Hi
- Favorite Team so far: Ailment
- Favorite demon (Dx2): Pales
- Favorite demon (every game): ???
- Favorite character (Dx2): Megakin
- Favorite character (every game): ???
- Favorite waifu (Dx2): Rika
- Favorite waifu (every game): Pixie (SMT III)
- Games played: Shin Megami Tensei I, Shin Megami Tensei: Liberation Dx2, Shin Megami Tensei III[1]
- Games I'm planning to play: Raido-o Kuzunoha saga, Persona saga (presumably starting with "Persona 2: Innocent Sin" or "Persona 3"), Shin Megami Tensei II, Shin Megami Tensei IV (both), Shin Megami Tensei V
- What I have to say:
- Why is Mothman a meme?
- Jack Frost was nice, then he got more avatars than Shiva.
- That of Alice and the Counts is the best part of SMT I... if not the only beautiful one.
- Trixie must be summonable in a game sooner or later.
- This game has too many banner exclusives!!! Like, half of them could just be gatcha-only!
- The moment Raido-o Kuzunoha is added in the game, I'll lose a lot of money.
- I'll never understand why the player's nickname has been changed from 'Rookie' to 'Newbie'. The former was nicer.
- The Neutral Ending may not be the "True Ending", but is the only logic one: who would ever legitimetly choose a world of Anarchy or one of Comunism, except to see the different endings?
Reference for Tier table
Name
|
Best Archetype(s)
|
PVE
|
PVP
|
Democalypse
|
PVE |
PVP |
Offense |
Defense |
Prelim |
Boss
|
Alice
|
|
|
? |
? |
? |
? |
? |
Pros |
|
Cons |
|
Notes |
- Useful (or funny) notes about the demon
|
|
Personal Draft about 3★-and-less Demons
(The following is just to have fun or for personal use and is not to be intended as an official guide on the Wiki)
Everyone has that 1/2/3★ demon they have a fondness for, thus desiring to bring them up to 5★ or even 6★. The following is a "guide" intended to help people identify each demon's strengths, weaknesses and best colors, other than the role and the use they might have. It also helps identifying those demons which are actually worth evolving.
Now, those are the reasons you might want to invest in one of those demons:
- You actually very like the demon. Or it's meme.
- The demon can be actually useful.
- They are cheaper to invest in comparing to 4★ and 5★ demons, especially regarding skill points (you can just use copies of the same demon rather than wasting Yasake Magatamas). Unfortunately, the investment for Evolution is unvaried (or even more expensive, in a certain sense).
The Tiers are as following:
T: This demon is trash. No reason you should invest in them; actually, they might end up dissatisfying you even if you like them.
1: Useless demons, but not as dissatisfying. They can still have some use for fun.
2: Weak demons which are more likely to do some job in a team, usually due to good stats or skills. They are still useless compared to 4★.
3: Demons with a nice, usually thanks to the good combination of stats and/or good skills. They are of some use in given contexts, and might even make for early cheap PvP teams. They are the equivalent of 2-Tier demons in the normal list.
4: Demons that are actually useful, at least in given contexts. They are nice for early/mid PvE content, and might even make for early cheap PvP teams. It's always better to keep at least one of those demons. They are equivalent of 2-Tier demons of high use/3-Tier demons in the normal list
5: Actually useful demons, who make easier a lot of PvE content. They are not particularly better at PvP than 4-Tier demons, though. They are the equivalent of 3-Tier demons... or even 4-Tiers, in particular, specific cases.
1★ Demons
Agathion
Agathion
|
Best Archetype(s)
|
Tier
|
Elements
|
Weak |
Normal |
Resist |
Null |
Drain |
Repel
|
|
|
1 |
Ice, Dark |
Phys, Force, Light |
Fire |
- |
- |
-
|
Skills
|
Reverse Fusion
|
Innate Transferable
|
Innate Normal
|
|
|
|
|
|
This demon can't be fused from higher fusion materials
|
Cursedi |
Zio |
Mazio |
Heat Wave |
Mutudi |
Luck Amp I |
Resist Dark
|
6★ Stats
|
AI
|
HP
|
Vit
|
PATK
|
MATK
|
PDEF
|
MDEF
|
Agi
|
Lu
|
Attack
|
1206 |
178 |
493 |
645 |
564 |
600 |
105 |
140
|
Pros
|
- Good HP and Vitality and high MDEF helping its survivability.
- Discrete MATK for a 1★.
|
Cons
|
- 2 weaknesses, both very bad ones for PvE.
- Low Agi.
