notes |
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Hecate |
4 | 4 | 4 | 2 | 5 | ||
Pros |
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Cons |
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Notes |
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Hresvelgr |
4 | 4 | 4 | 5 | 3 | ||
Pros |
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Cons | |||||||
Notes | - | ||||||
Huang Di |
4 | 2 | 2 | 5 | 3 | ||
Pros |
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Cons |
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Notes |
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Huang Long |
4 | 2 | 2 | 1 | 1 | ||
Pros |
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Indrajit |
3 | 3 | 2 | 3 | 5 | ||
Pros |
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Cons |
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Notes |
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Ishtar |
2 | 2 | 2 | 4 | 3 | ||
Pros |
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Cons |
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Notes |
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Ixtab |
Any | 1 | 3 | 3 | 1 | 2 | |
Pros |
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Cons |
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Notes |
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Izanami |
3 | 2 | 2 | 5 | 4 | ||
Pros |
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Cons |
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Notes |
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||||||
Jeanne☆ |
2 | 2 | 2 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Kali |
4 | 3 | 3 | 4 | 5 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Kartikeya |
5 | 4 | 4 | 2 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Lachesis |
2 | 5 | 5 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Lakshmi |
Any | 2 | 2 | 2 | 2 | 3 | |
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Lakshmi A |
4 | 3 | 2 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Lilith |
Any | 2 | 2 | 3 | 3 | 1 | |
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Lilith A |
3 | 4 | 4 | 3 | 3 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Lucifer |
3 | 2 | 2 | 4 | 3 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Lucifuge |
3 | 2 | 3 | 3 | 4 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Mahakala |
4 | 3 | 3 | 4 | 5 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Mahamayuri |
4 | 4 | 4 | 2 | 5 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Mara |
3 | 2 | 2 | 3 | 5 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Marici |
2 | 3 | 4 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Masakado |
5 | 4 | 4 | 3 | 3 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Masakado A |
Any | 5 | 5 | 5 | 5 | 3 | |
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Mastema |
3 | 2 | 2 | 5 | 3 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Master Therion |
Any | 2 | 2 | 2 | 1 | 1 | |
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Maya |
3 | 3 | 3 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Metatron |
3 | 2 | 3 | 4 | 4 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Michael |
3 | 1 | 1 | 2 | 5 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Mot |
Any | 3 | 3 | 2 | 5 | 5 | |
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Motoko Kusanagi |
3 | 4 | 5 | 4 | 1 | ||
Pros |
|
||||||
Cons | |||||||
Notes |
|
||||||
Mother Harlot |
Any | 2 | 4 | 4 | 1 | 1 | |
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Mozgus |
2 | 2 | 2 | 2 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Nebiros |
4 | 3 | 3 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Nergal |
1 | 4 | 4 | 4 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Nero☆ |
Any | 3 | 3 | 2 | 5 | 3 | |
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Norn |
3 | 1 | 1 | 2 | 4 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Orcus |
3 | 4 | 3 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Ose Hallel |
4 | 4 | 4 | 4 | 5 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Pale Rider |
1 | 3 | 2 | 4 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Pales |
2 | 3 | 3 | 1 | 1 | ||
Pros |
|
||||||
Cons | |||||||
Notes |
|
||||||
Quetzalcoatl |
Any | 2 | 2 | 2 | 4 | 1 | |
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Quetzalcoatl A |
4 | 4 | 4 | 5 | 3 | ||
Pros |
|
||||||
Cons | |||||||
Notes |
|
||||||
Rama |
Any | 4 | 3 | 3 | 3 | 3 | |
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Raphael |
3 | 3 | 3 | 2 | 5 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Red Rider |
2 | 3 | 2 | 2 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Samael |
2 | 3 | 2 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Schierke |
Any | Any | 3 | 1 | 1 | 4 | 2 |
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Seraph |
3 | 1 | 1 | 2 | 5 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Seth |
3 | 2 | 2 | 2 | 4 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Shiva |
4 | 3 | 2 | 5 | 3 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Shiva A |
4 | 5 | 5 | 3 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Siegfried |
3 | 3 | 3 | 4 | 4 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Skull Knight |
3 | 5 | 5 | 2 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Sraosha |
4 | 4 | 4 | 3 | 3 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Surt |
3 | 3 | 3 | 2 | 5 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Surt A |
Any | 3 | 5 | 5 | 5 | 5 | |
Pros |
|
||||||
Cons | |||||||
Notes |
|
||||||
Susano-o |
3 | 2 | 2 | 1 | 5 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Susano-o A |
3 | 3 | 4 | 2 | 5 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Thor |
3 | 2 | 2 | 2 | 5 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Thor A |
2 | 3 | 3 | 2 | 5 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Tokisada |
4 | 3 | 3 | 2 | 5 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Trumpeter |
Any | 2 | 2 | 2 | 1 | 1 | |
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Tzitzimitl |
Any | 2 | 3 | 2 | 1 | 1 | |
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Uriel |
4 | 3 | 3 | 4 | 5 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Vairocana |
3 | 4 | 5 | 3 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Vasuki |
2 | 2 | 2 | 2 | 5 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Vishnu |
2 | 3 | 2 | 1 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
