Difference between revisions of "ATK Debuff"
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− | An '''[[File:Icon ATK Debuff.png|32px]] ATK Debuff''', also known as '''[[Tarunda]]''', decreases the target team's attack by 20%. | + | An '''[[File:Icon ATK Debuff.png|32px]] ATK Debuff''', also known as '''[[Tarunda]]''', decreases the target team's attack by '''20%'''. |
+ | |||
+ | An '''ATK Debuff+''', also known as '''Tarunda+''', is similar to a regular ATK Debuff, but it instead decreases the team's attack by '''25%'''. | ||
__TOC__ | __TOC__ | ||
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In a nutshell, damage is first calculated using the attacker's PATK or MATK stat, minus half of the enemy's PDEF or MDEF stat. This is then multiplied by the sum of ATK buffs, ATK debuffs, DEF buffs, and DEF debuffs. After that, the skill power, damage boosts, damage reductions, resistances, etc are applied to calculate the final damage. For more information, see the [[Formulas#Damage|Damage Formula]]. | In a nutshell, damage is first calculated using the attacker's PATK or MATK stat, minus half of the enemy's PDEF or MDEF stat. This is then multiplied by the sum of ATK buffs, ATK debuffs, DEF buffs, and DEF debuffs. After that, the skill power, damage boosts, damage reductions, resistances, etc are applied to calculate the final damage. For more information, see the [[Formulas#Damage|Damage Formula]]. | ||
− | Debuffs | + | ===Duration Ticks=== |
− | * | + | The turn duration for Buffs and Debuffs will tick down at the start of a turn belonging to the team that originally cast it. |
+ | * For example, if your team set up an ATK Debuff on the enemy, then the Debuff's duration will tick down at the start of your next turn. | ||
+ | ===Interaction with itself=== | ||
+ | Debuffs cannot stack - the number shown in-game is the debuff's remaining turn duration. | ||
+ | * If the same debuff is cast while it's already active, the new debuff will replace the old one only if it would make the duration longer. | ||
+ | |||
+ | ===Interaction with Buffs=== | ||
Buffs and Debuffs are opposites, so they will cancel each other out regardless of turn duration. | Buffs and Debuffs are opposites, so they will cancel each other out regardless of turn duration. | ||
* For example: If a team has an ATK Debuff, and then an ATK Buff is applied, then both effects will disappear and the team will be in a neutral state. | * For example: If a team has an ATK Debuff, and then an ATK Buff is applied, then both effects will disappear and the team will be in a neutral state. | ||
+ | * ATK Buff+ is treated the same as ATK Buff in this case. | ||
− | === | + | ===Interaction between ATK Debuff and ATK Debuff+=== |
− | + | If an ATK Debuff is active, and then an ATK Debuff+ is received (or vice versa) then the new debuff will overwrite the old debuff, regardless of the remaining duration on either effect. | |
− | |||
− | ==Skills that cast ATK Debuffs== | + | ==ATK Debuff== |
+ | ===Skills that cast ATK Debuffs=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
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| - | | - | ||
| {{DemonIcon|Vishnu A|size=32px}} | | {{DemonIcon|Vishnu A|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Light|name=1}} | ||
+ | |[[Soul Judgement]] | ||
+ | | 5 MP | ||
+ | | {{TargetingIcon|Random|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Michael|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Light|name=1}} | |{{ElementIcon|Light|name=1}} | ||
Line 189: | Line 205: | ||
| - | | - | ||
| {{DemonIcon|Cernunnos|size=32px}} | | {{DemonIcon|Cernunnos|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Fire}}{{ElementIcon|Ice}}{{ElementIcon|Elec}}{{ElementIcon|Force}} Fire/Ice/Elec/Force | ||
+ | |[[Mother Goddess's Fury]] | ||
+ | | 6 MP | ||
+ | | {{TargetingIcon|Single|name=1}} + {{TargetingIcon|All|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Inanna|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Almighty|name=1}} | |{{ElementIcon|Almighty|name=1}} | ||
Line 196: | Line 219: | ||
| - | | - | ||
| {{DemonIcon|Beelzebub☆|size=32px}} | | {{DemonIcon|Beelzebub☆|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Almighty|name=1}} | ||
+ | |[[Destructive Light]] | ||
+ | | 6 MP | ||
+ | | {{TargetingIcon|Single|name=1}} + {{TargetingIcon|All|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Anthrasax|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Almighty|name=1}} | |{{ElementIcon|Almighty|name=1}} | ||
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| - | | - | ||
| {{DemonIcon|Erlkonig|size=32px}} | | {{DemonIcon|Erlkonig|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[An Eye for Terror]] | ||