- No good skills other than Zio.
|
Suggestions
|
- The best use you can do of it is probably running him as a Healer-Supporter that can occasionally exploit Elec weaknesses with Zio. Transfer it Diarama, a support skill (likewise Tarunda or Rakukaja), and/or Samrecarm.
- If you use Skill Slots to cover even one of its weaknesses it will lose much of his utility, so it's better just not to use him in stages where many or strong enemies use Ice and Dark skills. If you want to do it anyway, Buffs/Debuffs usually have priority on which skill should stay.
- Despite having decent MATK and 2 skills both Elec-based, those deal too little damage to let it play as a proper mage.
|
Notes
|
- Technically, its best color would be Teal, but only Clear and maybe Red (if it is given for Eclipse events) are available.
- He can be paired with Orcus thanks to having 2 open weaknesses, serving this way as the Team's other Support.
|
Apsaras
Apsaras
|
Best Archetype(s)
|
Tier
|
Elements
|
Weak |
Normal |
Resist |
Null |
Drain |
Repel
|
|
|
2 |
Fire |
Elec, Force, Light, Dark |
Ice |
- |
- |
-
|
Skills
|
Reverse Fusion
|
Innate Transferable
|
Innate Normal
|
|
|
|
|
|
Any 3★ Fairy/Vile+2 Slimes+Pixie+Phantom
|
Posumudi |
Bufu |
Diara |
Bufula |
Mecharmdi |
Agility Amp I |
Resist Elec
|
6★ Stats
|
AI
|
HP
|
Vit
|
PATK
|
MATK
|
PDEF
|
MDEF
|
Agi
|
Lu
|
Heal
|
1028 |
140 |
510 |
687 |
527 |
569 |
115 |
140
|
Pros
|
- Good MAG for a 1★.
- Discounted Diara in Clear or Bufula in Red are both good skills.
|
Cons
|
- Weak to Fire, and most weak-to-Ice units are Fire users.
- Low Agi
|
Suggestions
|
- Her MATK is low, but high enough to still do a nice job as a mage. Plus her awakening skills are pretty versatile, giving her good flexibility.
- You can choose to run a Mage-Healer in Clear or a full Mage in Red. If Clear you might still want to give her Bufula from Forneus, but support skills are undoubtedly better.
- Resist Fire is mandatory. Other good transfers are Samrecarm, Mediara or -kaja/-nda skills (which one depends if you want to run an offensive or defensive build). If you run a full Mage in Red give her Ice Boost instead.
- Brands are Divine+Heal for Clear, Spell+Heal for Red.
|
Notes
|
|
Azumi
Azumi
|
Best Archetype(s)
|
Tier
|
Elements
|
Weak |
Normal |
Resist |
Null |
Drain |
Repel
|
|
|
T |
Elec |
Phys, Fire, Force, Light, Dark |
Ice |
- |
- |
-
|
Skills
|
Reverse Fusion
|
Innate Transferable
|
Innate Normal
|
|
|
|
|
|
This demon can't be fused from higher fusion materials
|
Paraladi |
Bufu |
Ice Breath |
Mabufu |
Dia |
Life Bonus |
Resist Force
|
6★ Stats
|
AI
|
HP
|
Vit
|
PATK
|
MATK
|
PDEF
|
MDEF
|
Agi
|
Lu
|
Heal
|
896 |
112 |
565 |
603 |
509 |
518 |
147 |
137
|
Pros
|
- Discounted Ice Breath in Clear is niche.
- Agi is good enough to allow him (her? them) to be a Cleric.
|
Cons
|
- Weak to Elec.
- Discounted Ice Breath is a wasted skill, because of their sub-optimal MAG and their role as a Support.
- Which is destroyed by their low Vit.
- Which relies completely on transfers.
- Which is limited to a "-kaja/-nda"/"Samrecarm" fodder.
- Heal AI but no healing skills like what the hell.
- To be fair that's probably to prioritize Paraladi, but AI is already supposed to that.
|
Suggestions
|
- Just go for the basic kit (Samrecarm+Heals/Buffs/Debuffs). Consider giving them Life Brands, because their survivability is hindered by their low Vit, and you need them to die after using Samrecarm. Obviously you can also go full Buff-Debuff if you think Samrecarm would be useless on them.