V☆ |
Any | 2 | 3 | 3 | 1 | 1 | |
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Xi Wangmu |
Any | 3 | 5 | 5 | 1 | 1 | |
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Yama |
3 | 3 | 3 | 5 | 4 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Yoshitsune |
5 | 2 | 2 | 4 | 5 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Zaou-Gongen |
5 | 3 | 3 | 4 | 5 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Zodd |
3 | 2 | 2 | 3 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
4★ Summary
- Synced daily (~24:00 JST)
Score | Demons |
---|---|
5 | |
4 | |
3 | |
2 | |
1 |
Score | Demons |
---|---|
5 | |
4 | |
3 | |
2 | |
1 |
Score | Demons |
---|---|
5 | |
4 | |
3 | |
2 | |
1 |
Score | Demons |
---|---|
5 | |
4 | |
3 | |
2 | |
1 |
Score | Demons |
---|---|
5 | |
4 | |
3 | |
2 | |
1 |
4 star Tier List
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | Prelim | Boss | ||
Abaddon |
1 | 1 | 1 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Abaddon A |
4 | 1 | 1 | 1 | 5 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Agni |
3 | 2 | 2 | 5 | 4 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Anubis |
3 | 2 | 2 | 5 | 5 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Anzu |
2 | 2 | 2 | 5 | 3 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Attis |
2 | 2 | 2 | 1 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Azrael |
2 | 1 | 1 | 1 | 4 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Beelzebub |
3 | 2 | 2 | 5 | 2 | ||
Pros |
|
||||||
Cons | |||||||
Notes |
|
||||||
Beiji-Weng |
2 | 2 | 2 | 5 | 3 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Beloved |
1 | 1 | 1 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Bishamonten |
1 | 1 | 1 | 1 | 1 | ||
Pros |
|
||||||
Cons | |||||||
Notes | - | ||||||
Cerberus |
3 | 1 | 1 | 1 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Chernobog |
2 | 3 | 3 | 2 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Dantalian |
2 | 2 | 2 | 1 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Dionysus |
1 | 3 | 3 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Fenrir |
4 | 3 | 3 | 3 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | |||||||
Ganesha |
1 | 3 | 3 | 1 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Girimekhala |
2 | 2 | 1 | 2 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | |||||||
Gucumatz |
3 | 2 | 2 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Gurr |
2 | 3 | 3 | 2 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Hanuman |
2 | 2 | 2 | 3 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Halloween Jack |
3 | 2 | 2 | 2 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Hecatoncheires |
2 | 3 | 3 | 2 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Hel |
2 | 2 | 2 | 3 | 3 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Hell Biker |
4 | 3 | 3 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Helper Frost |
2 | 2 | 2 | 2 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Jeanne d'Arc |
3 | 3 | 1 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Jikokuten |
2 | 2 | 2 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Kama |
1 | 1 | 1 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | |||||||
Kikuri-Hime |
2 | 1 | 1 | 3 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
King Frost |
3 | 2 | 2 | 5 | 3 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Kudlak |
2 | 2 | 2 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Loki |
4 | 2 | 2 | 1 | 3 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Long |
3 | 2 | 2 | 1 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Man Eater |
2 | 2 | 2 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Matador |
3 | 3 | 3 | 3 | 1 | ||
Pros | |||||||
Cons |
|
||||||
Notes | - | ||||||
Mishaguji |
2 | 2 | 2 | 3 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Nekomata A |
1 | 4 | 4 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Neko Shogun |
1 | 3 | 3 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Nidhoggr |
1 | 4 | 4 | 2 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Oberon |
3 | 1 | 1 | 4 | 4 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Odin |
3 | 2 | 2 | 4 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Ongyo-Ki |
2 | 2 | 2 | 1 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | |||||||
Orochi |
2 | 1 | 1 | 3 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Pallas Athena |
3 | 1 | 1 | 3 | 3 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Parvati |
1 | 3 | 3 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Pazuzu |
3 | 1 | 1 | 4 | 2 | ||
Pros |
|
||||||
Cons | |||||||
Notes | - | ||||||
Persephone |
2 | 3 | 2 | 2 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Prometheus |
2 | 2 | 1 | 5 | 3 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Rakshasa |
3 | 2 | 2 | 4 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Rangda |
2 | 2 | 2 | 2 | 2 | ||
Pros | |||||||
Cons |
|
||||||
Notes |
|
||||||
Sandalphon |
3 | 1 | 1 | 2 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Sarasvati |
2 | 1 | 1 | 3 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Skadi |
2 | 2 | 2 | 3 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Sleipnir |
3 | 2 | 2 | 2 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Sphinx |
2 | 2 | 2 | 3 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Succubus |
2 | 1 | 1 | 2 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Tachikoma |
Any | 3 | 2 | 2 | 3 | 2 | |
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Throne |
2 | 2 | 2 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Titan |
2 | 2 | 1 | 3 | 3 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Titania |
3 | 2 | 2 | 5 | 3 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Tlaltecuhtli |
2 | 2 | 2 | 3 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Tsukuyomi |
2 | 2 | 2 | 1 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
White Rider |
3 | 2 | 2 | 1 | 3 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Wu Kong |
3 | 2 | 2 | 4 | 3 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Yatagarasu |
4 | 3 | 3 | 3 | 2 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Ym |
3 | 2 | 2 | 5 | 3 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Yurlungur |
2 | 2 | 2 | 1 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Zhong Kui |
2 | 4 | 4 | 5 | 3 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
See also
- Skill List
- Democalypse Tier List
- PVP Team Guide for knowledge about how to combine these Top Tier demons.