+ | | Passive | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Medusa|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| - | | - | ||
| {{DemonIcon|Vishnu A|size=32px}} | | {{DemonIcon|Vishnu A|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | | [[God of Wisdom]] | ||
+ | | Passive | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Thoth|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| - | | - | ||
| {{DemonIcon|Belial|size=32px}} | | {{DemonIcon|Belial|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Strengthening Function]] | ||
+ | | Passive | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Vanitas|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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|} | |} | ||
− | ==Demon Panels that cast ATK Debuffs== | + | ===Demon Panels that cast ATK Debuffs=== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
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| Panel 2 | | Panel 2 | ||
| Activates the following Chain Effect when an enemy is inflicted with Gloom: Reduces ATK/DEF of all enemies by 20%. (2 turns) | | Activates the following Chain Effect when an enemy is inflicted with Gloom: Reduces ATK/DEF of all enemies by 20%. (2 turns) | ||
+ | |- | ||
+ | | {{DemonIcon|Danu|size=32px}} | ||
+ | | Panel 1 | ||
+ | | +20% to Max HP. Activates the following Chain Effect when the enemy goes first at the start of battle: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn) | ||
|- | |- | ||
| {{DemonIcon|Demeter|size=32px}} | | {{DemonIcon|Demeter|size=32px}} | ||
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| Panel 2 | | Panel 2 | ||
| +20% to Phys damage. Activates the following Chain Effect when an enemy is inflicted with Gloom: Reduces ATK and EV/AC of all enemies by 20%. (1 turn) | | +20% to Phys damage. Activates the following Chain Effect when an enemy is inflicted with Gloom: Reduces ATK and EV/AC of all enemies by 20%. (1 turn) | ||
+ | |- | ||
+ | | {{DemonIcon|Hydra|size=32px}} | ||
+ | | Panel 2 | ||
+ | | Adds Null Mute. Activates the following Chain Effect at the start of the enemy turn: Increases the DEF of all party members by 20%, and decreases the ATK of all enemies by 20%.(1 turn) | ||
|- | |- | ||
| {{DemonIcon|Ishtar|size=32px}} | | {{DemonIcon|Ishtar|size=32px}} | ||
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| Panel 1 | | Panel 1 | ||
| Activates the following Chain Effect if the one with this skill dies: Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn) | | Activates the following Chain Effect if the one with this skill dies: Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn) | ||
+ | |} | ||
+ | |||
+ | ==ATK Debuff+== | ||
+ | ===Skills that cast ATK Debuffs+=== | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive? | ||
+ | |- style="vertical-align:middle;" | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | | [[Majesty of the Creator]] | ||
+ | | Passive | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Nuwa|size=32px}} | ||
|} | |} | ||
{{Skill Effects navbox}} | {{Skill Effects navbox}} |
Latest revision as of 03:22, 7 February 2025
An ATK Debuff, also known as Tarunda, decreases the target team's attack by 20%.
An ATK Debuff+, also known as Tarunda+, is similar to a regular ATK Debuff, but it instead decreases the team's attack by 25%.
Contents
Mechanics
In a nutshell, damage is first calculated using the attacker's PATK or MATK stat, minus half of the enemy's PDEF or MDEF stat. This is then multiplied by the sum of ATK buffs, ATK debuffs, DEF buffs, and DEF debuffs. After that, the skill power, damage boosts, damage reductions, resistances, etc are applied to calculate the final damage. For more information, see the Damage Formula.
Duration Ticks
The turn duration for Buffs and Debuffs will tick down at the start of a turn belonging to the team that originally cast it.
- For example, if your team set up an ATK Debuff on the enemy, then the Debuff's duration will tick down at the start of your next turn.
Interaction with itself
Debuffs cannot stack - the number shown in-game is the debuff's remaining turn duration.
- If the same debuff is cast while it's already active, the new debuff will replace the old one only if it would make the duration longer.
Interaction with Buffs
Buffs and Debuffs are opposites, so they will cancel each other out regardless of turn duration.
- For example: If a team has an ATK Debuff, and then an ATK Buff is applied, then both effects will disappear and the team will be in a neutral state.
- ATK Buff+ is treated the same as ATK Buff in this case.
Interaction between ATK Debuff and ATK Debuff+
If an ATK Debuff is active, and then an ATK Debuff+ is received (or vice versa) then the new debuff will overwrite the old debuff, regardless of the remaining duration on either effect.