- You might still want to take advantage of the discounted Ice Breath and to run them as a full Mage against specific bosses. In this case, transfer Ice Boost and another support skill (likely Tarukaja or Rakunda). Consider that they are still a sidekick, though: do not build your entire strategy around them.
|
Notes
|
|
Bicorn
Bicorn
|
Best Archetype(s)
|
Tier
|
Elements
|
Weak |
Normal |
Resist |
Null |
Drain |
Repel
|
|
|
2 |
Force |
Phys, Fire, Ice, Elec, Light |
- |
Dark |
- |
-
|
Skills
|
Reverse Fusion
|
Innate Transferable
|
Innate Normal
|
|
|
|
|
|
Any 3★ Fairy/Vile+3 Slimes
|
Lunge |
Agi |
Maragi |
Heat Wave |
Charmdi |
Hellish Mask |
Resist Light
|
6★ Stats
|
AI
|
HP
|
Vit
|
PATK
|
MATK
|
PDEF
|
MDEF
|
Agi
|
Lu
|
Attack
|
1169 |
170 |
745 |
624 |
616 |
587 |
81 |
70
|
Pros
|
- Very good PATK, especially for a 1★!
- Also good Vit, granting survivality even when going second.
- Null to Dark!
- Innate Lunge, a skill with boosted Crit Chance plus increased Hit Rate when levelled up, making up for his low Luck.
- Loves both girls and boys: that's how you do proper representation.
|
Cons
|
- Abysmal Agi and Luck, meaning he will miss a lot, be hit a lot, be critted on a lot, and let's not even mention Ailments.
- Weak to Elec.
- No significative skills except Lunge, meaning the only thing he can do is hitting (and he is bad at that, too).
- Lunge is not as good as Cleave, since it doesn't gain Damage through level up.
|
Suggestions
|
- One of the best 1★ demons for low-rarity teams due to his PATK and Null, but has a LOOOT of accuracy issues. The best skills to transfer are Good Aim, Bloody Glee, a strong ST Phys skill (like Fatal Sword) and Phys Boost.
- Bloody Glee+Phys Boost is a good combination if you want to try having a Phys attacker that occasionally crits giving you more turns. You can make up for Good Aim's absence by using Aim Brands; wether to apply War+Aim or double Aim is up to you, but the second one is definitely the best option.
- If you want to run him with a ST Phys, Good Aim is better than Phys Boost as it allows you to use War+Aim brands while further improving your accuracy.
- Discounted Heat Wave in Red isn't a good choice because AOE Skill+bad accuracy enhances the possibility to miss. Purple's Hellish Mask is a better option.
|
Notes
|
- Compared to Eligor, Bicorn has higher Agi, PATK and MATK (useful for exploiting Fire weaknesses), while Eligor has higher Vit, Luck, DEF and Phys Resistance. But Eligor is also a white cisgender alpha male while Bicorn is a friendly bisexual black horse so make your choice.
|
Chagrin
Chupacabra
Chupacabra
|
Best Archetype(s)
|
Tier
|
Elements
|
Weak |
Normal |
Resist |
Null |
Drain |
Repel
|
|
|
3 |
Elec |
Phys, Fire, Ice, Force, Light, Dark |
- |
- |
- |
-
|
Skills
|
Reverse Fusion
|
Innate Transferable
|
Innate Normal
|
|
|
|
|
|
Multi-Fusion: only available as Clear
|
Mazan |
Stealth |
Auto-Sukuka |
Spirit Drain |
Paraladi |
Hellish Mask |
Resist Elec
|
6★ Stats
|
AI
|
HP
|
Vit
|
PATK
|
MATK
|
PDEF
|
MDEF
|
Agi
|
Lu
|
Attack
|
821 |
96 |
588 |
550 |
497 |
488 |
170 |
161
|
Pros
|
- Good Agi and Luck meaning it works well as a cheap Evasion Tank, even for early PvP.
- Stealth is a very good Unique which gives Endure and a passive bonus of +20% to Evasion when triggered. This bonus stacks with those provided by skills.
- Cheapest demon with an "Auto-" skill, in this case Auto-Sukuka, which further supports its role as an Evasion Tank.
- Due to its Luck, can even work as an Ailment inflictor.
|
Cons
|
- Weak to Elec (and no Resistances).
- Completely useless against any enemy with skills that don't miss, due to the low Vit.
- Stealth's Endure effect must be triggered for the +20% Evade bonus to also be activated.
- Endure-like skills aren't very reliable in PvP anymore due to Mortal effects or even skills that just ignore them.
- Plus, Yoshitsune is used a lot in low-rank PvP, and his Unique Hassou Tobi is a Random attack with very high Hit Rate, which will also vanify your Endure-like effect if it hits you more than once (which is highly possile).
|
Suggestions
|
- It's obviously best against Phys Teams, especially demons with low Accuracy like Gogmagog or Zaou-Gongen. Double Dodge Brands are the best choice, but you cans also mix Speed and Dodge if you need to.
- Using a Skill Slot to cover its weakness will greatly impact on its utility, and since it will be mostly used for targeted battles anyway, it's better not to.
- You can give it Endure/Enduring Soul to provide more survivability (since Endure-like effects stack).
- Other good skills are Sukunda/Acid Breath, Dodge or Mahamakajam. Giving it both Endure and Dodge means that it will mostly play a passive role.
- To run it in an Ailment Team, give it Speedster and Mahamakajam. You might be forced to give it Ailment Brands if you lack ways to inflict Weak to the enemy party.
- You can also run it in slow teams due to the utility of Auto-Sukuka. In this case, keep it Level 1 and give it Dodge, Endure and/or a Buff/Debuff skill as you see more fitting, considering it will probably die before its turn arrives. Technically, the best transfers to give it in this case are other "Auto-" skills, but are they really worth being spent on a 1★ demon with just occasional use?
- A different tactic for an Evasion Tank Chupacabra, especially in Defense Teams, is to give it Enduring Soul+Recarmdra and full Dodge Brands; but again, Recarmdra is a rare spell and one among the most useful, so same as above.
|
Notes
|
- Since enduring effects activate in order of listing, Stealth will always activate before an eventual Enduring Soul, granting you the Evasion bonus from the start.
- Bring it respect guys. This one is one of the "old glories", used a lot as an Evasion Tank/Support in the early days.
- Also cheer to the numerous Bronze Defense Teams that use one, single Chupacabra and literally no other demon. And no, I'm not only talking about inactive accounts.
|
Cu Sith
Cu Sith
|
Best Archetype(s)
|
Tier
|
Elements
|
Weak |
Normal |
Resist |
Null |
Drain |
Repel
|
|
|
1 |
- |
Phys, Fire, Ice, Elec, Force, Dark |
- |
Light |
- |
-
|
Skills
|
Reverse Fusion
|
Innate Transferable
|
Innate Normal
|
|
|
|
|
|
This demon can't be fused from higher fusion materials
|
Cleave |
Agi |
Amrita |
Sweet Bite |
Tarukaja |
Life Bonus |
Resist Fire
|
6★ Stats
|
AI
|
HP
|
Vit
|
PATK
|
MATK
|
PDEF
|
MDEF
|
Agi
|
Lu
|
Support
|
896 |
112 |
663 |
565 |
532 |
509 |
147 |
112
|
Pros
|
- 1 Null and no weaknesses!
- Innate Support AI meaning you don't have to waste an AI Tendency Selector on it.
- Agi is high enough to work as a Cleric.
- Discounted Amrita in Clear means you'll be able to heal a demon from ailments each time you reach Cu Sith's turn.
- Good doggo.
|
Cons
|
- Innate skills are useless to support a build as a Cleric.
- Despite having passable PATK for a 1★ demon, Cleave is not as useful as its magic counterparts.
- Low Luck means it has low resistance to ailments (which is bad since it is supposed to be a Cleric).
- Amrita can heal only one demon each use; unless you don't know what ailments you're going against or have problems in bringing more than one AOE "-di" Skill in your team, it's usually a worse option than the latter.
|
Suggestions
|
- Transfer Hellish Mask to lower the chance of it getting hit by ailments and consequently heal your party (one by one).
- HP Brands increase its survivability, while Speed or Lead Brands as a subset help it having a better placement in the team. Concentrate on Ailment Resistance% as the secondary stat to boost.
- Assuming you need neither Speed nor Lead, Aim can assist in making Cleave more reliable.
- Samrecarm or a Buff/Debuff (likely Tarukaja, Sukukaja or Sukunda) are both good options for the second Skill Slot.
- For a more aggressive build, give it War and Aim brands and transfer Sukukaja.
- If you don't care about Ailment Resistance, you can give it a second Samrecarm/Buff/Debuff skill or Good Aim instead of Hellish Mask.
|
Notes
|
- Technically, Yellow would also be a good (if not better) color for it, but the only available colors are Clear and maybe Red (assuming it's given for Eclipse - which is actually happened in the past).
|
Eligor
Eligor
|
Best Archetype(s)
|
Tier
|
Elements
|
Weak |
Normal |
Resist |
Null |
Drain |
Repel
|
|
|
2 |
Elec |
Fire, Ice, Force, Light |
Phys |
Dark |
- |
-
|
Skills
|
Reverse Fusion
|
Innate Transferable
|
Innate Normal
|
|
|
|
|
|
Any 3★ Fairy/Vile+ 2 Slimes+Cu Sith
|
Mudo |
Mow Down |
Endure |
Fatal Sword |
Rakukaja |
Counter |
Resist Light
|
6★ Stats
|
AI
|
HP
|
Vit
|
PATK
|
MATK
|
PDEF
|
MDEF
|
Agi
|
Lu
|
Attack
|
1263 |
190 |
729 |
567 |
634 |
595 |
65 |
104
|
Pros
|
- High PATK/Strength for a 1★ demon.