ATK Debuff
Skills that cast ATK Debuffs
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
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Tarunda | 5 MP | ![]() |
6 | - |
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Demon Birth Cry | 9 MP | ![]() |
12 | - |
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Auto-Tarunda | Passive | ![]() |
12 | - |
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War Cry | 6 MP | ![]() |
8 | - |
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Fog Breath | 6 MP | ![]() |
8 | - |
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Lunar Downfall | Passive | ![]() |
18 | - |
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Debilitate | 8 MP | ![]() |
15 | - |
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Auto-Debilitate | Passive | ![]() |
- | - |
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Tar Flexi | Passive | ![]() |
- | - |
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Defensive Cry | 7 MP | ![]() |
15 | - |
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Aztec Pulse | 6 MP | ![]() |
- | ![]() |
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Wrathful Flame | 6 MP | ![]() |
- | ![]() |
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Freezing Gale | 6 MP | ![]() |
- | ![]() |
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Halahala | 6 MP | ![]() |
- | ![]() |
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Hell Stream | 6 MP | ![]() |
- | ![]() |
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Primordial Vortex | 6 MP | ![]() |
- | ![]() |
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Summon Elementals (Undine) | 7 MP | ![]() |
- | ![]() |
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Teardrop | 6 MP | ![]() |
- | ![]() |
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Thunderstorm | 8 MP | ![]() |
- | ![]() |
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Great Calamity | 6 MP | ![]() ![]() |
- | ![]() |
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Goddess's Prank | 5 MP | ![]() |
- | ![]() |
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Nirvana | 6 MP | ![]() |
- | ![]() |
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Soul Judgement | 5 MP | ![]() |
- | ![]() |
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Trial of Hate | 7 MP | ![]() |
- | ![]() |
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Soul Hunt | 6 MP | ![]() |
- | ![]() |
![]() ![]() ![]() ![]() |
Mother Goddess's Fury | 6 MP | ![]() ![]() |
- | ![]() |
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Death Flyers | 8 MP | ![]() |
- | ![]() |
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Destructive Light | 6 MP | ![]() ![]() |
- | ![]() |
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El Rey | 6 MP | ![]() |
- | ![]() |
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Fallen Down | 6 MP | ![]() ![]() |
- | ![]() |
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Kuyo Flash | 7 MP | ![]() |
- | ![]() |
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Mesopotamian Star | 7 MP | ![]() |
- | ![]() |
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Dark Pandemic | 5 MP | ![]() |
- | ![]() |
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Enemy Annihilation | 8 MP | ![]() |
- | ![]() |
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Goddess' Fan | 7 MP | ![]() |
- | ![]() |
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Invasion | 8 MP | ![]() |
- | ![]() |
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Noblewoman Aid | 6 MP | ![]() |
- | ![]() |
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Alder King | Passive | ![]() |
- | ![]() |
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An Eye for Terror | Passive | ![]() |
- | ![]() |
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Brilliant Wings | Passive | ![]() |
- | ![]() |
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Call to Helheim | Passive | ![]() |
- | ![]() |
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Dark Eclipse Voltage | Passive | ![]() |
- | ![]() |
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Deadly Melody | Passive | ![]() |
- | ![]() |
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Demonized Form | Passive | ![]() |
- | ![]() |
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Determined Hero | Passive | ![]() |
- | ![]() |
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Dragon of Hesperia | Passive | ![]() |
- | ![]() |
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Enma's Judgement | Passive | ![]() |
- | ![]() |
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Fecund Womb | Passive | ![]() |
- | ![]() |
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God of Ubiquity | Passive | ![]() |
- | ![]() |
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God of Wisdom | Passive | ![]() |
- | ![]() |
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Harvest's Blessing | Passive | ![]() |
- | ![]() |
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Heavenly Valor | Passive | ![]() |
- | ![]() |
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Hedonistic Reaper | Passive | ![]() |
- | ![]() |
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Hell Hound | Passive | ![]() |
- | ![]() |
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Impregnable | Passive | ![]() |
- | ![]() |
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Ishvara | Passive | ![]() |
- | ![]() |
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Kangiten's Dharma | Passive | ![]() |
- | ![]() |
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King of Hell | Passive | ![]() |
- | ![]() |
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Leisurely Guidance | Passive | ![]() |
- | ![]() |
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Light of Eternal Youth | Passive | ![]() |
- | ![]() |
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Lord of the Abyss | Passive | ![]() |
- | ![]() |
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Passionate Embrace | Passive | ![]() |
- | ![]() |
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Play's Editor | Passive | ![]() |
- | ![]() |
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Power of Black Forest | Passive | ![]() |
- | ![]() |
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Pure-White Devil | Passive | ![]() |