- High Vit, and not only for a 1★!
- 1 Null!
- Phys resistance further supporting his role as a tank.
- Discounted Fatal Sword in Red.
|
Cons
|
- Low Luck and abysmal Agi means that he will miss a LOT.
- It also means that he will be critted upon often, which weakens his role as a Tank.
- Weak to Elec.
- No innate single-target Phys skill except in Red.
- His basic skills are wasted on him.
|
Suggestions
|
- One of the best 1★ demons for low-rarity teams due to his PATK, Vit and Null, but has a LOOOT of accuracy issues. However, he's a step forward than Bicorn, since he can double as a Tank.
- Not having any innate Physical single-target, Red archetype is almost mandatory (and the best one regardless).
- Counter/Retaliate is a good transfer which takes advantage of his good bulk and the fact he will be hit often.
- Wild Guess lowers the chance of receiving crit damage, while Good Aim improves his accuracy.
- For a completely offensive build, Good Aim+Phys Boost and War+Aim brands will do the trick.
- For a completely defensive build, run Counter/Retaliate+Wild Guess and HP+Guard Brands.
- Transfering Resist Elec is not a bad option if you need it.
- A hybrid build should be Red with any of the above combinations, depending on how much you want to prioritize offense over defense or vice versa. For example, you can go Counter/Retaliate+Good Aim and run War+Aim brands. Aim Brands as a subset must be the only constant.
- You can also use Yellow and forget offensive skills entirely. In this case, you can go for the defensive build, or build him as a Support Tank (Samrecarm+"-kaja"/"-nda" Skill; Life+Guard/Shield; Resist Elec can subsitute any skill).
|
Notes
|
- Compared to Bicorn, Eligor has higher Vit, Hit ratio, Luck, DEF and Phys Resistance, while Bicorn has higher Agi, PATK and MATK (useful for exploiting Fire weaknesses).
- Main source of Mudo!
|
Gremlin
Gremlin
|
Best Archetype(s)
|
Tier
|
Elements
|
Weak |
Normal |
Resist |
Null |
Drain |
Repel
|
|
|
1 |
Fire, Force |
Phys, Light, Dark |
Ice, Elec |
- |
- |
-
|
Skills
|
Reverse Fusion
|
Innate Transferable
|
Innate Normal
|
|
|
|
|
|
Any 3★ Fairy/Vile+2 Slimes+Agathion/Koppa Tengu+Azumi
|
Zio |
Bufu |
Lunge |
Mudo |
Makajam |
Mana Bonus |
Resist Fire
|
6★ Stats
|
AI
|
HP
|
Vit
|
PATK
|
MATK
|
PDEF
|
MDEF
|
Agi
|
Lu
|
Attack
|
896 |
112 |
548 |
663 |
505 |
532 |
159 |
112
|
Pros
|
- 2 low-level Single Target Spells to exploit enemy weaknesses (3 if Red)
- In Red Mudo is discounted, meaning he can cast it every turn.
- Decent Agi.
- Decent MATK for a 1★.
|
Cons
|
- He needs heavy investment to become decent... and demons of higher rarity would still surclass him by just existing.
- 2 weaknesses (if Teal, only weak to Force).
- Not as easily farmable as other 1★ demons.
- Low Vit lowers his survivality.
- His animation can induce epilectic attacks.
|
Suggestions
|
- This guy is... hard. He is basically a very cheap version of Loki in Red, but a lot of things drag him down.
- For example, since he needs to concentrate on more than one elemental spell, the only way to improve its damage is by giving him Back Attack and Assassin. That's a lot of MAG investment (especially Assassin, which require to fuse the 5★ Susano-o).
- Another problem is his 2 weaknesses; paired with his low Vitality, things are very bad. This means he would need to have patched at least one of them... but since his Mag is low, this would hurt his damage output.
- The best way to use him as a Mage is by using his Teal Archetype, which cover the Fire weakness with the Awaken Skill leaving the two Spell Slots open. He would be less versatility though (since he loses Mudo), and would still need high investment.
- You can also focalize on one elemental skill only by transfering a Boost Skill. On Teal, you can use the second slot to cover the second weakness (by Resist Elec) or to give him Back Attack (which is cheaper and easier to obtain than Assassin. On Red is pretty much the same, but covering one weakness has the precedence (also, the Boost Skill must be Dark Boost, thanks).
- You can also forsake damage entirely and transfer a Healing Skill (likely Diarama). You should be Teal to do this; the second slot can be either a Buff/Debuff skill or Resist Elec. In this case Gremlin's role would be of a support who can occasionally make you gain turns by hitting Elec and Ice weaknesses.
|
Notes
|
|
Inugami
Inugami
|
Best Archetype(s)
|
Tier
|
Elements
|
Weak |
Normal |
Resist |
Null |
Drain |
Repel
|
|
|
T |
Ice |
Phys, Elec, Force, Light, Dark |
Fire |
- |
- |
-
|
Skills
|
Reverse Fusion
|
Innate Transferable
|
Innate Normal
|
|
|
|
|
|
Any 3★ Fairy/Vile+4 Slimes
|
Agi |
Paraladi |
Maragi |
Agilao |
Rakunda |
Resist Bind |
Resist Dark
|
6★ Stats
|
AI
|
HP
|
Vit
|
PATK
|
MATK
|
PDEF
|
MDEF
|
Agi
|
Lu
|
Support
|
1079 |
151 |
567 |
529 |
552 |
543 |
149 |
140
|
Pros
|
- Good Luck and Agi for a 1★, helping its role as a Support.
- Innate Support AI means you don't have to waste a Tendency Selector on it.
- Innate Rakunda in Yellow helps the mandatory Support build.
|
Cons
|
- Abysmal PATK and MATK. This makes its entire innate fire-oriented build worthless.
- As an icing on the cake the PATK is higher than the MATK. Just to mock us.
- Weak to Ice.
|
Suggestions
|
- Yellow is obviously the best archetype. Go for the basic build (Samrecarm+"kaja"/"-nda" Skill). Resist Ice can substitute the "-kaja"/"-nda" Skill.
- Brands are Life+Speed (or, if you really need it, Lead).
- Paraladi+Resist Bind in Purple paired with its good luck mean that it can work as an Anti-Bind Cleric against certain PvE content. Other than the standard build, Hellish Mask is also a good choice in this case.
- Technically you can also give it Meparaladi, but you would need to give up more versatile Support skills (or Hellish Mask). And besides, what would be the fun of building it then?
|
Notes
|
|
Jack Frost
Jack Frost
|
Best Archetype(s)
|
Tier
|
Elements
|
Weak |
Normal |
Resist |
Null |
Drain |
Repel
|
|
|
4 |
Fire |
Phys, Elec, Force, Light, Dark |
Ice |
- |
- |
-
|
Skills
|
Reverse Fusion
|
Innate Transferable
|
Innate Normal
|
|
|
|
|
|
Any 3★ Fairy/Vile+3 Slimes+Azumi
|
Bufu |
Mabufu |
Hama |
Bufula |
Tag |
Counter |
Resist Elec
|
6★ Stats
|
AI
|
HP
|
Vit
|
PATK
|
MATK
|
PDEF
|
MDEF
|
Agi
|
Lu
|
Attack
|
1075 |
150 |
495 |
705 |
534 |
584 |
105 |
140
|
Pros
|
- Iconhee-c ho!
- Tag is an extremely useful skill that allows you to skip the turn without losing Press Turn Icons. Paired with Pyro Jack (who also has Tag), this allows to build Teams that have to rely only on one or two demons to deal damage, since thanks to Tag they can use all the PTI available turn without wasting them to other Team members. This also has the plus that you don't need to invest in leveling or giving skills to the Jacks, since their only purpoise is to spam Tag, so you only need to awaken them. While such teams only work in some specific PvE content, such content also include late PvE (for example against Celestial Baihu).
- Not to mention that Tag is even discounted, meaning the Jacks can cast it every turn and still gain 1 MP each time. Given, it's just a niche and nothing that useful, but it's still cool.
- Overall good stats: very good MATK for a 1★, good Vit and Lu helping survivability. This makes him eligible also to be played for fun (he's a Tier 2 demon in that regard).
- And talking about playing him for fun, his skill set is very good and literally no skill is wasted: other than hsving both Bufu and Mabufu as innates (instead of some useless single target Ailment Cleanser), he gets discounted Bufula in Red and discounted Hama in Clear (which can be casted every turn).
|
Cons
|
- Weak to Fire.
- Low Agi can give some Battle Speed issues against some contents.
- Discounted Hama is more of a niche than everything.
|
Suggestions
|
Tag Build
- Sometimes, things just go wrong. Bad luck exists for everyone. To minimize the chance of Frostey going down, you can give him Endure+Enduring Soul for a double Enduring effect. Or, Enduring Soul+Samrecarm to fix when is someone other the one who has gone down.