- | ![]() |
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Ryujin Reflection | Passive | ![]() |
- | ![]() |
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Sins of Sodom | Passive | ![]() |
- | ![]() |
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Strengthening Function | Passive | ![]() |
- | ![]() |
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Suppress Stance Drain | Passive | ![]() |
- | ![]() |
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Sword of Hallel | Passive | ![]() |
- | ![]() |
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Tempestuous Malice | Passive | ![]() |
- | ![]() |
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Vile Glare | Passive | ![]() |
- | ![]() |
Demon Panels that cast ATK Debuffs
Demon | Panel # | Effect |
---|---|---|
![]() |
Panel 2 | Activates the following Chain Effect at the beginning of the 1st turn: Reduces ATK, DEF and EV/AC of all enemies by 20% (3 turns). Activates the following Chain Effect when Sacrificial Inferno is used: Decreases the DEF of all enemies by 20%. (2 turns) |
![]() |
Panel 4 | Activates the following Chain Effect at the start of enemy turn or when an ally demon skill with an HP healing effect is used: Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn) |
![]() |
Panel 2 | +20% to Ice damage. Activates the following Chain Effect after using Soul Divide: +20% to the ATK of all party members and -20% to the ATK of all enemies. (2 turns) |
![]() |
Panel 2 | Activates the following Chain Effect when an enemy is inflicted with Gloom: Reduces ATK/DEF of all enemies by 20%. (2 turns) |
![]() |
Panel 1 | +20% to Max HP. Activates the following Chain Effect when the enemy goes first at the start of battle: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn) |
![]() |
Panel 2 | Activates the following Chain Effect at the start of enemy turn: Grants all party members a Bulwark with 20% of their respective HP for 1 turn, and reduces ATK of all enemies by 20% for 1 turn. |
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Panel 2 | Activates the following Chain Effect at the start of enemy turn: +20% to DEF of all party members, reduces ATK of all enemies by 20% and all enemies enter a state of Gloom (1 turn). |
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Panel 4 | Activates the following Chain Effect when a party member is defeated: Inflicts Gloom on all enemies and decreases the ATK of all enemies by 20%. (1 turn) |
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Panel 4 | Activates the following Chain Effect at the start of own turn: Inflicts Force damage (Magic, Power: 40) 4 times to random enemies, when the attack is successful, decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn) |
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Panel 2 | +20% to Phys damage. Activates the following Chain Effect when an enemy is inflicted with Gloom: Reduces ATK and EV/AC of all enemies by 20%. (1 turn) |
![]() |
Panel 2 | Adds Null Mute. Activates the following Chain Effect at the start of the enemy turn: Increases the DEF of all party members by 20%, and decreases the ATK of all enemies by 20%.(1 turn) |
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Panel 4 | Activates the following Chain Effect when a party member uses an Almighty skill: Casts Mesopotamian Star and places the one with this skill into a state of Concentrate. (Activates once per turn) |
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Panel 2 | Activates the following Chain Effect if the one with this skill dies: Reduces two of the following by 20%: ATK, DEF or EV/AC of all enemies. (3 turns) |
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Panel 2 | Activates the following Chain Effect at the start of the 1st turn: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), and decreases the ATK, DEF, and EV/AC of all enemies by 20%. |
![]() |
Panel 3 | +20% to Max HP. Activates the following Chain Effect at the start of enemy turn: +20% to the DEF of all party members and -20% to the ATK of all enemies. (1 turn) |
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Panel 1 | +15% to damage dealt by all attacks. +20% to Max HP. Grants 6 additional uses to Morning Star. Activates the following Chain Effect when Morning Star is used: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn) |
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Panel 4 | Adds Null Mute/Charm. +45 to Ma and Vi. Activates the following Chain Effect at the start of own turn: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn) |
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Panel 2 | Activates the following Chain Effect at the start of the 1st turn: Removes Bulwark from all enemies, then decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn) |
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Panel 2 | Activates the following Chain Effect at the start of enemy turn: +20% to DEF of all party members and reduces ATK of all enemies by 20%. (1 turn) |
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Panel 3 | Activates the following Chain Effect after Trial of Hate is used: Randomly reduces 2 of either ATK, DEF or EV/AC of all enemies by 20%. (1 turn) |
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Panel 2 | Activates the following Chain Effect after Illusionary World is activated: Reduces ATK, DEF and EV/AC of all enemies by 20%. (3 turns) |
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Panel 4 | Activates the following Chain Effect at the beginning of own turn: Reduces ATK, DEF, and EV/AC of all enemies by 20%. (1 turn) |
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Panel 3 | Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces all enemy ATK by 20%. (1 turn) |
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Panel 2 | When there are 3 or more Divine/Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Decreases the ATK of all enemies by 20% (1 turn) and lowers the Force Attribute Affinity of all enemies by 1 level. (1 turn) |
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Panel 1 | Activates the following Chain Effect if the one with this skill dies: Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn) |
ATK Debuff+
Skills that cast ATK Debuffs+
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
![]() |
Majesty of the Creator | Passive | ![]() |
- | ![]() |