- Usually, Life brands are not necessary, especially if you are running a double Enduring build. Double Speed, on the other hand, can help your Battle Speed so you can overspeed the opponent; if you see you go second anyway, though, the opposite applies.
- Talking about Battle Speed, Speedster can also be useful if you really need to go first.
Mage Build
|
Notes
|
- Join in the everlasting war about who should be the true Shin Megami Tensei mascotte: Jack Frost or Pixie? Take your side!
|
Koppa Tengu
Koppa Tengu
|
Best Archetype(s)
|
Tier
|
Elements
|
Weak |
Normal |
Resist |
Null |
Drain |
Repel
|
|
Tarunda |
T |
Elec |
Phys, Fire, Ice, Light, Dark |
Force |
- |
- |
-
|
Skills
|
Reverse Fusion
|
Innate Transferable
|
Innate Normal
|
|
|
|
|
|
Any 3★ Fairy/Vile+2 Slimes+Pixie+Slime
|
Dmg Panel V I |
Zan |
Wind Breath |
Zanma |
Tarunda |
Wild Guess |
Resist Fire
|
6★ Stats
|
AI
|
HP
|
Vit
|
PATK
|
MATK
|
PDEF
|
MDEF
|
Agi
|
Lu
|
|
741 |
79 |
624 |
586 |
486 |
477 |
158 |
150
|
Pros
|
- Very good Agi and Lu for a 1★.
- Discounted Tarunda in Yellow, so you can cover his weakness without hurting the Support build.
|
Cons
|
- Weak to Elec.
- Third lowest Vit in the game. He goes down with a look.
- Dmg Panel V I is a useless skill.
- Too low MATK, even for exploting discounted Wind Breath in Clear. Moreover he has more PATK than MATK. Like, come on, seriously?! He's a goddamn tengu, who the Hell has designed him!
|
Suggestions
|
- Basic build (Samrecarm+"-kaja"/"-nda" skill) could work, but since he's so frail he will likely die before even being able to revive someone. He thus works better with 2 Buff-Debuff skills. Obviously, the archetype is Yellow.
- As just said, since he already has an innate Support skill, you can give him Resist Elec if you plan to use him in stages with Elec users without any backlash.
- Thanks to his Agi and Lu, you can do something different from the usual Support fodder by running him as an Evasion Tank. Give him Rakunda+Dodge and double Dodge brands for this purpoise. Note that, even as a dodger, he won't be that reliable though.
|
Notes
|
- Funnily enough, he can actually work as a Phys attacker due to good Agi+Lu and passable PATK. If you want to have fun seeing a little Tengu going around punching things, you can transfer him a Phys skill and Phys Boost.
|
Koropokkur
Koropokkur
|
Best Archetype(s)
|
Tier
|
Elements
|
Weak |
Normal |
Resist |
Null |
Drain |
Repel
|
|
|
1 |
Dark |
Phys, Fire, Ice, Ele, Force |
- |
Light |
- |
-
|
Skills
|
Reverse Fusion
|
Innate Transferable
|
Innate Normal
|
|
|
|
|
|
STILL SEARCHING
|
Tarunda |
Hama |
Amrita |
Mazio |
Sukukaja |
Wild Guess |
Drain Light
|
6★ Stats
|
AI
|
HP
|
Vit
|
PATK
|
MATK
|
PDEF
|
MDEF
|
Agi
|
Lu
|
Support
|
1079 |
151 |
510 |
607 |
539 |
562 |
150 |
132
|
Pros
|
- Has 2 Support skills in Yellow, giving him great versatility over transferred skills.
- 1 Null!
- It also becomes a Drain in Teal thanks to Drain Light, which might be useful for Low-Grade challenges.
- Good Vit and Agi help his role as a Support.
|
Cons
|
- Weak to Dark.
- MATK is only passable, meaning he won't be of much help with healing skills.
|
Suggestions
|
- Yellow Koropokkur is an innate Support. Samrecarm further improves his role as such.
- Resist Dark is the first option that comes to mind regarding the second skill sloth. As an alternative, Endure/Enduring Soul can further help the survivability.
- Skills like Acid Breath and War Dance makes him a fully-stretched Support, although they are much harder to obtain. They can even substitute Samrecarm.
- In case you want to go Teal, he won't be as niche, assuming the simple role a Samrecarm/Buff-Debuff fodder. The good thing is, having innate Tarunda, you still have good flexibility on the slots.
|
Notes
|
|
Leanan Sidhe
Leanan Sidhe
|
Best Archetype(s)
|
Tier
|
Elements
|
Weak |
Normal |
Resist |
Null |
Drain |
Repel
|
|
|
1 |
Force |
Phys, Fire, Ice, Elec, Force, Light, Dark |
- |
- |
- |
-
|
Skills
|
Reverse Fusion
|
Innate Transferable
|
Innate Normal
|
|
|
|
|
|
Any 3★ Fairy/Vile+2 Slimes+Agathion/Koppa Tengu
|
Dia |
Bufu |
Media |
Mudoon |
Recarm |
Resist Poison |
Resist Force
|
6★ Stats
|
AI
|
HP
|
Vit
|
PATK
|
MATK
|
PDEF
|
MDEF
|
Agi
|
Lu
|
Heal
|
1263 |
190 |
495 |
666 |
578 |
619 |
98 |
132
|
Pros
|
- Decent Mag for a 1★, allowing her both to hit and be a healer.
- High Vit, and not only for a 1★!
- Teal fixes her weakness.
- Red has discounted Mudoon, which is a good skill.
|
Cons
|
- Very low Agi hinders her role.
- Contrary to its offensive counterparts, Dia is not a good skill: healing is not good in this game, and when it's necessary, it's best to Heal a lot every few turns than to heal a little every turn.
- Due to this, she has no innates to support a full-Healer role.
- Weak to Force is still a problem if you want to run Red.
|
Suggestions
|
- There are two ways to play Sidhe: as a Support or as a Mage. As a Support, her best color is obviously Teal. Aside from the basic build (Samrecarm+Buff/Debuff), you can also give her Recarmdra, which will work well due to her high Vit (Recarmdra aubsstitutes Samrecarm). Brands are Life+Lead.
- As a Mage her best archetype is Red. You can give her Dark Boost+Tarukaja/Rakunda to improve her damage output. Brands are Spell+Speed/Shield/Guard.
- Resist Force is not necessary on her Red archetype, as usually demons who are Weak to Dark do not use Force skills. However, should you be in need, Resist Force can substitute Tarukaja/Rakunda.
|
Notes
|
|
Melchom
Melchom
|
Best Archetype(s)
|
Tier
|
Elements
|
Weak |
Normal |
Resist |
Null |
Drain |
Repel
|
|
|
T |
Ice, Force, Light |
Phys, Elec |
Fire, Dark |
- |
- |
-
|
Skills
|
Reverse Fusion
|
Innate Transferable
|
Innate Normal
|
|
|
|
|
|
This demon can't be fused from higher fusion materials
|
Dia |
Agi |
Fire Breath |
Maragi |
Cursedi |
Mana Bonus |
Resist Phys
|
6★ Stats
|
AI
|
HP
|
Vit
|
PATK
|
MATK
|
PDEF
|
MDEF
|
Agi
|
Lu
|
Heal
|
1206 |
178 |
546 |
510 |
577 |
568 |
139 |
130
|
Pros
|
- Good Vit.
- Agi and Luck are decent; paired with good PDEF can make for a fun build (see below).
- If your Camazotz gets sad, show him this guy and you'll have a happy bat.
|
Cons
|
- 3 weaknesses.
- Horrible PATK and MATK.
- No good skills.
- Risk of getting arrested for nazi propaganda.
|
Suggestions
|
- This guy is horrible. Literally the worst unit in the game.
- The only way to use it is to put him in a team with Orcus, a 5* Gatcha-esclusive. You aren't limited to the usual Support fodder, though: due to his good PDEF, you can transfer him Muscle Punch, give him Double Guard brands, change his AI to Attack and ironically use him as a damage dealer. Note that he will have some accuracy issues though.
- Phys Boost further improves his damage, while Samrecarm allows him to keep some use as a Support. Tarukaja does both, but Melchom will obviously do more damage if he has Phys Boost and someone else uses Tarukaja.
- Consider that Orcus helps Melchom's accuracy through War Cry (and even Nocturne in Yellow), but if you still have big problems, Good Aim isn't a bad choice, too.
|
Notes
|
- Technically, his best colour would be Teal, but only Clear and maybe Red (if he is given for Eclipse events) are available.
- Do you know what's funny? He didn't even have a model before Dx2, they had to make one specially for the game. This means, when they had to choose which low-grade demons to put in, they had to pass through all previous games' Fallens (including the more iconic Ukobach, who not only has appeared in Persona 4 but also already had a 3D model) and decided to pick up the one with the controversial antisemitic design. Like, what the Hell?
|
Notes
- ↑ OK, OK, it's very little, I'm working on it, OK!?